Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "meta": { "aspect_ratio": "3:4", "resolution": "high_definition", "capture_device": "flagship smartphone (iPhone-style)", "lens_equivalent": "24mm", "style": "natural nighttime lifestyle photography", "priority": "EXACT FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "CRITICAL", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity, bone structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and limb proportions must match the model exactly. No face drift, no beautification, no body reshaping.", "locked_traits": [ "exact facial identity", "accurate height and proportions", "natural anatomy", "realistic skin texture", "authentic body ratios" ] }, "scene": { "location": "sandy beach shoreline", "time": "night", "environment": { "foreground": "soft sand with natural footprints", "background": [ "palm trees illuminated by streetlights", "distant city lights along the coast", "dark ocean water with gentle waves" ], "atmosphere": "relaxed tropical night, casual and unposed" } }, "lighting": { "type": "ambient night lighting", "sources": [ "warm streetlights", "diffused city glow" ], "effects": [ "soft highlights on skin", "natural shadow falloff", "realistic low-light contrast" ] }, "camera": { "shot_type": "direct front-facing lifestyle shot", "perspective": "eye-level", "distance": "medium-full body", "framing": "centered subject with environment visible", "stability": "handheld, natural imperfection" }, "subject": { "gender": "female", "age": "adult (21+)", "pose": { "stance": "standing relaxed on sand", "legs": "natural stance, weight evenly balanced", "arms": { "hands": "lightly adjusting waistband in a casual, unposed manner" }, "shoulders": "relaxed", "posture": "upright but natural" }, "expression_and_mood": { "facial_expression": "faint smile, playful and relaxed", "eyes": "looking directly at camera", "emotion": "casual, spontaneous, slightly playful" }, "appearance": { "hair": { "color": "match model exactly (blonde)", "style": "loose, natural, slightly tousled", "movement": "subtle wind interaction" }, "skin": { "tone": "match model exactly", "finish": "natural sheen, visible texture, no smoothing" }, "face": { "details": "exact facial proportions preserved, natural expression" } }, "physique": { "body_type": "fit, natural, athletic-curvy", "waist": "slim and proportional", "hips": "rounded, realistic", "overall": "accurate anatomy without exaggeration" } }, "outfit": { "top": { "type": "simple bikini top", "color": "black", "fit": "natural support, realistic fabric tension" }, "bottom": { "type": "bikini bottom", "color": "black", "fit": "high-cut, natural placement" }, "accessories": [ "clear eyeglasses", "small nose piercing" ] }, "aesthetic": { "vibe": "casual beach night snapshot", "style": "unfiltered, real-life moment", "reference_feel": "spontaneous photo taken during a relaxed night walk" }, "realism_constraints": { "allowed": [ "natural grain from low light", "uneven ambient lighting", "minor shadow noise", "unposed body language" ], "forbidden": [ "face alteration", "identity blending", "beauty filters", "plastic skin", "studio lighting", "exaggerated anatomy" ] }, "negative_prompt": [ "different face", "identity drift", "CGI", "anime", "airbrushed skin", "studio photoshoot", "overly posed stance", "distorted proportions" ] }
realistic cinematic image with dark shadows and high contrast, A fit 28yo woman standing on a sandy beach near a wooden structure, wearing a white bikini with thin straps and a matching bottom. Her skin has a natural sun-kissed glow with subtle freckles across her nose and shoulders. She has long, wavy brown hair cascading over her shoulders, slightly tousled by the ocean breeze. The background features clear blue skies with scattered fluffy clouds, meeting the horizon where the calm turquoise sea gently laps against the shore. The wooden structure to her left is weathered with peeling paint and visible grain patterns, casting soft shadows on the sand. The scene is captured with a wide-angle lens, providing a natural depth of field that keeps both the subject and background in sharp focus. The lighting is bright and natural, typical of a sunny day at the beach, with soft diffused light enhancing the textures of her skin, the wood, and the sand.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Using the uploaded reference photo, create a standard iPhone selfie with flash. There's no clear subject or framing; it's a sloppy snapshot. The photo has subtle motion blur and is slightly overexposed due to uneven lighting. The angle is awkward, the composition is nonexistent, and the overall effect is extremely mediocre, like a photo taken accidentally while pulling a phone out of a pocket. The girl is sitting on a sofa at night (without lights), wearing the same clothes, accessories, and style as in the original photo. Don't alter her face or facial features.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_REAL_HUMAN_FRAME0_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_10_10_ATTEMPT_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute preservation of the real person from IMAGE1 and IMAGE2, raw imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The final result must not merely resemble the subject; it must feel like the same real living human physically present in front of a real Canon EOS R50 camera.", "absolute_governance_principle": "IDENTITY_TRUTH + RAW_HUMANITY + BODY_TRUTH + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + KLING_3_FRAME0_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY_AND_RAW_SKIN_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "fatigue only if naturally present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "preserve the exact real face from IMAGE1", "transfer skin reality from IMAGE1; do not recreate, improve, beautify, clean, polish, or normalize it", "human realism must come from camera truth, not from changing the face", "do not replace the subject with a more attractive or more generic realistic person" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "IMAGE2 controls body truth", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "do not slim, enlarge, idealize, or redesign the body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene, pose, angle, wardrobe, objects, and environment only", "IMAGE3 cannot alter face identity, facial skin, beard pattern, body mass, age, or human presence", "cinematic effect is allowed only for environment, framing, depth, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, reduce IMAGE3" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_3_FRAME0_STABILITY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic credibility while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
realistic cinematic image with dark shadows and high contrast, A fit 28yo woman standing on a sandy beach near a wooden structure, wearing a white bikini with thin straps and a matching bottom. Her skin has a natural sun-kissed glow with subtle freckles across her nose and shoulders. She has long, wavy brown hair cascading over her shoulders, slightly tousled by the ocean breeze. The background features clear blue skies with scattered fluffy clouds, meeting the horizon where the calm turquoise sea gently laps against the shore. The wooden structure to her left is weathered with peeling paint and visible grain patterns, casting soft shadows on the sand. The scene is captured with a wide-angle lens, providing a natural depth of field that keeps both the subject and background in sharp focus. The lighting is bright and natural, typical of a sunny day at the beach, with soft diffused light enhancing the textures of her skin, the wood, and the sand.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Using the uploaded reference photo, create a standard iPhone selfie with flash. There's no clear subject or framing; it's a sloppy snapshot. The photo has subtle motion blur and is slightly overexposed due to uneven lighting. The angle is awkward, the composition is nonexistent, and the overall effect is extremely mediocre, like a photo taken accidentally while pulling a phone out of a pocket. The girl is sitting on a sofa at night (without lights), wearing the same clothes, accessories, and style as in the original photo. Don't alter her face or facial features.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_REAL_HUMAN_FRAME0_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_10_10_ATTEMPT_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute preservation of the real person from IMAGE1 and IMAGE2, raw imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The final result must not merely resemble the subject; it must feel like the same real living human physically present in front of a real Canon EOS R50 camera.", "absolute_governance_principle": "IDENTITY_TRUTH + RAW_HUMANITY + BODY_TRUTH + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + KLING_3_FRAME0_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY_AND_RAW_SKIN_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "fatigue only if naturally present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "preserve the exact real face from IMAGE1", "transfer skin reality from IMAGE1; do not recreate, improve, beautify, clean, polish, or normalize it", "human realism must come from camera truth, not from changing the face", "do not replace the subject with a more attractive or more generic realistic person" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "IMAGE2 controls body truth", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "do not slim, enlarge, idealize, or redesign the body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene, pose, angle, wardrobe, objects, and environment only", "IMAGE3 cannot alter face identity, facial skin, beard pattern, body mass, age, or human presence", "cinematic effect is allowed only for environment, framing, depth, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, reduce IMAGE3" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_3_FRAME0_STABILITY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic credibility while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "meta": { "aspect_ratio": "3:4", "resolution": "high_definition", "capture_device": "flagship smartphone (iPhone-style)", "lens_equivalent": "24mm", "style": "natural nighttime lifestyle photography", "priority": "EXACT FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "CRITICAL", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity, bone structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and limb proportions must match the model exactly. No face drift, no beautification, no body reshaping.", "locked_traits": [ "exact facial identity", "accurate height and proportions", "natural anatomy", "realistic skin texture", "authentic body ratios" ] }, "scene": { "location": "sandy beach shoreline", "time": "night", "environment": { "foreground": "soft sand with natural footprints", "background": [ "palm trees illuminated by streetlights", "distant city lights along the coast", "dark ocean water with gentle waves" ], "atmosphere": "relaxed tropical night, casual and unposed" } }, "lighting": { "type": "ambient night lighting", "sources": [ "warm streetlights", "diffused city glow" ], "effects": [ "soft highlights on skin", "natural shadow falloff", "realistic low-light contrast" ] }, "camera": { "shot_type": "direct front-facing lifestyle shot", "perspective": "eye-level", "distance": "medium-full body", "framing": "centered subject with environment visible", "stability": "handheld, natural imperfection" }, "subject": { "gender": "female", "age": "adult (21+)", "pose": { "stance": "standing relaxed on sand", "legs": "natural stance, weight evenly balanced", "arms": { "hands": "lightly adjusting waistband in a casual, unposed manner" }, "shoulders": "relaxed", "posture": "upright but natural" }, "expression_and_mood": { "facial_expression": "faint smile, playful and relaxed", "eyes": "looking directly at camera", "emotion": "casual, spontaneous, slightly playful" }, "appearance": { "hair": { "color": "match model exactly (blonde)", "style": "loose, natural, slightly tousled", "movement": "subtle wind interaction" }, "skin": { "tone": "match model exactly", "finish": "natural sheen, visible texture, no smoothing" }, "face": { "details": "exact facial proportions preserved, natural expression" } }, "physique": { "body_type": "fit, natural, athletic-curvy", "waist": "slim and proportional", "hips": "rounded, realistic", "overall": "accurate anatomy without exaggeration" } }, "outfit": { "top": { "type": "simple bikini top", "color": "black", "fit": "natural support, realistic fabric tension" }, "bottom": { "type": "bikini bottom", "color": "black", "fit": "high-cut, natural placement" }, "accessories": [ "clear eyeglasses", "small nose piercing" ] }, "aesthetic": { "vibe": "casual beach night snapshot", "style": "unfiltered, real-life moment", "reference_feel": "spontaneous photo taken during a relaxed night walk" }, "realism_constraints": { "allowed": [ "natural grain from low light", "uneven ambient lighting", "minor shadow noise", "unposed body language" ], "forbidden": [ "face alteration", "identity blending", "beauty filters", "plastic skin", "studio lighting", "exaggerated anatomy" ] }, "negative_prompt": [ "different face", "identity drift", "CGI", "anime", "airbrushed skin", "studio photoshoot", "overly posed stance", "distorted proportions" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Using the uploaded reference photo, create a standard iPhone selfie with flash. There's no clear subject or framing; it's a sloppy snapshot. The photo has subtle motion blur and is slightly overexposed due to uneven lighting. The angle is awkward, the composition is nonexistent, and the overall effect is extremely mediocre, like a photo taken accidentally while pulling a phone out of a pocket. The girl is sitting on a sofa at night (without lights), wearing the same clothes, accessories, and style as in the original photo. Don't alter her face or facial features.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_REAL_HUMAN_FRAME0_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_10_10_ATTEMPT_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute preservation of the real person from IMAGE1 and IMAGE2, raw imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The final result must not merely resemble the subject; it must feel like the same real living human physically present in front of a real Canon EOS R50 camera.", "absolute_governance_principle": "IDENTITY_TRUTH + RAW_HUMANITY + BODY_TRUTH + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + KLING_3_FRAME0_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY_AND_RAW_SKIN_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "fatigue only if naturally present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "preserve the exact real face from IMAGE1", "transfer skin reality from IMAGE1; do not recreate, improve, beautify, clean, polish, or normalize it", "human realism must come from camera truth, not from changing the face", "do not replace the subject with a more attractive or more generic realistic person" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "IMAGE2 controls body truth", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "do not slim, enlarge, idealize, or redesign the body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene, pose, angle, wardrobe, objects, and environment only", "IMAGE3 cannot alter face identity, facial skin, beard pattern, body mass, age, or human presence", "cinematic effect is allowed only for environment, framing, depth, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, reduce IMAGE3" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_3_FRAME0_STABILITY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic credibility while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "meta": { "aspect_ratio": "3:4", "resolution": "high_definition", "capture_device": "flagship smartphone (iPhone-style)", "lens_equivalent": "24mm", "style": "natural nighttime lifestyle photography", "priority": "EXACT FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "CRITICAL", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity, bone structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and limb proportions must match the model exactly. No face drift, no beautification, no body reshaping.", "locked_traits": [ "exact facial identity", "accurate height and proportions", "natural anatomy", "realistic skin texture", "authentic body ratios" ] }, "scene": { "location": "sandy beach shoreline", "time": "night", "environment": { "foreground": "soft sand with natural footprints", "background": [ "palm trees illuminated by streetlights", "distant city lights along the coast", "dark ocean water with gentle waves" ], "atmosphere": "relaxed tropical night, casual and unposed" } }, "lighting": { "type": "ambient night lighting", "sources": [ "warm streetlights", "diffused city glow" ], "effects": [ "soft highlights on skin", "natural shadow falloff", "realistic low-light contrast" ] }, "camera": { "shot_type": "direct front-facing lifestyle shot", "perspective": "eye-level", "distance": "medium-full body", "framing": "centered subject with environment visible", "stability": "handheld, natural imperfection" }, "subject": { "gender": "female", "age": "adult (21+)", "pose": { "stance": "standing relaxed on sand", "legs": "natural stance, weight evenly balanced", "arms": { "hands": "lightly adjusting waistband in a casual, unposed manner" }, "shoulders": "relaxed", "posture": "upright but natural" }, "expression_and_mood": { "facial_expression": "faint smile, playful and relaxed", "eyes": "looking directly at camera", "emotion": "casual, spontaneous, slightly playful" }, "appearance": { "hair": { "color": "match model exactly (blonde)", "style": "loose, natural, slightly tousled", "movement": "subtle wind interaction" }, "skin": { "tone": "match model exactly", "finish": "natural sheen, visible texture, no smoothing" }, "face": { "details": "exact facial proportions preserved, natural expression" } }, "physique": { "body_type": "fit, natural, athletic-curvy", "waist": "slim and proportional", "hips": "rounded, realistic", "overall": "accurate anatomy without exaggeration" } }, "outfit": { "top": { "type": "simple bikini top", "color": "black", "fit": "natural support, realistic fabric tension" }, "bottom": { "type": "bikini bottom", "color": "black", "fit": "high-cut, natural placement" }, "accessories": [ "clear eyeglasses", "small nose piercing" ] }, "aesthetic": { "vibe": "casual beach night snapshot", "style": "unfiltered, real-life moment", "reference_feel": "spontaneous photo taken during a relaxed night walk" }, "realism_constraints": { "allowed": [ "natural grain from low light", "uneven ambient lighting", "minor shadow noise", "unposed body language" ], "forbidden": [ "face alteration", "identity blending", "beauty filters", "plastic skin", "studio lighting", "exaggerated anatomy" ] }, "negative_prompt": [ "different face", "identity drift", "CGI", "anime", "airbrushed skin", "studio photoshoot", "overly posed stance", "distorted proportions" ] }
realistic cinematic image with dark shadows and high contrast, A fit 28yo woman standing on a sandy beach near a wooden structure, wearing a white bikini with thin straps and a matching bottom. Her skin has a natural sun-kissed glow with subtle freckles across her nose and shoulders. She has long, wavy brown hair cascading over her shoulders, slightly tousled by the ocean breeze. The background features clear blue skies with scattered fluffy clouds, meeting the horizon where the calm turquoise sea gently laps against the shore. The wooden structure to her left is weathered with peeling paint and visible grain patterns, casting soft shadows on the sand. The scene is captured with a wide-angle lens, providing a natural depth of field that keeps both the subject and background in sharp focus. The lighting is bright and natural, typical of a sunny day at the beach, with soft diffused light enhancing the textures of her skin, the wood, and the sand.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_REAL_HUMAN_FRAME0_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_10_10_ATTEMPT_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute preservation of the real person from IMAGE1 and IMAGE2, raw imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The final result must not merely resemble the subject; it must feel like the same real living human physically present in front of a real Canon EOS R50 camera.", "absolute_governance_principle": "IDENTITY_TRUTH + RAW_HUMANITY + BODY_TRUTH + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + KLING_3_FRAME0_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY_AND_RAW_SKIN_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "fatigue only if naturally present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "preserve the exact real face from IMAGE1", "transfer skin reality from IMAGE1; do not recreate, improve, beautify, clean, polish, or normalize it", "human realism must come from camera truth, not from changing the face", "do not replace the subject with a more attractive or more generic realistic person" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "IMAGE2 controls body truth", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "do not slim, enlarge, idealize, or redesign the body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene, pose, angle, wardrobe, objects, and environment only", "IMAGE3 cannot alter face identity, facial skin, beard pattern, body mass, age, or human presence", "cinematic effect is allowed only for environment, framing, depth, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, reduce IMAGE3" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_3_FRAME0_STABILITY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic credibility while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "meta": { "aspect_ratio": "3:4", "resolution": "high_definition", "capture_device": "flagship smartphone (iPhone-style)", "lens_equivalent": "24mm", "style": "natural nighttime lifestyle photography", "priority": "EXACT FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "CRITICAL", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity, bone structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and limb proportions must match the model exactly. No face drift, no beautification, no body reshaping.", "locked_traits": [ "exact facial identity", "accurate height and proportions", "natural anatomy", "realistic skin texture", "authentic body ratios" ] }, "scene": { "location": "sandy beach shoreline", "time": "night", "environment": { "foreground": "soft sand with natural footprints", "background": [ "palm trees illuminated by streetlights", "distant city lights along the coast", "dark ocean water with gentle waves" ], "atmosphere": "relaxed tropical night, casual and unposed" } }, "lighting": { "type": "ambient night lighting", "sources": [ "warm streetlights", "diffused city glow" ], "effects": [ "soft highlights on skin", "natural shadow falloff", "realistic low-light contrast" ] }, "camera": { "shot_type": "direct front-facing lifestyle shot", "perspective": "eye-level", "distance": "medium-full body", "framing": "centered subject with environment visible", "stability": "handheld, natural imperfection" }, "subject": { "gender": "female", "age": "adult (21+)", "pose": { "stance": "standing relaxed on sand", "legs": "natural stance, weight evenly balanced", "arms": { "hands": "lightly adjusting waistband in a casual, unposed manner" }, "shoulders": "relaxed", "posture": "upright but natural" }, "expression_and_mood": { "facial_expression": "faint smile, playful and relaxed", "eyes": "looking directly at camera", "emotion": "casual, spontaneous, slightly playful" }, "appearance": { "hair": { "color": "match model exactly (blonde)", "style": "loose, natural, slightly tousled", "movement": "subtle wind interaction" }, "skin": { "tone": "match model exactly", "finish": "natural sheen, visible texture, no smoothing" }, "face": { "details": "exact facial proportions preserved, natural expression" } }, "physique": { "body_type": "fit, natural, athletic-curvy", "waist": "slim and proportional", "hips": "rounded, realistic", "overall": "accurate anatomy without exaggeration" } }, "outfit": { "top": { "type": "simple bikini top", "color": "black", "fit": "natural support, realistic fabric tension" }, "bottom": { "type": "bikini bottom", "color": "black", "fit": "high-cut, natural placement" }, "accessories": [ "clear eyeglasses", "small nose piercing" ] }, "aesthetic": { "vibe": "casual beach night snapshot", "style": "unfiltered, real-life moment", "reference_feel": "spontaneous photo taken during a relaxed night walk" }, "realism_constraints": { "allowed": [ "natural grain from low light", "uneven ambient lighting", "minor shadow noise", "unposed body language" ], "forbidden": [ "face alteration", "identity blending", "beauty filters", "plastic skin", "studio lighting", "exaggerated anatomy" ] }, "negative_prompt": [ "different face", "identity drift", "CGI", "anime", "airbrushed skin", "studio photoshoot", "overly posed stance", "distorted proportions" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
realistic cinematic image with dark shadows and high contrast, A fit 28yo woman standing on a sandy beach near a wooden structure, wearing a white bikini with thin straps and a matching bottom. Her skin has a natural sun-kissed glow with subtle freckles across her nose and shoulders. She has long, wavy brown hair cascading over her shoulders, slightly tousled by the ocean breeze. The background features clear blue skies with scattered fluffy clouds, meeting the horizon where the calm turquoise sea gently laps against the shore. The wooden structure to her left is weathered with peeling paint and visible grain patterns, casting soft shadows on the sand. The scene is captured with a wide-angle lens, providing a natural depth of field that keeps both the subject and background in sharp focus. The lighting is bright and natural, typical of a sunny day at the beach, with soft diffused light enhancing the textures of her skin, the wood, and the sand.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Using the uploaded reference photo, create a standard iPhone selfie with flash. There's no clear subject or framing; it's a sloppy snapshot. The photo has subtle motion blur and is slightly overexposed due to uneven lighting. The angle is awkward, the composition is nonexistent, and the overall effect is extremely mediocre, like a photo taken accidentally while pulling a phone out of a pocket. The girl is sitting on a sofa at night (without lights), wearing the same clothes, accessories, and style as in the original photo. Don't alter her face or facial features.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "meta": { "aspect_ratio": "3:4", "resolution": "high_definition", "capture_device": "flagship smartphone (iPhone-style)", "lens_equivalent": "24mm", "style": "natural nighttime lifestyle photography", "priority": "EXACT FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "CRITICAL", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity, bone structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and limb proportions must match the model exactly. No face drift, no beautification, no body reshaping.", "locked_traits": [ "exact facial identity", "accurate height and proportions", "natural anatomy", "realistic skin texture", "authentic body ratios" ] }, "scene": { "location": "sandy beach shoreline", "time": "night", "environment": { "foreground": "soft sand with natural footprints", "background": [ "palm trees illuminated by streetlights", "distant city lights along the coast", "dark ocean water with gentle waves" ], "atmosphere": "relaxed tropical night, casual and unposed" } }, "lighting": { "type": "ambient night lighting", "sources": [ "warm streetlights", "diffused city glow" ], "effects": [ "soft highlights on skin", "natural shadow falloff", "realistic low-light contrast" ] }, "camera": { "shot_type": "direct front-facing lifestyle shot", "perspective": "eye-level", "distance": "medium-full body", "framing": "centered subject with environment visible", "stability": "handheld, natural imperfection" }, "subject": { "gender": "female", "age": "adult (21+)", "pose": { "stance": "standing relaxed on sand", "legs": "natural stance, weight evenly balanced", "arms": { "hands": "lightly adjusting waistband in a casual, unposed manner" }, "shoulders": "relaxed", "posture": "upright but natural" }, "expression_and_mood": { "facial_expression": "faint smile, playful and relaxed", "eyes": "looking directly at camera", "emotion": "casual, spontaneous, slightly playful" }, "appearance": { "hair": { "color": "match model exactly (blonde)", "style": "loose, natural, slightly tousled", "movement": "subtle wind interaction" }, "skin": { "tone": "match model exactly", "finish": "natural sheen, visible texture, no smoothing" }, "face": { "details": "exact facial proportions preserved, natural expression" } }, "physique": { "body_type": "fit, natural, athletic-curvy", "waist": "slim and proportional", "hips": "rounded, realistic", "overall": "accurate anatomy without exaggeration" } }, "outfit": { "top": { "type": "simple bikini top", "color": "black", "fit": "natural support, realistic fabric tension" }, "bottom": { "type": "bikini bottom", "color": "black", "fit": "high-cut, natural placement" }, "accessories": [ "clear eyeglasses", "small nose piercing" ] }, "aesthetic": { "vibe": "casual beach night snapshot", "style": "unfiltered, real-life moment", "reference_feel": "spontaneous photo taken during a relaxed night walk" }, "realism_constraints": { "allowed": [ "natural grain from low light", "uneven ambient lighting", "minor shadow noise", "unposed body language" ], "forbidden": [ "face alteration", "identity blending", "beauty filters", "plastic skin", "studio lighting", "exaggerated anatomy" ] }, "negative_prompt": [ "different face", "identity drift", "CGI", "anime", "airbrushed skin", "studio photoshoot", "overly posed stance", "distorted proportions" ] }
Using the uploaded reference photo, create a standard iPhone selfie with flash. There's no clear subject or framing; it's a sloppy snapshot. The photo has subtle motion blur and is slightly overexposed due to uneven lighting. The angle is awkward, the composition is nonexistent, and the overall effect is extremely mediocre, like a photo taken accidentally while pulling a phone out of a pocket. The girl is sitting on a sofa at night (without lights), wearing the same clothes, accessories, and style as in the original photo. Don't alter her face or facial features.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
realistic cinematic image with dark shadows and high contrast, A fit 28yo woman standing on a sandy beach near a wooden structure, wearing a white bikini with thin straps and a matching bottom. Her skin has a natural sun-kissed glow with subtle freckles across her nose and shoulders. She has long, wavy brown hair cascading over her shoulders, slightly tousled by the ocean breeze. The background features clear blue skies with scattered fluffy clouds, meeting the horizon where the calm turquoise sea gently laps against the shore. The wooden structure to her left is weathered with peeling paint and visible grain patterns, casting soft shadows on the sand. The scene is captured with a wide-angle lens, providing a natural depth of field that keeps both the subject and background in sharp focus. The lighting is bright and natural, typical of a sunny day at the beach, with soft diffused light enhancing the textures of her skin, the wood, and the sand.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V57_TERMINAL_REAL_HUMAN_FRAME0_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_10_10_ATTEMPT_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute preservation of the real person from IMAGE1 and IMAGE2, raw imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The final result must not merely resemble the subject; it must feel like the same real living human physically present in front of a real Canon EOS R50 camera.", "absolute_governance_principle": "IDENTITY_TRUTH + RAW_HUMANITY + BODY_TRUTH + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + KLING_3_FRAME0_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY_AND_RAW_SKIN_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "fatigue only if naturally present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "preserve the exact real face from IMAGE1", "transfer skin reality from IMAGE1; do not recreate, improve, beautify, clean, polish, or normalize it", "human realism must come from camera truth, not from changing the face", "do not replace the subject with a more attractive or more generic realistic person" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "IMAGE2 controls body truth", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "do not slim, enlarge, idealize, or redesign the body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene, pose, angle, wardrobe, objects, and environment only", "IMAGE3 cannot alter face identity, facial skin, beard pattern, body mass, age, or human presence", "cinematic effect is allowed only for environment, framing, depth, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, reduce IMAGE3" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_3_FRAME0_STABILITY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic credibility while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "meta": { "aspect_ratio": "3:4", "resolution": "high_definition", "capture_device": "flagship smartphone (iPhone-style)", "lens_equivalent": "24mm", "style": "natural nighttime lifestyle photography", "priority": "EXACT FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "CRITICAL", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity, bone structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and limb proportions must match the model exactly. No face drift, no beautification, no body reshaping.", "locked_traits": [ "exact facial identity", "accurate height and proportions", "natural anatomy", "realistic skin texture", "authentic body ratios" ] }, "scene": { "location": "sandy beach shoreline", "time": "night", "environment": { "foreground": "soft sand with natural footprints", "background": [ "palm trees illuminated by streetlights", "distant city lights along the coast", "dark ocean water with gentle waves" ], "atmosphere": "relaxed tropical night, casual and unposed" } }, "lighting": { "type": "ambient night lighting", "sources": [ "warm streetlights", "diffused city glow" ], "effects": [ "soft highlights on skin", "natural shadow falloff", "realistic low-light contrast" ] }, "camera": { "shot_type": "direct front-facing lifestyle shot", "perspective": "eye-level", "distance": "medium-full body", "framing": "centered subject with environment visible", "stability": "handheld, natural imperfection" }, "subject": { "gender": "female", "age": "adult (21+)", "pose": { "stance": "standing relaxed on sand", "legs": "natural stance, weight evenly balanced", "arms": { "hands": "lightly adjusting waistband in a casual, unposed manner" }, "shoulders": "relaxed", "posture": "upright but natural" }, "expression_and_mood": { "facial_expression": "faint smile, playful and relaxed", "eyes": "looking directly at camera", "emotion": "casual, spontaneous, slightly playful" }, "appearance": { "hair": { "color": "match model exactly (blonde)", "style": "loose, natural, slightly tousled", "movement": "subtle wind interaction" }, "skin": { "tone": "match model exactly", "finish": "natural sheen, visible texture, no smoothing" }, "face": { "details": "exact facial proportions preserved, natural expression" } }, "physique": { "body_type": "fit, natural, athletic-curvy", "waist": "slim and proportional", "hips": "rounded, realistic", "overall": "accurate anatomy without exaggeration" } }, "outfit": { "top": { "type": "simple bikini top", "color": "black", "fit": "natural support, realistic fabric tension" }, "bottom": { "type": "bikini bottom", "color": "black", "fit": "high-cut, natural placement" }, "accessories": [ "clear eyeglasses", "small nose piercing" ] }, "aesthetic": { "vibe": "casual beach night snapshot", "style": "unfiltered, real-life moment", "reference_feel": "spontaneous photo taken during a relaxed night walk" }, "realism_constraints": { "allowed": [ "natural grain from low light", "uneven ambient lighting", "minor shadow noise", "unposed body language" ], "forbidden": [ "face alteration", "identity blending", "beauty filters", "plastic skin", "studio lighting", "exaggerated anatomy" ] }, "negative_prompt": [ "different face", "identity drift", "CGI", "anime", "airbrushed skin", "studio photoshoot", "overly posed stance", "distorted proportions" ] }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
realistic cinematic image with dark shadows and high contrast, A fit 28yo woman standing on a sandy beach near a wooden structure, wearing a white bikini with thin straps and a matching bottom. Her skin has a natural sun-kissed glow with subtle freckles across her nose and shoulders. She has long, wavy brown hair cascading over her shoulders, slightly tousled by the ocean breeze. The background features clear blue skies with scattered fluffy clouds, meeting the horizon where the calm turquoise sea gently laps against the shore. The wooden structure to her left is weathered with peeling paint and visible grain patterns, casting soft shadows on the sand. The scene is captured with a wide-angle lens, providing a natural depth of field that keeps both the subject and background in sharp focus. The lighting is bright and natural, typical of a sunny day at the beach, with soft diffused light enhancing the textures of her skin, the wood, and the sand.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_REAL_HUMAN_FRAME0_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_10_10_ATTEMPT_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute preservation of the real person from IMAGE1 and IMAGE2, raw imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The final result must not merely resemble the subject; it must feel like the same real living human physically present in front of a real Canon EOS R50 camera.", "absolute_governance_principle": "IDENTITY_TRUTH + RAW_HUMANITY + BODY_TRUTH + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + KLING_3_FRAME0_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY_AND_RAW_SKIN_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "fatigue only if naturally present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "preserve the exact real face from IMAGE1", "transfer skin reality from IMAGE1; do not recreate, improve, beautify, clean, polish, or normalize it", "human realism must come from camera truth, not from changing the face", "do not replace the subject with a more attractive or more generic realistic person" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "IMAGE2 controls body truth", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "do not slim, enlarge, idealize, or redesign the body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene, pose, angle, wardrobe, objects, and environment only", "IMAGE3 cannot alter face identity, facial skin, beard pattern, body mass, age, or human presence", "cinematic effect is allowed only for environment, framing, depth, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, reduce IMAGE3" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_3_FRAME0_STABILITY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic credibility while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Using the uploaded reference photo, create a standard iPhone selfie with flash. There's no clear subject or framing; it's a sloppy snapshot. The photo has subtle motion blur and is slightly overexposed due to uneven lighting. The angle is awkward, the composition is nonexistent, and the overall effect is extremely mediocre, like a photo taken accidentally while pulling a phone out of a pocket. The girl is sitting on a sofa at night (without lights), wearing the same clothes, accessories, and style as in the original photo. Don't alter her face or facial features.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }