F

Fundamental4

0
Followers
0
Following
38
Views
Preferred tools
No tools listed

User Content

AI generated: A professional, photorealistic restoration of a damaged vintage photograph. Extreme detail, sharp fo...

A professional, photorealistic restoration of a damaged vintage photograph. Extreme detail, sharp focus, natural textures. CRITICAL INSTRUCTIONS: Fix and balance the lighting. Remove harsh shadows caused by direct flash photography. Repair severe overexposure on the right side of the image, restoring lost detail in that area. Equalize image exposure, seamless blending, clear facial features. Remove all scratches, dust, and stains. 8k resolution, cinematic lighting, color graded

06
Flux Kontext
AI generated: 
-remove the lava lake at the bottom and fill with dark mountain with dark colour.
-Subtitute the la...

-remove the lava lake at the bottom and fill with dark mountain with dark colour. -Subtitute the lava river going down with a dirty, uneven, old style narrow dark ash dirty way not built by humans, very earth natural path, it must not be a nice and easy path. Path must be rough, hard and tricky. Do not loose the conection between gems. -Path must include Obsidian. -Very DARK path, not human made. -Unclear way, not easy to identify. Remove all stones on the sides. -Dark area, very low light in front area. -Modify only what I said.

05
Qwen
AI generated: 
-remove the lava lake at the bottom and fill with dark mountain with dark colour.
-Subtitute the la...

-remove the lava lake at the bottom and fill with dark mountain with dark colour. -Subtitute the lava river going down with a dirty, uneven, old style narrow dark ash dirty way not built by humans, very earth natural path, it must not be a nice and easy path. Path must be rough, hard and tricky. Do not loose the conection between gems. -Path must include Obsidian. -Very DARK path, not human made. -Unclear way, not easy to identify. No stones on the sides. -Modify only what I said.

05
Qwen
AI generated: 
-remove the lava lake at the bottom and fill with dark mountain with dark colour.
-Subtitute the la...

-remove the lava lake at the bottom and fill with dark mountain with dark colour. -Subtitute the lava river going down with a dirty, uneven, old style narrow dark ash dirty way not built by humans, very earth natural path, it must not be a nice and easy path. Path must be rough, hard and tricky. Do not loose the conection between gems. -Path must include Obsidian. -Natural path, not human made. -Modify only what I said.

05
Qwen
AI generated: 
-remove the lava lake at the bottom and fill with dark mountain with dark colour.
-Subtitute the la...

-remove the lava lake at the bottom and fill with dark mountain with dark colour. -Subtitute the lava river going down with a natural born old style narrow dark ash dirty pathway not built by humans, very earth natural path, it must not be a nice and easy path. Path must be rough, hard and tricky. Do not loose the conection between gems. -Path must include Obsidian. -Natural path, not human made. -Modify only what I said.

05
Qwen
AI generated: 
-remove the lava lake at the bottom and fill with dark mountain with dark colour.
-Subtitute the la...

-remove the lava lake at the bottom and fill with dark mountain with dark colour. -Subtitute the lava river going down with a natural born old style narrow dark ash dirty pathway not built by humans, very earth natural path, it must not be a nice and easy path. Path must be rough, hard and tricky. Do not loose the conection between gems. -Path must include Obsidian. -Modify only what I said.

03
Qwen
AI generated: 
-remove the lava lake at the bottom and fill with dark mountain with dark colour.
-Subtitute the la...

-remove the lava lake at the bottom and fill with dark mountain with dark colour. -Subtitute the lava river going down with a natural born old style narrow dark ash dirty pathway not built by humans, earth natural path. Do not loose the conection between gems. -Path must include Obsidian. -Modify only what I said.

05
Qwen
AI generated: 
-remove the lava lake at the bottom and fill with dark mountain with dark colour.
-Subtitute the la...

-remove the lava lake at the bottom and fill with dark mountain with dark colour. -Subtitute the lava river going down with a natural born old style narrow dark ash dirty pathway. Do not loose the conection between gems. -Path must include Obsidian. -Modify only what I said.

04
Qwen
AI generated: 
-remove the lava lake at the bottom and fill with dark mountain with dark colour.
-Subtitute the la...

-remove the lava lake at the bottom and fill with dark mountain with dark colour. -Subtitute the lava river going down with a new old style narrow dark ash dirty pathway. Do not loose the conection between gems. -Path must include Obsidian. -Modify only what I said.

04
Qwen
AI generated: 
-remove the lava lake at the bottom and fill with dark mountain with dark colour.
-Subtitute the la...

-remove the lava lake at the bottom and fill with dark mountain with dark colour. -Subtitute the lava river going down with a new dark pathway. Do not loose the conection between gems. -Do not change the Pirate. -Modify only what I said.

05
Qwen
AI generated:  Overlay a game-style progression path directly embedded into the scene, as if it were painted onto ...

Overlay a game-style progression path directly embedded into the scene, as if it were painted onto the rocks and lava by an artist — not floating on top like a UI layer. The path: A winding glowing trail that follows the natural lava streams from the crater at the top down to the lava pool at the bottom. The path should glow orange and red. Thick, organic, slightly uneven — like a game map path burned into stone. The path zigzags naturally left and right following the mountain terrain, not a straight line except for Obsidian that path goes to the left and then down connected to Legend. The nodes — 8 circular markers embedded on the path: Each node looks like a glowing gemstone or molten seal pressed into the rock — not a flat UI circle. Each has a different colour matching its tier. Place them at natural points along the lava stream path from crater to pool: Text: "Spark" — top, at crater. Deep red glow. #FF2200 "Magma" — upper left slope. Mandarine orange. #FF6000 "Lava" — upper right slope. Bright yellow. #FFD700 "Crust" — mid left. Light grey-white. #CCCCCC "Clear" — mid right. Near white, faint shimmer. #F8F8F8 "Basalt" — lower left rocks, dark blue. #0077CC "Obsidian" — left on dark rocks, NOT on lava. Near black with green shimmer.#111111 "Legend" — bottom center on the rocks, (not in the lava pool). Gold, radiant. #FFB800 Each node must have: The tier name in small clean white text below it. Don't show colour code on scene. A subtle glow matching the node colour bleeding into the surrounding rock Pirate warning: A small dark skull symbol with deep red glow, placed in the upper left dark smoke/ash area — separate from the main path, as a warning of banishment. Label: "Pirate — no return" Style: Fantasy game map art. Embedded, painterly, part of the scene. Not UI overlay. The text labels should look like they are engraved or glowing from within the rock. Dark fantasy RPG aesthetic. Vertical portrait format.

04
Qwen
AI generated:  Overlay a game-style progression path directly embedded into the scene, as if it were painted onto ...

Overlay a game-style progression path directly embedded into the scene, as if it were painted onto the rocks and lava by an artist — not floating on top like a UI layer. The path: A winding glowing trail that follows the natural lava streams from the crater at the top down to the lava pool at the bottom. The path should glow orange and red, as if the trail itself is made of cooling lava cracks in the rock. Thick, organic, slightly uneven — like a game map path burned into stone. The path zigzags naturally left and right following the mountain terrain, not a straight line except for Obsidian that it goes to the left and then down to Legend. The nodes — 8 circular markers embedded on the path: Each node looks like a glowing gemstone or molten seal pressed into the rock — not a flat UI circle. Each has a different colour matching its tier. Place them at natural points along the lava stream path from crater to pool: Text: "Spark" — top, at crater. Deep red glow. #FF2200 "Magma" — upper left slope. Mandarine orange. #FF6000 "Lava" — upper right slope. Bright yellow. #FFD700 "Crust" — mid left. Light grey-white. #CCCCCC "Clear" — mid right. Near white, faint shimmer. #F8F8F8 "Basalt" — lower left rocks, dark blue. #0077CC "Obsidian" — left on dark rocks, NOT on lava. Near black with green shimmer.#111111 "Legend" — bottom center on the rocks, (not in the lava pool). Gold, radiant. #FFB800 Each node must have: The tier name in small clean white text below it. Don't show colour code on scene. A subtle glow matching the node colour bleeding into the surrounding rock Pirate warning: A small dark skull symbol with deep red glow, placed in the upper left dark smoke/ash area — separate from the main path, as a warning of banishment. Label: "Pirate — no return" Style: Fantasy game map art. Embedded, painterly, part of the scene. Not UI overlay. The text labels should look like they are engraved or glowing from within the rock. Dark fantasy RPG aesthetic. Vertical portrait format.

04
Qwen