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Qwen prompt: Overlay a game-style progression path directly em...

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@Fundamental4
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Prompt

Overlay a game-style progression path directly embedded into the scene, as if it were painted onto the rocks and lava by an artist — not floating on top like a UI layer. The path: A winding glowing trail that follows the natural lava streams from the crater at the top down to the lava pool at the bottom. The path should glow orange and red, as if the trail itself is made of cooling lava cracks in the rock. Thick, organic, slightly uneven — like a game map path burned into stone. The path zigzags naturally left and right following the mountain terrain, not a straight line. The nodes — 8 circular markers embedded on the path: Each node looks like a glowing gemstone or molten seal pressed into the rock — not a flat UI circle. Each has a different colour matching its tier. Place them at natural points along the lava stream path from crater to pool: Spark — top, at crater. Deep red glow. #FF2200 Magma — upper left slope. Mandarine orange. #FF6000 Lava — upper right slope. Bright yellow. #FFD700 Crust — mid left. Light grey-white. #CCCCCC Clear — mid right. Near white, faint shimmer. #F8F8F8 Basalt — lower left rocks, dark blue. #0077CC Obsidian — far left on dark rocks, NOT on lava. Near black with green shimmer. #111111 Legend — bottom center, in the lava pool. Gold, radiant. #FFB800 Each node must have: The tier name in small clean white text below it A subtle glow matching the node colour bleeding into the surrounding rock Pirate warning: A small dark skull symbol with deep red glow, placed in the upper left dark smoke/ash area — separate from the main path, as a warning of banishment. Label: "Pirate — no return" Style: Fantasy game map art. Embedded, painterly, part of the scene. Not UI overlay. The text labels should look like they are engraved or glowing from within the rock. Dark fantasy RPG aesthetic. Vertical portrait format.

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