Hero prompt: { "template_name": "MARRLONN2027_V51_NANO_BANANA...
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{
"template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK",
"template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC",
"version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION",
"target_engine_primary": "Nano Banana Pro Realistic",
"target_engine_secondary": "Kling 3.0 optional downstream only",
"language_policy": "English operational JSON only",
"output_policy": {
"single_output_only": true,
"generate_one_final_image": true,
"no_variations": true,
"no_alternative_versions": true,
"no_creative_options": true,
"no_explanation_in_output": true,
"no_engine_interpretation": true
},
"core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.",
"absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.",
"terminal_flags": {
"single_output_only": true,
"creative_variations_allowed": false,
"alternative_versions_allowed": false,
"improvisation_allowed": false,
"user_allows_image3_wardrobe_transfer": false,
"user_allows_worn_image3_accessories_transfer": false,
"image3_identity_influence_allowed": false,
"image3_skin_influence_allowed": false,
"image3_body_identity_influence_allowed": false,
"absent_object_generation_allowed": false,
"previous_scene_memory_allowed": false,
"hardcoded_object_allowed": false,
"background_expansion_allowed": false,
"engine_default_fill_allowed": false,
"identity_inference_allowed": false,
"face_generation_allowed": false,
"face_reconstruction_allowed": false,
"face_averaging_allowed": false,
"face_interpolation_allowed": false,
"beautification_allowed": false,
"idealization_allowed": false,
"realistic_beauty_conversion_allowed": false,
"healthy_skin_upgrade_allowed": false,
"premium_realism_allowed": false,
"premium_portrait_optimization_allowed": false,
"editorial_male_portrait_optimization_allowed": false,
"mature_handsome_ai_portrait_allowed": false,
"cinematic_older_male_upgrade_allowed": false,
"distinguished_male_face_allowed": false,
"refined_mature_skin_allowed": false,
"professional_actor_face_allowed": false,
"cinematic_handsome_correction_allowed": false,
"subtle_face_improvement_allowed": false,
"symmetry_correction_allowed": false,
"skin_smoothing_allowed": false,
"skin_polishing_allowed": false,
"skin_cleanup_allowed": false,
"plastic_skin_allowed": false,
"glossy_skin_allowed": false,
"fake_skin_shine_allowed": false,
"beauty_lighting_on_face_allowed": false,
"cinematic_finish_external_only": true,
"allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true,
"if_unsure_keep_skin_dry_natural_textured_non_glossy": true,
"scene_must_adapt_to_locked_person": true,
"person_must_never_adapt_identity_to_scene": true,
"when_conflict_identity_wins": true,
"when_conflict_body_wins_over_pose": true,
"when_conflict_skin_truth_wins_over_lighting": true
},
"image_roles": {
"IMAGE1": {
"role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER",
"authority": "MAXIMUM_NON_OVERRIDEABLE",
"use_only_for": [
"face identity",
"facial geometry",
"skull structure",
"forehead",
"eyes",
"eyelids",
"eyebrows",
"eye spacing",
"nose",
"nostrils",
"mouth",
"lips",
"jaw",
"chin",
"cheeks",
"ears if visible",
"skin tone",
"skin undertone",
"skin pores",
"skin microtexture",
"wrinkles",
"spots",
"redness variation",
"uneven pigmentation",
"under-eye texture",
"forehead texture",
"nose texture",
"cheek texture",
"beard-root texture",
"natural facial asymmetry",
"beard map",
"mustache map",
"beard density",
"salt-and-pepper beard ratio",
"hairline",
"hair density",
"hair direction",
"mature age appearance",
"real human imperfection pattern"
],
"must_preserve": [
"instant recognizability as IMAGE1",
"exact mature identity",
"natural asymmetry",
"real skin pores",
"real wrinkles",
"uneven human texture",
"beard-root texture",
"rough beard map",
"hairline",
"mature non-idealized age"
],
"forbidden": [
"identity drift",
"new face",
"AI face",
"generated face",
"reconstructed face",
"averaged face",
"interpolated face",
"IMAGE3 face",
"celebrity face",
"younger face",
"prettier face",
"default attractive male face",
"premium portrait face",
"luxury cinematic face",
"mature handsome AI portrait",
"cinematic older male upgrade",
"distinguished male face",
"professional actor face",
"social media portrait face",
"symmetrized face",
"smoothed face",
"healthy skin upgrade",
"subtle face improvement",
"cinematic handsome correction",
"face cleanup",
"expression redesign",
"skin texture replacement"
]
},
"IMAGE2": {
"role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER",
"authority": "MAXIMUM_NON_OVERRIDEABLE",
"use_only_for": [
"body mass",
"body proportions",
"shoulder width",
"neck thickness",
"torso volume",
"abdomen mass impression",
"arm thickness",
"forearm scale",
"hand size",
"leg proportions",
"age-body coherence",
"natural physical presence",
"body weight realism",
"base wardrobe visible in IMAGE2",
"footwear visible in IMAGE2",
"watch or chain only if visible and coherent"
],
"must_preserve": [
"solid body mass",
"real body proportions",
"shoulder width",
"neck thickness",
"torso volume",
"arm scale",
"hand scale",
"natural weight",
"base wardrobe",
"age-body coherence"
],
"forbidden": [
"body slimming",
"athletic redesign",
"copied IMAGE3 body",
"changed body age",
"changed hand scale",
"changed body proportions",
"automatic IMAGE3 wardrobe replacement",
"engine-invented clothing",
"luxury redesign",
"commercial wardrobe beautification",
"fashion beautification",
"body idealization"
]
},
"IMAGE3": {
"role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY",
"authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY",
"current_run_only": true,
"allowed_transfer_domains": [
"pose skeleton",
"body orientation",
"gesture",
"camera angle",
"lens framing",
"composition",
"visible background",
"visible environment",
"visible lighting direction",
"visible lighting mood",
"scene-level visual style",
"scene-level color mood external only",
"visible environmental accessories",
"visible props",
"visible objects",
"visible furniture",
"atmosphere",
"cinematic scene mood external only",
"external scene shadows"
],
"zero_authority_over": [
"face identity",
"skin identity",
"skin tone truth",
"skin texture",
"skin reflectance",
"beard identity",
"hair identity",
"body identity",
"age identity",
"facial structure",
"facial expression identity",
"body mass",
"hand scale",
"source-person uniqueness",
"human truth of IMAGE1 and IMAGE2"
]
}
},
"preflight_validation": {
"must_pass_before_generation": true,
"reject_before_generation_if": [
"IMAGE1 face is not clear enough for identity lock",
"IMAGE1 skin texture is unreadable",
"IMAGE1 beard or hair reference is unusable when visible identity requires it",
"IMAGE2 body mass or wardrobe is unusable",
"IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction",
"IMAGE3 pose is unreadable",
"IMAGE3 visible-object manifest is too ambiguous near the subject",
"IMAGE3 requires hiding critical identity zones",
"IMAGE3 requires impossible face angle projection",
"IMAGE3 requires impossible body distortion",
"IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing",
"target framing makes face too small for recognition",
"scene lighting would require glossy plastic smooth or beauty skin to fit",
"cinematic mood would contaminate face skin beard hair neck or hands"
],
"required_before_output": [
"lock IMAGE1 face identity",
"lock IMAGE1 real skin texture",
"lock IMAGE1 beard and hair",
"lock IMAGE1 face-neck continuity",
"lock IMAGE2 body mass scale wardrobe and hand size",
"parse current IMAGE3 as closed visible manifest",
"separate environmental accessories from worn subject accessories",
"remove absent objects",
"remove previous scene memory",
"block AI skin defaults",
"block realistic-beauty conversion",
"block healthy-skin upgrade",
"block mature handsome AI portrait",
"apply cinematic finish only outside identity zones",
"validate fatal matrix before accepting"
]
},
"current_image3_manifest_protocol": {
"state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION",
"instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.",
"manifest_slots": {
"visible_pose": "extract from current IMAGE3 only",
"visible_gesture": "extract from current IMAGE3 only",
"visible_body_orientation": "extract from current IMAGE3 only",
"visible_camera_angle": "extract from current IMAGE3 only",
"visible_camera_framing": "extract from current IMAGE3 only",
"visible_lens_perspective": "extract from current IMAGE3 only",
"visible_background": "extract from current IMAGE3 only",
"visible_environment": "extract from current IMAGE3 only",
"visible_lighting_direction": "extract from current IMAGE3 only",
"visible_lighting_mood": "extract from current IMAGE3 only",
"visible_scene_style": "extract from current IMAGE3 only",
"visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth",
"visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene",
"visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true",
"visible_props": "extract from current IMAGE3 only; if absent use none",
"visible_objects": "extract from current IMAGE3 only; if absent use none",
"visible_furniture": "extract from current IMAGE3 only; if absent use none",
"visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent",
"visible_atmosphere": "extract from current IMAGE3 only"
},
"closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.",
"ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object."
},
"accessory_governance": {
"environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment",
"worn_accessories_on_subject_allowed": false,
"worn_accessories_override_requires_explicit_user_command": true,
"handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true,
"rules": [
"Environmental accessories visible in IMAGE3 may transfer as scene elements only.",
"Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.",
"Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.",
"Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.",
"No accessory may alter face identity, skin, beard, hair, body mass, or hand scale."
],
"reject_if": [
"worn accessory appears without explicit user command",
"environment accessory becomes subject-worn accessory",
"handheld object appears while absent from IMAGE3",
"accessory changes identity or face silhouette",
"accessory hides critical identity zones unnecessarily"
]
},
"identity_system": {
"source": "IMAGE1_ONLY",
"priority": "FATAL_MAXIMUM",
"rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.",
"identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.",
"facial_zone_priority_weights": {
"eyes": 1.0,
"eyelids": 1.0,
"eye_spacing": 1.0,
"nose": 0.99,
"nostrils": 0.98,
"mouth": 0.97,
"jaw": 0.97,
"chin": 0.96,
"cheeks": 0.95,
"brow": 0.95,
"beard": 0.96,
"hairline": 0.96,
"skin_texture": 1.0,
"face_neck_continuity": 0.98
},
"must_preserve": [
"forehead",
"eyes",
"eyelids",
"eyelid heaviness",
"eye spacing",
"eyebrows",
"nose width",
"nose bridge",
"nostrils",
"mouth width",
"lip thickness",
"jaw",
"chin",
"cheeks",
"under-eye texture",
"skin pores",
"beard map",
"mustache map",
"hairline",
"mature age",
"natural asymmetry",
"real imperfect facial presence"
],
"forbidden": [
"new face",
"AI face",
"generated face",
"reconstructed face",
"averaged face",
"interpolated face",
"IMAGE3 face",
"celebrity face",
"younger face",
"prettier face",
"default attractive male face",
"premium portrait face",
"luxury cinematic face",
"social media portrait face",
"editorial portrait face",
"mature handsome AI portrait",
"cinematic older male upgrade",
"distinguished male face",
"refined mature face",
"professional actor face",
"symmetrized face",
"smoothed face",
"changed expression identity",
"subtle face improvement",
"cinematic handsome correction"
],
"dynamic_face_angle_projection_lock": {
"source": "IMAGE1_ONLY",
"rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.",
"forbidden": [
"new side profile",
"invented cheek structure",
"invented jawline",
"invented nose profile",
"new eyelid geometry",
"new mouth identity",
"celebrity approximation",
"identity softened to fit target angle",
"profile geometry guessed"
],
"reject_if": [
"face no longer instantly matches IMAGE1",
"profile geometry is guessed",
"jaw nose eyes or mouth change",
"target angle damages identity"
]
}
},
"face_scale_and_framing_control": {
"priority": "FATAL_HIGH",
"minimum_face_visibility_required": true,
"reject_if_face_too_small": true,
"reject_if_identity_not_readable_at_thumbnail": true,
"if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity",
"rules": [
"Identity readability overrides exact IMAGE3 framing.",
"If cinematic framing hides or shrinks the face, preserve identity by moving closer.",
"Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.",
"The face must remain readable enough for immediate recognition."
],
"reject_if": [
"face too small to verify",
"eyes unreadable",
"skin texture unreadable",
"beard map unreadable",
"identity only works when explained",
"cinematic framing hides identity"
]
},
"real_human_skin_truth_system": {
"source": "IMAGE1_ONLY",
"priority": "FATAL_MAXIMUM",
"goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.",
"texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.",
"must_preserve": [
"visible pores",
"uneven pore density",
"forehead texture",
"forehead marks",
"under-eye texture",
"cheek pores",
"nose pores",
"nasolabial texture",
"beard-root texture",
"micro-wrinkles",
"small imperfections",
"redness variation",
"uneven tone",
"natural pigmentation variation",
"subtle tiredness",
"age-consistent texture",
"non-uniform exposure",
"real photographic micro-noise",
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