ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }