Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Two male handsome Chinese strong swimmers wearing compression tight jammers shorts navy colour were arrested in Hong Kong. They are sitting on staircase inside a mall with bright sunlight for investigation. They put their hands above their heads. They put on black tight criminal hoods with two round eye holes for their eyes to see. Realistic. Weather is sunny. Detailed facial expression. Clearer eyes. 8k
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Two male handsome Chinese strong swimmers wearing compression tight jammers shorts navy colour were arrested in Hong Kong. They are sitting on staircase inside a mall with bright sunlight for investigation. They put their hands above their heads. They put on black tight criminal hoods with two round eye holes for their eyes to see. Realistic. Weather is sunny. Detailed facial expression. Clearer eyes. 8k
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Two male handsome Chinese strong swimmers wearing compression tight jammers shorts navy colour were arrested in Hong Kong. They are sitting on staircase inside a mall with bright sunlight for investigation. They put their hands above their heads. They put on black tight criminal hoods with two round eye holes for their eyes to see. Realistic. Weather is sunny. Detailed facial expression. Clearer eyes. 8k
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Two male handsome Chinese strong swimmers wearing compression tight jammers shorts navy colour were arrested in Hong Kong. They are sitting on staircase inside a mall with bright sunlight for investigation. They put their hands above their heads. They put on black tight criminal hoods with two round eye holes for their eyes to see. Realistic. Weather is sunny. Detailed facial expression. Clearer eyes. 8k
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Two male handsome Chinese strong swimmers wearing compression tight jammers shorts navy colour were arrested in Hong Kong. They are sitting on staircase inside a mall with bright sunlight for investigation. They put their hands above their heads. They put on black tight criminal hoods with two round eye holes for their eyes to see. Realistic. Weather is sunny. Detailed facial expression. Clearer eyes. 8k
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
Two male handsome Chinese strong swimmers wearing compression tight jammers shorts navy colour were arrested in Hong Kong. They are sitting on staircase inside a mall with bright sunlight for investigation. They put their hands above their heads. They put on black tight criminal hoods with two round eye holes for their eyes to see. Realistic. Weather is sunny. Detailed facial expression. Clearer eyes. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Three muscular male Chinese swimmers wear tight compression jammers arrested by policy in day time. They are under police investigation and their faces are covered up by small black tight criminal hoods with two round eye holes. Realistic. Weather is very hot and sunny. High detail. Detailed facial expression. 8k
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }