{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "nano_clone_v2_stable", "prompt": " Create a hyper-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C is the target scene. ---------------------------------- IDENTITY (PRIORITY) ---------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture - same beard Do not beautify or modify the face. ---------------------------------- SCENE RECONSTRUCTION (FROM C) ---------------------------------- Recreate the scene from C as closely as possible: - same pose - same body position - same gesture - same weapon position - same camera framing - same background The goal is visual match, not artistic reinterpretation. ---------------------------------- HANDS AND OBJECT ---------------------------------- - hands must hold the object correctly - natural finger placement - realistic grip and scale ---------------------------------- LIGHTING CONTROL ---------------------------------- - keep natural skin tone from A+B - avoid strong color cast on the face - face should remain neutral and realistic ---------------------------------- REALISM ---------------------------------- - natural skin (no smoothing) - visible texture - no plastic look ---------------------------------- FINAL RESULT ---------------------------------- Same person from A+B placed into scene C Realistic, cinematic, natural ", "size": "1024x1792" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
{ "id": "nano_clone_v2_stable", "prompt": " Create a hyper-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C is the target scene. ---------------------------------- IDENTITY (PRIORITY) ---------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture - same beard Do not beautify or modify the face. ---------------------------------- SCENE RECONSTRUCTION (FROM C) ---------------------------------- Recreate the scene from C as closely as possible: - same pose - same body position - same gesture - same weapon position - same camera framing - same background The goal is visual match, not artistic reinterpretation. ---------------------------------- HANDS AND OBJECT ---------------------------------- - hands must hold the object correctly - natural finger placement - realistic grip and scale ---------------------------------- LIGHTING CONTROL ---------------------------------- - keep natural skin tone from A+B - avoid strong color cast on the face - face should remain neutral and realistic ---------------------------------- REALISM ---------------------------------- - natural skin (no smoothing) - visible texture - no plastic look ---------------------------------- FINAL RESULT ---------------------------------- Same person from A+B placed into scene C Realistic, cinematic, natural ", "size": "1024x1792" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
{ "id": "nano_clone_v2_stable", "prompt": " Create a hyper-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C is the target scene. ---------------------------------- IDENTITY (PRIORITY) ---------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture - same beard Do not beautify or modify the face. ---------------------------------- SCENE RECONSTRUCTION (FROM C) ---------------------------------- Recreate the scene from C as closely as possible: - same pose - same body position - same gesture - same weapon position - same camera framing - same background The goal is visual match, not artistic reinterpretation. ---------------------------------- HANDS AND OBJECT ---------------------------------- - hands must hold the object correctly - natural finger placement - realistic grip and scale ---------------------------------- LIGHTING CONTROL ---------------------------------- - keep natural skin tone from A+B - avoid strong color cast on the face - face should remain neutral and realistic ---------------------------------- REALISM ---------------------------------- - natural skin (no smoothing) - visible texture - no plastic look ---------------------------------- FINAL RESULT ---------------------------------- Same person from A+B placed into scene C Realistic, cinematic, natural ", "size": "1024x1792" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
{ "id": "nano_clone_v2_stable", "prompt": " Create a hyper-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C is the target scene. ---------------------------------- IDENTITY (PRIORITY) ---------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture - same beard Do not beautify or modify the face. ---------------------------------- SCENE RECONSTRUCTION (FROM C) ---------------------------------- Recreate the scene from C as closely as possible: - same pose - same body position - same gesture - same weapon position - same camera framing - same background The goal is visual match, not artistic reinterpretation. ---------------------------------- HANDS AND OBJECT ---------------------------------- - hands must hold the object correctly - natural finger placement - realistic grip and scale ---------------------------------- LIGHTING CONTROL ---------------------------------- - keep natural skin tone from A+B - avoid strong color cast on the face - face should remain neutral and realistic ---------------------------------- REALISM ---------------------------------- - natural skin (no smoothing) - visible texture - no plastic look ---------------------------------- FINAL RESULT ---------------------------------- Same person from A+B placed into scene C Realistic, cinematic, natural ", "size": "1024x1792" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
{ "id": "nano_clone_v2_stable", "prompt": " Create a hyper-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C is the target scene. ---------------------------------- IDENTITY (PRIORITY) ---------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture - same beard Do not beautify or modify the face. ---------------------------------- SCENE RECONSTRUCTION (FROM C) ---------------------------------- Recreate the scene from C as closely as possible: - same pose - same body position - same gesture - same weapon position - same camera framing - same background The goal is visual match, not artistic reinterpretation. ---------------------------------- HANDS AND OBJECT ---------------------------------- - hands must hold the object correctly - natural finger placement - realistic grip and scale ---------------------------------- LIGHTING CONTROL ---------------------------------- - keep natural skin tone from A+B - avoid strong color cast on the face - face should remain neutral and realistic ---------------------------------- REALISM ---------------------------------- - natural skin (no smoothing) - visible texture - no plastic look ---------------------------------- FINAL RESULT ---------------------------------- Same person from A+B placed into scene C Realistic, cinematic, natural ", "size": "1024x1792" }
{ "id": "nano_clone_v2_stable", "prompt": " Create a hyper-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C is the target scene. ---------------------------------- IDENTITY (PRIORITY) ---------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture - same beard Do not beautify or modify the face. ---------------------------------- SCENE RECONSTRUCTION (FROM C) ---------------------------------- Recreate the scene from C as closely as possible: - same pose - same body position - same gesture - same weapon position - same camera framing - same background The goal is visual match, not artistic reinterpretation. ---------------------------------- HANDS AND OBJECT ---------------------------------- - hands must hold the object correctly - natural finger placement - realistic grip and scale ---------------------------------- LIGHTING CONTROL ---------------------------------- - keep natural skin tone from A+B - avoid strong color cast on the face - face should remain neutral and realistic ---------------------------------- REALISM ---------------------------------- - natural skin (no smoothing) - visible texture - no plastic look ---------------------------------- FINAL RESULT ---------------------------------- Same person from A+B placed into scene C Realistic, cinematic, natural ", "size": "1024x1792" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "nano_clone_v2_stable", "prompt": " Create a hyper-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C is the target scene. ---------------------------------- IDENTITY (PRIORITY) ---------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture - same beard Do not beautify or modify the face. ---------------------------------- SCENE RECONSTRUCTION (FROM C) ---------------------------------- Recreate the scene from C as closely as possible: - same pose - same body position - same gesture - same weapon position - same camera framing - same background The goal is visual match, not artistic reinterpretation. ---------------------------------- HANDS AND OBJECT ---------------------------------- - hands must hold the object correctly - natural finger placement - realistic grip and scale ---------------------------------- LIGHTING CONTROL ---------------------------------- - keep natural skin tone from A+B - avoid strong color cast on the face - face should remain neutral and realistic ---------------------------------- REALISM ---------------------------------- - natural skin (no smoothing) - visible texture - no plastic look ---------------------------------- FINAL RESULT ---------------------------------- Same person from A+B placed into scene C Realistic, cinematic, natural ", "size": "1024x1792" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "nano_clone_v2_stable", "prompt": " Create a hyper-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C is the target scene. ---------------------------------- IDENTITY (PRIORITY) ---------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture - same beard Do not beautify or modify the face. ---------------------------------- SCENE RECONSTRUCTION (FROM C) ---------------------------------- Recreate the scene from C as closely as possible: - same pose - same body position - same gesture - same weapon position - same camera framing - same background The goal is visual match, not artistic reinterpretation. ---------------------------------- HANDS AND OBJECT ---------------------------------- - hands must hold the object correctly - natural finger placement - realistic grip and scale ---------------------------------- LIGHTING CONTROL ---------------------------------- - keep natural skin tone from A+B - avoid strong color cast on the face - face should remain neutral and realistic ---------------------------------- REALISM ---------------------------------- - natural skin (no smoothing) - visible texture - no plastic look ---------------------------------- FINAL RESULT ---------------------------------- Same person from A+B placed into scene C Realistic, cinematic, natural ", "size": "1024x1792" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "nano_clone_v2_stable", "prompt": " Create a hyper-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C is the target scene. ---------------------------------- IDENTITY (PRIORITY) ---------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture - same beard Do not beautify or modify the face. ---------------------------------- SCENE RECONSTRUCTION (FROM C) ---------------------------------- Recreate the scene from C as closely as possible: - same pose - same body position - same gesture - same weapon position - same camera framing - same background The goal is visual match, not artistic reinterpretation. ---------------------------------- HANDS AND OBJECT ---------------------------------- - hands must hold the object correctly - natural finger placement - realistic grip and scale ---------------------------------- LIGHTING CONTROL ---------------------------------- - keep natural skin tone from A+B - avoid strong color cast on the face - face should remain neutral and realistic ---------------------------------- REALISM ---------------------------------- - natural skin (no smoothing) - visible texture - no plastic look ---------------------------------- FINAL RESULT ---------------------------------- Same person from A+B placed into scene C Realistic, cinematic, natural ", "size": "1024x1792" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "nano_clone_v2_stable", "prompt": " Create a hyper-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C is the target scene. ---------------------------------- IDENTITY (PRIORITY) ---------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture - same beard Do not beautify or modify the face. ---------------------------------- SCENE RECONSTRUCTION (FROM C) ---------------------------------- Recreate the scene from C as closely as possible: - same pose - same body position - same gesture - same weapon position - same camera framing - same background The goal is visual match, not artistic reinterpretation. ---------------------------------- HANDS AND OBJECT ---------------------------------- - hands must hold the object correctly - natural finger placement - realistic grip and scale ---------------------------------- LIGHTING CONTROL ---------------------------------- - keep natural skin tone from A+B - avoid strong color cast on the face - face should remain neutral and realistic ---------------------------------- REALISM ---------------------------------- - natural skin (no smoothing) - visible texture - no plastic look ---------------------------------- FINAL RESULT ---------------------------------- Same person from A+B placed into scene C Realistic, cinematic, natural ", "size": "1024x1792" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "nano_clone_v2_stable", "prompt": " Create a hyper-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C is the target scene. ---------------------------------- IDENTITY (PRIORITY) ---------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture - same beard Do not beautify or modify the face. ---------------------------------- SCENE RECONSTRUCTION (FROM C) ---------------------------------- Recreate the scene from C as closely as possible: - same pose - same body position - same gesture - same weapon position - same camera framing - same background The goal is visual match, not artistic reinterpretation. ---------------------------------- HANDS AND OBJECT ---------------------------------- - hands must hold the object correctly - natural finger placement - realistic grip and scale ---------------------------------- LIGHTING CONTROL ---------------------------------- - keep natural skin tone from A+B - avoid strong color cast on the face - face should remain neutral and realistic ---------------------------------- REALISM ---------------------------------- - natural skin (no smoothing) - visible texture - no plastic look ---------------------------------- FINAL RESULT ---------------------------------- Same person from A+B placed into scene C Realistic, cinematic, natural ", "size": "1024x1792" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "nano_clone_v2_stable", "prompt": " Create a hyper-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C is the target scene. ---------------------------------- IDENTITY (PRIORITY) ---------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture - same beard Do not beautify or modify the face. ---------------------------------- SCENE RECONSTRUCTION (FROM C) ---------------------------------- Recreate the scene from C as closely as possible: - same pose - same body position - same gesture - same weapon position - same camera framing - same background The goal is visual match, not artistic reinterpretation. ---------------------------------- HANDS AND OBJECT ---------------------------------- - hands must hold the object correctly - natural finger placement - realistic grip and scale ---------------------------------- LIGHTING CONTROL ---------------------------------- - keep natural skin tone from A+B - avoid strong color cast on the face - face should remain neutral and realistic ---------------------------------- REALISM ---------------------------------- - natural skin (no smoothing) - visible texture - no plastic look ---------------------------------- FINAL RESULT ---------------------------------- Same person from A+B placed into scene C Realistic, cinematic, natural ", "size": "1024x1792" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Hyper-realistic cinematic image. Use the same real person from reference images A and B. Recreate the scene from reference image C as closely as possible. Face: Keep exact facial structure, proportions, asymmetry, skin texture and beard. Do not beautify or modify the face. Pose and body: Match the exact pose, body position, gesture and tension from image C. Hands and object: Hands must hold the weapon correctly with natural grip and correct scale. Scene: Match the same framing, camera angle, background and composition from image C. Lighting: Keep natural skin tone from A and B. Avoid strong color cast on the face. Face must look neutral and realistic even if the scene has strong lighting. Realism: Visible skin texture, no smoothing, no plastic look. Final result: Same real person integrated into scene C, cinematic and realistic.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }