ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
NANO BANANA PRO use the uploaded image as a strict reference for the woman’s face, body, hair, and overall identity. preserve her exact facial features, facial proportions, figure, natural skin tone, hair color, hair length, hairstyle, hair texture, hair volume, hairline, parting, and overall presence with no alterations. her hair must look exactly like in the reference image. she must look like the same woman from the reference image. no glasses, no sunglasses, no eyewear. ultra realistic, photorealistic, raw iphone photo, candid luxury y2k surreal room photo. the woman is standing in an elegant room with a dramatic black-and- cream chessboard floor and several oversized glossy chess pieces placed around the space like sculptural objects. warm golden lighting, marble details, and a moody atmosphere make the scene feel surreal and luxurious. she is photographed by a friend on an iphone from a slight low angle. her body is turned slightly, one leg forward, one hand resting near a giant chess piece, the other holding a small clutch. her expression is calm, strategic, glamorous, and mysterious. she is wearing a black y2k mini dress with a fitted waist, soft sheen, lace detail, and a sleek expensive silhouette. styled with statement earrings, glossy lips, polished natural makeup, sheer gloves, and pointed heels. her hair remains exactly like the reference image, preserving the same hairstyle, hairline, color, length, texture, volume, and parting. realistic iphone low-light photo, visible skin texture, slight motion blur, natural smartphone sharpness, subtle lens distortion, imperfect framing, surreal chess-room luxury mood.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
NANO BANANA PRO use the uploaded image as a strict reference for the woman’s face, body, hair, and overall identity. preserve her exact facial features, facial proportions, figure, natural skin tone, hair color, hair length, hairstyle, hair texture, hair volume, hairline, parting, and overall presence with no alterations. her hair must look exactly like in the reference image. she must look like the same woman from the reference image. no glasses, no sunglasses, no eyewear. ultra realistic, photorealistic, raw iphone photo, candid luxury y2k surreal room photo. the woman is standing in an elegant room with a dramatic black-and- cream chessboard floor and several oversized glossy chess pieces placed around the space like sculptural objects. warm golden lighting, marble details, and a moody atmosphere make the scene feel surreal and luxurious. she is photographed by a friend on an iphone from a slight low angle. her body is turned slightly, one leg forward, one hand resting near a giant chess piece, the other holding a small clutch. her expression is calm, strategic, glamorous, and mysterious. she is wearing a black y2k mini dress with a fitted waist, soft sheen, lace detail, and a sleek expensive silhouette. styled with statement earrings, glossy lips, polished natural makeup, sheer gloves, and pointed heels. her hair remains exactly like the reference image, preserving the same hairstyle, hairline, color, length, texture, volume, and parting. realistic iphone low-light photo, visible skin texture, slight motion blur, natural smartphone sharpness, subtle lens distortion, imperfect framing, surreal chess-room luxury mood.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
NANO BANANA PRO use the uploaded image as a strict reference for the woman’s face, body, hair, and overall identity. preserve her exact facial features, facial proportions, figure, natural skin tone, hair color, hair length, hairstyle, hair texture, hair volume, hairline, parting, and overall presence with no alterations. her hair must look exactly like in the reference image. she must look like the same woman from the reference image. no glasses, no sunglasses, no eyewear. ultra realistic, photorealistic, raw iphone photo, candid luxury y2k surreal room photo. the woman is standing in an elegant room with a dramatic black-and- cream chessboard floor and several oversized glossy chess pieces placed around the space like sculptural objects. warm golden lighting, marble details, and a moody atmosphere make the scene feel surreal and luxurious. she is photographed by a friend on an iphone from a slight low angle. her body is turned slightly, one leg forward, one hand resting near a giant chess piece, the other holding a small clutch. her expression is calm, strategic, glamorous, and mysterious. she is wearing a black y2k mini dress with a fitted waist, soft sheen, lace detail, and a sleek expensive silhouette. styled with statement earrings, glossy lips, polished natural makeup, sheer gloves, and pointed heels. her hair remains exactly like the reference image, preserving the same hairstyle, hairline, color, length, texture, volume, and parting. realistic iphone low-light photo, visible skin texture, slight motion blur, natural smartphone sharpness, subtle lens distortion, imperfect framing, surreal chess-room luxury mood.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
NANO BANANA PRO use the uploaded image as a strict reference for the woman’s face, body, hair, and overall identity. preserve her exact facial features, facial proportions, figure, natural skin tone, hair color, hair length, hairstyle, hair texture, hair volume, hairline, parting, and overall presence with no alterations. her hair must look exactly like in the reference image. she must look like the same woman from the reference image. no glasses, no sunglasses, no eyewear. ultra realistic, photorealistic, raw iphone photo, candid luxury y2k surreal room photo. the woman is standing in an elegant room with a dramatic black-and- cream chessboard floor and several oversized glossy chess pieces placed around the space like sculptural objects. warm golden lighting, marble details, and a moody atmosphere make the scene feel surreal and luxurious. she is photographed by a friend on an iphone from a slight low angle. her body is turned slightly, one leg forward, one hand resting near a giant chess piece, the other holding a small clutch. her expression is calm, strategic, glamorous, and mysterious. she is wearing a black y2k mini dress with a fitted waist, soft sheen, lace detail, and a sleek expensive silhouette. styled with statement earrings, glossy lips, polished natural makeup, sheer gloves, and pointed heels. her hair remains exactly like the reference image, preserving the same hairstyle, hairline, color, length, texture, volume, and parting. realistic iphone low-light photo, visible skin texture, slight motion blur, natural smartphone sharpness, subtle lens distortion, imperfect framing, surreal chess-room luxury mood.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
NANO BANANA PRO use the uploaded image as a strict reference for the woman’s face, body, hair, and overall identity. preserve her exact facial features, facial proportions, figure, natural skin tone, hair color, hair length, hairstyle, hair texture, hair volume, hairline, parting, and overall presence with no alterations. her hair must look exactly like in the reference image. she must look like the same woman from the reference image. no glasses, no sunglasses, no eyewear. ultra realistic, photorealistic, raw iphone photo, candid luxury y2k surreal room photo. the woman is standing in an elegant room with a dramatic black-and- cream chessboard floor and several oversized glossy chess pieces placed around the space like sculptural objects. warm golden lighting, marble details, and a moody atmosphere make the scene feel surreal and luxurious. she is photographed by a friend on an iphone from a slight low angle. her body is turned slightly, one leg forward, one hand resting near a giant chess piece, the other holding a small clutch. her expression is calm, strategic, glamorous, and mysterious. she is wearing a black y2k mini dress with a fitted waist, soft sheen, lace detail, and a sleek expensive silhouette. styled with statement earrings, glossy lips, polished natural makeup, sheer gloves, and pointed heels. her hair remains exactly like the reference image, preserving the same hairstyle, hairline, color, length, texture, volume, and parting. realistic iphone low-light photo, visible skin texture, slight motion blur, natural smartphone sharpness, subtle lens distortion, imperfect framing, surreal chess-room luxury mood.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
NANO BANANA PRO use the uploaded image as a strict reference for the woman’s face, body, hair, and overall identity. preserve her exact facial features, facial proportions, figure, natural skin tone, hair color, hair length, hairstyle, hair texture, hair volume, hairline, parting, and overall presence with no alterations. her hair must look exactly like in the reference image. she must look like the same woman from the reference image. no glasses, no sunglasses, no eyewear. ultra realistic, photorealistic, raw iphone photo, candid luxury y2k surreal room photo. the woman is standing in an elegant room with a dramatic black-and- cream chessboard floor and several oversized glossy chess pieces placed around the space like sculptural objects. warm golden lighting, marble details, and a moody atmosphere make the scene feel surreal and luxurious. she is photographed by a friend on an iphone from a slight low angle. her body is turned slightly, one leg forward, one hand resting near a giant chess piece, the other holding a small clutch. her expression is calm, strategic, glamorous, and mysterious. she is wearing a black y2k mini dress with a fitted waist, soft sheen, lace detail, and a sleek expensive silhouette. styled with statement earrings, glossy lips, polished natural makeup, sheer gloves, and pointed heels. her hair remains exactly like the reference image, preserving the same hairstyle, hairline, color, length, texture, volume, and parting. realistic iphone low-light photo, visible skin texture, slight motion blur, natural smartphone sharpness, subtle lens distortion, imperfect framing, surreal chess-room luxury mood.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}