In the dim light (Xbox controller) made entirely from rib-like bones appears unnervingly delicate. The hollow frame exposes the empty, fragile void inside, as if the structure is barely holding together. Thin (Xbox controller) pale bones wrap around the edges, and the entire controller seems to exude a sense of decay, fragile and ready to collapse at any moment.
industrial macro product photography, monochrome finish, centered vertical framing, slight top-down angle showing the back of the hand, full-frame DSLR, 100mm macro lens, f/11 ISO 100 tripod, cross-polarized to tame glare, transparent polymer robotic hand, internal metal linkages, screws, servos and tendon-like cables clearly visible, fingers extended with gentle curl emphasizing knuckle mechanics, pure black seamless background with deep negative space, controlled specular hotspots, extremely crisp edges, tight tolerances --ar 9:16 --quality 2 --raw --stylize 300
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "format": { "orientation": "vertical poster", "aspect_ratio": "approximately 4:5", "resolution_character": "print-style, high clarity with intentional grain" }, "composition": { "layout": "asymmetrical editorial layout", "visual_hierarchy": [ "large headline typography at top left", "subheadline directly beneath", "body copy block mid-left", "vehicle occupying lower right quadrant", "small brand mark top right" ], "cropping": "partial vehicle crop showing front-left quarter only", "negative_space": "generous negative space in upper half for typography" }, "subject": { "primary": "BMW E30 M3 sports sedan", "view": "front-left three-quarter, low angle", "details_visible": [ "dual round headlights", "kidney grille", "box flared wheel arch", "mesh-style wheel", "front splitter" ], "pose": "static, grounded, performance-oriented stance" }, "background": { "type": "solid studio backdrop", "color": "muted forest green", "texture": "subtle film grain / matte paper feel", "depth": "flat, no depth cues" }, "color_palette": { "dominant_colors": [ "deep desaturated green", "off-white / cream", "charcoal black" ], "accent_colors": [ "warm gray", "soft metallic silver" ], "overall_tone": "vintage, muted, low-saturation" }, "lighting": { "style": "soft studio lighting", "direction": "diffused frontal with slight top-left bias", "contrast": "low to medium", "shadows": "soft, minimal edge definition", "highlights": "controlled, non-specular" }, "typography": { "headline": { "text": "E30", "font_style": "high-contrast serif", "weight": "thin to medium", "case": "uppercase", "color": "off-white", "scale": "oversized, dominant" }, "subheadline": { "text": "BMW M3", "font_style": "classic serif", "weight": "medium", "case": "uppercase", "tracking": "slightly expanded" }, "body_copy": { "font_style": "traditional serif", "size": "small", "line_height": "tight", "alignment": "left-aligned", "color": "off-white" }, "caption": { "placement": "bottom center", "font_style": "small serif", "opacity": "slightly reduced" } }, "branding": { "logo": { "placement": "top right corner", "scale": "small", "treatment": "monochrome white" }, "brand_presence": "minimal, editorial" }, "artistic_style": { "influences": [ "1980s automotive print ads", "modern retro editorial design", "luxury heritage branding" ], "mood": "nostalgic, refined, performance-focused", "aesthetic": "timeless, understated, premium" }, "technical_traits": { "grain": "intentional film grain overlay", "sharpness": "moderate, slightly softened", "color_grading": "green-biased vintage grade", "print_emulation": "matte magazine paper look" }, "intended_use": { "application": [ "automotive poster", "editorial spread", "brand storytelling content", "social media retro car feature" ], "audience": "enthusiasts, collectors, design-focused viewers" } }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-detailed anthropomorphic swan illustration, full-body composition, elegant white swan portrayed as a medieval Japanese court musician, richly ornamented deep crimson kimono with intricate embroidered textile patterns, layered silk fabric construction, elaborate woven motifs inspired by classical Japanese decorative arts, flowing oversized sleeves with subtle fabric translucency, finely rendered obi belt with ornamental knotwork, the swan delicately holding and playing a traditional medieval Japanese string instrument resembling a biwa, highly detailed wooden instrument craftsmanship with lacquered surfaces and fine string rendering, poised seated posture with graceful anatomical neck curvature, serene contemplative facial expression, hybrid traditional ink drawing and translucent digital watercolor rendering, ultra-fine controlled linework, subtle line-weight variation, organic contouring with broken and incomplete outlines, naturalistic ink rendering, minimal hard black outlines, form definition through tonal transitions and micro-hatching, delicate multidirectional hatching, light irregular cross-hatching in secondary shadows, atmospheric edge control, lost-and-found contours, painterly integration between subject and background, soft diffuse ambient lighting, progressive tonal modeling, muted cinematic palette contrasted by rich desaturated reds and warm ivory plumage, antique paper texture overlay, visible fine grain across lighter areas, translucent layered washes, watercolor-like glazing, ink wash simulation, textured dry-brush detailing, subtle graphite-like surface texture, highly nuanced feather rendering with directional anatomical detailing, woven silk micro-texture, low contrast shadow treatment, absence of pure black masses, breathable textured shadows, naturalistic 19th-century illustration aesthetic, Victorian editorial illustration influence blended with classical East Asian painting sensibilities, softly vignetted composition, shallow atmospheric depth, misty abstract garden background suggested through faded silhouettes and dissolved ink shapes, refined edge hierarchy with sharp detailing around the eyes, beak and instrument strings, soft peripheral detail falloff, painterly realism, archival print texture, subtle aging effects, elegant visual restraint, museum-quality fantasy illustration rendering, highly refined brush economy, organic compositional balance, vertical composition, 9:16 aspect ratio.
A premium advertising banner for men's products, highlighting a single product in the center. The design is extremely simple, featuring a cool gradient background in ice white, silver, light blue, and cool gray. The base is smooth or glossy. Soft overhead spotlighting, subtle edge lighting, delicate shadows, and controlled reflections are used. High-quality studio renderings showcase the product as a flagship launch – isolated, symmetrical, precise, and unique. Hair is depicted as a smooth, abstract sculptural ribbon gracefully and controlledly swaying around the jar. Simple and refined. The cream appears as delicate sculptural swirls. Luxurious and clean, uncluttered. A tranquil, futuristic atmosphere. Modern luxury branding. Ample space for headlines and logos. Highly realistic commercial product photography. Polished surfaces, premium materials. Vertical banner format. Cool and sophisticated ambiance. Refined and minimalist.
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, approximate 4:5 aspect ratio. Single, continuous background with no visible architectural breaks, filling the entire rear plane. Surface appears smooth with slight tonal variation in warm beige/cream, low apparent texture, diffuse reflection, no pronounced specular highlights. Compressed spatial depth: foreground dominated by head, neck, shoulders, and accessories; no distinct midground layer; background sits immediately behind the subject, slightly blurred. Soft frontal lighting with slight lateral offset, likely from a large source above and in front, neutral to slightly warm temperature. Short, soft shadows under fringe, nose, lower lip, chin, and neck. No structural patterns; asymmetrical composition balanced by bilateral hair volume. POSE (Photographer / Pose Stylist) Close-up face, torso mostly out of frame. Head slightly rotated to the right of the image and subtly tilted. Eye line nearly horizontal, with a minimal drop on the left side of the image. Neutral cervical spine with slight forward projection of the face. Shoulders low and relaxed, with subtle asymmetry due to framing. Center of gravity not fully inferable. Mouth slightly open, perioral muscles relaxed. No pronounced jaw tension. Gaze directed straight at the camera. Perspective shortens the left side of the face; the right side shows greater extension of cheek, hair, and jaw. HAIR (Hairstylist) Very dark brown hair, high density, moderate shine. Structure includes short-to-medium arched fringe over the forehead, strands directed downward and curved in broad sections. Side length extends below the jaw, with loose waves/curls at the ends. Expanded volume at top and sides, compressed under a satin red headband positioned from left to right parietal region. Predominantly downward vectors on the sides and curvilinear at the ends. Texture between straight and wavy, with surface polish and some peripheral flyaways. Linear specular reflection on convex areas; high absorption in inner zones. Static movement shaped by gravity and heat styling. Mandatory: (“apply the same hair color while preserving the fringe in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a velvety finish between matte and natural glow, strongly uniformized texture. Soft contour on nose sides, subtle zygomatic hollow, and facial perimeter. Highlight concentrated on nose bridge, cheek apex, and central face. Rosy blush placed high and extended across cheeks toward the temples. Eyes feature shimmering light blue eyeshadow on the mobile lid, contrasted with elongated graphic black eyeliner and a secondary white line above/outward, plus a white line marking the inner corner and lower portion. Upper lashes dense and long; lower lashes defined. Full brows, brushed, with a natural-structured arch. Lips precisely outlined, slightly overlined for volume, matte red lipstick with high coverage. Clean blending, controlled edges, high contrast against the neutral background. Mandatory: makeup must be clearly visible in tight framing. (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the frame. No observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Visible clothing in saturated red, wide strap over the left shoulder of the image. Fabric with smooth surface and moderate shine, suggesting satin, synthetic leather, or a polished finish material. Fitted drape at the shoulder, no visible folds. Accessories: red headband, narrow to medium width, lightly compressing hair volume; medium spherical pearl earring on the visible right lobe; short necklace/choker composed of pearls of varying diameters connected by silver-toned links, covering the entire base of the neck, with reflective spherical volumes and point highlights. Accessories act as circular masses contrasting with the curved lines of the hair and sharp makeup features. STYLE (Image Editor / Retoucher) Primary focus on eyes, skin, and lips; background and hair edges slightly softened. High sharpness on lashes, brows, and lip contours. Intensive skin treatment with minimized pores and only residual texture preserved. Warm-neutral color grading, moderate-to-high contrast, increased saturation in reds and blue makeup. Likely removal/reduction of imperfections and broad tonal uniformity. Low-to-moderate digital compression, strong overall definition, no visible grain. Clean editorial-beauty aesthetic with a commercial close-up makeup finish. Approximate aspect ratio: 4:5 vertical.
In the dim light (Xbox controller) made entirely from rib-like bones appears unnervingly delicate. The hollow frame exposes the empty, fragile void inside, as if the structure is barely holding together. Thin (Xbox controller) pale bones wrap around the edges, and the entire controller seems to exude a sense of decay, fragile and ready to collapse at any moment.
industrial macro product photography, monochrome finish, centered vertical framing, slight top-down angle showing the back of the hand, full-frame DSLR, 100mm macro lens, f/11 ISO 100 tripod, cross-polarized to tame glare, transparent polymer robotic hand, internal metal linkages, screws, servos and tendon-like cables clearly visible, fingers extended with gentle curl emphasizing knuckle mechanics, pure black seamless background with deep negative space, controlled specular hotspots, extremely crisp edges, tight tolerances --ar 9:16 --quality 2 --raw --stylize 300
{ "format": { "orientation": "vertical poster", "aspect_ratio": "approximately 4:5", "resolution_character": "print-style, high clarity with intentional grain" }, "composition": { "layout": "asymmetrical editorial layout", "visual_hierarchy": [ "large headline typography at top left", "subheadline directly beneath", "body copy block mid-left", "vehicle occupying lower right quadrant", "small brand mark top right" ], "cropping": "partial vehicle crop showing front-left quarter only", "negative_space": "generous negative space in upper half for typography" }, "subject": { "primary": "BMW E30 M3 sports sedan", "view": "front-left three-quarter, low angle", "details_visible": [ "dual round headlights", "kidney grille", "box flared wheel arch", "mesh-style wheel", "front splitter" ], "pose": "static, grounded, performance-oriented stance" }, "background": { "type": "solid studio backdrop", "color": "muted forest green", "texture": "subtle film grain / matte paper feel", "depth": "flat, no depth cues" }, "color_palette": { "dominant_colors": [ "deep desaturated green", "off-white / cream", "charcoal black" ], "accent_colors": [ "warm gray", "soft metallic silver" ], "overall_tone": "vintage, muted, low-saturation" }, "lighting": { "style": "soft studio lighting", "direction": "diffused frontal with slight top-left bias", "contrast": "low to medium", "shadows": "soft, minimal edge definition", "highlights": "controlled, non-specular" }, "typography": { "headline": { "text": "E30", "font_style": "high-contrast serif", "weight": "thin to medium", "case": "uppercase", "color": "off-white", "scale": "oversized, dominant" }, "subheadline": { "text": "BMW M3", "font_style": "classic serif", "weight": "medium", "case": "uppercase", "tracking": "slightly expanded" }, "body_copy": { "font_style": "traditional serif", "size": "small", "line_height": "tight", "alignment": "left-aligned", "color": "off-white" }, "caption": { "placement": "bottom center", "font_style": "small serif", "opacity": "slightly reduced" } }, "branding": { "logo": { "placement": "top right corner", "scale": "small", "treatment": "monochrome white" }, "brand_presence": "minimal, editorial" }, "artistic_style": { "influences": [ "1980s automotive print ads", "modern retro editorial design", "luxury heritage branding" ], "mood": "nostalgic, refined, performance-focused", "aesthetic": "timeless, understated, premium" }, "technical_traits": { "grain": "intentional film grain overlay", "sharpness": "moderate, slightly softened", "color_grading": "green-biased vintage grade", "print_emulation": "matte magazine paper look" }, "intended_use": { "application": [ "automotive poster", "editorial spread", "brand storytelling content", "social media retro car feature" ], "audience": "enthusiasts, collectors, design-focused viewers" } }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-detailed anthropomorphic swan illustration, full-body composition, elegant white swan portrayed as a medieval Japanese court musician, richly ornamented deep crimson kimono with intricate embroidered textile patterns, layered silk fabric construction, elaborate woven motifs inspired by classical Japanese decorative arts, flowing oversized sleeves with subtle fabric translucency, finely rendered obi belt with ornamental knotwork, the swan delicately holding and playing a traditional medieval Japanese string instrument resembling a biwa, highly detailed wooden instrument craftsmanship with lacquered surfaces and fine string rendering, poised seated posture with graceful anatomical neck curvature, serene contemplative facial expression, hybrid traditional ink drawing and translucent digital watercolor rendering, ultra-fine controlled linework, subtle line-weight variation, organic contouring with broken and incomplete outlines, naturalistic ink rendering, minimal hard black outlines, form definition through tonal transitions and micro-hatching, delicate multidirectional hatching, light irregular cross-hatching in secondary shadows, atmospheric edge control, lost-and-found contours, painterly integration between subject and background, soft diffuse ambient lighting, progressive tonal modeling, muted cinematic palette contrasted by rich desaturated reds and warm ivory plumage, antique paper texture overlay, visible fine grain across lighter areas, translucent layered washes, watercolor-like glazing, ink wash simulation, textured dry-brush detailing, subtle graphite-like surface texture, highly nuanced feather rendering with directional anatomical detailing, woven silk micro-texture, low contrast shadow treatment, absence of pure black masses, breathable textured shadows, naturalistic 19th-century illustration aesthetic, Victorian editorial illustration influence blended with classical East Asian painting sensibilities, softly vignetted composition, shallow atmospheric depth, misty abstract garden background suggested through faded silhouettes and dissolved ink shapes, refined edge hierarchy with sharp detailing around the eyes, beak and instrument strings, soft peripheral detail falloff, painterly realism, archival print texture, subtle aging effects, elegant visual restraint, museum-quality fantasy illustration rendering, highly refined brush economy, organic compositional balance, vertical composition, 9:16 aspect ratio.
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
A premium advertising banner for men's products, highlighting a single product in the center. The design is extremely simple, featuring a cool gradient background in ice white, silver, light blue, and cool gray. The base is smooth or glossy. Soft overhead spotlighting, subtle edge lighting, delicate shadows, and controlled reflections are used. High-quality studio renderings showcase the product as a flagship launch – isolated, symmetrical, precise, and unique. Hair is depicted as a smooth, abstract sculptural ribbon gracefully and controlledly swaying around the jar. Simple and refined. The cream appears as delicate sculptural swirls. Luxurious and clean, uncluttered. A tranquil, futuristic atmosphere. Modern luxury branding. Ample space for headlines and logos. Highly realistic commercial product photography. Polished surfaces, premium materials. Vertical banner format. Cool and sophisticated ambiance. Refined and minimalist.
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, approximate 4:5 aspect ratio. Single, continuous background with no visible architectural breaks, filling the entire rear plane. Surface appears smooth with slight tonal variation in warm beige/cream, low apparent texture, diffuse reflection, no pronounced specular highlights. Compressed spatial depth: foreground dominated by head, neck, shoulders, and accessories; no distinct midground layer; background sits immediately behind the subject, slightly blurred. Soft frontal lighting with slight lateral offset, likely from a large source above and in front, neutral to slightly warm temperature. Short, soft shadows under fringe, nose, lower lip, chin, and neck. No structural patterns; asymmetrical composition balanced by bilateral hair volume. POSE (Photographer / Pose Stylist) Close-up face, torso mostly out of frame. Head slightly rotated to the right of the image and subtly tilted. Eye line nearly horizontal, with a minimal drop on the left side of the image. Neutral cervical spine with slight forward projection of the face. Shoulders low and relaxed, with subtle asymmetry due to framing. Center of gravity not fully inferable. Mouth slightly open, perioral muscles relaxed. No pronounced jaw tension. Gaze directed straight at the camera. Perspective shortens the left side of the face; the right side shows greater extension of cheek, hair, and jaw. HAIR (Hairstylist) Very dark brown hair, high density, moderate shine. Structure includes short-to-medium arched fringe over the forehead, strands directed downward and curved in broad sections. Side length extends below the jaw, with loose waves/curls at the ends. Expanded volume at top and sides, compressed under a satin red headband positioned from left to right parietal region. Predominantly downward vectors on the sides and curvilinear at the ends. Texture between straight and wavy, with surface polish and some peripheral flyaways. Linear specular reflection on convex areas; high absorption in inner zones. Static movement shaped by gravity and heat styling. Mandatory: (“apply the same hair color while preserving the fringe in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a velvety finish between matte and natural glow, strongly uniformized texture. Soft contour on nose sides, subtle zygomatic hollow, and facial perimeter. Highlight concentrated on nose bridge, cheek apex, and central face. Rosy blush placed high and extended across cheeks toward the temples. Eyes feature shimmering light blue eyeshadow on the mobile lid, contrasted with elongated graphic black eyeliner and a secondary white line above/outward, plus a white line marking the inner corner and lower portion. Upper lashes dense and long; lower lashes defined. Full brows, brushed, with a natural-structured arch. Lips precisely outlined, slightly overlined for volume, matte red lipstick with high coverage. Clean blending, controlled edges, high contrast against the neutral background. Mandatory: makeup must be clearly visible in tight framing. (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the frame. No observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Visible clothing in saturated red, wide strap over the left shoulder of the image. Fabric with smooth surface and moderate shine, suggesting satin, synthetic leather, or a polished finish material. Fitted drape at the shoulder, no visible folds. Accessories: red headband, narrow to medium width, lightly compressing hair volume; medium spherical pearl earring on the visible right lobe; short necklace/choker composed of pearls of varying diameters connected by silver-toned links, covering the entire base of the neck, with reflective spherical volumes and point highlights. Accessories act as circular masses contrasting with the curved lines of the hair and sharp makeup features. STYLE (Image Editor / Retoucher) Primary focus on eyes, skin, and lips; background and hair edges slightly softened. High sharpness on lashes, brows, and lip contours. Intensive skin treatment with minimized pores and only residual texture preserved. Warm-neutral color grading, moderate-to-high contrast, increased saturation in reds and blue makeup. Likely removal/reduction of imperfections and broad tonal uniformity. Low-to-moderate digital compression, strong overall definition, no visible grain. Clean editorial-beauty aesthetic with a commercial close-up makeup finish. Approximate aspect ratio: 4:5 vertical.
In the dim light (Xbox controller) made entirely from rib-like bones appears unnervingly delicate. The hollow frame exposes the empty, fragile void inside, as if the structure is barely holding together. Thin (Xbox controller) pale bones wrap around the edges, and the entire controller seems to exude a sense of decay, fragile and ready to collapse at any moment.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
A premium advertising banner for men's products, highlighting a single product in the center. The design is extremely simple, featuring a cool gradient background in ice white, silver, light blue, and cool gray. The base is smooth or glossy. Soft overhead spotlighting, subtle edge lighting, delicate shadows, and controlled reflections are used. High-quality studio renderings showcase the product as a flagship launch – isolated, symmetrical, precise, and unique. Hair is depicted as a smooth, abstract sculptural ribbon gracefully and controlledly swaying around the jar. Simple and refined. The cream appears as delicate sculptural swirls. Luxurious and clean, uncluttered. A tranquil, futuristic atmosphere. Modern luxury branding. Ample space for headlines and logos. Highly realistic commercial product photography. Polished surfaces, premium materials. Vertical banner format. Cool and sophisticated ambiance. Refined and minimalist.
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, approximate 4:5 aspect ratio. Single, continuous background with no visible architectural breaks, filling the entire rear plane. Surface appears smooth with slight tonal variation in warm beige/cream, low apparent texture, diffuse reflection, no pronounced specular highlights. Compressed spatial depth: foreground dominated by head, neck, shoulders, and accessories; no distinct midground layer; background sits immediately behind the subject, slightly blurred. Soft frontal lighting with slight lateral offset, likely from a large source above and in front, neutral to slightly warm temperature. Short, soft shadows under fringe, nose, lower lip, chin, and neck. No structural patterns; asymmetrical composition balanced by bilateral hair volume. POSE (Photographer / Pose Stylist) Close-up face, torso mostly out of frame. Head slightly rotated to the right of the image and subtly tilted. Eye line nearly horizontal, with a minimal drop on the left side of the image. Neutral cervical spine with slight forward projection of the face. Shoulders low and relaxed, with subtle asymmetry due to framing. Center of gravity not fully inferable. Mouth slightly open, perioral muscles relaxed. No pronounced jaw tension. Gaze directed straight at the camera. Perspective shortens the left side of the face; the right side shows greater extension of cheek, hair, and jaw. HAIR (Hairstylist) Very dark brown hair, high density, moderate shine. Structure includes short-to-medium arched fringe over the forehead, strands directed downward and curved in broad sections. Side length extends below the jaw, with loose waves/curls at the ends. Expanded volume at top and sides, compressed under a satin red headband positioned from left to right parietal region. Predominantly downward vectors on the sides and curvilinear at the ends. Texture between straight and wavy, with surface polish and some peripheral flyaways. Linear specular reflection on convex areas; high absorption in inner zones. Static movement shaped by gravity and heat styling. Mandatory: (“apply the same hair color while preserving the fringe in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a velvety finish between matte and natural glow, strongly uniformized texture. Soft contour on nose sides, subtle zygomatic hollow, and facial perimeter. Highlight concentrated on nose bridge, cheek apex, and central face. Rosy blush placed high and extended across cheeks toward the temples. Eyes feature shimmering light blue eyeshadow on the mobile lid, contrasted with elongated graphic black eyeliner and a secondary white line above/outward, plus a white line marking the inner corner and lower portion. Upper lashes dense and long; lower lashes defined. Full brows, brushed, with a natural-structured arch. Lips precisely outlined, slightly overlined for volume, matte red lipstick with high coverage. Clean blending, controlled edges, high contrast against the neutral background. Mandatory: makeup must be clearly visible in tight framing. (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the frame. No observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Visible clothing in saturated red, wide strap over the left shoulder of the image. Fabric with smooth surface and moderate shine, suggesting satin, synthetic leather, or a polished finish material. Fitted drape at the shoulder, no visible folds. Accessories: red headband, narrow to medium width, lightly compressing hair volume; medium spherical pearl earring on the visible right lobe; short necklace/choker composed of pearls of varying diameters connected by silver-toned links, covering the entire base of the neck, with reflective spherical volumes and point highlights. Accessories act as circular masses contrasting with the curved lines of the hair and sharp makeup features. STYLE (Image Editor / Retoucher) Primary focus on eyes, skin, and lips; background and hair edges slightly softened. High sharpness on lashes, brows, and lip contours. Intensive skin treatment with minimized pores and only residual texture preserved. Warm-neutral color grading, moderate-to-high contrast, increased saturation in reds and blue makeup. Likely removal/reduction of imperfections and broad tonal uniformity. Low-to-moderate digital compression, strong overall definition, no visible grain. Clean editorial-beauty aesthetic with a commercial close-up makeup finish. Approximate aspect ratio: 4:5 vertical.
{ "format": { "orientation": "vertical poster", "aspect_ratio": "approximately 4:5", "resolution_character": "print-style, high clarity with intentional grain" }, "composition": { "layout": "asymmetrical editorial layout", "visual_hierarchy": [ "large headline typography at top left", "subheadline directly beneath", "body copy block mid-left", "vehicle occupying lower right quadrant", "small brand mark top right" ], "cropping": "partial vehicle crop showing front-left quarter only", "negative_space": "generous negative space in upper half for typography" }, "subject": { "primary": "BMW E30 M3 sports sedan", "view": "front-left three-quarter, low angle", "details_visible": [ "dual round headlights", "kidney grille", "box flared wheel arch", "mesh-style wheel", "front splitter" ], "pose": "static, grounded, performance-oriented stance" }, "background": { "type": "solid studio backdrop", "color": "muted forest green", "texture": "subtle film grain / matte paper feel", "depth": "flat, no depth cues" }, "color_palette": { "dominant_colors": [ "deep desaturated green", "off-white / cream", "charcoal black" ], "accent_colors": [ "warm gray", "soft metallic silver" ], "overall_tone": "vintage, muted, low-saturation" }, "lighting": { "style": "soft studio lighting", "direction": "diffused frontal with slight top-left bias", "contrast": "low to medium", "shadows": "soft, minimal edge definition", "highlights": "controlled, non-specular" }, "typography": { "headline": { "text": "E30", "font_style": "high-contrast serif", "weight": "thin to medium", "case": "uppercase", "color": "off-white", "scale": "oversized, dominant" }, "subheadline": { "text": "BMW M3", "font_style": "classic serif", "weight": "medium", "case": "uppercase", "tracking": "slightly expanded" }, "body_copy": { "font_style": "traditional serif", "size": "small", "line_height": "tight", "alignment": "left-aligned", "color": "off-white" }, "caption": { "placement": "bottom center", "font_style": "small serif", "opacity": "slightly reduced" } }, "branding": { "logo": { "placement": "top right corner", "scale": "small", "treatment": "monochrome white" }, "brand_presence": "minimal, editorial" }, "artistic_style": { "influences": [ "1980s automotive print ads", "modern retro editorial design", "luxury heritage branding" ], "mood": "nostalgic, refined, performance-focused", "aesthetic": "timeless, understated, premium" }, "technical_traits": { "grain": "intentional film grain overlay", "sharpness": "moderate, slightly softened", "color_grading": "green-biased vintage grade", "print_emulation": "matte magazine paper look" }, "intended_use": { "application": [ "automotive poster", "editorial spread", "brand storytelling content", "social media retro car feature" ], "audience": "enthusiasts, collectors, design-focused viewers" } }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
industrial macro product photography, monochrome finish, centered vertical framing, slight top-down angle showing the back of the hand, full-frame DSLR, 100mm macro lens, f/11 ISO 100 tripod, cross-polarized to tame glare, transparent polymer robotic hand, internal metal linkages, screws, servos and tendon-like cables clearly visible, fingers extended with gentle curl emphasizing knuckle mechanics, pure black seamless background with deep negative space, controlled specular hotspots, extremely crisp edges, tight tolerances --ar 9:16 --quality 2 --raw --stylize 300
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-detailed anthropomorphic swan illustration, full-body composition, elegant white swan portrayed as a medieval Japanese court musician, richly ornamented deep crimson kimono with intricate embroidered textile patterns, layered silk fabric construction, elaborate woven motifs inspired by classical Japanese decorative arts, flowing oversized sleeves with subtle fabric translucency, finely rendered obi belt with ornamental knotwork, the swan delicately holding and playing a traditional medieval Japanese string instrument resembling a biwa, highly detailed wooden instrument craftsmanship with lacquered surfaces and fine string rendering, poised seated posture with graceful anatomical neck curvature, serene contemplative facial expression, hybrid traditional ink drawing and translucent digital watercolor rendering, ultra-fine controlled linework, subtle line-weight variation, organic contouring with broken and incomplete outlines, naturalistic ink rendering, minimal hard black outlines, form definition through tonal transitions and micro-hatching, delicate multidirectional hatching, light irregular cross-hatching in secondary shadows, atmospheric edge control, lost-and-found contours, painterly integration between subject and background, soft diffuse ambient lighting, progressive tonal modeling, muted cinematic palette contrasted by rich desaturated reds and warm ivory plumage, antique paper texture overlay, visible fine grain across lighter areas, translucent layered washes, watercolor-like glazing, ink wash simulation, textured dry-brush detailing, subtle graphite-like surface texture, highly nuanced feather rendering with directional anatomical detailing, woven silk micro-texture, low contrast shadow treatment, absence of pure black masses, breathable textured shadows, naturalistic 19th-century illustration aesthetic, Victorian editorial illustration influence blended with classical East Asian painting sensibilities, softly vignetted composition, shallow atmospheric depth, misty abstract garden background suggested through faded silhouettes and dissolved ink shapes, refined edge hierarchy with sharp detailing around the eyes, beak and instrument strings, soft peripheral detail falloff, painterly realism, archival print texture, subtle aging effects, elegant visual restraint, museum-quality fantasy illustration rendering, highly refined brush economy, organic compositional balance, vertical composition, 9:16 aspect ratio.
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
In the dim light (Xbox controller) made entirely from rib-like bones appears unnervingly delicate. The hollow frame exposes the empty, fragile void inside, as if the structure is barely holding together. Thin (Xbox controller) pale bones wrap around the edges, and the entire controller seems to exude a sense of decay, fragile and ready to collapse at any moment.
industrial macro product photography, monochrome finish, centered vertical framing, slight top-down angle showing the back of the hand, full-frame DSLR, 100mm macro lens, f/11 ISO 100 tripod, cross-polarized to tame glare, transparent polymer robotic hand, internal metal linkages, screws, servos and tendon-like cables clearly visible, fingers extended with gentle curl emphasizing knuckle mechanics, pure black seamless background with deep negative space, controlled specular hotspots, extremely crisp edges, tight tolerances --ar 9:16 --quality 2 --raw --stylize 300
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
{ "format": { "orientation": "vertical poster", "aspect_ratio": "approximately 4:5", "resolution_character": "print-style, high clarity with intentional grain" }, "composition": { "layout": "asymmetrical editorial layout", "visual_hierarchy": [ "large headline typography at top left", "subheadline directly beneath", "body copy block mid-left", "vehicle occupying lower right quadrant", "small brand mark top right" ], "cropping": "partial vehicle crop showing front-left quarter only", "negative_space": "generous negative space in upper half for typography" }, "subject": { "primary": "BMW E30 M3 sports sedan", "view": "front-left three-quarter, low angle", "details_visible": [ "dual round headlights", "kidney grille", "box flared wheel arch", "mesh-style wheel", "front splitter" ], "pose": "static, grounded, performance-oriented stance" }, "background": { "type": "solid studio backdrop", "color": "muted forest green", "texture": "subtle film grain / matte paper feel", "depth": "flat, no depth cues" }, "color_palette": { "dominant_colors": [ "deep desaturated green", "off-white / cream", "charcoal black" ], "accent_colors": [ "warm gray", "soft metallic silver" ], "overall_tone": "vintage, muted, low-saturation" }, "lighting": { "style": "soft studio lighting", "direction": "diffused frontal with slight top-left bias", "contrast": "low to medium", "shadows": "soft, minimal edge definition", "highlights": "controlled, non-specular" }, "typography": { "headline": { "text": "E30", "font_style": "high-contrast serif", "weight": "thin to medium", "case": "uppercase", "color": "off-white", "scale": "oversized, dominant" }, "subheadline": { "text": "BMW M3", "font_style": "classic serif", "weight": "medium", "case": "uppercase", "tracking": "slightly expanded" }, "body_copy": { "font_style": "traditional serif", "size": "small", "line_height": "tight", "alignment": "left-aligned", "color": "off-white" }, "caption": { "placement": "bottom center", "font_style": "small serif", "opacity": "slightly reduced" } }, "branding": { "logo": { "placement": "top right corner", "scale": "small", "treatment": "monochrome white" }, "brand_presence": "minimal, editorial" }, "artistic_style": { "influences": [ "1980s automotive print ads", "modern retro editorial design", "luxury heritage branding" ], "mood": "nostalgic, refined, performance-focused", "aesthetic": "timeless, understated, premium" }, "technical_traits": { "grain": "intentional film grain overlay", "sharpness": "moderate, slightly softened", "color_grading": "green-biased vintage grade", "print_emulation": "matte magazine paper look" }, "intended_use": { "application": [ "automotive poster", "editorial spread", "brand storytelling content", "social media retro car feature" ], "audience": "enthusiasts, collectors, design-focused viewers" } }
Ultra-detailed anthropomorphic swan illustration, full-body composition, elegant white swan portrayed as a medieval Japanese court musician, richly ornamented deep crimson kimono with intricate embroidered textile patterns, layered silk fabric construction, elaborate woven motifs inspired by classical Japanese decorative arts, flowing oversized sleeves with subtle fabric translucency, finely rendered obi belt with ornamental knotwork, the swan delicately holding and playing a traditional medieval Japanese string instrument resembling a biwa, highly detailed wooden instrument craftsmanship with lacquered surfaces and fine string rendering, poised seated posture with graceful anatomical neck curvature, serene contemplative facial expression, hybrid traditional ink drawing and translucent digital watercolor rendering, ultra-fine controlled linework, subtle line-weight variation, organic contouring with broken and incomplete outlines, naturalistic ink rendering, minimal hard black outlines, form definition through tonal transitions and micro-hatching, delicate multidirectional hatching, light irregular cross-hatching in secondary shadows, atmospheric edge control, lost-and-found contours, painterly integration between subject and background, soft diffuse ambient lighting, progressive tonal modeling, muted cinematic palette contrasted by rich desaturated reds and warm ivory plumage, antique paper texture overlay, visible fine grain across lighter areas, translucent layered washes, watercolor-like glazing, ink wash simulation, textured dry-brush detailing, subtle graphite-like surface texture, highly nuanced feather rendering with directional anatomical detailing, woven silk micro-texture, low contrast shadow treatment, absence of pure black masses, breathable textured shadows, naturalistic 19th-century illustration aesthetic, Victorian editorial illustration influence blended with classical East Asian painting sensibilities, softly vignetted composition, shallow atmospheric depth, misty abstract garden background suggested through faded silhouettes and dissolved ink shapes, refined edge hierarchy with sharp detailing around the eyes, beak and instrument strings, soft peripheral detail falloff, painterly realism, archival print texture, subtle aging effects, elegant visual restraint, museum-quality fantasy illustration rendering, highly refined brush economy, organic compositional balance, vertical composition, 9:16 aspect ratio.
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
A premium advertising banner for men's products, highlighting a single product in the center. The design is extremely simple, featuring a cool gradient background in ice white, silver, light blue, and cool gray. The base is smooth or glossy. Soft overhead spotlighting, subtle edge lighting, delicate shadows, and controlled reflections are used. High-quality studio renderings showcase the product as a flagship launch – isolated, symmetrical, precise, and unique. Hair is depicted as a smooth, abstract sculptural ribbon gracefully and controlledly swaying around the jar. Simple and refined. The cream appears as delicate sculptural swirls. Luxurious and clean, uncluttered. A tranquil, futuristic atmosphere. Modern luxury branding. Ample space for headlines and logos. Highly realistic commercial product photography. Polished surfaces, premium materials. Vertical banner format. Cool and sophisticated ambiance. Refined and minimalist.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, approximate 4:5 aspect ratio. Single, continuous background with no visible architectural breaks, filling the entire rear plane. Surface appears smooth with slight tonal variation in warm beige/cream, low apparent texture, diffuse reflection, no pronounced specular highlights. Compressed spatial depth: foreground dominated by head, neck, shoulders, and accessories; no distinct midground layer; background sits immediately behind the subject, slightly blurred. Soft frontal lighting with slight lateral offset, likely from a large source above and in front, neutral to slightly warm temperature. Short, soft shadows under fringe, nose, lower lip, chin, and neck. No structural patterns; asymmetrical composition balanced by bilateral hair volume. POSE (Photographer / Pose Stylist) Close-up face, torso mostly out of frame. Head slightly rotated to the right of the image and subtly tilted. Eye line nearly horizontal, with a minimal drop on the left side of the image. Neutral cervical spine with slight forward projection of the face. Shoulders low and relaxed, with subtle asymmetry due to framing. Center of gravity not fully inferable. Mouth slightly open, perioral muscles relaxed. No pronounced jaw tension. Gaze directed straight at the camera. Perspective shortens the left side of the face; the right side shows greater extension of cheek, hair, and jaw. HAIR (Hairstylist) Very dark brown hair, high density, moderate shine. Structure includes short-to-medium arched fringe over the forehead, strands directed downward and curved in broad sections. Side length extends below the jaw, with loose waves/curls at the ends. Expanded volume at top and sides, compressed under a satin red headband positioned from left to right parietal region. Predominantly downward vectors on the sides and curvilinear at the ends. Texture between straight and wavy, with surface polish and some peripheral flyaways. Linear specular reflection on convex areas; high absorption in inner zones. Static movement shaped by gravity and heat styling. Mandatory: (“apply the same hair color while preserving the fringe in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a velvety finish between matte and natural glow, strongly uniformized texture. Soft contour on nose sides, subtle zygomatic hollow, and facial perimeter. Highlight concentrated on nose bridge, cheek apex, and central face. Rosy blush placed high and extended across cheeks toward the temples. Eyes feature shimmering light blue eyeshadow on the mobile lid, contrasted with elongated graphic black eyeliner and a secondary white line above/outward, plus a white line marking the inner corner and lower portion. Upper lashes dense and long; lower lashes defined. Full brows, brushed, with a natural-structured arch. Lips precisely outlined, slightly overlined for volume, matte red lipstick with high coverage. Clean blending, controlled edges, high contrast against the neutral background. Mandatory: makeup must be clearly visible in tight framing. (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the frame. No observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Visible clothing in saturated red, wide strap over the left shoulder of the image. Fabric with smooth surface and moderate shine, suggesting satin, synthetic leather, or a polished finish material. Fitted drape at the shoulder, no visible folds. Accessories: red headband, narrow to medium width, lightly compressing hair volume; medium spherical pearl earring on the visible right lobe; short necklace/choker composed of pearls of varying diameters connected by silver-toned links, covering the entire base of the neck, with reflective spherical volumes and point highlights. Accessories act as circular masses contrasting with the curved lines of the hair and sharp makeup features. STYLE (Image Editor / Retoucher) Primary focus on eyes, skin, and lips; background and hair edges slightly softened. High sharpness on lashes, brows, and lip contours. Intensive skin treatment with minimized pores and only residual texture preserved. Warm-neutral color grading, moderate-to-high contrast, increased saturation in reds and blue makeup. Likely removal/reduction of imperfections and broad tonal uniformity. Low-to-moderate digital compression, strong overall definition, no visible grain. Clean editorial-beauty aesthetic with a commercial close-up makeup finish. Approximate aspect ratio: 4:5 vertical.
In the dim light (Xbox controller) made entirely from rib-like bones appears unnervingly delicate. The hollow frame exposes the empty, fragile void inside, as if the structure is barely holding together. Thin (Xbox controller) pale bones wrap around the edges, and the entire controller seems to exude a sense of decay, fragile and ready to collapse at any moment.
{ "format": { "orientation": "vertical poster", "aspect_ratio": "approximately 4:5", "resolution_character": "print-style, high clarity with intentional grain" }, "composition": { "layout": "asymmetrical editorial layout", "visual_hierarchy": [ "large headline typography at top left", "subheadline directly beneath", "body copy block mid-left", "vehicle occupying lower right quadrant", "small brand mark top right" ], "cropping": "partial vehicle crop showing front-left quarter only", "negative_space": "generous negative space in upper half for typography" }, "subject": { "primary": "BMW E30 M3 sports sedan", "view": "front-left three-quarter, low angle", "details_visible": [ "dual round headlights", "kidney grille", "box flared wheel arch", "mesh-style wheel", "front splitter" ], "pose": "static, grounded, performance-oriented stance" }, "background": { "type": "solid studio backdrop", "color": "muted forest green", "texture": "subtle film grain / matte paper feel", "depth": "flat, no depth cues" }, "color_palette": { "dominant_colors": [ "deep desaturated green", "off-white / cream", "charcoal black" ], "accent_colors": [ "warm gray", "soft metallic silver" ], "overall_tone": "vintage, muted, low-saturation" }, "lighting": { "style": "soft studio lighting", "direction": "diffused frontal with slight top-left bias", "contrast": "low to medium", "shadows": "soft, minimal edge definition", "highlights": "controlled, non-specular" }, "typography": { "headline": { "text": "E30", "font_style": "high-contrast serif", "weight": "thin to medium", "case": "uppercase", "color": "off-white", "scale": "oversized, dominant" }, "subheadline": { "text": "BMW M3", "font_style": "classic serif", "weight": "medium", "case": "uppercase", "tracking": "slightly expanded" }, "body_copy": { "font_style": "traditional serif", "size": "small", "line_height": "tight", "alignment": "left-aligned", "color": "off-white" }, "caption": { "placement": "bottom center", "font_style": "small serif", "opacity": "slightly reduced" } }, "branding": { "logo": { "placement": "top right corner", "scale": "small", "treatment": "monochrome white" }, "brand_presence": "minimal, editorial" }, "artistic_style": { "influences": [ "1980s automotive print ads", "modern retro editorial design", "luxury heritage branding" ], "mood": "nostalgic, refined, performance-focused", "aesthetic": "timeless, understated, premium" }, "technical_traits": { "grain": "intentional film grain overlay", "sharpness": "moderate, slightly softened", "color_grading": "green-biased vintage grade", "print_emulation": "matte magazine paper look" }, "intended_use": { "application": [ "automotive poster", "editorial spread", "brand storytelling content", "social media retro car feature" ], "audience": "enthusiasts, collectors, design-focused viewers" } }
A premium advertising banner for men's products, highlighting a single product in the center. The design is extremely simple, featuring a cool gradient background in ice white, silver, light blue, and cool gray. The base is smooth or glossy. Soft overhead spotlighting, subtle edge lighting, delicate shadows, and controlled reflections are used. High-quality studio renderings showcase the product as a flagship launch – isolated, symmetrical, precise, and unique. Hair is depicted as a smooth, abstract sculptural ribbon gracefully and controlledly swaying around the jar. Simple and refined. The cream appears as delicate sculptural swirls. Luxurious and clean, uncluttered. A tranquil, futuristic atmosphere. Modern luxury branding. Ample space for headlines and logos. Highly realistic commercial product photography. Polished surfaces, premium materials. Vertical banner format. Cool and sophisticated ambiance. Refined and minimalist.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
industrial macro product photography, monochrome finish, centered vertical framing, slight top-down angle showing the back of the hand, full-frame DSLR, 100mm macro lens, f/11 ISO 100 tripod, cross-polarized to tame glare, transparent polymer robotic hand, internal metal linkages, screws, servos and tendon-like cables clearly visible, fingers extended with gentle curl emphasizing knuckle mechanics, pure black seamless background with deep negative space, controlled specular hotspots, extremely crisp edges, tight tolerances --ar 9:16 --quality 2 --raw --stylize 300
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, approximate 4:5 aspect ratio. Single, continuous background with no visible architectural breaks, filling the entire rear plane. Surface appears smooth with slight tonal variation in warm beige/cream, low apparent texture, diffuse reflection, no pronounced specular highlights. Compressed spatial depth: foreground dominated by head, neck, shoulders, and accessories; no distinct midground layer; background sits immediately behind the subject, slightly blurred. Soft frontal lighting with slight lateral offset, likely from a large source above and in front, neutral to slightly warm temperature. Short, soft shadows under fringe, nose, lower lip, chin, and neck. No structural patterns; asymmetrical composition balanced by bilateral hair volume. POSE (Photographer / Pose Stylist) Close-up face, torso mostly out of frame. Head slightly rotated to the right of the image and subtly tilted. Eye line nearly horizontal, with a minimal drop on the left side of the image. Neutral cervical spine with slight forward projection of the face. Shoulders low and relaxed, with subtle asymmetry due to framing. Center of gravity not fully inferable. Mouth slightly open, perioral muscles relaxed. No pronounced jaw tension. Gaze directed straight at the camera. Perspective shortens the left side of the face; the right side shows greater extension of cheek, hair, and jaw. HAIR (Hairstylist) Very dark brown hair, high density, moderate shine. Structure includes short-to-medium arched fringe over the forehead, strands directed downward and curved in broad sections. Side length extends below the jaw, with loose waves/curls at the ends. Expanded volume at top and sides, compressed under a satin red headband positioned from left to right parietal region. Predominantly downward vectors on the sides and curvilinear at the ends. Texture between straight and wavy, with surface polish and some peripheral flyaways. Linear specular reflection on convex areas; high absorption in inner zones. Static movement shaped by gravity and heat styling. Mandatory: (“apply the same hair color while preserving the fringe in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a velvety finish between matte and natural glow, strongly uniformized texture. Soft contour on nose sides, subtle zygomatic hollow, and facial perimeter. Highlight concentrated on nose bridge, cheek apex, and central face. Rosy blush placed high and extended across cheeks toward the temples. Eyes feature shimmering light blue eyeshadow on the mobile lid, contrasted with elongated graphic black eyeliner and a secondary white line above/outward, plus a white line marking the inner corner and lower portion. Upper lashes dense and long; lower lashes defined. Full brows, brushed, with a natural-structured arch. Lips precisely outlined, slightly overlined for volume, matte red lipstick with high coverage. Clean blending, controlled edges, high contrast against the neutral background. Mandatory: makeup must be clearly visible in tight framing. (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the frame. No observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Visible clothing in saturated red, wide strap over the left shoulder of the image. Fabric with smooth surface and moderate shine, suggesting satin, synthetic leather, or a polished finish material. Fitted drape at the shoulder, no visible folds. Accessories: red headband, narrow to medium width, lightly compressing hair volume; medium spherical pearl earring on the visible right lobe; short necklace/choker composed of pearls of varying diameters connected by silver-toned links, covering the entire base of the neck, with reflective spherical volumes and point highlights. Accessories act as circular masses contrasting with the curved lines of the hair and sharp makeup features. STYLE (Image Editor / Retoucher) Primary focus on eyes, skin, and lips; background and hair edges slightly softened. High sharpness on lashes, brows, and lip contours. Intensive skin treatment with minimized pores and only residual texture preserved. Warm-neutral color grading, moderate-to-high contrast, increased saturation in reds and blue makeup. Likely removal/reduction of imperfections and broad tonal uniformity. Low-to-moderate digital compression, strong overall definition, no visible grain. Clean editorial-beauty aesthetic with a commercial close-up makeup finish. Approximate aspect ratio: 4:5 vertical.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-detailed anthropomorphic swan illustration, full-body composition, elegant white swan portrayed as a medieval Japanese court musician, richly ornamented deep crimson kimono with intricate embroidered textile patterns, layered silk fabric construction, elaborate woven motifs inspired by classical Japanese decorative arts, flowing oversized sleeves with subtle fabric translucency, finely rendered obi belt with ornamental knotwork, the swan delicately holding and playing a traditional medieval Japanese string instrument resembling a biwa, highly detailed wooden instrument craftsmanship with lacquered surfaces and fine string rendering, poised seated posture with graceful anatomical neck curvature, serene contemplative facial expression, hybrid traditional ink drawing and translucent digital watercolor rendering, ultra-fine controlled linework, subtle line-weight variation, organic contouring with broken and incomplete outlines, naturalistic ink rendering, minimal hard black outlines, form definition through tonal transitions and micro-hatching, delicate multidirectional hatching, light irregular cross-hatching in secondary shadows, atmospheric edge control, lost-and-found contours, painterly integration between subject and background, soft diffuse ambient lighting, progressive tonal modeling, muted cinematic palette contrasted by rich desaturated reds and warm ivory plumage, antique paper texture overlay, visible fine grain across lighter areas, translucent layered washes, watercolor-like glazing, ink wash simulation, textured dry-brush detailing, subtle graphite-like surface texture, highly nuanced feather rendering with directional anatomical detailing, woven silk micro-texture, low contrast shadow treatment, absence of pure black masses, breathable textured shadows, naturalistic 19th-century illustration aesthetic, Victorian editorial illustration influence blended with classical East Asian painting sensibilities, softly vignetted composition, shallow atmospheric depth, misty abstract garden background suggested through faded silhouettes and dissolved ink shapes, refined edge hierarchy with sharp detailing around the eyes, beak and instrument strings, soft peripheral detail falloff, painterly realism, archival print texture, subtle aging effects, elegant visual restraint, museum-quality fantasy illustration rendering, highly refined brush economy, organic compositional balance, vertical composition, 9:16 aspect ratio.
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
In the dim light (Xbox controller) made entirely from rib-like bones appears unnervingly delicate. The hollow frame exposes the empty, fragile void inside, as if the structure is barely holding together. Thin (Xbox controller) pale bones wrap around the edges, and the entire controller seems to exude a sense of decay, fragile and ready to collapse at any moment.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
industrial macro product photography, monochrome finish, centered vertical framing, slight top-down angle showing the back of the hand, full-frame DSLR, 100mm macro lens, f/11 ISO 100 tripod, cross-polarized to tame glare, transparent polymer robotic hand, internal metal linkages, screws, servos and tendon-like cables clearly visible, fingers extended with gentle curl emphasizing knuckle mechanics, pure black seamless background with deep negative space, controlled specular hotspots, extremely crisp edges, tight tolerances --ar 9:16 --quality 2 --raw --stylize 300
Ultra-detailed anthropomorphic swan illustration, full-body composition, elegant white swan portrayed as a medieval Japanese court musician, richly ornamented deep crimson kimono with intricate embroidered textile patterns, layered silk fabric construction, elaborate woven motifs inspired by classical Japanese decorative arts, flowing oversized sleeves with subtle fabric translucency, finely rendered obi belt with ornamental knotwork, the swan delicately holding and playing a traditional medieval Japanese string instrument resembling a biwa, highly detailed wooden instrument craftsmanship with lacquered surfaces and fine string rendering, poised seated posture with graceful anatomical neck curvature, serene contemplative facial expression, hybrid traditional ink drawing and translucent digital watercolor rendering, ultra-fine controlled linework, subtle line-weight variation, organic contouring with broken and incomplete outlines, naturalistic ink rendering, minimal hard black outlines, form definition through tonal transitions and micro-hatching, delicate multidirectional hatching, light irregular cross-hatching in secondary shadows, atmospheric edge control, lost-and-found contours, painterly integration between subject and background, soft diffuse ambient lighting, progressive tonal modeling, muted cinematic palette contrasted by rich desaturated reds and warm ivory plumage, antique paper texture overlay, visible fine grain across lighter areas, translucent layered washes, watercolor-like glazing, ink wash simulation, textured dry-brush detailing, subtle graphite-like surface texture, highly nuanced feather rendering with directional anatomical detailing, woven silk micro-texture, low contrast shadow treatment, absence of pure black masses, breathable textured shadows, naturalistic 19th-century illustration aesthetic, Victorian editorial illustration influence blended with classical East Asian painting sensibilities, softly vignetted composition, shallow atmospheric depth, misty abstract garden background suggested through faded silhouettes and dissolved ink shapes, refined edge hierarchy with sharp detailing around the eyes, beak and instrument strings, soft peripheral detail falloff, painterly realism, archival print texture, subtle aging effects, elegant visual restraint, museum-quality fantasy illustration rendering, highly refined brush economy, organic compositional balance, vertical composition, 9:16 aspect ratio.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, approximate 4:5 aspect ratio. Single, continuous background with no visible architectural breaks, filling the entire rear plane. Surface appears smooth with slight tonal variation in warm beige/cream, low apparent texture, diffuse reflection, no pronounced specular highlights. Compressed spatial depth: foreground dominated by head, neck, shoulders, and accessories; no distinct midground layer; background sits immediately behind the subject, slightly blurred. Soft frontal lighting with slight lateral offset, likely from a large source above and in front, neutral to slightly warm temperature. Short, soft shadows under fringe, nose, lower lip, chin, and neck. No structural patterns; asymmetrical composition balanced by bilateral hair volume. POSE (Photographer / Pose Stylist) Close-up face, torso mostly out of frame. Head slightly rotated to the right of the image and subtly tilted. Eye line nearly horizontal, with a minimal drop on the left side of the image. Neutral cervical spine with slight forward projection of the face. Shoulders low and relaxed, with subtle asymmetry due to framing. Center of gravity not fully inferable. Mouth slightly open, perioral muscles relaxed. No pronounced jaw tension. Gaze directed straight at the camera. Perspective shortens the left side of the face; the right side shows greater extension of cheek, hair, and jaw. HAIR (Hairstylist) Very dark brown hair, high density, moderate shine. Structure includes short-to-medium arched fringe over the forehead, strands directed downward and curved in broad sections. Side length extends below the jaw, with loose waves/curls at the ends. Expanded volume at top and sides, compressed under a satin red headband positioned from left to right parietal region. Predominantly downward vectors on the sides and curvilinear at the ends. Texture between straight and wavy, with surface polish and some peripheral flyaways. Linear specular reflection on convex areas; high absorption in inner zones. Static movement shaped by gravity and heat styling. Mandatory: (“apply the same hair color while preserving the fringe in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a velvety finish between matte and natural glow, strongly uniformized texture. Soft contour on nose sides, subtle zygomatic hollow, and facial perimeter. Highlight concentrated on nose bridge, cheek apex, and central face. Rosy blush placed high and extended across cheeks toward the temples. Eyes feature shimmering light blue eyeshadow on the mobile lid, contrasted with elongated graphic black eyeliner and a secondary white line above/outward, plus a white line marking the inner corner and lower portion. Upper lashes dense and long; lower lashes defined. Full brows, brushed, with a natural-structured arch. Lips precisely outlined, slightly overlined for volume, matte red lipstick with high coverage. Clean blending, controlled edges, high contrast against the neutral background. Mandatory: makeup must be clearly visible in tight framing. (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the frame. No observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Visible clothing in saturated red, wide strap over the left shoulder of the image. Fabric with smooth surface and moderate shine, suggesting satin, synthetic leather, or a polished finish material. Fitted drape at the shoulder, no visible folds. Accessories: red headband, narrow to medium width, lightly compressing hair volume; medium spherical pearl earring on the visible right lobe; short necklace/choker composed of pearls of varying diameters connected by silver-toned links, covering the entire base of the neck, with reflective spherical volumes and point highlights. Accessories act as circular masses contrasting with the curved lines of the hair and sharp makeup features. STYLE (Image Editor / Retoucher) Primary focus on eyes, skin, and lips; background and hair edges slightly softened. High sharpness on lashes, brows, and lip contours. Intensive skin treatment with minimized pores and only residual texture preserved. Warm-neutral color grading, moderate-to-high contrast, increased saturation in reds and blue makeup. Likely removal/reduction of imperfections and broad tonal uniformity. Low-to-moderate digital compression, strong overall definition, no visible grain. Clean editorial-beauty aesthetic with a commercial close-up makeup finish. Approximate aspect ratio: 4:5 vertical.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
A premium advertising banner for men's products, highlighting a single product in the center. The design is extremely simple, featuring a cool gradient background in ice white, silver, light blue, and cool gray. The base is smooth or glossy. Soft overhead spotlighting, subtle edge lighting, delicate shadows, and controlled reflections are used. High-quality studio renderings showcase the product as a flagship launch – isolated, symmetrical, precise, and unique. Hair is depicted as a smooth, abstract sculptural ribbon gracefully and controlledly swaying around the jar. Simple and refined. The cream appears as delicate sculptural swirls. Luxurious and clean, uncluttered. A tranquil, futuristic atmosphere. Modern luxury branding. Ample space for headlines and logos. Highly realistic commercial product photography. Polished surfaces, premium materials. Vertical banner format. Cool and sophisticated ambiance. Refined and minimalist.
{ "format": { "orientation": "vertical poster", "aspect_ratio": "approximately 4:5", "resolution_character": "print-style, high clarity with intentional grain" }, "composition": { "layout": "asymmetrical editorial layout", "visual_hierarchy": [ "large headline typography at top left", "subheadline directly beneath", "body copy block mid-left", "vehicle occupying lower right quadrant", "small brand mark top right" ], "cropping": "partial vehicle crop showing front-left quarter only", "negative_space": "generous negative space in upper half for typography" }, "subject": { "primary": "BMW E30 M3 sports sedan", "view": "front-left three-quarter, low angle", "details_visible": [ "dual round headlights", "kidney grille", "box flared wheel arch", "mesh-style wheel", "front splitter" ], "pose": "static, grounded, performance-oriented stance" }, "background": { "type": "solid studio backdrop", "color": "muted forest green", "texture": "subtle film grain / matte paper feel", "depth": "flat, no depth cues" }, "color_palette": { "dominant_colors": [ "deep desaturated green", "off-white / cream", "charcoal black" ], "accent_colors": [ "warm gray", "soft metallic silver" ], "overall_tone": "vintage, muted, low-saturation" }, "lighting": { "style": "soft studio lighting", "direction": "diffused frontal with slight top-left bias", "contrast": "low to medium", "shadows": "soft, minimal edge definition", "highlights": "controlled, non-specular" }, "typography": { "headline": { "text": "E30", "font_style": "high-contrast serif", "weight": "thin to medium", "case": "uppercase", "color": "off-white", "scale": "oversized, dominant" }, "subheadline": { "text": "BMW M3", "font_style": "classic serif", "weight": "medium", "case": "uppercase", "tracking": "slightly expanded" }, "body_copy": { "font_style": "traditional serif", "size": "small", "line_height": "tight", "alignment": "left-aligned", "color": "off-white" }, "caption": { "placement": "bottom center", "font_style": "small serif", "opacity": "slightly reduced" } }, "branding": { "logo": { "placement": "top right corner", "scale": "small", "treatment": "monochrome white" }, "brand_presence": "minimal, editorial" }, "artistic_style": { "influences": [ "1980s automotive print ads", "modern retro editorial design", "luxury heritage branding" ], "mood": "nostalgic, refined, performance-focused", "aesthetic": "timeless, understated, premium" }, "technical_traits": { "grain": "intentional film grain overlay", "sharpness": "moderate, slightly softened", "color_grading": "green-biased vintage grade", "print_emulation": "matte magazine paper look" }, "intended_use": { "application": [ "automotive poster", "editorial spread", "brand storytelling content", "social media retro car feature" ], "audience": "enthusiasts, collectors, design-focused viewers" } }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V35_ULTRA_FUSED_MASTER_FINAL", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "target_engine": { "primary": "NANO_BANANO_REALISTIC", "secondary": "KLING_3_0_PREP_03_TO_06_SEC" }, "priority_hierarchy": [ "FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION", "BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "POSE_SCENE_STYLE_ONLY" }, "identity_domain": { "face_source": "IMAGE1_ONLY", "body_source": "IMAGE2_ONLY", "no_identity_blending": true, "no_identity_override": true, "no_identity_inference": true }, "face_system": { "geometry_lock": true, "proportion_lock": true, "asymmetry_lock": true, "no_face_reconstruction": true, "no_face_generation": true, "no_beautification": true, "no_expression_change": true, "micro_expression_policy": { "allow_natural_micro_variation": true, "forbid_expression_shift": true, "lock_emotional_state": true, "micro_variation_limit": "very_low" } }, "skin_system": { "preserve_pores": true, "preserve_microtexture": true, "preserve_tone": true, "preserve_variation": true, "preserve_imperfections": true, "no_frequency_flattening": true, "forbidden": [ "skin_smoothing", "plastic_skin", "beauty_filter", "uniform_skin", "hdr_skin_effect", "over_sharpen_fake_detail" ] }, "skin_ultra_realism_lock": { "enabled": true, "specular_control": { "block_environmental_plastic_shine": true, "limit_specular_intensity": "skin_realistic_range", "no_wax_effect": true, "no_surface_polish": true }, "tone_compression_control": { "no_dynamic_range_flattening": true, "preserve_shadow_detail": true, "preserve_midtone_variation": true }, "anti_beauty_cleanup": { "no_skin_evening": true, "no_tone_normalization": true, "no_auto_cleanup": true }, "micro_color_variation": { "enable": true, "intensity": "very_low", "avoid_flat_skin_color": true } }, "anatomical_shadow_system": { "nasolabial_shadow": true, "eye_socket_depth": true, "jaw_shadow": true, "no_shadow_cleanup": true }, "face_neck_continuity_system": { "tone_match": true, "texture_match": true, "shadow_continuity": true, "no_cut_effect": true }, "body_system": { "source": "IMAGE2", "proportion_lock": true, "mass_lock": true, "shoulder_width_lock": true, "arm_thickness_lock": true, "torso_length_lock": true, "micro_variation_allowed": true, "micro_variation_limit": "very_low" }, "hands_system": { "finger_count_lock": true, "finger_separation_lock": true, "knuckle_definition_lock": true, "pressure_deformation": true, "grip_tension_realism": true, "micro_irregularity": true, "micro_irregularity_limit": "very_low" }, "lighting_system": { "face": { "mode": "physical_realistic", "allow_physical_light_interaction": true, "max_color_shift_tolerance": "very_low", "forbid_perceptible_skin_tone_change": true, "exposure_control": "balanced", "contrast_control": "natural" } }, "environment_master_balance": { "enable": true, "global_intensity_cap": 0.12, "prevent_overprocessing": true, "preserve_natural_scene_imperfection": true }, "environment_clean_realism": { "preserve_clean_gradients": true, "allow_uniform_backgrounds": true, "no_noise_injection": true, "no_fake_texture": true, "no_hdr_look": true, "no_overcontrast": true }, "environment_humanization_system": { "enable": true, "intensity": 0.08, "air_physical_presence": { "light_scatter": "subtle", "depth_softening": "natural" }, "light_behavior_realism": { "diffusion_control": "physical", "no_glow": true } }, "edge_integrity_system": { "no_halo_edges": true, "no_double_contours": true, "no_mask_traces": true }, "temporal_stability_system": { "identity_check_each_frame": true, "micro_correction": true, "anti_drift": true, "no_flicker": true }, "validation": { "reject_if": [ "identity_lost", "plastic_skin", "face_changed", "beard_change", "halo_edges", "face_cutout_feel" ] }, "export_gate": { "identity_preserved": true, "natural_skin": true, "no_ai_signature": true, "clean_edges": true } }