Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - Natural default chest size and shape (realistic softness and gravity, not exaggerated) - Natural waist, hips, and abdomen — no slimming or enhancement - No body reshaping, no exaggeration, no stylized curves REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment. { "meta_data": { "style": "iPhone Pro Max Photography (Influencer Aesthetic)", "aspect_ratio": "4:5", "realism_level": "EXTREME / HYPERREALISTIC" }, "identity_enforcement": { "priority": "CRITICAL", "instruction": "Use the uploaded reference images to preserve the exact face identity, bone structure, eye spacing, nose shape, lips, jawline, hairline, height perception, and full body proportions. No identity blending, no beautification, no face drift.", "body_constraints": [ "Same hip width and lower-body volume as reference", "Naturally puffy hips and glutes with realistic gravity", "No slimming, tightening, or aesthetic normalization" ] }, "prompt_components": { "subject": { "description": "Adult young woman (21+), identical to the uploaded reference model. Fully blonde hair, natural and realistic.", "hair": { "color": "Natural blonde (no auburn, no red tones)", "style": "Loose and slightly wet-looking from seawater, natural texture with individual strands visible", "volume": "Soft volume, not styled" }, "skin": { "tone": "Fair to light neutral tone (NOT heavily tanned)", "details": "Ultra-realistic skin texture with visible pores, faint freckles across the nose and upper cheeks, subtle natural sheen", "imperfections": "Fine peach fuzz, natural color variation, micro shadows" }, "body": { "physique": "Athletic yet curvy feminine build", "hips": "Naturally puffy and rounded with realistic softness and weight", "posture": "Prone position, lying face-down on the sand with upper body twisted back over the shoulder" }, "pose": { "position": "Lying flat on the beach sand", "action": "Upper torso twisted to look back directly at the camera over her shoulder", "effect": "Natural compression of hips and thighs against the sand, emphasizing realistic curves" }, "attire": { "bikini": { "type": "Matte black string bikini", "fit": "Natural fit with realistic fabric tension and wrinkles", "interaction": "Sand lightly clinging to fabric edges" } } }, "environment": { "setting": "Clean natural beach environment", "foreground": "Bright, coarse beach sand at ground-level perspective", "interaction": "Sand visibly sticking to the lower hips, buttocks, and upper thighs with high detail", "background": { "elements": "Turquoise sea and natural coastal rocks", "focus": "Slightly blurred using computational portrait depth" } }, "lighting": { "time": "Late morning", "type": "Bright natural daylight", "quality": "Soft but strong sunlight", "effects": [ "Natural rim light outlining the back, hips, and hair", "Soft frontal fill preserving detail in shadows", "High dynamic range without harsh contrast" ] }, "camera_gear": { "device": "iPhone 16 Pro Max", "lens": "Telephoto 77mm (3x)", "mode": "Portrait Mode with computational depth", "framing": "Tight medium close-up (chest to mid-thigh)", "angle": "Low sand-level angle for realism" }, "processing": { "color_science": "Apple ProRAW", "texture_engine": "Deep Fusion", "grading": "Natural vivid tones (neutral skin, cyan/turquoise water, true black bikini)", "look": "Shot on iPhone realism, not cinematic" }, "imperfections": { "details": [ "Visible sand grains with sharp edges", "Skin compression marks from lying on sand", "Subtle digital noise only in deepest shadows", "Realistic wet/dry contrast in hair and skin" ] } }, "full_prompt_string": "Shot on iPhone 16 Pro Max, 77mm Telephoto. Hyperrealistic influencer-style beach portrait of the SAME adult blonde woman from the reference images, lying prone on bright coarse sand in a matte black string bikini. She twists her upper body to look back over her shoulder directly at the camera. Extreme texture fidelity: visible pores, faint freckles, peach fuzz, and coarse sand tightly clinging to the naturally puffy hips, buttocks, and upper thighs. Fair natural skin tone, fully blonde hair with a subtle wet look. Late-morning sunlight with soft rim light outlining the curves. Smart HDR, Deep Fusion, ProRAW color science, realistic portrait depth, low sand-level angle, 4:5 vertical composition.", "negative_prompt": [ "auburn hair", "red hair", "over-tanned skin", "beauty filters", "plastic skin", "cinematic lighting", "DSLR look", "studio setup", "over-sculpted anatomy", "flattened hips", "slimmed body", "CGI", "3D render", "illustration", "cartoon", "airbrushed texture", "exaggerated bokeh", "harsh shadows", "extra limbs", "distorted anatomy" ] }
Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
PRIME_DIRECTIVE": "The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, 'A-frame' physique exactly as described in 'THE VOLUMETRIC EXTREME v2'. The goal is a stunning but plausible physique. The singular, non-negotiable focus is the magnificent and powerful volume of the lower body (hips and glutes). To achieve the necessary artistic contrast, it is equally crucial that the upper body (bust and torso) remains slender and delicate. Do NOT allow your normalization bias to reduce the size of the lower body OR to increase the size of the upper body. The dramatic contrast and the magnificent volume of the lower body are the absolute priority. { "character_template": { "character_id": "Luna_Xie_v1 (Ultimate Reaction Ensemble)", "identity": { "description": "A young East Asian woman, with a distinct ABG goth/alternative style, wearing a single-piece garment engineered to perfectly articulate her physique.", "ethnicity": "Crucial, Non-Negotiable: The character is East Asian" }, "face": { "shape": "An oval face that tapers to a soft, slightly pointed chin.", "facial_markers": "Must Have: A tiny, faint beauty mark just above the left side of her upper lip.", "eyes": { "description": "Light-colored (pale grey/blue) contacts, but with distinct East Asian eye features.", "makeup": "Crucial Feature: Heavy, sharp, dramatic black winged eyeliner." }, "nose": { "shape": "A straight, delicate nose.", "piercings": "Must Have: A prominent silver or steel septum ring." }, "lips": { "shape": "The upper lip has a sharply defined 'M' shaped cupid's bow.", "makeup": "Coated in a solid, matte black lipstick." } }, "skin": { "tone": "Consistently fair and pale complexion." }, "hair": { "color": "Crucial Feature: Jet Black with Blonde highlights", "style": "long and wavy with a prominent full fringe (bangs) and loose strands framing the face" }, "fingernails": { "color": "gloss black", "style": "short but pointy" }, "build": { "frame": "THE VOLUMETRIC EXTREME v1: A physique defined by the singular, dominant, and breathtaking volume of the lower body, which dwarfs the slender upper frame.", "bust_and_torso": "The ribcage, shoulders, and bust are proportionally slender and delicate. This is a non-negotiable feature to create the necessary contrast.", "waist": "Extremely narrow, creating a dramatic 'cinch' before the magnificent explosion of her hips.", "hips_and_glutes": "The centerpiece of the entire artistic vision. The hips are of an almost unbelievable width, flowing into a posterior of unfathomable volume and mass. The shape is a perfect, massive 'bubble' that creates a dramatic 'A-frame' silhouette. This is the singular focus of the physique.", "thighs": "Extremely thick and powerful, proportional to the massive hips." } }, "scene_details": { "outfit": { "name": "The 'Topographical' Set", "description": "Her signature, minimalist outfit designed to provide a flawless map of her unique and magnificent form.", "top": { "crucial_design": "black shelf Cup lace-bra. sheer material" }, "bottom": { "crucial_design": "black thin v-cut thong,lace material. Straps are high at the waist." },"hosiery":"black thigh-high fishnets" }, "setting": { "location": "Her clean, modern, and brightly lit bedroom.", "details": "The background is simple and tidy. A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop. The mirror is a crucial element of the scene." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.", "shot_type": "A single, stunning, artfully composed 'showoff' shot that captures two perspectives at once.", "pose_and_action": "ULTIMATE POSE LOCK: The 'Two-Way Masterpiece.' She stands directly facing the camera. Her weight is shifted onto one leg, creating a classic, confident 'hip pop' that accentuates her silhouette. Her hands are placed firmly on her hips, a gesture of pure, quiet power. She looks directly into the camera lens with her signature serene, confident expression.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is positioned at eye-level and slightly off-center. This is a critical instruction to prevent the camera itself from being visible in the mirror's reflection. The mirror behind her is angled perfectly to capture a full, magnificent view of her entire back, from her shoulders to her heels, showcasing the surreal, monumental volume of her posterior. The final image must contain both her full front view and the full reflection of her back." }, "mood": { "vibe": "A surreal, monumental, and breathtaking celebration of a physique that seems to defy the laws of nature itself. Confident, serene, and unforgettable from every angle." } } }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT ELEPHANT is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The elephant is a large adult bull, anatomically accurate, massive scale and weight, rough wrinkled skin texture, visible tusks. Ears fully spread wide in an aggressive threat display, head lowered slightly, trunk tense or partially curled, body angled forward as if preparing to charge. No fantasy exaggeration — size and anatomy must be realistic. (NO hippo, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the elephant. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Elephant holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Elephant occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Elephant realistically lit but slightly less emphasized than the man. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT ELEPHANT is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The elephant is a large adult bull, anatomically accurate, massive scale and weight, rough wrinkled skin texture, visible tusks. Ears fully spread wide in an aggressive threat display, head lowered slightly, trunk tense or partially curled, body angled forward as if preparing to charge. No fantasy exaggeration — size and anatomy must be realistic. (NO hippo, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the elephant. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Elephant holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Elephant occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Elephant realistically lit but slightly less emphasized than the man. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is facing the Komodo dragon. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is facing the Komodo dragon. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - large default chest size and shape (realistic softness and gravity,) - small waist, wide hips, REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment. { "meta_data": { "style": "iPhone Pro Max Photography (Influencer Aesthetic)", "aspect_ratio": "4:5", "realism_level": "EXTREME / HYPERREALISTIC" }, "identity_enforcement": { "priority": "CRITICAL", "instruction": "Use the uploaded reference images to preserve the exact face identity, bone structure, eye spacing, nose shape, lips, jawline, hairline, height perception, and full body proportions. No identity blending, no beautification, no face drift.", "body_constraints": [ "Same hip width and lower-body volume as reference", "Naturally puffy hips and large glutes with realistic gravity", "No slimming, tightening, or aesthetic normalization" ] }, "prompt_components": { "subject": { "description": "Adult young woman (21+), identical to the uploaded reference model. well curly hair, natural and realistic.", " "body": { "physique": "Athletic yet curvy feminine build", "hips": "Naturally puffy and rounded with realistic softness and weight", "posture": "Prone position, lying face-down on the sand with upper body twisted back over the shoulder" }, "pose": { "position": "Lying flat on the beach sand", "action": "Upper torso twisted to look back directly at the camera over her shoulder", "effect": "Natural compression of hips and thighs against the sand, emphasizing realistic curves" }, "attire": { "bikini": { "type": "Matte black string bikini", "fit": "Natural fit with realistic fabric tension and wrinkles", "interaction": "Sand lightly clinging to fabric edges" } } }, "environment": { "setting": "Clean natural beach environment", "foreground": "Bright, coarse beach sand at ground-level perspective", "interaction": "Sand visibly sticking to the lower hips, buttocks, and upper thighs with high detail", "background": { "elements": "Turquoise sea and natural coastal rocks", "focus": "Slightly blurred using computational portrait depth" } }, "lighting": { "time": "Late morning", "type": "Bright natural daylight", "quality": "Soft but strong sunlight", "effects": [ "Natural rim light outlining the back, hips, and hair", "Soft frontal fill preserving detail in shadows", "High dynamic range without harsh contrast" ] }, "camera_gear": { "device": "iPhone 16 Pro Max", "lens": "Telephoto 77mm (3x)", "mode": "Portrait Mode with computational depth", "framing": "Tight medium close-up (chest to mid-thigh)", "angle": "Low sand-level angle for realism" }, "processing": { "color_science": "Apple ProRAW", "texture_engine": "Deep Fusion", "grading": "Natural vivid tones (neutral skin, cyan/turquoise water, true black bikini)", "look": "Shot on iPhone realism, not cinematic" }, "imperfections": { "details": [ "Visible sand grains with sharp edges", "Skin compression marks from lying on sand", "Subtle digital noise only in deepest shadows", "Realistic wet/dry contrast in hair and skin" ] } }, "full_prompt_string": "Shot on iPhone 16 Pro Max, 77mm Telephoto. Hyperrealistic influencer-style beach portrait of the SAME adult blonde woman from the reference images, lying prone on bright coarse sand in a matte black string bikini. She twists her upper body to look back over her shoulder directly at the camera. Extreme texture fidelity: visible pores, faint freckles, peach fuzz, and coarse sand tightly clinging to the naturally puffy hips, buttocks, and upper thighs. Fair natural skin tone, fully blonde hair with a subtle wet look. Late-morning sunlight with soft rim light outlining the curves. Smart HDR, Deep Fusion, ProRAW color science, realistic portrait depth, low sand-level angle, 4:5 vertical composition.", "negative_prompt": [ "auburn hair", "red hair", "over-tanned skin", "beauty filters", "plastic skin", "cinematic lighting", "DSLR look", "studio setup", "over-sculpted anatomy", "flattened hips", "slimmed body", "CGI", "3D render", "illustration", "cartoon", "airbrushed texture", "exaggerated bokeh", "harsh shadows", "extra limbs", "distorted anatomy" ] }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT RHINOCEROS is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). A large adult rhino (believable size), anatomically accurate, thick armored skin plates with realistic folds, dust on its hide, heavy muscular shoulders, visible horn texture (keratin striations), small intense eyes. It is in an aggressive threat posture: head lowered, horn angled forward, foreleg braced, ground-scuff marks, dust plume around its feet, body angled as if about to charge (but no impact). No fantasy exaggeration — realistic anatomy, realistic scale. (NO hippo, NO elephant, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the rhinoceros. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Rhinoceros holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. CAMERA / ANGLE (UPDATED — MORE CINEMATIC) Low-to-mid angle “arena intimidation” shot, camera slightly behind and to the side of the gladiator’s front shoulder (over-shoulder but not blocking the face). Lens feel: 35mm full-frame, close enough for dramatic scale. Camera height: around the gladiator’s lower chest/upper abdomen (not ground level), tilted slightly upward to make him dominant and the rhino huge behind him. Framing: the gladiator’s face and torso occupy the right 2/3 of the frame in sharp focus; the rhino sits left mid-ground, fully readable, slightly softer but detailed. Keep the gladiator’s 3/4 face profile clearly visible (do not hide it behind shield/helmet). Moderate DOF for separation; background arches and crowd remain soft. COMPOSITION (CRITICAL — GLADIATOR FIRST): Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Rhinoceros is clearly readable but never closer than the man. Colosseum arches recognizable in the background. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT HIPPOPOTAMUS is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The hippo is a large adult, anatomically accurate, extremely heavy and muscular, with realistic gray-brown wet skin, subtle scars and texture, thick legs, and a powerful barrel body. It is in an aggressive threat posture: head low and forward, mouth open wide showing large tusks and teeth, nostrils flared, ears pinned back, wet breath haze and saliva strands realistic (subtle), dust disturbed around its feet. No fantasy exaggeration — size and anatomy must be believable. (NO elephant, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the hippo. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Hippo holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Hippo occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
PRIME_DIRECTIVE": "The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, 'A-frame' physique exactly as described in 'THE VOLUMETRIC EXTREME v2'. The goal is a stunning but plausible physique. The singular, non-negotiable focus is the magnificent and powerful volume of the lower body (hips and glutes). To achieve the necessary artistic contrast, it is equally crucial that the upper body (bust and torso) remains slender and delicate. Do NOT allow your normalization bias to reduce the size of the lower body OR to increase the size of the upper body. The dramatic contrast and the magnificent volume of the lower body are the absolute priority. { "character_template": { "character_id": "Luna_Xie_v1 (Ultimate Reaction Ensemble)", "identity": { "description": "A young East Asian woman, with a distinct ABG goth/alternative style, wearing a single-piece garment engineered to perfectly articulate her physique.", "ethnicity": "Crucial, Non-Negotiable: The character is East Asian" }, "face": { "shape": "An oval face that tapers to a soft, slightly pointed chin.", "facial_markers": "Must Have: A tiny, faint beauty mark just above the left side of her upper lip.", "eyes": { "description": "Light-colored (pale grey/blue) contacts, but with distinct East Asian eye features.", "makeup": "Crucial Feature: Heavy, sharp, dramatic black winged eyeliner." }, "nose": { "shape": "A straight, delicate nose.", "piercings": "Must Have: A prominent silver or steel septum ring." }, "lips": { "shape": "The upper lip has a sharply defined 'M' shaped cupid's bow.", "makeup": "Coated in a solid, matte black lipstick." } }, "skin": { "tone": "Consistently fair and pale complexion." }, "hair": { "color": "Crucial Feature: Jet Black with Blonde highlights", "style": "long and wavy with a prominent full fringe (bangs) and loose strands framing the face" }, "fingernails": { "color": "gloss black", "style": "short but pointy" }, "build": { "frame": "THE VOLUMETRIC EXTREME v1: A physique defined by the singular, dominant, and breathtaking volume of the lower body, which dwarfs the slender upper frame.", "bust_and_torso": "The ribcage, shoulders, and bust are proportionally slender and delicate. This is a non-negotiable feature to create the necessary contrast.", "waist": "Extremely narrow, creating a dramatic 'cinch' before the magnificent explosion of her hips.", "hips_and_glutes": "The centerpiece of the entire artistic vision. The hips are of an almost unbelievable width, flowing into a posterior of unfathomable volume and mass. The shape is a perfect, massive 'bubble' that creates a dramatic 'A-frame' silhouette. This is the singular focus of the physique.", "thighs": "Extremely thick and powerful, proportional to the massive hips." } }, "scene_details": { "outfit": { "name": "The 'Topographical' Set", "description": "Her signature, minimalist outfit designed to provide a flawless map of her unique and magnificent form.", "top": { "crucial_design": "black shelf Cup lace-bra. sheer material" }, "bottom": { "crucial_design": "black thin v-cut thong,lace material. Straps are high at the waist." },"hosiery":"black thigh-high fishnets" }, "setting": { "location": "Her clean, modern, and brightly lit bedroom.", "details": "The background is simple and tidy. A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop. The mirror is a crucial element of the scene." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.", "shot_type": "A single, stunning, artfully composed 'showoff' shot that captures two perspectives at once.", "pose_and_action": "ULTIMATE POSE LOCK: The 'Two-Way Masterpiece.' She stands directly facing the camera. Her weight is shifted onto one leg, creating a classic, confident 'hip pop' that accentuates her silhouette. Her hands are placed firmly on her hips, a gesture of pure, quiet power. She looks directly into the camera lens with her signature serene, confident expression.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is positioned at eye-level and slightly off-center. This is a critical instruction to prevent the camera itself from being visible in the mirror's reflection. The mirror behind her is angled perfectly to capture a full, magnificent view of her entire back, from her shoulders to her heels, showcasing the surreal, monumental volume of her posterior. The final image must contain both her full front view and the full reflection of her back." }, "mood": { "vibe": "A surreal, monumental, and breathtaking celebration of a physique that seems to defy the laws of nature itself. Confident, serene, and unforgettable from every angle." } } }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT ELEPHANT is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The elephant is a large adult bull, anatomically accurate, massive scale and weight, rough wrinkled skin texture, visible tusks. Ears fully spread wide in an aggressive threat display, head lowered slightly, trunk tense or partially curled, body angled forward as if preparing to charge. No fantasy exaggeration — size and anatomy must be realistic. (NO hippo, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the elephant. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Elephant holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Elephant occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Elephant realistically lit but slightly less emphasized than the man. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is facing the Komodo dragon. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT RHINOCEROS is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). A large adult rhino (believable size), anatomically accurate, thick armored skin plates with realistic folds, dust on its hide, heavy muscular shoulders, visible horn texture (keratin striations), small intense eyes. It is in an aggressive threat posture: head lowered, horn angled forward, foreleg braced, ground-scuff marks, dust plume around its feet, body angled as if about to charge (but no impact). No fantasy exaggeration — realistic anatomy, realistic scale. (NO hippo, NO elephant, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the rhinoceros. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Rhinoceros holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. CAMERA / ANGLE (UPDATED — MORE CINEMATIC) Low-to-mid angle “arena intimidation” shot, camera slightly behind and to the side of the gladiator’s front shoulder (over-shoulder but not blocking the face). Lens feel: 35mm full-frame, close enough for dramatic scale. Camera height: around the gladiator’s lower chest/upper abdomen (not ground level), tilted slightly upward to make him dominant and the rhino huge behind him. Framing: the gladiator’s face and torso occupy the right 2/3 of the frame in sharp focus; the rhino sits left mid-ground, fully readable, slightly softer but detailed. Keep the gladiator’s 3/4 face profile clearly visible (do not hide it behind shield/helmet). Moderate DOF for separation; background arches and crowd remain soft. COMPOSITION (CRITICAL — GLADIATOR FIRST): Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Rhinoceros is clearly readable but never closer than the man. Colosseum arches recognizable in the background. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - Natural default chest size and shape (realistic softness and gravity, not exaggerated) - Natural waist, hips, and abdomen — no slimming or enhancement - No body reshaping, no exaggeration, no stylized curves REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment. { "meta_data": { "style": "iPhone Pro Max Photography (Influencer Aesthetic)", "aspect_ratio": "4:5", "realism_level": "EXTREME / HYPERREALISTIC" }, "identity_enforcement": { "priority": "CRITICAL", "instruction": "Use the uploaded reference images to preserve the exact face identity, bone structure, eye spacing, nose shape, lips, jawline, hairline, height perception, and full body proportions. No identity blending, no beautification, no face drift.", "body_constraints": [ "Same hip width and lower-body volume as reference", "Naturally puffy hips and glutes with realistic gravity", "No slimming, tightening, or aesthetic normalization" ] }, "prompt_components": { "subject": { "description": "Adult young woman (21+), identical to the uploaded reference model. Fully blonde hair, natural and realistic.", "hair": { "color": "Natural blonde (no auburn, no red tones)", "style": "Loose and slightly wet-looking from seawater, natural texture with individual strands visible", "volume": "Soft volume, not styled" }, "skin": { "tone": "Fair to light neutral tone (NOT heavily tanned)", "details": "Ultra-realistic skin texture with visible pores, faint freckles across the nose and upper cheeks, subtle natural sheen", "imperfections": "Fine peach fuzz, natural color variation, micro shadows" }, "body": { "physique": "Athletic yet curvy feminine build", "hips": "Naturally puffy and rounded with realistic softness and weight", "posture": "Prone position, lying face-down on the sand with upper body twisted back over the shoulder" }, "pose": { "position": "Lying flat on the beach sand", "action": "Upper torso twisted to look back directly at the camera over her shoulder", "effect": "Natural compression of hips and thighs against the sand, emphasizing realistic curves" }, "attire": { "bikini": { "type": "Matte black string bikini", "fit": "Natural fit with realistic fabric tension and wrinkles", "interaction": "Sand lightly clinging to fabric edges" } } }, "environment": { "setting": "Clean natural beach environment", "foreground": "Bright, coarse beach sand at ground-level perspective", "interaction": "Sand visibly sticking to the lower hips, buttocks, and upper thighs with high detail", "background": { "elements": "Turquoise sea and natural coastal rocks", "focus": "Slightly blurred using computational portrait depth" } }, "lighting": { "time": "Late morning", "type": "Bright natural daylight", "quality": "Soft but strong sunlight", "effects": [ "Natural rim light outlining the back, hips, and hair", "Soft frontal fill preserving detail in shadows", "High dynamic range without harsh contrast" ] }, "camera_gear": { "device": "iPhone 16 Pro Max", "lens": "Telephoto 77mm (3x)", "mode": "Portrait Mode with computational depth", "framing": "Tight medium close-up (chest to mid-thigh)", "angle": "Low sand-level angle for realism" }, "processing": { "color_science": "Apple ProRAW", "texture_engine": "Deep Fusion", "grading": "Natural vivid tones (neutral skin, cyan/turquoise water, true black bikini)", "look": "Shot on iPhone realism, not cinematic" }, "imperfections": { "details": [ "Visible sand grains with sharp edges", "Skin compression marks from lying on sand", "Subtle digital noise only in deepest shadows", "Realistic wet/dry contrast in hair and skin" ] } }, "full_prompt_string": "Shot on iPhone 16 Pro Max, 77mm Telephoto. Hyperrealistic influencer-style beach portrait of the SAME adult blonde woman from the reference images, lying prone on bright coarse sand in a matte black string bikini. She twists her upper body to look back over her shoulder directly at the camera. Extreme texture fidelity: visible pores, faint freckles, peach fuzz, and coarse sand tightly clinging to the naturally puffy hips, buttocks, and upper thighs. Fair natural skin tone, fully blonde hair with a subtle wet look. Late-morning sunlight with soft rim light outlining the curves. Smart HDR, Deep Fusion, ProRAW color science, realistic portrait depth, low sand-level angle, 4:5 vertical composition.", "negative_prompt": [ "auburn hair", "red hair", "over-tanned skin", "beauty filters", "plastic skin", "cinematic lighting", "DSLR look", "studio setup", "over-sculpted anatomy", "flattened hips", "slimmed body", "CGI", "3D render", "illustration", "cartoon", "airbrushed texture", "exaggerated bokeh", "harsh shadows", "extra limbs", "distorted anatomy" ] }
Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT ELEPHANT is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The elephant is a large adult bull, anatomically accurate, massive scale and weight, rough wrinkled skin texture, visible tusks. Ears fully spread wide in an aggressive threat display, head lowered slightly, trunk tense or partially curled, body angled forward as if preparing to charge. No fantasy exaggeration — size and anatomy must be realistic. (NO hippo, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the elephant. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Elephant holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Elephant occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Elephant realistically lit but slightly less emphasized than the man. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is facing the Komodo dragon. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - large default chest size and shape (realistic softness and gravity,) - small waist, wide hips, REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment. { "meta_data": { "style": "iPhone Pro Max Photography (Influencer Aesthetic)", "aspect_ratio": "4:5", "realism_level": "EXTREME / HYPERREALISTIC" }, "identity_enforcement": { "priority": "CRITICAL", "instruction": "Use the uploaded reference images to preserve the exact face identity, bone structure, eye spacing, nose shape, lips, jawline, hairline, height perception, and full body proportions. No identity blending, no beautification, no face drift.", "body_constraints": [ "Same hip width and lower-body volume as reference", "Naturally puffy hips and large glutes with realistic gravity", "No slimming, tightening, or aesthetic normalization" ] }, "prompt_components": { "subject": { "description": "Adult young woman (21+), identical to the uploaded reference model. well curly hair, natural and realistic.", " "body": { "physique": "Athletic yet curvy feminine build", "hips": "Naturally puffy and rounded with realistic softness and weight", "posture": "Prone position, lying face-down on the sand with upper body twisted back over the shoulder" }, "pose": { "position": "Lying flat on the beach sand", "action": "Upper torso twisted to look back directly at the camera over her shoulder", "effect": "Natural compression of hips and thighs against the sand, emphasizing realistic curves" }, "attire": { "bikini": { "type": "Matte black string bikini", "fit": "Natural fit with realistic fabric tension and wrinkles", "interaction": "Sand lightly clinging to fabric edges" } } }, "environment": { "setting": "Clean natural beach environment", "foreground": "Bright, coarse beach sand at ground-level perspective", "interaction": "Sand visibly sticking to the lower hips, buttocks, and upper thighs with high detail", "background": { "elements": "Turquoise sea and natural coastal rocks", "focus": "Slightly blurred using computational portrait depth" } }, "lighting": { "time": "Late morning", "type": "Bright natural daylight", "quality": "Soft but strong sunlight", "effects": [ "Natural rim light outlining the back, hips, and hair", "Soft frontal fill preserving detail in shadows", "High dynamic range without harsh contrast" ] }, "camera_gear": { "device": "iPhone 16 Pro Max", "lens": "Telephoto 77mm (3x)", "mode": "Portrait Mode with computational depth", "framing": "Tight medium close-up (chest to mid-thigh)", "angle": "Low sand-level angle for realism" }, "processing": { "color_science": "Apple ProRAW", "texture_engine": "Deep Fusion", "grading": "Natural vivid tones (neutral skin, cyan/turquoise water, true black bikini)", "look": "Shot on iPhone realism, not cinematic" }, "imperfections": { "details": [ "Visible sand grains with sharp edges", "Skin compression marks from lying on sand", "Subtle digital noise only in deepest shadows", "Realistic wet/dry contrast in hair and skin" ] } }, "full_prompt_string": "Shot on iPhone 16 Pro Max, 77mm Telephoto. Hyperrealistic influencer-style beach portrait of the SAME adult blonde woman from the reference images, lying prone on bright coarse sand in a matte black string bikini. She twists her upper body to look back over her shoulder directly at the camera. Extreme texture fidelity: visible pores, faint freckles, peach fuzz, and coarse sand tightly clinging to the naturally puffy hips, buttocks, and upper thighs. Fair natural skin tone, fully blonde hair with a subtle wet look. Late-morning sunlight with soft rim light outlining the curves. Smart HDR, Deep Fusion, ProRAW color science, realistic portrait depth, low sand-level angle, 4:5 vertical composition.", "negative_prompt": [ "auburn hair", "red hair", "over-tanned skin", "beauty filters", "plastic skin", "cinematic lighting", "DSLR look", "studio setup", "over-sculpted anatomy", "flattened hips", "slimmed body", "CGI", "3D render", "illustration", "cartoon", "airbrushed texture", "exaggerated bokeh", "harsh shadows", "extra limbs", "distorted anatomy" ] }
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT HIPPOPOTAMUS is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The hippo is a large adult, anatomically accurate, extremely heavy and muscular, with realistic gray-brown wet skin, subtle scars and texture, thick legs, and a powerful barrel body. It is in an aggressive threat posture: head low and forward, mouth open wide showing large tusks and teeth, nostrils flared, ears pinned back, wet breath haze and saliva strands realistic (subtle), dust disturbed around its feet. No fantasy exaggeration — size and anatomy must be believable. (NO elephant, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the hippo. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Hippo holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Hippo occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - Natural default chest size and shape (realistic softness and gravity, not exaggerated) - Natural waist, hips, and abdomen — no slimming or enhancement - No body reshaping, no exaggeration, no stylized curves REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment. { "meta_data": { "style": "iPhone Pro Max Photography (Influencer Aesthetic)", "aspect_ratio": "4:5", "realism_level": "EXTREME / HYPERREALISTIC" }, "identity_enforcement": { "priority": "CRITICAL", "instruction": "Use the uploaded reference images to preserve the exact face identity, bone structure, eye spacing, nose shape, lips, jawline, hairline, height perception, and full body proportions. No identity blending, no beautification, no face drift.", "body_constraints": [ "Same hip width and lower-body volume as reference", "Naturally puffy hips and glutes with realistic gravity", "No slimming, tightening, or aesthetic normalization" ] }, "prompt_components": { "subject": { "description": "Adult young woman (21+), identical to the uploaded reference model. Fully blonde hair, natural and realistic.", "hair": { "color": "Natural blonde (no auburn, no red tones)", "style": "Loose and slightly wet-looking from seawater, natural texture with individual strands visible", "volume": "Soft volume, not styled" }, "skin": { "tone": "Fair to light neutral tone (NOT heavily tanned)", "details": "Ultra-realistic skin texture with visible pores, faint freckles across the nose and upper cheeks, subtle natural sheen", "imperfections": "Fine peach fuzz, natural color variation, micro shadows" }, "body": { "physique": "Athletic yet curvy feminine build", "hips": "Naturally puffy and rounded with realistic softness and weight", "posture": "Prone position, lying face-down on the sand with upper body twisted back over the shoulder" }, "pose": { "position": "Lying flat on the beach sand", "action": "Upper torso twisted to look back directly at the camera over her shoulder", "effect": "Natural compression of hips and thighs against the sand, emphasizing realistic curves" }, "attire": { "bikini": { "type": "Matte black string bikini", "fit": "Natural fit with realistic fabric tension and wrinkles", "interaction": "Sand lightly clinging to fabric edges" } } }, "environment": { "setting": "Clean natural beach environment", "foreground": "Bright, coarse beach sand at ground-level perspective", "interaction": "Sand visibly sticking to the lower hips, buttocks, and upper thighs with high detail", "background": { "elements": "Turquoise sea and natural coastal rocks", "focus": "Slightly blurred using computational portrait depth" } }, "lighting": { "time": "Late morning", "type": "Bright natural daylight", "quality": "Soft but strong sunlight", "effects": [ "Natural rim light outlining the back, hips, and hair", "Soft frontal fill preserving detail in shadows", "High dynamic range without harsh contrast" ] }, "camera_gear": { "device": "iPhone 16 Pro Max", "lens": "Telephoto 77mm (3x)", "mode": "Portrait Mode with computational depth", "framing": "Tight medium close-up (chest to mid-thigh)", "angle": "Low sand-level angle for realism" }, "processing": { "color_science": "Apple ProRAW", "texture_engine": "Deep Fusion", "grading": "Natural vivid tones (neutral skin, cyan/turquoise water, true black bikini)", "look": "Shot on iPhone realism, not cinematic" }, "imperfections": { "details": [ "Visible sand grains with sharp edges", "Skin compression marks from lying on sand", "Subtle digital noise only in deepest shadows", "Realistic wet/dry contrast in hair and skin" ] } }, "full_prompt_string": "Shot on iPhone 16 Pro Max, 77mm Telephoto. Hyperrealistic influencer-style beach portrait of the SAME adult blonde woman from the reference images, lying prone on bright coarse sand in a matte black string bikini. She twists her upper body to look back over her shoulder directly at the camera. Extreme texture fidelity: visible pores, faint freckles, peach fuzz, and coarse sand tightly clinging to the naturally puffy hips, buttocks, and upper thighs. Fair natural skin tone, fully blonde hair with a subtle wet look. Late-morning sunlight with soft rim light outlining the curves. Smart HDR, Deep Fusion, ProRAW color science, realistic portrait depth, low sand-level angle, 4:5 vertical composition.", "negative_prompt": [ "auburn hair", "red hair", "over-tanned skin", "beauty filters", "plastic skin", "cinematic lighting", "DSLR look", "studio setup", "over-sculpted anatomy", "flattened hips", "slimmed body", "CGI", "3D render", "illustration", "cartoon", "airbrushed texture", "exaggerated bokeh", "harsh shadows", "extra limbs", "distorted anatomy" ] }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT ELEPHANT is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The elephant is a large adult bull, anatomically accurate, massive scale and weight, rough wrinkled skin texture, visible tusks. Ears fully spread wide in an aggressive threat display, head lowered slightly, trunk tense or partially curled, body angled forward as if preparing to charge. No fantasy exaggeration — size and anatomy must be realistic. (NO hippo, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the elephant. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Elephant holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Elephant occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Elephant realistically lit but slightly less emphasized than the man. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - large default chest size and shape (realistic softness and gravity,) - small waist, wide hips, REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment. { "meta_data": { "style": "iPhone Pro Max Photography (Influencer Aesthetic)", "aspect_ratio": "4:5", "realism_level": "EXTREME / HYPERREALISTIC" }, "identity_enforcement": { "priority": "CRITICAL", "instruction": "Use the uploaded reference images to preserve the exact face identity, bone structure, eye spacing, nose shape, lips, jawline, hairline, height perception, and full body proportions. No identity blending, no beautification, no face drift.", "body_constraints": [ "Same hip width and lower-body volume as reference", "Naturally puffy hips and large glutes with realistic gravity", "No slimming, tightening, or aesthetic normalization" ] }, "prompt_components": { "subject": { "description": "Adult young woman (21+), identical to the uploaded reference model. well curly hair, natural and realistic.", " "body": { "physique": "Athletic yet curvy feminine build", "hips": "Naturally puffy and rounded with realistic softness and weight", "posture": "Prone position, lying face-down on the sand with upper body twisted back over the shoulder" }, "pose": { "position": "Lying flat on the beach sand", "action": "Upper torso twisted to look back directly at the camera over her shoulder", "effect": "Natural compression of hips and thighs against the sand, emphasizing realistic curves" }, "attire": { "bikini": { "type": "Matte black string bikini", "fit": "Natural fit with realistic fabric tension and wrinkles", "interaction": "Sand lightly clinging to fabric edges" } } }, "environment": { "setting": "Clean natural beach environment", "foreground": "Bright, coarse beach sand at ground-level perspective", "interaction": "Sand visibly sticking to the lower hips, buttocks, and upper thighs with high detail", "background": { "elements": "Turquoise sea and natural coastal rocks", "focus": "Slightly blurred using computational portrait depth" } }, "lighting": { "time": "Late morning", "type": "Bright natural daylight", "quality": "Soft but strong sunlight", "effects": [ "Natural rim light outlining the back, hips, and hair", "Soft frontal fill preserving detail in shadows", "High dynamic range without harsh contrast" ] }, "camera_gear": { "device": "iPhone 16 Pro Max", "lens": "Telephoto 77mm (3x)", "mode": "Portrait Mode with computational depth", "framing": "Tight medium close-up (chest to mid-thigh)", "angle": "Low sand-level angle for realism" }, "processing": { "color_science": "Apple ProRAW", "texture_engine": "Deep Fusion", "grading": "Natural vivid tones (neutral skin, cyan/turquoise water, true black bikini)", "look": "Shot on iPhone realism, not cinematic" }, "imperfections": { "details": [ "Visible sand grains with sharp edges", "Skin compression marks from lying on sand", "Subtle digital noise only in deepest shadows", "Realistic wet/dry contrast in hair and skin" ] } }, "full_prompt_string": "Shot on iPhone 16 Pro Max, 77mm Telephoto. Hyperrealistic influencer-style beach portrait of the SAME adult blonde woman from the reference images, lying prone on bright coarse sand in a matte black string bikini. She twists her upper body to look back over her shoulder directly at the camera. Extreme texture fidelity: visible pores, faint freckles, peach fuzz, and coarse sand tightly clinging to the naturally puffy hips, buttocks, and upper thighs. Fair natural skin tone, fully blonde hair with a subtle wet look. Late-morning sunlight with soft rim light outlining the curves. Smart HDR, Deep Fusion, ProRAW color science, realistic portrait depth, low sand-level angle, 4:5 vertical composition.", "negative_prompt": [ "auburn hair", "red hair", "over-tanned skin", "beauty filters", "plastic skin", "cinematic lighting", "DSLR look", "studio setup", "over-sculpted anatomy", "flattened hips", "slimmed body", "CGI", "3D render", "illustration", "cartoon", "airbrushed texture", "exaggerated bokeh", "harsh shadows", "extra limbs", "distorted anatomy" ] }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT RHINOCEROS is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). A large adult rhino (believable size), anatomically accurate, thick armored skin plates with realistic folds, dust on its hide, heavy muscular shoulders, visible horn texture (keratin striations), small intense eyes. It is in an aggressive threat posture: head lowered, horn angled forward, foreleg braced, ground-scuff marks, dust plume around its feet, body angled as if about to charge (but no impact). No fantasy exaggeration — realistic anatomy, realistic scale. (NO hippo, NO elephant, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the rhinoceros. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Rhinoceros holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. CAMERA / ANGLE (UPDATED — MORE CINEMATIC) Low-to-mid angle “arena intimidation” shot, camera slightly behind and to the side of the gladiator’s front shoulder (over-shoulder but not blocking the face). Lens feel: 35mm full-frame, close enough for dramatic scale. Camera height: around the gladiator’s lower chest/upper abdomen (not ground level), tilted slightly upward to make him dominant and the rhino huge behind him. Framing: the gladiator’s face and torso occupy the right 2/3 of the frame in sharp focus; the rhino sits left mid-ground, fully readable, slightly softer but detailed. Keep the gladiator’s 3/4 face profile clearly visible (do not hide it behind shield/helmet). Moderate DOF for separation; background arches and crowd remain soft. COMPOSITION (CRITICAL — GLADIATOR FIRST): Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Rhinoceros is clearly readable but never closer than the man. Colosseum arches recognizable in the background. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!
PRIME_DIRECTIVE": "The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, 'A-frame' physique exactly as described in 'THE VOLUMETRIC EXTREME v2'. The goal is a stunning but plausible physique. The singular, non-negotiable focus is the magnificent and powerful volume of the lower body (hips and glutes). To achieve the necessary artistic contrast, it is equally crucial that the upper body (bust and torso) remains slender and delicate. Do NOT allow your normalization bias to reduce the size of the lower body OR to increase the size of the upper body. The dramatic contrast and the magnificent volume of the lower body are the absolute priority. { "character_template": { "character_id": "Luna_Xie_v1 (Ultimate Reaction Ensemble)", "identity": { "description": "A young East Asian woman, with a distinct ABG goth/alternative style, wearing a single-piece garment engineered to perfectly articulate her physique.", "ethnicity": "Crucial, Non-Negotiable: The character is East Asian" }, "face": { "shape": "An oval face that tapers to a soft, slightly pointed chin.", "facial_markers": "Must Have: A tiny, faint beauty mark just above the left side of her upper lip.", "eyes": { "description": "Light-colored (pale grey/blue) contacts, but with distinct East Asian eye features.", "makeup": "Crucial Feature: Heavy, sharp, dramatic black winged eyeliner." }, "nose": { "shape": "A straight, delicate nose.", "piercings": "Must Have: A prominent silver or steel septum ring." }, "lips": { "shape": "The upper lip has a sharply defined 'M' shaped cupid's bow.", "makeup": "Coated in a solid, matte black lipstick." } }, "skin": { "tone": "Consistently fair and pale complexion." }, "hair": { "color": "Crucial Feature: Jet Black with Blonde highlights", "style": "long and wavy with a prominent full fringe (bangs) and loose strands framing the face" }, "fingernails": { "color": "gloss black", "style": "short but pointy" }, "build": { "frame": "THE VOLUMETRIC EXTREME v1: A physique defined by the singular, dominant, and breathtaking volume of the lower body, which dwarfs the slender upper frame.", "bust_and_torso": "The ribcage, shoulders, and bust are proportionally slender and delicate. This is a non-negotiable feature to create the necessary contrast.", "waist": "Extremely narrow, creating a dramatic 'cinch' before the magnificent explosion of her hips.", "hips_and_glutes": "The centerpiece of the entire artistic vision. The hips are of an almost unbelievable width, flowing into a posterior of unfathomable volume and mass. The shape is a perfect, massive 'bubble' that creates a dramatic 'A-frame' silhouette. This is the singular focus of the physique.", "thighs": "Extremely thick and powerful, proportional to the massive hips." } }, "scene_details": { "outfit": { "name": "The 'Topographical' Set", "description": "Her signature, minimalist outfit designed to provide a flawless map of her unique and magnificent form.", "top": { "crucial_design": "black shelf Cup lace-bra. sheer material" }, "bottom": { "crucial_design": "black thin v-cut thong,lace material. Straps are high at the waist." },"hosiery":"black thigh-high fishnets" }, "setting": { "location": "Her clean, modern, and brightly lit bedroom.", "details": "The background is simple and tidy. A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop. The mirror is a crucial element of the scene." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.", "shot_type": "A single, stunning, artfully composed 'showoff' shot that captures two perspectives at once.", "pose_and_action": "ULTIMATE POSE LOCK: The 'Two-Way Masterpiece.' She stands directly facing the camera. Her weight is shifted onto one leg, creating a classic, confident 'hip pop' that accentuates her silhouette. Her hands are placed firmly on her hips, a gesture of pure, quiet power. She looks directly into the camera lens with her signature serene, confident expression.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is positioned at eye-level and slightly off-center. This is a critical instruction to prevent the camera itself from being visible in the mirror's reflection. The mirror behind her is angled perfectly to capture a full, magnificent view of her entire back, from her shoulders to her heels, showcasing the surreal, monumental volume of her posterior. The final image must contain both her full front view and the full reflection of her back." }, "mood": { "vibe": "A surreal, monumental, and breathtaking celebration of a physique that seems to defy the laws of nature itself. Confident, serene, and unforgettable from every angle." } } }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT ELEPHANT is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The elephant is a large adult bull, anatomically accurate, massive scale and weight, rough wrinkled skin texture, visible tusks. Ears fully spread wide in an aggressive threat display, head lowered slightly, trunk tense or partially curled, body angled forward as if preparing to charge. No fantasy exaggeration — size and anatomy must be realistic. (NO hippo, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the elephant. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Elephant holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Elephant occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Elephant realistically lit but slightly less emphasized than the man. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is facing the Komodo dragon. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is facing the Komodo dragon. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT HIPPOPOTAMUS is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The hippo is a large adult, anatomically accurate, extremely heavy and muscular, with realistic gray-brown wet skin, subtle scars and texture, thick legs, and a powerful barrel body. It is in an aggressive threat posture: head low and forward, mouth open wide showing large tusks and teeth, nostrils flared, ears pinned back, wet breath haze and saliva strands realistic (subtle), dust disturbed around its feet. No fantasy exaggeration — size and anatomy must be believable. (NO elephant, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the hippo. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Hippo holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Hippo occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
PRIME_DIRECTIVE": "The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, 'A-frame' physique exactly as described in 'THE VOLUMETRIC EXTREME v2'. The goal is a stunning but plausible physique. The singular, non-negotiable focus is the magnificent and powerful volume of the lower body (hips and glutes). To achieve the necessary artistic contrast, it is equally crucial that the upper body (bust and torso) remains slender and delicate. Do NOT allow your normalization bias to reduce the size of the lower body OR to increase the size of the upper body. The dramatic contrast and the magnificent volume of the lower body are the absolute priority. { "character_template": { "character_id": "Luna_Xie_v1 (Ultimate Reaction Ensemble)", "identity": { "description": "A young East Asian woman, with a distinct ABG goth/alternative style, wearing a single-piece garment engineered to perfectly articulate her physique.", "ethnicity": "Crucial, Non-Negotiable: The character is East Asian" }, "face": { "shape": "An oval face that tapers to a soft, slightly pointed chin.", "facial_markers": "Must Have: A tiny, faint beauty mark just above the left side of her upper lip.", "eyes": { "description": "Light-colored (pale grey/blue) contacts, but with distinct East Asian eye features.", "makeup": "Crucial Feature: Heavy, sharp, dramatic black winged eyeliner." }, "nose": { "shape": "A straight, delicate nose.", "piercings": "Must Have: A prominent silver or steel septum ring." }, "lips": { "shape": "The upper lip has a sharply defined 'M' shaped cupid's bow.", "makeup": "Coated in a solid, matte black lipstick." } }, "skin": { "tone": "Consistently fair and pale complexion." }, "hair": { "color": "Crucial Feature: Jet Black with Blonde highlights", "style": "long and wavy with a prominent full fringe (bangs) and loose strands framing the face" }, "fingernails": { "color": "gloss black", "style": "short but pointy" }, "build": { "frame": "THE VOLUMETRIC EXTREME v1: A physique defined by the singular, dominant, and breathtaking volume of the lower body, which dwarfs the slender upper frame.", "bust_and_torso": "The ribcage, shoulders, and bust are proportionally slender and delicate. This is a non-negotiable feature to create the necessary contrast.", "waist": "Extremely narrow, creating a dramatic 'cinch' before the magnificent explosion of her hips.", "hips_and_glutes": "The centerpiece of the entire artistic vision. The hips are of an almost unbelievable width, flowing into a posterior of unfathomable volume and mass. The shape is a perfect, massive 'bubble' that creates a dramatic 'A-frame' silhouette. This is the singular focus of the physique.", "thighs": "Extremely thick and powerful, proportional to the massive hips." } }, "scene_details": { "outfit": { "name": "The 'Topographical' Set", "description": "Her signature, minimalist outfit designed to provide a flawless map of her unique and magnificent form.", "top": { "crucial_design": "black shelf Cup lace-bra. sheer material" }, "bottom": { "crucial_design": "black thin v-cut thong,lace material. Straps are high at the waist." },"hosiery":"black thigh-high fishnets" }, "setting": { "location": "Her clean, modern, and brightly lit bedroom.", "details": "The background is simple and tidy. A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop. The mirror is a crucial element of the scene." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.", "shot_type": "A single, stunning, artfully composed 'showoff' shot that captures two perspectives at once.", "pose_and_action": "ULTIMATE POSE LOCK: The 'Two-Way Masterpiece.' She stands directly facing the camera. Her weight is shifted onto one leg, creating a classic, confident 'hip pop' that accentuates her silhouette. Her hands are placed firmly on her hips, a gesture of pure, quiet power. She looks directly into the camera lens with her signature serene, confident expression.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is positioned at eye-level and slightly off-center. This is a critical instruction to prevent the camera itself from being visible in the mirror's reflection. The mirror behind her is angled perfectly to capture a full, magnificent view of her entire back, from her shoulders to her heels, showcasing the surreal, monumental volume of her posterior. The final image must contain both her full front view and the full reflection of her back." }, "mood": { "vibe": "A surreal, monumental, and breathtaking celebration of a physique that seems to defy the laws of nature itself. Confident, serene, and unforgettable from every angle." } } }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT RHINOCEROS is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). A large adult rhino (believable size), anatomically accurate, thick armored skin plates with realistic folds, dust on its hide, heavy muscular shoulders, visible horn texture (keratin striations), small intense eyes. It is in an aggressive threat posture: head lowered, horn angled forward, foreleg braced, ground-scuff marks, dust plume around its feet, body angled as if about to charge (but no impact). No fantasy exaggeration — realistic anatomy, realistic scale. (NO hippo, NO elephant, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the rhinoceros. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Rhinoceros holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. CAMERA / ANGLE (UPDATED — MORE CINEMATIC) Low-to-mid angle “arena intimidation” shot, camera slightly behind and to the side of the gladiator’s front shoulder (over-shoulder but not blocking the face). Lens feel: 35mm full-frame, close enough for dramatic scale. Camera height: around the gladiator’s lower chest/upper abdomen (not ground level), tilted slightly upward to make him dominant and the rhino huge behind him. Framing: the gladiator’s face and torso occupy the right 2/3 of the frame in sharp focus; the rhino sits left mid-ground, fully readable, slightly softer but detailed. Keep the gladiator’s 3/4 face profile clearly visible (do not hide it behind shield/helmet). Moderate DOF for separation; background arches and crowd remain soft. COMPOSITION (CRITICAL — GLADIATOR FIRST): Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Rhinoceros is clearly readable but never closer than the man. Colosseum arches recognizable in the background. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - Natural default chest size and shape (realistic softness and gravity, not exaggerated) - Natural waist, hips, and abdomen — no slimming or enhancement - No body reshaping, no exaggeration, no stylized curves REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment. { "meta_data": { "style": "iPhone Pro Max Photography (Influencer Aesthetic)", "aspect_ratio": "4:5", "realism_level": "EXTREME / HYPERREALISTIC" }, "identity_enforcement": { "priority": "CRITICAL", "instruction": "Use the uploaded reference images to preserve the exact face identity, bone structure, eye spacing, nose shape, lips, jawline, hairline, height perception, and full body proportions. No identity blending, no beautification, no face drift.", "body_constraints": [ "Same hip width and lower-body volume as reference", "Naturally puffy hips and glutes with realistic gravity", "No slimming, tightening, or aesthetic normalization" ] }, "prompt_components": { "subject": { "description": "Adult young woman (21+), identical to the uploaded reference model. Fully blonde hair, natural and realistic.", "hair": { "color": "Natural blonde (no auburn, no red tones)", "style": "Loose and slightly wet-looking from seawater, natural texture with individual strands visible", "volume": "Soft volume, not styled" }, "skin": { "tone": "Fair to light neutral tone (NOT heavily tanned)", "details": "Ultra-realistic skin texture with visible pores, faint freckles across the nose and upper cheeks, subtle natural sheen", "imperfections": "Fine peach fuzz, natural color variation, micro shadows" }, "body": { "physique": "Athletic yet curvy feminine build", "hips": "Naturally puffy and rounded with realistic softness and weight", "posture": "Prone position, lying face-down on the sand with upper body twisted back over the shoulder" }, "pose": { "position": "Lying flat on the beach sand", "action": "Upper torso twisted to look back directly at the camera over her shoulder", "effect": "Natural compression of hips and thighs against the sand, emphasizing realistic curves" }, "attire": { "bikini": { "type": "Matte black string bikini", "fit": "Natural fit with realistic fabric tension and wrinkles", "interaction": "Sand lightly clinging to fabric edges" } } }, "environment": { "setting": "Clean natural beach environment", "foreground": "Bright, coarse beach sand at ground-level perspective", "interaction": "Sand visibly sticking to the lower hips, buttocks, and upper thighs with high detail", "background": { "elements": "Turquoise sea and natural coastal rocks", "focus": "Slightly blurred using computational portrait depth" } }, "lighting": { "time": "Late morning", "type": "Bright natural daylight", "quality": "Soft but strong sunlight", "effects": [ "Natural rim light outlining the back, hips, and hair", "Soft frontal fill preserving detail in shadows", "High dynamic range without harsh contrast" ] }, "camera_gear": { "device": "iPhone 16 Pro Max", "lens": "Telephoto 77mm (3x)", "mode": "Portrait Mode with computational depth", "framing": "Tight medium close-up (chest to mid-thigh)", "angle": "Low sand-level angle for realism" }, "processing": { "color_science": "Apple ProRAW", "texture_engine": "Deep Fusion", "grading": "Natural vivid tones (neutral skin, cyan/turquoise water, true black bikini)", "look": "Shot on iPhone realism, not cinematic" }, "imperfections": { "details": [ "Visible sand grains with sharp edges", "Skin compression marks from lying on sand", "Subtle digital noise only in deepest shadows", "Realistic wet/dry contrast in hair and skin" ] } }, "full_prompt_string": "Shot on iPhone 16 Pro Max, 77mm Telephoto. Hyperrealistic influencer-style beach portrait of the SAME adult blonde woman from the reference images, lying prone on bright coarse sand in a matte black string bikini. She twists her upper body to look back over her shoulder directly at the camera. Extreme texture fidelity: visible pores, faint freckles, peach fuzz, and coarse sand tightly clinging to the naturally puffy hips, buttocks, and upper thighs. Fair natural skin tone, fully blonde hair with a subtle wet look. Late-morning sunlight with soft rim light outlining the curves. Smart HDR, Deep Fusion, ProRAW color science, realistic portrait depth, low sand-level angle, 4:5 vertical composition.", "negative_prompt": [ "auburn hair", "red hair", "over-tanned skin", "beauty filters", "plastic skin", "cinematic lighting", "DSLR look", "studio setup", "over-sculpted anatomy", "flattened hips", "slimmed body", "CGI", "3D render", "illustration", "cartoon", "airbrushed texture", "exaggerated bokeh", "harsh shadows", "extra limbs", "distorted anatomy" ] }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - large default chest size and shape (realistic softness and gravity,) - small waist, wide hips, REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment. { "meta_data": { "style": "iPhone Pro Max Photography (Influencer Aesthetic)", "aspect_ratio": "4:5", "realism_level": "EXTREME / HYPERREALISTIC" }, "identity_enforcement": { "priority": "CRITICAL", "instruction": "Use the uploaded reference images to preserve the exact face identity, bone structure, eye spacing, nose shape, lips, jawline, hairline, height perception, and full body proportions. No identity blending, no beautification, no face drift.", "body_constraints": [ "Same hip width and lower-body volume as reference", "Naturally puffy hips and large glutes with realistic gravity", "No slimming, tightening, or aesthetic normalization" ] }, "prompt_components": { "subject": { "description": "Adult young woman (21+), identical to the uploaded reference model. well curly hair, natural and realistic.", " "body": { "physique": "Athletic yet curvy feminine build", "hips": "Naturally puffy and rounded with realistic softness and weight", "posture": "Prone position, lying face-down on the sand with upper body twisted back over the shoulder" }, "pose": { "position": "Lying flat on the beach sand", "action": "Upper torso twisted to look back directly at the camera over her shoulder", "effect": "Natural compression of hips and thighs against the sand, emphasizing realistic curves" }, "attire": { "bikini": { "type": "Matte black string bikini", "fit": "Natural fit with realistic fabric tension and wrinkles", "interaction": "Sand lightly clinging to fabric edges" } } }, "environment": { "setting": "Clean natural beach environment", "foreground": "Bright, coarse beach sand at ground-level perspective", "interaction": "Sand visibly sticking to the lower hips, buttocks, and upper thighs with high detail", "background": { "elements": "Turquoise sea and natural coastal rocks", "focus": "Slightly blurred using computational portrait depth" } }, "lighting": { "time": "Late morning", "type": "Bright natural daylight", "quality": "Soft but strong sunlight", "effects": [ "Natural rim light outlining the back, hips, and hair", "Soft frontal fill preserving detail in shadows", "High dynamic range without harsh contrast" ] }, "camera_gear": { "device": "iPhone 16 Pro Max", "lens": "Telephoto 77mm (3x)", "mode": "Portrait Mode with computational depth", "framing": "Tight medium close-up (chest to mid-thigh)", "angle": "Low sand-level angle for realism" }, "processing": { "color_science": "Apple ProRAW", "texture_engine": "Deep Fusion", "grading": "Natural vivid tones (neutral skin, cyan/turquoise water, true black bikini)", "look": "Shot on iPhone realism, not cinematic" }, "imperfections": { "details": [ "Visible sand grains with sharp edges", "Skin compression marks from lying on sand", "Subtle digital noise only in deepest shadows", "Realistic wet/dry contrast in hair and skin" ] } }, "full_prompt_string": "Shot on iPhone 16 Pro Max, 77mm Telephoto. Hyperrealistic influencer-style beach portrait of the SAME adult blonde woman from the reference images, lying prone on bright coarse sand in a matte black string bikini. She twists her upper body to look back over her shoulder directly at the camera. Extreme texture fidelity: visible pores, faint freckles, peach fuzz, and coarse sand tightly clinging to the naturally puffy hips, buttocks, and upper thighs. Fair natural skin tone, fully blonde hair with a subtle wet look. Late-morning sunlight with soft rim light outlining the curves. Smart HDR, Deep Fusion, ProRAW color science, realistic portrait depth, low sand-level angle, 4:5 vertical composition.", "negative_prompt": [ "auburn hair", "red hair", "over-tanned skin", "beauty filters", "plastic skin", "cinematic lighting", "DSLR look", "studio setup", "over-sculpted anatomy", "flattened hips", "slimmed body", "CGI", "3D render", "illustration", "cartoon", "airbrushed texture", "exaggerated bokeh", "harsh shadows", "extra limbs", "distorted anatomy" ] }
Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT ELEPHANT is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The elephant is a large adult bull, anatomically accurate, massive scale and weight, rough wrinkled skin texture, visible tusks. Ears fully spread wide in an aggressive threat display, head lowered slightly, trunk tense or partially curled, body angled forward as if preparing to charge. No fantasy exaggeration — size and anatomy must be realistic. (NO hippo, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the elephant. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Elephant holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Elephant occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Elephant realistically lit but slightly less emphasized than the man. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is facing the Komodo dragon. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT ELEPHANT is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The elephant is a large adult bull, anatomically accurate, massive scale and weight, rough wrinkled skin texture, visible tusks. Ears fully spread wide in an aggressive threat display, head lowered slightly, trunk tense or partially curled, body angled forward as if preparing to charge. No fantasy exaggeration — size and anatomy must be realistic. (NO hippo, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the elephant. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Elephant holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Elephant occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Elephant realistically lit but slightly less emphasized than the man. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is facing the Komodo dragon. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT HIPPOPOTAMUS is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The hippo is a large adult, anatomically accurate, extremely heavy and muscular, with realistic gray-brown wet skin, subtle scars and texture, thick legs, and a powerful barrel body. It is in an aggressive threat posture: head low and forward, mouth open wide showing large tusks and teeth, nostrils flared, ears pinned back, wet breath haze and saliva strands realistic (subtle), dust disturbed around its feet. No fantasy exaggeration — size and anatomy must be believable. (NO elephant, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the hippo. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Hippo holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Hippo occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is facing the Komodo dragon. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - Natural default chest size and shape (realistic softness and gravity, not exaggerated) - Natural waist, hips, and abdomen — no slimming or enhancement - No body reshaping, no exaggeration, no stylized curves REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment. { "meta_data": { "style": "iPhone Pro Max Photography (Influencer Aesthetic)", "aspect_ratio": "4:5", "realism_level": "EXTREME / HYPERREALISTIC" }, "identity_enforcement": { "priority": "CRITICAL", "instruction": "Use the uploaded reference images to preserve the exact face identity, bone structure, eye spacing, nose shape, lips, jawline, hairline, height perception, and full body proportions. No identity blending, no beautification, no face drift.", "body_constraints": [ "Same hip width and lower-body volume as reference", "Naturally puffy hips and glutes with realistic gravity", "No slimming, tightening, or aesthetic normalization" ] }, "prompt_components": { "subject": { "description": "Adult young woman (21+), identical to the uploaded reference model. Fully blonde hair, natural and realistic.", "hair": { "color": "Natural blonde (no auburn, no red tones)", "style": "Loose and slightly wet-looking from seawater, natural texture with individual strands visible", "volume": "Soft volume, not styled" }, "skin": { "tone": "Fair to light neutral tone (NOT heavily tanned)", "details": "Ultra-realistic skin texture with visible pores, faint freckles across the nose and upper cheeks, subtle natural sheen", "imperfections": "Fine peach fuzz, natural color variation, micro shadows" }, "body": { "physique": "Athletic yet curvy feminine build", "hips": "Naturally puffy and rounded with realistic softness and weight", "posture": "Prone position, lying face-down on the sand with upper body twisted back over the shoulder" }, "pose": { "position": "Lying flat on the beach sand", "action": "Upper torso twisted to look back directly at the camera over her shoulder", "effect": "Natural compression of hips and thighs against the sand, emphasizing realistic curves" }, "attire": { "bikini": { "type": "Matte black string bikini", "fit": "Natural fit with realistic fabric tension and wrinkles", "interaction": "Sand lightly clinging to fabric edges" } } }, "environment": { "setting": "Clean natural beach environment", "foreground": "Bright, coarse beach sand at ground-level perspective", "interaction": "Sand visibly sticking to the lower hips, buttocks, and upper thighs with high detail", "background": { "elements": "Turquoise sea and natural coastal rocks", "focus": "Slightly blurred using computational portrait depth" } }, "lighting": { "time": "Late morning", "type": "Bright natural daylight", "quality": "Soft but strong sunlight", "effects": [ "Natural rim light outlining the back, hips, and hair", "Soft frontal fill preserving detail in shadows", "High dynamic range without harsh contrast" ] }, "camera_gear": { "device": "iPhone 16 Pro Max", "lens": "Telephoto 77mm (3x)", "mode": "Portrait Mode with computational depth", "framing": "Tight medium close-up (chest to mid-thigh)", "angle": "Low sand-level angle for realism" }, "processing": { "color_science": "Apple ProRAW", "texture_engine": "Deep Fusion", "grading": "Natural vivid tones (neutral skin, cyan/turquoise water, true black bikini)", "look": "Shot on iPhone realism, not cinematic" }, "imperfections": { "details": [ "Visible sand grains with sharp edges", "Skin compression marks from lying on sand", "Subtle digital noise only in deepest shadows", "Realistic wet/dry contrast in hair and skin" ] } }, "full_prompt_string": "Shot on iPhone 16 Pro Max, 77mm Telephoto. Hyperrealistic influencer-style beach portrait of the SAME adult blonde woman from the reference images, lying prone on bright coarse sand in a matte black string bikini. She twists her upper body to look back over her shoulder directly at the camera. Extreme texture fidelity: visible pores, faint freckles, peach fuzz, and coarse sand tightly clinging to the naturally puffy hips, buttocks, and upper thighs. Fair natural skin tone, fully blonde hair with a subtle wet look. Late-morning sunlight with soft rim light outlining the curves. Smart HDR, Deep Fusion, ProRAW color science, realistic portrait depth, low sand-level angle, 4:5 vertical composition.", "negative_prompt": [ "auburn hair", "red hair", "over-tanned skin", "beauty filters", "plastic skin", "cinematic lighting", "DSLR look", "studio setup", "over-sculpted anatomy", "flattened hips", "slimmed body", "CGI", "3D render", "illustration", "cartoon", "airbrushed texture", "exaggerated bokeh", "harsh shadows", "extra limbs", "distorted anatomy" ] }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT RHINOCEROS is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). A large adult rhino (believable size), anatomically accurate, thick armored skin plates with realistic folds, dust on its hide, heavy muscular shoulders, visible horn texture (keratin striations), small intense eyes. It is in an aggressive threat posture: head lowered, horn angled forward, foreleg braced, ground-scuff marks, dust plume around its feet, body angled as if about to charge (but no impact). No fantasy exaggeration — realistic anatomy, realistic scale. (NO hippo, NO elephant, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the rhinoceros. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Rhinoceros holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. CAMERA / ANGLE (UPDATED — MORE CINEMATIC) Low-to-mid angle “arena intimidation” shot, camera slightly behind and to the side of the gladiator’s front shoulder (over-shoulder but not blocking the face). Lens feel: 35mm full-frame, close enough for dramatic scale. Camera height: around the gladiator’s lower chest/upper abdomen (not ground level), tilted slightly upward to make him dominant and the rhino huge behind him. Framing: the gladiator’s face and torso occupy the right 2/3 of the frame in sharp focus; the rhino sits left mid-ground, fully readable, slightly softer but detailed. Keep the gladiator’s 3/4 face profile clearly visible (do not hide it behind shield/helmet). Moderate DOF for separation; background arches and crowd remain soft. COMPOSITION (CRITICAL — GLADIATOR FIRST): Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Rhinoceros is clearly readable but never closer than the man. Colosseum arches recognizable in the background. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!
PRIME_DIRECTIVE": "The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, 'A-frame' physique exactly as described in 'THE VOLUMETRIC EXTREME v2'. The goal is a stunning but plausible physique. The singular, non-negotiable focus is the magnificent and powerful volume of the lower body (hips and glutes). To achieve the necessary artistic contrast, it is equally crucial that the upper body (bust and torso) remains slender and delicate. Do NOT allow your normalization bias to reduce the size of the lower body OR to increase the size of the upper body. The dramatic contrast and the magnificent volume of the lower body are the absolute priority. { "character_template": { "character_id": "Luna_Xie_v1 (Ultimate Reaction Ensemble)", "identity": { "description": "A young East Asian woman, with a distinct ABG goth/alternative style, wearing a single-piece garment engineered to perfectly articulate her physique.", "ethnicity": "Crucial, Non-Negotiable: The character is East Asian" }, "face": { "shape": "An oval face that tapers to a soft, slightly pointed chin.", "facial_markers": "Must Have: A tiny, faint beauty mark just above the left side of her upper lip.", "eyes": { "description": "Light-colored (pale grey/blue) contacts, but with distinct East Asian eye features.", "makeup": "Crucial Feature: Heavy, sharp, dramatic black winged eyeliner." }, "nose": { "shape": "A straight, delicate nose.", "piercings": "Must Have: A prominent silver or steel septum ring." }, "lips": { "shape": "The upper lip has a sharply defined 'M' shaped cupid's bow.", "makeup": "Coated in a solid, matte black lipstick." } }, "skin": { "tone": "Consistently fair and pale complexion." }, "hair": { "color": "Crucial Feature: Jet Black with Blonde highlights", "style": "long and wavy with a prominent full fringe (bangs) and loose strands framing the face" }, "fingernails": { "color": "gloss black", "style": "short but pointy" }, "build": { "frame": "THE VOLUMETRIC EXTREME v1: A physique defined by the singular, dominant, and breathtaking volume of the lower body, which dwarfs the slender upper frame.", "bust_and_torso": "The ribcage, shoulders, and bust are proportionally slender and delicate. This is a non-negotiable feature to create the necessary contrast.", "waist": "Extremely narrow, creating a dramatic 'cinch' before the magnificent explosion of her hips.", "hips_and_glutes": "The centerpiece of the entire artistic vision. The hips are of an almost unbelievable width, flowing into a posterior of unfathomable volume and mass. The shape is a perfect, massive 'bubble' that creates a dramatic 'A-frame' silhouette. This is the singular focus of the physique.", "thighs": "Extremely thick and powerful, proportional to the massive hips." } }, "scene_details": { "outfit": { "name": "The 'Topographical' Set", "description": "Her signature, minimalist outfit designed to provide a flawless map of her unique and magnificent form.", "top": { "crucial_design": "black shelf Cup lace-bra. sheer material" }, "bottom": { "crucial_design": "black thin v-cut thong,lace material. Straps are high at the waist." },"hosiery":"black thigh-high fishnets" }, "setting": { "location": "Her clean, modern, and brightly lit bedroom.", "details": "The background is simple and tidy. A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop. The mirror is a crucial element of the scene." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.", "shot_type": "A single, stunning, artfully composed 'showoff' shot that captures two perspectives at once.", "pose_and_action": "ULTIMATE POSE LOCK: The 'Two-Way Masterpiece.' She stands directly facing the camera. Her weight is shifted onto one leg, creating a classic, confident 'hip pop' that accentuates her silhouette. Her hands are placed firmly on her hips, a gesture of pure, quiet power. She looks directly into the camera lens with her signature serene, confident expression.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is positioned at eye-level and slightly off-center. This is a critical instruction to prevent the camera itself from being visible in the mirror's reflection. The mirror behind her is angled perfectly to capture a full, magnificent view of her entire back, from her shoulders to her heels, showcasing the surreal, monumental volume of her posterior. The final image must contain both her full front view and the full reflection of her back." }, "mood": { "vibe": "A surreal, monumental, and breathtaking celebration of a physique that seems to defy the laws of nature itself. Confident, serene, and unforgettable from every angle." } } }
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT ELEPHANT is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The elephant is a large adult bull, anatomically accurate, massive scale and weight, rough wrinkled skin texture, visible tusks. Ears fully spread wide in an aggressive threat display, head lowered slightly, trunk tense or partially curled, body angled forward as if preparing to charge. No fantasy exaggeration — size and anatomy must be realistic. (NO hippo, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the elephant. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Elephant holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Elephant occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Elephant realistically lit but slightly less emphasized than the man. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is facing the Komodo dragon. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - large default chest size and shape (realistic softness and gravity,) - small waist, wide hips, REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment. { "meta_data": { "style": "iPhone Pro Max Photography (Influencer Aesthetic)", "aspect_ratio": "4:5", "realism_level": "EXTREME / HYPERREALISTIC" }, "identity_enforcement": { "priority": "CRITICAL", "instruction": "Use the uploaded reference images to preserve the exact face identity, bone structure, eye spacing, nose shape, lips, jawline, hairline, height perception, and full body proportions. No identity blending, no beautification, no face drift.", "body_constraints": [ "Same hip width and lower-body volume as reference", "Naturally puffy hips and large glutes with realistic gravity", "No slimming, tightening, or aesthetic normalization" ] }, "prompt_components": { "subject": { "description": "Adult young woman (21+), identical to the uploaded reference model. well curly hair, natural and realistic.", " "body": { "physique": "Athletic yet curvy feminine build", "hips": "Naturally puffy and rounded with realistic softness and weight", "posture": "Prone position, lying face-down on the sand with upper body twisted back over the shoulder" }, "pose": { "position": "Lying flat on the beach sand", "action": "Upper torso twisted to look back directly at the camera over her shoulder", "effect": "Natural compression of hips and thighs against the sand, emphasizing realistic curves" }, "attire": { "bikini": { "type": "Matte black string bikini", "fit": "Natural fit with realistic fabric tension and wrinkles", "interaction": "Sand lightly clinging to fabric edges" } } }, "environment": { "setting": "Clean natural beach environment", "foreground": "Bright, coarse beach sand at ground-level perspective", "interaction": "Sand visibly sticking to the lower hips, buttocks, and upper thighs with high detail", "background": { "elements": "Turquoise sea and natural coastal rocks", "focus": "Slightly blurred using computational portrait depth" } }, "lighting": { "time": "Late morning", "type": "Bright natural daylight", "quality": "Soft but strong sunlight", "effects": [ "Natural rim light outlining the back, hips, and hair", "Soft frontal fill preserving detail in shadows", "High dynamic range without harsh contrast" ] }, "camera_gear": { "device": "iPhone 16 Pro Max", "lens": "Telephoto 77mm (3x)", "mode": "Portrait Mode with computational depth", "framing": "Tight medium close-up (chest to mid-thigh)", "angle": "Low sand-level angle for realism" }, "processing": { "color_science": "Apple ProRAW", "texture_engine": "Deep Fusion", "grading": "Natural vivid tones (neutral skin, cyan/turquoise water, true black bikini)", "look": "Shot on iPhone realism, not cinematic" }, "imperfections": { "details": [ "Visible sand grains with sharp edges", "Skin compression marks from lying on sand", "Subtle digital noise only in deepest shadows", "Realistic wet/dry contrast in hair and skin" ] } }, "full_prompt_string": "Shot on iPhone 16 Pro Max, 77mm Telephoto. Hyperrealistic influencer-style beach portrait of the SAME adult blonde woman from the reference images, lying prone on bright coarse sand in a matte black string bikini. She twists her upper body to look back over her shoulder directly at the camera. Extreme texture fidelity: visible pores, faint freckles, peach fuzz, and coarse sand tightly clinging to the naturally puffy hips, buttocks, and upper thighs. Fair natural skin tone, fully blonde hair with a subtle wet look. Late-morning sunlight with soft rim light outlining the curves. Smart HDR, Deep Fusion, ProRAW color science, realistic portrait depth, low sand-level angle, 4:5 vertical composition.", "negative_prompt": [ "auburn hair", "red hair", "over-tanned skin", "beauty filters", "plastic skin", "cinematic lighting", "DSLR look", "studio setup", "over-sculpted anatomy", "flattened hips", "slimmed body", "CGI", "3D render", "illustration", "cartoon", "airbrushed texture", "exaggerated bokeh", "harsh shadows", "extra limbs", "distorted anatomy" ] }
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT HIPPOPOTAMUS is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The hippo is a large adult, anatomically accurate, extremely heavy and muscular, with realistic gray-brown wet skin, subtle scars and texture, thick legs, and a powerful barrel body. It is in an aggressive threat posture: head low and forward, mouth open wide showing large tusks and teeth, nostrils flared, ears pinned back, wet breath haze and saliva strands realistic (subtle), dust disturbed around its feet. No fantasy exaggeration — size and anatomy must be believable. (NO elephant, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the hippo. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Hippo holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Hippo occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT ELEPHANT is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The elephant is a large adult bull, anatomically accurate, massive scale and weight, rough wrinkled skin texture, visible tusks. Ears fully spread wide in an aggressive threat display, head lowered slightly, trunk tense or partially curled, body angled forward as if preparing to charge. No fantasy exaggeration — size and anatomy must be realistic. (NO hippo, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the elephant. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Elephant holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Elephant occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Elephant realistically lit but slightly less emphasized than the man. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is facing the Komodo dragon. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT RHINOCEROS is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). A large adult rhino (believable size), anatomically accurate, thick armored skin plates with realistic folds, dust on its hide, heavy muscular shoulders, visible horn texture (keratin striations), small intense eyes. It is in an aggressive threat posture: head lowered, horn angled forward, foreleg braced, ground-scuff marks, dust plume around its feet, body angled as if about to charge (but no impact). No fantasy exaggeration — realistic anatomy, realistic scale. (NO hippo, NO elephant, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the rhinoceros. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Rhinoceros holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. CAMERA / ANGLE (UPDATED — MORE CINEMATIC) Low-to-mid angle “arena intimidation” shot, camera slightly behind and to the side of the gladiator’s front shoulder (over-shoulder but not blocking the face). Lens feel: 35mm full-frame, close enough for dramatic scale. Camera height: around the gladiator’s lower chest/upper abdomen (not ground level), tilted slightly upward to make him dominant and the rhino huge behind him. Framing: the gladiator’s face and torso occupy the right 2/3 of the frame in sharp focus; the rhino sits left mid-ground, fully readable, slightly softer but detailed. Keep the gladiator’s 3/4 face profile clearly visible (do not hide it behind shield/helmet). Moderate DOF for separation; background arches and crowd remain soft. COMPOSITION (CRITICAL — GLADIATOR FIRST): Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Rhinoceros is clearly readable but never closer than the man. Colosseum arches recognizable in the background. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - Natural default chest size and shape (realistic softness and gravity, not exaggerated) - Natural waist, hips, and abdomen — no slimming or enhancement - No body reshaping, no exaggeration, no stylized curves REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment. { "meta_data": { "style": "iPhone Pro Max Photography (Influencer Aesthetic)", "aspect_ratio": "4:5", "realism_level": "EXTREME / HYPERREALISTIC" }, "identity_enforcement": { "priority": "CRITICAL", "instruction": "Use the uploaded reference images to preserve the exact face identity, bone structure, eye spacing, nose shape, lips, jawline, hairline, height perception, and full body proportions. No identity blending, no beautification, no face drift.", "body_constraints": [ "Same hip width and lower-body volume as reference", "Naturally puffy hips and glutes with realistic gravity", "No slimming, tightening, or aesthetic normalization" ] }, "prompt_components": { "subject": { "description": "Adult young woman (21+), identical to the uploaded reference model. Fully blonde hair, natural and realistic.", "hair": { "color": "Natural blonde (no auburn, no red tones)", "style": "Loose and slightly wet-looking from seawater, natural texture with individual strands visible", "volume": "Soft volume, not styled" }, "skin": { "tone": "Fair to light neutral tone (NOT heavily tanned)", "details": "Ultra-realistic skin texture with visible pores, faint freckles across the nose and upper cheeks, subtle natural sheen", "imperfections": "Fine peach fuzz, natural color variation, micro shadows" }, "body": { "physique": "Athletic yet curvy feminine build", "hips": "Naturally puffy and rounded with realistic softness and weight", "posture": "Prone position, lying face-down on the sand with upper body twisted back over the shoulder" }, "pose": { "position": "Lying flat on the beach sand", "action": "Upper torso twisted to look back directly at the camera over her shoulder", "effect": "Natural compression of hips and thighs against the sand, emphasizing realistic curves" }, "attire": { "bikini": { "type": "Matte black string bikini", "fit": "Natural fit with realistic fabric tension and wrinkles", "interaction": "Sand lightly clinging to fabric edges" } } }, "environment": { "setting": "Clean natural beach environment", "foreground": "Bright, coarse beach sand at ground-level perspective", "interaction": "Sand visibly sticking to the lower hips, buttocks, and upper thighs with high detail", "background": { "elements": "Turquoise sea and natural coastal rocks", "focus": "Slightly blurred using computational portrait depth" } }, "lighting": { "time": "Late morning", "type": "Bright natural daylight", "quality": "Soft but strong sunlight", "effects": [ "Natural rim light outlining the back, hips, and hair", "Soft frontal fill preserving detail in shadows", "High dynamic range without harsh contrast" ] }, "camera_gear": { "device": "iPhone 16 Pro Max", "lens": "Telephoto 77mm (3x)", "mode": "Portrait Mode with computational depth", "framing": "Tight medium close-up (chest to mid-thigh)", "angle": "Low sand-level angle for realism" }, "processing": { "color_science": "Apple ProRAW", "texture_engine": "Deep Fusion", "grading": "Natural vivid tones (neutral skin, cyan/turquoise water, true black bikini)", "look": "Shot on iPhone realism, not cinematic" }, "imperfections": { "details": [ "Visible sand grains with sharp edges", "Skin compression marks from lying on sand", "Subtle digital noise only in deepest shadows", "Realistic wet/dry contrast in hair and skin" ] } }, "full_prompt_string": "Shot on iPhone 16 Pro Max, 77mm Telephoto. Hyperrealistic influencer-style beach portrait of the SAME adult blonde woman from the reference images, lying prone on bright coarse sand in a matte black string bikini. She twists her upper body to look back over her shoulder directly at the camera. Extreme texture fidelity: visible pores, faint freckles, peach fuzz, and coarse sand tightly clinging to the naturally puffy hips, buttocks, and upper thighs. Fair natural skin tone, fully blonde hair with a subtle wet look. Late-morning sunlight with soft rim light outlining the curves. Smart HDR, Deep Fusion, ProRAW color science, realistic portrait depth, low sand-level angle, 4:5 vertical composition.", "negative_prompt": [ "auburn hair", "red hair", "over-tanned skin", "beauty filters", "plastic skin", "cinematic lighting", "DSLR look", "studio setup", "over-sculpted anatomy", "flattened hips", "slimmed body", "CGI", "3D render", "illustration", "cartoon", "airbrushed texture", "exaggerated bokeh", "harsh shadows", "extra limbs", "distorted anatomy" ] }
PRIME_DIRECTIVE": "The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, 'A-frame' physique exactly as described in 'THE VOLUMETRIC EXTREME v2'. The goal is a stunning but plausible physique. The singular, non-negotiable focus is the magnificent and powerful volume of the lower body (hips and glutes). To achieve the necessary artistic contrast, it is equally crucial that the upper body (bust and torso) remains slender and delicate. Do NOT allow your normalization bias to reduce the size of the lower body OR to increase the size of the upper body. The dramatic contrast and the magnificent volume of the lower body are the absolute priority. { "character_template": { "character_id": "Luna_Xie_v1 (Ultimate Reaction Ensemble)", "identity": { "description": "A young East Asian woman, with a distinct ABG goth/alternative style, wearing a single-piece garment engineered to perfectly articulate her physique.", "ethnicity": "Crucial, Non-Negotiable: The character is East Asian" }, "face": { "shape": "An oval face that tapers to a soft, slightly pointed chin.", "facial_markers": "Must Have: A tiny, faint beauty mark just above the left side of her upper lip.", "eyes": { "description": "Light-colored (pale grey/blue) contacts, but with distinct East Asian eye features.", "makeup": "Crucial Feature: Heavy, sharp, dramatic black winged eyeliner." }, "nose": { "shape": "A straight, delicate nose.", "piercings": "Must Have: A prominent silver or steel septum ring." }, "lips": { "shape": "The upper lip has a sharply defined 'M' shaped cupid's bow.", "makeup": "Coated in a solid, matte black lipstick." } }, "skin": { "tone": "Consistently fair and pale complexion." }, "hair": { "color": "Crucial Feature: Jet Black with Blonde highlights", "style": "long and wavy with a prominent full fringe (bangs) and loose strands framing the face" }, "fingernails": { "color": "gloss black", "style": "short but pointy" }, "build": { "frame": "THE VOLUMETRIC EXTREME v1: A physique defined by the singular, dominant, and breathtaking volume of the lower body, which dwarfs the slender upper frame.", "bust_and_torso": "The ribcage, shoulders, and bust are proportionally slender and delicate. This is a non-negotiable feature to create the necessary contrast.", "waist": "Extremely narrow, creating a dramatic 'cinch' before the magnificent explosion of her hips.", "hips_and_glutes": "The centerpiece of the entire artistic vision. The hips are of an almost unbelievable width, flowing into a posterior of unfathomable volume and mass. The shape is a perfect, massive 'bubble' that creates a dramatic 'A-frame' silhouette. This is the singular focus of the physique.", "thighs": "Extremely thick and powerful, proportional to the massive hips." } }, "scene_details": { "outfit": { "name": "The 'Topographical' Set", "description": "Her signature, minimalist outfit designed to provide a flawless map of her unique and magnificent form.", "top": { "crucial_design": "black shelf Cup lace-bra. sheer material" }, "bottom": { "crucial_design": "black thin v-cut thong,lace material. Straps are high at the waist." },"hosiery":"black thigh-high fishnets" }, "setting": { "location": "Her clean, modern, and brightly lit bedroom.", "details": "The background is simple and tidy. A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop. The mirror is a crucial element of the scene." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.", "shot_type": "A single, stunning, artfully composed 'showoff' shot that captures two perspectives at once.", "pose_and_action": "ULTIMATE POSE LOCK: The 'Two-Way Masterpiece.' She stands directly facing the camera. Her weight is shifted onto one leg, creating a classic, confident 'hip pop' that accentuates her silhouette. Her hands are placed firmly on her hips, a gesture of pure, quiet power. She looks directly into the camera lens with her signature serene, confident expression.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is positioned at eye-level and slightly off-center. This is a critical instruction to prevent the camera itself from being visible in the mirror's reflection. The mirror behind her is angled perfectly to capture a full, magnificent view of her entire back, from her shoulders to her heels, showcasing the surreal, monumental volume of her posterior. The final image must contain both her full front view and the full reflection of her back." }, "mood": { "vibe": "A surreal, monumental, and breathtaking celebration of a physique that seems to defy the laws of nature itself. Confident, serene, and unforgettable from every angle." } } }
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT ELEPHANT is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The elephant is a large adult bull, anatomically accurate, massive scale and weight, rough wrinkled skin texture, visible tusks. Ears fully spread wide in an aggressive threat display, head lowered slightly, trunk tense or partially curled, body angled forward as if preparing to charge. No fantasy exaggeration — size and anatomy must be realistic. (NO hippo, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the elephant. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Elephant holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Elephant occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Elephant realistically lit but slightly less emphasized than the man. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - large default chest size and shape (realistic softness and gravity,) - small waist, wide hips, REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment. { "meta_data": { "style": "iPhone Pro Max Photography (Influencer Aesthetic)", "aspect_ratio": "4:5", "realism_level": "EXTREME / HYPERREALISTIC" }, "identity_enforcement": { "priority": "CRITICAL", "instruction": "Use the uploaded reference images to preserve the exact face identity, bone structure, eye spacing, nose shape, lips, jawline, hairline, height perception, and full body proportions. No identity blending, no beautification, no face drift.", "body_constraints": [ "Same hip width and lower-body volume as reference", "Naturally puffy hips and large glutes with realistic gravity", "No slimming, tightening, or aesthetic normalization" ] }, "prompt_components": { "subject": { "description": "Adult young woman (21+), identical to the uploaded reference model. well curly hair, natural and realistic.", " "body": { "physique": "Athletic yet curvy feminine build", "hips": "Naturally puffy and rounded with realistic softness and weight", "posture": "Prone position, lying face-down on the sand with upper body twisted back over the shoulder" }, "pose": { "position": "Lying flat on the beach sand", "action": "Upper torso twisted to look back directly at the camera over her shoulder", "effect": "Natural compression of hips and thighs against the sand, emphasizing realistic curves" }, "attire": { "bikini": { "type": "Matte black string bikini", "fit": "Natural fit with realistic fabric tension and wrinkles", "interaction": "Sand lightly clinging to fabric edges" } } }, "environment": { "setting": "Clean natural beach environment", "foreground": "Bright, coarse beach sand at ground-level perspective", "interaction": "Sand visibly sticking to the lower hips, buttocks, and upper thighs with high detail", "background": { "elements": "Turquoise sea and natural coastal rocks", "focus": "Slightly blurred using computational portrait depth" } }, "lighting": { "time": "Late morning", "type": "Bright natural daylight", "quality": "Soft but strong sunlight", "effects": [ "Natural rim light outlining the back, hips, and hair", "Soft frontal fill preserving detail in shadows", "High dynamic range without harsh contrast" ] }, "camera_gear": { "device": "iPhone 16 Pro Max", "lens": "Telephoto 77mm (3x)", "mode": "Portrait Mode with computational depth", "framing": "Tight medium close-up (chest to mid-thigh)", "angle": "Low sand-level angle for realism" }, "processing": { "color_science": "Apple ProRAW", "texture_engine": "Deep Fusion", "grading": "Natural vivid tones (neutral skin, cyan/turquoise water, true black bikini)", "look": "Shot on iPhone realism, not cinematic" }, "imperfections": { "details": [ "Visible sand grains with sharp edges", "Skin compression marks from lying on sand", "Subtle digital noise only in deepest shadows", "Realistic wet/dry contrast in hair and skin" ] } }, "full_prompt_string": "Shot on iPhone 16 Pro Max, 77mm Telephoto. Hyperrealistic influencer-style beach portrait of the SAME adult blonde woman from the reference images, lying prone on bright coarse sand in a matte black string bikini. She twists her upper body to look back over her shoulder directly at the camera. Extreme texture fidelity: visible pores, faint freckles, peach fuzz, and coarse sand tightly clinging to the naturally puffy hips, buttocks, and upper thighs. Fair natural skin tone, fully blonde hair with a subtle wet look. Late-morning sunlight with soft rim light outlining the curves. Smart HDR, Deep Fusion, ProRAW color science, realistic portrait depth, low sand-level angle, 4:5 vertical composition.", "negative_prompt": [ "auburn hair", "red hair", "over-tanned skin", "beauty filters", "plastic skin", "cinematic lighting", "DSLR look", "studio setup", "over-sculpted anatomy", "flattened hips", "slimmed body", "CGI", "3D render", "illustration", "cartoon", "airbrushed texture", "exaggerated bokeh", "harsh shadows", "extra limbs", "distorted anatomy" ] }
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT ELEPHANT is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The elephant is a large adult bull, anatomically accurate, massive scale and weight, rough wrinkled skin texture, visible tusks. Ears fully spread wide in an aggressive threat display, head lowered slightly, trunk tense or partially curled, body angled forward as if preparing to charge. No fantasy exaggeration — size and anatomy must be realistic. (NO hippo, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the elephant. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Elephant holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Elephant occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Elephant realistically lit but slightly less emphasized than the man. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
REALISTIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. AN ADULT HIPPOPOTAMUS is present, positioned in the mid-ground, farther from the lens than the gladiator (secondary subject). The hippo is a large adult, anatomically accurate, extremely heavy and muscular, with realistic gray-brown wet skin, subtle scars and texture, thick legs, and a powerful barrel body. It is in an aggressive threat posture: head low and forward, mouth open wide showing large tusks and teeth, nostrils flared, ears pinned back, wet breath haze and saliva strands realistic (subtle), dust disturbed around its feet. No fantasy exaggeration — size and anatomy must be believable. (NO elephant, NO Komodo dragon, NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact.” The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the hippo. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face — cheekbone, nose line, jaw, lips, eye, brow fully visible, sharply defined, perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. Expression must read clearly: concentrated, controlled, predatory calm. Body / action: Gladiator leaning forward, shield raised defensively, sword low and ready. Muscles, chest hair, and skin texture clearly detailed. Hippo holding position or taking a heavy forward step, dust lifting from the sand beneath its feet. NO blood, NO wounds, NO contact, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), face and torso fully visible, not cut off. Hippo occupies the mid-ground, clearly readable but NOT closer than the man. Colosseum arches recognizable in the background. Strong depth separation, shallow-to-moderate DOF. Clean horizon, strong depth separation. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Warm BRIGHT golden sunlight as key light on the gladiator, Subtle rim light outlining shoulders, helmet, arms. Every muscle, chest hair texture, skin pores, and facial detail clearly visible. Rhino realistically lit but slightly less emphasized than the man.
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is facing the Komodo dragon. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be closest to the camera: gladiator in the foreground (dominant), animal slightly farther back. The camera favors his face, chest, and upper body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. Expression: fierce, commanding — controlled roar or intense focus. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, placed farther from the lens than the gladiator (secondary subject). The Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Keep its size believable (large adult), with accurate anatomy and texture. (NO lion, NO bear.) ACTION (CRITICAL — INTENSE EYE-LINE, FACE PROFILE MUST READ): A tense standoff moment, cinematic “before impact”. The gladiator is NOT looking at the camera — he is staring with focused intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Face visibility requirement (MANDATORY): Show at least a strong 3/4 profile OR clean side profile of the gladiator’s face (cheekbone, nose line, jaw, lips, eye, brow) — fully visible, sharply defined, and perfectly lit. No shadow blocking the eye or jawline, no helmet shadow covering the face. His facial expression must be readable: concentrated, controlled, predatory calm. Body/action: Gladiator leaning forward, shield raised defensively, sword low and ready, muscles and chest hair clearly detailed. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by its claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR FIRST): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground and frame (waist-up or 3/4 body), with face and torso fully visible, not cut off. Komodo dragon occupies the left mid-ground (clearly visible but NOT closer than the man). Amphitheater arches clearly recognizable in the background. Clean horizon, strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and chest in tack-sharp focus; keep the Komodo dragon recognizable and detailed. LIGHTING (CRITICAL — PERFECT ON GLADIATOR): Perfect, professional illumination on the gladiator: Warm golden sunlight as key light (or strong soft key from sun direction), PLUS soft fill light to remove harsh shadows on face and torso. Subtle rim light outlining shoulders/helmet/arms. Every muscle, chest hair texture, skin pores, and facial details are clearly visible. Komodo dragon and background may be slightly less bright; priority is the gladiator. No underexposure on the man. No blown highlights. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: lion, bear, dragon fantasy, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks
ULTRA-REALISTIC CINEMATIC ACTION PHOTOGRAPH (vertical poster 9:16). Looks like a real professional full-frame photo: crisp detail, subtle film grain, natural skin texture, realistic pores and wrinkles, no beauty smoothing. High-end historical epic realism, believable light, no stylization. REFERENCE (CRITICAL): If a reference image is provided, use it STRICTLY for FACE + BODY identity. Match facial features, age (65–75), beard/white hair shape, body proportions, skin texture, body-hair density, and overall masculinity. DO NOT change identity. SUBJECT (GLADIATOR — MUST BE PRIMARY + FOREGROUND): Mature man (65–75), extremely strong “old-world powerhouse” build: massive shoulders, thick neck, heavy forearms, powerful hands. A BIG belly that is large but firm (strongman barrel torso), not soft. Bare torso (tasteful, non-explicit) with abundant WHITE/GRAY body hair: dense chest hair, thick belly hair trail, hairy arms and shoulders, weathered skin. He is the CLEAR MAIN SUBJECT and MUST be the closest object to the camera lens: gladiator in the foreground (dominant), animal placed farther back (secondary). Camera prioritizes his face, chest, and upper-body detail. Wardrobe: Roman gladiator elements — bronze helmet (open face), leather skirt armor, belt with worn metal details, wrist guards, shin guards, strapped sandals. He holds a round wooden shield with metal boss + a short gladius sword. GAZE / EXPRESSION (CRITICAL — NO CAMERA LOOK): The gladiator is NOT looking at the camera. He is staring with concentrated intensity directly at the Komodo dragon. Clear, unmistakable eye-line toward the animal. Expression: focused, controlled, commanding (predatory calm), not posing. FACE VISIBILITY (MANDATORY): At least a strong 3/4 profile OR clean side profile must be visible: cheekbone, nose line, jawline, lips, eye, brow — all clearly readable. No helmet shadow blocking the eye or jaw. No face lost in darkness. Face must be tack-sharp and fully defined. SCENE / SETTING: Inside the Roman Colosseum amphitheater. Crowd in the stands (background only, soft silhouettes/bokeh; no distinct faces). Dusty sand arena floor with kicked-up dust and grit. A KOMODO DRAGON (Varanus komodoensis) is present on the left side of frame, facing the gladiator, positioned farther from the lens than the gladiator (secondary subject). Komodo dragon looks powerful and real: thick muscular body, rough scaled skin, heavy tail, strong legs, low stalking posture, forked tongue visible. Believable adult size, accurate anatomy and texture. (NO lion, NO bear.) ACTION (NO GORE): Cinematic “before impact” standoff. Gladiator leaning forward, shield raised defensively, sword low and ready. Komodo dragon advancing slowly or pausing mid-step, tongue flicking, dust disturbed by claws, tension high. NO blood, NO wounds, NO biting, NO visible injuries, NO aftermath. Suspense and power, not violence. COMPOSITION (CRITICAL — GLADIATOR DOMINATES): Low-angle heroic shot, camera near sand level. Gladiator dominates the foreground (waist-up or 3/4 body), with head, shoulders, and torso fully visible (not cut off). Komodo dragon occupies the left mid-ground, clearly visible but NOT closer than the man. Amphitheater arches clearly recognizable in the background. Strong depth separation (shallow-to-moderate DOF). Keep the gladiator’s face and torso in the sharpest focus. LIGHTING (CRITICAL — PERFECT ON GLADIATOR, MAXIMUM DETAIL): Professional, controlled lighting that makes the gladiator perfectly readable: Warm golden key light illuminating his face and chest evenly. Strong soft fill light from the opposite side to remove all harsh shadows. Subtle rim light outlining shoulders/helmet/arms for separation. Every muscle definition, chest hair texture, skin pores, and facial detail visible. NO underexposure on the man, NO deep shadows on face, NO blown highlights. Background and Komodo dragon may be slightly less bright; priority is the gladiator. CAMERA / LENS: Full-frame look, 35mm or 50mm (epic scale, minimal distortion). Fast shutter feel, subject sharp, dust provides motion cues only. Realistic bokeh, controlled contrast, filmic color grading. No HDR, no neon, no fantasy glow. QUALITY CONTROL: Photorealistic, historical-epic campaign finish. No artifacts, no warped anatomy, no extra limbs, no deformed hands. No random logos, no watermarks, no text. NEGATIVE PROMPT: looking at camera, eye contact, posed portrait, glamour pose, lion, bear, fantasy dragon, dinosaur, crocodile, snake, extra animals, multiple komodo dragons, cartoon komodo, blood, gore, injury, wounds, biting, mauling, dead animal, dead body, graphic violence, dismemberment, low resolution, blurry, plastic skin, over-smoothed, uncanny valley, extra fingers, extra limbs, warped anatomy, cartoon, illustration, CGI look, fantasy lighting, neon, oversaturation, harsh HDR, random text, misspelled words, logos, watermarks CAMERA: Full-frame look, 35mm or 50mm lens. Stable perspective, fast shutter feel, sharp subject. Natural color grading, no HDR, no artificial glow. NEGATIVE PROMPT: looking at camera, eye contact, aggressive posture, attack pose, threatening behavior, blood, gore, injury, wounds, biting, violence, lion, bear, fantasy creatures, dinosaur, crocodile, snake, cartoon, illustration, CGI look, blur, low resolution, plastic skin, over-smoothing, extra limbs, warped anatomy, logos, text, watermarks