The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity - Resolution: 4K (6336x2688 ) Only the following may vary: – Outfit: – Pose: – Scene: – Location: A close-up portrait of a young woman with long, dark hair and striking blue eyes. She is wearing a black and white maid-style lingerie set, featuring lace trim and bows. The woman's expression is alluring and confident, with a suggestion of a soft smile. Her skin appears smooth and light-toned, enhanced by subtle makeup. The setting appears to be a kitchen area with a grey-toned metallic countertop or backsplash. The lighting is bright and somewhat soft, focusing on the subject and highlighting her features. The colors in the image are predominantly warm tones, from the skin to the black lingerie, contrasted with the cool tones of the kitchen backdrop and lace trim. The overall aesthetic is sensual and captivating, reminiscent of a fashion or glamour photography style.
STRICT IDENTITY LOCK — MANDATORY The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity Photorealistic cinematic wide shot of a fierce post-apocalyptic rebel woman with wild copper-brown curly hair, melancholic expression, torn dirty off-white linen shirt knotted below chest revealing toned oiled midriff, layered organic bead necklaces, heavy silver bangles, weathered cargo pants with torn blood-stained floral fabric sash, worn leather boots, sitting sideways relaxed on the worn leather saddle of a vintage heavily weathered red V-twin motorcycle labeled ALPHONSE, left arm extended back resting on rear leather saddlebag, legs crossed loosely over engine block, torso slightly reclined rotated toward camera, direct melancholic gaze into lens, set against a vast surreal post-apocalyptic wasteland landscape, collapsed brutalist megastructures half-buried in toxic ash and debris stretching to the horizon, twisted rusted steel girders reaching into a poisonous amber and sickly green sky, flickering dying neon signs in an unknown language embedded in crumbling concrete walls, dense low-hanging toxic fog rolling across cracked scorched earth, puddles of iridescent oil reflecting distorted neon light, tangled power lines sagging between broken towers, burned-out vehicle husks scattered across the ground, distant fires burning with pale blue and orange flames on the horizon, oppressive low claustrophobic sky pressing down on the landscape, volumetric god rays breaking through toxic clouds in pale sickly yellow tones, deep dramatic shadows surrounding the woman and motorcycle, rim lighting outlining her silhouette in cold blue neon against the warm apocalyptic background, heavy cinematic color grading with desaturated teal and orange tones, film grain, lens flare from distant fire, hyper detailed photorealistic render, ultra sharp foreground with atmospheric depth of field fade into hazy apocalyptic background, cinematic anamorphic widescreen composition, shot on ARRI Alexa 65mm anamorphic lens, f/2.0, golden hour apocalyptic light, 8K resolution --ar 21:9 --style raw --stylize 900 --v 6 Negative Prompt: clean environment, bright daylight, blue sky, green nature, happy atmosphere, studio background, neutral background, white background, cartoon, anime, CGI look, plastic skin, oversaturated colors, extra limbs, blurry subject, helmet, goggles, wrong motorcycle, standing pose, symmetrical lighting, flat lighting, overexposed
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
STRICT IDENTITY LOCK — MANDATORY The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity A highly detailed, photorealistic color photo of a young, slender woman with medium-length dark blonde ponytail hair and subtle makeup. She is wearing a sheer white tight bodysuit with brightly colored straps e. She is standing on a beach with a wide view of a city in the distance, photographed in bright daylight. Cinematic lighting, high resolution (8K), hyper realistic, focusing on natural skin texture and conveying a summery vibe.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
In the heart of a dense, mist-shrouded forest, Elara, an ethereal elven ranger, glides silently through the underbrush, her bow at the ready. The dappled sunlight filters through the canopy above, casting intricate patterns of light and shadow on her detailed, leaf-inspired armor and the delicate, vein-like structures of her translucent ears.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create a High-fashion editorial portrait of [the subject of the photo – use the reference image as an exact basis for the face, facial features, and hairstyle], Her appearance is mandatory: She has the same face, facial features, eyes, nose, lips, hairstyle, and expression as the subject of the photo — She has the same body, body features, structure shape, skin texture, curves projection, and bone anatomy as the subject of the photo; this body type is mandatory and must remain clearly visible to accentuate the fit of the outfit. [SCENE / ENVIRONMENT] Minimalist studio environment designed with a neutral, high-key aesthetic. The background is a seamless matte light gray backdrop (cyclorama), evenly lit to eliminate shadows and create visual continuity. The floor and wall blend into a single plane, producing a floating effect. Lighting setup appears to be a soft, diffused frontal key light (likely a large softbox or beauty dish) combined with subtle fill lighting to minimize harsh contrasts. No visible props or environmental distractions—composition prioritizes subject isolation, symmetry, and clarity of silhouette. The spatial design emphasizes negative space and clean geometry. [POSE / BODY MECHANICS] Subject stands upright in a contrapposto stance: weight primarily distributed on one leg (support leg), while the opposite leg is slightly relaxed and forward, creating a natural hip shift. One hand rests on the hip, producing a triangular negative space between arm and torso; the other arm hangs relaxed along the body. Shoulders are slightly asymmetrical, aligned with the hip shift, enhancing an S-curve through the spine. Head is positioned neutrally with a slight forward projection, chin subtly lowered to define the jawline. Gaze is direct toward the camera, conveying confidence and control. Torso elongation and abdominal engagement create a clean vertical axis. [HAIR / STYLING] She has a same hair of subject @image1, styled in Hair is long, straight, and uniformly aligned, extending past the chest. Center parting creates bilateral symmetry, framing the face evenly. Texture is sleek with a polished finish, likely achieved through flat ironing and smoothing products. Minimal volume at the roots; emphasis on smoothness and reflective shine. Hair is tucked slightly behind the ears, exposing facial structure and accessories. [MAKEUP / COSMETIC TECHNIQUE] Complexion is even and matte-satin, suggesting medium-to-full coverage foundation with precise blending. Subtle contouring enhances cheekbones and jawline without harsh demarcation. Brows are well-defined with a natural arch, filled but not overly graphic. Eyes feature neutral tones—soft brown or taupe shades—with blended transitions, light eyeliner definition, and mascara for lash separation. Lips are defined with a neutral/nude tone, slightly satin finish. Overall approach prioritizes balance, symmetry, and enhancement of natural facial geometry; (“Apply Makeup on preserved face 100%”). [WARDROBE / STRUCTURAL ANALYSIS] Outfit consists of a coordinated two-piece set in white fabric with moderate stretch, designed to contour the body. Top: Halter-style construction with thin straps crossing at the neckline and converging at a central ring detail. Fabric gathers toward the center, creating controlled draping and tension lines that emphasize the bust structure. The cut exposes the shoulders, upper chest, and midriff, accentuating clavicle definition and upper torso proportions. Skirt: High-waisted, form-fitting silhouette that follows the natural curvature of the hips and thighs. Fabric is ruched along one side, introducing vertical compression lines that sculpt the hip contour. A high slit reveals one leg, elongating the lower body and creating asymmetry in the composition. Closure or decorative elements run vertically near the slit, adding linear detail. Footwear: Strappy high-heeled sandals with thin straps wrapping around the ankle, reinforcing vertical extension of the leg. Accessories: Minimal—small hoop earrings and subtle bracelets. [STYLE / IMAGE PROCESSING] Image exhibits high-end editorial retouching. Skin is smoothed while preserving pore-level texture (frequency separation or similar technique). Color grading is neutral with slight warm undertones, maintaining realistic skin tones. Highlights and shadows are balanced to avoid clipping. Background is uniformly cleaned, with no artifacts or distractions. Edges are sharp, and subject separation is precise. Overall finish suggests commercial fashion photography with emphasis on clarity, symmetry, and controlled lighting; Aspect_ratio: "9:16 (vertical portrait)" Key Elements Breakdown The Body: Words like "body features," "structure shape," "skin texture," "curves projection," and "bone anatomy" are essential for AI to replicate these specific proportions.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity - Resolution: 4K (6336x2688 ) Only the following may vary: – Outfit: – Pose: – Scene: – Location: A close-up portrait of a young woman with long, dark hair and striking blue eyes. She is wearing a black and white maid-style lingerie set, featuring lace trim and bows. The woman's expression is alluring and confident, with a suggestion of a soft smile. Her skin appears smooth and light-toned, enhanced by subtle makeup. The setting appears to be a kitchen area with a grey-toned metallic countertop or backsplash. The lighting is bright and somewhat soft, focusing on the subject and highlighting her features. The colors in the image are predominantly warm tones, from the skin to the black lingerie, contrasted with the cool tones of the kitchen backdrop and lace trim. The overall aesthetic is sensual and captivating, reminiscent of a fashion or glamour photography style.
STRICT IDENTITY LOCK — MANDATORY The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity Photorealistic cinematic wide shot of a fierce post-apocalyptic rebel woman with wild copper-brown curly hair, melancholic expression, torn dirty off-white linen shirt knotted below chest revealing toned oiled midriff, layered organic bead necklaces, heavy silver bangles, weathered cargo pants with torn blood-stained floral fabric sash, worn leather boots, sitting sideways relaxed on the worn leather saddle of a vintage heavily weathered red V-twin motorcycle labeled ALPHONSE, left arm extended back resting on rear leather saddlebag, legs crossed loosely over engine block, torso slightly reclined rotated toward camera, direct melancholic gaze into lens, set against a vast surreal post-apocalyptic wasteland landscape, collapsed brutalist megastructures half-buried in toxic ash and debris stretching to the horizon, twisted rusted steel girders reaching into a poisonous amber and sickly green sky, flickering dying neon signs in an unknown language embedded in crumbling concrete walls, dense low-hanging toxic fog rolling across cracked scorched earth, puddles of iridescent oil reflecting distorted neon light, tangled power lines sagging between broken towers, burned-out vehicle husks scattered across the ground, distant fires burning with pale blue and orange flames on the horizon, oppressive low claustrophobic sky pressing down on the landscape, volumetric god rays breaking through toxic clouds in pale sickly yellow tones, deep dramatic shadows surrounding the woman and motorcycle, rim lighting outlining her silhouette in cold blue neon against the warm apocalyptic background, heavy cinematic color grading with desaturated teal and orange tones, film grain, lens flare from distant fire, hyper detailed photorealistic render, ultra sharp foreground with atmospheric depth of field fade into hazy apocalyptic background, cinematic anamorphic widescreen composition, shot on ARRI Alexa 65mm anamorphic lens, f/2.0, golden hour apocalyptic light, 8K resolution --ar 21:9 --style raw --stylize 900 --v 6 Negative Prompt: clean environment, bright daylight, blue sky, green nature, happy atmosphere, studio background, neutral background, white background, cartoon, anime, CGI look, plastic skin, oversaturated colors, extra limbs, blurry subject, helmet, goggles, wrong motorcycle, standing pose, symmetrical lighting, flat lighting, overexposed
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
STRICT IDENTITY LOCK — MANDATORY The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity A highly detailed, photorealistic color photo of a young, slender woman with medium-length dark blonde ponytail hair and subtle makeup. She is wearing a sheer white tight bodysuit with brightly colored straps e. She is standing on a beach with a wide view of a city in the distance, photographed in bright daylight. Cinematic lighting, high resolution (8K), hyper realistic, focusing on natural skin texture and conveying a summery vibe.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
In the heart of a dense, mist-shrouded forest, Elara, an ethereal elven ranger, glides silently through the underbrush, her bow at the ready. The dappled sunlight filters through the canopy above, casting intricate patterns of light and shadow on her detailed, leaf-inspired armor and the delicate, vein-like structures of her translucent ears.
Create a High-fashion editorial portrait of [the subject of the photo – use the reference image as an exact basis for the face, facial features, and hairstyle], Her appearance is mandatory: She has the same face, facial features, eyes, nose, lips, hairstyle, and expression as the subject of the photo — She has the same body, body features, structure shape, skin texture, curves projection, and bone anatomy as the subject of the photo; this body type is mandatory and must remain clearly visible to accentuate the fit of the outfit. [SCENE / ENVIRONMENT] Minimalist studio environment designed with a neutral, high-key aesthetic. The background is a seamless matte light gray backdrop (cyclorama), evenly lit to eliminate shadows and create visual continuity. The floor and wall blend into a single plane, producing a floating effect. Lighting setup appears to be a soft, diffused frontal key light (likely a large softbox or beauty dish) combined with subtle fill lighting to minimize harsh contrasts. No visible props or environmental distractions—composition prioritizes subject isolation, symmetry, and clarity of silhouette. The spatial design emphasizes negative space and clean geometry. [POSE / BODY MECHANICS] Subject stands upright in a contrapposto stance: weight primarily distributed on one leg (support leg), while the opposite leg is slightly relaxed and forward, creating a natural hip shift. One hand rests on the hip, producing a triangular negative space between arm and torso; the other arm hangs relaxed along the body. Shoulders are slightly asymmetrical, aligned with the hip shift, enhancing an S-curve through the spine. Head is positioned neutrally with a slight forward projection, chin subtly lowered to define the jawline. Gaze is direct toward the camera, conveying confidence and control. Torso elongation and abdominal engagement create a clean vertical axis. [HAIR / STYLING] She has a same hair of subject @image1, styled in Hair is long, straight, and uniformly aligned, extending past the chest. Center parting creates bilateral symmetry, framing the face evenly. Texture is sleek with a polished finish, likely achieved through flat ironing and smoothing products. Minimal volume at the roots; emphasis on smoothness and reflective shine. Hair is tucked slightly behind the ears, exposing facial structure and accessories. [MAKEUP / COSMETIC TECHNIQUE] Complexion is even and matte-satin, suggesting medium-to-full coverage foundation with precise blending. Subtle contouring enhances cheekbones and jawline without harsh demarcation. Brows are well-defined with a natural arch, filled but not overly graphic. Eyes feature neutral tones—soft brown or taupe shades—with blended transitions, light eyeliner definition, and mascara for lash separation. Lips are defined with a neutral/nude tone, slightly satin finish. Overall approach prioritizes balance, symmetry, and enhancement of natural facial geometry; (“Apply Makeup on preserved face 100%”). [WARDROBE / STRUCTURAL ANALYSIS] Outfit consists of a coordinated two-piece set in white fabric with moderate stretch, designed to contour the body. Top: Halter-style construction with thin straps crossing at the neckline and converging at a central ring detail. Fabric gathers toward the center, creating controlled draping and tension lines that emphasize the bust structure. The cut exposes the shoulders, upper chest, and midriff, accentuating clavicle definition and upper torso proportions. Skirt: High-waisted, form-fitting silhouette that follows the natural curvature of the hips and thighs. Fabric is ruched along one side, introducing vertical compression lines that sculpt the hip contour. A high slit reveals one leg, elongating the lower body and creating asymmetry in the composition. Closure or decorative elements run vertically near the slit, adding linear detail. Footwear: Strappy high-heeled sandals with thin straps wrapping around the ankle, reinforcing vertical extension of the leg. Accessories: Minimal—small hoop earrings and subtle bracelets. [STYLE / IMAGE PROCESSING] Image exhibits high-end editorial retouching. Skin is smoothed while preserving pore-level texture (frequency separation or similar technique). Color grading is neutral with slight warm undertones, maintaining realistic skin tones. Highlights and shadows are balanced to avoid clipping. Background is uniformly cleaned, with no artifacts or distractions. Edges are sharp, and subject separation is precise. Overall finish suggests commercial fashion photography with emphasis on clarity, symmetry, and controlled lighting; Aspect_ratio: "9:16 (vertical portrait)" Key Elements Breakdown The Body: Words like "body features," "structure shape," "skin texture," "curves projection," and "bone anatomy" are essential for AI to replicate these specific proportions.
STRICT IDENTITY LOCK — MANDATORY The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity Photorealistic cinematic wide shot of a fierce post-apocalyptic rebel woman with wild copper-brown curly hair, melancholic expression, torn dirty off-white linen shirt knotted below chest revealing toned oiled midriff, layered organic bead necklaces, heavy silver bangles, weathered cargo pants with torn blood-stained floral fabric sash, worn leather boots, sitting sideways relaxed on the worn leather saddle of a vintage heavily weathered red V-twin motorcycle labeled ALPHONSE, left arm extended back resting on rear leather saddlebag, legs crossed loosely over engine block, torso slightly reclined rotated toward camera, direct melancholic gaze into lens, set against a vast surreal post-apocalyptic wasteland landscape, collapsed brutalist megastructures half-buried in toxic ash and debris stretching to the horizon, twisted rusted steel girders reaching into a poisonous amber and sickly green sky, flickering dying neon signs in an unknown language embedded in crumbling concrete walls, dense low-hanging toxic fog rolling across cracked scorched earth, puddles of iridescent oil reflecting distorted neon light, tangled power lines sagging between broken towers, burned-out vehicle husks scattered across the ground, distant fires burning with pale blue and orange flames on the horizon, oppressive low claustrophobic sky pressing down on the landscape, volumetric god rays breaking through toxic clouds in pale sickly yellow tones, deep dramatic shadows surrounding the woman and motorcycle, rim lighting outlining her silhouette in cold blue neon against the warm apocalyptic background, heavy cinematic color grading with desaturated teal and orange tones, film grain, lens flare from distant fire, hyper detailed photorealistic render, ultra sharp foreground with atmospheric depth of field fade into hazy apocalyptic background, cinematic anamorphic widescreen composition, shot on ARRI Alexa 65mm anamorphic lens, f/2.0, golden hour apocalyptic light, 8K resolution --ar 21:9 --style raw --stylize 900 --v 6 Negative Prompt: clean environment, bright daylight, blue sky, green nature, happy atmosphere, studio background, neutral background, white background, cartoon, anime, CGI look, plastic skin, oversaturated colors, extra limbs, blurry subject, helmet, goggles, wrong motorcycle, standing pose, symmetrical lighting, flat lighting, overexposed
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity - Resolution: 4K (6336x2688 ) Only the following may vary: – Outfit: – Pose: – Scene: – Location: A close-up portrait of a young woman with long, dark hair and striking blue eyes. She is wearing a black and white maid-style lingerie set, featuring lace trim and bows. The woman's expression is alluring and confident, with a suggestion of a soft smile. Her skin appears smooth and light-toned, enhanced by subtle makeup. The setting appears to be a kitchen area with a grey-toned metallic countertop or backsplash. The lighting is bright and somewhat soft, focusing on the subject and highlighting her features. The colors in the image are predominantly warm tones, from the skin to the black lingerie, contrasted with the cool tones of the kitchen backdrop and lace trim. The overall aesthetic is sensual and captivating, reminiscent of a fashion or glamour photography style.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
STRICT IDENTITY LOCK — MANDATORY The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity A highly detailed, photorealistic color photo of a young, slender woman with medium-length dark blonde ponytail hair and subtle makeup. She is wearing a sheer white tight bodysuit with brightly colored straps e. She is standing on a beach with a wide view of a city in the distance, photographed in bright daylight. Cinematic lighting, high resolution (8K), hyper realistic, focusing on natural skin texture and conveying a summery vibe.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
In the heart of a dense, mist-shrouded forest, Elara, an ethereal elven ranger, glides silently through the underbrush, her bow at the ready. The dappled sunlight filters through the canopy above, casting intricate patterns of light and shadow on her detailed, leaf-inspired armor and the delicate, vein-like structures of her translucent ears.
Create a High-fashion editorial portrait of [the subject of the photo – use the reference image as an exact basis for the face, facial features, and hairstyle], Her appearance is mandatory: She has the same face, facial features, eyes, nose, lips, hairstyle, and expression as the subject of the photo — She has the same body, body features, structure shape, skin texture, curves projection, and bone anatomy as the subject of the photo; this body type is mandatory and must remain clearly visible to accentuate the fit of the outfit. [SCENE / ENVIRONMENT] Minimalist studio environment designed with a neutral, high-key aesthetic. The background is a seamless matte light gray backdrop (cyclorama), evenly lit to eliminate shadows and create visual continuity. The floor and wall blend into a single plane, producing a floating effect. Lighting setup appears to be a soft, diffused frontal key light (likely a large softbox or beauty dish) combined with subtle fill lighting to minimize harsh contrasts. No visible props or environmental distractions—composition prioritizes subject isolation, symmetry, and clarity of silhouette. The spatial design emphasizes negative space and clean geometry. [POSE / BODY MECHANICS] Subject stands upright in a contrapposto stance: weight primarily distributed on one leg (support leg), while the opposite leg is slightly relaxed and forward, creating a natural hip shift. One hand rests on the hip, producing a triangular negative space between arm and torso; the other arm hangs relaxed along the body. Shoulders are slightly asymmetrical, aligned with the hip shift, enhancing an S-curve through the spine. Head is positioned neutrally with a slight forward projection, chin subtly lowered to define the jawline. Gaze is direct toward the camera, conveying confidence and control. Torso elongation and abdominal engagement create a clean vertical axis. [HAIR / STYLING] She has a same hair of subject @image1, styled in Hair is long, straight, and uniformly aligned, extending past the chest. Center parting creates bilateral symmetry, framing the face evenly. Texture is sleek with a polished finish, likely achieved through flat ironing and smoothing products. Minimal volume at the roots; emphasis on smoothness and reflective shine. Hair is tucked slightly behind the ears, exposing facial structure and accessories. [MAKEUP / COSMETIC TECHNIQUE] Complexion is even and matte-satin, suggesting medium-to-full coverage foundation with precise blending. Subtle contouring enhances cheekbones and jawline without harsh demarcation. Brows are well-defined with a natural arch, filled but not overly graphic. Eyes feature neutral tones—soft brown or taupe shades—with blended transitions, light eyeliner definition, and mascara for lash separation. Lips are defined with a neutral/nude tone, slightly satin finish. Overall approach prioritizes balance, symmetry, and enhancement of natural facial geometry; (“Apply Makeup on preserved face 100%”). [WARDROBE / STRUCTURAL ANALYSIS] Outfit consists of a coordinated two-piece set in white fabric with moderate stretch, designed to contour the body. Top: Halter-style construction with thin straps crossing at the neckline and converging at a central ring detail. Fabric gathers toward the center, creating controlled draping and tension lines that emphasize the bust structure. The cut exposes the shoulders, upper chest, and midriff, accentuating clavicle definition and upper torso proportions. Skirt: High-waisted, form-fitting silhouette that follows the natural curvature of the hips and thighs. Fabric is ruched along one side, introducing vertical compression lines that sculpt the hip contour. A high slit reveals one leg, elongating the lower body and creating asymmetry in the composition. Closure or decorative elements run vertically near the slit, adding linear detail. Footwear: Strappy high-heeled sandals with thin straps wrapping around the ankle, reinforcing vertical extension of the leg. Accessories: Minimal—small hoop earrings and subtle bracelets. [STYLE / IMAGE PROCESSING] Image exhibits high-end editorial retouching. Skin is smoothed while preserving pore-level texture (frequency separation or similar technique). Color grading is neutral with slight warm undertones, maintaining realistic skin tones. Highlights and shadows are balanced to avoid clipping. Background is uniformly cleaned, with no artifacts or distractions. Edges are sharp, and subject separation is precise. Overall finish suggests commercial fashion photography with emphasis on clarity, symmetry, and controlled lighting; Aspect_ratio: "9:16 (vertical portrait)" Key Elements Breakdown The Body: Words like "body features," "structure shape," "skin texture," "curves projection," and "bone anatomy" are essential for AI to replicate these specific proportions.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity - Resolution: 4K (6336x2688 ) Only the following may vary: – Outfit: – Pose: – Scene: – Location: A close-up portrait of a young woman with long, dark hair and striking blue eyes. She is wearing a black and white maid-style lingerie set, featuring lace trim and bows. The woman's expression is alluring and confident, with a suggestion of a soft smile. Her skin appears smooth and light-toned, enhanced by subtle makeup. The setting appears to be a kitchen area with a grey-toned metallic countertop or backsplash. The lighting is bright and somewhat soft, focusing on the subject and highlighting her features. The colors in the image are predominantly warm tones, from the skin to the black lingerie, contrasted with the cool tones of the kitchen backdrop and lace trim. The overall aesthetic is sensual and captivating, reminiscent of a fashion or glamour photography style.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
STRICT IDENTITY LOCK — MANDATORY The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity A highly detailed, photorealistic color photo of a young, slender woman with medium-length dark blonde ponytail hair and subtle makeup. She is wearing a sheer white tight bodysuit with brightly colored straps e. She is standing on a beach with a wide view of a city in the distance, photographed in bright daylight. Cinematic lighting, high resolution (8K), hyper realistic, focusing on natural skin texture and conveying a summery vibe.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create a High-fashion editorial portrait of [the subject of the photo – use the reference image as an exact basis for the face, facial features, and hairstyle], Her appearance is mandatory: She has the same face, facial features, eyes, nose, lips, hairstyle, and expression as the subject of the photo — She has the same body, body features, structure shape, skin texture, curves projection, and bone anatomy as the subject of the photo; this body type is mandatory and must remain clearly visible to accentuate the fit of the outfit. [SCENE / ENVIRONMENT] Minimalist studio environment designed with a neutral, high-key aesthetic. The background is a seamless matte light gray backdrop (cyclorama), evenly lit to eliminate shadows and create visual continuity. The floor and wall blend into a single plane, producing a floating effect. Lighting setup appears to be a soft, diffused frontal key light (likely a large softbox or beauty dish) combined with subtle fill lighting to minimize harsh contrasts. No visible props or environmental distractions—composition prioritizes subject isolation, symmetry, and clarity of silhouette. The spatial design emphasizes negative space and clean geometry. [POSE / BODY MECHANICS] Subject stands upright in a contrapposto stance: weight primarily distributed on one leg (support leg), while the opposite leg is slightly relaxed and forward, creating a natural hip shift. One hand rests on the hip, producing a triangular negative space between arm and torso; the other arm hangs relaxed along the body. Shoulders are slightly asymmetrical, aligned with the hip shift, enhancing an S-curve through the spine. Head is positioned neutrally with a slight forward projection, chin subtly lowered to define the jawline. Gaze is direct toward the camera, conveying confidence and control. Torso elongation and abdominal engagement create a clean vertical axis. [HAIR / STYLING] She has a same hair of subject @image1, styled in Hair is long, straight, and uniformly aligned, extending past the chest. Center parting creates bilateral symmetry, framing the face evenly. Texture is sleek with a polished finish, likely achieved through flat ironing and smoothing products. Minimal volume at the roots; emphasis on smoothness and reflective shine. Hair is tucked slightly behind the ears, exposing facial structure and accessories. [MAKEUP / COSMETIC TECHNIQUE] Complexion is even and matte-satin, suggesting medium-to-full coverage foundation with precise blending. Subtle contouring enhances cheekbones and jawline without harsh demarcation. Brows are well-defined with a natural arch, filled but not overly graphic. Eyes feature neutral tones—soft brown or taupe shades—with blended transitions, light eyeliner definition, and mascara for lash separation. Lips are defined with a neutral/nude tone, slightly satin finish. Overall approach prioritizes balance, symmetry, and enhancement of natural facial geometry; (“Apply Makeup on preserved face 100%”). [WARDROBE / STRUCTURAL ANALYSIS] Outfit consists of a coordinated two-piece set in white fabric with moderate stretch, designed to contour the body. Top: Halter-style construction with thin straps crossing at the neckline and converging at a central ring detail. Fabric gathers toward the center, creating controlled draping and tension lines that emphasize the bust structure. The cut exposes the shoulders, upper chest, and midriff, accentuating clavicle definition and upper torso proportions. Skirt: High-waisted, form-fitting silhouette that follows the natural curvature of the hips and thighs. Fabric is ruched along one side, introducing vertical compression lines that sculpt the hip contour. A high slit reveals one leg, elongating the lower body and creating asymmetry in the composition. Closure or decorative elements run vertically near the slit, adding linear detail. Footwear: Strappy high-heeled sandals with thin straps wrapping around the ankle, reinforcing vertical extension of the leg. Accessories: Minimal—small hoop earrings and subtle bracelets. [STYLE / IMAGE PROCESSING] Image exhibits high-end editorial retouching. Skin is smoothed while preserving pore-level texture (frequency separation or similar technique). Color grading is neutral with slight warm undertones, maintaining realistic skin tones. Highlights and shadows are balanced to avoid clipping. Background is uniformly cleaned, with no artifacts or distractions. Edges are sharp, and subject separation is precise. Overall finish suggests commercial fashion photography with emphasis on clarity, symmetry, and controlled lighting; Aspect_ratio: "9:16 (vertical portrait)" Key Elements Breakdown The Body: Words like "body features," "structure shape," "skin texture," "curves projection," and "bone anatomy" are essential for AI to replicate these specific proportions.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
In the heart of a dense, mist-shrouded forest, Elara, an ethereal elven ranger, glides silently through the underbrush, her bow at the ready. The dappled sunlight filters through the canopy above, casting intricate patterns of light and shadow on her detailed, leaf-inspired armor and the delicate, vein-like structures of her translucent ears.
STRICT IDENTITY LOCK — MANDATORY The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity Photorealistic cinematic wide shot of a fierce post-apocalyptic rebel woman with wild copper-brown curly hair, melancholic expression, torn dirty off-white linen shirt knotted below chest revealing toned oiled midriff, layered organic bead necklaces, heavy silver bangles, weathered cargo pants with torn blood-stained floral fabric sash, worn leather boots, sitting sideways relaxed on the worn leather saddle of a vintage heavily weathered red V-twin motorcycle labeled ALPHONSE, left arm extended back resting on rear leather saddlebag, legs crossed loosely over engine block, torso slightly reclined rotated toward camera, direct melancholic gaze into lens, set against a vast surreal post-apocalyptic wasteland landscape, collapsed brutalist megastructures half-buried in toxic ash and debris stretching to the horizon, twisted rusted steel girders reaching into a poisonous amber and sickly green sky, flickering dying neon signs in an unknown language embedded in crumbling concrete walls, dense low-hanging toxic fog rolling across cracked scorched earth, puddles of iridescent oil reflecting distorted neon light, tangled power lines sagging between broken towers, burned-out vehicle husks scattered across the ground, distant fires burning with pale blue and orange flames on the horizon, oppressive low claustrophobic sky pressing down on the landscape, volumetric god rays breaking through toxic clouds in pale sickly yellow tones, deep dramatic shadows surrounding the woman and motorcycle, rim lighting outlining her silhouette in cold blue neon against the warm apocalyptic background, heavy cinematic color grading with desaturated teal and orange tones, film grain, lens flare from distant fire, hyper detailed photorealistic render, ultra sharp foreground with atmospheric depth of field fade into hazy apocalyptic background, cinematic anamorphic widescreen composition, shot on ARRI Alexa 65mm anamorphic lens, f/2.0, golden hour apocalyptic light, 8K resolution --ar 21:9 --style raw --stylize 900 --v 6 Negative Prompt: clean environment, bright daylight, blue sky, green nature, happy atmosphere, studio background, neutral background, white background, cartoon, anime, CGI look, plastic skin, oversaturated colors, extra limbs, blurry subject, helmet, goggles, wrong motorcycle, standing pose, symmetrical lighting, flat lighting, overexposed
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity - Resolution: 4K (6336x2688 ) Only the following may vary: – Outfit: – Pose: – Scene: – Location: A close-up portrait of a young woman with long, dark hair and striking blue eyes. She is wearing a black and white maid-style lingerie set, featuring lace trim and bows. The woman's expression is alluring and confident, with a suggestion of a soft smile. Her skin appears smooth and light-toned, enhanced by subtle makeup. The setting appears to be a kitchen area with a grey-toned metallic countertop or backsplash. The lighting is bright and somewhat soft, focusing on the subject and highlighting her features. The colors in the image are predominantly warm tones, from the skin to the black lingerie, contrasted with the cool tones of the kitchen backdrop and lace trim. The overall aesthetic is sensual and captivating, reminiscent of a fashion or glamour photography style.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
STRICT IDENTITY LOCK — MANDATORY The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity A highly detailed, photorealistic color photo of a young, slender woman with medium-length dark blonde ponytail hair and subtle makeup. She is wearing a sheer white tight bodysuit with brightly colored straps e. She is standing on a beach with a wide view of a city in the distance, photographed in bright daylight. Cinematic lighting, high resolution (8K), hyper realistic, focusing on natural skin texture and conveying a summery vibe.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Create a High-fashion editorial portrait of [the subject of the photo – use the reference image as an exact basis for the face, facial features, and hairstyle], Her appearance is mandatory: She has the same face, facial features, eyes, nose, lips, hairstyle, and expression as the subject of the photo — She has the same body, body features, structure shape, skin texture, curves projection, and bone anatomy as the subject of the photo; this body type is mandatory and must remain clearly visible to accentuate the fit of the outfit. [SCENE / ENVIRONMENT] Minimalist studio environment designed with a neutral, high-key aesthetic. The background is a seamless matte light gray backdrop (cyclorama), evenly lit to eliminate shadows and create visual continuity. The floor and wall blend into a single plane, producing a floating effect. Lighting setup appears to be a soft, diffused frontal key light (likely a large softbox or beauty dish) combined with subtle fill lighting to minimize harsh contrasts. No visible props or environmental distractions—composition prioritizes subject isolation, symmetry, and clarity of silhouette. The spatial design emphasizes negative space and clean geometry. [POSE / BODY MECHANICS] Subject stands upright in a contrapposto stance: weight primarily distributed on one leg (support leg), while the opposite leg is slightly relaxed and forward, creating a natural hip shift. One hand rests on the hip, producing a triangular negative space between arm and torso; the other arm hangs relaxed along the body. Shoulders are slightly asymmetrical, aligned with the hip shift, enhancing an S-curve through the spine. Head is positioned neutrally with a slight forward projection, chin subtly lowered to define the jawline. Gaze is direct toward the camera, conveying confidence and control. Torso elongation and abdominal engagement create a clean vertical axis. [HAIR / STYLING] She has a same hair of subject @image1, styled in Hair is long, straight, and uniformly aligned, extending past the chest. Center parting creates bilateral symmetry, framing the face evenly. Texture is sleek with a polished finish, likely achieved through flat ironing and smoothing products. Minimal volume at the roots; emphasis on smoothness and reflective shine. Hair is tucked slightly behind the ears, exposing facial structure and accessories. [MAKEUP / COSMETIC TECHNIQUE] Complexion is even and matte-satin, suggesting medium-to-full coverage foundation with precise blending. Subtle contouring enhances cheekbones and jawline without harsh demarcation. Brows are well-defined with a natural arch, filled but not overly graphic. Eyes feature neutral tones—soft brown or taupe shades—with blended transitions, light eyeliner definition, and mascara for lash separation. Lips are defined with a neutral/nude tone, slightly satin finish. Overall approach prioritizes balance, symmetry, and enhancement of natural facial geometry; (“Apply Makeup on preserved face 100%”). [WARDROBE / STRUCTURAL ANALYSIS] Outfit consists of a coordinated two-piece set in white fabric with moderate stretch, designed to contour the body. Top: Halter-style construction with thin straps crossing at the neckline and converging at a central ring detail. Fabric gathers toward the center, creating controlled draping and tension lines that emphasize the bust structure. The cut exposes the shoulders, upper chest, and midriff, accentuating clavicle definition and upper torso proportions. Skirt: High-waisted, form-fitting silhouette that follows the natural curvature of the hips and thighs. Fabric is ruched along one side, introducing vertical compression lines that sculpt the hip contour. A high slit reveals one leg, elongating the lower body and creating asymmetry in the composition. Closure or decorative elements run vertically near the slit, adding linear detail. Footwear: Strappy high-heeled sandals with thin straps wrapping around the ankle, reinforcing vertical extension of the leg. Accessories: Minimal—small hoop earrings and subtle bracelets. [STYLE / IMAGE PROCESSING] Image exhibits high-end editorial retouching. Skin is smoothed while preserving pore-level texture (frequency separation or similar technique). Color grading is neutral with slight warm undertones, maintaining realistic skin tones. Highlights and shadows are balanced to avoid clipping. Background is uniformly cleaned, with no artifacts or distractions. Edges are sharp, and subject separation is precise. Overall finish suggests commercial fashion photography with emphasis on clarity, symmetry, and controlled lighting; Aspect_ratio: "9:16 (vertical portrait)" Key Elements Breakdown The Body: Words like "body features," "structure shape," "skin texture," "curves projection," and "bone anatomy" are essential for AI to replicate these specific proportions.
STRICT IDENTITY LOCK — MANDATORY The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity Photorealistic cinematic wide shot of a fierce post-apocalyptic rebel woman with wild copper-brown curly hair, melancholic expression, torn dirty off-white linen shirt knotted below chest revealing toned oiled midriff, layered organic bead necklaces, heavy silver bangles, weathered cargo pants with torn blood-stained floral fabric sash, worn leather boots, sitting sideways relaxed on the worn leather saddle of a vintage heavily weathered red V-twin motorcycle labeled ALPHONSE, left arm extended back resting on rear leather saddlebag, legs crossed loosely over engine block, torso slightly reclined rotated toward camera, direct melancholic gaze into lens, set against a vast surreal post-apocalyptic wasteland landscape, collapsed brutalist megastructures half-buried in toxic ash and debris stretching to the horizon, twisted rusted steel girders reaching into a poisonous amber and sickly green sky, flickering dying neon signs in an unknown language embedded in crumbling concrete walls, dense low-hanging toxic fog rolling across cracked scorched earth, puddles of iridescent oil reflecting distorted neon light, tangled power lines sagging between broken towers, burned-out vehicle husks scattered across the ground, distant fires burning with pale blue and orange flames on the horizon, oppressive low claustrophobic sky pressing down on the landscape, volumetric god rays breaking through toxic clouds in pale sickly yellow tones, deep dramatic shadows surrounding the woman and motorcycle, rim lighting outlining her silhouette in cold blue neon against the warm apocalyptic background, heavy cinematic color grading with desaturated teal and orange tones, film grain, lens flare from distant fire, hyper detailed photorealistic render, ultra sharp foreground with atmospheric depth of field fade into hazy apocalyptic background, cinematic anamorphic widescreen composition, shot on ARRI Alexa 65mm anamorphic lens, f/2.0, golden hour apocalyptic light, 8K resolution --ar 21:9 --style raw --stylize 900 --v 6 Negative Prompt: clean environment, bright daylight, blue sky, green nature, happy atmosphere, studio background, neutral background, white background, cartoon, anime, CGI look, plastic skin, oversaturated colors, extra limbs, blurry subject, helmet, goggles, wrong motorcycle, standing pose, symmetrical lighting, flat lighting, overexposed
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
In the heart of a dense, mist-shrouded forest, Elara, an ethereal elven ranger, glides silently through the underbrush, her bow at the ready. The dappled sunlight filters through the canopy above, casting intricate patterns of light and shadow on her detailed, leaf-inspired armor and the delicate, vein-like structures of her translucent ears.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity - Resolution: 4K (6336x2688 ) Only the following may vary: – Outfit: – Pose: – Scene: – Location: A close-up portrait of a young woman with long, dark hair and striking blue eyes. She is wearing a black and white maid-style lingerie set, featuring lace trim and bows. The woman's expression is alluring and confident, with a suggestion of a soft smile. Her skin appears smooth and light-toned, enhanced by subtle makeup. The setting appears to be a kitchen area with a grey-toned metallic countertop or backsplash. The lighting is bright and somewhat soft, focusing on the subject and highlighting her features. The colors in the image are predominantly warm tones, from the skin to the black lingerie, contrasted with the cool tones of the kitchen backdrop and lace trim. The overall aesthetic is sensual and captivating, reminiscent of a fashion or glamour photography style.
STRICT IDENTITY LOCK — MANDATORY The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity A highly detailed, photorealistic color photo of a young, slender woman with medium-length dark blonde ponytail hair and subtle makeup. She is wearing a sheer white tight bodysuit with brightly colored straps e. She is standing on a beach with a wide view of a city in the distance, photographed in bright daylight. Cinematic lighting, high resolution (8K), hyper realistic, focusing on natural skin texture and conveying a summery vibe.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
STRICT IDENTITY LOCK — MANDATORY The person shown must be 100% identical to the subject in the provided reference image. No changes, no reinterpretation, no beautification, no stylization, no facial drift. The following elements must remain exactly the same in every output: – Face – Facial structure and proportions – Eyes, nose, lips, ears – Skin texture – Hair color, length, structure, hairline – Overall facial expression and identity Photorealistic cinematic wide shot of a fierce post-apocalyptic rebel woman with wild copper-brown curly hair, melancholic expression, torn dirty off-white linen shirt knotted below chest revealing toned oiled midriff, layered organic bead necklaces, heavy silver bangles, weathered cargo pants with torn blood-stained floral fabric sash, worn leather boots, sitting sideways relaxed on the worn leather saddle of a vintage heavily weathered red V-twin motorcycle labeled ALPHONSE, left arm extended back resting on rear leather saddlebag, legs crossed loosely over engine block, torso slightly reclined rotated toward camera, direct melancholic gaze into lens, set against a vast surreal post-apocalyptic wasteland landscape, collapsed brutalist megastructures half-buried in toxic ash and debris stretching to the horizon, twisted rusted steel girders reaching into a poisonous amber and sickly green sky, flickering dying neon signs in an unknown language embedded in crumbling concrete walls, dense low-hanging toxic fog rolling across cracked scorched earth, puddles of iridescent oil reflecting distorted neon light, tangled power lines sagging between broken towers, burned-out vehicle husks scattered across the ground, distant fires burning with pale blue and orange flames on the horizon, oppressive low claustrophobic sky pressing down on the landscape, volumetric god rays breaking through toxic clouds in pale sickly yellow tones, deep dramatic shadows surrounding the woman and motorcycle, rim lighting outlining her silhouette in cold blue neon against the warm apocalyptic background, heavy cinematic color grading with desaturated teal and orange tones, film grain, lens flare from distant fire, hyper detailed photorealistic render, ultra sharp foreground with atmospheric depth of field fade into hazy apocalyptic background, cinematic anamorphic widescreen composition, shot on ARRI Alexa 65mm anamorphic lens, f/2.0, golden hour apocalyptic light, 8K resolution --ar 21:9 --style raw --stylize 900 --v 6 Negative Prompt: clean environment, bright daylight, blue sky, green nature, happy atmosphere, studio background, neutral background, white background, cartoon, anime, CGI look, plastic skin, oversaturated colors, extra limbs, blurry subject, helmet, goggles, wrong motorcycle, standing pose, symmetrical lighting, flat lighting, overexposed
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
In the heart of a dense, mist-shrouded forest, Elara, an ethereal elven ranger, glides silently through the underbrush, her bow at the ready. The dappled sunlight filters through the canopy above, casting intricate patterns of light and shadow on her detailed, leaf-inspired armor and the delicate, vein-like structures of her translucent ears.
Create a High-fashion editorial portrait of [the subject of the photo – use the reference image as an exact basis for the face, facial features, and hairstyle], Her appearance is mandatory: She has the same face, facial features, eyes, nose, lips, hairstyle, and expression as the subject of the photo — She has the same body, body features, structure shape, skin texture, curves projection, and bone anatomy as the subject of the photo; this body type is mandatory and must remain clearly visible to accentuate the fit of the outfit. [SCENE / ENVIRONMENT] Minimalist studio environment designed with a neutral, high-key aesthetic. The background is a seamless matte light gray backdrop (cyclorama), evenly lit to eliminate shadows and create visual continuity. The floor and wall blend into a single plane, producing a floating effect. Lighting setup appears to be a soft, diffused frontal key light (likely a large softbox or beauty dish) combined with subtle fill lighting to minimize harsh contrasts. No visible props or environmental distractions—composition prioritizes subject isolation, symmetry, and clarity of silhouette. The spatial design emphasizes negative space and clean geometry. [POSE / BODY MECHANICS] Subject stands upright in a contrapposto stance: weight primarily distributed on one leg (support leg), while the opposite leg is slightly relaxed and forward, creating a natural hip shift. One hand rests on the hip, producing a triangular negative space between arm and torso; the other arm hangs relaxed along the body. Shoulders are slightly asymmetrical, aligned with the hip shift, enhancing an S-curve through the spine. Head is positioned neutrally with a slight forward projection, chin subtly lowered to define the jawline. Gaze is direct toward the camera, conveying confidence and control. Torso elongation and abdominal engagement create a clean vertical axis. [HAIR / STYLING] She has a same hair of subject @image1, styled in Hair is long, straight, and uniformly aligned, extending past the chest. Center parting creates bilateral symmetry, framing the face evenly. Texture is sleek with a polished finish, likely achieved through flat ironing and smoothing products. Minimal volume at the roots; emphasis on smoothness and reflective shine. Hair is tucked slightly behind the ears, exposing facial structure and accessories. [MAKEUP / COSMETIC TECHNIQUE] Complexion is even and matte-satin, suggesting medium-to-full coverage foundation with precise blending. Subtle contouring enhances cheekbones and jawline without harsh demarcation. Brows are well-defined with a natural arch, filled but not overly graphic. Eyes feature neutral tones—soft brown or taupe shades—with blended transitions, light eyeliner definition, and mascara for lash separation. Lips are defined with a neutral/nude tone, slightly satin finish. Overall approach prioritizes balance, symmetry, and enhancement of natural facial geometry; (“Apply Makeup on preserved face 100%”). [WARDROBE / STRUCTURAL ANALYSIS] Outfit consists of a coordinated two-piece set in white fabric with moderate stretch, designed to contour the body. Top: Halter-style construction with thin straps crossing at the neckline and converging at a central ring detail. Fabric gathers toward the center, creating controlled draping and tension lines that emphasize the bust structure. The cut exposes the shoulders, upper chest, and midriff, accentuating clavicle definition and upper torso proportions. Skirt: High-waisted, form-fitting silhouette that follows the natural curvature of the hips and thighs. Fabric is ruched along one side, introducing vertical compression lines that sculpt the hip contour. A high slit reveals one leg, elongating the lower body and creating asymmetry in the composition. Closure or decorative elements run vertically near the slit, adding linear detail. Footwear: Strappy high-heeled sandals with thin straps wrapping around the ankle, reinforcing vertical extension of the leg. Accessories: Minimal—small hoop earrings and subtle bracelets. [STYLE / IMAGE PROCESSING] Image exhibits high-end editorial retouching. Skin is smoothed while preserving pore-level texture (frequency separation or similar technique). Color grading is neutral with slight warm undertones, maintaining realistic skin tones. Highlights and shadows are balanced to avoid clipping. Background is uniformly cleaned, with no artifacts or distractions. Edges are sharp, and subject separation is precise. Overall finish suggests commercial fashion photography with emphasis on clarity, symmetry, and controlled lighting; Aspect_ratio: "9:16 (vertical portrait)" Key Elements Breakdown The Body: Words like "body features," "structure shape," "skin texture," "curves projection," and "bone anatomy" are essential for AI to replicate these specific proportions.