Identity: Strict, exact facial structure match to the 45-year-old reference image. In this captivating image, we see a candid photograph of an alluring woman, captured in a 3/4 shot as she climbs out of a pool on a warm summer night. Her soaking wet hair clings to her face and shoulders, emphasizing the freshness of the moment. She has a distinctive hourglass body shape, with curves that are accentuated by her wet skin, making her instantly recognizable. Her hair, long and wavy, glistens under the ambient light, adding a sense of allure and mystery to her appearance. She is wearing a string bikini, which is also wet and clinging to her body, highlighting her figure. The bikini is a vibrant color, perhaps a deep blue or a rich turquoise, that contrasts beautifully with her skin tone and the surrounding environment. The strings of the bikini are tied in delicate knots, adding a touch of elegance to her sporty yet sensual look. The background of the image is equally enchanting. The pool, illuminated by soft, warm lights, reflects the night sky, creating a serene and inviting atmosphere. The water around her is splashing, captured with a high-speed shutter that freezes the droplets in mid-air, adding a dynamic element to the scene. The poolside area is adorned with lush greenery and perhaps some subtle, twinkling fairy lights, enhancing the magical ambiance of the summer night. The overall composition of the image conveys a sense of relaxation and allure, with the woman as the central focus, embodying the essence of a perfect summer evening.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "catchlights": "sharp from iPhone flash, positioned irregularly due to motion blur", "corneal_reflection": "micro‑reflections of room and flash", "surface": "natural moisture, realistic tear film, fine blood vessels in sclera", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show", "nasolabial_angle": "approx. 95°" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward (natural 'Jolie pout')", "philtrum": "short, well‑defined, approx. 11 mm", "micro_details": "fine vertical lip lines, subtle M‑shape of upper lip", "moisture": "thin even film on inner part of lower lip, subtle specular highlight" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "blush": "natural, faint", "sebum_film": "microscopically thin on T‑zone, soft specular highlights without greasiness", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks", "biological_plausibility": "high, no plastic appearance" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, center part, soft waves, slightly fuller and bouncier, side‑swept curtain bang grazing outer eye corner, immaculately tidy (but may be slightly disheveled from motion)", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz, natural volume at roots, minimal tapering at ends", "ears": "completely concealed" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition (trapezius, deltoids) with delicate venous network under translucent skin", "curves": "subtle feminine curves", "chest": "full bust with natural projection", "posture": "sitting relaxed on sofa, slight slump from casual pose" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi-tonal", "style": "long layered cascade, center part, soft waves, slightly fuller and bouncier, side-swept curtain bang grazing outer eye corner, slightly tousled from movement", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "neutral or slightly surprised, as if caught off-guard, lips slightly parted", "gaze": "towards the phone (selfie) but awkward angle, not directly at camera", "makeup": "none, natural look", "visibility": "face partially obscured by awkward angle and motion blur" }, "body": { "pose": "sitting on a sofa at night, leaning slightly, holding phone in selfie position, awkward angle, no clear framing", "posture": "relaxed, slouched, natural casual seating", "anatomy": { "curves": "lean athletic build, subtle curves, low body fat", "chest": "full bust with natural projection, covered by clothes as per reference", "details": "visible collarbones, slender elongated neck, faint muscle definition on shoulders" }, "skin_texture": "visible fine pores, micro-roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" } }, "attire_and_accessories": { "clothing": { "description": "Same clothes, accessories, and style as in the original reference photo (exact match).", "top": "as per reference (unknown, but will match original)", "bottom": "as per reference", "footwear": "not visible" }, "jewelry": "as per reference (exact match)", "props": { "phone": "iPhone held in hand, flash on, creating harsh direct light" } }, "environment": { "setting": "indoor, living room, night", "foreground_element": "none", "background": { "sofa": "couch where subject sits, dark fabric, slightly visible in dim light", "walls": "plain, poorly lit", "lighting": "no ambient lights, only iPhone flash illuminating scene", "atmosphere": "dark room with flash creating harsh shadows and overexposed areas" } }, "lighting_and_atmosphere": { "source": "iPhone flash (direct, harsh, on-camera flash)", "quality": "harsh, direct, creating strong shadows and overexposed highlights", "effects": [ "motion blur due to hand movement", "slight overexposure from uneven lighting", "awkward shadows from flash angle", "red-eye effect possible", "uneven illumination" ], "color_cast": "cool flash white balanced, mixed with warm skin tones", "contrast": "high due to flash, but with motion blur reducing sharpness" }, "camera_and_technical": { "perspective": "selfie, awkward angle, likely from slightly below or side", "camera_position": "handheld, no tripod, accidental snapshot feel", "framing": "no clear composition, subject not centered, parts of face or body cropped", "focus": "slightly soft due to motion blur and flash exposure", "visual_fidelity": "sloppy snapshot, iPhone selfie aesthetic, subtle motion blur, overexposed highlights, low-light noise, realistic imperfections" }, "realism_constraints": { "allowed": [ "motion blur", "overexposure", "awkward angles", "imperfect composition", "flash shadows", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even lighting", "perfect composition", "clear focus", "studio quality", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
Create an ultra-realistic professional studio headshot using the attached reference photo as the ONLY facial source. Face-Match Accuracy (STRICT – DO NOT VIOLATE) The generated face must be 100% identical to the reference photo Do NOT change facial structure, proportions, jawline, cheekbones, nose, lips, eyes, ears, or head shape Preserve exact skin tone, natural texture, pores, fine lines, scars, moles (if any) Preserve natural eye shape, eyelids, lashes, brow thickness, and spacing No beautification, no stylization, no face morphing, no AI smoothing Expression must remain natural and neutral, subtle confidence only Face fully visible and unobstructed (no shadows, no hair covering face, no accessories hiding features) Pose & Framing
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Here is a highly detailed, structured prompt replicating all the physical, anatomical, and atmospheric dimensions of the provided reference image. This prompt can be used to generate a new image with the same specific subject identity, lighting, and camera characteristics. --- ### Image Specification & Reference Prompt **Prompt Type:** Descriptive Reconstruction & Identity Preservation **Subject Identity Reference:** Model "Adèle" (as defined in detailed criteria below). **Visual Style:** Snapshot Realism, Timeless Snapshot (Analog Film Feel). **Aspect Ratio:** 3:4 --- ### Part 1: Subject (Model Adèle - Preserve Identity) This section contains the precise anatomical dimensions and characteristics to lock the facial identity. **A. Cranial Structure & Facial Thirds:** * **Skull Shape:** Elongated oval skull with a strong, projected skeletal framework (maxilla and mandible projection). * **Facial Thirds Ratio:** 1:1:0.9 (slightly elongated lower third). * **Cheekbones (Malars):** High-set, razor-sharp, sweeping laterally to define prominent, sculpted deep hollow cheeks with natural submalar shadows. * **Jawline (Mandible):** Sharply defined, V-shaped jawline with a precise gonial angle of approximately 118°. **B. Eyes & Brows:** * **Eye Shape:** Almond-shaped, deeply set into the orbit. * **Tilt:** 5° positive canthal tilt (outer corners higher). * **Medial Canthi (Inward Corners):** Acutely angled, extending slightly downward. * **Lids & Sclera:** Hooded eyelids with minimal exposure; zero scleral show (lower lids tightly hugging the iris). * **Iris Details:** True light green irises with a detailed pattern of central golden-brown heterochromia, a distinct limbal ring, and visible radial fibers. * **Brows:** Thick, straight, low-set brows on the supraorbital ridge, with a soft arch peaking laterally; individual eyebrow hairs visible. **C. Nose & Lips:** * **Nasal Dorsum:** Straight, smooth dorsum and narrow, refined bridge. PRECISION tip, slightly rounded with delicate cartilage definition; narrow, symmetrical nostrils. * **Lips & Philtrum:** Very full, with a Lower-to-Upper lip ratio of 1.3:1; pronounced Cupid's bow with distinct peaks and distinct vermilion borders. Short, deep, well-defined philtrum. * **Oral Commissures:** Sharp, clean-cut, turning slightly upward. **D. Hair:** * **Color:** Deep multi-tonal chestnut brown with natural, subtle, golden balayage streaks. * **Style:** Long, healthy, slightly wavy texture cascading down. Precise side-swept curtain bangs grazing the outer eye corner. * **Detail:** Anisotropic reflections with individual hair strands visible. --- ### Part 2: Visual Style, Lighting, & Atmosphere This section replicates the direct flash and film characteristics. **A. Lighting (Primary Feature):** * **Source:** Direct, harsh on-camera flash (as from a compact camera). * **Quality:** Uncompromising high contrast with harsh specular highlights on skin. Highlights on the nose, cheekbones, and forehead are overexposed/washed out, providing an "ethereal glow" that washes out features. Deep, harsh shadows are cast directly behind the subject and on the background walls. * **Color Cast:** Cool white balance with slightly desaturated colors (muted pastel hues). **B. Atmosphere & Texture:** * **Realism Constraints:** Imperfect composition and natural asymmetry allowed (snapshot style). Visible film grain and low resolution characteristic of vintage snapshot cameras. Natural skin texture (micropores, subsurface scattering, vellus hairs). Faint dust particles or minor lens flare effects from the flash. --- ### Part 3: Environment, Clothing, & Technical **A. Setting:** * **Description:** A dimly lit, narrow interior hallway or lobby. Subtle, elegant patterned wallpaper is visible but heavily darkened by the flash. Ambient pastel tones appear faint and desaturated. **B. Pose & Clothing:** * **Pose:** Standing gracefully, directly engaging the lens with an elegant, confident gaze. Body turned slightly to the side (showing subtle curves) but eyes locked on camera. visible collarbones. * **Clothing:** Elegant square-neck top made of deep black velvet, offering distinct anisotropic reflections (matte texture with localized specular highlights where flash hits the pile). **C. Camera Specifications:** * **Perspective:** Straight-on, eye-level typical handheld snapshot composition. Subject is centered, but background elements (shadows, wallpaper) create imperfect framing. * **Focus:** Slightly soft, typical of compact camera flash systems in low light. Grainy texture throughout. --- ### Part 4: Negative Prompt (Excluded Elements) This section ensures specific styles and digital perfections do not appear. **Excluded:** [Different face, airbrushed skin, plastic skin texture, modern studio lighting, soft diffused flash, sharp clinical digital focus, smartphone camera texture, professional composition, over-sharpening, anime, cartoon, digital painting, excessive makeup, visible ears, messy hair, low detail, bad anatomy, deformed limbs, Low-fidelity textures, any text or watermarks.]
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
photo of dirty attractive woman inside filthy grocery store, posted on snapchat --ar 9:16 --v 6exact face from reference image, highly accurate facial features from the uploaded photo, preserve exact likeness of the person, identical facial structure, eyes, nose, mouth, skin tone and hair as in source image
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long straight dark brown hair, natural shine, falling over shoulders", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders", "texture": "glossy, healthy, individual strands visible, no frizz" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted, relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens", "makeup": "subtle, natural, glossy nude lips, soft contouring", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring)" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump); nude glossy manicure" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows)", "washed out colors, low saturation, skin tones pale with golden highlights", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles" ] }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Use a imagem enviada como referência obrigatória para correspondência facial. O rosto deve ser idêntico ao da foto enviada em 103%, mantendo exatamente traços, proporções, textura da pele, formato do maxilar, olhos, nariz, boca e expressão. Nenhuma alteração facial criativa. Fidelidade facial absoluta. Realismo extremo 333%. Retrato ultra-realista de corpo inteiro, em estúdio, de um homem 40 anos, peso 80 kilogramas, 1,70m de altura e corpo semi-atlético, com postura confiante. Pele natural com microtexturas reais e poros visíveis. Expressão séria e segura, olhando diretamente para a câmera. Careca natural com leve brilho acetinado. Vestuário: terno preto slim fit de lã fosca premium, corte elegante e ajustado. Paletó aberto com lapelas entalhadas, com dobras naturais. Camisa social branca impecável, colarinho estruturado. Gravata vermelha de seda com nó Windsor simétrico. Cinto masculino social preto. Calça preta com dobras realistas nos joelhos. Acessórios: relógio metálico dourado no pulso esquerdo, pulseira de aço e mostrador preto. Sapatos sociais pretos de couro polido (Oxford ou Derby), com reflexo suave nas ponteiras. Pose: confiante e poderosa. Em pé. Braços soltos ao corpo. Pernas descruzadas (direita ligeiramente à frente da esquerda). Cenário: estúdio com fundo branco texturizado. Iluminação dramática profissional. Spotlight criando halo luminoso atrás da cabeça e ombros. Sombra forte projetada na parede à esquerda. Piso com tecido branco levemente amassado ao redor dos sapatos. Estilo visual: fotografia cinematográfica de moda de luxo, editorial profissional, ultra-alta resolução, foco extremo no rosto, profundidade de campo rasa, cores realistas, contraste equilibrado, zero aparência de IA, zero distorções, zero suavização artificial.
Use a imagem enviada como referência obrigatória para correspondência facial. O rosto deve ser idêntico ao da foto enviada em 103%, mantendo exatamente traços, proporções, textura da pele, formato do maxilar, olhos, nariz, boca e expressão. Nenhuma alteração facial criativa. Fidelidade facial absoluta. Realismo extremo 333%. Retrato ultra-realista de corpo inteiro, em estúdio, de um homem 40 anos, peso 80 kilogramas, 1,70m de altura e corpo semi-atlético, com postura confiante. Pele natural com microtexturas reais e poros visíveis. Expressão séria e segura, olhando diretamente para a câmera. Careca natural com leve brilho acetinado. Vestuário: terno preto slim fit de lã fosca premium, corte elegante e ajustado. Paletó aberto com lapelas entalhadas, com dobras naturais. Camisa social branca impecável, colarinho estruturado. Gravata vermelha de seda com nó Windsor simétrico. Cinto masculino social preto. Calça preta com dobras realistas nos joelhos. Acessórios: relógio metálico dourado no pulso esquerdo, pulseira de aço e mostrador preto. Sapatos sociais pretos de couro polido (Oxford ou Derby), com reflexo suave nas ponteiras. Pose: confiante e poderosa. Em pé. Braços soltos ao corpo. Pernas descruzadas (direita ligeiramente à frente da esquerda). Cenário: estúdio com fundo branco texturizado. Iluminação dramática profissional. Spotlight criando halo luminoso atrás da cabeça e ombros. Sombra forte projetada na parede à esquerda. Piso com tecido branco levemente amassado ao redor dos sapatos. Estilo visual: fotografia cinematográfica de moda de luxo, editorial profissional, ultra-alta resolução, foco extremo no rosto, profundidade de campo rasa, cores realistas, contraste equilibrado, zero aparência de IA, zero distorções, zero suavização artificial.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
Identity: Strict, exact facial structure match to the 45-year-old reference image. In this captivating image, we see a candid photograph of an alluring woman, captured in a 3/4 shot as she climbs out of a pool on a warm summer night. Her soaking wet hair clings to her face and shoulders, emphasizing the freshness of the moment. She has a distinctive hourglass body shape, with curves that are accentuated by her wet skin, making her instantly recognizable. Her hair, long and wavy, glistens under the ambient light, adding a sense of allure and mystery to her appearance. She is wearing a string bikini, which is also wet and clinging to her body, highlighting her figure. The bikini is a vibrant color, perhaps a deep blue or a rich turquoise, that contrasts beautifully with her skin tone and the surrounding environment. The strings of the bikini are tied in delicate knots, adding a touch of elegance to her sporty yet sensual look. The background of the image is equally enchanting. The pool, illuminated by soft, warm lights, reflects the night sky, creating a serene and inviting atmosphere. The water around her is splashing, captured with a high-speed shutter that freezes the droplets in mid-air, adding a dynamic element to the scene. The poolside area is adorned with lush greenery and perhaps some subtle, twinkling fairy lights, enhancing the magical ambiance of the summer night. The overall composition of the image conveys a sense of relaxation and allure, with the woman as the central focus, embodying the essence of a perfect summer evening.
Create an ultra-realistic professional studio headshot using the attached reference photo as the ONLY facial source. Face-Match Accuracy (STRICT – DO NOT VIOLATE) The generated face must be 100% identical to the reference photo Do NOT change facial structure, proportions, jawline, cheekbones, nose, lips, eyes, ears, or head shape Preserve exact skin tone, natural texture, pores, fine lines, scars, moles (if any) Preserve natural eye shape, eyelids, lashes, brow thickness, and spacing No beautification, no stylization, no face morphing, no AI smoothing Expression must remain natural and neutral, subtle confidence only Face fully visible and unobstructed (no shadows, no hair covering face, no accessories hiding features) Pose & Framing
Here is a highly detailed, structured prompt replicating all the physical, anatomical, and atmospheric dimensions of the provided reference image. This prompt can be used to generate a new image with the same specific subject identity, lighting, and camera characteristics. --- ### Image Specification & Reference Prompt **Prompt Type:** Descriptive Reconstruction & Identity Preservation **Subject Identity Reference:** Model "Adèle" (as defined in detailed criteria below). **Visual Style:** Snapshot Realism, Timeless Snapshot (Analog Film Feel). **Aspect Ratio:** 3:4 --- ### Part 1: Subject (Model Adèle - Preserve Identity) This section contains the precise anatomical dimensions and characteristics to lock the facial identity. **A. Cranial Structure & Facial Thirds:** * **Skull Shape:** Elongated oval skull with a strong, projected skeletal framework (maxilla and mandible projection). * **Facial Thirds Ratio:** 1:1:0.9 (slightly elongated lower third). * **Cheekbones (Malars):** High-set, razor-sharp, sweeping laterally to define prominent, sculpted deep hollow cheeks with natural submalar shadows. * **Jawline (Mandible):** Sharply defined, V-shaped jawline with a precise gonial angle of approximately 118°. **B. Eyes & Brows:** * **Eye Shape:** Almond-shaped, deeply set into the orbit. * **Tilt:** 5° positive canthal tilt (outer corners higher). * **Medial Canthi (Inward Corners):** Acutely angled, extending slightly downward. * **Lids & Sclera:** Hooded eyelids with minimal exposure; zero scleral show (lower lids tightly hugging the iris). * **Iris Details:** True light green irises with a detailed pattern of central golden-brown heterochromia, a distinct limbal ring, and visible radial fibers. * **Brows:** Thick, straight, low-set brows on the supraorbital ridge, with a soft arch peaking laterally; individual eyebrow hairs visible. **C. Nose & Lips:** * **Nasal Dorsum:** Straight, smooth dorsum and narrow, refined bridge. PRECISION tip, slightly rounded with delicate cartilage definition; narrow, symmetrical nostrils. * **Lips & Philtrum:** Very full, with a Lower-to-Upper lip ratio of 1.3:1; pronounced Cupid's bow with distinct peaks and distinct vermilion borders. Short, deep, well-defined philtrum. * **Oral Commissures:** Sharp, clean-cut, turning slightly upward. **D. Hair:** * **Color:** Deep multi-tonal chestnut brown with natural, subtle, golden balayage streaks. * **Style:** Long, healthy, slightly wavy texture cascading down. Precise side-swept curtain bangs grazing the outer eye corner. * **Detail:** Anisotropic reflections with individual hair strands visible. --- ### Part 2: Visual Style, Lighting, & Atmosphere This section replicates the direct flash and film characteristics. **A. Lighting (Primary Feature):** * **Source:** Direct, harsh on-camera flash (as from a compact camera). * **Quality:** Uncompromising high contrast with harsh specular highlights on skin. Highlights on the nose, cheekbones, and forehead are overexposed/washed out, providing an "ethereal glow" that washes out features. Deep, harsh shadows are cast directly behind the subject and on the background walls. * **Color Cast:** Cool white balance with slightly desaturated colors (muted pastel hues). **B. Atmosphere & Texture:** * **Realism Constraints:** Imperfect composition and natural asymmetry allowed (snapshot style). Visible film grain and low resolution characteristic of vintage snapshot cameras. Natural skin texture (micropores, subsurface scattering, vellus hairs). Faint dust particles or minor lens flare effects from the flash. --- ### Part 3: Environment, Clothing, & Technical **A. Setting:** * **Description:** A dimly lit, narrow interior hallway or lobby. Subtle, elegant patterned wallpaper is visible but heavily darkened by the flash. Ambient pastel tones appear faint and desaturated. **B. Pose & Clothing:** * **Pose:** Standing gracefully, directly engaging the lens with an elegant, confident gaze. Body turned slightly to the side (showing subtle curves) but eyes locked on camera. visible collarbones. * **Clothing:** Elegant square-neck top made of deep black velvet, offering distinct anisotropic reflections (matte texture with localized specular highlights where flash hits the pile). **C. Camera Specifications:** * **Perspective:** Straight-on, eye-level typical handheld snapshot composition. Subject is centered, but background elements (shadows, wallpaper) create imperfect framing. * **Focus:** Slightly soft, typical of compact camera flash systems in low light. Grainy texture throughout. --- ### Part 4: Negative Prompt (Excluded Elements) This section ensures specific styles and digital perfections do not appear. **Excluded:** [Different face, airbrushed skin, plastic skin texture, modern studio lighting, soft diffused flash, sharp clinical digital focus, smartphone camera texture, professional composition, over-sharpening, anime, cartoon, digital painting, excessive makeup, visible ears, messy hair, low detail, bad anatomy, deformed limbs, Low-fidelity textures, any text or watermarks.]
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
photo of dirty attractive woman inside filthy grocery store, posted on snapchat --ar 9:16 --v 6exact face from reference image, highly accurate facial features from the uploaded photo, preserve exact likeness of the person, identical facial structure, eyes, nose, mouth, skin tone and hair as in source image
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Use a imagem enviada como referência obrigatória para correspondência facial. O rosto deve ser idêntico ao da foto enviada em 103%, mantendo exatamente traços, proporções, textura da pele, formato do maxilar, olhos, nariz, boca e expressão. Nenhuma alteração facial criativa. Fidelidade facial absoluta. Realismo extremo 333%. Retrato ultra-realista de corpo inteiro, em estúdio, de um homem 40 anos, peso 80 kilogramas, 1,70m de altura e corpo semi-atlético, com postura confiante. Pele natural com microtexturas reais e poros visíveis. Expressão séria e segura, olhando diretamente para a câmera. Careca natural com leve brilho acetinado. Vestuário: terno preto slim fit de lã fosca premium, corte elegante e ajustado. Paletó aberto com lapelas entalhadas, com dobras naturais. Camisa social branca impecável, colarinho estruturado. Gravata vermelha de seda com nó Windsor simétrico. Cinto masculino social preto. Calça preta com dobras realistas nos joelhos. Acessórios: relógio metálico dourado no pulso esquerdo, pulseira de aço e mostrador preto. Sapatos sociais pretos de couro polido (Oxford ou Derby), com reflexo suave nas ponteiras. Pose: confiante e poderosa. Em pé. Braços soltos ao corpo. Pernas descruzadas (direita ligeiramente à frente da esquerda). Cenário: estúdio com fundo branco texturizado. Iluminação dramática profissional. Spotlight criando halo luminoso atrás da cabeça e ombros. Sombra forte projetada na parede à esquerda. Piso com tecido branco levemente amassado ao redor dos sapatos. Estilo visual: fotografia cinematográfica de moda de luxo, editorial profissional, ultra-alta resolução, foco extremo no rosto, profundidade de campo rasa, cores realistas, contraste equilibrado, zero aparência de IA, zero distorções, zero suavização artificial.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "catchlights": "sharp from iPhone flash, positioned irregularly due to motion blur", "corneal_reflection": "micro‑reflections of room and flash", "surface": "natural moisture, realistic tear film, fine blood vessels in sclera", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show", "nasolabial_angle": "approx. 95°" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward (natural 'Jolie pout')", "philtrum": "short, well‑defined, approx. 11 mm", "micro_details": "fine vertical lip lines, subtle M‑shape of upper lip", "moisture": "thin even film on inner part of lower lip, subtle specular highlight" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "blush": "natural, faint", "sebum_film": "microscopically thin on T‑zone, soft specular highlights without greasiness", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks", "biological_plausibility": "high, no plastic appearance" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, center part, soft waves, slightly fuller and bouncier, side‑swept curtain bang grazing outer eye corner, immaculately tidy (but may be slightly disheveled from motion)", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz, natural volume at roots, minimal tapering at ends", "ears": "completely concealed" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition (trapezius, deltoids) with delicate venous network under translucent skin", "curves": "subtle feminine curves", "chest": "full bust with natural projection", "posture": "sitting relaxed on sofa, slight slump from casual pose" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi-tonal", "style": "long layered cascade, center part, soft waves, slightly fuller and bouncier, side-swept curtain bang grazing outer eye corner, slightly tousled from movement", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "neutral or slightly surprised, as if caught off-guard, lips slightly parted", "gaze": "towards the phone (selfie) but awkward angle, not directly at camera", "makeup": "none, natural look", "visibility": "face partially obscured by awkward angle and motion blur" }, "body": { "pose": "sitting on a sofa at night, leaning slightly, holding phone in selfie position, awkward angle, no clear framing", "posture": "relaxed, slouched, natural casual seating", "anatomy": { "curves": "lean athletic build, subtle curves, low body fat", "chest": "full bust with natural projection, covered by clothes as per reference", "details": "visible collarbones, slender elongated neck, faint muscle definition on shoulders" }, "skin_texture": "visible fine pores, micro-roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" } }, "attire_and_accessories": { "clothing": { "description": "Same clothes, accessories, and style as in the original reference photo (exact match).", "top": "as per reference (unknown, but will match original)", "bottom": "as per reference", "footwear": "not visible" }, "jewelry": "as per reference (exact match)", "props": { "phone": "iPhone held in hand, flash on, creating harsh direct light" } }, "environment": { "setting": "indoor, living room, night", "foreground_element": "none", "background": { "sofa": "couch where subject sits, dark fabric, slightly visible in dim light", "walls": "plain, poorly lit", "lighting": "no ambient lights, only iPhone flash illuminating scene", "atmosphere": "dark room with flash creating harsh shadows and overexposed areas" } }, "lighting_and_atmosphere": { "source": "iPhone flash (direct, harsh, on-camera flash)", "quality": "harsh, direct, creating strong shadows and overexposed highlights", "effects": [ "motion blur due to hand movement", "slight overexposure from uneven lighting", "awkward shadows from flash angle", "red-eye effect possible", "uneven illumination" ], "color_cast": "cool flash white balanced, mixed with warm skin tones", "contrast": "high due to flash, but with motion blur reducing sharpness" }, "camera_and_technical": { "perspective": "selfie, awkward angle, likely from slightly below or side", "camera_position": "handheld, no tripod, accidental snapshot feel", "framing": "no clear composition, subject not centered, parts of face or body cropped", "focus": "slightly soft due to motion blur and flash exposure", "visual_fidelity": "sloppy snapshot, iPhone selfie aesthetic, subtle motion blur, overexposed highlights, low-light noise, realistic imperfections" }, "realism_constraints": { "allowed": [ "motion blur", "overexposure", "awkward angles", "imperfect composition", "flash shadows", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even lighting", "perfect composition", "clear focus", "studio quality", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long straight dark brown hair, natural shine, falling over shoulders", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders", "texture": "glossy, healthy, individual strands visible, no frizz" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted, relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens", "makeup": "subtle, natural, glossy nude lips, soft contouring", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring)" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump); nude glossy manicure" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows)", "washed out colors, low saturation, skin tones pale with golden highlights", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles" ] }
Use a imagem enviada como referência obrigatória para correspondência facial. O rosto deve ser idêntico ao da foto enviada em 103%, mantendo exatamente traços, proporções, textura da pele, formato do maxilar, olhos, nariz, boca e expressão. Nenhuma alteração facial criativa. Fidelidade facial absoluta. Realismo extremo 333%. Retrato ultra-realista de corpo inteiro, em estúdio, de um homem 40 anos, peso 80 kilogramas, 1,70m de altura e corpo semi-atlético, com postura confiante. Pele natural com microtexturas reais e poros visíveis. Expressão séria e segura, olhando diretamente para a câmera. Careca natural com leve brilho acetinado. Vestuário: terno preto slim fit de lã fosca premium, corte elegante e ajustado. Paletó aberto com lapelas entalhadas, com dobras naturais. Camisa social branca impecável, colarinho estruturado. Gravata vermelha de seda com nó Windsor simétrico. Cinto masculino social preto. Calça preta com dobras realistas nos joelhos. Acessórios: relógio metálico dourado no pulso esquerdo, pulseira de aço e mostrador preto. Sapatos sociais pretos de couro polido (Oxford ou Derby), com reflexo suave nas ponteiras. Pose: confiante e poderosa. Em pé. Braços soltos ao corpo. Pernas descruzadas (direita ligeiramente à frente da esquerda). Cenário: estúdio com fundo branco texturizado. Iluminação dramática profissional. Spotlight criando halo luminoso atrás da cabeça e ombros. Sombra forte projetada na parede à esquerda. Piso com tecido branco levemente amassado ao redor dos sapatos. Estilo visual: fotografia cinematográfica de moda de luxo, editorial profissional, ultra-alta resolução, foco extremo no rosto, profundidade de campo rasa, cores realistas, contraste equilibrado, zero aparência de IA, zero distorções, zero suavização artificial.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
photo of dirty attractive woman inside filthy grocery store, posted on snapchat --ar 9:16 --v 6exact face from reference image, highly accurate facial features from the uploaded photo, preserve exact likeness of the person, identical facial structure, eyes, nose, mouth, skin tone and hair as in source image
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Use a imagem enviada como referência obrigatória para correspondência facial. O rosto deve ser idêntico ao da foto enviada em 103%, mantendo exatamente traços, proporções, textura da pele, formato do maxilar, olhos, nariz, boca e expressão. Nenhuma alteração facial criativa. Fidelidade facial absoluta. Realismo extremo 333%. Retrato ultra-realista de corpo inteiro, em estúdio, de um homem 40 anos, peso 80 kilogramas, 1,70m de altura e corpo semi-atlético, com postura confiante. Pele natural com microtexturas reais e poros visíveis. Expressão séria e segura, olhando diretamente para a câmera. Careca natural com leve brilho acetinado. Vestuário: terno preto slim fit de lã fosca premium, corte elegante e ajustado. Paletó aberto com lapelas entalhadas, com dobras naturais. Camisa social branca impecável, colarinho estruturado. Gravata vermelha de seda com nó Windsor simétrico. Cinto masculino social preto. Calça preta com dobras realistas nos joelhos. Acessórios: relógio metálico dourado no pulso esquerdo, pulseira de aço e mostrador preto. Sapatos sociais pretos de couro polido (Oxford ou Derby), com reflexo suave nas ponteiras. Pose: confiante e poderosa. Em pé. Braços soltos ao corpo. Pernas descruzadas (direita ligeiramente à frente da esquerda). Cenário: estúdio com fundo branco texturizado. Iluminação dramática profissional. Spotlight criando halo luminoso atrás da cabeça e ombros. Sombra forte projetada na parede à esquerda. Piso com tecido branco levemente amassado ao redor dos sapatos. Estilo visual: fotografia cinematográfica de moda de luxo, editorial profissional, ultra-alta resolução, foco extremo no rosto, profundidade de campo rasa, cores realistas, contraste equilibrado, zero aparência de IA, zero distorções, zero suavização artificial.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "catchlights": "sharp from iPhone flash, positioned irregularly due to motion blur", "corneal_reflection": "micro‑reflections of room and flash", "surface": "natural moisture, realistic tear film, fine blood vessels in sclera", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show", "nasolabial_angle": "approx. 95°" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward (natural 'Jolie pout')", "philtrum": "short, well‑defined, approx. 11 mm", "micro_details": "fine vertical lip lines, subtle M‑shape of upper lip", "moisture": "thin even film on inner part of lower lip, subtle specular highlight" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "blush": "natural, faint", "sebum_film": "microscopically thin on T‑zone, soft specular highlights without greasiness", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks", "biological_plausibility": "high, no plastic appearance" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, center part, soft waves, slightly fuller and bouncier, side‑swept curtain bang grazing outer eye corner, immaculately tidy (but may be slightly disheveled from motion)", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz, natural volume at roots, minimal tapering at ends", "ears": "completely concealed" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition (trapezius, deltoids) with delicate venous network under translucent skin", "curves": "subtle feminine curves", "chest": "full bust with natural projection", "posture": "sitting relaxed on sofa, slight slump from casual pose" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi-tonal", "style": "long layered cascade, center part, soft waves, slightly fuller and bouncier, side-swept curtain bang grazing outer eye corner, slightly tousled from movement", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "neutral or slightly surprised, as if caught off-guard, lips slightly parted", "gaze": "towards the phone (selfie) but awkward angle, not directly at camera", "makeup": "none, natural look", "visibility": "face partially obscured by awkward angle and motion blur" }, "body": { "pose": "sitting on a sofa at night, leaning slightly, holding phone in selfie position, awkward angle, no clear framing", "posture": "relaxed, slouched, natural casual seating", "anatomy": { "curves": "lean athletic build, subtle curves, low body fat", "chest": "full bust with natural projection, covered by clothes as per reference", "details": "visible collarbones, slender elongated neck, faint muscle definition on shoulders" }, "skin_texture": "visible fine pores, micro-roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" } }, "attire_and_accessories": { "clothing": { "description": "Same clothes, accessories, and style as in the original reference photo (exact match).", "top": "as per reference (unknown, but will match original)", "bottom": "as per reference", "footwear": "not visible" }, "jewelry": "as per reference (exact match)", "props": { "phone": "iPhone held in hand, flash on, creating harsh direct light" } }, "environment": { "setting": "indoor, living room, night", "foreground_element": "none", "background": { "sofa": "couch where subject sits, dark fabric, slightly visible in dim light", "walls": "plain, poorly lit", "lighting": "no ambient lights, only iPhone flash illuminating scene", "atmosphere": "dark room with flash creating harsh shadows and overexposed areas" } }, "lighting_and_atmosphere": { "source": "iPhone flash (direct, harsh, on-camera flash)", "quality": "harsh, direct, creating strong shadows and overexposed highlights", "effects": [ "motion blur due to hand movement", "slight overexposure from uneven lighting", "awkward shadows from flash angle", "red-eye effect possible", "uneven illumination" ], "color_cast": "cool flash white balanced, mixed with warm skin tones", "contrast": "high due to flash, but with motion blur reducing sharpness" }, "camera_and_technical": { "perspective": "selfie, awkward angle, likely from slightly below or side", "camera_position": "handheld, no tripod, accidental snapshot feel", "framing": "no clear composition, subject not centered, parts of face or body cropped", "focus": "slightly soft due to motion blur and flash exposure", "visual_fidelity": "sloppy snapshot, iPhone selfie aesthetic, subtle motion blur, overexposed highlights, low-light noise, realistic imperfections" }, "realism_constraints": { "allowed": [ "motion blur", "overexposure", "awkward angles", "imperfect composition", "flash shadows", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even lighting", "perfect composition", "clear focus", "studio quality", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
Here is a highly detailed, structured prompt replicating all the physical, anatomical, and atmospheric dimensions of the provided reference image. This prompt can be used to generate a new image with the same specific subject identity, lighting, and camera characteristics. --- ### Image Specification & Reference Prompt **Prompt Type:** Descriptive Reconstruction & Identity Preservation **Subject Identity Reference:** Model "Adèle" (as defined in detailed criteria below). **Visual Style:** Snapshot Realism, Timeless Snapshot (Analog Film Feel). **Aspect Ratio:** 3:4 --- ### Part 1: Subject (Model Adèle - Preserve Identity) This section contains the precise anatomical dimensions and characteristics to lock the facial identity. **A. Cranial Structure & Facial Thirds:** * **Skull Shape:** Elongated oval skull with a strong, projected skeletal framework (maxilla and mandible projection). * **Facial Thirds Ratio:** 1:1:0.9 (slightly elongated lower third). * **Cheekbones (Malars):** High-set, razor-sharp, sweeping laterally to define prominent, sculpted deep hollow cheeks with natural submalar shadows. * **Jawline (Mandible):** Sharply defined, V-shaped jawline with a precise gonial angle of approximately 118°. **B. Eyes & Brows:** * **Eye Shape:** Almond-shaped, deeply set into the orbit. * **Tilt:** 5° positive canthal tilt (outer corners higher). * **Medial Canthi (Inward Corners):** Acutely angled, extending slightly downward. * **Lids & Sclera:** Hooded eyelids with minimal exposure; zero scleral show (lower lids tightly hugging the iris). * **Iris Details:** True light green irises with a detailed pattern of central golden-brown heterochromia, a distinct limbal ring, and visible radial fibers. * **Brows:** Thick, straight, low-set brows on the supraorbital ridge, with a soft arch peaking laterally; individual eyebrow hairs visible. **C. Nose & Lips:** * **Nasal Dorsum:** Straight, smooth dorsum and narrow, refined bridge. PRECISION tip, slightly rounded with delicate cartilage definition; narrow, symmetrical nostrils. * **Lips & Philtrum:** Very full, with a Lower-to-Upper lip ratio of 1.3:1; pronounced Cupid's bow with distinct peaks and distinct vermilion borders. Short, deep, well-defined philtrum. * **Oral Commissures:** Sharp, clean-cut, turning slightly upward. **D. Hair:** * **Color:** Deep multi-tonal chestnut brown with natural, subtle, golden balayage streaks. * **Style:** Long, healthy, slightly wavy texture cascading down. Precise side-swept curtain bangs grazing the outer eye corner. * **Detail:** Anisotropic reflections with individual hair strands visible. --- ### Part 2: Visual Style, Lighting, & Atmosphere This section replicates the direct flash and film characteristics. **A. Lighting (Primary Feature):** * **Source:** Direct, harsh on-camera flash (as from a compact camera). * **Quality:** Uncompromising high contrast with harsh specular highlights on skin. Highlights on the nose, cheekbones, and forehead are overexposed/washed out, providing an "ethereal glow" that washes out features. Deep, harsh shadows are cast directly behind the subject and on the background walls. * **Color Cast:** Cool white balance with slightly desaturated colors (muted pastel hues). **B. Atmosphere & Texture:** * **Realism Constraints:** Imperfect composition and natural asymmetry allowed (snapshot style). Visible film grain and low resolution characteristic of vintage snapshot cameras. Natural skin texture (micropores, subsurface scattering, vellus hairs). Faint dust particles or minor lens flare effects from the flash. --- ### Part 3: Environment, Clothing, & Technical **A. Setting:** * **Description:** A dimly lit, narrow interior hallway or lobby. Subtle, elegant patterned wallpaper is visible but heavily darkened by the flash. Ambient pastel tones appear faint and desaturated. **B. Pose & Clothing:** * **Pose:** Standing gracefully, directly engaging the lens with an elegant, confident gaze. Body turned slightly to the side (showing subtle curves) but eyes locked on camera. visible collarbones. * **Clothing:** Elegant square-neck top made of deep black velvet, offering distinct anisotropic reflections (matte texture with localized specular highlights where flash hits the pile). **C. Camera Specifications:** * **Perspective:** Straight-on, eye-level typical handheld snapshot composition. Subject is centered, but background elements (shadows, wallpaper) create imperfect framing. * **Focus:** Slightly soft, typical of compact camera flash systems in low light. Grainy texture throughout. --- ### Part 4: Negative Prompt (Excluded Elements) This section ensures specific styles and digital perfections do not appear. **Excluded:** [Different face, airbrushed skin, plastic skin texture, modern studio lighting, soft diffused flash, sharp clinical digital focus, smartphone camera texture, professional composition, over-sharpening, anime, cartoon, digital painting, excessive makeup, visible ears, messy hair, low detail, bad anatomy, deformed limbs, Low-fidelity textures, any text or watermarks.]
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long straight dark brown hair, natural shine, falling over shoulders", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders", "texture": "glossy, healthy, individual strands visible, no frizz" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted, relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens", "makeup": "subtle, natural, glossy nude lips, soft contouring", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring)" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump); nude glossy manicure" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows)", "washed out colors, low saturation, skin tones pale with golden highlights", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles" ] }
Use a imagem enviada como referência obrigatória para correspondência facial. O rosto deve ser idêntico ao da foto enviada em 103%, mantendo exatamente traços, proporções, textura da pele, formato do maxilar, olhos, nariz, boca e expressão. Nenhuma alteração facial criativa. Fidelidade facial absoluta. Realismo extremo 333%. Retrato ultra-realista de corpo inteiro, em estúdio, de um homem 40 anos, peso 80 kilogramas, 1,70m de altura e corpo semi-atlético, com postura confiante. Pele natural com microtexturas reais e poros visíveis. Expressão séria e segura, olhando diretamente para a câmera. Careca natural com leve brilho acetinado. Vestuário: terno preto slim fit de lã fosca premium, corte elegante e ajustado. Paletó aberto com lapelas entalhadas, com dobras naturais. Camisa social branca impecável, colarinho estruturado. Gravata vermelha de seda com nó Windsor simétrico. Cinto masculino social preto. Calça preta com dobras realistas nos joelhos. Acessórios: relógio metálico dourado no pulso esquerdo, pulseira de aço e mostrador preto. Sapatos sociais pretos de couro polido (Oxford ou Derby), com reflexo suave nas ponteiras. Pose: confiante e poderosa. Em pé. Braços soltos ao corpo. Pernas descruzadas (direita ligeiramente à frente da esquerda). Cenário: estúdio com fundo branco texturizado. Iluminação dramática profissional. Spotlight criando halo luminoso atrás da cabeça e ombros. Sombra forte projetada na parede à esquerda. Piso com tecido branco levemente amassado ao redor dos sapatos. Estilo visual: fotografia cinematográfica de moda de luxo, editorial profissional, ultra-alta resolução, foco extremo no rosto, profundidade de campo rasa, cores realistas, contraste equilibrado, zero aparência de IA, zero distorções, zero suavização artificial.
Identity: Strict, exact facial structure match to the 45-year-old reference image. In this captivating image, we see a candid photograph of an alluring woman, captured in a 3/4 shot as she climbs out of a pool on a warm summer night. Her soaking wet hair clings to her face and shoulders, emphasizing the freshness of the moment. She has a distinctive hourglass body shape, with curves that are accentuated by her wet skin, making her instantly recognizable. Her hair, long and wavy, glistens under the ambient light, adding a sense of allure and mystery to her appearance. She is wearing a string bikini, which is also wet and clinging to her body, highlighting her figure. The bikini is a vibrant color, perhaps a deep blue or a rich turquoise, that contrasts beautifully with her skin tone and the surrounding environment. The strings of the bikini are tied in delicate knots, adding a touch of elegance to her sporty yet sensual look. The background of the image is equally enchanting. The pool, illuminated by soft, warm lights, reflects the night sky, creating a serene and inviting atmosphere. The water around her is splashing, captured with a high-speed shutter that freezes the droplets in mid-air, adding a dynamic element to the scene. The poolside area is adorned with lush greenery and perhaps some subtle, twinkling fairy lights, enhancing the magical ambiance of the summer night. The overall composition of the image conveys a sense of relaxation and allure, with the woman as the central focus, embodying the essence of a perfect summer evening.
Create an ultra-realistic professional studio headshot using the attached reference photo as the ONLY facial source. Face-Match Accuracy (STRICT – DO NOT VIOLATE) The generated face must be 100% identical to the reference photo Do NOT change facial structure, proportions, jawline, cheekbones, nose, lips, eyes, ears, or head shape Preserve exact skin tone, natural texture, pores, fine lines, scars, moles (if any) Preserve natural eye shape, eyelids, lashes, brow thickness, and spacing No beautification, no stylization, no face morphing, no AI smoothing Expression must remain natural and neutral, subtle confidence only Face fully visible and unobstructed (no shadows, no hair covering face, no accessories hiding features) Pose & Framing
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "catchlights": "sharp from iPhone flash, positioned irregularly due to motion blur", "corneal_reflection": "micro‑reflections of room and flash", "surface": "natural moisture, realistic tear film, fine blood vessels in sclera", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show", "nasolabial_angle": "approx. 95°" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward (natural 'Jolie pout')", "philtrum": "short, well‑defined, approx. 11 mm", "micro_details": "fine vertical lip lines, subtle M‑shape of upper lip", "moisture": "thin even film on inner part of lower lip, subtle specular highlight" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "blush": "natural, faint", "sebum_film": "microscopically thin on T‑zone, soft specular highlights without greasiness", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks", "biological_plausibility": "high, no plastic appearance" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, center part, soft waves, slightly fuller and bouncier, side‑swept curtain bang grazing outer eye corner, immaculately tidy (but may be slightly disheveled from motion)", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz, natural volume at roots, minimal tapering at ends", "ears": "completely concealed" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition (trapezius, deltoids) with delicate venous network under translucent skin", "curves": "subtle feminine curves", "chest": "full bust with natural projection", "posture": "sitting relaxed on sofa, slight slump from casual pose" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi-tonal", "style": "long layered cascade, center part, soft waves, slightly fuller and bouncier, side-swept curtain bang grazing outer eye corner, slightly tousled from movement", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "neutral or slightly surprised, as if caught off-guard, lips slightly parted", "gaze": "towards the phone (selfie) but awkward angle, not directly at camera", "makeup": "none, natural look", "visibility": "face partially obscured by awkward angle and motion blur" }, "body": { "pose": "sitting on a sofa at night, leaning slightly, holding phone in selfie position, awkward angle, no clear framing", "posture": "relaxed, slouched, natural casual seating", "anatomy": { "curves": "lean athletic build, subtle curves, low body fat", "chest": "full bust with natural projection, covered by clothes as per reference", "details": "visible collarbones, slender elongated neck, faint muscle definition on shoulders" }, "skin_texture": "visible fine pores, micro-roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" } }, "attire_and_accessories": { "clothing": { "description": "Same clothes, accessories, and style as in the original reference photo (exact match).", "top": "as per reference (unknown, but will match original)", "bottom": "as per reference", "footwear": "not visible" }, "jewelry": "as per reference (exact match)", "props": { "phone": "iPhone held in hand, flash on, creating harsh direct light" } }, "environment": { "setting": "indoor, living room, night", "foreground_element": "none", "background": { "sofa": "couch where subject sits, dark fabric, slightly visible in dim light", "walls": "plain, poorly lit", "lighting": "no ambient lights, only iPhone flash illuminating scene", "atmosphere": "dark room with flash creating harsh shadows and overexposed areas" } }, "lighting_and_atmosphere": { "source": "iPhone flash (direct, harsh, on-camera flash)", "quality": "harsh, direct, creating strong shadows and overexposed highlights", "effects": [ "motion blur due to hand movement", "slight overexposure from uneven lighting", "awkward shadows from flash angle", "red-eye effect possible", "uneven illumination" ], "color_cast": "cool flash white balanced, mixed with warm skin tones", "contrast": "high due to flash, but with motion blur reducing sharpness" }, "camera_and_technical": { "perspective": "selfie, awkward angle, likely from slightly below or side", "camera_position": "handheld, no tripod, accidental snapshot feel", "framing": "no clear composition, subject not centered, parts of face or body cropped", "focus": "slightly soft due to motion blur and flash exposure", "visual_fidelity": "sloppy snapshot, iPhone selfie aesthetic, subtle motion blur, overexposed highlights, low-light noise, realistic imperfections" }, "realism_constraints": { "allowed": [ "motion blur", "overexposure", "awkward angles", "imperfect composition", "flash shadows", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even lighting", "perfect composition", "clear focus", "studio quality", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Use a imagem enviada como referência obrigatória para correspondência facial. O rosto deve ser idêntico ao da foto enviada em 103%, mantendo exatamente traços, proporções, textura da pele, formato do maxilar, olhos, nariz, boca e expressão. Nenhuma alteração facial criativa. Fidelidade facial absoluta. Realismo extremo 333%. Retrato ultra-realista de corpo inteiro, em estúdio, de um homem 40 anos, peso 80 kilogramas, 1,70m de altura e corpo semi-atlético, com postura confiante. Pele natural com microtexturas reais e poros visíveis. Expressão séria e segura, olhando diretamente para a câmera. Careca natural com leve brilho acetinado. Vestuário: terno preto slim fit de lã fosca premium, corte elegante e ajustado. Paletó aberto com lapelas entalhadas, com dobras naturais. Camisa social branca impecável, colarinho estruturado. Gravata vermelha de seda com nó Windsor simétrico. Cinto masculino social preto. Calça preta com dobras realistas nos joelhos. Acessórios: relógio metálico dourado no pulso esquerdo, pulseira de aço e mostrador preto. Sapatos sociais pretos de couro polido (Oxford ou Derby), com reflexo suave nas ponteiras. Pose: confiante e poderosa. Em pé. Braços soltos ao corpo. Pernas descruzadas (direita ligeiramente à frente da esquerda). Cenário: estúdio com fundo branco texturizado. Iluminação dramática profissional. Spotlight criando halo luminoso atrás da cabeça e ombros. Sombra forte projetada na parede à esquerda. Piso com tecido branco levemente amassado ao redor dos sapatos. Estilo visual: fotografia cinematográfica de moda de luxo, editorial profissional, ultra-alta resolução, foco extremo no rosto, profundidade de campo rasa, cores realistas, contraste equilibrado, zero aparência de IA, zero distorções, zero suavização artificial.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long straight dark brown hair, natural shine, falling over shoulders", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders", "texture": "glossy, healthy, individual strands visible, no frizz" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted, relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens", "makeup": "subtle, natural, glossy nude lips, soft contouring", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring)" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump); nude glossy manicure" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows)", "washed out colors, low saturation, skin tones pale with golden highlights", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles" ] }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
Identity: Strict, exact facial structure match to the 45-year-old reference image. In this captivating image, we see a candid photograph of an alluring woman, captured in a 3/4 shot as she climbs out of a pool on a warm summer night. Her soaking wet hair clings to her face and shoulders, emphasizing the freshness of the moment. She has a distinctive hourglass body shape, with curves that are accentuated by her wet skin, making her instantly recognizable. Her hair, long and wavy, glistens under the ambient light, adding a sense of allure and mystery to her appearance. She is wearing a string bikini, which is also wet and clinging to her body, highlighting her figure. The bikini is a vibrant color, perhaps a deep blue or a rich turquoise, that contrasts beautifully with her skin tone and the surrounding environment. The strings of the bikini are tied in delicate knots, adding a touch of elegance to her sporty yet sensual look. The background of the image is equally enchanting. The pool, illuminated by soft, warm lights, reflects the night sky, creating a serene and inviting atmosphere. The water around her is splashing, captured with a high-speed shutter that freezes the droplets in mid-air, adding a dynamic element to the scene. The poolside area is adorned with lush greenery and perhaps some subtle, twinkling fairy lights, enhancing the magical ambiance of the summer night. The overall composition of the image conveys a sense of relaxation and allure, with the woman as the central focus, embodying the essence of a perfect summer evening.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Use a imagem enviada como referência obrigatória para correspondência facial. O rosto deve ser idêntico ao da foto enviada em 103%, mantendo exatamente traços, proporções, textura da pele, formato do maxilar, olhos, nariz, boca e expressão. Nenhuma alteração facial criativa. Fidelidade facial absoluta. Realismo extremo 333%. Retrato ultra-realista de corpo inteiro, em estúdio, de um homem 40 anos, peso 80 kilogramas, 1,70m de altura e corpo semi-atlético, com postura confiante. Pele natural com microtexturas reais e poros visíveis. Expressão séria e segura, olhando diretamente para a câmera. Careca natural com leve brilho acetinado. Vestuário: terno preto slim fit de lã fosca premium, corte elegante e ajustado. Paletó aberto com lapelas entalhadas, com dobras naturais. Camisa social branca impecável, colarinho estruturado. Gravata vermelha de seda com nó Windsor simétrico. Cinto masculino social preto. Calça preta com dobras realistas nos joelhos. Acessórios: relógio metálico dourado no pulso esquerdo, pulseira de aço e mostrador preto. Sapatos sociais pretos de couro polido (Oxford ou Derby), com reflexo suave nas ponteiras. Pose: confiante e poderosa. Em pé. Braços soltos ao corpo. Pernas descruzadas (direita ligeiramente à frente da esquerda). Cenário: estúdio com fundo branco texturizado. Iluminação dramática profissional. Spotlight criando halo luminoso atrás da cabeça e ombros. Sombra forte projetada na parede à esquerda. Piso com tecido branco levemente amassado ao redor dos sapatos. Estilo visual: fotografia cinematográfica de moda de luxo, editorial profissional, ultra-alta resolução, foco extremo no rosto, profundidade de campo rasa, cores realistas, contraste equilibrado, zero aparência de IA, zero distorções, zero suavização artificial.
Create an ultra-realistic professional studio headshot using the attached reference photo as the ONLY facial source. Face-Match Accuracy (STRICT – DO NOT VIOLATE) The generated face must be 100% identical to the reference photo Do NOT change facial structure, proportions, jawline, cheekbones, nose, lips, eyes, ears, or head shape Preserve exact skin tone, natural texture, pores, fine lines, scars, moles (if any) Preserve natural eye shape, eyelids, lashes, brow thickness, and spacing No beautification, no stylization, no face morphing, no AI smoothing Expression must remain natural and neutral, subtle confidence only Face fully visible and unobstructed (no shadows, no hair covering face, no accessories hiding features) Pose & Framing
Here is a highly detailed, structured prompt replicating all the physical, anatomical, and atmospheric dimensions of the provided reference image. This prompt can be used to generate a new image with the same specific subject identity, lighting, and camera characteristics. --- ### Image Specification & Reference Prompt **Prompt Type:** Descriptive Reconstruction & Identity Preservation **Subject Identity Reference:** Model "Adèle" (as defined in detailed criteria below). **Visual Style:** Snapshot Realism, Timeless Snapshot (Analog Film Feel). **Aspect Ratio:** 3:4 --- ### Part 1: Subject (Model Adèle - Preserve Identity) This section contains the precise anatomical dimensions and characteristics to lock the facial identity. **A. Cranial Structure & Facial Thirds:** * **Skull Shape:** Elongated oval skull with a strong, projected skeletal framework (maxilla and mandible projection). * **Facial Thirds Ratio:** 1:1:0.9 (slightly elongated lower third). * **Cheekbones (Malars):** High-set, razor-sharp, sweeping laterally to define prominent, sculpted deep hollow cheeks with natural submalar shadows. * **Jawline (Mandible):** Sharply defined, V-shaped jawline with a precise gonial angle of approximately 118°. **B. Eyes & Brows:** * **Eye Shape:** Almond-shaped, deeply set into the orbit. * **Tilt:** 5° positive canthal tilt (outer corners higher). * **Medial Canthi (Inward Corners):** Acutely angled, extending slightly downward. * **Lids & Sclera:** Hooded eyelids with minimal exposure; zero scleral show (lower lids tightly hugging the iris). * **Iris Details:** True light green irises with a detailed pattern of central golden-brown heterochromia, a distinct limbal ring, and visible radial fibers. * **Brows:** Thick, straight, low-set brows on the supraorbital ridge, with a soft arch peaking laterally; individual eyebrow hairs visible. **C. Nose & Lips:** * **Nasal Dorsum:** Straight, smooth dorsum and narrow, refined bridge. PRECISION tip, slightly rounded with delicate cartilage definition; narrow, symmetrical nostrils. * **Lips & Philtrum:** Very full, with a Lower-to-Upper lip ratio of 1.3:1; pronounced Cupid's bow with distinct peaks and distinct vermilion borders. Short, deep, well-defined philtrum. * **Oral Commissures:** Sharp, clean-cut, turning slightly upward. **D. Hair:** * **Color:** Deep multi-tonal chestnut brown with natural, subtle, golden balayage streaks. * **Style:** Long, healthy, slightly wavy texture cascading down. Precise side-swept curtain bangs grazing the outer eye corner. * **Detail:** Anisotropic reflections with individual hair strands visible. --- ### Part 2: Visual Style, Lighting, & Atmosphere This section replicates the direct flash and film characteristics. **A. Lighting (Primary Feature):** * **Source:** Direct, harsh on-camera flash (as from a compact camera). * **Quality:** Uncompromising high contrast with harsh specular highlights on skin. Highlights on the nose, cheekbones, and forehead are overexposed/washed out, providing an "ethereal glow" that washes out features. Deep, harsh shadows are cast directly behind the subject and on the background walls. * **Color Cast:** Cool white balance with slightly desaturated colors (muted pastel hues). **B. Atmosphere & Texture:** * **Realism Constraints:** Imperfect composition and natural asymmetry allowed (snapshot style). Visible film grain and low resolution characteristic of vintage snapshot cameras. Natural skin texture (micropores, subsurface scattering, vellus hairs). Faint dust particles or minor lens flare effects from the flash. --- ### Part 3: Environment, Clothing, & Technical **A. Setting:** * **Description:** A dimly lit, narrow interior hallway or lobby. Subtle, elegant patterned wallpaper is visible but heavily darkened by the flash. Ambient pastel tones appear faint and desaturated. **B. Pose & Clothing:** * **Pose:** Standing gracefully, directly engaging the lens with an elegant, confident gaze. Body turned slightly to the side (showing subtle curves) but eyes locked on camera. visible collarbones. * **Clothing:** Elegant square-neck top made of deep black velvet, offering distinct anisotropic reflections (matte texture with localized specular highlights where flash hits the pile). **C. Camera Specifications:** * **Perspective:** Straight-on, eye-level typical handheld snapshot composition. Subject is centered, but background elements (shadows, wallpaper) create imperfect framing. * **Focus:** Slightly soft, typical of compact camera flash systems in low light. Grainy texture throughout. --- ### Part 4: Negative Prompt (Excluded Elements) This section ensures specific styles and digital perfections do not appear. **Excluded:** [Different face, airbrushed skin, plastic skin texture, modern studio lighting, soft diffused flash, sharp clinical digital focus, smartphone camera texture, professional composition, over-sharpening, anime, cartoon, digital painting, excessive makeup, visible ears, messy hair, low detail, bad anatomy, deformed limbs, Low-fidelity textures, any text or watermarks.]
photo of dirty attractive woman inside filthy grocery store, posted on snapchat --ar 9:16 --v 6exact face from reference image, highly accurate facial features from the uploaded photo, preserve exact likeness of the person, identical facial structure, eyes, nose, mouth, skin tone and hair as in source image
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Create an ultra-realistic professional studio headshot using the attached reference photo as the ONLY facial source. Face-Match Accuracy (STRICT – DO NOT VIOLATE) The generated face must be 100% identical to the reference photo Do NOT change facial structure, proportions, jawline, cheekbones, nose, lips, eyes, ears, or head shape Preserve exact skin tone, natural texture, pores, fine lines, scars, moles (if any) Preserve natural eye shape, eyelids, lashes, brow thickness, and spacing No beautification, no stylization, no face morphing, no AI smoothing Expression must remain natural and neutral, subtle confidence only Face fully visible and unobstructed (no shadows, no hair covering face, no accessories hiding features) Pose & Framing
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Use a imagem enviada como referência obrigatória para correspondência facial. O rosto deve ser idêntico ao da foto enviada em 103%, mantendo exatamente traços, proporções, textura da pele, formato do maxilar, olhos, nariz, boca e expressão. Nenhuma alteração facial criativa. Fidelidade facial absoluta. Realismo extremo 333%. Retrato ultra-realista de corpo inteiro, em estúdio, de um homem 40 anos, peso 80 kilogramas, 1,70m de altura e corpo semi-atlético, com postura confiante. Pele natural com microtexturas reais e poros visíveis. Expressão séria e segura, olhando diretamente para a câmera. Careca natural com leve brilho acetinado. Vestuário: terno preto slim fit de lã fosca premium, corte elegante e ajustado. Paletó aberto com lapelas entalhadas, com dobras naturais. Camisa social branca impecável, colarinho estruturado. Gravata vermelha de seda com nó Windsor simétrico. Cinto masculino social preto. Calça preta com dobras realistas nos joelhos. Acessórios: relógio metálico dourado no pulso esquerdo, pulseira de aço e mostrador preto. Sapatos sociais pretos de couro polido (Oxford ou Derby), com reflexo suave nas ponteiras. Pose: confiante e poderosa. Em pé. Braços soltos ao corpo. Pernas descruzadas (direita ligeiramente à frente da esquerda). Cenário: estúdio com fundo branco texturizado. Iluminação dramática profissional. Spotlight criando halo luminoso atrás da cabeça e ombros. Sombra forte projetada na parede à esquerda. Piso com tecido branco levemente amassado ao redor dos sapatos. Estilo visual: fotografia cinematográfica de moda de luxo, editorial profissional, ultra-alta resolução, foco extremo no rosto, profundidade de campo rasa, cores realistas, contraste equilibrado, zero aparência de IA, zero distorções, zero suavização artificial.
Here is a highly detailed, structured prompt replicating all the physical, anatomical, and atmospheric dimensions of the provided reference image. This prompt can be used to generate a new image with the same specific subject identity, lighting, and camera characteristics. --- ### Image Specification & Reference Prompt **Prompt Type:** Descriptive Reconstruction & Identity Preservation **Subject Identity Reference:** Model "Adèle" (as defined in detailed criteria below). **Visual Style:** Snapshot Realism, Timeless Snapshot (Analog Film Feel). **Aspect Ratio:** 3:4 --- ### Part 1: Subject (Model Adèle - Preserve Identity) This section contains the precise anatomical dimensions and characteristics to lock the facial identity. **A. Cranial Structure & Facial Thirds:** * **Skull Shape:** Elongated oval skull with a strong, projected skeletal framework (maxilla and mandible projection). * **Facial Thirds Ratio:** 1:1:0.9 (slightly elongated lower third). * **Cheekbones (Malars):** High-set, razor-sharp, sweeping laterally to define prominent, sculpted deep hollow cheeks with natural submalar shadows. * **Jawline (Mandible):** Sharply defined, V-shaped jawline with a precise gonial angle of approximately 118°. **B. Eyes & Brows:** * **Eye Shape:** Almond-shaped, deeply set into the orbit. * **Tilt:** 5° positive canthal tilt (outer corners higher). * **Medial Canthi (Inward Corners):** Acutely angled, extending slightly downward. * **Lids & Sclera:** Hooded eyelids with minimal exposure; zero scleral show (lower lids tightly hugging the iris). * **Iris Details:** True light green irises with a detailed pattern of central golden-brown heterochromia, a distinct limbal ring, and visible radial fibers. * **Brows:** Thick, straight, low-set brows on the supraorbital ridge, with a soft arch peaking laterally; individual eyebrow hairs visible. **C. Nose & Lips:** * **Nasal Dorsum:** Straight, smooth dorsum and narrow, refined bridge. PRECISION tip, slightly rounded with delicate cartilage definition; narrow, symmetrical nostrils. * **Lips & Philtrum:** Very full, with a Lower-to-Upper lip ratio of 1.3:1; pronounced Cupid's bow with distinct peaks and distinct vermilion borders. Short, deep, well-defined philtrum. * **Oral Commissures:** Sharp, clean-cut, turning slightly upward. **D. Hair:** * **Color:** Deep multi-tonal chestnut brown with natural, subtle, golden balayage streaks. * **Style:** Long, healthy, slightly wavy texture cascading down. Precise side-swept curtain bangs grazing the outer eye corner. * **Detail:** Anisotropic reflections with individual hair strands visible. --- ### Part 2: Visual Style, Lighting, & Atmosphere This section replicates the direct flash and film characteristics. **A. Lighting (Primary Feature):** * **Source:** Direct, harsh on-camera flash (as from a compact camera). * **Quality:** Uncompromising high contrast with harsh specular highlights on skin. Highlights on the nose, cheekbones, and forehead are overexposed/washed out, providing an "ethereal glow" that washes out features. Deep, harsh shadows are cast directly behind the subject and on the background walls. * **Color Cast:** Cool white balance with slightly desaturated colors (muted pastel hues). **B. Atmosphere & Texture:** * **Realism Constraints:** Imperfect composition and natural asymmetry allowed (snapshot style). Visible film grain and low resolution characteristic of vintage snapshot cameras. Natural skin texture (micropores, subsurface scattering, vellus hairs). Faint dust particles or minor lens flare effects from the flash. --- ### Part 3: Environment, Clothing, & Technical **A. Setting:** * **Description:** A dimly lit, narrow interior hallway or lobby. Subtle, elegant patterned wallpaper is visible but heavily darkened by the flash. Ambient pastel tones appear faint and desaturated. **B. Pose & Clothing:** * **Pose:** Standing gracefully, directly engaging the lens with an elegant, confident gaze. Body turned slightly to the side (showing subtle curves) but eyes locked on camera. visible collarbones. * **Clothing:** Elegant square-neck top made of deep black velvet, offering distinct anisotropic reflections (matte texture with localized specular highlights where flash hits the pile). **C. Camera Specifications:** * **Perspective:** Straight-on, eye-level typical handheld snapshot composition. Subject is centered, but background elements (shadows, wallpaper) create imperfect framing. * **Focus:** Slightly soft, typical of compact camera flash systems in low light. Grainy texture throughout. --- ### Part 4: Negative Prompt (Excluded Elements) This section ensures specific styles and digital perfections do not appear. **Excluded:** [Different face, airbrushed skin, plastic skin texture, modern studio lighting, soft diffused flash, sharp clinical digital focus, smartphone camera texture, professional composition, over-sharpening, anime, cartoon, digital painting, excessive makeup, visible ears, messy hair, low detail, bad anatomy, deformed limbs, Low-fidelity textures, any text or watermarks.]
photo of dirty attractive woman inside filthy grocery store, posted on snapchat --ar 9:16 --v 6exact face from reference image, highly accurate facial features from the uploaded photo, preserve exact likeness of the person, identical facial structure, eyes, nose, mouth, skin tone and hair as in source image
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Use a imagem enviada como referência obrigatória para correspondência facial. O rosto deve ser idêntico ao da foto enviada em 103%, mantendo exatamente traços, proporções, textura da pele, formato do maxilar, olhos, nariz, boca e expressão. Nenhuma alteração facial criativa. Fidelidade facial absoluta. Realismo extremo 333%. Retrato ultra-realista de corpo inteiro, em estúdio, de um homem 40 anos, peso 80 kilogramas, 1,70m de altura e corpo semi-atlético, com postura confiante. Pele natural com microtexturas reais e poros visíveis. Expressão séria e segura, olhando diretamente para a câmera. Careca natural com leve brilho acetinado. Vestuário: terno preto slim fit de lã fosca premium, corte elegante e ajustado. Paletó aberto com lapelas entalhadas, com dobras naturais. Camisa social branca impecável, colarinho estruturado. Gravata vermelha de seda com nó Windsor simétrico. Cinto masculino social preto. Calça preta com dobras realistas nos joelhos. Acessórios: relógio metálico dourado no pulso esquerdo, pulseira de aço e mostrador preto. Sapatos sociais pretos de couro polido (Oxford ou Derby), com reflexo suave nas ponteiras. Pose: confiante e poderosa. Em pé. Braços soltos ao corpo. Pernas descruzadas (direita ligeiramente à frente da esquerda). Cenário: estúdio com fundo branco texturizado. Iluminação dramática profissional. Spotlight criando halo luminoso atrás da cabeça e ombros. Sombra forte projetada na parede à esquerda. Piso com tecido branco levemente amassado ao redor dos sapatos. Estilo visual: fotografia cinematográfica de moda de luxo, editorial profissional, ultra-alta resolução, foco extremo no rosto, profundidade de campo rasa, cores realistas, contraste equilibrado, zero aparência de IA, zero distorções, zero suavização artificial.
Identity: Strict, exact facial structure match to the 45-year-old reference image. In this captivating image, we see a candid photograph of an alluring woman, captured in a 3/4 shot as she climbs out of a pool on a warm summer night. Her soaking wet hair clings to her face and shoulders, emphasizing the freshness of the moment. She has a distinctive hourglass body shape, with curves that are accentuated by her wet skin, making her instantly recognizable. Her hair, long and wavy, glistens under the ambient light, adding a sense of allure and mystery to her appearance. She is wearing a string bikini, which is also wet and clinging to her body, highlighting her figure. The bikini is a vibrant color, perhaps a deep blue or a rich turquoise, that contrasts beautifully with her skin tone and the surrounding environment. The strings of the bikini are tied in delicate knots, adding a touch of elegance to her sporty yet sensual look. The background of the image is equally enchanting. The pool, illuminated by soft, warm lights, reflects the night sky, creating a serene and inviting atmosphere. The water around her is splashing, captured with a high-speed shutter that freezes the droplets in mid-air, adding a dynamic element to the scene. The poolside area is adorned with lush greenery and perhaps some subtle, twinkling fairy lights, enhancing the magical ambiance of the summer night. The overall composition of the image conveys a sense of relaxation and allure, with the woman as the central focus, embodying the essence of a perfect summer evening.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "catchlights": "sharp from iPhone flash, positioned irregularly due to motion blur", "corneal_reflection": "micro‑reflections of room and flash", "surface": "natural moisture, realistic tear film, fine blood vessels in sclera", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show", "nasolabial_angle": "approx. 95°" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward (natural 'Jolie pout')", "philtrum": "short, well‑defined, approx. 11 mm", "micro_details": "fine vertical lip lines, subtle M‑shape of upper lip", "moisture": "thin even film on inner part of lower lip, subtle specular highlight" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "blush": "natural, faint", "sebum_film": "microscopically thin on T‑zone, soft specular highlights without greasiness", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks", "biological_plausibility": "high, no plastic appearance" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, center part, soft waves, slightly fuller and bouncier, side‑swept curtain bang grazing outer eye corner, immaculately tidy (but may be slightly disheveled from motion)", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz, natural volume at roots, minimal tapering at ends", "ears": "completely concealed" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition (trapezius, deltoids) with delicate venous network under translucent skin", "curves": "subtle feminine curves", "chest": "full bust with natural projection", "posture": "sitting relaxed on sofa, slight slump from casual pose" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi-tonal", "style": "long layered cascade, center part, soft waves, slightly fuller and bouncier, side-swept curtain bang grazing outer eye corner, slightly tousled from movement", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "neutral or slightly surprised, as if caught off-guard, lips slightly parted", "gaze": "towards the phone (selfie) but awkward angle, not directly at camera", "makeup": "none, natural look", "visibility": "face partially obscured by awkward angle and motion blur" }, "body": { "pose": "sitting on a sofa at night, leaning slightly, holding phone in selfie position, awkward angle, no clear framing", "posture": "relaxed, slouched, natural casual seating", "anatomy": { "curves": "lean athletic build, subtle curves, low body fat", "chest": "full bust with natural projection, covered by clothes as per reference", "details": "visible collarbones, slender elongated neck, faint muscle definition on shoulders" }, "skin_texture": "visible fine pores, micro-roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" } }, "attire_and_accessories": { "clothing": { "description": "Same clothes, accessories, and style as in the original reference photo (exact match).", "top": "as per reference (unknown, but will match original)", "bottom": "as per reference", "footwear": "not visible" }, "jewelry": "as per reference (exact match)", "props": { "phone": "iPhone held in hand, flash on, creating harsh direct light" } }, "environment": { "setting": "indoor, living room, night", "foreground_element": "none", "background": { "sofa": "couch where subject sits, dark fabric, slightly visible in dim light", "walls": "plain, poorly lit", "lighting": "no ambient lights, only iPhone flash illuminating scene", "atmosphere": "dark room with flash creating harsh shadows and overexposed areas" } }, "lighting_and_atmosphere": { "source": "iPhone flash (direct, harsh, on-camera flash)", "quality": "harsh, direct, creating strong shadows and overexposed highlights", "effects": [ "motion blur due to hand movement", "slight overexposure from uneven lighting", "awkward shadows from flash angle", "red-eye effect possible", "uneven illumination" ], "color_cast": "cool flash white balanced, mixed with warm skin tones", "contrast": "high due to flash, but with motion blur reducing sharpness" }, "camera_and_technical": { "perspective": "selfie, awkward angle, likely from slightly below or side", "camera_position": "handheld, no tripod, accidental snapshot feel", "framing": "no clear composition, subject not centered, parts of face or body cropped", "focus": "slightly soft due to motion blur and flash exposure", "visual_fidelity": "sloppy snapshot, iPhone selfie aesthetic, subtle motion blur, overexposed highlights, low-light noise, realistic imperfections" }, "realism_constraints": { "allowed": [ "motion blur", "overexposure", "awkward angles", "imperfect composition", "flash shadows", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even lighting", "perfect composition", "clear focus", "studio quality", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long straight dark brown hair, natural shine, falling over shoulders", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders", "texture": "glossy, healthy, individual strands visible, no frizz" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted, relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens", "makeup": "subtle, natural, glossy nude lips, soft contouring", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring)" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump); nude glossy manicure" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows)", "washed out colors, low saturation, skin tones pale with golden highlights", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles" ] }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Use a imagem enviada como referência obrigatória para correspondência facial. O rosto deve ser idêntico ao da foto enviada em 103%, mantendo exatamente traços, proporções, textura da pele, formato do maxilar, olhos, nariz, boca e expressão. Nenhuma alteração facial criativa. Fidelidade facial absoluta. Realismo extremo 333%. Retrato ultra-realista de corpo inteiro, em estúdio, de um homem 40 anos, peso 80 kilogramas, 1,70m de altura e corpo semi-atlético, com postura confiante. Pele natural com microtexturas reais e poros visíveis. Expressão séria e segura, olhando diretamente para a câmera. Careca natural com leve brilho acetinado. Vestuário: terno preto slim fit de lã fosca premium, corte elegante e ajustado. Paletó aberto com lapelas entalhadas, com dobras naturais. Camisa social branca impecável, colarinho estruturado. Gravata vermelha de seda com nó Windsor simétrico. Cinto masculino social preto. Calça preta com dobras realistas nos joelhos. Acessórios: relógio metálico dourado no pulso esquerdo, pulseira de aço e mostrador preto. Sapatos sociais pretos de couro polido (Oxford ou Derby), com reflexo suave nas ponteiras. Pose: confiante e poderosa. Em pé. Braços soltos ao corpo. Pernas descruzadas (direita ligeiramente à frente da esquerda). Cenário: estúdio com fundo branco texturizado. Iluminação dramática profissional. Spotlight criando halo luminoso atrás da cabeça e ombros. Sombra forte projetada na parede à esquerda. Piso com tecido branco levemente amassado ao redor dos sapatos. Estilo visual: fotografia cinematográfica de moda de luxo, editorial profissional, ultra-alta resolução, foco extremo no rosto, profundidade de campo rasa, cores realistas, contraste equilibrado, zero aparência de IA, zero distorções, zero suavização artificial.
Identity: Strict, exact facial structure match to the 45-year-old reference image. In this captivating image, we see a candid photograph of an alluring woman, captured in a 3/4 shot as she climbs out of a pool on a warm summer night. Her soaking wet hair clings to her face and shoulders, emphasizing the freshness of the moment. She has a distinctive hourglass body shape, with curves that are accentuated by her wet skin, making her instantly recognizable. Her hair, long and wavy, glistens under the ambient light, adding a sense of allure and mystery to her appearance. She is wearing a string bikini, which is also wet and clinging to her body, highlighting her figure. The bikini is a vibrant color, perhaps a deep blue or a rich turquoise, that contrasts beautifully with her skin tone and the surrounding environment. The strings of the bikini are tied in delicate knots, adding a touch of elegance to her sporty yet sensual look. The background of the image is equally enchanting. The pool, illuminated by soft, warm lights, reflects the night sky, creating a serene and inviting atmosphere. The water around her is splashing, captured with a high-speed shutter that freezes the droplets in mid-air, adding a dynamic element to the scene. The poolside area is adorned with lush greenery and perhaps some subtle, twinkling fairy lights, enhancing the magical ambiance of the summer night. The overall composition of the image conveys a sense of relaxation and allure, with the woman as the central focus, embodying the essence of a perfect summer evening.
Create an ultra-realistic professional studio headshot using the attached reference photo as the ONLY facial source. Face-Match Accuracy (STRICT – DO NOT VIOLATE) The generated face must be 100% identical to the reference photo Do NOT change facial structure, proportions, jawline, cheekbones, nose, lips, eyes, ears, or head shape Preserve exact skin tone, natural texture, pores, fine lines, scars, moles (if any) Preserve natural eye shape, eyelids, lashes, brow thickness, and spacing No beautification, no stylization, no face morphing, no AI smoothing Expression must remain natural and neutral, subtle confidence only Face fully visible and unobstructed (no shadows, no hair covering face, no accessories hiding features) Pose & Framing
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
Here is a highly detailed, structured prompt replicating all the physical, anatomical, and atmospheric dimensions of the provided reference image. This prompt can be used to generate a new image with the same specific subject identity, lighting, and camera characteristics. --- ### Image Specification & Reference Prompt **Prompt Type:** Descriptive Reconstruction & Identity Preservation **Subject Identity Reference:** Model "Adèle" (as defined in detailed criteria below). **Visual Style:** Snapshot Realism, Timeless Snapshot (Analog Film Feel). **Aspect Ratio:** 3:4 --- ### Part 1: Subject (Model Adèle - Preserve Identity) This section contains the precise anatomical dimensions and characteristics to lock the facial identity. **A. Cranial Structure & Facial Thirds:** * **Skull Shape:** Elongated oval skull with a strong, projected skeletal framework (maxilla and mandible projection). * **Facial Thirds Ratio:** 1:1:0.9 (slightly elongated lower third). * **Cheekbones (Malars):** High-set, razor-sharp, sweeping laterally to define prominent, sculpted deep hollow cheeks with natural submalar shadows. * **Jawline (Mandible):** Sharply defined, V-shaped jawline with a precise gonial angle of approximately 118°. **B. Eyes & Brows:** * **Eye Shape:** Almond-shaped, deeply set into the orbit. * **Tilt:** 5° positive canthal tilt (outer corners higher). * **Medial Canthi (Inward Corners):** Acutely angled, extending slightly downward. * **Lids & Sclera:** Hooded eyelids with minimal exposure; zero scleral show (lower lids tightly hugging the iris). * **Iris Details:** True light green irises with a detailed pattern of central golden-brown heterochromia, a distinct limbal ring, and visible radial fibers. * **Brows:** Thick, straight, low-set brows on the supraorbital ridge, with a soft arch peaking laterally; individual eyebrow hairs visible. **C. Nose & Lips:** * **Nasal Dorsum:** Straight, smooth dorsum and narrow, refined bridge. PRECISION tip, slightly rounded with delicate cartilage definition; narrow, symmetrical nostrils. * **Lips & Philtrum:** Very full, with a Lower-to-Upper lip ratio of 1.3:1; pronounced Cupid's bow with distinct peaks and distinct vermilion borders. Short, deep, well-defined philtrum. * **Oral Commissures:** Sharp, clean-cut, turning slightly upward. **D. Hair:** * **Color:** Deep multi-tonal chestnut brown with natural, subtle, golden balayage streaks. * **Style:** Long, healthy, slightly wavy texture cascading down. Precise side-swept curtain bangs grazing the outer eye corner. * **Detail:** Anisotropic reflections with individual hair strands visible. --- ### Part 2: Visual Style, Lighting, & Atmosphere This section replicates the direct flash and film characteristics. **A. Lighting (Primary Feature):** * **Source:** Direct, harsh on-camera flash (as from a compact camera). * **Quality:** Uncompromising high contrast with harsh specular highlights on skin. Highlights on the nose, cheekbones, and forehead are overexposed/washed out, providing an "ethereal glow" that washes out features. Deep, harsh shadows are cast directly behind the subject and on the background walls. * **Color Cast:** Cool white balance with slightly desaturated colors (muted pastel hues). **B. Atmosphere & Texture:** * **Realism Constraints:** Imperfect composition and natural asymmetry allowed (snapshot style). Visible film grain and low resolution characteristic of vintage snapshot cameras. Natural skin texture (micropores, subsurface scattering, vellus hairs). Faint dust particles or minor lens flare effects from the flash. --- ### Part 3: Environment, Clothing, & Technical **A. Setting:** * **Description:** A dimly lit, narrow interior hallway or lobby. Subtle, elegant patterned wallpaper is visible but heavily darkened by the flash. Ambient pastel tones appear faint and desaturated. **B. Pose & Clothing:** * **Pose:** Standing gracefully, directly engaging the lens with an elegant, confident gaze. Body turned slightly to the side (showing subtle curves) but eyes locked on camera. visible collarbones. * **Clothing:** Elegant square-neck top made of deep black velvet, offering distinct anisotropic reflections (matte texture with localized specular highlights where flash hits the pile). **C. Camera Specifications:** * **Perspective:** Straight-on, eye-level typical handheld snapshot composition. Subject is centered, but background elements (shadows, wallpaper) create imperfect framing. * **Focus:** Slightly soft, typical of compact camera flash systems in low light. Grainy texture throughout. --- ### Part 4: Negative Prompt (Excluded Elements) This section ensures specific styles and digital perfections do not appear. **Excluded:** [Different face, airbrushed skin, plastic skin texture, modern studio lighting, soft diffused flash, sharp clinical digital focus, smartphone camera texture, professional composition, over-sharpening, anime, cartoon, digital painting, excessive makeup, visible ears, messy hair, low detail, bad anatomy, deformed limbs, Low-fidelity textures, any text or watermarks.]
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long straight dark brown hair, natural shine, falling over shoulders", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders", "texture": "glossy, healthy, individual strands visible, no frizz" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted, relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens", "makeup": "subtle, natural, glossy nude lips, soft contouring", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring)" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump); nude glossy manicure" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows)", "washed out colors, low saturation, skin tones pale with golden highlights", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles" ] }
photo of dirty attractive woman inside filthy grocery store, posted on snapchat --ar 9:16 --v 6exact face from reference image, highly accurate facial features from the uploaded photo, preserve exact likeness of the person, identical facial structure, eyes, nose, mouth, skin tone and hair as in source image
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "catchlights": "sharp from iPhone flash, positioned irregularly due to motion blur", "corneal_reflection": "micro‑reflections of room and flash", "surface": "natural moisture, realistic tear film, fine blood vessels in sclera", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show", "nasolabial_angle": "approx. 95°" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward (natural 'Jolie pout')", "philtrum": "short, well‑defined, approx. 11 mm", "micro_details": "fine vertical lip lines, subtle M‑shape of upper lip", "moisture": "thin even film on inner part of lower lip, subtle specular highlight" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "blush": "natural, faint", "sebum_film": "microscopically thin on T‑zone, soft specular highlights without greasiness", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks", "biological_plausibility": "high, no plastic appearance" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, center part, soft waves, slightly fuller and bouncier, side‑swept curtain bang grazing outer eye corner, immaculately tidy (but may be slightly disheveled from motion)", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz, natural volume at roots, minimal tapering at ends", "ears": "completely concealed" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition (trapezius, deltoids) with delicate venous network under translucent skin", "curves": "subtle feminine curves", "chest": "full bust with natural projection", "posture": "sitting relaxed on sofa, slight slump from casual pose" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi-tonal", "style": "long layered cascade, center part, soft waves, slightly fuller and bouncier, side-swept curtain bang grazing outer eye corner, slightly tousled from movement", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "neutral or slightly surprised, as if caught off-guard, lips slightly parted", "gaze": "towards the phone (selfie) but awkward angle, not directly at camera", "makeup": "none, natural look", "visibility": "face partially obscured by awkward angle and motion blur" }, "body": { "pose": "sitting on a sofa at night, leaning slightly, holding phone in selfie position, awkward angle, no clear framing", "posture": "relaxed, slouched, natural casual seating", "anatomy": { "curves": "lean athletic build, subtle curves, low body fat", "chest": "full bust with natural projection, covered by clothes as per reference", "details": "visible collarbones, slender elongated neck, faint muscle definition on shoulders" }, "skin_texture": "visible fine pores, micro-roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" } }, "attire_and_accessories": { "clothing": { "description": "Same clothes, accessories, and style as in the original reference photo (exact match).", "top": "as per reference (unknown, but will match original)", "bottom": "as per reference", "footwear": "not visible" }, "jewelry": "as per reference (exact match)", "props": { "phone": "iPhone held in hand, flash on, creating harsh direct light" } }, "environment": { "setting": "indoor, living room, night", "foreground_element": "none", "background": { "sofa": "couch where subject sits, dark fabric, slightly visible in dim light", "walls": "plain, poorly lit", "lighting": "no ambient lights, only iPhone flash illuminating scene", "atmosphere": "dark room with flash creating harsh shadows and overexposed areas" } }, "lighting_and_atmosphere": { "source": "iPhone flash (direct, harsh, on-camera flash)", "quality": "harsh, direct, creating strong shadows and overexposed highlights", "effects": [ "motion blur due to hand movement", "slight overexposure from uneven lighting", "awkward shadows from flash angle", "red-eye effect possible", "uneven illumination" ], "color_cast": "cool flash white balanced, mixed with warm skin tones", "contrast": "high due to flash, but with motion blur reducing sharpness" }, "camera_and_technical": { "perspective": "selfie, awkward angle, likely from slightly below or side", "camera_position": "handheld, no tripod, accidental snapshot feel", "framing": "no clear composition, subject not centered, parts of face or body cropped", "focus": "slightly soft due to motion blur and flash exposure", "visual_fidelity": "sloppy snapshot, iPhone selfie aesthetic, subtle motion blur, overexposed highlights, low-light noise, realistic imperfections" }, "realism_constraints": { "allowed": [ "motion blur", "overexposure", "awkward angles", "imperfect composition", "flash shadows", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even lighting", "perfect composition", "clear focus", "studio quality", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Use a imagem enviada como referência obrigatória para correspondência facial. O rosto deve ser idêntico ao da foto enviada em 103%, mantendo exatamente traços, proporções, textura da pele, formato do maxilar, olhos, nariz, boca e expressão. Nenhuma alteração facial criativa. Fidelidade facial absoluta. Realismo extremo 333%. Retrato ultra-realista de corpo inteiro, em estúdio, de um homem 40 anos, peso 80 kilogramas, 1,70m de altura e corpo semi-atlético, com postura confiante. Pele natural com microtexturas reais e poros visíveis. Expressão séria e segura, olhando diretamente para a câmera. Careca natural com leve brilho acetinado. Vestuário: terno preto slim fit de lã fosca premium, corte elegante e ajustado. Paletó aberto com lapelas entalhadas, com dobras naturais. Camisa social branca impecável, colarinho estruturado. Gravata vermelha de seda com nó Windsor simétrico. Cinto masculino social preto. Calça preta com dobras realistas nos joelhos. Acessórios: relógio metálico dourado no pulso esquerdo, pulseira de aço e mostrador preto. Sapatos sociais pretos de couro polido (Oxford ou Derby), com reflexo suave nas ponteiras. Pose: confiante e poderosa. Em pé. Braços soltos ao corpo. Pernas descruzadas (direita ligeiramente à frente da esquerda). Cenário: estúdio com fundo branco texturizado. Iluminação dramática profissional. Spotlight criando halo luminoso atrás da cabeça e ombros. Sombra forte projetada na parede à esquerda. Piso com tecido branco levemente amassado ao redor dos sapatos. Estilo visual: fotografia cinematográfica de moda de luxo, editorial profissional, ultra-alta resolução, foco extremo no rosto, profundidade de campo rasa, cores realistas, contraste equilibrado, zero aparência de IA, zero distorções, zero suavização artificial.