Photorealistic close up scene of (woman (showing middle finger:1.4) <lora:middlefinger:1.0> flying in space, <lora:Perfect Hands:0.8>, straight finger, rest fingers in fist, ('hand should have exactly five fingers':1.3), (Perfect Hands:1.1):1), beautiful, (high details:1.1), (cinematic shot:1.3)
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Photorealistic close up scene of (woman (showing middle finger:1.4) <lora:middlefinger:1.0> flying in space, <lora:Perfect Hands:0.8>, straight finger, rest fingers in fist, ('hand should have exactly five fingers':1.3), (Perfect Hands:1.1):1), beautiful, (high details:1.1), (cinematic shot:1.3)
{ "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Photorealistic close up scene of (woman (showing middle finger:1.4) <lora:middlefinger:1.0> flying in space, <lora:Perfect Hands:0.8>, straight finger, rest fingers in fist, ('hand should have exactly five fingers':1.3), (Perfect Hands:1.1):1), beautiful, (high details:1.1), (cinematic shot:1.3)
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Photorealistic close up scene of (woman (showing middle finger:1.4) <lora:middlefinger:1.0> flying in space, <lora:Perfect Hands:0.8>, straight finger, rest fingers in fist, ('hand should have exactly five fingers':1.3), (Perfect Hands:1.1):1), beautiful, (high details:1.1), (cinematic shot:1.3)
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Photorealistic close up scene of (woman (showing middle finger:1.4) <lora:middlefinger:1.0> flying in space, <lora:Perfect Hands:0.8>, straight finger, rest fingers in fist, ('hand should have exactly five fingers':1.3), (Perfect Hands:1.1):1), beautiful, (high details:1.1), (cinematic shot:1.3)
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Photorealistic close up scene of (woman (showing middle finger:1.4) <lora:middlefinger:1.0> flying in space, <lora:Perfect Hands:0.8>, straight finger, rest fingers in fist, ('hand should have exactly five fingers':1.3), (Perfect Hands:1.1):1), beautiful, (high details:1.1), (cinematic shot:1.3)
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A beautiful bride, identical to the woman in image_0.png.", "exact_face_details_and_cheeks": "Perfectly symmetrical features, high-defined cheekbones with soft, warm blush.", "exact_action": "Seated gracefully, using her left hand to hold a large, sheer white veil away from her face, creating a soft, translucent canopy around her.", "exact_vibe": "Ethereal, serene, elegant, sophisticated, and high-fashion.", "exact_hair_style": "Dark, sleek, middle-parted low bun updo, pulled back tightly and cleanly.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is level and centered, looking directly forward.", "exact_beard_style": "N/A", "exact_face_expressions": "A calm, gentle, confident, and direct smile with closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Seated, with the torso squared to the camera, shoulders back, and a straight, elegant posture.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder is slightly lower than the right, following the natural seated posture and arm movement.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is straight, centered, and extended.", "exact_eyes_direction": "Directly into the camera lens.", "exact_left_eye_brow": "Perfectly sculpted, dark, defined arch, following a natural curve.", "exact_right_eye_brow": "Identical perfectly sculpted, dark, defined arch, mirroring the left.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is aligned perfectly with the torso, centered.", "exact_left_leg_posing": "N/A (covered by gown)", "exact_right_leg_posing": "N/A (covered by gown)", "exact_left_hand_posing_and_hight": "Hand is raised at shoulder height, delicate fingers holding the veil fabric gently away from the face. A visible diamond ring on the ring finger.", "exact_right_hand_posing_and_hight": "Resting naturally in her lap, fingers gently interlaced, hidden by the gown.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upright, straight, seated, centered, looking directly forward.", "exact_seating_posing": "Seated, posture is elegant and symmetrical.", "exact_fingers_posing": "Left hand fingers are delicate and spaced, holding the veil; right hand fingers are gently interlaced and relaxed.", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A (covered)", "exact_right_mammilla": "N/A (covered)" }, "lighting_color_direction_intensity": { "exact_setup": "High-key, soft, flattering studio frontal lighting, possibly a large softbox.", "exact_shadows": "Minimal, soft, subtle defining under the jawline and along the neck.", "exact_intensity": "Soft but bright, illuminating the subject evenly and cleanly.", "exact_catchlights": "Clear, single catchlight visible in both eyes.", "exact_color_temperature": "Neutral daylight color balance (approx. 5500K), no warm or cool casts." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, straight-on medium shot.", "exact_camera_positioning": "Centered, directly in front of the subject.", "exact_photographer_angle": "Perpendicular to the seated subject's face.", "exact_lens": "85mm prime lens for a flattering portrait compression.", "exact_depth_of_field": "Shallow depth of field (f/2.0-f/2.8), rendering the background as soft, seamless blur.", "exact_zoom_or_scene_crop": "Medium portrait shot, showing her head, shoulders, and upper torso.", "exact_crop_size": "Vertical aspect ratio." }, "model_face_detailed_features": { "exact_eyes_color": "Hazel/light brown.", "exact_eyes_direction": "Direct gaze at the camera.", "exact_eyes_expression": "Serene, confident, and engaging.", "exact_makeup_eyes": "Neutral, shimmery eyeshadow with a defined, dramatic winged black eyeliner.", "exact_upper_lid": "Shimmer taupe/gold eyeshadow with precise winged liner.", "exact_lower_lash_line": "Minimal eyeliner, subtle define.", "exact_lashes": "Full, thick, glamorous false eyelashes.", "exact_details": "Flawless skin texture, impeccable makeup application, well-defined brow bone.", "exact_eyebrows": "Perfectly groomed, dark, and defined.", "exact_skin": "Flawless, smooth, clear skin with a healthy glow." }, "lips_mouth_snarl_expression": { "exact_lip_color": "Perfect nude/rose-tone, glossy finish.", "exact_action": "Closed-mouth, gentle smile.", "exact_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "Sheer white veil held by hand, detailed with delicate lace trim.", "exact_hand_glove": "No gloves.", "exact_jewelry": "Exquisite diamond and silver necklace, detailed drop earrings, and a large diamond ring.", "exact_alignment_of_clothing": "Square-neck, heavily embellished gown with intricate beadwork and sequins, long sleeves. Veil is draped and held symmetrically." }, "model_body_posing": { "exact_orientation": "Centered and forward-facing.", "exact_hand_placement": "Left hand holding the veil at head level; right hand relaxed in lap." }, "film_stock_or_color_grading": { "exact_grading": "Clean, natural, high-key digital color grading.", "exact_tone": "Neutral, natural skin tones with bright whites.", "exact_saturation": "Natural and clean, not oversaturated." }, "background_environment": { "exact_visual": "Minimalist, clean, light grey to off-white studio wall, smoothly blurred (bokeh).", "exact_decoration": "None.", "exact_furniture": "Hints of a soft studio ottoman or chair beneath her gown (not clearly visible).", "exact_probs": "The veil is the primary prop." }, "exact_aspect_ratio": "4:5 (vertical portrait).", "photo_quality": "High-resolution, sharp, professional studio portrait.", "exact_texture": "Smooth skin, intricate texture of beads and sequins, delicate sheerness of the veil fabric." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }