🎬 CINEMATIC AD PROMPT — DIRECTOR LEVEL (HIGH PRECISION) DURATION: 30 seconds exactly FPS: 24 ASPECT: 16:9 STYLE: ultra-realistic, cinematic, natural Egyptian environment COLOR PROFILE: muted, filmic, soft contrast (no oversaturation) --- CAST: * Boy, 9, Egyptian, short hair, neutral clothes * Mother, 35–40, Egyptian, modest home outfit --- LIGHTING SETUP: * Practical source only SHOT 1–4: phone = cold key light (5600K blue tint) SHOT 5–8: add warm fill (3200K from hallway) Final: balanced 4200K --- CAMERA PACKAGE: * Lens set: 35mm, 50mm, 85mm only * Aperture: f/1.8 – f/2.8 * Movement: slow dolly / minimal handheld فقط عند الحاجة --- SHOT LIST (LOCKED) [SHOT 1 | 0:00–0:03] Lens 85mm — EXTREME CLOSE-UP Boy eyes reflecting phone الضوء Micro eye movement only No head movement SFX: layered notification distortion (-20db) --- [SHOT 2 | 0:03–0:06] Lens 50mm — MEDIUM CLOSE Boy sitting edge of bed Thumb scrolling بسرعة ثابتة (1 swipe/sec) Screen flicker rate ثابت No تغيير في البيئة --- [SHOT 3 | 0:06–0:09] Lens 35mm — WIDE Door opens 30° Warm light spill يدخل frame يسار Mother silhouette ثابتة (no movement) --- [SHOT 4 | 0:09–0:12] Lens 85mm — CLOSE ON MOTHER Eye focus ثابت DIALOGUE: "كفاية يا حبيبي" Tone: calm, controlled, no anger --- [SHOT 5 | 0:12–0:16] Lens 50mm — TWO SHOT SIDE Mother walks 2 steps فقط Stops at 1 meter distance Boy ignores completely (no eye contact) --- [SHOT 6 | 0:16–0:20] Lens 35mm — MEDIUM Mother sits (single smooth motion) Hand reaches phone ببطء 2 seconds NO مقاومت أو سحب DIALOGUE: "الموبايل مش هيسيطر عليك" --- [SHOT 7 | 0:20–0:24] Lens 85mm — INSERT ON HAND + PHONE Mother hand covers top 30% من الشاشة Screen brightness يقل تدريجيًا (linear fade 100% → 60%) DIALOGUE (soft): "إحنا اللي نستخدمه صح" --- [SHOT 8 | 0:24–0:27] MATCH CUT — نفس الكادر Screen content switches ONLY: to drawing / learning UI (static, clean) Boy facial change: neutral → slight eyebrow lift → micro smile --- [SHOT 9 | 0:27–0:30] Lens 35mm — WIDE FINAL Room fully visible Lighting balanced warm Boy shows screen (زاوية 30° للأم) Mother nod + small smile --- VOICE OVER (0:27–0:30): Male Egyptian, soft, neutral EQ: "التكنولوجيا قوة... استخدمها صح" --- END FRAME: Black #000 Centered text: "ابني مستقبلك صح" Font: simple sans-serif, white, medium weight --- HARD CONSTRAINTS: * No إضافات بصرية * No fantasy / effects * No تغيير ترتيب اللقطات * No exaggeration in acting * حركة محدودة جدًا * الواقعية أولًا --- OUTPUT PRIORITY: precision > emotion exaggeration consistency > creativity realism > stylization
🎬 CINEMATIC AD PROMPT — DIRECTOR LEVEL (HIGH PRECISION) DURATION: 30 seconds exactly FPS: 24 ASPECT: 16:9 STYLE: ultra-realistic, cinematic, natural Egyptian environment COLOR PROFILE: muted, filmic, soft contrast (no oversaturation) --- CAST: * Boy, 9, Egyptian, short hair, neutral clothes * Mother, 35–40, Egyptian, modest home outfit --- LIGHTING SETUP: * Practical source only SHOT 1–4: phone = cold key light (5600K blue tint) SHOT 5–8: add warm fill (3200K from hallway) Final: balanced 4200K --- CAMERA PACKAGE: * Lens set: 35mm, 50mm, 85mm only * Aperture: f/1.8 – f/2.8 * Movement: slow dolly / minimal handheld فقط عند الحاجة --- SHOT LIST (LOCKED) [SHOT 1 | 0:00–0:03] Lens 85mm — EXTREME CLOSE-UP Boy eyes reflecting phone الضوء Micro eye movement only No head movement SFX: layered notification distortion (-20db) --- [SHOT 2 | 0:03–0:06] Lens 50mm — MEDIUM CLOSE Boy sitting edge of bed Thumb scrolling بسرعة ثابتة (1 swipe/sec) Screen flicker rate ثابت No تغيير في البيئة --- [SHOT 3 | 0:06–0:09] Lens 35mm — WIDE Door opens 30° Warm light spill يدخل frame يسار Mother silhouette ثابتة (no movement) --- [SHOT 4 | 0:09–0:12] Lens 85mm — CLOSE ON MOTHER Eye focus ثابت DIALOGUE: "كفاية يا حبيبي" Tone: calm, controlled, no anger --- [SHOT 5 | 0:12–0:16] Lens 50mm — TWO SHOT SIDE Mother walks 2 steps فقط Stops at 1 meter distance Boy ignores completely (no eye contact) --- [SHOT 6 | 0:16–0:20] Lens 35mm — MEDIUM Mother sits (single smooth motion) Hand reaches phone ببطء 2 seconds NO مقاومت أو سحب DIALOGUE: "الموبايل مش هيسيطر عليك" --- [SHOT 7 | 0:20–0:24] Lens 85mm — INSERT ON HAND + PHONE Mother hand covers top 30% من الشاشة Screen brightness يقل تدريجيًا (linear fade 100% → 60%) DIALOGUE (soft): "إحنا اللي نستخدمه صح" --- [SHOT 8 | 0:24–0:27] MATCH CUT — نفس الكادر Screen content switches ONLY: to drawing / learning UI (static, clean) Boy facial change: neutral → slight eyebrow lift → micro smile --- [SHOT 9 | 0:27–0:30] Lens 35mm — WIDE FINAL Room fully visible Lighting balanced warm Boy shows screen (زاوية 30° للأم) Mother nod + small smile --- VOICE OVER (0:27–0:30): Male Egyptian, soft, neutral EQ: "التكنولوجيا قوة... استخدمها صح" --- END FRAME: Black #000 Centered text: "ابني مستقبلك صح" Font: simple sans-serif, white, medium weight --- HARD CONSTRAINTS: * No إضافات بصرية * No fantasy / effects * No تغيير ترتيب اللقطات * No exaggeration in acting * حركة محدودة جدًا * الواقعية أولًا --- OUTPUT PRIORITY: precision > emotion exaggeration consistency > creativity realism > stylization
Subject: The central focus is a Canon EF-S 18-55mm 1:3.5-5.6 III zoom lens mounted on a camera body (the word "Canon" is visible on the body just behind the lens). Action: The camera is being held up, presumably by a photographer, close to their face as if they are actively taking a picture. The photographer's fingers and hand are visible gripping the lens, and parts of their face (forehead, eye area) are visible but heavily blurred in the background. Focus: The image features extremely shallow depth of field. The lens itself, especially the front element and the ring with the specifications, is in sharp focus, while everything in the background, including the person's face and the camera body, is blurred (bokeh effect). Style: The image is rendered in black and white, which emphasizes the texture of the camera and the photographer's hands, and gives it a classic, professional, or artistic feel. Composition: The lens barrel dominates the center of the frame, creating a strong, circular focal point. The composition effectively draws the viewer's eye into the mechanics of photography.
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
photograph, upper-body, young woman model, minimalist fashion, neat light brown hair, gaze, silver glasses, used camera is Canon EOS R5 with an RF 85mm F1.2L lens, solid deep blue environment, realism studio lights setting, low key light, realistic, UHD , rich detailing --ar 9:16 --style raw --stylize 300
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
🎬 CINEMATIC AD PROMPT — DIRECTOR LEVEL (HIGH PRECISION) DURATION: 30 seconds exactly FPS: 24 ASPECT: 16:9 STYLE: ultra-realistic, cinematic, natural Egyptian environment COLOR PROFILE: muted, filmic, soft contrast (no oversaturation) --- CAST: * Boy, 9, Egyptian, short hair, neutral clothes * Mother, 35–40, Egyptian, modest home outfit --- LIGHTING SETUP: * Practical source only SHOT 1–4: phone = cold key light (5600K blue tint) SHOT 5–8: add warm fill (3200K from hallway) Final: balanced 4200K --- CAMERA PACKAGE: * Lens set: 35mm, 50mm, 85mm only * Aperture: f/1.8 – f/2.8 * Movement: slow dolly / minimal handheld فقط عند الحاجة --- SHOT LIST (LOCKED) [SHOT 1 | 0:00–0:03] Lens 85mm — EXTREME CLOSE-UP Boy eyes reflecting phone الضوء Micro eye movement only No head movement SFX: layered notification distortion (-20db) --- [SHOT 2 | 0:03–0:06] Lens 50mm — MEDIUM CLOSE Boy sitting edge of bed Thumb scrolling بسرعة ثابتة (1 swipe/sec) Screen flicker rate ثابت No تغيير في البيئة --- [SHOT 3 | 0:06–0:09] Lens 35mm — WIDE Door opens 30° Warm light spill يدخل frame يسار Mother silhouette ثابتة (no movement) --- [SHOT 4 | 0:09–0:12] Lens 85mm — CLOSE ON MOTHER Eye focus ثابت DIALOGUE: "كفاية يا حبيبي" Tone: calm, controlled, no anger --- [SHOT 5 | 0:12–0:16] Lens 50mm — TWO SHOT SIDE Mother walks 2 steps فقط Stops at 1 meter distance Boy ignores completely (no eye contact) --- [SHOT 6 | 0:16–0:20] Lens 35mm — MEDIUM Mother sits (single smooth motion) Hand reaches phone ببطء 2 seconds NO مقاومت أو سحب DIALOGUE: "الموبايل مش هيسيطر عليك" --- [SHOT 7 | 0:20–0:24] Lens 85mm — INSERT ON HAND + PHONE Mother hand covers top 30% من الشاشة Screen brightness يقل تدريجيًا (linear fade 100% → 60%) DIALOGUE (soft): "إحنا اللي نستخدمه صح" --- [SHOT 8 | 0:24–0:27] MATCH CUT — نفس الكادر Screen content switches ONLY: to drawing / learning UI (static, clean) Boy facial change: neutral → slight eyebrow lift → micro smile --- [SHOT 9 | 0:27–0:30] Lens 35mm — WIDE FINAL Room fully visible Lighting balanced warm Boy shows screen (زاوية 30° للأم) Mother nod + small smile --- VOICE OVER (0:27–0:30): Male Egyptian, soft, neutral EQ: "التكنولوجيا قوة... استخدمها صح" --- END FRAME: Black #000 Centered text: "ابني مستقبلك صح" Font: simple sans-serif, white, medium weight --- HARD CONSTRAINTS: * No إضافات بصرية * No fantasy / effects * No تغيير ترتيب اللقطات * No exaggeration in acting * حركة محدودة جدًا * الواقعية أولًا --- OUTPUT PRIORITY: precision > emotion exaggeration consistency > creativity realism > stylization
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
photograph, upper-body, young woman model, minimalist fashion, neat light brown hair, gaze, silver glasses, used camera is Canon EOS R5 with an RF 85mm F1.2L lens, solid deep blue environment, realism studio lights setting, low key light, realistic, UHD , rich detailing --ar 9:16 --style raw --stylize 300
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
🎬 CINEMATIC AD PROMPT — DIRECTOR LEVEL (HIGH PRECISION) DURATION: 30 seconds exactly FPS: 24 ASPECT: 16:9 STYLE: ultra-realistic, cinematic, natural Egyptian environment COLOR PROFILE: muted, filmic, soft contrast (no oversaturation) --- CAST: * Boy, 9, Egyptian, short hair, neutral clothes * Mother, 35–40, Egyptian, modest home outfit --- LIGHTING SETUP: * Practical source only SHOT 1–4: phone = cold key light (5600K blue tint) SHOT 5–8: add warm fill (3200K from hallway) Final: balanced 4200K --- CAMERA PACKAGE: * Lens set: 35mm, 50mm, 85mm only * Aperture: f/1.8 – f/2.8 * Movement: slow dolly / minimal handheld فقط عند الحاجة --- SHOT LIST (LOCKED) [SHOT 1 | 0:00–0:03] Lens 85mm — EXTREME CLOSE-UP Boy eyes reflecting phone الضوء Micro eye movement only No head movement SFX: layered notification distortion (-20db) --- [SHOT 2 | 0:03–0:06] Lens 50mm — MEDIUM CLOSE Boy sitting edge of bed Thumb scrolling بسرعة ثابتة (1 swipe/sec) Screen flicker rate ثابت No تغيير في البيئة --- [SHOT 3 | 0:06–0:09] Lens 35mm — WIDE Door opens 30° Warm light spill يدخل frame يسار Mother silhouette ثابتة (no movement) --- [SHOT 4 | 0:09–0:12] Lens 85mm — CLOSE ON MOTHER Eye focus ثابت DIALOGUE: "كفاية يا حبيبي" Tone: calm, controlled, no anger --- [SHOT 5 | 0:12–0:16] Lens 50mm — TWO SHOT SIDE Mother walks 2 steps فقط Stops at 1 meter distance Boy ignores completely (no eye contact) --- [SHOT 6 | 0:16–0:20] Lens 35mm — MEDIUM Mother sits (single smooth motion) Hand reaches phone ببطء 2 seconds NO مقاومت أو سحب DIALOGUE: "الموبايل مش هيسيطر عليك" --- [SHOT 7 | 0:20–0:24] Lens 85mm — INSERT ON HAND + PHONE Mother hand covers top 30% من الشاشة Screen brightness يقل تدريجيًا (linear fade 100% → 60%) DIALOGUE (soft): "إحنا اللي نستخدمه صح" --- [SHOT 8 | 0:24–0:27] MATCH CUT — نفس الكادر Screen content switches ONLY: to drawing / learning UI (static, clean) Boy facial change: neutral → slight eyebrow lift → micro smile --- [SHOT 9 | 0:27–0:30] Lens 35mm — WIDE FINAL Room fully visible Lighting balanced warm Boy shows screen (زاوية 30° للأم) Mother nod + small smile --- VOICE OVER (0:27–0:30): Male Egyptian, soft, neutral EQ: "التكنولوجيا قوة... استخدمها صح" --- END FRAME: Black #000 Centered text: "ابني مستقبلك صح" Font: simple sans-serif, white, medium weight --- HARD CONSTRAINTS: * No إضافات بصرية * No fantasy / effects * No تغيير ترتيب اللقطات * No exaggeration in acting * حركة محدودة جدًا * الواقعية أولًا --- OUTPUT PRIORITY: precision > emotion exaggeration consistency > creativity realism > stylization
Subject: The central focus is a Canon EF-S 18-55mm 1:3.5-5.6 III zoom lens mounted on a camera body (the word "Canon" is visible on the body just behind the lens). Action: The camera is being held up, presumably by a photographer, close to their face as if they are actively taking a picture. The photographer's fingers and hand are visible gripping the lens, and parts of their face (forehead, eye area) are visible but heavily blurred in the background. Focus: The image features extremely shallow depth of field. The lens itself, especially the front element and the ring with the specifications, is in sharp focus, while everything in the background, including the person's face and the camera body, is blurred (bokeh effect). Style: The image is rendered in black and white, which emphasizes the texture of the camera and the photographer's hands, and gives it a classic, professional, or artistic feel. Composition: The lens barrel dominates the center of the frame, creating a strong, circular focal point. The composition effectively draws the viewer's eye into the mechanics of photography.
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
🎬 CINEMATIC AD PROMPT — DIRECTOR LEVEL (HIGH PRECISION) DURATION: 30 seconds exactly FPS: 24 ASPECT: 16:9 STYLE: ultra-realistic, cinematic, natural Egyptian environment COLOR PROFILE: muted, filmic, soft contrast (no oversaturation) --- CAST: * Boy, 9, Egyptian, short hair, neutral clothes * Mother, 35–40, Egyptian, modest home outfit --- LIGHTING SETUP: * Practical source only SHOT 1–4: phone = cold key light (5600K blue tint) SHOT 5–8: add warm fill (3200K from hallway) Final: balanced 4200K --- CAMERA PACKAGE: * Lens set: 35mm, 50mm, 85mm only * Aperture: f/1.8 – f/2.8 * Movement: slow dolly / minimal handheld فقط عند الحاجة --- SHOT LIST (LOCKED) [SHOT 1 | 0:00–0:03] Lens 85mm — EXTREME CLOSE-UP Boy eyes reflecting phone الضوء Micro eye movement only No head movement SFX: layered notification distortion (-20db) --- [SHOT 2 | 0:03–0:06] Lens 50mm — MEDIUM CLOSE Boy sitting edge of bed Thumb scrolling بسرعة ثابتة (1 swipe/sec) Screen flicker rate ثابت No تغيير في البيئة --- [SHOT 3 | 0:06–0:09] Lens 35mm — WIDE Door opens 30° Warm light spill يدخل frame يسار Mother silhouette ثابتة (no movement) --- [SHOT 4 | 0:09–0:12] Lens 85mm — CLOSE ON MOTHER Eye focus ثابت DIALOGUE: "كفاية يا حبيبي" Tone: calm, controlled, no anger --- [SHOT 5 | 0:12–0:16] Lens 50mm — TWO SHOT SIDE Mother walks 2 steps فقط Stops at 1 meter distance Boy ignores completely (no eye contact) --- [SHOT 6 | 0:16–0:20] Lens 35mm — MEDIUM Mother sits (single smooth motion) Hand reaches phone ببطء 2 seconds NO مقاومت أو سحب DIALOGUE: "الموبايل مش هيسيطر عليك" --- [SHOT 7 | 0:20–0:24] Lens 85mm — INSERT ON HAND + PHONE Mother hand covers top 30% من الشاشة Screen brightness يقل تدريجيًا (linear fade 100% → 60%) DIALOGUE (soft): "إحنا اللي نستخدمه صح" --- [SHOT 8 | 0:24–0:27] MATCH CUT — نفس الكادر Screen content switches ONLY: to drawing / learning UI (static, clean) Boy facial change: neutral → slight eyebrow lift → micro smile --- [SHOT 9 | 0:27–0:30] Lens 35mm — WIDE FINAL Room fully visible Lighting balanced warm Boy shows screen (زاوية 30° للأم) Mother nod + small smile --- VOICE OVER (0:27–0:30): Male Egyptian, soft, neutral EQ: "التكنولوجيا قوة... استخدمها صح" --- END FRAME: Black #000 Centered text: "ابني مستقبلك صح" Font: simple sans-serif, white, medium weight --- HARD CONSTRAINTS: * No إضافات بصرية * No fantasy / effects * No تغيير ترتيب اللقطات * No exaggeration in acting * حركة محدودة جدًا * الواقعية أولًا --- OUTPUT PRIORITY: precision > emotion exaggeration consistency > creativity realism > stylization
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
photograph, upper-body, young woman model, minimalist fashion, neat light brown hair, gaze, silver glasses, used camera is Canon EOS R5 with an RF 85mm F1.2L lens, solid deep blue environment, realism studio lights setting, low key light, realistic, UHD , rich detailing --ar 9:16 --style raw --stylize 300
🎬 CINEMATIC AD PROMPT — DIRECTOR LEVEL (HIGH PRECISION) DURATION: 30 seconds exactly FPS: 24 ASPECT: 16:9 STYLE: ultra-realistic, cinematic, natural Egyptian environment COLOR PROFILE: muted, filmic, soft contrast (no oversaturation) --- CAST: * Boy, 9, Egyptian, short hair, neutral clothes * Mother, 35–40, Egyptian, modest home outfit --- LIGHTING SETUP: * Practical source only SHOT 1–4: phone = cold key light (5600K blue tint) SHOT 5–8: add warm fill (3200K from hallway) Final: balanced 4200K --- CAMERA PACKAGE: * Lens set: 35mm, 50mm, 85mm only * Aperture: f/1.8 – f/2.8 * Movement: slow dolly / minimal handheld فقط عند الحاجة --- SHOT LIST (LOCKED) [SHOT 1 | 0:00–0:03] Lens 85mm — EXTREME CLOSE-UP Boy eyes reflecting phone الضوء Micro eye movement only No head movement SFX: layered notification distortion (-20db) --- [SHOT 2 | 0:03–0:06] Lens 50mm — MEDIUM CLOSE Boy sitting edge of bed Thumb scrolling بسرعة ثابتة (1 swipe/sec) Screen flicker rate ثابت No تغيير في البيئة --- [SHOT 3 | 0:06–0:09] Lens 35mm — WIDE Door opens 30° Warm light spill يدخل frame يسار Mother silhouette ثابتة (no movement) --- [SHOT 4 | 0:09–0:12] Lens 85mm — CLOSE ON MOTHER Eye focus ثابت DIALOGUE: "كفاية يا حبيبي" Tone: calm, controlled, no anger --- [SHOT 5 | 0:12–0:16] Lens 50mm — TWO SHOT SIDE Mother walks 2 steps فقط Stops at 1 meter distance Boy ignores completely (no eye contact) --- [SHOT 6 | 0:16–0:20] Lens 35mm — MEDIUM Mother sits (single smooth motion) Hand reaches phone ببطء 2 seconds NO مقاومت أو سحب DIALOGUE: "الموبايل مش هيسيطر عليك" --- [SHOT 7 | 0:20–0:24] Lens 85mm — INSERT ON HAND + PHONE Mother hand covers top 30% من الشاشة Screen brightness يقل تدريجيًا (linear fade 100% → 60%) DIALOGUE (soft): "إحنا اللي نستخدمه صح" --- [SHOT 8 | 0:24–0:27] MATCH CUT — نفس الكادر Screen content switches ONLY: to drawing / learning UI (static, clean) Boy facial change: neutral → slight eyebrow lift → micro smile --- [SHOT 9 | 0:27–0:30] Lens 35mm — WIDE FINAL Room fully visible Lighting balanced warm Boy shows screen (زاوية 30° للأم) Mother nod + small smile --- VOICE OVER (0:27–0:30): Male Egyptian, soft, neutral EQ: "التكنولوجيا قوة... استخدمها صح" --- END FRAME: Black #000 Centered text: "ابني مستقبلك صح" Font: simple sans-serif, white, medium weight --- HARD CONSTRAINTS: * No إضافات بصرية * No fantasy / effects * No تغيير ترتيب اللقطات * No exaggeration in acting * حركة محدودة جدًا * الواقعية أولًا --- OUTPUT PRIORITY: precision > emotion exaggeration consistency > creativity realism > stylization
Subject: The central focus is a Canon EF-S 18-55mm 1:3.5-5.6 III zoom lens mounted on a camera body (the word "Canon" is visible on the body just behind the lens). Action: The camera is being held up, presumably by a photographer, close to their face as if they are actively taking a picture. The photographer's fingers and hand are visible gripping the lens, and parts of their face (forehead, eye area) are visible but heavily blurred in the background. Focus: The image features extremely shallow depth of field. The lens itself, especially the front element and the ring with the specifications, is in sharp focus, while everything in the background, including the person's face and the camera body, is blurred (bokeh effect). Style: The image is rendered in black and white, which emphasizes the texture of the camera and the photographer's hands, and gives it a classic, professional, or artistic feel. Composition: The lens barrel dominates the center of the frame, creating a strong, circular focal point. The composition effectively draws the viewer's eye into the mechanics of photography.
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
🎬 CINEMATIC AD PROMPT — DIRECTOR LEVEL (HIGH PRECISION) DURATION: 30 seconds exactly FPS: 24 ASPECT: 16:9 STYLE: ultra-realistic, cinematic, natural Egyptian environment COLOR PROFILE: muted, filmic, soft contrast (no oversaturation) --- CAST: * Boy, 9, Egyptian, short hair, neutral clothes * Mother, 35–40, Egyptian, modest home outfit --- LIGHTING SETUP: * Practical source only SHOT 1–4: phone = cold key light (5600K blue tint) SHOT 5–8: add warm fill (3200K from hallway) Final: balanced 4200K --- CAMERA PACKAGE: * Lens set: 35mm, 50mm, 85mm only * Aperture: f/1.8 – f/2.8 * Movement: slow dolly / minimal handheld فقط عند الحاجة --- SHOT LIST (LOCKED) [SHOT 1 | 0:00–0:03] Lens 85mm — EXTREME CLOSE-UP Boy eyes reflecting phone الضوء Micro eye movement only No head movement SFX: layered notification distortion (-20db) --- [SHOT 2 | 0:03–0:06] Lens 50mm — MEDIUM CLOSE Boy sitting edge of bed Thumb scrolling بسرعة ثابتة (1 swipe/sec) Screen flicker rate ثابت No تغيير في البيئة --- [SHOT 3 | 0:06–0:09] Lens 35mm — WIDE Door opens 30° Warm light spill يدخل frame يسار Mother silhouette ثابتة (no movement) --- [SHOT 4 | 0:09–0:12] Lens 85mm — CLOSE ON MOTHER Eye focus ثابت DIALOGUE: "كفاية يا حبيبي" Tone: calm, controlled, no anger --- [SHOT 5 | 0:12–0:16] Lens 50mm — TWO SHOT SIDE Mother walks 2 steps فقط Stops at 1 meter distance Boy ignores completely (no eye contact) --- [SHOT 6 | 0:16–0:20] Lens 35mm — MEDIUM Mother sits (single smooth motion) Hand reaches phone ببطء 2 seconds NO مقاومت أو سحب DIALOGUE: "الموبايل مش هيسيطر عليك" --- [SHOT 7 | 0:20–0:24] Lens 85mm — INSERT ON HAND + PHONE Mother hand covers top 30% من الشاشة Screen brightness يقل تدريجيًا (linear fade 100% → 60%) DIALOGUE (soft): "إحنا اللي نستخدمه صح" --- [SHOT 8 | 0:24–0:27] MATCH CUT — نفس الكادر Screen content switches ONLY: to drawing / learning UI (static, clean) Boy facial change: neutral → slight eyebrow lift → micro smile --- [SHOT 9 | 0:27–0:30] Lens 35mm — WIDE FINAL Room fully visible Lighting balanced warm Boy shows screen (زاوية 30° للأم) Mother nod + small smile --- VOICE OVER (0:27–0:30): Male Egyptian, soft, neutral EQ: "التكنولوجيا قوة... استخدمها صح" --- END FRAME: Black #000 Centered text: "ابني مستقبلك صح" Font: simple sans-serif, white, medium weight --- HARD CONSTRAINTS: * No إضافات بصرية * No fantasy / effects * No تغيير ترتيب اللقطات * No exaggeration in acting * حركة محدودة جدًا * الواقعية أولًا --- OUTPUT PRIORITY: precision > emotion exaggeration consistency > creativity realism > stylization
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
🎬 CINEMATIC AD PROMPT — DIRECTOR LEVEL (HIGH PRECISION) DURATION: 30 seconds exactly FPS: 24 ASPECT: 16:9 STYLE: ultra-realistic, cinematic, natural Egyptian environment COLOR PROFILE: muted, filmic, soft contrast (no oversaturation) --- CAST: * Boy, 9, Egyptian, short hair, neutral clothes * Mother, 35–40, Egyptian, modest home outfit --- LIGHTING SETUP: * Practical source only SHOT 1–4: phone = cold key light (5600K blue tint) SHOT 5–8: add warm fill (3200K from hallway) Final: balanced 4200K --- CAMERA PACKAGE: * Lens set: 35mm, 50mm, 85mm only * Aperture: f/1.8 – f/2.8 * Movement: slow dolly / minimal handheld فقط عند الحاجة --- SHOT LIST (LOCKED) [SHOT 1 | 0:00–0:03] Lens 85mm — EXTREME CLOSE-UP Boy eyes reflecting phone الضوء Micro eye movement only No head movement SFX: layered notification distortion (-20db) --- [SHOT 2 | 0:03–0:06] Lens 50mm — MEDIUM CLOSE Boy sitting edge of bed Thumb scrolling بسرعة ثابتة (1 swipe/sec) Screen flicker rate ثابت No تغيير في البيئة --- [SHOT 3 | 0:06–0:09] Lens 35mm — WIDE Door opens 30° Warm light spill يدخل frame يسار Mother silhouette ثابتة (no movement) --- [SHOT 4 | 0:09–0:12] Lens 85mm — CLOSE ON MOTHER Eye focus ثابت DIALOGUE: "كفاية يا حبيبي" Tone: calm, controlled, no anger --- [SHOT 5 | 0:12–0:16] Lens 50mm — TWO SHOT SIDE Mother walks 2 steps فقط Stops at 1 meter distance Boy ignores completely (no eye contact) --- [SHOT 6 | 0:16–0:20] Lens 35mm — MEDIUM Mother sits (single smooth motion) Hand reaches phone ببطء 2 seconds NO مقاومت أو سحب DIALOGUE: "الموبايل مش هيسيطر عليك" --- [SHOT 7 | 0:20–0:24] Lens 85mm — INSERT ON HAND + PHONE Mother hand covers top 30% من الشاشة Screen brightness يقل تدريجيًا (linear fade 100% → 60%) DIALOGUE (soft): "إحنا اللي نستخدمه صح" --- [SHOT 8 | 0:24–0:27] MATCH CUT — نفس الكادر Screen content switches ONLY: to drawing / learning UI (static, clean) Boy facial change: neutral → slight eyebrow lift → micro smile --- [SHOT 9 | 0:27–0:30] Lens 35mm — WIDE FINAL Room fully visible Lighting balanced warm Boy shows screen (زاوية 30° للأم) Mother nod + small smile --- VOICE OVER (0:27–0:30): Male Egyptian, soft, neutral EQ: "التكنولوجيا قوة... استخدمها صح" --- END FRAME: Black #000 Centered text: "ابني مستقبلك صح" Font: simple sans-serif, white, medium weight --- HARD CONSTRAINTS: * No إضافات بصرية * No fantasy / effects * No تغيير ترتيب اللقطات * No exaggeration in acting * حركة محدودة جدًا * الواقعية أولًا --- OUTPUT PRIORITY: precision > emotion exaggeration consistency > creativity realism > stylization
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
photograph, upper-body, young woman model, minimalist fashion, neat light brown hair, gaze, silver glasses, used camera is Canon EOS R5 with an RF 85mm F1.2L lens, solid deep blue environment, realism studio lights setting, low key light, realistic, UHD , rich detailing --ar 9:16 --style raw --stylize 300
Subject: The central focus is a Canon EF-S 18-55mm 1:3.5-5.6 III zoom lens mounted on a camera body (the word "Canon" is visible on the body just behind the lens). Action: The camera is being held up, presumably by a photographer, close to their face as if they are actively taking a picture. The photographer's fingers and hand are visible gripping the lens, and parts of their face (forehead, eye area) are visible but heavily blurred in the background. Focus: The image features extremely shallow depth of field. The lens itself, especially the front element and the ring with the specifications, is in sharp focus, while everything in the background, including the person's face and the camera body, is blurred (bokeh effect). Style: The image is rendered in black and white, which emphasizes the texture of the camera and the photographer's hands, and gives it a classic, professional, or artistic feel. Composition: The lens barrel dominates the center of the frame, creating a strong, circular focal point. The composition effectively draws the viewer's eye into the mechanics of photography.
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
🎬 CINEMATIC AD PROMPT — DIRECTOR LEVEL (HIGH PRECISION) DURATION: 30 seconds exactly FPS: 24 ASPECT: 16:9 STYLE: ultra-realistic, cinematic, natural Egyptian environment COLOR PROFILE: muted, filmic, soft contrast (no oversaturation) --- CAST: * Boy, 9, Egyptian, short hair, neutral clothes * Mother, 35–40, Egyptian, modest home outfit --- LIGHTING SETUP: * Practical source only SHOT 1–4: phone = cold key light (5600K blue tint) SHOT 5–8: add warm fill (3200K from hallway) Final: balanced 4200K --- CAMERA PACKAGE: * Lens set: 35mm, 50mm, 85mm only * Aperture: f/1.8 – f/2.8 * Movement: slow dolly / minimal handheld فقط عند الحاجة --- SHOT LIST (LOCKED) [SHOT 1 | 0:00–0:03] Lens 85mm — EXTREME CLOSE-UP Boy eyes reflecting phone الضوء Micro eye movement only No head movement SFX: layered notification distortion (-20db) --- [SHOT 2 | 0:03–0:06] Lens 50mm — MEDIUM CLOSE Boy sitting edge of bed Thumb scrolling بسرعة ثابتة (1 swipe/sec) Screen flicker rate ثابت No تغيير في البيئة --- [SHOT 3 | 0:06–0:09] Lens 35mm — WIDE Door opens 30° Warm light spill يدخل frame يسار Mother silhouette ثابتة (no movement) --- [SHOT 4 | 0:09–0:12] Lens 85mm — CLOSE ON MOTHER Eye focus ثابت DIALOGUE: "كفاية يا حبيبي" Tone: calm, controlled, no anger --- [SHOT 5 | 0:12–0:16] Lens 50mm — TWO SHOT SIDE Mother walks 2 steps فقط Stops at 1 meter distance Boy ignores completely (no eye contact) --- [SHOT 6 | 0:16–0:20] Lens 35mm — MEDIUM Mother sits (single smooth motion) Hand reaches phone ببطء 2 seconds NO مقاومت أو سحب DIALOGUE: "الموبايل مش هيسيطر عليك" --- [SHOT 7 | 0:20–0:24] Lens 85mm — INSERT ON HAND + PHONE Mother hand covers top 30% من الشاشة Screen brightness يقل تدريجيًا (linear fade 100% → 60%) DIALOGUE (soft): "إحنا اللي نستخدمه صح" --- [SHOT 8 | 0:24–0:27] MATCH CUT — نفس الكادر Screen content switches ONLY: to drawing / learning UI (static, clean) Boy facial change: neutral → slight eyebrow lift → micro smile --- [SHOT 9 | 0:27–0:30] Lens 35mm — WIDE FINAL Room fully visible Lighting balanced warm Boy shows screen (زاوية 30° للأم) Mother nod + small smile --- VOICE OVER (0:27–0:30): Male Egyptian, soft, neutral EQ: "التكنولوجيا قوة... استخدمها صح" --- END FRAME: Black #000 Centered text: "ابني مستقبلك صح" Font: simple sans-serif, white, medium weight --- HARD CONSTRAINTS: * No إضافات بصرية * No fantasy / effects * No تغيير ترتيب اللقطات * No exaggeration in acting * حركة محدودة جدًا * الواقعية أولًا --- OUTPUT PRIORITY: precision > emotion exaggeration consistency > creativity realism > stylization
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
🎬 CINEMATIC AD PROMPT — DIRECTOR LEVEL (HIGH PRECISION) DURATION: 30 seconds exactly FPS: 24 ASPECT: 16:9 STYLE: ultra-realistic, cinematic, natural Egyptian environment COLOR PROFILE: muted, filmic, soft contrast (no oversaturation) --- CAST: * Boy, 9, Egyptian, short hair, neutral clothes * Mother, 35–40, Egyptian, modest home outfit --- LIGHTING SETUP: * Practical source only SHOT 1–4: phone = cold key light (5600K blue tint) SHOT 5–8: add warm fill (3200K from hallway) Final: balanced 4200K --- CAMERA PACKAGE: * Lens set: 35mm, 50mm, 85mm only * Aperture: f/1.8 – f/2.8 * Movement: slow dolly / minimal handheld فقط عند الحاجة --- SHOT LIST (LOCKED) [SHOT 1 | 0:00–0:03] Lens 85mm — EXTREME CLOSE-UP Boy eyes reflecting phone الضوء Micro eye movement only No head movement SFX: layered notification distortion (-20db) --- [SHOT 2 | 0:03–0:06] Lens 50mm — MEDIUM CLOSE Boy sitting edge of bed Thumb scrolling بسرعة ثابتة (1 swipe/sec) Screen flicker rate ثابت No تغيير في البيئة --- [SHOT 3 | 0:06–0:09] Lens 35mm — WIDE Door opens 30° Warm light spill يدخل frame يسار Mother silhouette ثابتة (no movement) --- [SHOT 4 | 0:09–0:12] Lens 85mm — CLOSE ON MOTHER Eye focus ثابت DIALOGUE: "كفاية يا حبيبي" Tone: calm, controlled, no anger --- [SHOT 5 | 0:12–0:16] Lens 50mm — TWO SHOT SIDE Mother walks 2 steps فقط Stops at 1 meter distance Boy ignores completely (no eye contact) --- [SHOT 6 | 0:16–0:20] Lens 35mm — MEDIUM Mother sits (single smooth motion) Hand reaches phone ببطء 2 seconds NO مقاومت أو سحب DIALOGUE: "الموبايل مش هيسيطر عليك" --- [SHOT 7 | 0:20–0:24] Lens 85mm — INSERT ON HAND + PHONE Mother hand covers top 30% من الشاشة Screen brightness يقل تدريجيًا (linear fade 100% → 60%) DIALOGUE (soft): "إحنا اللي نستخدمه صح" --- [SHOT 8 | 0:24–0:27] MATCH CUT — نفس الكادر Screen content switches ONLY: to drawing / learning UI (static, clean) Boy facial change: neutral → slight eyebrow lift → micro smile --- [SHOT 9 | 0:27–0:30] Lens 35mm — WIDE FINAL Room fully visible Lighting balanced warm Boy shows screen (زاوية 30° للأم) Mother nod + small smile --- VOICE OVER (0:27–0:30): Male Egyptian, soft, neutral EQ: "التكنولوجيا قوة... استخدمها صح" --- END FRAME: Black #000 Centered text: "ابني مستقبلك صح" Font: simple sans-serif, white, medium weight --- HARD CONSTRAINTS: * No إضافات بصرية * No fantasy / effects * No تغيير ترتيب اللقطات * No exaggeration in acting * حركة محدودة جدًا * الواقعية أولًا --- OUTPUT PRIORITY: precision > emotion exaggeration consistency > creativity realism > stylization
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
Subject: The central focus is a Canon EF-S 18-55mm 1:3.5-5.6 III zoom lens mounted on a camera body (the word "Canon" is visible on the body just behind the lens). Action: The camera is being held up, presumably by a photographer, close to their face as if they are actively taking a picture. The photographer's fingers and hand are visible gripping the lens, and parts of their face (forehead, eye area) are visible but heavily blurred in the background. Focus: The image features extremely shallow depth of field. The lens itself, especially the front element and the ring with the specifications, is in sharp focus, while everything in the background, including the person's face and the camera body, is blurred (bokeh effect). Style: The image is rendered in black and white, which emphasizes the texture of the camera and the photographer's hands, and gives it a classic, professional, or artistic feel. Composition: The lens barrel dominates the center of the frame, creating a strong, circular focal point. The composition effectively draws the viewer's eye into the mechanics of photography.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
photograph, upper-body, young woman model, minimalist fashion, neat light brown hair, gaze, silver glasses, used camera is Canon EOS R5 with an RF 85mm F1.2L lens, solid deep blue environment, realism studio lights setting, low key light, realistic, UHD , rich detailing --ar 9:16 --style raw --stylize 300
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
🎬 CINEMATIC AD PROMPT — DIRECTOR LEVEL (HIGH PRECISION) DURATION: 30 seconds exactly FPS: 24 ASPECT: 16:9 STYLE: ultra-realistic, cinematic, natural Egyptian environment COLOR PROFILE: muted, filmic, soft contrast (no oversaturation) --- CAST: * Boy, 9, Egyptian, short hair, neutral clothes * Mother, 35–40, Egyptian, modest home outfit --- LIGHTING SETUP: * Practical source only SHOT 1–4: phone = cold key light (5600K blue tint) SHOT 5–8: add warm fill (3200K from hallway) Final: balanced 4200K --- CAMERA PACKAGE: * Lens set: 35mm, 50mm, 85mm only * Aperture: f/1.8 – f/2.8 * Movement: slow dolly / minimal handheld فقط عند الحاجة --- SHOT LIST (LOCKED) [SHOT 1 | 0:00–0:03] Lens 85mm — EXTREME CLOSE-UP Boy eyes reflecting phone الضوء Micro eye movement only No head movement SFX: layered notification distortion (-20db) --- [SHOT 2 | 0:03–0:06] Lens 50mm — MEDIUM CLOSE Boy sitting edge of bed Thumb scrolling بسرعة ثابتة (1 swipe/sec) Screen flicker rate ثابت No تغيير في البيئة --- [SHOT 3 | 0:06–0:09] Lens 35mm — WIDE Door opens 30° Warm light spill يدخل frame يسار Mother silhouette ثابتة (no movement) --- [SHOT 4 | 0:09–0:12] Lens 85mm — CLOSE ON MOTHER Eye focus ثابت DIALOGUE: "كفاية يا حبيبي" Tone: calm, controlled, no anger --- [SHOT 5 | 0:12–0:16] Lens 50mm — TWO SHOT SIDE Mother walks 2 steps فقط Stops at 1 meter distance Boy ignores completely (no eye contact) --- [SHOT 6 | 0:16–0:20] Lens 35mm — MEDIUM Mother sits (single smooth motion) Hand reaches phone ببطء 2 seconds NO مقاومت أو سحب DIALOGUE: "الموبايل مش هيسيطر عليك" --- [SHOT 7 | 0:20–0:24] Lens 85mm — INSERT ON HAND + PHONE Mother hand covers top 30% من الشاشة Screen brightness يقل تدريجيًا (linear fade 100% → 60%) DIALOGUE (soft): "إحنا اللي نستخدمه صح" --- [SHOT 8 | 0:24–0:27] MATCH CUT — نفس الكادر Screen content switches ONLY: to drawing / learning UI (static, clean) Boy facial change: neutral → slight eyebrow lift → micro smile --- [SHOT 9 | 0:27–0:30] Lens 35mm — WIDE FINAL Room fully visible Lighting balanced warm Boy shows screen (زاوية 30° للأم) Mother nod + small smile --- VOICE OVER (0:27–0:30): Male Egyptian, soft, neutral EQ: "التكنولوجيا قوة... استخدمها صح" --- END FRAME: Black #000 Centered text: "ابني مستقبلك صح" Font: simple sans-serif, white, medium weight --- HARD CONSTRAINTS: * No إضافات بصرية * No fantasy / effects * No تغيير ترتيب اللقطات * No exaggeration in acting * حركة محدودة جدًا * الواقعية أولًا --- OUTPUT PRIORITY: precision > emotion exaggeration consistency > creativity realism > stylization
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
🎬 CINEMATIC AD PROMPT — DIRECTOR LEVEL (HIGH PRECISION) DURATION: 30 seconds exactly FPS: 24 ASPECT: 16:9 STYLE: ultra-realistic, cinematic, natural Egyptian environment COLOR PROFILE: muted, filmic, soft contrast (no oversaturation) --- CAST: * Boy, 9, Egyptian, short hair, neutral clothes * Mother, 35–40, Egyptian, modest home outfit --- LIGHTING SETUP: * Practical source only SHOT 1–4: phone = cold key light (5600K blue tint) SHOT 5–8: add warm fill (3200K from hallway) Final: balanced 4200K --- CAMERA PACKAGE: * Lens set: 35mm, 50mm, 85mm only * Aperture: f/1.8 – f/2.8 * Movement: slow dolly / minimal handheld فقط عند الحاجة --- SHOT LIST (LOCKED) [SHOT 1 | 0:00–0:03] Lens 85mm — EXTREME CLOSE-UP Boy eyes reflecting phone الضوء Micro eye movement only No head movement SFX: layered notification distortion (-20db) --- [SHOT 2 | 0:03–0:06] Lens 50mm — MEDIUM CLOSE Boy sitting edge of bed Thumb scrolling بسرعة ثابتة (1 swipe/sec) Screen flicker rate ثابت No تغيير في البيئة --- [SHOT 3 | 0:06–0:09] Lens 35mm — WIDE Door opens 30° Warm light spill يدخل frame يسار Mother silhouette ثابتة (no movement) --- [SHOT 4 | 0:09–0:12] Lens 85mm — CLOSE ON MOTHER Eye focus ثابت DIALOGUE: "كفاية يا حبيبي" Tone: calm, controlled, no anger --- [SHOT 5 | 0:12–0:16] Lens 50mm — TWO SHOT SIDE Mother walks 2 steps فقط Stops at 1 meter distance Boy ignores completely (no eye contact) --- [SHOT 6 | 0:16–0:20] Lens 35mm — MEDIUM Mother sits (single smooth motion) Hand reaches phone ببطء 2 seconds NO مقاومت أو سحب DIALOGUE: "الموبايل مش هيسيطر عليك" --- [SHOT 7 | 0:20–0:24] Lens 85mm — INSERT ON HAND + PHONE Mother hand covers top 30% من الشاشة Screen brightness يقل تدريجيًا (linear fade 100% → 60%) DIALOGUE (soft): "إحنا اللي نستخدمه صح" --- [SHOT 8 | 0:24–0:27] MATCH CUT — نفس الكادر Screen content switches ONLY: to drawing / learning UI (static, clean) Boy facial change: neutral → slight eyebrow lift → micro smile --- [SHOT 9 | 0:27–0:30] Lens 35mm — WIDE FINAL Room fully visible Lighting balanced warm Boy shows screen (زاوية 30° للأم) Mother nod + small smile --- VOICE OVER (0:27–0:30): Male Egyptian, soft, neutral EQ: "التكنولوجيا قوة... استخدمها صح" --- END FRAME: Black #000 Centered text: "ابني مستقبلك صح" Font: simple sans-serif, white, medium weight --- HARD CONSTRAINTS: * No إضافات بصرية * No fantasy / effects * No تغيير ترتيب اللقطات * No exaggeration in acting * حركة محدودة جدًا * الواقعية أولًا --- OUTPUT PRIORITY: precision > emotion exaggeration consistency > creativity realism > stylization
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth
Subject: The central focus is a Canon EF-S 18-55mm 1:3.5-5.6 III zoom lens mounted on a camera body (the word "Canon" is visible on the body just behind the lens). Action: The camera is being held up, presumably by a photographer, close to their face as if they are actively taking a picture. The photographer's fingers and hand are visible gripping the lens, and parts of their face (forehead, eye area) are visible but heavily blurred in the background. Focus: The image features extremely shallow depth of field. The lens itself, especially the front element and the ring with the specifications, is in sharp focus, while everything in the background, including the person's face and the camera body, is blurred (bokeh effect). Style: The image is rendered in black and white, which emphasizes the texture of the camera and the photographer's hands, and gives it a classic, professional, or artistic feel. Composition: The lens barrel dominates the center of the frame, creating a strong, circular focal point. The composition effectively draws the viewer's eye into the mechanics of photography.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
photograph, upper-body, young woman model, minimalist fashion, neat light brown hair, gaze, silver glasses, used camera is Canon EOS R5 with an RF 85mm F1.2L lens, solid deep blue environment, realism studio lights setting, low key light, realistic, UHD , rich detailing --ar 9:16 --style raw --stylize 300
hyper-realistic identity anchor portrait of a female action-movie lead (late 20s–early 30s), athletic build, distinct face with: defined jawline, high cheekbones, straight nose bridge, slightly arched brows, calm intense eyes, subtle under-eye realism (not tired), natural skin texture (pores, fine vellus hair), light freckles optional, minimal makeup (no glam), lips natural matte, hair pulled back tight (low ponytail or bun), no bangs covering face, ears visible. Framing: head-and-shoulders, centered, symmetrical, direct eye contact, neutral expression (controlled confidence), chin level, shoulders square. Camera/Look: ARRI Alexa 35 / cinema-grade realism, 85mm lens, f/2.0, shallow DOF, tack-sharp eyes, gentle falloff, natural film grain, 8K detail. Lighting: clean studio softbox key + subtle rim light, neutral color temperature, no colored gels, no harsh shadows. Background: plain neutral grey (#808080 vibe), smooth gradient, no objects. Ultra-realistic proportions, consistent facial geometry, no stylization. NEGATIVE PROMPT anime, cartoon, CGI, 3D render, plastic skin, beauty filter, airbrushed, glam makeup, heavy eyeliner, exaggerated lips, extreme cleavage, fetish outfit, latex shine, wet skin, deformed face, asymmetrical eyes, crossed eyes, warped jaw, bad teeth, extra limbs, extra fingers, bad hands, blur, motion blur, low-res, over-sharpened, noise smears, jpeg artifacts, text, watermark, logo, bangs covering eyes, hair covering face, extreme expression, open mouth