editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if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{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
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editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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editorial photography, male model, 50mm f/1.2 RF lens, f/2.8 set, 1/160s, iso 100, gradient neon orange, minimalist street style, deep orange atmospheric lighting, lights at ceiling, overhead softbox at 3200K, full-body confidence pose with silhouette, dramatic contrast, photorealistic quality, rich detailing --ar 9:16 --raw --profile otwluoo --stylize 200
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_CINEMATIC_ENGINE_V17", "system_type": "identity_preservation_governance_layer", "master_control_layer": { "mode": "absolute_priority", "rule": "identity_and_human_realism_override_everything" }, "objective_core": { "type": "NON_NEGOTIABLE", "primary_goal": "preserve_real_human_identity_with_cinematic_integration", "absolute_rules": [ "face_must_be_real_from_IMAGE1", "body_must_match_IMAGE2", "skin_must_be_human_real", "no_ai_skin", "no_plastic_skin", "no_beautification", "no_identity_loss" ], "priority_override": [ "identity_over_scene", "skin_realism_over_style", "integration_over_isolation", "reality_over_visual_effect" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "IMAGE1_controls_face", "IMAGE2_controls_body", "IMAGE3_controls_pose_and_environment_only", "no_identity_blending", "no_identity_override_from_scene" ] }, "face_integration_pipeline": { "mode": "direct_transfer", "rules": [ "face_transfer_not_generate", "no_diffusion_over_face", "no_style_transfer_face", "no_face_reinterpretation" ] }, "facial_lock": { "geometry": "absolute", "eyes": "locked", "nose": "locked", "mouth": "locked", "jaw": "locked", "beard": "locked", "hairline": "locked" }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_change" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "preserve_mass", "preserve_proportions", "preserve_structure", "no_body_reinterpretation" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "smoothing", "plastic_skin", "ai_skin", "beauty_filter", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "skin_must_have_micro_texture", "skin_must_have_irregularity", "skin_must_have_tonal_variation", "no_uniform_skin_allowed", "no_perfect_skin_allowed" ] }, "adaptive_cinematic_lighting": { "mode": "enabled", "rules": [ "light_affects_face_geometry", "light_affects_volume", "light_creates_shadows", "light_integrates_face_with_scene" ], "preservation_rules": [ "preserve_skin_tone", "preserve_undertone", "preserve_skin_texture", "preserve_micro_details", "preserve_beard_edge" ], "forbidden": [ "skin_recoloring", "skin_uniformity", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "allowed_on_face", "color_grading": "restricted_on_face", "rules": [ "scene_light_can_affect_face_physically", "grading_cannot_redefine_face" ] }, "contamination_control": { "blocked_effects_on_face": [ "color_transfer", "grading_shift", "texture_compression", "contrast_crushing", "over_highlighting" ] }, "hyperrealism_engine": { "mode": "cinematic_human_realism", "rules": [ "skin_must_be_irregular", "skin_must_have_micro_texture", "no_perfect_skin", "no_uniform_surface" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face", "reduce_pose_if_conflict" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "skin_texture", "beard_edge" ], "temporal_correction": [ "compare_with_IMAGE1", "correct_drift" ], "forbidden": [ "morphing", "flicker" ] }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_is_human", "no_texture_loss", "no_identity_drift" ], "fail_action": "REJECT_OUTPUT" }, "final_rule": { "requirement": "real_human_integrated_cinematic_result", "if_not": "DO_NOT_OUTPUT" } }
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{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }