Edit the image. Realistic American shot (three-quarter body portrait) of a real human subject, framed from mid-thigh to the top of the head, with natural body proportions, visible posture, and relaxed stance. Facial skin maintains authentic human texture — visible pores, fine wrinkles, uneven pigmentation, freckles, minor scars, age spots, sun exposure marks — without idealization. Subtle facial asymmetry and natural variation remain visible, though not exaggerated. Body anatomy appears realistic: natural shoulder width, believable limb proportions, slight weight distribution asymmetry, and organic posture (not stiff or posed). Hands, if visible, show realistic scale and detail. Eyebrows and facial hair show individual strands with irregular density. Bone structure is naturally defined beneath the skin, without smoothing or artificial volumetric enhancement. Natural ambient light, softly directional (side or top), interacting consistently across face, torso, and legs, producing realistic shadows and depth. No studio lighting, no beauty lighting. Neutral photographic color science with realistic skin tones. No saturated blacks, no cinematic contrast, no artificial smoothing, no plastic or painterly textures. Shot with a standard lens (35–50mm equivalent), moderate depth of field — subject clearly separated from the background while maintaining realistic focus across the body (not ultra-shallow). Documentary-style photographic realism, captured at eye level, with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photograph. Vertical composition, 9:16.
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
Ultra-realistic luxury fashion editorial in 8K, 9:16, of me [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle], a billionaire with an hourglass body type (slim, well-defined waist; wide, rounded hips; projected and voluminous glutes; thick, sculpted thighs; medium, full bust; NOT runway-thin; clavicles visually balanced by a structured neckline), very fair porcelain skin with a cool-neutral undertone AND REAL HUMAN SKIN TEXTURE — visible pores, micro-lines, natural tonal variation, subtle asymmetry, real epidermal detail, no plastic appearance (FULLY ANTI-DOLL — no toy-like face, no porcelain doll skin, no artificial CGI smoothing, no mannequin effect), premium fitted blue jeans shaping the hips and thighs + haute couture blouse with an elegant, generous neckline + Mode Fabiane jewelry set, 18 cm automatic platform heels with a luxurious finish, large luxury suitcase in Louis Vuitton style during hotel check-out, side camera angle with strong emphasis on the body’s S-curve + walking pose + torso twist + weight on the back leg. She has the same hair as in the uploaded photo, styled in a HIGH-TEXTURE BRAIDED PONYTAIL, sculptural volume, jet black, falling to the waist with loose strands and variation in sections (“Apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP: LANCOME_POWER_TRAVEL_GLOW with a realistic skin finish (no airbrushing) + rose-gold lips 💄 (“Apply the makeup while preserving the face in 100% of cases”). Extra-long coffin-shaped nails with crystals, DIFFERENT expression — confident closed-lip smile + focused side gaze + assertive micro-tension in the eyebrows. Background: luxury hotel reception with marble and warm lighting, cinematic rim lighting + soft frontal fill preserving skin texture, professional fashion photography. NEGATIVE BLOCK: no doll face, no artificial skin, no excessive smoothing, no beauty filter, no CGI, no mannequin, no anime, no cartoon, 8K with extreme priority on micro-details, texture preservation, high-frequency details, no blur, no blemishes, full-resolution rendering, preserved subsurface scattering, SAFE MAX ZOOM 600x.
Ultra-realistic 8K editorial fashion portrait, full body, vertical 9:16, award-winning photographic realism. [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] (based on ME — the model is myself, Beatriz Kloch, with my exact facial identity — NOT a generic model). My face is recognizable, my expression is vibrant, my pose is powerful and natural. THEME — MY IDENTITY, MY PRESENCE: The model is ME. My face is unmistakably mine — not generic beauty, not a composite. My expression is confident, magnetic, full of life: direct eye contact with the camera, a subtle, perceptive smile suggesting glamour and power. My pose is relaxed yet commanding, exuding sensuality and editorial sophistication. BODY TYPE — SCULPTURAL CURVILINEAR BODY (MY BODY): Full body visible, my elegant curvilinear proportions: naturally full bust, defined slim waist, wide powerful hips, sculpted thighs, defined calves. I am not overly thin nor “runway skinny”; the fitted dress enhances and highlights my real, feminine, sensual, strong curves with realistic and refined anatomy. No exaggerated proportions, no anatomical distortion. POSE — ALIVE, BREATHING, ICONIC: I stand in a confident, organic pose: weight on one leg, hip slightly projected, creating a natural S-curve. One arm holds a luxurious bouquet of red roses close to my body, as if offering it — the bouquet is cherished, desired, an extension of me. The other arm rests gracefully along my body or lightly touches my hip. My head is slightly tilted, chin lifted, eyes locked on the lens with a captivating, vibrant expression — not rigid, not mannequin-like. There is movement in my posture, a sense of a captured moment rather than a static pose. BOUQUET — DESIRED, HELD WITH INTENTION: The bouquet of deep red roses rests against my body, nestled into my curves as if it is precious and deliberately part of my silhouette. Not loose or floating — my arm naturally wraps around it, stems visible, flowers lush and velvety. It complements my shape, adding richness and color without overwhelming me. HAIR — JET BLACK, LUMINOUS: Same hair as the reference image; styled accordingly. My hair is long, jet black — with a soft, warm, luminous shine, no light tones, no highlights. It flows in soft, voluminous waves, catching light with a satin-like healthy glow. Some strands frame my face delicately, others cascade down my back and over one shoulder. The color is clearly dark, radiant, and glossy. (Apply the hairstyle while preserving the bangs 100% of the time.) MAKEUP — INTENSE EDITORIAL SMOKY EYES: Dramatic smoky eyes in deep tones, well blended, enhancing my gaze. Skin has a natural luminous finish with visible texture — pores, micro-variations — NO artificial smoothing. Cheekbones subtly sculpted with blush, lips in a soft pink tone. My face is alive and expressive, not mask-like. (Apply makeup while preserving my face 100% of the time.) DRESS: A long, ultra-fitted dress in premium white or off-white fabric with a high, generous side slit, embracing my curves — bust, waist, hips — creating a sensual hourglass silhouette. The fabric has weight and natural drape, visible texture, no artificial shine. The slit reveals my leg, adding dynamism to the pose. JEWELRY & NAILS — CARTIER-STYLE IN 24K GOLD WITH DIAMONDS: Earrings: iconic medium-sized hoop earrings in 24K yellow gold, each with a single pavé diamond catching intense light. Necklaces: layered 24K yellow gold chains — a short chain with a solitaire diamond pendant and a slightly longer chain with a small pavé diamond love-ring motif or diamond disc. Bracelet: rigid 24K yellow gold bracelet, classic “love bangle” style (screw motifs) or a thin diamond-studded bracelet, worn on the wrist holding the bouquet, catching the key light. Rings: multiple 24K yellow gold rings on both hands — a simple diamond band, a thin “love” ring, and a larger diamond ring in a classic setting. All rings feature visible diamond brilliance. Nails: long coffin-shaped nails with nude base and silver micro-crystal details at the tips, clearly visible while holding the bouquet stems. BACKGROUND — SOFT, ATMOSPHERIC, SUPPORTIVE: Soft white studio with large windows and fine horizontal blinds, creating gentle bands of light. The background is intentionally soft and low-contrast — it exists to frame me, not compete. I am the sharpest, brightest, most detailed element. Windows are suggestive, not dominant. LIGHTING — SCULPTING, DRAMATIC, FLATTERING: Lighting designed to highlight me: a soft key light from front-left sculpts my face and curves, while a backlight creates a subtle halo around my hair and shoulders. I appear luminous, three-dimensional, alive. Shadows are soft, preserving detail. Jewelry captures specular highlights; diamonds sparkle with natural dispersion. CAPTURE: Full-body framing with 50–85mm lens, vertical 9:16. Ultra-sharp focus on my face — eyes and expression. My curves, bouquet, and dress slit are also sharp but secondary. Background softly blurred. Maximum micro-detail, natural texture, photographic realism — raw style. SIGNATURE — ANGELFACE, PROMINENT YET SUBTLE: 80% — MAIN SIGNATURE: “Beatriz Kloch♥” in Angelface Script, with ornamental B and K, large and integrated into the background wall (between windows or above), as a soft luminous engraving, light ivory, 12–18% opacity, never on me or my dress. NEGATIVE: Generic face, artificial skin, smoothed pores, incorrect hair tone or highlights, loose or unwanted bouquet, stiff pose, lifeless expression, background competing with subject, windows as focal point, illustration/CGI look, signature on skin or clothing, silver jewelry, mixed metals. It must look like a true award-winning fashion photograph — alive, expressive, with me as the undeniable protagonist, adorned in luxurious 24K gold and diamonds. 🚀 MidJourney: --v 6.1 --style raw --ar 9:16 --s 100
Viral fashion concept for Valentine’s Day in 8K, ideal for TikTok and Instagram, vertical 9:16 format. Of me [the woman in the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle], with consistent and recognizable facial identity, and a sculptural feminine silhouette with haute couture codes, defined by garment structure and pose (not runway-thin), proportions implied rather than numerically described, clavicle area not visible due to framing and corset design. Seductive golden hour mood, soft yet intense, with editorial realism. SCENE: Minimalist rooftop or open terrace at the end of golden hour, with low, warm sunlight, long cinematic shadows, and luminous city bokeh in the background. GIANT PUZZLE-HEART INSTALLATION — A PHYSICAL HYPER-REAL MATERIAL OBJECT — constructed from thick interlocking puzzle plates, with real depth, chamfered edges, micro-chipping, pressure marks, and subtle surface irregularities. Material blend: lacquered resin + satin enamel + microfiber velvet powder, ultra-tactile. Colors restricted to deep red, light pink, and champagne. Missing pieces reveal true internal thickness and inner edge structure, with sunlight passing through gaps, creating volumetric light beams. Edges display specular reflections, micro-scratches, dust, and subsurface glow. Strong contact shadows where pieces overlap — no flat graphic look, no illustration feel. POSE: Seated on a low block, facing the camera at a 3/4 angle, one leg bent closer, the other extended; torso slightly leaning back, supported by one hand, while the other holds a glossy puzzle piece near the lips. Head slightly lowered, eyes looking directly into the lens, seductive gaze with half-closed eyelids, lips softly parted as if about to kiss the puzzle piece — a cinematic romantic tease. HAIR: She has the same hair as in the uploaded photo; styled in jet-black, very long hair falling to the waist, with soft, voluminous waves, satin shine, strands with strong backlit halo, controlled movement. Minimalist polished gold puzzle-piece hair clips on one side. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) LOOK: Haute couture short satin corset top + mini skirt set, structured and sculptural, themed color variation in white or red, reflective but not transparent; couture tailoring defines the silhouette without explicitly stating body measurements. JEWELRY: Luxurious jewelry with screw and pavé motifs, no logos, in champagne and soft rose gold tones, light lines with micro-diamonds, heart pendant, and delicate earrings. MAKEUP — VISIBLE ON CAMERA: High-contrast glamour — eyelids with rosy champagne shimmer, deep eyeliner, long curled lashes, sculpted blush, romantic glossy lips, highlighter on the bridge of the nose, preserved skin texture, no artificial smoothing. Makeup must remain clearly visible in close-up shots. (“Apply the makeup while preserving the face 100% in all cases.”) LIGHTING: Enhanced golden hour — strong warm light from sides and background, halo on hair edges and puzzle edges, face fill light for identity clarity, microflares on lacquered puzzle surfaces and jewelry, editorial contrast, 85mm fashion lens style, shallow depth of field, ultra micro-detail, MAX SAFE ZOOM 600x — raw style. NEGATIVE: Flat graphic heart, illustrated puzzle, low-detail heart, generic face, distorted identity, tanned skin, dark hair, thin runway-like body, exposed clavicles, cartoon appearance, watermark on subject, signature on clothing, extra limbs, distorted hands. Must look like a real award-winning fashion photograph, with precise anatomy, real fabrics, visible skin fibers, realistic light physics, natural shadows, and real depth of field; no illustrations, no CGI, no artificial skin, no AI smoothing, no deformed hands, no extra fingers, no melted fabric, no fake blur, and no illegible text. 🚀 MidJourney: –v 6.1 –style raw –ar 9:16 –s 100 🎨 DALL·E: photorealistic DSLR fashion editorial, locked identity, no stylization, photorealistic.
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
PROPOSAL — NANO BANANA (EDITORIAL BEAUTY POSTER BASED ON A REFERENCE) Create a high-quality editorial beauty and fashion composition inspired by a luxury makeup campaign poster. IMPORTANT: The final image must preserve the identity, facial structure, skin tone, and exact proportions of the person in the reference image. Composition and Layout Vertical format 4:5 Editorial composition with double exposure Background: Glamorous close-up portrait Foreground: Full-body standing pose Centered composition with dramatic depth layers Background Deep dark red gradient fading to almost black at the bottom. Red floor. Professional smooth studio background Model Identity (REQUIRED) Maintain facial geometry identical to the reference image Preserve skin tone and natural features Maintain realistic skin texture and pores No artificial smoothing or artificial skin Beauty and Makeup Style Flawless skin with a nude glow and soft contour Highlighted cheekbones Smoky eyeshadow Defined lashes and precise cat-eye eyeliner Nude lips with gloss Elegant and minimalist style Dress Fitted black midi dress with thin straps Elegant and minimalist design Black High heels Sparkly statement earrings Pose and Expression Foreground figure: Confident standing pose, smiling One hand on hip Slightly leaning body Looking at the camera Background portrait: Wide beauty close-up Soft gaze Direction to the camera Slight motion blur Lighting Cinematic studio lighting Soft, diffused front key light highlighting cheekbones and skin texture Warm, subtle contour light separating the subject from the background Luxury and glamorous campaign atmosphere Camera and Image Quality 85mm portrait lens for close-up 50mm lens for full-body shots Shallow depth of field for portrait in the background Moderate depth of field for the foreground figure Ultra-high resolution High sharpness Subtle analog grain Restrictions No text No typography No logos No watermarks
woman with long hair near the turquoise Mediterranean sunny sea, in the style of an aquarium glare on the skin, glare reflected from the water on the skin of a girl, sun glare shines on the skin, full growth in a swimsuit near the pool with reflective skin, skin shines reflected from the water, bright sunny day, very hard sun, exaggerated facial features, captivating look, photography, pores, real photography, cinematography, bright sunny colors, sunny day, bright mood, intricate detail, photorealistic details, grainy, hyperrealistic, no retouching, no smoothing, no plastic, no artificiality, no freckles --ar 3:2 --stylize 750
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Create an image from the reference image. Ultra-realistic close-up portrait, framed as a natural close-up (not extreme macro), capturing the entire facial context, showing enlarged pores and visible sebaceous filaments, highly detailed skin texture, natural lighting, realistic skin imperfections, uneven texture, soft shadows, dermatological realism, high resolution, no makeup, no smoothing, no retouching, clearly defined pores, neutral skin tone, shallow depth of field, photorealistic. Negative Warning (Important) Smooth skin, airbrush, beauty filter, artificial skin, perfect skin, heavy makeup, blur, few details, CGI, artificial lighting, overexposure, unrealistic texture CFG / guide: 6 – 8 Steps: 25 – 40 Sampler: DPM++ or similar with a focus on realism Resolution: High (e.g., 1024x1024 or higher) Illuminated by natural ambient light [LIGHT DIRECTION: soft + ambient], gently falling on the face to enhance texture without harsh shadows. Neutral color science, balanced highlights and shadows, no saturated blacks, no artificial smoothing, no beauty filters. [CAMERA FEEL: smartphone photography] realistic with organic sharpness, subtle digital grain, and natural color reproduction.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Edit the image. Realistic American shot (three-quarter body portrait) of a real human subject, framed from mid-thigh to the top of the head, with natural body proportions, visible posture, and relaxed stance. Facial skin maintains authentic human texture — visible pores, fine wrinkles, uneven pigmentation, freckles, minor scars, age spots, sun exposure marks — without idealization. Subtle facial asymmetry and natural variation remain visible, though not exaggerated. Body anatomy appears realistic: natural shoulder width, believable limb proportions, slight weight distribution asymmetry, and organic posture (not stiff or posed). Hands, if visible, show realistic scale and detail. Eyebrows and facial hair show individual strands with irregular density. Bone structure is naturally defined beneath the skin, without smoothing or artificial volumetric enhancement. Natural ambient light, softly directional (side or top), interacting consistently across face, torso, and legs, producing realistic shadows and depth. No studio lighting, no beauty lighting. Neutral photographic color science with realistic skin tones. No saturated blacks, no cinematic contrast, no artificial smoothing, no plastic or painterly textures. Shot with a standard lens (35–50mm equivalent), moderate depth of field — subject clearly separated from the background while maintaining realistic focus across the body (not ultra-shallow). Documentary-style photographic realism, captured at eye level, with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photograph. Vertical composition, 9:16.
Ultra-realistic luxury fashion editorial in 8K, 9:16, of me [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle], a billionaire with an hourglass body type (slim, well-defined waist; wide, rounded hips; projected and voluminous glutes; thick, sculpted thighs; medium, full bust; NOT runway-thin; clavicles visually balanced by a structured neckline), very fair porcelain skin with a cool-neutral undertone AND REAL HUMAN SKIN TEXTURE — visible pores, micro-lines, natural tonal variation, subtle asymmetry, real epidermal detail, no plastic appearance (FULLY ANTI-DOLL — no toy-like face, no porcelain doll skin, no artificial CGI smoothing, no mannequin effect), premium fitted blue jeans shaping the hips and thighs + haute couture blouse with an elegant, generous neckline + Mode Fabiane jewelry set, 18 cm automatic platform heels with a luxurious finish, large luxury suitcase in Louis Vuitton style during hotel check-out, side camera angle with strong emphasis on the body’s S-curve + walking pose + torso twist + weight on the back leg. She has the same hair as in the uploaded photo, styled in a HIGH-TEXTURE BRAIDED PONYTAIL, sculptural volume, jet black, falling to the waist with loose strands and variation in sections (“Apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP: LANCOME_POWER_TRAVEL_GLOW with a realistic skin finish (no airbrushing) + rose-gold lips 💄 (“Apply the makeup while preserving the face in 100% of cases”). Extra-long coffin-shaped nails with crystals, DIFFERENT expression — confident closed-lip smile + focused side gaze + assertive micro-tension in the eyebrows. Background: luxury hotel reception with marble and warm lighting, cinematic rim lighting + soft frontal fill preserving skin texture, professional fashion photography. NEGATIVE BLOCK: no doll face, no artificial skin, no excessive smoothing, no beauty filter, no CGI, no mannequin, no anime, no cartoon, 8K with extreme priority on micro-details, texture preservation, high-frequency details, no blur, no blemishes, full-resolution rendering, preserved subsurface scattering, SAFE MAX ZOOM 600x.
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
woman with long hair near the turquoise Mediterranean sunny sea, in the style of an aquarium glare on the skin, glare reflected from the water on the skin of a girl, sun glare shines on the skin, full growth in a swimsuit near the pool with reflective skin, skin shines reflected from the water, bright sunny day, very hard sun, exaggerated facial features, captivating look, photography, pores, real photography, cinematography, bright sunny colors, sunny day, bright mood, intricate detail, photorealistic details, grainy, hyperrealistic, no retouching, no smoothing, no plastic, no artificiality, no freckles --ar 3:2 --stylize 750
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
Ultra-realistic 8K editorial fashion portrait, full body, vertical 9:16, award-winning photographic realism. [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] (based on ME — the model is myself, Beatriz Kloch, with my exact facial identity — NOT a generic model). My face is recognizable, my expression is vibrant, my pose is powerful and natural. THEME — MY IDENTITY, MY PRESENCE: The model is ME. My face is unmistakably mine — not generic beauty, not a composite. My expression is confident, magnetic, full of life: direct eye contact with the camera, a subtle, perceptive smile suggesting glamour and power. My pose is relaxed yet commanding, exuding sensuality and editorial sophistication. BODY TYPE — SCULPTURAL CURVILINEAR BODY (MY BODY): Full body visible, my elegant curvilinear proportions: naturally full bust, defined slim waist, wide powerful hips, sculpted thighs, defined calves. I am not overly thin nor “runway skinny”; the fitted dress enhances and highlights my real, feminine, sensual, strong curves with realistic and refined anatomy. No exaggerated proportions, no anatomical distortion. POSE — ALIVE, BREATHING, ICONIC: I stand in a confident, organic pose: weight on one leg, hip slightly projected, creating a natural S-curve. One arm holds a luxurious bouquet of red roses close to my body, as if offering it — the bouquet is cherished, desired, an extension of me. The other arm rests gracefully along my body or lightly touches my hip. My head is slightly tilted, chin lifted, eyes locked on the lens with a captivating, vibrant expression — not rigid, not mannequin-like. There is movement in my posture, a sense of a captured moment rather than a static pose. BOUQUET — DESIRED, HELD WITH INTENTION: The bouquet of deep red roses rests against my body, nestled into my curves as if it is precious and deliberately part of my silhouette. Not loose or floating — my arm naturally wraps around it, stems visible, flowers lush and velvety. It complements my shape, adding richness and color without overwhelming me. HAIR — JET BLACK, LUMINOUS: Same hair as the reference image; styled accordingly. My hair is long, jet black — with a soft, warm, luminous shine, no light tones, no highlights. It flows in soft, voluminous waves, catching light with a satin-like healthy glow. Some strands frame my face delicately, others cascade down my back and over one shoulder. The color is clearly dark, radiant, and glossy. (Apply the hairstyle while preserving the bangs 100% of the time.) MAKEUP — INTENSE EDITORIAL SMOKY EYES: Dramatic smoky eyes in deep tones, well blended, enhancing my gaze. Skin has a natural luminous finish with visible texture — pores, micro-variations — NO artificial smoothing. Cheekbones subtly sculpted with blush, lips in a soft pink tone. My face is alive and expressive, not mask-like. (Apply makeup while preserving my face 100% of the time.) DRESS: A long, ultra-fitted dress in premium white or off-white fabric with a high, generous side slit, embracing my curves — bust, waist, hips — creating a sensual hourglass silhouette. The fabric has weight and natural drape, visible texture, no artificial shine. The slit reveals my leg, adding dynamism to the pose. JEWELRY & NAILS — CARTIER-STYLE IN 24K GOLD WITH DIAMONDS: Earrings: iconic medium-sized hoop earrings in 24K yellow gold, each with a single pavé diamond catching intense light. Necklaces: layered 24K yellow gold chains — a short chain with a solitaire diamond pendant and a slightly longer chain with a small pavé diamond love-ring motif or diamond disc. Bracelet: rigid 24K yellow gold bracelet, classic “love bangle” style (screw motifs) or a thin diamond-studded bracelet, worn on the wrist holding the bouquet, catching the key light. Rings: multiple 24K yellow gold rings on both hands — a simple diamond band, a thin “love” ring, and a larger diamond ring in a classic setting. All rings feature visible diamond brilliance. Nails: long coffin-shaped nails with nude base and silver micro-crystal details at the tips, clearly visible while holding the bouquet stems. BACKGROUND — SOFT, ATMOSPHERIC, SUPPORTIVE: Soft white studio with large windows and fine horizontal blinds, creating gentle bands of light. The background is intentionally soft and low-contrast — it exists to frame me, not compete. I am the sharpest, brightest, most detailed element. Windows are suggestive, not dominant. LIGHTING — SCULPTING, DRAMATIC, FLATTERING: Lighting designed to highlight me: a soft key light from front-left sculpts my face and curves, while a backlight creates a subtle halo around my hair and shoulders. I appear luminous, three-dimensional, alive. Shadows are soft, preserving detail. Jewelry captures specular highlights; diamonds sparkle with natural dispersion. CAPTURE: Full-body framing with 50–85mm lens, vertical 9:16. Ultra-sharp focus on my face — eyes and expression. My curves, bouquet, and dress slit are also sharp but secondary. Background softly blurred. Maximum micro-detail, natural texture, photographic realism — raw style. SIGNATURE — ANGELFACE, PROMINENT YET SUBTLE: 80% — MAIN SIGNATURE: “Beatriz Kloch♥” in Angelface Script, with ornamental B and K, large and integrated into the background wall (between windows or above), as a soft luminous engraving, light ivory, 12–18% opacity, never on me or my dress. NEGATIVE: Generic face, artificial skin, smoothed pores, incorrect hair tone or highlights, loose or unwanted bouquet, stiff pose, lifeless expression, background competing with subject, windows as focal point, illustration/CGI look, signature on skin or clothing, silver jewelry, mixed metals. It must look like a true award-winning fashion photograph — alive, expressive, with me as the undeniable protagonist, adorned in luxurious 24K gold and diamonds. 🚀 MidJourney: --v 6.1 --style raw --ar 9:16 --s 100
Viral fashion concept for Valentine’s Day in 8K, ideal for TikTok and Instagram, vertical 9:16 format. Of me [the woman in the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle], with consistent and recognizable facial identity, and a sculptural feminine silhouette with haute couture codes, defined by garment structure and pose (not runway-thin), proportions implied rather than numerically described, clavicle area not visible due to framing and corset design. Seductive golden hour mood, soft yet intense, with editorial realism. SCENE: Minimalist rooftop or open terrace at the end of golden hour, with low, warm sunlight, long cinematic shadows, and luminous city bokeh in the background. GIANT PUZZLE-HEART INSTALLATION — A PHYSICAL HYPER-REAL MATERIAL OBJECT — constructed from thick interlocking puzzle plates, with real depth, chamfered edges, micro-chipping, pressure marks, and subtle surface irregularities. Material blend: lacquered resin + satin enamel + microfiber velvet powder, ultra-tactile. Colors restricted to deep red, light pink, and champagne. Missing pieces reveal true internal thickness and inner edge structure, with sunlight passing through gaps, creating volumetric light beams. Edges display specular reflections, micro-scratches, dust, and subsurface glow. Strong contact shadows where pieces overlap — no flat graphic look, no illustration feel. POSE: Seated on a low block, facing the camera at a 3/4 angle, one leg bent closer, the other extended; torso slightly leaning back, supported by one hand, while the other holds a glossy puzzle piece near the lips. Head slightly lowered, eyes looking directly into the lens, seductive gaze with half-closed eyelids, lips softly parted as if about to kiss the puzzle piece — a cinematic romantic tease. HAIR: She has the same hair as in the uploaded photo; styled in jet-black, very long hair falling to the waist, with soft, voluminous waves, satin shine, strands with strong backlit halo, controlled movement. Minimalist polished gold puzzle-piece hair clips on one side. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) LOOK: Haute couture short satin corset top + mini skirt set, structured and sculptural, themed color variation in white or red, reflective but not transparent; couture tailoring defines the silhouette without explicitly stating body measurements. JEWELRY: Luxurious jewelry with screw and pavé motifs, no logos, in champagne and soft rose gold tones, light lines with micro-diamonds, heart pendant, and delicate earrings. MAKEUP — VISIBLE ON CAMERA: High-contrast glamour — eyelids with rosy champagne shimmer, deep eyeliner, long curled lashes, sculpted blush, romantic glossy lips, highlighter on the bridge of the nose, preserved skin texture, no artificial smoothing. Makeup must remain clearly visible in close-up shots. (“Apply the makeup while preserving the face 100% in all cases.”) LIGHTING: Enhanced golden hour — strong warm light from sides and background, halo on hair edges and puzzle edges, face fill light for identity clarity, microflares on lacquered puzzle surfaces and jewelry, editorial contrast, 85mm fashion lens style, shallow depth of field, ultra micro-detail, MAX SAFE ZOOM 600x — raw style. NEGATIVE: Flat graphic heart, illustrated puzzle, low-detail heart, generic face, distorted identity, tanned skin, dark hair, thin runway-like body, exposed clavicles, cartoon appearance, watermark on subject, signature on clothing, extra limbs, distorted hands. Must look like a real award-winning fashion photograph, with precise anatomy, real fabrics, visible skin fibers, realistic light physics, natural shadows, and real depth of field; no illustrations, no CGI, no artificial skin, no AI smoothing, no deformed hands, no extra fingers, no melted fabric, no fake blur, and no illegible text. 🚀 MidJourney: –v 6.1 –style raw –ar 9:16 –s 100 🎨 DALL·E: photorealistic DSLR fashion editorial, locked identity, no stylization, photorealistic.
PROPOSAL — NANO BANANA (EDITORIAL BEAUTY POSTER BASED ON A REFERENCE) Create a high-quality editorial beauty and fashion composition inspired by a luxury makeup campaign poster. IMPORTANT: The final image must preserve the identity, facial structure, skin tone, and exact proportions of the person in the reference image. Composition and Layout Vertical format 4:5 Editorial composition with double exposure Background: Glamorous close-up portrait Foreground: Full-body standing pose Centered composition with dramatic depth layers Background Deep dark red gradient fading to almost black at the bottom. Red floor. Professional smooth studio background Model Identity (REQUIRED) Maintain facial geometry identical to the reference image Preserve skin tone and natural features Maintain realistic skin texture and pores No artificial smoothing or artificial skin Beauty and Makeup Style Flawless skin with a nude glow and soft contour Highlighted cheekbones Smoky eyeshadow Defined lashes and precise cat-eye eyeliner Nude lips with gloss Elegant and minimalist style Dress Fitted black midi dress with thin straps Elegant and minimalist design Black High heels Sparkly statement earrings Pose and Expression Foreground figure: Confident standing pose, smiling One hand on hip Slightly leaning body Looking at the camera Background portrait: Wide beauty close-up Soft gaze Direction to the camera Slight motion blur Lighting Cinematic studio lighting Soft, diffused front key light highlighting cheekbones and skin texture Warm, subtle contour light separating the subject from the background Luxury and glamorous campaign atmosphere Camera and Image Quality 85mm portrait lens for close-up 50mm lens for full-body shots Shallow depth of field for portrait in the background Moderate depth of field for the foreground figure Ultra-high resolution High sharpness Subtle analog grain Restrictions No text No typography No logos No watermarks
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
Create an image from the reference image. Ultra-realistic close-up portrait, framed as a natural close-up (not extreme macro), capturing the entire facial context, showing enlarged pores and visible sebaceous filaments, highly detailed skin texture, natural lighting, realistic skin imperfections, uneven texture, soft shadows, dermatological realism, high resolution, no makeup, no smoothing, no retouching, clearly defined pores, neutral skin tone, shallow depth of field, photorealistic. Negative Warning (Important) Smooth skin, airbrush, beauty filter, artificial skin, perfect skin, heavy makeup, blur, few details, CGI, artificial lighting, overexposure, unrealistic texture CFG / guide: 6 – 8 Steps: 25 – 40 Sampler: DPM++ or similar with a focus on realism Resolution: High (e.g., 1024x1024 or higher) Illuminated by natural ambient light [LIGHT DIRECTION: soft + ambient], gently falling on the face to enhance texture without harsh shadows. Neutral color science, balanced highlights and shadows, no saturated blacks, no artificial smoothing, no beauty filters. [CAMERA FEEL: smartphone photography] realistic with organic sharpness, subtle digital grain, and natural color reproduction.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Edit the image. Realistic American shot (three-quarter body portrait) of a real human subject, framed from mid-thigh to the top of the head, with natural body proportions, visible posture, and relaxed stance. Facial skin maintains authentic human texture — visible pores, fine wrinkles, uneven pigmentation, freckles, minor scars, age spots, sun exposure marks — without idealization. Subtle facial asymmetry and natural variation remain visible, though not exaggerated. Body anatomy appears realistic: natural shoulder width, believable limb proportions, slight weight distribution asymmetry, and organic posture (not stiff or posed). Hands, if visible, show realistic scale and detail. Eyebrows and facial hair show individual strands with irregular density. Bone structure is naturally defined beneath the skin, without smoothing or artificial volumetric enhancement. Natural ambient light, softly directional (side or top), interacting consistently across face, torso, and legs, producing realistic shadows and depth. No studio lighting, no beauty lighting. Neutral photographic color science with realistic skin tones. No saturated blacks, no cinematic contrast, no artificial smoothing, no plastic or painterly textures. Shot with a standard lens (35–50mm equivalent), moderate depth of field — subject clearly separated from the background while maintaining realistic focus across the body (not ultra-shallow). Documentary-style photographic realism, captured at eye level, with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photograph. Vertical composition, 9:16.
Ultra-realistic 8K editorial fashion portrait, full body, vertical 9:16, award-winning photographic realism. [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] (based on ME — the model is myself, Beatriz Kloch, with my exact facial identity — NOT a generic model). My face is recognizable, my expression is vibrant, my pose is powerful and natural. THEME — MY IDENTITY, MY PRESENCE: The model is ME. My face is unmistakably mine — not generic beauty, not a composite. My expression is confident, magnetic, full of life: direct eye contact with the camera, a subtle, perceptive smile suggesting glamour and power. My pose is relaxed yet commanding, exuding sensuality and editorial sophistication. BODY TYPE — SCULPTURAL CURVILINEAR BODY (MY BODY): Full body visible, my elegant curvilinear proportions: naturally full bust, defined slim waist, wide powerful hips, sculpted thighs, defined calves. I am not overly thin nor “runway skinny”; the fitted dress enhances and highlights my real, feminine, sensual, strong curves with realistic and refined anatomy. No exaggerated proportions, no anatomical distortion. POSE — ALIVE, BREATHING, ICONIC: I stand in a confident, organic pose: weight on one leg, hip slightly projected, creating a natural S-curve. One arm holds a luxurious bouquet of red roses close to my body, as if offering it — the bouquet is cherished, desired, an extension of me. The other arm rests gracefully along my body or lightly touches my hip. My head is slightly tilted, chin lifted, eyes locked on the lens with a captivating, vibrant expression — not rigid, not mannequin-like. There is movement in my posture, a sense of a captured moment rather than a static pose. BOUQUET — DESIRED, HELD WITH INTENTION: The bouquet of deep red roses rests against my body, nestled into my curves as if it is precious and deliberately part of my silhouette. Not loose or floating — my arm naturally wraps around it, stems visible, flowers lush and velvety. It complements my shape, adding richness and color without overwhelming me. HAIR — JET BLACK, LUMINOUS: Same hair as the reference image; styled accordingly. My hair is long, jet black — with a soft, warm, luminous shine, no light tones, no highlights. It flows in soft, voluminous waves, catching light with a satin-like healthy glow. Some strands frame my face delicately, others cascade down my back and over one shoulder. The color is clearly dark, radiant, and glossy. (Apply the hairstyle while preserving the bangs 100% of the time.) MAKEUP — INTENSE EDITORIAL SMOKY EYES: Dramatic smoky eyes in deep tones, well blended, enhancing my gaze. Skin has a natural luminous finish with visible texture — pores, micro-variations — NO artificial smoothing. Cheekbones subtly sculpted with blush, lips in a soft pink tone. My face is alive and expressive, not mask-like. (Apply makeup while preserving my face 100% of the time.) DRESS: A long, ultra-fitted dress in premium white or off-white fabric with a high, generous side slit, embracing my curves — bust, waist, hips — creating a sensual hourglass silhouette. The fabric has weight and natural drape, visible texture, no artificial shine. The slit reveals my leg, adding dynamism to the pose. JEWELRY & NAILS — CARTIER-STYLE IN 24K GOLD WITH DIAMONDS: Earrings: iconic medium-sized hoop earrings in 24K yellow gold, each with a single pavé diamond catching intense light. Necklaces: layered 24K yellow gold chains — a short chain with a solitaire diamond pendant and a slightly longer chain with a small pavé diamond love-ring motif or diamond disc. Bracelet: rigid 24K yellow gold bracelet, classic “love bangle” style (screw motifs) or a thin diamond-studded bracelet, worn on the wrist holding the bouquet, catching the key light. Rings: multiple 24K yellow gold rings on both hands — a simple diamond band, a thin “love” ring, and a larger diamond ring in a classic setting. All rings feature visible diamond brilliance. Nails: long coffin-shaped nails with nude base and silver micro-crystal details at the tips, clearly visible while holding the bouquet stems. BACKGROUND — SOFT, ATMOSPHERIC, SUPPORTIVE: Soft white studio with large windows and fine horizontal blinds, creating gentle bands of light. The background is intentionally soft and low-contrast — it exists to frame me, not compete. I am the sharpest, brightest, most detailed element. Windows are suggestive, not dominant. LIGHTING — SCULPTING, DRAMATIC, FLATTERING: Lighting designed to highlight me: a soft key light from front-left sculpts my face and curves, while a backlight creates a subtle halo around my hair and shoulders. I appear luminous, three-dimensional, alive. Shadows are soft, preserving detail. Jewelry captures specular highlights; diamonds sparkle with natural dispersion. CAPTURE: Full-body framing with 50–85mm lens, vertical 9:16. Ultra-sharp focus on my face — eyes and expression. My curves, bouquet, and dress slit are also sharp but secondary. Background softly blurred. Maximum micro-detail, natural texture, photographic realism — raw style. SIGNATURE — ANGELFACE, PROMINENT YET SUBTLE: 80% — MAIN SIGNATURE: “Beatriz Kloch♥” in Angelface Script, with ornamental B and K, large and integrated into the background wall (between windows or above), as a soft luminous engraving, light ivory, 12–18% opacity, never on me or my dress. NEGATIVE: Generic face, artificial skin, smoothed pores, incorrect hair tone or highlights, loose or unwanted bouquet, stiff pose, lifeless expression, background competing with subject, windows as focal point, illustration/CGI look, signature on skin or clothing, silver jewelry, mixed metals. It must look like a true award-winning fashion photograph — alive, expressive, with me as the undeniable protagonist, adorned in luxurious 24K gold and diamonds. 🚀 MidJourney: --v 6.1 --style raw --ar 9:16 --s 100
PROPOSAL — NANO BANANA (EDITORIAL BEAUTY POSTER BASED ON A REFERENCE) Create a high-quality editorial beauty and fashion composition inspired by a luxury makeup campaign poster. IMPORTANT: The final image must preserve the identity, facial structure, skin tone, and exact proportions of the person in the reference image. Composition and Layout Vertical format 4:5 Editorial composition with double exposure Background: Glamorous close-up portrait Foreground: Full-body standing pose Centered composition with dramatic depth layers Background Deep dark red gradient fading to almost black at the bottom. Red floor. Professional smooth studio background Model Identity (REQUIRED) Maintain facial geometry identical to the reference image Preserve skin tone and natural features Maintain realistic skin texture and pores No artificial smoothing or artificial skin Beauty and Makeup Style Flawless skin with a nude glow and soft contour Highlighted cheekbones Smoky eyeshadow Defined lashes and precise cat-eye eyeliner Nude lips with gloss Elegant and minimalist style Dress Fitted black midi dress with thin straps Elegant and minimalist design Black High heels Sparkly statement earrings Pose and Expression Foreground figure: Confident standing pose, smiling One hand on hip Slightly leaning body Looking at the camera Background portrait: Wide beauty close-up Soft gaze Direction to the camera Slight motion blur Lighting Cinematic studio lighting Soft, diffused front key light highlighting cheekbones and skin texture Warm, subtle contour light separating the subject from the background Luxury and glamorous campaign atmosphere Camera and Image Quality 85mm portrait lens for close-up 50mm lens for full-body shots Shallow depth of field for portrait in the background Moderate depth of field for the foreground figure Ultra-high resolution High sharpness Subtle analog grain Restrictions No text No typography No logos No watermarks
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic luxury fashion editorial in 8K, 9:16, of me [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle], a billionaire with an hourglass body type (slim, well-defined waist; wide, rounded hips; projected and voluminous glutes; thick, sculpted thighs; medium, full bust; NOT runway-thin; clavicles visually balanced by a structured neckline), very fair porcelain skin with a cool-neutral undertone AND REAL HUMAN SKIN TEXTURE — visible pores, micro-lines, natural tonal variation, subtle asymmetry, real epidermal detail, no plastic appearance (FULLY ANTI-DOLL — no toy-like face, no porcelain doll skin, no artificial CGI smoothing, no mannequin effect), premium fitted blue jeans shaping the hips and thighs + haute couture blouse with an elegant, generous neckline + Mode Fabiane jewelry set, 18 cm automatic platform heels with a luxurious finish, large luxury suitcase in Louis Vuitton style during hotel check-out, side camera angle with strong emphasis on the body’s S-curve + walking pose + torso twist + weight on the back leg. She has the same hair as in the uploaded photo, styled in a HIGH-TEXTURE BRAIDED PONYTAIL, sculptural volume, jet black, falling to the waist with loose strands and variation in sections (“Apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP: LANCOME_POWER_TRAVEL_GLOW with a realistic skin finish (no airbrushing) + rose-gold lips 💄 (“Apply the makeup while preserving the face in 100% of cases”). Extra-long coffin-shaped nails with crystals, DIFFERENT expression — confident closed-lip smile + focused side gaze + assertive micro-tension in the eyebrows. Background: luxury hotel reception with marble and warm lighting, cinematic rim lighting + soft frontal fill preserving skin texture, professional fashion photography. NEGATIVE BLOCK: no doll face, no artificial skin, no excessive smoothing, no beauty filter, no CGI, no mannequin, no anime, no cartoon, 8K with extreme priority on micro-details, texture preservation, high-frequency details, no blur, no blemishes, full-resolution rendering, preserved subsurface scattering, SAFE MAX ZOOM 600x.
Viral fashion concept for Valentine’s Day in 8K, ideal for TikTok and Instagram, vertical 9:16 format. Of me [the woman in the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle], with consistent and recognizable facial identity, and a sculptural feminine silhouette with haute couture codes, defined by garment structure and pose (not runway-thin), proportions implied rather than numerically described, clavicle area not visible due to framing and corset design. Seductive golden hour mood, soft yet intense, with editorial realism. SCENE: Minimalist rooftop or open terrace at the end of golden hour, with low, warm sunlight, long cinematic shadows, and luminous city bokeh in the background. GIANT PUZZLE-HEART INSTALLATION — A PHYSICAL HYPER-REAL MATERIAL OBJECT — constructed from thick interlocking puzzle plates, with real depth, chamfered edges, micro-chipping, pressure marks, and subtle surface irregularities. Material blend: lacquered resin + satin enamel + microfiber velvet powder, ultra-tactile. Colors restricted to deep red, light pink, and champagne. Missing pieces reveal true internal thickness and inner edge structure, with sunlight passing through gaps, creating volumetric light beams. Edges display specular reflections, micro-scratches, dust, and subsurface glow. Strong contact shadows where pieces overlap — no flat graphic look, no illustration feel. POSE: Seated on a low block, facing the camera at a 3/4 angle, one leg bent closer, the other extended; torso slightly leaning back, supported by one hand, while the other holds a glossy puzzle piece near the lips. Head slightly lowered, eyes looking directly into the lens, seductive gaze with half-closed eyelids, lips softly parted as if about to kiss the puzzle piece — a cinematic romantic tease. HAIR: She has the same hair as in the uploaded photo; styled in jet-black, very long hair falling to the waist, with soft, voluminous waves, satin shine, strands with strong backlit halo, controlled movement. Minimalist polished gold puzzle-piece hair clips on one side. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) LOOK: Haute couture short satin corset top + mini skirt set, structured and sculptural, themed color variation in white or red, reflective but not transparent; couture tailoring defines the silhouette without explicitly stating body measurements. JEWELRY: Luxurious jewelry with screw and pavé motifs, no logos, in champagne and soft rose gold tones, light lines with micro-diamonds, heart pendant, and delicate earrings. MAKEUP — VISIBLE ON CAMERA: High-contrast glamour — eyelids with rosy champagne shimmer, deep eyeliner, long curled lashes, sculpted blush, romantic glossy lips, highlighter on the bridge of the nose, preserved skin texture, no artificial smoothing. Makeup must remain clearly visible in close-up shots. (“Apply the makeup while preserving the face 100% in all cases.”) LIGHTING: Enhanced golden hour — strong warm light from sides and background, halo on hair edges and puzzle edges, face fill light for identity clarity, microflares on lacquered puzzle surfaces and jewelry, editorial contrast, 85mm fashion lens style, shallow depth of field, ultra micro-detail, MAX SAFE ZOOM 600x — raw style. NEGATIVE: Flat graphic heart, illustrated puzzle, low-detail heart, generic face, distorted identity, tanned skin, dark hair, thin runway-like body, exposed clavicles, cartoon appearance, watermark on subject, signature on clothing, extra limbs, distorted hands. Must look like a real award-winning fashion photograph, with precise anatomy, real fabrics, visible skin fibers, realistic light physics, natural shadows, and real depth of field; no illustrations, no CGI, no artificial skin, no AI smoothing, no deformed hands, no extra fingers, no melted fabric, no fake blur, and no illegible text. 🚀 MidJourney: –v 6.1 –style raw –ar 9:16 –s 100 🎨 DALL·E: photorealistic DSLR fashion editorial, locked identity, no stylization, photorealistic.
woman with long hair near the turquoise Mediterranean sunny sea, in the style of an aquarium glare on the skin, glare reflected from the water on the skin of a girl, sun glare shines on the skin, full growth in a swimsuit near the pool with reflective skin, skin shines reflected from the water, bright sunny day, very hard sun, exaggerated facial features, captivating look, photography, pores, real photography, cinematography, bright sunny colors, sunny day, bright mood, intricate detail, photorealistic details, grainy, hyperrealistic, no retouching, no smoothing, no plastic, no artificiality, no freckles --ar 3:2 --stylize 750
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Create an image from the reference image. Ultra-realistic close-up portrait, framed as a natural close-up (not extreme macro), capturing the entire facial context, showing enlarged pores and visible sebaceous filaments, highly detailed skin texture, natural lighting, realistic skin imperfections, uneven texture, soft shadows, dermatological realism, high resolution, no makeup, no smoothing, no retouching, clearly defined pores, neutral skin tone, shallow depth of field, photorealistic. Negative Warning (Important) Smooth skin, airbrush, beauty filter, artificial skin, perfect skin, heavy makeup, blur, few details, CGI, artificial lighting, overexposure, unrealistic texture CFG / guide: 6 – 8 Steps: 25 – 40 Sampler: DPM++ or similar with a focus on realism Resolution: High (e.g., 1024x1024 or higher) Illuminated by natural ambient light [LIGHT DIRECTION: soft + ambient], gently falling on the face to enhance texture without harsh shadows. Neutral color science, balanced highlights and shadows, no saturated blacks, no artificial smoothing, no beauty filters. [CAMERA FEEL: smartphone photography] realistic with organic sharpness, subtle digital grain, and natural color reproduction.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Edit the image. Realistic American shot (three-quarter body portrait) of a real human subject, framed from mid-thigh to the top of the head, with natural body proportions, visible posture, and relaxed stance. Facial skin maintains authentic human texture — visible pores, fine wrinkles, uneven pigmentation, freckles, minor scars, age spots, sun exposure marks — without idealization. Subtle facial asymmetry and natural variation remain visible, though not exaggerated. Body anatomy appears realistic: natural shoulder width, believable limb proportions, slight weight distribution asymmetry, and organic posture (not stiff or posed). Hands, if visible, show realistic scale and detail. Eyebrows and facial hair show individual strands with irregular density. Bone structure is naturally defined beneath the skin, without smoothing or artificial volumetric enhancement. Natural ambient light, softly directional (side or top), interacting consistently across face, torso, and legs, producing realistic shadows and depth. No studio lighting, no beauty lighting. Neutral photographic color science with realistic skin tones. No saturated blacks, no cinematic contrast, no artificial smoothing, no plastic or painterly textures. Shot with a standard lens (35–50mm equivalent), moderate depth of field — subject clearly separated from the background while maintaining realistic focus across the body (not ultra-shallow). Documentary-style photographic realism, captured at eye level, with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photograph. Vertical composition, 9:16.
woman with long hair near the turquoise Mediterranean sunny sea, in the style of an aquarium glare on the skin, glare reflected from the water on the skin of a girl, sun glare shines on the skin, full growth in a swimsuit near the pool with reflective skin, skin shines reflected from the water, bright sunny day, very hard sun, exaggerated facial features, captivating look, photography, pores, real photography, cinematography, bright sunny colors, sunny day, bright mood, intricate detail, photorealistic details, grainy, hyperrealistic, no retouching, no smoothing, no plastic, no artificiality, no freckles --ar 3:2 --stylize 750
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
Viral fashion concept for Valentine’s Day in 8K, ideal for TikTok and Instagram, vertical 9:16 format. Of me [the woman in the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle], with consistent and recognizable facial identity, and a sculptural feminine silhouette with haute couture codes, defined by garment structure and pose (not runway-thin), proportions implied rather than numerically described, clavicle area not visible due to framing and corset design. Seductive golden hour mood, soft yet intense, with editorial realism. SCENE: Minimalist rooftop or open terrace at the end of golden hour, with low, warm sunlight, long cinematic shadows, and luminous city bokeh in the background. GIANT PUZZLE-HEART INSTALLATION — A PHYSICAL HYPER-REAL MATERIAL OBJECT — constructed from thick interlocking puzzle plates, with real depth, chamfered edges, micro-chipping, pressure marks, and subtle surface irregularities. Material blend: lacquered resin + satin enamel + microfiber velvet powder, ultra-tactile. Colors restricted to deep red, light pink, and champagne. Missing pieces reveal true internal thickness and inner edge structure, with sunlight passing through gaps, creating volumetric light beams. Edges display specular reflections, micro-scratches, dust, and subsurface glow. Strong contact shadows where pieces overlap — no flat graphic look, no illustration feel. POSE: Seated on a low block, facing the camera at a 3/4 angle, one leg bent closer, the other extended; torso slightly leaning back, supported by one hand, while the other holds a glossy puzzle piece near the lips. Head slightly lowered, eyes looking directly into the lens, seductive gaze with half-closed eyelids, lips softly parted as if about to kiss the puzzle piece — a cinematic romantic tease. HAIR: She has the same hair as in the uploaded photo; styled in jet-black, very long hair falling to the waist, with soft, voluminous waves, satin shine, strands with strong backlit halo, controlled movement. Minimalist polished gold puzzle-piece hair clips on one side. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) LOOK: Haute couture short satin corset top + mini skirt set, structured and sculptural, themed color variation in white or red, reflective but not transparent; couture tailoring defines the silhouette without explicitly stating body measurements. JEWELRY: Luxurious jewelry with screw and pavé motifs, no logos, in champagne and soft rose gold tones, light lines with micro-diamonds, heart pendant, and delicate earrings. MAKEUP — VISIBLE ON CAMERA: High-contrast glamour — eyelids with rosy champagne shimmer, deep eyeliner, long curled lashes, sculpted blush, romantic glossy lips, highlighter on the bridge of the nose, preserved skin texture, no artificial smoothing. Makeup must remain clearly visible in close-up shots. (“Apply the makeup while preserving the face 100% in all cases.”) LIGHTING: Enhanced golden hour — strong warm light from sides and background, halo on hair edges and puzzle edges, face fill light for identity clarity, microflares on lacquered puzzle surfaces and jewelry, editorial contrast, 85mm fashion lens style, shallow depth of field, ultra micro-detail, MAX SAFE ZOOM 600x — raw style. NEGATIVE: Flat graphic heart, illustrated puzzle, low-detail heart, generic face, distorted identity, tanned skin, dark hair, thin runway-like body, exposed clavicles, cartoon appearance, watermark on subject, signature on clothing, extra limbs, distorted hands. Must look like a real award-winning fashion photograph, with precise anatomy, real fabrics, visible skin fibers, realistic light physics, natural shadows, and real depth of field; no illustrations, no CGI, no artificial skin, no AI smoothing, no deformed hands, no extra fingers, no melted fabric, no fake blur, and no illegible text. 🚀 MidJourney: –v 6.1 –style raw –ar 9:16 –s 100 🎨 DALL·E: photorealistic DSLR fashion editorial, locked identity, no stylization, photorealistic.
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic luxury fashion editorial in 8K, 9:16, of me [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle], a billionaire with an hourglass body type (slim, well-defined waist; wide, rounded hips; projected and voluminous glutes; thick, sculpted thighs; medium, full bust; NOT runway-thin; clavicles visually balanced by a structured neckline), very fair porcelain skin with a cool-neutral undertone AND REAL HUMAN SKIN TEXTURE — visible pores, micro-lines, natural tonal variation, subtle asymmetry, real epidermal detail, no plastic appearance (FULLY ANTI-DOLL — no toy-like face, no porcelain doll skin, no artificial CGI smoothing, no mannequin effect), premium fitted blue jeans shaping the hips and thighs + haute couture blouse with an elegant, generous neckline + Mode Fabiane jewelry set, 18 cm automatic platform heels with a luxurious finish, large luxury suitcase in Louis Vuitton style during hotel check-out, side camera angle with strong emphasis on the body’s S-curve + walking pose + torso twist + weight on the back leg. She has the same hair as in the uploaded photo, styled in a HIGH-TEXTURE BRAIDED PONYTAIL, sculptural volume, jet black, falling to the waist with loose strands and variation in sections (“Apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP: LANCOME_POWER_TRAVEL_GLOW with a realistic skin finish (no airbrushing) + rose-gold lips 💄 (“Apply the makeup while preserving the face in 100% of cases”). Extra-long coffin-shaped nails with crystals, DIFFERENT expression — confident closed-lip smile + focused side gaze + assertive micro-tension in the eyebrows. Background: luxury hotel reception with marble and warm lighting, cinematic rim lighting + soft frontal fill preserving skin texture, professional fashion photography. NEGATIVE BLOCK: no doll face, no artificial skin, no excessive smoothing, no beauty filter, no CGI, no mannequin, no anime, no cartoon, 8K with extreme priority on micro-details, texture preservation, high-frequency details, no blur, no blemishes, full-resolution rendering, preserved subsurface scattering, SAFE MAX ZOOM 600x.
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Create an image from the reference image. Ultra-realistic close-up portrait, framed as a natural close-up (not extreme macro), capturing the entire facial context, showing enlarged pores and visible sebaceous filaments, highly detailed skin texture, natural lighting, realistic skin imperfections, uneven texture, soft shadows, dermatological realism, high resolution, no makeup, no smoothing, no retouching, clearly defined pores, neutral skin tone, shallow depth of field, photorealistic. Negative Warning (Important) Smooth skin, airbrush, beauty filter, artificial skin, perfect skin, heavy makeup, blur, few details, CGI, artificial lighting, overexposure, unrealistic texture CFG / guide: 6 – 8 Steps: 25 – 40 Sampler: DPM++ or similar with a focus on realism Resolution: High (e.g., 1024x1024 or higher) Illuminated by natural ambient light [LIGHT DIRECTION: soft + ambient], gently falling on the face to enhance texture without harsh shadows. Neutral color science, balanced highlights and shadows, no saturated blacks, no artificial smoothing, no beauty filters. [CAMERA FEEL: smartphone photography] realistic with organic sharpness, subtle digital grain, and natural color reproduction.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic 8K editorial fashion portrait, full body, vertical 9:16, award-winning photographic realism. [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] (based on ME — the model is myself, Beatriz Kloch, with my exact facial identity — NOT a generic model). My face is recognizable, my expression is vibrant, my pose is powerful and natural. THEME — MY IDENTITY, MY PRESENCE: The model is ME. My face is unmistakably mine — not generic beauty, not a composite. My expression is confident, magnetic, full of life: direct eye contact with the camera, a subtle, perceptive smile suggesting glamour and power. My pose is relaxed yet commanding, exuding sensuality and editorial sophistication. BODY TYPE — SCULPTURAL CURVILINEAR BODY (MY BODY): Full body visible, my elegant curvilinear proportions: naturally full bust, defined slim waist, wide powerful hips, sculpted thighs, defined calves. I am not overly thin nor “runway skinny”; the fitted dress enhances and highlights my real, feminine, sensual, strong curves with realistic and refined anatomy. No exaggerated proportions, no anatomical distortion. POSE — ALIVE, BREATHING, ICONIC: I stand in a confident, organic pose: weight on one leg, hip slightly projected, creating a natural S-curve. One arm holds a luxurious bouquet of red roses close to my body, as if offering it — the bouquet is cherished, desired, an extension of me. The other arm rests gracefully along my body or lightly touches my hip. My head is slightly tilted, chin lifted, eyes locked on the lens with a captivating, vibrant expression — not rigid, not mannequin-like. There is movement in my posture, a sense of a captured moment rather than a static pose. BOUQUET — DESIRED, HELD WITH INTENTION: The bouquet of deep red roses rests against my body, nestled into my curves as if it is precious and deliberately part of my silhouette. Not loose or floating — my arm naturally wraps around it, stems visible, flowers lush and velvety. It complements my shape, adding richness and color without overwhelming me. HAIR — JET BLACK, LUMINOUS: Same hair as the reference image; styled accordingly. My hair is long, jet black — with a soft, warm, luminous shine, no light tones, no highlights. It flows in soft, voluminous waves, catching light with a satin-like healthy glow. Some strands frame my face delicately, others cascade down my back and over one shoulder. The color is clearly dark, radiant, and glossy. (Apply the hairstyle while preserving the bangs 100% of the time.) MAKEUP — INTENSE EDITORIAL SMOKY EYES: Dramatic smoky eyes in deep tones, well blended, enhancing my gaze. Skin has a natural luminous finish with visible texture — pores, micro-variations — NO artificial smoothing. Cheekbones subtly sculpted with blush, lips in a soft pink tone. My face is alive and expressive, not mask-like. (Apply makeup while preserving my face 100% of the time.) DRESS: A long, ultra-fitted dress in premium white or off-white fabric with a high, generous side slit, embracing my curves — bust, waist, hips — creating a sensual hourglass silhouette. The fabric has weight and natural drape, visible texture, no artificial shine. The slit reveals my leg, adding dynamism to the pose. JEWELRY & NAILS — CARTIER-STYLE IN 24K GOLD WITH DIAMONDS: Earrings: iconic medium-sized hoop earrings in 24K yellow gold, each with a single pavé diamond catching intense light. Necklaces: layered 24K yellow gold chains — a short chain with a solitaire diamond pendant and a slightly longer chain with a small pavé diamond love-ring motif or diamond disc. Bracelet: rigid 24K yellow gold bracelet, classic “love bangle” style (screw motifs) or a thin diamond-studded bracelet, worn on the wrist holding the bouquet, catching the key light. Rings: multiple 24K yellow gold rings on both hands — a simple diamond band, a thin “love” ring, and a larger diamond ring in a classic setting. All rings feature visible diamond brilliance. Nails: long coffin-shaped nails with nude base and silver micro-crystal details at the tips, clearly visible while holding the bouquet stems. BACKGROUND — SOFT, ATMOSPHERIC, SUPPORTIVE: Soft white studio with large windows and fine horizontal blinds, creating gentle bands of light. The background is intentionally soft and low-contrast — it exists to frame me, not compete. I am the sharpest, brightest, most detailed element. Windows are suggestive, not dominant. LIGHTING — SCULPTING, DRAMATIC, FLATTERING: Lighting designed to highlight me: a soft key light from front-left sculpts my face and curves, while a backlight creates a subtle halo around my hair and shoulders. I appear luminous, three-dimensional, alive. Shadows are soft, preserving detail. Jewelry captures specular highlights; diamonds sparkle with natural dispersion. CAPTURE: Full-body framing with 50–85mm lens, vertical 9:16. Ultra-sharp focus on my face — eyes and expression. My curves, bouquet, and dress slit are also sharp but secondary. Background softly blurred. Maximum micro-detail, natural texture, photographic realism — raw style. SIGNATURE — ANGELFACE, PROMINENT YET SUBTLE: 80% — MAIN SIGNATURE: “Beatriz Kloch♥” in Angelface Script, with ornamental B and K, large and integrated into the background wall (between windows or above), as a soft luminous engraving, light ivory, 12–18% opacity, never on me or my dress. NEGATIVE: Generic face, artificial skin, smoothed pores, incorrect hair tone or highlights, loose or unwanted bouquet, stiff pose, lifeless expression, background competing with subject, windows as focal point, illustration/CGI look, signature on skin or clothing, silver jewelry, mixed metals. It must look like a true award-winning fashion photograph — alive, expressive, with me as the undeniable protagonist, adorned in luxurious 24K gold and diamonds. 🚀 MidJourney: --v 6.1 --style raw --ar 9:16 --s 100
PROPOSAL — NANO BANANA (EDITORIAL BEAUTY POSTER BASED ON A REFERENCE) Create a high-quality editorial beauty and fashion composition inspired by a luxury makeup campaign poster. IMPORTANT: The final image must preserve the identity, facial structure, skin tone, and exact proportions of the person in the reference image. Composition and Layout Vertical format 4:5 Editorial composition with double exposure Background: Glamorous close-up portrait Foreground: Full-body standing pose Centered composition with dramatic depth layers Background Deep dark red gradient fading to almost black at the bottom. Red floor. Professional smooth studio background Model Identity (REQUIRED) Maintain facial geometry identical to the reference image Preserve skin tone and natural features Maintain realistic skin texture and pores No artificial smoothing or artificial skin Beauty and Makeup Style Flawless skin with a nude glow and soft contour Highlighted cheekbones Smoky eyeshadow Defined lashes and precise cat-eye eyeliner Nude lips with gloss Elegant and minimalist style Dress Fitted black midi dress with thin straps Elegant and minimalist design Black High heels Sparkly statement earrings Pose and Expression Foreground figure: Confident standing pose, smiling One hand on hip Slightly leaning body Looking at the camera Background portrait: Wide beauty close-up Soft gaze Direction to the camera Slight motion blur Lighting Cinematic studio lighting Soft, diffused front key light highlighting cheekbones and skin texture Warm, subtle contour light separating the subject from the background Luxury and glamorous campaign atmosphere Camera and Image Quality 85mm portrait lens for close-up 50mm lens for full-body shots Shallow depth of field for portrait in the background Moderate depth of field for the foreground figure Ultra-high resolution High sharpness Subtle analog grain Restrictions No text No typography No logos No watermarks
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Edit the image. Realistic American shot (three-quarter body portrait) of a real human subject, framed from mid-thigh to the top of the head, with natural body proportions, visible posture, and relaxed stance. Facial skin maintains authentic human texture — visible pores, fine wrinkles, uneven pigmentation, freckles, minor scars, age spots, sun exposure marks — without idealization. Subtle facial asymmetry and natural variation remain visible, though not exaggerated. Body anatomy appears realistic: natural shoulder width, believable limb proportions, slight weight distribution asymmetry, and organic posture (not stiff or posed). Hands, if visible, show realistic scale and detail. Eyebrows and facial hair show individual strands with irregular density. Bone structure is naturally defined beneath the skin, without smoothing or artificial volumetric enhancement. Natural ambient light, softly directional (side or top), interacting consistently across face, torso, and legs, producing realistic shadows and depth. No studio lighting, no beauty lighting. Neutral photographic color science with realistic skin tones. No saturated blacks, no cinematic contrast, no artificial smoothing, no plastic or painterly textures. Shot with a standard lens (35–50mm equivalent), moderate depth of field — subject clearly separated from the background while maintaining realistic focus across the body (not ultra-shallow). Documentary-style photographic realism, captured at eye level, with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photograph. Vertical composition, 9:16.
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
PROPOSAL — NANO BANANA (EDITORIAL BEAUTY POSTER BASED ON A REFERENCE) Create a high-quality editorial beauty and fashion composition inspired by a luxury makeup campaign poster. IMPORTANT: The final image must preserve the identity, facial structure, skin tone, and exact proportions of the person in the reference image. Composition and Layout Vertical format 4:5 Editorial composition with double exposure Background: Glamorous close-up portrait Foreground: Full-body standing pose Centered composition with dramatic depth layers Background Deep dark red gradient fading to almost black at the bottom. Red floor. Professional smooth studio background Model Identity (REQUIRED) Maintain facial geometry identical to the reference image Preserve skin tone and natural features Maintain realistic skin texture and pores No artificial smoothing or artificial skin Beauty and Makeup Style Flawless skin with a nude glow and soft contour Highlighted cheekbones Smoky eyeshadow Defined lashes and precise cat-eye eyeliner Nude lips with gloss Elegant and minimalist style Dress Fitted black midi dress with thin straps Elegant and minimalist design Black High heels Sparkly statement earrings Pose and Expression Foreground figure: Confident standing pose, smiling One hand on hip Slightly leaning body Looking at the camera Background portrait: Wide beauty close-up Soft gaze Direction to the camera Slight motion blur Lighting Cinematic studio lighting Soft, diffused front key light highlighting cheekbones and skin texture Warm, subtle contour light separating the subject from the background Luxury and glamorous campaign atmosphere Camera and Image Quality 85mm portrait lens for close-up 50mm lens for full-body shots Shallow depth of field for portrait in the background Moderate depth of field for the foreground figure Ultra-high resolution High sharpness Subtle analog grain Restrictions No text No typography No logos No watermarks
Create an image from the reference image. Ultra-realistic close-up portrait, framed as a natural close-up (not extreme macro), capturing the entire facial context, showing enlarged pores and visible sebaceous filaments, highly detailed skin texture, natural lighting, realistic skin imperfections, uneven texture, soft shadows, dermatological realism, high resolution, no makeup, no smoothing, no retouching, clearly defined pores, neutral skin tone, shallow depth of field, photorealistic. Negative Warning (Important) Smooth skin, airbrush, beauty filter, artificial skin, perfect skin, heavy makeup, blur, few details, CGI, artificial lighting, overexposure, unrealistic texture CFG / guide: 6 – 8 Steps: 25 – 40 Sampler: DPM++ or similar with a focus on realism Resolution: High (e.g., 1024x1024 or higher) Illuminated by natural ambient light [LIGHT DIRECTION: soft + ambient], gently falling on the face to enhance texture without harsh shadows. Neutral color science, balanced highlights and shadows, no saturated blacks, no artificial smoothing, no beauty filters. [CAMERA FEEL: smartphone photography] realistic with organic sharpness, subtle digital grain, and natural color reproduction.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic luxury fashion editorial in 8K, 9:16, of me [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle], a billionaire with an hourglass body type (slim, well-defined waist; wide, rounded hips; projected and voluminous glutes; thick, sculpted thighs; medium, full bust; NOT runway-thin; clavicles visually balanced by a structured neckline), very fair porcelain skin with a cool-neutral undertone AND REAL HUMAN SKIN TEXTURE — visible pores, micro-lines, natural tonal variation, subtle asymmetry, real epidermal detail, no plastic appearance (FULLY ANTI-DOLL — no toy-like face, no porcelain doll skin, no artificial CGI smoothing, no mannequin effect), premium fitted blue jeans shaping the hips and thighs + haute couture blouse with an elegant, generous neckline + Mode Fabiane jewelry set, 18 cm automatic platform heels with a luxurious finish, large luxury suitcase in Louis Vuitton style during hotel check-out, side camera angle with strong emphasis on the body’s S-curve + walking pose + torso twist + weight on the back leg. She has the same hair as in the uploaded photo, styled in a HIGH-TEXTURE BRAIDED PONYTAIL, sculptural volume, jet black, falling to the waist with loose strands and variation in sections (“Apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP: LANCOME_POWER_TRAVEL_GLOW with a realistic skin finish (no airbrushing) + rose-gold lips 💄 (“Apply the makeup while preserving the face in 100% of cases”). Extra-long coffin-shaped nails with crystals, DIFFERENT expression — confident closed-lip smile + focused side gaze + assertive micro-tension in the eyebrows. Background: luxury hotel reception with marble and warm lighting, cinematic rim lighting + soft frontal fill preserving skin texture, professional fashion photography. NEGATIVE BLOCK: no doll face, no artificial skin, no excessive smoothing, no beauty filter, no CGI, no mannequin, no anime, no cartoon, 8K with extreme priority on micro-details, texture preservation, high-frequency details, no blur, no blemishes, full-resolution rendering, preserved subsurface scattering, SAFE MAX ZOOM 600x.
woman with long hair near the turquoise Mediterranean sunny sea, in the style of an aquarium glare on the skin, glare reflected from the water on the skin of a girl, sun glare shines on the skin, full growth in a swimsuit near the pool with reflective skin, skin shines reflected from the water, bright sunny day, very hard sun, exaggerated facial features, captivating look, photography, pores, real photography, cinematography, bright sunny colors, sunny day, bright mood, intricate detail, photorealistic details, grainy, hyperrealistic, no retouching, no smoothing, no plastic, no artificiality, no freckles --ar 3:2 --stylize 750
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic 8K editorial fashion portrait, full body, vertical 9:16, award-winning photographic realism. [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] (based on ME — the model is myself, Beatriz Kloch, with my exact facial identity — NOT a generic model). My face is recognizable, my expression is vibrant, my pose is powerful and natural. THEME — MY IDENTITY, MY PRESENCE: The model is ME. My face is unmistakably mine — not generic beauty, not a composite. My expression is confident, magnetic, full of life: direct eye contact with the camera, a subtle, perceptive smile suggesting glamour and power. My pose is relaxed yet commanding, exuding sensuality and editorial sophistication. BODY TYPE — SCULPTURAL CURVILINEAR BODY (MY BODY): Full body visible, my elegant curvilinear proportions: naturally full bust, defined slim waist, wide powerful hips, sculpted thighs, defined calves. I am not overly thin nor “runway skinny”; the fitted dress enhances and highlights my real, feminine, sensual, strong curves with realistic and refined anatomy. No exaggerated proportions, no anatomical distortion. POSE — ALIVE, BREATHING, ICONIC: I stand in a confident, organic pose: weight on one leg, hip slightly projected, creating a natural S-curve. One arm holds a luxurious bouquet of red roses close to my body, as if offering it — the bouquet is cherished, desired, an extension of me. The other arm rests gracefully along my body or lightly touches my hip. My head is slightly tilted, chin lifted, eyes locked on the lens with a captivating, vibrant expression — not rigid, not mannequin-like. There is movement in my posture, a sense of a captured moment rather than a static pose. BOUQUET — DESIRED, HELD WITH INTENTION: The bouquet of deep red roses rests against my body, nestled into my curves as if it is precious and deliberately part of my silhouette. Not loose or floating — my arm naturally wraps around it, stems visible, flowers lush and velvety. It complements my shape, adding richness and color without overwhelming me. HAIR — JET BLACK, LUMINOUS: Same hair as the reference image; styled accordingly. My hair is long, jet black — with a soft, warm, luminous shine, no light tones, no highlights. It flows in soft, voluminous waves, catching light with a satin-like healthy glow. Some strands frame my face delicately, others cascade down my back and over one shoulder. The color is clearly dark, radiant, and glossy. (Apply the hairstyle while preserving the bangs 100% of the time.) MAKEUP — INTENSE EDITORIAL SMOKY EYES: Dramatic smoky eyes in deep tones, well blended, enhancing my gaze. Skin has a natural luminous finish with visible texture — pores, micro-variations — NO artificial smoothing. Cheekbones subtly sculpted with blush, lips in a soft pink tone. My face is alive and expressive, not mask-like. (Apply makeup while preserving my face 100% of the time.) DRESS: A long, ultra-fitted dress in premium white or off-white fabric with a high, generous side slit, embracing my curves — bust, waist, hips — creating a sensual hourglass silhouette. The fabric has weight and natural drape, visible texture, no artificial shine. The slit reveals my leg, adding dynamism to the pose. JEWELRY & NAILS — CARTIER-STYLE IN 24K GOLD WITH DIAMONDS: Earrings: iconic medium-sized hoop earrings in 24K yellow gold, each with a single pavé diamond catching intense light. Necklaces: layered 24K yellow gold chains — a short chain with a solitaire diamond pendant and a slightly longer chain with a small pavé diamond love-ring motif or diamond disc. Bracelet: rigid 24K yellow gold bracelet, classic “love bangle” style (screw motifs) or a thin diamond-studded bracelet, worn on the wrist holding the bouquet, catching the key light. Rings: multiple 24K yellow gold rings on both hands — a simple diamond band, a thin “love” ring, and a larger diamond ring in a classic setting. All rings feature visible diamond brilliance. Nails: long coffin-shaped nails with nude base and silver micro-crystal details at the tips, clearly visible while holding the bouquet stems. BACKGROUND — SOFT, ATMOSPHERIC, SUPPORTIVE: Soft white studio with large windows and fine horizontal blinds, creating gentle bands of light. The background is intentionally soft and low-contrast — it exists to frame me, not compete. I am the sharpest, brightest, most detailed element. Windows are suggestive, not dominant. LIGHTING — SCULPTING, DRAMATIC, FLATTERING: Lighting designed to highlight me: a soft key light from front-left sculpts my face and curves, while a backlight creates a subtle halo around my hair and shoulders. I appear luminous, three-dimensional, alive. Shadows are soft, preserving detail. Jewelry captures specular highlights; diamonds sparkle with natural dispersion. CAPTURE: Full-body framing with 50–85mm lens, vertical 9:16. Ultra-sharp focus on my face — eyes and expression. My curves, bouquet, and dress slit are also sharp but secondary. Background softly blurred. Maximum micro-detail, natural texture, photographic realism — raw style. SIGNATURE — ANGELFACE, PROMINENT YET SUBTLE: 80% — MAIN SIGNATURE: “Beatriz Kloch♥” in Angelface Script, with ornamental B and K, large and integrated into the background wall (between windows or above), as a soft luminous engraving, light ivory, 12–18% opacity, never on me or my dress. NEGATIVE: Generic face, artificial skin, smoothed pores, incorrect hair tone or highlights, loose or unwanted bouquet, stiff pose, lifeless expression, background competing with subject, windows as focal point, illustration/CGI look, signature on skin or clothing, silver jewelry, mixed metals. It must look like a true award-winning fashion photograph — alive, expressive, with me as the undeniable protagonist, adorned in luxurious 24K gold and diamonds. 🚀 MidJourney: --v 6.1 --style raw --ar 9:16 --s 100
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Viral fashion concept for Valentine’s Day in 8K, ideal for TikTok and Instagram, vertical 9:16 format. Of me [the woman in the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle], with consistent and recognizable facial identity, and a sculptural feminine silhouette with haute couture codes, defined by garment structure and pose (not runway-thin), proportions implied rather than numerically described, clavicle area not visible due to framing and corset design. Seductive golden hour mood, soft yet intense, with editorial realism. SCENE: Minimalist rooftop or open terrace at the end of golden hour, with low, warm sunlight, long cinematic shadows, and luminous city bokeh in the background. GIANT PUZZLE-HEART INSTALLATION — A PHYSICAL HYPER-REAL MATERIAL OBJECT — constructed from thick interlocking puzzle plates, with real depth, chamfered edges, micro-chipping, pressure marks, and subtle surface irregularities. Material blend: lacquered resin + satin enamel + microfiber velvet powder, ultra-tactile. Colors restricted to deep red, light pink, and champagne. Missing pieces reveal true internal thickness and inner edge structure, with sunlight passing through gaps, creating volumetric light beams. Edges display specular reflections, micro-scratches, dust, and subsurface glow. Strong contact shadows where pieces overlap — no flat graphic look, no illustration feel. POSE: Seated on a low block, facing the camera at a 3/4 angle, one leg bent closer, the other extended; torso slightly leaning back, supported by one hand, while the other holds a glossy puzzle piece near the lips. Head slightly lowered, eyes looking directly into the lens, seductive gaze with half-closed eyelids, lips softly parted as if about to kiss the puzzle piece — a cinematic romantic tease. HAIR: She has the same hair as in the uploaded photo; styled in jet-black, very long hair falling to the waist, with soft, voluminous waves, satin shine, strands with strong backlit halo, controlled movement. Minimalist polished gold puzzle-piece hair clips on one side. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) LOOK: Haute couture short satin corset top + mini skirt set, structured and sculptural, themed color variation in white or red, reflective but not transparent; couture tailoring defines the silhouette without explicitly stating body measurements. JEWELRY: Luxurious jewelry with screw and pavé motifs, no logos, in champagne and soft rose gold tones, light lines with micro-diamonds, heart pendant, and delicate earrings. MAKEUP — VISIBLE ON CAMERA: High-contrast glamour — eyelids with rosy champagne shimmer, deep eyeliner, long curled lashes, sculpted blush, romantic glossy lips, highlighter on the bridge of the nose, preserved skin texture, no artificial smoothing. Makeup must remain clearly visible in close-up shots. (“Apply the makeup while preserving the face 100% in all cases.”) LIGHTING: Enhanced golden hour — strong warm light from sides and background, halo on hair edges and puzzle edges, face fill light for identity clarity, microflares on lacquered puzzle surfaces and jewelry, editorial contrast, 85mm fashion lens style, shallow depth of field, ultra micro-detail, MAX SAFE ZOOM 600x — raw style. NEGATIVE: Flat graphic heart, illustrated puzzle, low-detail heart, generic face, distorted identity, tanned skin, dark hair, thin runway-like body, exposed clavicles, cartoon appearance, watermark on subject, signature on clothing, extra limbs, distorted hands. Must look like a real award-winning fashion photograph, with precise anatomy, real fabrics, visible skin fibers, realistic light physics, natural shadows, and real depth of field; no illustrations, no CGI, no artificial skin, no AI smoothing, no deformed hands, no extra fingers, no melted fabric, no fake blur, and no illegible text. 🚀 MidJourney: –v 6.1 –style raw –ar 9:16 –s 100 🎨 DALL·E: photorealistic DSLR fashion editorial, locked identity, no stylization, photorealistic.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Edit the image. Realistic American shot (three-quarter body portrait) of a real human subject, framed from mid-thigh to the top of the head, with natural body proportions, visible posture, and relaxed stance. Facial skin maintains authentic human texture — visible pores, fine wrinkles, uneven pigmentation, freckles, minor scars, age spots, sun exposure marks — without idealization. Subtle facial asymmetry and natural variation remain visible, though not exaggerated. Body anatomy appears realistic: natural shoulder width, believable limb proportions, slight weight distribution asymmetry, and organic posture (not stiff or posed). Hands, if visible, show realistic scale and detail. Eyebrows and facial hair show individual strands with irregular density. Bone structure is naturally defined beneath the skin, without smoothing or artificial volumetric enhancement. Natural ambient light, softly directional (side or top), interacting consistently across face, torso, and legs, producing realistic shadows and depth. No studio lighting, no beauty lighting. Neutral photographic color science with realistic skin tones. No saturated blacks, no cinematic contrast, no artificial smoothing, no plastic or painterly textures. Shot with a standard lens (35–50mm equivalent), moderate depth of field — subject clearly separated from the background while maintaining realistic focus across the body (not ultra-shallow). Documentary-style photographic realism, captured at eye level, with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photograph. Vertical composition, 9:16.
PROPOSAL — NANO BANANA (EDITORIAL BEAUTY POSTER BASED ON A REFERENCE) Create a high-quality editorial beauty and fashion composition inspired by a luxury makeup campaign poster. IMPORTANT: The final image must preserve the identity, facial structure, skin tone, and exact proportions of the person in the reference image. Composition and Layout Vertical format 4:5 Editorial composition with double exposure Background: Glamorous close-up portrait Foreground: Full-body standing pose Centered composition with dramatic depth layers Background Deep dark red gradient fading to almost black at the bottom. Red floor. Professional smooth studio background Model Identity (REQUIRED) Maintain facial geometry identical to the reference image Preserve skin tone and natural features Maintain realistic skin texture and pores No artificial smoothing or artificial skin Beauty and Makeup Style Flawless skin with a nude glow and soft contour Highlighted cheekbones Smoky eyeshadow Defined lashes and precise cat-eye eyeliner Nude lips with gloss Elegant and minimalist style Dress Fitted black midi dress with thin straps Elegant and minimalist design Black High heels Sparkly statement earrings Pose and Expression Foreground figure: Confident standing pose, smiling One hand on hip Slightly leaning body Looking at the camera Background portrait: Wide beauty close-up Soft gaze Direction to the camera Slight motion blur Lighting Cinematic studio lighting Soft, diffused front key light highlighting cheekbones and skin texture Warm, subtle contour light separating the subject from the background Luxury and glamorous campaign atmosphere Camera and Image Quality 85mm portrait lens for close-up 50mm lens for full-body shots Shallow depth of field for portrait in the background Moderate depth of field for the foreground figure Ultra-high resolution High sharpness Subtle analog grain Restrictions No text No typography No logos No watermarks
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
woman with long hair near the turquoise Mediterranean sunny sea, in the style of an aquarium glare on the skin, glare reflected from the water on the skin of a girl, sun glare shines on the skin, full growth in a swimsuit near the pool with reflective skin, skin shines reflected from the water, bright sunny day, very hard sun, exaggerated facial features, captivating look, photography, pores, real photography, cinematography, bright sunny colors, sunny day, bright mood, intricate detail, photorealistic details, grainy, hyperrealistic, no retouching, no smoothing, no plastic, no artificiality, no freckles --ar 3:2 --stylize 750
Create an image from the reference image. Ultra-realistic close-up portrait, framed as a natural close-up (not extreme macro), capturing the entire facial context, showing enlarged pores and visible sebaceous filaments, highly detailed skin texture, natural lighting, realistic skin imperfections, uneven texture, soft shadows, dermatological realism, high resolution, no makeup, no smoothing, no retouching, clearly defined pores, neutral skin tone, shallow depth of field, photorealistic. Negative Warning (Important) Smooth skin, airbrush, beauty filter, artificial skin, perfect skin, heavy makeup, blur, few details, CGI, artificial lighting, overexposure, unrealistic texture CFG / guide: 6 – 8 Steps: 25 – 40 Sampler: DPM++ or similar with a focus on realism Resolution: High (e.g., 1024x1024 or higher) Illuminated by natural ambient light [LIGHT DIRECTION: soft + ambient], gently falling on the face to enhance texture without harsh shadows. Neutral color science, balanced highlights and shadows, no saturated blacks, no artificial smoothing, no beauty filters. [CAMERA FEEL: smartphone photography] realistic with organic sharpness, subtle digital grain, and natural color reproduction.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic luxury fashion editorial in 8K, 9:16, of me [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle], a billionaire with an hourglass body type (slim, well-defined waist; wide, rounded hips; projected and voluminous glutes; thick, sculpted thighs; medium, full bust; NOT runway-thin; clavicles visually balanced by a structured neckline), very fair porcelain skin with a cool-neutral undertone AND REAL HUMAN SKIN TEXTURE — visible pores, micro-lines, natural tonal variation, subtle asymmetry, real epidermal detail, no plastic appearance (FULLY ANTI-DOLL — no toy-like face, no porcelain doll skin, no artificial CGI smoothing, no mannequin effect), premium fitted blue jeans shaping the hips and thighs + haute couture blouse with an elegant, generous neckline + Mode Fabiane jewelry set, 18 cm automatic platform heels with a luxurious finish, large luxury suitcase in Louis Vuitton style during hotel check-out, side camera angle with strong emphasis on the body’s S-curve + walking pose + torso twist + weight on the back leg. She has the same hair as in the uploaded photo, styled in a HIGH-TEXTURE BRAIDED PONYTAIL, sculptural volume, jet black, falling to the waist with loose strands and variation in sections (“Apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP: LANCOME_POWER_TRAVEL_GLOW with a realistic skin finish (no airbrushing) + rose-gold lips 💄 (“Apply the makeup while preserving the face in 100% of cases”). Extra-long coffin-shaped nails with crystals, DIFFERENT expression — confident closed-lip smile + focused side gaze + assertive micro-tension in the eyebrows. Background: luxury hotel reception with marble and warm lighting, cinematic rim lighting + soft frontal fill preserving skin texture, professional fashion photography. NEGATIVE BLOCK: no doll face, no artificial skin, no excessive smoothing, no beauty filter, no CGI, no mannequin, no anime, no cartoon, 8K with extreme priority on micro-details, texture preservation, high-frequency details, no blur, no blemishes, full-resolution rendering, preserved subsurface scattering, SAFE MAX ZOOM 600x.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic 8K editorial fashion portrait, full body, vertical 9:16, award-winning photographic realism. [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] (based on ME — the model is myself, Beatriz Kloch, with my exact facial identity — NOT a generic model). My face is recognizable, my expression is vibrant, my pose is powerful and natural. THEME — MY IDENTITY, MY PRESENCE: The model is ME. My face is unmistakably mine — not generic beauty, not a composite. My expression is confident, magnetic, full of life: direct eye contact with the camera, a subtle, perceptive smile suggesting glamour and power. My pose is relaxed yet commanding, exuding sensuality and editorial sophistication. BODY TYPE — SCULPTURAL CURVILINEAR BODY (MY BODY): Full body visible, my elegant curvilinear proportions: naturally full bust, defined slim waist, wide powerful hips, sculpted thighs, defined calves. I am not overly thin nor “runway skinny”; the fitted dress enhances and highlights my real, feminine, sensual, strong curves with realistic and refined anatomy. No exaggerated proportions, no anatomical distortion. POSE — ALIVE, BREATHING, ICONIC: I stand in a confident, organic pose: weight on one leg, hip slightly projected, creating a natural S-curve. One arm holds a luxurious bouquet of red roses close to my body, as if offering it — the bouquet is cherished, desired, an extension of me. The other arm rests gracefully along my body or lightly touches my hip. My head is slightly tilted, chin lifted, eyes locked on the lens with a captivating, vibrant expression — not rigid, not mannequin-like. There is movement in my posture, a sense of a captured moment rather than a static pose. BOUQUET — DESIRED, HELD WITH INTENTION: The bouquet of deep red roses rests against my body, nestled into my curves as if it is precious and deliberately part of my silhouette. Not loose or floating — my arm naturally wraps around it, stems visible, flowers lush and velvety. It complements my shape, adding richness and color without overwhelming me. HAIR — JET BLACK, LUMINOUS: Same hair as the reference image; styled accordingly. My hair is long, jet black — with a soft, warm, luminous shine, no light tones, no highlights. It flows in soft, voluminous waves, catching light with a satin-like healthy glow. Some strands frame my face delicately, others cascade down my back and over one shoulder. The color is clearly dark, radiant, and glossy. (Apply the hairstyle while preserving the bangs 100% of the time.) MAKEUP — INTENSE EDITORIAL SMOKY EYES: Dramatic smoky eyes in deep tones, well blended, enhancing my gaze. Skin has a natural luminous finish with visible texture — pores, micro-variations — NO artificial smoothing. Cheekbones subtly sculpted with blush, lips in a soft pink tone. My face is alive and expressive, not mask-like. (Apply makeup while preserving my face 100% of the time.) DRESS: A long, ultra-fitted dress in premium white or off-white fabric with a high, generous side slit, embracing my curves — bust, waist, hips — creating a sensual hourglass silhouette. The fabric has weight and natural drape, visible texture, no artificial shine. The slit reveals my leg, adding dynamism to the pose. JEWELRY & NAILS — CARTIER-STYLE IN 24K GOLD WITH DIAMONDS: Earrings: iconic medium-sized hoop earrings in 24K yellow gold, each with a single pavé diamond catching intense light. Necklaces: layered 24K yellow gold chains — a short chain with a solitaire diamond pendant and a slightly longer chain with a small pavé diamond love-ring motif or diamond disc. Bracelet: rigid 24K yellow gold bracelet, classic “love bangle” style (screw motifs) or a thin diamond-studded bracelet, worn on the wrist holding the bouquet, catching the key light. Rings: multiple 24K yellow gold rings on both hands — a simple diamond band, a thin “love” ring, and a larger diamond ring in a classic setting. All rings feature visible diamond brilliance. Nails: long coffin-shaped nails with nude base and silver micro-crystal details at the tips, clearly visible while holding the bouquet stems. BACKGROUND — SOFT, ATMOSPHERIC, SUPPORTIVE: Soft white studio with large windows and fine horizontal blinds, creating gentle bands of light. The background is intentionally soft and low-contrast — it exists to frame me, not compete. I am the sharpest, brightest, most detailed element. Windows are suggestive, not dominant. LIGHTING — SCULPTING, DRAMATIC, FLATTERING: Lighting designed to highlight me: a soft key light from front-left sculpts my face and curves, while a backlight creates a subtle halo around my hair and shoulders. I appear luminous, three-dimensional, alive. Shadows are soft, preserving detail. Jewelry captures specular highlights; diamonds sparkle with natural dispersion. CAPTURE: Full-body framing with 50–85mm lens, vertical 9:16. Ultra-sharp focus on my face — eyes and expression. My curves, bouquet, and dress slit are also sharp but secondary. Background softly blurred. Maximum micro-detail, natural texture, photographic realism — raw style. SIGNATURE — ANGELFACE, PROMINENT YET SUBTLE: 80% — MAIN SIGNATURE: “Beatriz Kloch♥” in Angelface Script, with ornamental B and K, large and integrated into the background wall (between windows or above), as a soft luminous engraving, light ivory, 12–18% opacity, never on me or my dress. NEGATIVE: Generic face, artificial skin, smoothed pores, incorrect hair tone or highlights, loose or unwanted bouquet, stiff pose, lifeless expression, background competing with subject, windows as focal point, illustration/CGI look, signature on skin or clothing, silver jewelry, mixed metals. It must look like a true award-winning fashion photograph — alive, expressive, with me as the undeniable protagonist, adorned in luxurious 24K gold and diamonds. 🚀 MidJourney: --v 6.1 --style raw --ar 9:16 --s 100
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Viral fashion concept for Valentine’s Day in 8K, ideal for TikTok and Instagram, vertical 9:16 format. Of me [the woman in the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle], with consistent and recognizable facial identity, and a sculptural feminine silhouette with haute couture codes, defined by garment structure and pose (not runway-thin), proportions implied rather than numerically described, clavicle area not visible due to framing and corset design. Seductive golden hour mood, soft yet intense, with editorial realism. SCENE: Minimalist rooftop or open terrace at the end of golden hour, with low, warm sunlight, long cinematic shadows, and luminous city bokeh in the background. GIANT PUZZLE-HEART INSTALLATION — A PHYSICAL HYPER-REAL MATERIAL OBJECT — constructed from thick interlocking puzzle plates, with real depth, chamfered edges, micro-chipping, pressure marks, and subtle surface irregularities. Material blend: lacquered resin + satin enamel + microfiber velvet powder, ultra-tactile. Colors restricted to deep red, light pink, and champagne. Missing pieces reveal true internal thickness and inner edge structure, with sunlight passing through gaps, creating volumetric light beams. Edges display specular reflections, micro-scratches, dust, and subsurface glow. Strong contact shadows where pieces overlap — no flat graphic look, no illustration feel. POSE: Seated on a low block, facing the camera at a 3/4 angle, one leg bent closer, the other extended; torso slightly leaning back, supported by one hand, while the other holds a glossy puzzle piece near the lips. Head slightly lowered, eyes looking directly into the lens, seductive gaze with half-closed eyelids, lips softly parted as if about to kiss the puzzle piece — a cinematic romantic tease. HAIR: She has the same hair as in the uploaded photo; styled in jet-black, very long hair falling to the waist, with soft, voluminous waves, satin shine, strands with strong backlit halo, controlled movement. Minimalist polished gold puzzle-piece hair clips on one side. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) LOOK: Haute couture short satin corset top + mini skirt set, structured and sculptural, themed color variation in white or red, reflective but not transparent; couture tailoring defines the silhouette without explicitly stating body measurements. JEWELRY: Luxurious jewelry with screw and pavé motifs, no logos, in champagne and soft rose gold tones, light lines with micro-diamonds, heart pendant, and delicate earrings. MAKEUP — VISIBLE ON CAMERA: High-contrast glamour — eyelids with rosy champagne shimmer, deep eyeliner, long curled lashes, sculpted blush, romantic glossy lips, highlighter on the bridge of the nose, preserved skin texture, no artificial smoothing. Makeup must remain clearly visible in close-up shots. (“Apply the makeup while preserving the face 100% in all cases.”) LIGHTING: Enhanced golden hour — strong warm light from sides and background, halo on hair edges and puzzle edges, face fill light for identity clarity, microflares on lacquered puzzle surfaces and jewelry, editorial contrast, 85mm fashion lens style, shallow depth of field, ultra micro-detail, MAX SAFE ZOOM 600x — raw style. NEGATIVE: Flat graphic heart, illustrated puzzle, low-detail heart, generic face, distorted identity, tanned skin, dark hair, thin runway-like body, exposed clavicles, cartoon appearance, watermark on subject, signature on clothing, extra limbs, distorted hands. Must look like a real award-winning fashion photograph, with precise anatomy, real fabrics, visible skin fibers, realistic light physics, natural shadows, and real depth of field; no illustrations, no CGI, no artificial skin, no AI smoothing, no deformed hands, no extra fingers, no melted fabric, no fake blur, and no illegible text. 🚀 MidJourney: –v 6.1 –style raw –ar 9:16 –s 100 🎨 DALL·E: photorealistic DSLR fashion editorial, locked identity, no stylization, photorealistic.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video