ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }