{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v36_absolute_clone_lock_kling_nano", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A + B are the SAME PERSON and Reference C is the scene to be PERFECTLY CLONED. ======================================================== MASTER PRIORITY SYSTEM (ABSOLUTE) ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > UNDER-EYE > POSE > OBJECTS > LIGHT > SCENE NO LOWER SYSTEM CAN MODIFY HIGHER SYSTEM ======================================================== ABSOLUTE CLONING DIRECTIVE (CRITICAL) ======================================================== MANDATORY FULL CLONING OF REFERENCE C: - EXACT pose replication (100%) - EXACT body mechanics - EXACT gesture tension - EXACT hand position and grip - EXACT weapon position and orientation - EXACT accessories - EXACT wardrobe from C - EXACT environment - EXACT background - EXACT depth and perspective - EXACT cinematic framing - EXACT style RULE: Result MUST be indistinguishable from C but with identity of A+B IF NOT IDENTICAL → FAIL ======================================================== IDENTITY SOURCE LOCK ======================================================== face geometry = A identity ratios = A facial asymmetry = A dermal texture = A+B skin tone = A+B beard = A+B body structure = B pose = C (CLONED, NOT INTERPRETED) environment = C (CLONED) ======================================================== POSE + PHYSICAL SYSTEM (NEW – CRITICAL) ======================================================== MANDATORY: - replicate exact body tension from C - replicate muscle engagement - replicate shoulder compression - replicate arm force - replicate weapon weight realism - replicate grip pressure FORBIDDEN: - relaxed body - neutral stance - artificial posing ======================================================== OBJECT + CONTACT REALISM ======================================================== MANDATORY: - correct hand wrapping around weapon - finger pressure deformation - contact realism - correct scale weapon vs body - no floating objects ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: - preserve face geometry EXACT - preserve feature placement EXACT FORBIDDEN: - symmetry correction - beautification - optimization ======================================================== SKIN TONE LOCK (ULTRA CRITICAL) ======================================================== MANDATORY: - exact skin tone from A+B - exact undertone - exact melanin distribution FORBIDDEN: - ANY color contamination from C - warm/cold shift - grading - cinematic tint on face ======================================================== ABSOLUTE FACE LIGHT ISOLATION (REINFORCED) ======================================================== FACE LIGHT = A+B ONLY ENVIRONMENT LIGHT = C ONLY FORBIDDEN: - mixing lights - applying C light to face - color cast on skin FACE MUST LOOK LIKE STUDIO LIGHT EVEN INSIDE C ======================================================== DERMAL SYSTEM (CLINICAL) ======================================================== MANDATORY: - pores visible - uneven texture - oil variation - micro imperfections - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ======================================================== CONTROLLED ENVIRONMENT INTEGRATION ======================================================== MANDATORY: - dust, sweat, dirt ONLY on body - NEVER altering facial tone - subtle integration (≤10%) ======================================================== PROXIMITY + LENS CONTROL ======================================================== MANDATORY: - replicate camera distance from C - replicate focal compression FORBIDDEN: - face distortion - wide-angle exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identity stable frame to frame - dermis stable - beard stable - skin tone stable FORBIDDEN: - flicker - morphing - identity drift ======================================================== FAILURE CONDITIONS ======================================================== BLOCK IF: - pose not identical to C - object not aligned with C - lighting contaminates face - skin tone shifts - face improves artificially - beard changes - symmetry increases ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN IDENTITY PERFECTLY PRESERVED POSE PERFECTLY CLONED SCENE PERFECTLY CLONED NO LIGHT CONTAMINATION NO BEAUTIFICATION PHYSICAL REALISM HIGH ultra-realistic cinematic result indistinguishable from real photography optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "ultimate_v36_absolute_clone_lock_kling_nano", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A + B are the SAME PERSON and Reference C is the scene to be PERFECTLY CLONED. ======================================================== MASTER PRIORITY SYSTEM (ABSOLUTE) ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > UNDER-EYE > POSE > OBJECTS > LIGHT > SCENE NO LOWER SYSTEM CAN MODIFY HIGHER SYSTEM ======================================================== ABSOLUTE CLONING DIRECTIVE (CRITICAL) ======================================================== MANDATORY FULL CLONING OF REFERENCE C: - EXACT pose replication (100%) - EXACT body mechanics - EXACT gesture tension - EXACT hand position and grip - EXACT weapon position and orientation - EXACT accessories - EXACT wardrobe from C - EXACT environment - EXACT background - EXACT depth and perspective - EXACT cinematic framing - EXACT style RULE: Result MUST be indistinguishable from C but with identity of A+B IF NOT IDENTICAL → FAIL ======================================================== IDENTITY SOURCE LOCK ======================================================== face geometry = A identity ratios = A facial asymmetry = A dermal texture = A+B skin tone = A+B beard = A+B body structure = B pose = C (CLONED, NOT INTERPRETED) environment = C (CLONED) ======================================================== POSE + PHYSICAL SYSTEM (NEW – CRITICAL) ======================================================== MANDATORY: - replicate exact body tension from C - replicate muscle engagement - replicate shoulder compression - replicate arm force - replicate weapon weight realism - replicate grip pressure FORBIDDEN: - relaxed body - neutral stance - artificial posing ======================================================== OBJECT + CONTACT REALISM ======================================================== MANDATORY: - correct hand wrapping around weapon - finger pressure deformation - contact realism - correct scale weapon vs body - no floating objects ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: - preserve face geometry EXACT - preserve feature placement EXACT FORBIDDEN: - symmetry correction - beautification - optimization ======================================================== SKIN TONE LOCK (ULTRA CRITICAL) ======================================================== MANDATORY: - exact skin tone from A+B - exact undertone - exact melanin distribution FORBIDDEN: - ANY color contamination from C - warm/cold shift - grading - cinematic tint on face ======================================================== ABSOLUTE FACE LIGHT ISOLATION (REINFORCED) ======================================================== FACE LIGHT = A+B ONLY ENVIRONMENT LIGHT = C ONLY FORBIDDEN: - mixing lights - applying C light to face - color cast on skin FACE MUST LOOK LIKE STUDIO LIGHT EVEN INSIDE C ======================================================== DERMAL SYSTEM (CLINICAL) ======================================================== MANDATORY: - pores visible - uneven texture - oil variation - micro imperfections - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ======================================================== CONTROLLED ENVIRONMENT INTEGRATION ======================================================== MANDATORY: - dust, sweat, dirt ONLY on body - NEVER altering facial tone - subtle integration (≤10%) ======================================================== PROXIMITY + LENS CONTROL ======================================================== MANDATORY: - replicate camera distance from C - replicate focal compression FORBIDDEN: - face distortion - wide-angle exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identity stable frame to frame - dermis stable - beard stable - skin tone stable FORBIDDEN: - flicker - morphing - identity drift ======================================================== FAILURE CONDITIONS ======================================================== BLOCK IF: - pose not identical to C - object not aligned with C - lighting contaminates face - skin tone shifts - face improves artificially - beard changes - symmetry increases ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN IDENTITY PERFECTLY PRESERVED POSE PERFECTLY CLONED SCENE PERFECTLY CLONED NO LIGHT CONTAMINATION NO BEAUTIFICATION PHYSICAL REALISM HIGH ultra-realistic cinematic result indistinguishable from real photography optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v36_absolute_clone_lock_kling_nano", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A + B are the SAME PERSON and Reference C is the scene to be PERFECTLY CLONED. ======================================================== MASTER PRIORITY SYSTEM (ABSOLUTE) ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > UNDER-EYE > POSE > OBJECTS > LIGHT > SCENE NO LOWER SYSTEM CAN MODIFY HIGHER SYSTEM ======================================================== ABSOLUTE CLONING DIRECTIVE (CRITICAL) ======================================================== MANDATORY FULL CLONING OF REFERENCE C: - EXACT pose replication (100%) - EXACT body mechanics - EXACT gesture tension - EXACT hand position and grip - EXACT weapon position and orientation - EXACT accessories - EXACT wardrobe from C - EXACT environment - EXACT background - EXACT depth and perspective - EXACT cinematic framing - EXACT style RULE: Result MUST be indistinguishable from C but with identity of A+B IF NOT IDENTICAL → FAIL ======================================================== IDENTITY SOURCE LOCK ======================================================== face geometry = A identity ratios = A facial asymmetry = A dermal texture = A+B skin tone = A+B beard = A+B body structure = B pose = C (CLONED, NOT INTERPRETED) environment = C (CLONED) ======================================================== POSE + PHYSICAL SYSTEM (NEW – CRITICAL) ======================================================== MANDATORY: - replicate exact body tension from C - replicate muscle engagement - replicate shoulder compression - replicate arm force - replicate weapon weight realism - replicate grip pressure FORBIDDEN: - relaxed body - neutral stance - artificial posing ======================================================== OBJECT + CONTACT REALISM ======================================================== MANDATORY: - correct hand wrapping around weapon - finger pressure deformation - contact realism - correct scale weapon vs body - no floating objects ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: - preserve face geometry EXACT - preserve feature placement EXACT FORBIDDEN: - symmetry correction - beautification - optimization ======================================================== SKIN TONE LOCK (ULTRA CRITICAL) ======================================================== MANDATORY: - exact skin tone from A+B - exact undertone - exact melanin distribution FORBIDDEN: - ANY color contamination from C - warm/cold shift - grading - cinematic tint on face ======================================================== ABSOLUTE FACE LIGHT ISOLATION (REINFORCED) ======================================================== FACE LIGHT = A+B ONLY ENVIRONMENT LIGHT = C ONLY FORBIDDEN: - mixing lights - applying C light to face - color cast on skin FACE MUST LOOK LIKE STUDIO LIGHT EVEN INSIDE C ======================================================== DERMAL SYSTEM (CLINICAL) ======================================================== MANDATORY: - pores visible - uneven texture - oil variation - micro imperfections - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ======================================================== CONTROLLED ENVIRONMENT INTEGRATION ======================================================== MANDATORY: - dust, sweat, dirt ONLY on body - NEVER altering facial tone - subtle integration (≤10%) ======================================================== PROXIMITY + LENS CONTROL ======================================================== MANDATORY: - replicate camera distance from C - replicate focal compression FORBIDDEN: - face distortion - wide-angle exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identity stable frame to frame - dermis stable - beard stable - skin tone stable FORBIDDEN: - flicker - morphing - identity drift ======================================================== FAILURE CONDITIONS ======================================================== BLOCK IF: - pose not identical to C - object not aligned with C - lighting contaminates face - skin tone shifts - face improves artificially - beard changes - symmetry increases ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN IDENTITY PERFECTLY PRESERVED POSE PERFECTLY CLONED SCENE PERFECTLY CLONED NO LIGHT CONTAMINATION NO BEAUTIFICATION PHYSICAL REALISM HIGH ultra-realistic cinematic result indistinguishable from real photography optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "ultimate_v36_absolute_clone_lock_kling_nano", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A + B are the SAME PERSON and Reference C is the scene to be PERFECTLY CLONED. ======================================================== MASTER PRIORITY SYSTEM (ABSOLUTE) ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > UNDER-EYE > POSE > OBJECTS > LIGHT > SCENE NO LOWER SYSTEM CAN MODIFY HIGHER SYSTEM ======================================================== ABSOLUTE CLONING DIRECTIVE (CRITICAL) ======================================================== MANDATORY FULL CLONING OF REFERENCE C: - EXACT pose replication (100%) - EXACT body mechanics - EXACT gesture tension - EXACT hand position and grip - EXACT weapon position and orientation - EXACT accessories - EXACT wardrobe from C - EXACT environment - EXACT background - EXACT depth and perspective - EXACT cinematic framing - EXACT style RULE: Result MUST be indistinguishable from C but with identity of A+B IF NOT IDENTICAL → FAIL ======================================================== IDENTITY SOURCE LOCK ======================================================== face geometry = A identity ratios = A facial asymmetry = A dermal texture = A+B skin tone = A+B beard = A+B body structure = B pose = C (CLONED, NOT INTERPRETED) environment = C (CLONED) ======================================================== POSE + PHYSICAL SYSTEM (NEW – CRITICAL) ======================================================== MANDATORY: - replicate exact body tension from C - replicate muscle engagement - replicate shoulder compression - replicate arm force - replicate weapon weight realism - replicate grip pressure FORBIDDEN: - relaxed body - neutral stance - artificial posing ======================================================== OBJECT + CONTACT REALISM ======================================================== MANDATORY: - correct hand wrapping around weapon - finger pressure deformation - contact realism - correct scale weapon vs body - no floating objects ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: - preserve face geometry EXACT - preserve feature placement EXACT FORBIDDEN: - symmetry correction - beautification - optimization ======================================================== SKIN TONE LOCK (ULTRA CRITICAL) ======================================================== MANDATORY: - exact skin tone from A+B - exact undertone - exact melanin distribution FORBIDDEN: - ANY color contamination from C - warm/cold shift - grading - cinematic tint on face ======================================================== ABSOLUTE FACE LIGHT ISOLATION (REINFORCED) ======================================================== FACE LIGHT = A+B ONLY ENVIRONMENT LIGHT = C ONLY FORBIDDEN: - mixing lights - applying C light to face - color cast on skin FACE MUST LOOK LIKE STUDIO LIGHT EVEN INSIDE C ======================================================== DERMAL SYSTEM (CLINICAL) ======================================================== MANDATORY: - pores visible - uneven texture - oil variation - micro imperfections - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ======================================================== CONTROLLED ENVIRONMENT INTEGRATION ======================================================== MANDATORY: - dust, sweat, dirt ONLY on body - NEVER altering facial tone - subtle integration (≤10%) ======================================================== PROXIMITY + LENS CONTROL ======================================================== MANDATORY: - replicate camera distance from C - replicate focal compression FORBIDDEN: - face distortion - wide-angle exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identity stable frame to frame - dermis stable - beard stable - skin tone stable FORBIDDEN: - flicker - morphing - identity drift ======================================================== FAILURE CONDITIONS ======================================================== BLOCK IF: - pose not identical to C - object not aligned with C - lighting contaminates face - skin tone shifts - face improves artificially - beard changes - symmetry increases ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN IDENTITY PERFECTLY PRESERVED POSE PERFECTLY CLONED SCENE PERFECTLY CLONED NO LIGHT CONTAMINATION NO BEAUTIFICATION PHYSICAL REALISM HIGH ultra-realistic cinematic result indistinguishable from real photography optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v36_absolute_clone_lock_kling_nano", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A + B are the SAME PERSON and Reference C is the scene to be PERFECTLY CLONED. ======================================================== MASTER PRIORITY SYSTEM (ABSOLUTE) ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > UNDER-EYE > POSE > OBJECTS > LIGHT > SCENE NO LOWER SYSTEM CAN MODIFY HIGHER SYSTEM ======================================================== ABSOLUTE CLONING DIRECTIVE (CRITICAL) ======================================================== MANDATORY FULL CLONING OF REFERENCE C: - EXACT pose replication (100%) - EXACT body mechanics - EXACT gesture tension - EXACT hand position and grip - EXACT weapon position and orientation - EXACT accessories - EXACT wardrobe from C - EXACT environment - EXACT background - EXACT depth and perspective - EXACT cinematic framing - EXACT style RULE: Result MUST be indistinguishable from C but with identity of A+B IF NOT IDENTICAL → FAIL ======================================================== IDENTITY SOURCE LOCK ======================================================== face geometry = A identity ratios = A facial asymmetry = A dermal texture = A+B skin tone = A+B beard = A+B body structure = B pose = C (CLONED, NOT INTERPRETED) environment = C (CLONED) ======================================================== POSE + PHYSICAL SYSTEM (NEW – CRITICAL) ======================================================== MANDATORY: - replicate exact body tension from C - replicate muscle engagement - replicate shoulder compression - replicate arm force - replicate weapon weight realism - replicate grip pressure FORBIDDEN: - relaxed body - neutral stance - artificial posing ======================================================== OBJECT + CONTACT REALISM ======================================================== MANDATORY: - correct hand wrapping around weapon - finger pressure deformation - contact realism - correct scale weapon vs body - no floating objects ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: - preserve face geometry EXACT - preserve feature placement EXACT FORBIDDEN: - symmetry correction - beautification - optimization ======================================================== SKIN TONE LOCK (ULTRA CRITICAL) ======================================================== MANDATORY: - exact skin tone from A+B - exact undertone - exact melanin distribution FORBIDDEN: - ANY color contamination from C - warm/cold shift - grading - cinematic tint on face ======================================================== ABSOLUTE FACE LIGHT ISOLATION (REINFORCED) ======================================================== FACE LIGHT = A+B ONLY ENVIRONMENT LIGHT = C ONLY FORBIDDEN: - mixing lights - applying C light to face - color cast on skin FACE MUST LOOK LIKE STUDIO LIGHT EVEN INSIDE C ======================================================== DERMAL SYSTEM (CLINICAL) ======================================================== MANDATORY: - pores visible - uneven texture - oil variation - micro imperfections - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ======================================================== CONTROLLED ENVIRONMENT INTEGRATION ======================================================== MANDATORY: - dust, sweat, dirt ONLY on body - NEVER altering facial tone - subtle integration (≤10%) ======================================================== PROXIMITY + LENS CONTROL ======================================================== MANDATORY: - replicate camera distance from C - replicate focal compression FORBIDDEN: - face distortion - wide-angle exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identity stable frame to frame - dermis stable - beard stable - skin tone stable FORBIDDEN: - flicker - morphing - identity drift ======================================================== FAILURE CONDITIONS ======================================================== BLOCK IF: - pose not identical to C - object not aligned with C - lighting contaminates face - skin tone shifts - face improves artificially - beard changes - symmetry increases ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN IDENTITY PERFECTLY PRESERVED POSE PERFECTLY CLONED SCENE PERFECTLY CLONED NO LIGHT CONTAMINATION NO BEAUTIFICATION PHYSICAL REALISM HIGH ultra-realistic cinematic result indistinguishable from real photography optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v36_absolute_clone_lock_kling_nano", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A + B are the SAME PERSON and Reference C is the scene to be PERFECTLY CLONED. ======================================================== MASTER PRIORITY SYSTEM (ABSOLUTE) ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > UNDER-EYE > POSE > OBJECTS > LIGHT > SCENE NO LOWER SYSTEM CAN MODIFY HIGHER SYSTEM ======================================================== ABSOLUTE CLONING DIRECTIVE (CRITICAL) ======================================================== MANDATORY FULL CLONING OF REFERENCE C: - EXACT pose replication (100%) - EXACT body mechanics - EXACT gesture tension - EXACT hand position and grip - EXACT weapon position and orientation - EXACT accessories - EXACT wardrobe from C - EXACT environment - EXACT background - EXACT depth and perspective - EXACT cinematic framing - EXACT style RULE: Result MUST be indistinguishable from C but with identity of A+B IF NOT IDENTICAL → FAIL ======================================================== IDENTITY SOURCE LOCK ======================================================== face geometry = A identity ratios = A facial asymmetry = A dermal texture = A+B skin tone = A+B beard = A+B body structure = B pose = C (CLONED, NOT INTERPRETED) environment = C (CLONED) ======================================================== POSE + PHYSICAL SYSTEM (NEW – CRITICAL) ======================================================== MANDATORY: - replicate exact body tension from C - replicate muscle engagement - replicate shoulder compression - replicate arm force - replicate weapon weight realism - replicate grip pressure FORBIDDEN: - relaxed body - neutral stance - artificial posing ======================================================== OBJECT + CONTACT REALISM ======================================================== MANDATORY: - correct hand wrapping around weapon - finger pressure deformation - contact realism - correct scale weapon vs body - no floating objects ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: - preserve face geometry EXACT - preserve feature placement EXACT FORBIDDEN: - symmetry correction - beautification - optimization ======================================================== SKIN TONE LOCK (ULTRA CRITICAL) ======================================================== MANDATORY: - exact skin tone from A+B - exact undertone - exact melanin distribution FORBIDDEN: - ANY color contamination from C - warm/cold shift - grading - cinematic tint on face ======================================================== ABSOLUTE FACE LIGHT ISOLATION (REINFORCED) ======================================================== FACE LIGHT = A+B ONLY ENVIRONMENT LIGHT = C ONLY FORBIDDEN: - mixing lights - applying C light to face - color cast on skin FACE MUST LOOK LIKE STUDIO LIGHT EVEN INSIDE C ======================================================== DERMAL SYSTEM (CLINICAL) ======================================================== MANDATORY: - pores visible - uneven texture - oil variation - micro imperfections - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ======================================================== CONTROLLED ENVIRONMENT INTEGRATION ======================================================== MANDATORY: - dust, sweat, dirt ONLY on body - NEVER altering facial tone - subtle integration (≤10%) ======================================================== PROXIMITY + LENS CONTROL ======================================================== MANDATORY: - replicate camera distance from C - replicate focal compression FORBIDDEN: - face distortion - wide-angle exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identity stable frame to frame - dermis stable - beard stable - skin tone stable FORBIDDEN: - flicker - morphing - identity drift ======================================================== FAILURE CONDITIONS ======================================================== BLOCK IF: - pose not identical to C - object not aligned with C - lighting contaminates face - skin tone shifts - face improves artificially - beard changes - symmetry increases ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN IDENTITY PERFECTLY PRESERVED POSE PERFECTLY CLONED SCENE PERFECTLY CLONED NO LIGHT CONTAMINATION NO BEAUTIFICATION PHYSICAL REALISM HIGH ultra-realistic cinematic result indistinguishable from real photography optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }