{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "iPhone 5 front/back camera aesthetic with harsh on‑camera LED flash, 8MP sensor, grainy texture, moderate compression artifacts, slightly soft details, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited smartphone flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an iPhone 5. The LED flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Skin texture is visible but not overly sharp, with natural pores, fine hairs, and imperfections – typical of 8MP smartphone quality. The composition is slightly tilted, with slight vertical banding noise, a minor lens reflection, and a subtle vignette – all adding authentic iPhone 5 camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow, but with typical smartphone softness. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "iPhone 5 LED FLASH ONLY. The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "harsh flash with high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face. The image has moderate grain and softness typical of 8MP sensor.", "effects": [ "strong, direct LED flash creating hard specular highlights on every sweat droplet and skin texture, but not razor‑sharp", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of iPhone 5 at ISO 400‑800 (heavy grain in shadows, fine grain in highlights, slight chroma noise)", "washed out colors, skin tones pale with a slight blue/green cast from the LED flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding noise visible in the dark sky", "a minor lens reflection (ghosting) in the upper left corner", "subtle vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of iPhone 5 flash. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, iPhone 5 (8MP sensor, f/2.4 lens, LED flash), 33mm equivalent, autofocus with slight softness, shutter speed 1/60s, ISO 400‑800 with visible grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, minor lens reflection.", "focus": "slightly soft, typical of smartphone flash photography, the subject’s face and upper body are relatively sharp but not clinical, background out of focus and very dark.", "visual_fidelity": "grainy, moderate resolution (8MP) aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic iPhone 5 camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens reflection, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs) but not overly sharp", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical sharpness)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR (iPhone 5 had no HDR+ or deep fusion)", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "too much detail", "oversharpened" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone (newer models)", "LED flash (allowed, but only as iPhone 5 LED)", "modern smartphone (iPhone 6 and above)", "daylight", "no flash look", "bright sky", "detailed background", "excessive sharpness", "high megapixel look" ] }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "iPhone 5 front/back camera aesthetic with harsh on‑camera LED flash, 8MP sensor, grainy texture, moderate compression artifacts, slightly soft details, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited smartphone flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an iPhone 5. The LED flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Skin texture is visible but not overly sharp, with natural pores, fine hairs, and imperfections – typical of 8MP smartphone quality. The composition is slightly tilted, with slight vertical banding noise, a minor lens reflection, and a subtle vignette – all adding authentic iPhone 5 camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow, but with typical smartphone softness. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "iPhone 5 LED FLASH ONLY. The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "harsh flash with high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face. The image has moderate grain and softness typical of 8MP sensor.", "effects": [ "strong, direct LED flash creating hard specular highlights on every sweat droplet and skin texture, but not razor‑sharp", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of iPhone 5 at ISO 400‑800 (heavy grain in shadows, fine grain in highlights, slight chroma noise)", "washed out colors, skin tones pale with a slight blue/green cast from the LED flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding noise visible in the dark sky", "a minor lens reflection (ghosting) in the upper left corner", "subtle vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of iPhone 5 flash. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, iPhone 5 (8MP sensor, f/2.4 lens, LED flash), 33mm equivalent, autofocus with slight softness, shutter speed 1/60s, ISO 400‑800 with visible grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, minor lens reflection.", "focus": "slightly soft, typical of smartphone flash photography, the subject’s face and upper body are relatively sharp but not clinical, background out of focus and very dark.", "visual_fidelity": "grainy, moderate resolution (8MP) aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic iPhone 5 camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens reflection, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs) but not overly sharp", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical sharpness)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR (iPhone 5 had no HDR+ or deep fusion)", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "too much detail", "oversharpened" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone (newer models)", "LED flash (allowed, but only as iPhone 5 LED)", "modern smartphone (iPhone 6 and above)", "daylight", "no flash look", "bright sky", "detailed background", "excessive sharpness", "high megapixel look" ] }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "iPhone 5 front/back camera aesthetic with harsh on‑camera LED flash, 8MP sensor, grainy texture, moderate compression artifacts, slightly soft details, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited smartphone flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an iPhone 5. The LED flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Skin texture is visible but not overly sharp, with natural pores, fine hairs, and imperfections – typical of 8MP smartphone quality. The composition is slightly tilted, with slight vertical banding noise, a minor lens reflection, and a subtle vignette – all adding authentic iPhone 5 camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow, but with typical smartphone softness. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "iPhone 5 LED FLASH ONLY. The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "harsh flash with high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face. The image has moderate grain and softness typical of 8MP sensor.", "effects": [ "strong, direct LED flash creating hard specular highlights on every sweat droplet and skin texture, but not razor‑sharp", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of iPhone 5 at ISO 400‑800 (heavy grain in shadows, fine grain in highlights, slight chroma noise)", "washed out colors, skin tones pale with a slight blue/green cast from the LED flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding noise visible in the dark sky", "a minor lens reflection (ghosting) in the upper left corner", "subtle vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of iPhone 5 flash. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, iPhone 5 (8MP sensor, f/2.4 lens, LED flash), 33mm equivalent, autofocus with slight softness, shutter speed 1/60s, ISO 400‑800 with visible grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, minor lens reflection.", "focus": "slightly soft, typical of smartphone flash photography, the subject’s face and upper body are relatively sharp but not clinical, background out of focus and very dark.", "visual_fidelity": "grainy, moderate resolution (8MP) aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic iPhone 5 camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens reflection, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs) but not overly sharp", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical sharpness)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR (iPhone 5 had no HDR+ or deep fusion)", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "too much detail", "oversharpened" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone (newer models)", "LED flash (allowed, but only as iPhone 5 LED)", "modern smartphone (iPhone 6 and above)", "daylight", "no flash look", "bright sky", "detailed background", "excessive sharpness", "high megapixel look" ] }
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{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "iPhone 5 front/back camera aesthetic with harsh on‑camera LED flash, 8MP sensor, grainy texture, moderate compression artifacts, slightly soft details, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited smartphone flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an iPhone 5. The LED flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Skin texture is visible but not overly sharp, with natural pores, fine hairs, and imperfections – typical of 8MP smartphone quality. The composition is slightly tilted, with slight vertical banding noise, a minor lens reflection, and a subtle vignette – all adding authentic iPhone 5 camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow, but with typical smartphone softness. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "iPhone 5 LED FLASH ONLY. The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "harsh flash with high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face. The image has moderate grain and softness typical of 8MP sensor.", "effects": [ "strong, direct LED flash creating hard specular highlights on every sweat droplet and skin texture, but not razor‑sharp", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of iPhone 5 at ISO 400‑800 (heavy grain in shadows, fine grain in highlights, slight chroma noise)", "washed out colors, skin tones pale with a slight blue/green cast from the LED flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding noise visible in the dark sky", "a minor lens reflection (ghosting) in the upper left corner", "subtle vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of iPhone 5 flash. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, iPhone 5 (8MP sensor, f/2.4 lens, LED flash), 33mm equivalent, autofocus with slight softness, shutter speed 1/60s, ISO 400‑800 with visible grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, minor lens reflection.", "focus": "slightly soft, typical of smartphone flash photography, the subject’s face and upper body are relatively sharp but not clinical, background out of focus and very dark.", "visual_fidelity": "grainy, moderate resolution (8MP) aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic iPhone 5 camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens reflection, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs) but not overly sharp", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical sharpness)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR (iPhone 5 had no HDR+ or deep fusion)", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "too much detail", "oversharpened" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone (newer models)", "LED flash (allowed, but only as iPhone 5 LED)", "modern smartphone (iPhone 6 and above)", "daylight", "no flash look", "bright sky", "detailed background", "excessive sharpness", "high megapixel look" ] }
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "iPhone 5 front/back camera aesthetic with harsh on‑camera LED flash, 8MP sensor, grainy texture, moderate compression artifacts, slightly soft details, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited smartphone flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an iPhone 5. The LED flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Skin texture is visible but not overly sharp, with natural pores, fine hairs, and imperfections – typical of 8MP smartphone quality. The composition is slightly tilted, with slight vertical banding noise, a minor lens reflection, and a subtle vignette – all adding authentic iPhone 5 camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow, but with typical smartphone softness. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "iPhone 5 LED FLASH ONLY. The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "harsh flash with high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face. The image has moderate grain and softness typical of 8MP sensor.", "effects": [ "strong, direct LED flash creating hard specular highlights on every sweat droplet and skin texture, but not razor‑sharp", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of iPhone 5 at ISO 400‑800 (heavy grain in shadows, fine grain in highlights, slight chroma noise)", "washed out colors, skin tones pale with a slight blue/green cast from the LED flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding noise visible in the dark sky", "a minor lens reflection (ghosting) in the upper left corner", "subtle vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of iPhone 5 flash. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). 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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "iPhone 5 front/back camera aesthetic with harsh on‑camera LED flash, 8MP sensor, grainy texture, moderate compression artifacts, slightly soft details, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited smartphone flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an iPhone 5. The LED flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Skin texture is visible but not overly sharp, with natural pores, fine hairs, and imperfections – typical of 8MP smartphone quality. The composition is slightly tilted, with slight vertical banding noise, a minor lens reflection, and a subtle vignette – all adding authentic iPhone 5 camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow, but with typical smartphone softness. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "iPhone 5 LED FLASH ONLY. The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "harsh flash with high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face. The image has moderate grain and softness typical of 8MP sensor.", "effects": [ "strong, direct LED flash creating hard specular highlights on every sweat droplet and skin texture, but not razor‑sharp", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of iPhone 5 at ISO 400‑800 (heavy grain in shadows, fine grain in highlights, slight chroma noise)", "washed out colors, skin tones pale with a slight blue/green cast from the LED flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding noise visible in the dark sky", "a minor lens reflection (ghosting) in the upper left corner", "subtle vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of iPhone 5 flash. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, iPhone 5 (8MP sensor, f/2.4 lens, LED flash), 33mm equivalent, autofocus with slight softness, shutter speed 1/60s, ISO 400‑800 with visible grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, minor lens reflection.", "focus": "slightly soft, typical of smartphone flash photography, the subject’s face and upper body are relatively sharp but not clinical, background out of focus and very dark.", "visual_fidelity": "grainy, moderate resolution (8MP) aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic iPhone 5 camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens reflection, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs) but not overly sharp", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical sharpness)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR (iPhone 5 had no HDR+ or deep fusion)", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "too much detail", "oversharpened" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone (newer models)", "LED flash (allowed, but only as iPhone 5 LED)", "modern smartphone (iPhone 6 and above)", "daylight", "no flash look", "bright sky", "detailed background", "excessive sharpness", "high megapixel look" ] }
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{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
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ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
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