Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environment Designer) Small indoor space, framed in a vertical medium shot, with a background formed by two light-colored walls with a smooth, matte finish, joined at an obtuse angle visible on the left side. Foreground occupied by a bed with white bedding, soft, low-reflective fabric, featuring broad, irregular folds radiating outward from the body’s weight. Midground dominated by the central seated figure; clean background with no decorative objects. Shallow depth, low spatial compression. Diffuse lighting from the upper front, slightly left, neutral to cool temperature, moderate intensity, with soft shadows under the chin, neck, arms, and fabric folds. High-contrast color relationship: white background and bed versus black clothing. Approximately symmetrical composition along the body’s vertical axis, disrupted by the wall vertex and the natural asymmetry of the bed folds. POSE (Photographer / Pose Stylist) Body seated on a soft surface, pelvis centered on the bed, torso upright with a slight backward lean compensated by support from the upper limbs. Spine vertically aligned, head centered with minimal lateral tilt. Shoulders in moderate abduction with slight depression; arms extended laterally and backward, hands outside the visual center, acting as support points stabilizing the center of gravity. Elbows slightly flexed. Hips flexed; knees open in moderate abduction, forming a triangular base in the lower frame. Thighs shortened by shallow frontal perspective. Body expression with low overall tension, with postural restraint at the neck and waist due to garment compression. Gaze directed straight toward the camera; head in neutral rotation. HAIR (Hairstylist) She has the same hair as in the reference image; styled as jet-black hair with high visual density, gathered into a voluminous high bun at the upper rear vertex of the head. Hair vectors converge from the frontal hairline and temporal regions toward the top. Two long front strands fall vertically alongside the face, with a slight inward curve. Texture predominantly straight with localized frizz at the ends of the bun. Irregular top contour due to loose strands. Light interaction shows subtle specular highlights on convex areas, with high light absorption in the main volume. Static movement governed by gravity and bun fixation. (Mandatory: apply the hairstyle while preserving the bangs 100% in all cases.) MAKEUP (Professional Makeup Artist) Skin with an even finish, without excessive shine, between natural and soft-matte. Subtle structural correction in the center of the face, with highlights on the forehead, nasal bridge, infraorbital area, and chin. Eyes with high-contrast makeup: black eyeshadow expanded around the orbital area, thick elongated eyeliner, darkened waterline, defined lashes; light irises emphasized by contrast. Eyebrows dark, narrow, and arched. Lips in a neutral rosy-beige tone, soft contour, satin texture. Blending concentrated on the eyes, with defined, non-diffuse transitions. Neutral lighting preserves contrast between light skin and black elements. Makeup must remain clearly visible in close-cropped shots. (Mandatory: apply the makeup while preserving the face 100% in all cases.) NAILS (Nail Designer) Nails not visible with sufficient resolution for precise technical analysis. Hands appear partially at the edges of the frame, without clear definition of length, curvature, material, or finish. Functional integration with the pose as lateral body support. WARDROBE (Stylist / Tailor / Costume Designer) Black long-sleeve, high-neck dress, tight construction, made of thin, highly elastic fabric. Close-fitting drape over torso, waist, and hips, with visible compression and horizontal wrinkles on the lower abdomen and hips due to seated flexion. Overlay of a harness/corset composed of multiple black belts with metal eyelets and silver buckles, wrapping the waist in horizontal bands; vertical straps extend to the shoulders. Material appears to be semi-gloss synthetic leather with medium rigidity. Fishnet stockings with large mesh create a diamond pattern on the thighs; an opaque black thigh-high partially covers one leg. STYLE (Image Editor / Retoucher) Sharpness focused on face and torso; background and bed naturally softened by moderate depth of field. Skin treated with light smoothing while preserving anatomical contours. Cool-neutral color grading, restrained saturation, medium-high contrast. Imperfections minimized; skin surface uniformed. Low grain, subtle digital compression. Clean editorial aesthetic with alternative gothic influence. Approximate aspect ratio: 4:5.
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Asymmetrical Zenith: Kneeling from the back with one knee pulled slightly forward and the other planted wide, creating a profound lateral torque in the lower spine. The asymmetrical alignment forces one hip to crest dramatically while exposing the deepest, steepest slope of the sacrum. The skin is stretched taut across the dimples of Venus, emphasizing the profound structural divide of the centerpiece. The visual geometry radiates an intoxicating, primal heat. Head tilted back, lips tracing her own shoulder, eyes radiating a molten, submissive vulnerability, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Implied Altar: Kneeling directly facing away, torso melted forward onto crossed arms. The sheer height of the elevated pelvis against the flattened chest creates an extreme, breath-catching contrast. The inner thighs are subtly parted, drawing an undeniable visual line straight into the shadowed, cavernous depth of the anatomical center. The exact alignment of the spine and hips screams of silent hospitality and deep, musky intimacy. Head turned slightly to the side, eyes closed in a state of euphoric, sensory waiting, lips parted as if exhaling a silent plea, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
Create an ultra-realistic high-fashion full-body portrait of a woman standing outdoors in front of a contemporary corporate building with mirrored glass architecture. She has the same face, facial features, eyes, nose, lips, hairstyle, and expression as the woman in the uploaded photo — Her figure is hourglass-shaped, with full, defined curves, a slender waist, a large, firm bust, wide, curvy hips, full thighs, and strong legs; this body type is mandatory and must remain clearly visible underneath your clothes. 1) SCENE (Architect / Interior & Exterior Designer Perspective) The environment is a minimalist modern plaza composed of large square light-gray granite tiles arranged in a precise grid pattern. Behind the subject stands a tall reflective glass façade composed of large rectangular mirror panels separated by thin metallic mullions, forming a geometric grid that reflects a bright blue sky with scattered cumulus clouds and surrounding greenery. In front of the building are symmetrical landscape elements: two large cylindrical matte-gray concrete planters containing dense spherical shrubs trimmed into clean topiary shapes. A minimalist stone bench made from the same gray granite material sits nearby, emphasizing the architectural harmony of the plaza. The composition creates strong vertical and horizontal lines, reinforcing symmetry and spatial depth. 2) POSE (Professional Supermodel Photographer Perspective) The subject stands upright in a stable, balanced stance with feet slightly apart, weight distributed evenly between both legs. The legs create a subtle triangular base that stabilizes the posture. The spine remains elongated and vertically aligned, shoulders relaxed and squared toward the camera. Arms hang naturally along the sides of the torso with slight elbow relaxation to avoid rigidity. One hand holds a structured handbag with a delicate chain strap, while the opposite hand holds a wide-brimmed hat. The head is held level with the horizon, chin slightly lowered to create a confident editorial gaze. The pose communicates calm authority and compositional symmetry typical of high-fashion editorial photography. 3) HAIR (Celebrity Hairstylist Perspective) she has same hair of reference image: Her hair is Ultra-Long, sleek, straight hair cascading smoothly past the shoulders with a glass-like polished finish. The hair is evenly distributed along both sides of the face with a clean center balance and minimal flyaways, creating a controlled and elegant silhouette. Franja densa e reta (estilo birkin bangs) cortada exatamente na altura das sobrancelhas, forming a precise horizontal frame across the upper forehead. The fringe is thick and blunt, adding graphic structure to the hairstyle while emphasizing the eyes and brow line. 4) MAKEUP (Professional Makeup Artist Perspective) Makeup is refined and balanced to enhance natural facial structure. Skin appears smooth with a soft satin finish and subtle luminosity, maintaining realistic texture and pores. Foundation is evenly blended with gentle contouring along the cheekbones and jawline to emphasize bone structure. Brows are carefully groomed and softly defined beneath the fringe. Eyes feature neutral tones with subtle shading to enhance depth of the orbital area, paired with discreet eyeliner and well-defined lashes for clarity. Lips are finished with a muted natural rose tone that maintains harmony with the overall palette. The look is elegant, clean, and editorial rather than dramatic. 5) WARDROBE (Personal Stylist / Costume Designer / Tailor Perspective) The outfit consists of a coordinated two-piece ensemble made from lightweight flowing fabric in a soft pastel peach tone with botanical patterns in pale green and white. The top is an off-shoulder blouse exposing the clavicle line and upper shoulders, constructed with soft draping sleeves that expand in volume toward the forearm before tapering at the wrist. The central front panel gathers into a sculptural knot that creates controlled folds radiating outward across the torso. The pants are high-waisted with wide, elongated legs that fall vertically from the hips, creating long uninterrupted lines that visually extend the silhouette. The fabric moves fluidly, producing soft geometric folds along the legs. Accessories include oversized black rectangular sunglasses, large sculptural floral earrings, a chunky gold chain necklace, a mint-green structured handbag with chain strap, and a matching wide-brimmed mint hat. The ensemble balances volume in the sleeves and pant legs with a defined waistline, creating a sculptural fashion silhouette. 6) STYLE (High-End Photo Retoucher / Image Editor Perspective) The final image is edited with a luxury editorial aesthetic. Skin is refined using subtle high-end retouching that preserves natural texture while smoothing minor imperfections. Color grading emphasizes pastel tones and clean contrast between the warm peach clothing and the cool architectural background. Reflections in the glass façade remain crisp to enhance realism. Lighting is natural daylight with soft shadows and even illumination across the subject. Fine adjustments include slight sharpening of fabric textures, precise highlight control on metallic accessories, and careful removal of visual distractions to maintain a polished, magazine-quality finish. Camera style: full-body framing, eye-level perspective, high-resolution fashion photography, natural daylight, editorial composition, sharp focus, ultra-detailed textures. Final Aspect Ratio: 9:16. Key Elements Breakdown The Body: Words like "hourglass-shaped," "defined curves," "slender waist," "large, firm bust," "curvy hips," and "full thighs, and strong legs" are essential for AI to replicate these specific proportions. Negative prompt: No nudity, No deformities, no caricature, no alteration of facial or physical features, no extra fingers, no deformed hands, no distorted face, no incorrect proportions, no plastic skin.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 4k (300 DPI) no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Negative_Prompt": "cheerful, bright colors, smooth skin, clean, modern clothes, text, watermark, smiling, low resolution, deformed, extra limbs, cartoon, anime", "1_Subject_and_Concept": { "Subject": "Older weathered man and young woman back-to-back", "Exact_face_details_and_cheeks": "Man: deep wrinkles, cheek scar. Woman: smooth, sharp jawline, dirt smudges", "Exact_Action": "Standing static, looking opposite directions", "Vibe": "Gritty, post-apocalyptic, dark fantasy, stoic", "Exact_Hair_style": "Man: long, straight, gray. Woman: dark, loosely pulled back, messy framing strands", "Exact_Head_tilting_bend_pose_rotate_and_angle": "Upright, 0-degree tilt, rotating outward from center", "Beard_style": "Full, thick, unruly gray-white beard", "Exact_Face_expressions": "Serious, vigilant, stoic", "Exact_Body_alignment_and_posing_and_rotate_and_tilting": "Back-to-back, torsos facing lateral edges", "Exact_Shoulder_tilting_bend_pose_rotate_and_angle": "Level, neutral drape, overlapping centrally", "Exact_Neck_tilting_bend_pose_rotate_and_angle": "Straight, aligned with spine", "Eyes_direction": "Man: looking left. Woman: looking right", "Exact_Left_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Right_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Head_alignment_and_posing_and_rotate_and_tilting": "Man: true left profile. Woman: slight right 3/4 profile", "Left_Leg_posing": "Not visible", "Right_Leg_posing": "Not visible", "Left_Hand_posing_and_Hight": "Not visible", "Right_Hand_posing_and_Hight": "Not visible", "Exact_Torso_alignment_and_posing_and_rotate_and_tilting": "Vertical, rotating away from each other", "Exact_Seating_posing": "Not applicable", "Fingers_posing": "Not visible", "Exact_Stand_posing": "Erect, rigid posture" }, "2_Lighting": { "Setup": "Diffused cinematic studio light", "Shadows": "Soft gradients, defining facial structure", "Intensity": "Medium-low, moody", "Catchlights": "Subtle single point in visible eyes", "Color_Temperature": "Cool/desaturated, earthy undertones" }, "3_Camera_Angle_and_Lens_Type": { "Angle": "Eye level", "Camera_positioning": "Directly frontal to composition center", "Photographer_angel_according_to_the_subject_body": "Lateral to subjects' true fronts", "Lens": "Portrait 50mm-85mm equivalent", "Depth_of_Field": "Shallow, blurred background integration", "Zoom_or_scene_crop": "Medium close-up", "Crop_size": "Chest-up" }, "4_Model_Face": { "Eyes_color": "Man: pale blue/gray. Woman: light hazel/green", "Eyes_direction": "Lateral outward", "Eyes_expression": "Intense, focused", "Makeup_Eyes": "None/natural, dirt smudging", "Upper_Lid": "Natural droop (Man), visible crease (Woman)", "Lower_Lash_Line": "Darkened organically, no heavy liner", "Lashes": "Natural length", "Details": "Pores, wrinkles, grit, blood-tinged scar on man", "Eyebrows": "Bushy gray (Man), defined dark (Woman)", "Skin": "Matte, highly textured" }, "5_Lips_Mouth_and_Snarl_Expression": { "Lip_Color": "Muted natural, chapped", "Action": "Closed, relaxed", "The_Snarl": "None", "Teeth": "Not visible" }, "6_Props_and_Styling": { "Prop": "None active", "Hand_Glove": "Not visible", "Jewelry": "None", "alignment_of_Clothing": "Man: dark gothic coat. Woman: textured red and black princess gothic clothing dress” }, "7_Model_Body_Posing": { "Orientation": "Bilateral symmetry facing outward", "Hand_Placement": "Out of frame" }, "8_Film_Stock_or_Color_Grading": { "Grading": "Bleach bypass aesthetic", "Tone": "Sepia, olive, muted gray", "Saturation": "Low, targeted red highlight on scarf" }, "9_Background_Environment": { "Visual": "Ruined gothic cathedral (left), distressed plaster (right)", "Decoration": "Architectural ruins", "Furniture": "None", "Porbs": "None" }, "10_Aspect_Ratio": "4:3 landscape", "11_Photo_quality": "High resolution, photobash/digital painting composite blend", "12_Texture": "Peeling paint, grunge overlays, watercolor/oil brushstroke edges at bottom" } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Generate a hyper-realistic pure high quality of 4k (300 DPI) no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Negative_Prompt": "cheerful, bright colors, smooth skin, clean, modern clothes, text, watermark, smiling, low resolution, deformed, extra limbs, cartoon, anime", "1_Subject_and_Concept": { "Subject": "Older weathered man and young woman back-to-back", "Exact_face_details_and_cheeks": "Man: deep wrinkles, cheek scar. Woman: smooth, sharp jawline, dirt smudges", "Exact_Action": "Standing static, looking opposite directions", "Vibe": "Gritty, post-apocalyptic, dark fantasy, stoic", "Exact_Hair_style": "Man: long, straight, gray. Woman: dark, loosely pulled back, messy framing strands", "Exact_Head_tilting_bend_pose_rotate_and_angle": "Upright, 0-degree tilt, rotating outward from center", "Beard_style": "Full, thick, unruly gray-white beard", "Exact_Face_expressions": "Serious, vigilant, stoic", "Exact_Body_alignment_and_posing_and_rotate_and_tilting": "Back-to-back, torsos facing lateral edges", "Exact_Shoulder_tilting_bend_pose_rotate_and_angle": "Level, neutral drape, overlapping centrally", "Exact_Neck_tilting_bend_pose_rotate_and_angle": "Straight, aligned with spine", "Eyes_direction": "Man: looking left. Woman: looking right", "Exact_Left_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Right_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Head_alignment_and_posing_and_rotate_and_tilting": "Man: true left profile. Woman: slight right 3/4 profile", "Left_Leg_posing": "Not visible", "Right_Leg_posing": "Not visible", "Left_Hand_posing_and_Hight": "Not visible", "Right_Hand_posing_and_Hight": "Not visible", "Exact_Torso_alignment_and_posing_and_rotate_and_tilting": "Vertical, rotating away from each other", "Exact_Seating_posing": "Not applicable", "Fingers_posing": "Not visible", "Exact_Stand_posing": "Erect, rigid posture" }, "2_Lighting": { "Setup": "Diffused cinematic studio light", "Shadows": "Soft gradients, defining facial structure", "Intensity": "Medium-low, moody", "Catchlights": "Subtle single point in visible eyes", "Color_Temperature": "Cool/desaturated, earthy undertones" }, "3_Camera_Angle_and_Lens_Type": { "Angle": "Eye level", "Camera_positioning": "Directly frontal to composition center", "Photographer_angel_according_to_the_subject_body": "Lateral to subjects' true fronts", "Lens": "Portrait 50mm-85mm equivalent", "Depth_of_Field": "Shallow, blurred background integration", "Zoom_or_scene_crop": "Medium close-up", "Crop_size": "Chest-up" }, "4_Model_Face": { "Eyes_color": "Man: pale blue/gray. Woman: light hazel/green", "Eyes_direction": "Lateral outward", "Eyes_expression": "Intense, focused", "Makeup_Eyes": "None/natural, dirt smudging", "Upper_Lid": "Natural droop (Man), visible crease (Woman)", "Lower_Lash_Line": "Darkened organically, no heavy liner", "Lashes": "Natural length", "Details": "Pores, wrinkles, grit, blood-tinged scar on man", "Eyebrows": "Bushy gray (Man), defined dark (Woman)", "Skin": "Matte, highly textured" }, "5_Lips_Mouth_and_Snarl_Expression": { "Lip_Color": "Muted natural, chapped", "Action": "Closed, relaxed", "The_Snarl": "None", "Teeth": "Not visible" }, "6_Props_and_Styling": { "Prop": "None active", "Hand_Glove": "Not visible", "Jewelry": "None", "alignment_of_Clothing": "Man: dark gothic coat. Woman: textured red and black princess gothic clothing dress” }, "7_Model_Body_Posing": { "Orientation": "Bilateral symmetry facing outward", "Hand_Placement": "Out of frame" }, "8_Film_Stock_or_Color_Grading": { "Grading": "Bleach bypass aesthetic", "Tone": "Sepia, olive, muted gray", "Saturation": "Low, targeted red highlight on scarf" }, "9_Background_Environment": { "Visual": "Ruined gothic cathedral (left), distressed plaster (right)", "Decoration": "Architectural ruins", "Furniture": "None", "Porbs": "None" }, "10_Aspect_Ratio": "4:3 landscape", "11_Photo_quality": "High resolution, photobash/digital painting composite blend", "12_Texture": "Peeling paint, grunge overlays, watercolor/oil brushstroke edges at bottom" } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Asymmetrical Zenith: Kneeling from the back with one knee pulled slightly forward and the other planted wide, creating a profound lateral torque in the lower spine. The asymmetrical alignment forces one hip to crest dramatically while exposing the deepest, steepest slope of the sacrum. The skin is stretched taut across the dimples of Venus, emphasizing the profound structural divide of the centerpiece. The visual geometry radiates an intoxicating, primal heat. Head tilted back, lips tracing her own shoulder, eyes radiating a molten, submissive vulnerability, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
VIDEO 1 — IMAGE 1 → IMAGE 2 Empty Expo Floor → Structural Assembly SCENE LOCK: static tripod, identical framing across entire clip, wide 35mm lens feel, eye-level 1.5m, fixed landmarks: ceiling beam intersection, left hall sign, center floor seam, right steel column, rear hall banner frame, cool-white expo lighting unchanged, 16:9 horizontal STAGE: 8-second ultra-realistic timelapse, workers begin active construction immediately, emotional arc: empty potential → visible progress, zero dead frames, every frame contains motion DETAILS: 0.0–1.0s — crew in Lunvia Craft outfits push material carts into frame, aluminum trusses unloaded by hand, floor tape checked with laser level 1.0–2.0s — workers kneel and anchor steel baseplates with impact drivers, bolts tightened, metal clinks visible 2.0–3.0s — vertical columns lifted manually by 3-person crew, scaffold wheels roll into position 3.0–4.0s — mezzanine perimeter beams raised with chain hoists, workers guide alignment by hand 4.0–5.0s — staircase spine installed, pry-bar adjustments, wrench tightening 5.0–6.0s — secondary support frames installed, cable trays mounted 6.0–7.0s — cross-bracing installed, laser alignment checks 7.0–8.0s — skeleton structure complete, crew still tightening final bolts, no static ending AUDIO: natural ASMR only — cart wheels, boots on polished floor, metal clanks, scaffold creaks, impact driver bursts, cable drag, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no jump cuts, no floating parts, no instant walls, no dissolves, no logos, no text overlays, no geometry drift, no static frames Animate in Any AI VIDEO 2 — IMAGE 2 → IMAGE 3 Structure → Finished Clean Booth SCENE LOCK: identical tripod lock, same landmarks, same lens, same height, same lighting STAGE: 8-second build timelapse, emotional arc: construction chaos → craftsmanship, acceleration ramp, continuous motion DETAILS: 0.0–1.0s — wall panels wheeled in on dollies 1.0–2.0s — crews bolt panels onto frame 2.0–3.0s — staircase cladding installed by hand 3.0–4.0s — flooring panels aligned and tapped into place with rubber mallets 4.0–5.0s — electrical crew routes cables through hidden channels 5.0–6.0s — LED strips physically installed and wired 6.0–7.0s — painters roll final coats, microfiber cloth polishing begins 7.0–8.0s — workers remove tools, clean surfaces, booth fully complete, lights still off AUDIO: ASMR only — drill whirs, rubber mallet taps, cable pulling, cloth polishing, footsteps, ladder creaks, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no instant finished surfaces, no floating lights, no disappearing tools, no morphing, no text, no logos, no dead frames Animate in Any AI VIDEO 3 — IMAGE 3 → IMAGE 4 Finished Booth → Premium Staging SCENE LOCK: identical tripod lock, same geometry, same landmarks, same lighting STAGE: 8-second staging timelapse, emotional arc: craftsmanship → aspiration, deceleration ending, every frame active DETAILS: 0.0–1.0s — crew wheels in reception desk 1.0–2.0s — decorative wall inserts carried by hand 2.0–3.0s — planters positioned and rotated precisely 3.0–4.0s — acrylic furniture placed 4.0–5.0s — vehicle platform prepared 5.0–6.0s — display vehicle slowly rolled into position by crew 6.0–7.0s — accent décor placed, cables hidden 7.0–8.0s — worker physically flips lighting switch, LEDs illuminate, visitors enter frame naturally AUDIO: ASMR only — rolling wheels, fabric rustle, planter placement, rubber tires, switch click, footsteps, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no appearing furniture, no floating décor, no instant lighting, no morphing, no logos, no text Animate in Any AI VIDEO 4 — FINAL HERO REVEAL SCENE LOCK: same booth geometry, same landmarks, same lighting continuity, subtle 5% dolly push-in only STAGE: 8-second premium reveal, frame 1 already in motion, no static holds, polished corporate exhibition hero shot DETAILS: 0.0–2.0s — slow dolly push-in begins, visitors naturally walking 2.0–4.0s — reflections glide across polished floor 4.0–6.0s — LED accents glow, shallow depth of field increases 6.0–8.0s — final centered hero composition, visitors interacting naturally, camera still moving until final frame AUDIO: ASMR only — footsteps, subtle fabric movement, ambient expo hall air, distant booth activity, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no cinematic sound effects, no text overlays, no logos, no geometry drift, no static ending, no fake motion
VIDEO 1 — IMAGE 1 → IMAGE 2 Empty Expo Floor → Structural Assembly SCENE LOCK: static tripod, identical framing across entire clip, wide 35mm lens feel, eye-level 1.5m, fixed landmarks: ceiling beam intersection, left hall sign, center floor seam, right steel column, rear hall banner frame, cool-white expo lighting unchanged, 16:9 horizontal STAGE: 8-second ultra-realistic timelapse, workers begin active construction immediately, emotional arc: empty potential → visible progress, zero dead frames, every frame contains motion DETAILS: 0.0–1.0s — crew in Lunvia Craft outfits push material carts into frame, aluminum trusses unloaded by hand, floor tape checked with laser level 1.0–2.0s — workers kneel and anchor steel baseplates with impact drivers, bolts tightened, metal clinks visible 2.0–3.0s — vertical columns lifted manually by 3-person crew, scaffold wheels roll into position 3.0–4.0s — mezzanine perimeter beams raised with chain hoists, workers guide alignment by hand 4.0–5.0s — staircase spine installed, pry-bar adjustments, wrench tightening 5.0–6.0s — secondary support frames installed, cable trays mounted 6.0–7.0s — cross-bracing installed, laser alignment checks 7.0–8.0s — skeleton structure complete, crew still tightening final bolts, no static ending AUDIO: natural ASMR only — cart wheels, boots on polished floor, metal clanks, scaffold creaks, impact driver bursts, cable drag, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no jump cuts, no floating parts, no instant walls, no dissolves, no logos, no text overlays, no geometry drift, no static frames Animate in Any AI VIDEO 2 — IMAGE 2 → IMAGE 3 Structure → Finished Clean Booth SCENE LOCK: identical tripod lock, same landmarks, same lens, same height, same lighting STAGE: 8-second build timelapse, emotional arc: construction chaos → craftsmanship, acceleration ramp, continuous motion DETAILS: 0.0–1.0s — wall panels wheeled in on dollies 1.0–2.0s — crews bolt panels onto frame 2.0–3.0s — staircase cladding installed by hand 3.0–4.0s — flooring panels aligned and tapped into place with rubber mallets 4.0–5.0s — electrical crew routes cables through hidden channels 5.0–6.0s — LED strips physically installed and wired 6.0–7.0s — painters roll final coats, microfiber cloth polishing begins 7.0–8.0s — workers remove tools, clean surfaces, booth fully complete, lights still off AUDIO: ASMR only — drill whirs, rubber mallet taps, cable pulling, cloth polishing, footsteps, ladder creaks, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no instant finished surfaces, no floating lights, no disappearing tools, no morphing, no text, no logos, no dead frames Animate in Any AI VIDEO 3 — IMAGE 3 → IMAGE 4 Finished Booth → Premium Staging SCENE LOCK: identical tripod lock, same geometry, same landmarks, same lighting STAGE: 8-second staging timelapse, emotional arc: craftsmanship → aspiration, deceleration ending, every frame active DETAILS: 0.0–1.0s — crew wheels in reception desk 1.0–2.0s — decorative wall inserts carried by hand 2.0–3.0s — planters positioned and rotated precisely 3.0–4.0s — acrylic furniture placed 4.0–5.0s — vehicle platform prepared 5.0–6.0s — display vehicle slowly rolled into position by crew 6.0–7.0s — accent décor placed, cables hidden 7.0–8.0s — worker physically flips lighting switch, LEDs illuminate, visitors enter frame naturally AUDIO: ASMR only — rolling wheels, fabric rustle, planter placement, rubber tires, switch click, footsteps, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no appearing furniture, no floating décor, no instant lighting, no morphing, no logos, no text Animate in Any AI VIDEO 4 — FINAL HERO REVEAL SCENE LOCK: same booth geometry, same landmarks, same lighting continuity, subtle 5% dolly push-in only STAGE: 8-second premium reveal, frame 1 already in motion, no static holds, polished corporate exhibition hero shot DETAILS: 0.0–2.0s — slow dolly push-in begins, visitors naturally walking 2.0–4.0s — reflections glide across polished floor 4.0–6.0s — LED accents glow, shallow depth of field increases 6.0–8.0s — final centered hero composition, visitors interacting naturally, camera still moving until final frame AUDIO: ASMR only — footsteps, subtle fabric movement, ambient expo hall air, distant booth activity, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no cinematic sound effects, no text overlays, no logos, no geometry drift, no static ending, no fake motion
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, from the top of the head to the base of the collarbone. Single, flat, continuous background with no horizon line or depth elements, in a matte mauve/plum tone, low reflectivity, visually smooth texture. Foreground: face, hair, earrings, and scarf occupy nearly the full width; no midground; background recessed and homogeneous. Frontal and slightly top-down lighting, diffuse, high intensity, neutral to slightly cool temperature; short shadows under the nose, lower lip, chin, and beneath hair volumes. Controlled specular highlights on skin, earrings, satin scarf, and eyeglass frame. Nearly symmetrical composition along the vertical axis of the face, with small natural asymmetries in hair volume and head tilt. Glasses positioned on top of the head, centered, with thick oval frames in translucent light blue. POSE (Photographer / Pose Stylist) Head in slight cervical extension, chin subtly elevated. Minimal facial rotation, nearly frontal, with a slight lateral tilt. Spine not visible, but cervicofacial axis aligned to the center of the frame. Shoulders mostly out of frame; frontal collarbone area visible. Full body weight not inferable due to crop, but pose suggests static stability. Gaze directed straight at the camera, eyelids semi-open. Lips slightly parted with controlled relaxation of the orbicularis oris. Facial muscles relaxed; zygomatic muscles gently lifted. Facial proportions emphasized by short perspective, without wide-angle distortion. HAIR (Hairstylist) Long, voluminous hair, light blonde/beige with subtle cool brown lowlights. Precise center part. Hair strands flow from the top outward and descend in wide “S” waves. High density, with greater expansion in the lower sides; compression near the crown and behind the ears. Smooth texture with heat-styled waves, polished surface, minimal frizz. Broad outer contour, with front strands opening the face and outward curves at the ends. Linear specular shine along wave crests; greater absorption in recesses. Static movement governed by gravity and styling, with no spontaneous displacement. Mandatory: (“apply the same hairstyle color while preserving the bangs 100% in all cases”). MAKEUP (Professional Makeup Artist) Skin with high coverage and a luminous semi-matte finish. Strong tone unification, with partial preservation of skin texture. Soft contouring along the sides of the nose, cheek hollows, and facial perimeter; highlighting on the center of the forehead, nasal bridge, tops of cheekbones, cupid’s bow, and chin. Diffused rosy blush across the cheeks. Eyes with shimmering blue-lilac eyeshadow on the lid and a purplish/gray gradient in the crease and outer corner; elongated black eyeliner; long, dense, curled false lashes. Light waterline and blue shadow on the lower lash line. Filled, arched brows with well-disciplined hairs. Lips with intense cool pink lipstick, velvety/matte finish, defined contour, and visually enhanced volume. Mandatory: makeup must be clearly visible in tight crops. (“apply the makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Main visible piece: a satin turquoise/cyan scarf tied around the neck. Lightweight fabric, high specular reflection, low roughness, fluid drape. Side-front knot with one end hanging over the upper chest. Folds created by torsion at the knot and compression against the neck; tension lines radiating from the tie point. The piece follows cervical anatomy without rigidity. Accessories: long chandelier-style earrings, silver metallic with transparent multifaceted stones in drop and oval shapes; hanging vertically by gravity, one on each side, with intense point highlights. Glasses on top of the head function as a secondary accessory. STYLE (Image Editor / Retoucher) High sharpness on face, eyes, lashes, brows, lips, jewelry, and main hair strands; completely uniform background with no prominent texture. Depth of field sufficient to keep nearly the entire facial plane in focus. Skin with evident retouching: reduced pores, chromatic uniformity, removal of imperfections, while preserving some marks/small moles. Color grading with moderate-to-high contrast, selective saturation in blue and pink, overall neutral-cool balance. Low to moderate compression, clean image, no visible grain. Aesthetic signature: beauty editorial / glam studio. Approximate aspect ratio: 4:5 vertical.
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environment Designer) Small indoor space, framed in a vertical medium shot, with a background formed by two light-colored walls with a smooth, matte finish, joined at an obtuse angle visible on the left side. Foreground occupied by a bed with white bedding, soft, low-reflective fabric, featuring broad, irregular folds radiating outward from the body’s weight. Midground dominated by the central seated figure; clean background with no decorative objects. Shallow depth, low spatial compression. Diffuse lighting from the upper front, slightly left, neutral to cool temperature, moderate intensity, with soft shadows under the chin, neck, arms, and fabric folds. High-contrast color relationship: white background and bed versus black clothing. Approximately symmetrical composition along the body’s vertical axis, disrupted by the wall vertex and the natural asymmetry of the bed folds. POSE (Photographer / Pose Stylist) Body seated on a soft surface, pelvis centered on the bed, torso upright with a slight backward lean compensated by support from the upper limbs. Spine vertically aligned, head centered with minimal lateral tilt. Shoulders in moderate abduction with slight depression; arms extended laterally and backward, hands outside the visual center, acting as support points stabilizing the center of gravity. Elbows slightly flexed. Hips flexed; knees open in moderate abduction, forming a triangular base in the lower frame. Thighs shortened by shallow frontal perspective. Body expression with low overall tension, with postural restraint at the neck and waist due to garment compression. Gaze directed straight toward the camera; head in neutral rotation. HAIR (Hairstylist) She has the same hair as in the reference image; styled as jet-black hair with high visual density, gathered into a voluminous high bun at the upper rear vertex of the head. Hair vectors converge from the frontal hairline and temporal regions toward the top. Two long front strands fall vertically alongside the face, with a slight inward curve. Texture predominantly straight with localized frizz at the ends of the bun. Irregular top contour due to loose strands. Light interaction shows subtle specular highlights on convex areas, with high light absorption in the main volume. Static movement governed by gravity and bun fixation. (Mandatory: apply the hairstyle while preserving the bangs 100% in all cases.) MAKEUP (Professional Makeup Artist) Skin with an even finish, without excessive shine, between natural and soft-matte. Subtle structural correction in the center of the face, with highlights on the forehead, nasal bridge, infraorbital area, and chin. Eyes with high-contrast makeup: black eyeshadow expanded around the orbital area, thick elongated eyeliner, darkened waterline, defined lashes; light irises emphasized by contrast. Eyebrows dark, narrow, and arched. Lips in a neutral rosy-beige tone, soft contour, satin texture. Blending concentrated on the eyes, with defined, non-diffuse transitions. Neutral lighting preserves contrast between light skin and black elements. Makeup must remain clearly visible in close-cropped shots. (Mandatory: apply the makeup while preserving the face 100% in all cases.) NAILS (Nail Designer) Nails not visible with sufficient resolution for precise technical analysis. Hands appear partially at the edges of the frame, without clear definition of length, curvature, material, or finish. Functional integration with the pose as lateral body support. WARDROBE (Stylist / Tailor / Costume Designer) Black long-sleeve, high-neck dress, tight construction, made of thin, highly elastic fabric. Close-fitting drape over torso, waist, and hips, with visible compression and horizontal wrinkles on the lower abdomen and hips due to seated flexion. Overlay of a harness/corset composed of multiple black belts with metal eyelets and silver buckles, wrapping the waist in horizontal bands; vertical straps extend to the shoulders. Material appears to be semi-gloss synthetic leather with medium rigidity. Fishnet stockings with large mesh create a diamond pattern on the thighs; an opaque black thigh-high partially covers one leg. STYLE (Image Editor / Retoucher) Sharpness focused on face and torso; background and bed naturally softened by moderate depth of field. Skin treated with light smoothing while preserving anatomical contours. Cool-neutral color grading, restrained saturation, medium-high contrast. Imperfections minimized; skin surface uniformed. Low grain, subtle digital compression. Clean editorial aesthetic with alternative gothic influence. Approximate aspect ratio: 4:5.
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Implied Altar: Kneeling directly facing away, torso melted forward onto crossed arms. The sheer height of the elevated pelvis against the flattened chest creates an extreme, breath-catching contrast. The inner thighs are subtly parted, drawing an undeniable visual line straight into the shadowed, cavernous depth of the anatomical center. The exact alignment of the spine and hips screams of silent hospitality and deep, musky intimacy. Head turned slightly to the side, eyes closed in a state of euphoric, sensory waiting, lips parted as if exhaling a silent plea, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 4k (300 DPI) no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Negative_Prompt": "cheerful, bright colors, smooth skin, clean, modern clothes, text, watermark, smiling, low resolution, deformed, extra limbs, cartoon, anime", "1_Subject_and_Concept": { "Subject": "Older weathered man and young woman back-to-back", "Exact_face_details_and_cheeks": "Man: deep wrinkles, cheek scar. Woman: smooth, sharp jawline, dirt smudges", "Exact_Action": "Standing static, looking opposite directions", "Vibe": "Gritty, post-apocalyptic, dark fantasy, stoic", "Exact_Hair_style": "Man: long, straight, gray. Woman: dark, loosely pulled back, messy framing strands", "Exact_Head_tilting_bend_pose_rotate_and_angle": "Upright, 0-degree tilt, rotating outward from center", "Beard_style": "Full, thick, unruly gray-white beard", "Exact_Face_expressions": "Serious, vigilant, stoic", "Exact_Body_alignment_and_posing_and_rotate_and_tilting": "Back-to-back, torsos facing lateral edges", "Exact_Shoulder_tilting_bend_pose_rotate_and_angle": "Level, neutral drape, overlapping centrally", "Exact_Neck_tilting_bend_pose_rotate_and_angle": "Straight, aligned with spine", "Eyes_direction": "Man: looking left. Woman: looking right", "Exact_Left_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Right_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Head_alignment_and_posing_and_rotate_and_tilting": "Man: true left profile. Woman: slight right 3/4 profile", "Left_Leg_posing": "Not visible", "Right_Leg_posing": "Not visible", "Left_Hand_posing_and_Hight": "Not visible", "Right_Hand_posing_and_Hight": "Not visible", "Exact_Torso_alignment_and_posing_and_rotate_and_tilting": "Vertical, rotating away from each other", "Exact_Seating_posing": "Not applicable", "Fingers_posing": "Not visible", "Exact_Stand_posing": "Erect, rigid posture" }, "2_Lighting": { "Setup": "Diffused cinematic studio light", "Shadows": "Soft gradients, defining facial structure", "Intensity": "Medium-low, moody", "Catchlights": "Subtle single point in visible eyes", "Color_Temperature": "Cool/desaturated, earthy undertones" }, "3_Camera_Angle_and_Lens_Type": { "Angle": "Eye level", "Camera_positioning": "Directly frontal to composition center", "Photographer_angel_according_to_the_subject_body": "Lateral to subjects' true fronts", "Lens": "Portrait 50mm-85mm equivalent", "Depth_of_Field": "Shallow, blurred background integration", "Zoom_or_scene_crop": "Medium close-up", "Crop_size": "Chest-up" }, "4_Model_Face": { "Eyes_color": "Man: pale blue/gray. Woman: light hazel/green", "Eyes_direction": "Lateral outward", "Eyes_expression": "Intense, focused", "Makeup_Eyes": "None/natural, dirt smudging", "Upper_Lid": "Natural droop (Man), visible crease (Woman)", "Lower_Lash_Line": "Darkened organically, no heavy liner", "Lashes": "Natural length", "Details": "Pores, wrinkles, grit, blood-tinged scar on man", "Eyebrows": "Bushy gray (Man), defined dark (Woman)", "Skin": "Matte, highly textured" }, "5_Lips_Mouth_and_Snarl_Expression": { "Lip_Color": "Muted natural, chapped", "Action": "Closed, relaxed", "The_Snarl": "None", "Teeth": "Not visible" }, "6_Props_and_Styling": { "Prop": "None active", "Hand_Glove": "Not visible", "Jewelry": "None", "alignment_of_Clothing": "Man: dark gothic coat. Woman: textured red and black princess gothic clothing dress” }, "7_Model_Body_Posing": { "Orientation": "Bilateral symmetry facing outward", "Hand_Placement": "Out of frame" }, "8_Film_Stock_or_Color_Grading": { "Grading": "Bleach bypass aesthetic", "Tone": "Sepia, olive, muted gray", "Saturation": "Low, targeted red highlight on scarf" }, "9_Background_Environment": { "Visual": "Ruined gothic cathedral (left), distressed plaster (right)", "Decoration": "Architectural ruins", "Furniture": "None", "Porbs": "None" }, "10_Aspect_Ratio": "4:3 landscape", "11_Photo_quality": "High resolution, photobash/digital painting composite blend", "12_Texture": "Peeling paint, grunge overlays, watercolor/oil brushstroke edges at bottom" } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Asymmetrical Zenith: Kneeling from the back with one knee pulled slightly forward and the other planted wide, creating a profound lateral torque in the lower spine. The asymmetrical alignment forces one hip to crest dramatically while exposing the deepest, steepest slope of the sacrum. The skin is stretched taut across the dimples of Venus, emphasizing the profound structural divide of the centerpiece. The visual geometry radiates an intoxicating, primal heat. Head tilted back, lips tracing her own shoulder, eyes radiating a molten, submissive vulnerability, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
VIDEO 1 — IMAGE 1 → IMAGE 2 Empty Expo Floor → Structural Assembly SCENE LOCK: static tripod, identical framing across entire clip, wide 35mm lens feel, eye-level 1.5m, fixed landmarks: ceiling beam intersection, left hall sign, center floor seam, right steel column, rear hall banner frame, cool-white expo lighting unchanged, 16:9 horizontal STAGE: 8-second ultra-realistic timelapse, workers begin active construction immediately, emotional arc: empty potential → visible progress, zero dead frames, every frame contains motion DETAILS: 0.0–1.0s — crew in Lunvia Craft outfits push material carts into frame, aluminum trusses unloaded by hand, floor tape checked with laser level 1.0–2.0s — workers kneel and anchor steel baseplates with impact drivers, bolts tightened, metal clinks visible 2.0–3.0s — vertical columns lifted manually by 3-person crew, scaffold wheels roll into position 3.0–4.0s — mezzanine perimeter beams raised with chain hoists, workers guide alignment by hand 4.0–5.0s — staircase spine installed, pry-bar adjustments, wrench tightening 5.0–6.0s — secondary support frames installed, cable trays mounted 6.0–7.0s — cross-bracing installed, laser alignment checks 7.0–8.0s — skeleton structure complete, crew still tightening final bolts, no static ending AUDIO: natural ASMR only — cart wheels, boots on polished floor, metal clanks, scaffold creaks, impact driver bursts, cable drag, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no jump cuts, no floating parts, no instant walls, no dissolves, no logos, no text overlays, no geometry drift, no static frames Animate in Any AI VIDEO 2 — IMAGE 2 → IMAGE 3 Structure → Finished Clean Booth SCENE LOCK: identical tripod lock, same landmarks, same lens, same height, same lighting STAGE: 8-second build timelapse, emotional arc: construction chaos → craftsmanship, acceleration ramp, continuous motion DETAILS: 0.0–1.0s — wall panels wheeled in on dollies 1.0–2.0s — crews bolt panels onto frame 2.0–3.0s — staircase cladding installed by hand 3.0–4.0s — flooring panels aligned and tapped into place with rubber mallets 4.0–5.0s — electrical crew routes cables through hidden channels 5.0–6.0s — LED strips physically installed and wired 6.0–7.0s — painters roll final coats, microfiber cloth polishing begins 7.0–8.0s — workers remove tools, clean surfaces, booth fully complete, lights still off AUDIO: ASMR only — drill whirs, rubber mallet taps, cable pulling, cloth polishing, footsteps, ladder creaks, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no instant finished surfaces, no floating lights, no disappearing tools, no morphing, no text, no logos, no dead frames Animate in Any AI VIDEO 3 — IMAGE 3 → IMAGE 4 Finished Booth → Premium Staging SCENE LOCK: identical tripod lock, same geometry, same landmarks, same lighting STAGE: 8-second staging timelapse, emotional arc: craftsmanship → aspiration, deceleration ending, every frame active DETAILS: 0.0–1.0s — crew wheels in reception desk 1.0–2.0s — decorative wall inserts carried by hand 2.0–3.0s — planters positioned and rotated precisely 3.0–4.0s — acrylic furniture placed 4.0–5.0s — vehicle platform prepared 5.0–6.0s — display vehicle slowly rolled into position by crew 6.0–7.0s — accent décor placed, cables hidden 7.0–8.0s — worker physically flips lighting switch, LEDs illuminate, visitors enter frame naturally AUDIO: ASMR only — rolling wheels, fabric rustle, planter placement, rubber tires, switch click, footsteps, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no appearing furniture, no floating décor, no instant lighting, no morphing, no logos, no text Animate in Any AI VIDEO 4 — FINAL HERO REVEAL SCENE LOCK: same booth geometry, same landmarks, same lighting continuity, subtle 5% dolly push-in only STAGE: 8-second premium reveal, frame 1 already in motion, no static holds, polished corporate exhibition hero shot DETAILS: 0.0–2.0s — slow dolly push-in begins, visitors naturally walking 2.0–4.0s — reflections glide across polished floor 4.0–6.0s — LED accents glow, shallow depth of field increases 6.0–8.0s — final centered hero composition, visitors interacting naturally, camera still moving until final frame AUDIO: ASMR only — footsteps, subtle fabric movement, ambient expo hall air, distant booth activity, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no cinematic sound effects, no text overlays, no logos, no geometry drift, no static ending, no fake motion
VIDEO 1 — IMAGE 1 → IMAGE 2 Empty Expo Floor → Structural Assembly SCENE LOCK: static tripod, identical framing across entire clip, wide 35mm lens feel, eye-level 1.5m, fixed landmarks: ceiling beam intersection, left hall sign, center floor seam, right steel column, rear hall banner frame, cool-white expo lighting unchanged, 16:9 horizontal STAGE: 8-second ultra-realistic timelapse, workers begin active construction immediately, emotional arc: empty potential → visible progress, zero dead frames, every frame contains motion DETAILS: 0.0–1.0s — crew in Lunvia Craft outfits push material carts into frame, aluminum trusses unloaded by hand, floor tape checked with laser level 1.0–2.0s — workers kneel and anchor steel baseplates with impact drivers, bolts tightened, metal clinks visible 2.0–3.0s — vertical columns lifted manually by 3-person crew, scaffold wheels roll into position 3.0–4.0s — mezzanine perimeter beams raised with chain hoists, workers guide alignment by hand 4.0–5.0s — staircase spine installed, pry-bar adjustments, wrench tightening 5.0–6.0s — secondary support frames installed, cable trays mounted 6.0–7.0s — cross-bracing installed, laser alignment checks 7.0–8.0s — skeleton structure complete, crew still tightening final bolts, no static ending AUDIO: natural ASMR only — cart wheels, boots on polished floor, metal clanks, scaffold creaks, impact driver bursts, cable drag, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no jump cuts, no floating parts, no instant walls, no dissolves, no logos, no text overlays, no geometry drift, no static frames Animate in Any AI VIDEO 2 — IMAGE 2 → IMAGE 3 Structure → Finished Clean Booth SCENE LOCK: identical tripod lock, same landmarks, same lens, same height, same lighting STAGE: 8-second build timelapse, emotional arc: construction chaos → craftsmanship, acceleration ramp, continuous motion DETAILS: 0.0–1.0s — wall panels wheeled in on dollies 1.0–2.0s — crews bolt panels onto frame 2.0–3.0s — staircase cladding installed by hand 3.0–4.0s — flooring panels aligned and tapped into place with rubber mallets 4.0–5.0s — electrical crew routes cables through hidden channels 5.0–6.0s — LED strips physically installed and wired 6.0–7.0s — painters roll final coats, microfiber cloth polishing begins 7.0–8.0s — workers remove tools, clean surfaces, booth fully complete, lights still off AUDIO: ASMR only — drill whirs, rubber mallet taps, cable pulling, cloth polishing, footsteps, ladder creaks, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no instant finished surfaces, no floating lights, no disappearing tools, no morphing, no text, no logos, no dead frames Animate in Any AI VIDEO 3 — IMAGE 3 → IMAGE 4 Finished Booth → Premium Staging SCENE LOCK: identical tripod lock, same geometry, same landmarks, same lighting STAGE: 8-second staging timelapse, emotional arc: craftsmanship → aspiration, deceleration ending, every frame active DETAILS: 0.0–1.0s — crew wheels in reception desk 1.0–2.0s — decorative wall inserts carried by hand 2.0–3.0s — planters positioned and rotated precisely 3.0–4.0s — acrylic furniture placed 4.0–5.0s — vehicle platform prepared 5.0–6.0s — display vehicle slowly rolled into position by crew 6.0–7.0s — accent décor placed, cables hidden 7.0–8.0s — worker physically flips lighting switch, LEDs illuminate, visitors enter frame naturally AUDIO: ASMR only — rolling wheels, fabric rustle, planter placement, rubber tires, switch click, footsteps, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no appearing furniture, no floating décor, no instant lighting, no morphing, no logos, no text Animate in Any AI VIDEO 4 — FINAL HERO REVEAL SCENE LOCK: same booth geometry, same landmarks, same lighting continuity, subtle 5% dolly push-in only STAGE: 8-second premium reveal, frame 1 already in motion, no static holds, polished corporate exhibition hero shot DETAILS: 0.0–2.0s — slow dolly push-in begins, visitors naturally walking 2.0–4.0s — reflections glide across polished floor 4.0–6.0s — LED accents glow, shallow depth of field increases 6.0–8.0s — final centered hero composition, visitors interacting naturally, camera still moving until final frame AUDIO: ASMR only — footsteps, subtle fabric movement, ambient expo hall air, distant booth activity, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no cinematic sound effects, no text overlays, no logos, no geometry drift, no static ending, no fake motion
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Asymmetrical Zenith: Kneeling from the back with one knee pulled slightly forward and the other planted wide, creating a profound lateral torque in the lower spine. The asymmetrical alignment forces one hip to crest dramatically while exposing the deepest, steepest slope of the sacrum. The skin is stretched taut across the dimples of Venus, emphasizing the profound structural divide of the centerpiece. The visual geometry radiates an intoxicating, primal heat. Head tilted back, lips tracing her own shoulder, eyes radiating a molten, submissive vulnerability, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
Create an ultra-realistic high-fashion full-body portrait of a woman standing outdoors in front of a contemporary corporate building with mirrored glass architecture. She has the same face, facial features, eyes, nose, lips, hairstyle, and expression as the woman in the uploaded photo — Her figure is hourglass-shaped, with full, defined curves, a slender waist, a large, firm bust, wide, curvy hips, full thighs, and strong legs; this body type is mandatory and must remain clearly visible underneath your clothes. 1) SCENE (Architect / Interior & Exterior Designer Perspective) The environment is a minimalist modern plaza composed of large square light-gray granite tiles arranged in a precise grid pattern. Behind the subject stands a tall reflective glass façade composed of large rectangular mirror panels separated by thin metallic mullions, forming a geometric grid that reflects a bright blue sky with scattered cumulus clouds and surrounding greenery. In front of the building are symmetrical landscape elements: two large cylindrical matte-gray concrete planters containing dense spherical shrubs trimmed into clean topiary shapes. A minimalist stone bench made from the same gray granite material sits nearby, emphasizing the architectural harmony of the plaza. The composition creates strong vertical and horizontal lines, reinforcing symmetry and spatial depth. 2) POSE (Professional Supermodel Photographer Perspective) The subject stands upright in a stable, balanced stance with feet slightly apart, weight distributed evenly between both legs. The legs create a subtle triangular base that stabilizes the posture. The spine remains elongated and vertically aligned, shoulders relaxed and squared toward the camera. Arms hang naturally along the sides of the torso with slight elbow relaxation to avoid rigidity. One hand holds a structured handbag with a delicate chain strap, while the opposite hand holds a wide-brimmed hat. The head is held level with the horizon, chin slightly lowered to create a confident editorial gaze. The pose communicates calm authority and compositional symmetry typical of high-fashion editorial photography. 3) HAIR (Celebrity Hairstylist Perspective) she has same hair of reference image: Her hair is Ultra-Long, sleek, straight hair cascading smoothly past the shoulders with a glass-like polished finish. The hair is evenly distributed along both sides of the face with a clean center balance and minimal flyaways, creating a controlled and elegant silhouette. Franja densa e reta (estilo birkin bangs) cortada exatamente na altura das sobrancelhas, forming a precise horizontal frame across the upper forehead. The fringe is thick and blunt, adding graphic structure to the hairstyle while emphasizing the eyes and brow line. 4) MAKEUP (Professional Makeup Artist Perspective) Makeup is refined and balanced to enhance natural facial structure. Skin appears smooth with a soft satin finish and subtle luminosity, maintaining realistic texture and pores. Foundation is evenly blended with gentle contouring along the cheekbones and jawline to emphasize bone structure. Brows are carefully groomed and softly defined beneath the fringe. Eyes feature neutral tones with subtle shading to enhance depth of the orbital area, paired with discreet eyeliner and well-defined lashes for clarity. Lips are finished with a muted natural rose tone that maintains harmony with the overall palette. The look is elegant, clean, and editorial rather than dramatic. 5) WARDROBE (Personal Stylist / Costume Designer / Tailor Perspective) The outfit consists of a coordinated two-piece ensemble made from lightweight flowing fabric in a soft pastel peach tone with botanical patterns in pale green and white. The top is an off-shoulder blouse exposing the clavicle line and upper shoulders, constructed with soft draping sleeves that expand in volume toward the forearm before tapering at the wrist. The central front panel gathers into a sculptural knot that creates controlled folds radiating outward across the torso. The pants are high-waisted with wide, elongated legs that fall vertically from the hips, creating long uninterrupted lines that visually extend the silhouette. The fabric moves fluidly, producing soft geometric folds along the legs. Accessories include oversized black rectangular sunglasses, large sculptural floral earrings, a chunky gold chain necklace, a mint-green structured handbag with chain strap, and a matching wide-brimmed mint hat. The ensemble balances volume in the sleeves and pant legs with a defined waistline, creating a sculptural fashion silhouette. 6) STYLE (High-End Photo Retoucher / Image Editor Perspective) The final image is edited with a luxury editorial aesthetic. Skin is refined using subtle high-end retouching that preserves natural texture while smoothing minor imperfections. Color grading emphasizes pastel tones and clean contrast between the warm peach clothing and the cool architectural background. Reflections in the glass façade remain crisp to enhance realism. Lighting is natural daylight with soft shadows and even illumination across the subject. Fine adjustments include slight sharpening of fabric textures, precise highlight control on metallic accessories, and careful removal of visual distractions to maintain a polished, magazine-quality finish. Camera style: full-body framing, eye-level perspective, high-resolution fashion photography, natural daylight, editorial composition, sharp focus, ultra-detailed textures. Final Aspect Ratio: 9:16. Key Elements Breakdown The Body: Words like "hourglass-shaped," "defined curves," "slender waist," "large, firm bust," "curvy hips," and "full thighs, and strong legs" are essential for AI to replicate these specific proportions. Negative prompt: No nudity, No deformities, no caricature, no alteration of facial or physical features, no extra fingers, no deformed hands, no distorted face, no incorrect proportions, no plastic skin.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 4k (300 DPI) no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Negative_Prompt": "cheerful, bright colors, smooth skin, clean, modern clothes, text, watermark, smiling, low resolution, deformed, extra limbs, cartoon, anime", "1_Subject_and_Concept": { "Subject": "Older weathered man and young woman back-to-back", "Exact_face_details_and_cheeks": "Man: deep wrinkles, cheek scar. Woman: smooth, sharp jawline, dirt smudges", "Exact_Action": "Standing static, looking opposite directions", "Vibe": "Gritty, post-apocalyptic, dark fantasy, stoic", "Exact_Hair_style": "Man: long, straight, gray. Woman: dark, loosely pulled back, messy framing strands", "Exact_Head_tilting_bend_pose_rotate_and_angle": "Upright, 0-degree tilt, rotating outward from center", "Beard_style": "Full, thick, unruly gray-white beard", "Exact_Face_expressions": "Serious, vigilant, stoic", "Exact_Body_alignment_and_posing_and_rotate_and_tilting": "Back-to-back, torsos facing lateral edges", "Exact_Shoulder_tilting_bend_pose_rotate_and_angle": "Level, neutral drape, overlapping centrally", "Exact_Neck_tilting_bend_pose_rotate_and_angle": "Straight, aligned with spine", "Eyes_direction": "Man: looking left. Woman: looking right", "Exact_Left_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Right_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Head_alignment_and_posing_and_rotate_and_tilting": "Man: true left profile. Woman: slight right 3/4 profile", "Left_Leg_posing": "Not visible", "Right_Leg_posing": "Not visible", "Left_Hand_posing_and_Hight": "Not visible", "Right_Hand_posing_and_Hight": "Not visible", "Exact_Torso_alignment_and_posing_and_rotate_and_tilting": "Vertical, rotating away from each other", "Exact_Seating_posing": "Not applicable", "Fingers_posing": "Not visible", "Exact_Stand_posing": "Erect, rigid posture" }, "2_Lighting": { "Setup": "Diffused cinematic studio light", "Shadows": "Soft gradients, defining facial structure", "Intensity": "Medium-low, moody", "Catchlights": "Subtle single point in visible eyes", "Color_Temperature": "Cool/desaturated, earthy undertones" }, "3_Camera_Angle_and_Lens_Type": { "Angle": "Eye level", "Camera_positioning": "Directly frontal to composition center", "Photographer_angel_according_to_the_subject_body": "Lateral to subjects' true fronts", "Lens": "Portrait 50mm-85mm equivalent", "Depth_of_Field": "Shallow, blurred background integration", "Zoom_or_scene_crop": "Medium close-up", "Crop_size": "Chest-up" }, "4_Model_Face": { "Eyes_color": "Man: pale blue/gray. Woman: light hazel/green", "Eyes_direction": "Lateral outward", "Eyes_expression": "Intense, focused", "Makeup_Eyes": "None/natural, dirt smudging", "Upper_Lid": "Natural droop (Man), visible crease (Woman)", "Lower_Lash_Line": "Darkened organically, no heavy liner", "Lashes": "Natural length", "Details": "Pores, wrinkles, grit, blood-tinged scar on man", "Eyebrows": "Bushy gray (Man), defined dark (Woman)", "Skin": "Matte, highly textured" }, "5_Lips_Mouth_and_Snarl_Expression": { "Lip_Color": "Muted natural, chapped", "Action": "Closed, relaxed", "The_Snarl": "None", "Teeth": "Not visible" }, "6_Props_and_Styling": { "Prop": "None active", "Hand_Glove": "Not visible", "Jewelry": "None", "alignment_of_Clothing": "Man: dark gothic coat. Woman: textured red and black princess gothic clothing dress” }, "7_Model_Body_Posing": { "Orientation": "Bilateral symmetry facing outward", "Hand_Placement": "Out of frame" }, "8_Film_Stock_or_Color_Grading": { "Grading": "Bleach bypass aesthetic", "Tone": "Sepia, olive, muted gray", "Saturation": "Low, targeted red highlight on scarf" }, "9_Background_Environment": { "Visual": "Ruined gothic cathedral (left), distressed plaster (right)", "Decoration": "Architectural ruins", "Furniture": "None", "Porbs": "None" }, "10_Aspect_Ratio": "4:3 landscape", "11_Photo_quality": "High resolution, photobash/digital painting composite blend", "12_Texture": "Peeling paint, grunge overlays, watercolor/oil brushstroke edges at bottom" } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, from the top of the head to the base of the collarbone. Single, flat, continuous background with no horizon line or depth elements, in a matte mauve/plum tone, low reflectivity, visually smooth texture. Foreground: face, hair, earrings, and scarf occupy nearly the full width; no midground; background recessed and homogeneous. Frontal and slightly top-down lighting, diffuse, high intensity, neutral to slightly cool temperature; short shadows under the nose, lower lip, chin, and beneath hair volumes. Controlled specular highlights on skin, earrings, satin scarf, and eyeglass frame. Nearly symmetrical composition along the vertical axis of the face, with small natural asymmetries in hair volume and head tilt. Glasses positioned on top of the head, centered, with thick oval frames in translucent light blue. POSE (Photographer / Pose Stylist) Head in slight cervical extension, chin subtly elevated. Minimal facial rotation, nearly frontal, with a slight lateral tilt. Spine not visible, but cervicofacial axis aligned to the center of the frame. Shoulders mostly out of frame; frontal collarbone area visible. Full body weight not inferable due to crop, but pose suggests static stability. Gaze directed straight at the camera, eyelids semi-open. Lips slightly parted with controlled relaxation of the orbicularis oris. Facial muscles relaxed; zygomatic muscles gently lifted. Facial proportions emphasized by short perspective, without wide-angle distortion. HAIR (Hairstylist) Long, voluminous hair, light blonde/beige with subtle cool brown lowlights. Precise center part. Hair strands flow from the top outward and descend in wide “S” waves. High density, with greater expansion in the lower sides; compression near the crown and behind the ears. Smooth texture with heat-styled waves, polished surface, minimal frizz. Broad outer contour, with front strands opening the face and outward curves at the ends. Linear specular shine along wave crests; greater absorption in recesses. Static movement governed by gravity and styling, with no spontaneous displacement. Mandatory: (“apply the same hairstyle color while preserving the bangs 100% in all cases”). MAKEUP (Professional Makeup Artist) Skin with high coverage and a luminous semi-matte finish. Strong tone unification, with partial preservation of skin texture. Soft contouring along the sides of the nose, cheek hollows, and facial perimeter; highlighting on the center of the forehead, nasal bridge, tops of cheekbones, cupid’s bow, and chin. Diffused rosy blush across the cheeks. Eyes with shimmering blue-lilac eyeshadow on the lid and a purplish/gray gradient in the crease and outer corner; elongated black eyeliner; long, dense, curled false lashes. Light waterline and blue shadow on the lower lash line. Filled, arched brows with well-disciplined hairs. Lips with intense cool pink lipstick, velvety/matte finish, defined contour, and visually enhanced volume. Mandatory: makeup must be clearly visible in tight crops. (“apply the makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Main visible piece: a satin turquoise/cyan scarf tied around the neck. Lightweight fabric, high specular reflection, low roughness, fluid drape. Side-front knot with one end hanging over the upper chest. Folds created by torsion at the knot and compression against the neck; tension lines radiating from the tie point. The piece follows cervical anatomy without rigidity. Accessories: long chandelier-style earrings, silver metallic with transparent multifaceted stones in drop and oval shapes; hanging vertically by gravity, one on each side, with intense point highlights. Glasses on top of the head function as a secondary accessory. STYLE (Image Editor / Retoucher) High sharpness on face, eyes, lashes, brows, lips, jewelry, and main hair strands; completely uniform background with no prominent texture. Depth of field sufficient to keep nearly the entire facial plane in focus. Skin with evident retouching: reduced pores, chromatic uniformity, removal of imperfections, while preserving some marks/small moles. Color grading with moderate-to-high contrast, selective saturation in blue and pink, overall neutral-cool balance. Low to moderate compression, clean image, no visible grain. Aesthetic signature: beauty editorial / glam studio. Approximate aspect ratio: 4:5 vertical.
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environment Designer) Small indoor space, framed in a vertical medium shot, with a background formed by two light-colored walls with a smooth, matte finish, joined at an obtuse angle visible on the left side. Foreground occupied by a bed with white bedding, soft, low-reflective fabric, featuring broad, irregular folds radiating outward from the body’s weight. Midground dominated by the central seated figure; clean background with no decorative objects. Shallow depth, low spatial compression. Diffuse lighting from the upper front, slightly left, neutral to cool temperature, moderate intensity, with soft shadows under the chin, neck, arms, and fabric folds. High-contrast color relationship: white background and bed versus black clothing. Approximately symmetrical composition along the body’s vertical axis, disrupted by the wall vertex and the natural asymmetry of the bed folds. POSE (Photographer / Pose Stylist) Body seated on a soft surface, pelvis centered on the bed, torso upright with a slight backward lean compensated by support from the upper limbs. Spine vertically aligned, head centered with minimal lateral tilt. Shoulders in moderate abduction with slight depression; arms extended laterally and backward, hands outside the visual center, acting as support points stabilizing the center of gravity. Elbows slightly flexed. Hips flexed; knees open in moderate abduction, forming a triangular base in the lower frame. Thighs shortened by shallow frontal perspective. Body expression with low overall tension, with postural restraint at the neck and waist due to garment compression. Gaze directed straight toward the camera; head in neutral rotation. HAIR (Hairstylist) She has the same hair as in the reference image; styled as jet-black hair with high visual density, gathered into a voluminous high bun at the upper rear vertex of the head. Hair vectors converge from the frontal hairline and temporal regions toward the top. Two long front strands fall vertically alongside the face, with a slight inward curve. Texture predominantly straight with localized frizz at the ends of the bun. Irregular top contour due to loose strands. Light interaction shows subtle specular highlights on convex areas, with high light absorption in the main volume. Static movement governed by gravity and bun fixation. (Mandatory: apply the hairstyle while preserving the bangs 100% in all cases.) MAKEUP (Professional Makeup Artist) Skin with an even finish, without excessive shine, between natural and soft-matte. Subtle structural correction in the center of the face, with highlights on the forehead, nasal bridge, infraorbital area, and chin. Eyes with high-contrast makeup: black eyeshadow expanded around the orbital area, thick elongated eyeliner, darkened waterline, defined lashes; light irises emphasized by contrast. Eyebrows dark, narrow, and arched. Lips in a neutral rosy-beige tone, soft contour, satin texture. Blending concentrated on the eyes, with defined, non-diffuse transitions. Neutral lighting preserves contrast between light skin and black elements. Makeup must remain clearly visible in close-cropped shots. (Mandatory: apply the makeup while preserving the face 100% in all cases.) NAILS (Nail Designer) Nails not visible with sufficient resolution for precise technical analysis. Hands appear partially at the edges of the frame, without clear definition of length, curvature, material, or finish. Functional integration with the pose as lateral body support. WARDROBE (Stylist / Tailor / Costume Designer) Black long-sleeve, high-neck dress, tight construction, made of thin, highly elastic fabric. Close-fitting drape over torso, waist, and hips, with visible compression and horizontal wrinkles on the lower abdomen and hips due to seated flexion. Overlay of a harness/corset composed of multiple black belts with metal eyelets and silver buckles, wrapping the waist in horizontal bands; vertical straps extend to the shoulders. Material appears to be semi-gloss synthetic leather with medium rigidity. Fishnet stockings with large mesh create a diamond pattern on the thighs; an opaque black thigh-high partially covers one leg. STYLE (Image Editor / Retoucher) Sharpness focused on face and torso; background and bed naturally softened by moderate depth of field. Skin treated with light smoothing while preserving anatomical contours. Cool-neutral color grading, restrained saturation, medium-high contrast. Imperfections minimized; skin surface uniformed. Low grain, subtle digital compression. Clean editorial aesthetic with alternative gothic influence. Approximate aspect ratio: 4:5.
Create an ultra-realistic high-fashion full-body portrait of a woman standing outdoors in front of a contemporary corporate building with mirrored glass architecture. She has the same face, facial features, eyes, nose, lips, hairstyle, and expression as the woman in the uploaded photo — Her figure is hourglass-shaped, with full, defined curves, a slender waist, a large, firm bust, wide, curvy hips, full thighs, and strong legs; this body type is mandatory and must remain clearly visible underneath your clothes. 1) SCENE (Architect / Interior & Exterior Designer Perspective) The environment is a minimalist modern plaza composed of large square light-gray granite tiles arranged in a precise grid pattern. Behind the subject stands a tall reflective glass façade composed of large rectangular mirror panels separated by thin metallic mullions, forming a geometric grid that reflects a bright blue sky with scattered cumulus clouds and surrounding greenery. In front of the building are symmetrical landscape elements: two large cylindrical matte-gray concrete planters containing dense spherical shrubs trimmed into clean topiary shapes. A minimalist stone bench made from the same gray granite material sits nearby, emphasizing the architectural harmony of the plaza. The composition creates strong vertical and horizontal lines, reinforcing symmetry and spatial depth. 2) POSE (Professional Supermodel Photographer Perspective) The subject stands upright in a stable, balanced stance with feet slightly apart, weight distributed evenly between both legs. The legs create a subtle triangular base that stabilizes the posture. The spine remains elongated and vertically aligned, shoulders relaxed and squared toward the camera. Arms hang naturally along the sides of the torso with slight elbow relaxation to avoid rigidity. One hand holds a structured handbag with a delicate chain strap, while the opposite hand holds a wide-brimmed hat. The head is held level with the horizon, chin slightly lowered to create a confident editorial gaze. The pose communicates calm authority and compositional symmetry typical of high-fashion editorial photography. 3) HAIR (Celebrity Hairstylist Perspective) she has same hair of reference image: Her hair is Ultra-Long, sleek, straight hair cascading smoothly past the shoulders with a glass-like polished finish. The hair is evenly distributed along both sides of the face with a clean center balance and minimal flyaways, creating a controlled and elegant silhouette. Franja densa e reta (estilo birkin bangs) cortada exatamente na altura das sobrancelhas, forming a precise horizontal frame across the upper forehead. The fringe is thick and blunt, adding graphic structure to the hairstyle while emphasizing the eyes and brow line. 4) MAKEUP (Professional Makeup Artist Perspective) Makeup is refined and balanced to enhance natural facial structure. Skin appears smooth with a soft satin finish and subtle luminosity, maintaining realistic texture and pores. Foundation is evenly blended with gentle contouring along the cheekbones and jawline to emphasize bone structure. Brows are carefully groomed and softly defined beneath the fringe. Eyes feature neutral tones with subtle shading to enhance depth of the orbital area, paired with discreet eyeliner and well-defined lashes for clarity. Lips are finished with a muted natural rose tone that maintains harmony with the overall palette. The look is elegant, clean, and editorial rather than dramatic. 5) WARDROBE (Personal Stylist / Costume Designer / Tailor Perspective) The outfit consists of a coordinated two-piece ensemble made from lightweight flowing fabric in a soft pastel peach tone with botanical patterns in pale green and white. The top is an off-shoulder blouse exposing the clavicle line and upper shoulders, constructed with soft draping sleeves that expand in volume toward the forearm before tapering at the wrist. The central front panel gathers into a sculptural knot that creates controlled folds radiating outward across the torso. The pants are high-waisted with wide, elongated legs that fall vertically from the hips, creating long uninterrupted lines that visually extend the silhouette. The fabric moves fluidly, producing soft geometric folds along the legs. Accessories include oversized black rectangular sunglasses, large sculptural floral earrings, a chunky gold chain necklace, a mint-green structured handbag with chain strap, and a matching wide-brimmed mint hat. The ensemble balances volume in the sleeves and pant legs with a defined waistline, creating a sculptural fashion silhouette. 6) STYLE (High-End Photo Retoucher / Image Editor Perspective) The final image is edited with a luxury editorial aesthetic. Skin is refined using subtle high-end retouching that preserves natural texture while smoothing minor imperfections. Color grading emphasizes pastel tones and clean contrast between the warm peach clothing and the cool architectural background. Reflections in the glass façade remain crisp to enhance realism. Lighting is natural daylight with soft shadows and even illumination across the subject. Fine adjustments include slight sharpening of fabric textures, precise highlight control on metallic accessories, and careful removal of visual distractions to maintain a polished, magazine-quality finish. Camera style: full-body framing, eye-level perspective, high-resolution fashion photography, natural daylight, editorial composition, sharp focus, ultra-detailed textures. Final Aspect Ratio: 9:16. Key Elements Breakdown The Body: Words like "hourglass-shaped," "defined curves," "slender waist," "large, firm bust," "curvy hips," and "full thighs, and strong legs" are essential for AI to replicate these specific proportions. Negative prompt: No nudity, No deformities, no caricature, no alteration of facial or physical features, no extra fingers, no deformed hands, no distorted face, no incorrect proportions, no plastic skin.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 4k (300 DPI) no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Negative_Prompt": "cheerful, bright colors, smooth skin, clean, modern clothes, text, watermark, smiling, low resolution, deformed, extra limbs, cartoon, anime", "1_Subject_and_Concept": { "Subject": "Older weathered man and young woman back-to-back", "Exact_face_details_and_cheeks": "Man: deep wrinkles, cheek scar. Woman: smooth, sharp jawline, dirt smudges", "Exact_Action": "Standing static, looking opposite directions", "Vibe": "Gritty, post-apocalyptic, dark fantasy, stoic", "Exact_Hair_style": "Man: long, straight, gray. Woman: dark, loosely pulled back, messy framing strands", "Exact_Head_tilting_bend_pose_rotate_and_angle": "Upright, 0-degree tilt, rotating outward from center", "Beard_style": "Full, thick, unruly gray-white beard", "Exact_Face_expressions": "Serious, vigilant, stoic", "Exact_Body_alignment_and_posing_and_rotate_and_tilting": "Back-to-back, torsos facing lateral edges", "Exact_Shoulder_tilting_bend_pose_rotate_and_angle": "Level, neutral drape, overlapping centrally", "Exact_Neck_tilting_bend_pose_rotate_and_angle": "Straight, aligned with spine", "Eyes_direction": "Man: looking left. Woman: looking right", "Exact_Left_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Right_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Head_alignment_and_posing_and_rotate_and_tilting": "Man: true left profile. Woman: slight right 3/4 profile", "Left_Leg_posing": "Not visible", "Right_Leg_posing": "Not visible", "Left_Hand_posing_and_Hight": "Not visible", "Right_Hand_posing_and_Hight": "Not visible", "Exact_Torso_alignment_and_posing_and_rotate_and_tilting": "Vertical, rotating away from each other", "Exact_Seating_posing": "Not applicable", "Fingers_posing": "Not visible", "Exact_Stand_posing": "Erect, rigid posture" }, "2_Lighting": { "Setup": "Diffused cinematic studio light", "Shadows": "Soft gradients, defining facial structure", "Intensity": "Medium-low, moody", "Catchlights": "Subtle single point in visible eyes", "Color_Temperature": "Cool/desaturated, earthy undertones" }, "3_Camera_Angle_and_Lens_Type": { "Angle": "Eye level", "Camera_positioning": "Directly frontal to composition center", "Photographer_angel_according_to_the_subject_body": "Lateral to subjects' true fronts", "Lens": "Portrait 50mm-85mm equivalent", "Depth_of_Field": "Shallow, blurred background integration", "Zoom_or_scene_crop": "Medium close-up", "Crop_size": "Chest-up" }, "4_Model_Face": { "Eyes_color": "Man: pale blue/gray. Woman: light hazel/green", "Eyes_direction": "Lateral outward", "Eyes_expression": "Intense, focused", "Makeup_Eyes": "None/natural, dirt smudging", "Upper_Lid": "Natural droop (Man), visible crease (Woman)", "Lower_Lash_Line": "Darkened organically, no heavy liner", "Lashes": "Natural length", "Details": "Pores, wrinkles, grit, blood-tinged scar on man", "Eyebrows": "Bushy gray (Man), defined dark (Woman)", "Skin": "Matte, highly textured" }, "5_Lips_Mouth_and_Snarl_Expression": { "Lip_Color": "Muted natural, chapped", "Action": "Closed, relaxed", "The_Snarl": "None", "Teeth": "Not visible" }, "6_Props_and_Styling": { "Prop": "None active", "Hand_Glove": "Not visible", "Jewelry": "None", "alignment_of_Clothing": "Man: dark gothic coat. Woman: textured red and black princess gothic clothing dress” }, "7_Model_Body_Posing": { "Orientation": "Bilateral symmetry facing outward", "Hand_Placement": "Out of frame" }, "8_Film_Stock_or_Color_Grading": { "Grading": "Bleach bypass aesthetic", "Tone": "Sepia, olive, muted gray", "Saturation": "Low, targeted red highlight on scarf" }, "9_Background_Environment": { "Visual": "Ruined gothic cathedral (left), distressed plaster (right)", "Decoration": "Architectural ruins", "Furniture": "None", "Porbs": "None" }, "10_Aspect_Ratio": "4:3 landscape", "11_Photo_quality": "High resolution, photobash/digital painting composite blend", "12_Texture": "Peeling paint, grunge overlays, watercolor/oil brushstroke edges at bottom" } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
VIDEO 1 — IMAGE 1 → IMAGE 2 Empty Expo Floor → Structural Assembly SCENE LOCK: static tripod, identical framing across entire clip, wide 35mm lens feel, eye-level 1.5m, fixed landmarks: ceiling beam intersection, left hall sign, center floor seam, right steel column, rear hall banner frame, cool-white expo lighting unchanged, 16:9 horizontal STAGE: 8-second ultra-realistic timelapse, workers begin active construction immediately, emotional arc: empty potential → visible progress, zero dead frames, every frame contains motion DETAILS: 0.0–1.0s — crew in Lunvia Craft outfits push material carts into frame, aluminum trusses unloaded by hand, floor tape checked with laser level 1.0–2.0s — workers kneel and anchor steel baseplates with impact drivers, bolts tightened, metal clinks visible 2.0–3.0s — vertical columns lifted manually by 3-person crew, scaffold wheels roll into position 3.0–4.0s — mezzanine perimeter beams raised with chain hoists, workers guide alignment by hand 4.0–5.0s — staircase spine installed, pry-bar adjustments, wrench tightening 5.0–6.0s — secondary support frames installed, cable trays mounted 6.0–7.0s — cross-bracing installed, laser alignment checks 7.0–8.0s — skeleton structure complete, crew still tightening final bolts, no static ending AUDIO: natural ASMR only — cart wheels, boots on polished floor, metal clanks, scaffold creaks, impact driver bursts, cable drag, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no jump cuts, no floating parts, no instant walls, no dissolves, no logos, no text overlays, no geometry drift, no static frames Animate in Any AI VIDEO 2 — IMAGE 2 → IMAGE 3 Structure → Finished Clean Booth SCENE LOCK: identical tripod lock, same landmarks, same lens, same height, same lighting STAGE: 8-second build timelapse, emotional arc: construction chaos → craftsmanship, acceleration ramp, continuous motion DETAILS: 0.0–1.0s — wall panels wheeled in on dollies 1.0–2.0s — crews bolt panels onto frame 2.0–3.0s — staircase cladding installed by hand 3.0–4.0s — flooring panels aligned and tapped into place with rubber mallets 4.0–5.0s — electrical crew routes cables through hidden channels 5.0–6.0s — LED strips physically installed and wired 6.0–7.0s — painters roll final coats, microfiber cloth polishing begins 7.0–8.0s — workers remove tools, clean surfaces, booth fully complete, lights still off AUDIO: ASMR only — drill whirs, rubber mallet taps, cable pulling, cloth polishing, footsteps, ladder creaks, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no instant finished surfaces, no floating lights, no disappearing tools, no morphing, no text, no logos, no dead frames Animate in Any AI VIDEO 3 — IMAGE 3 → IMAGE 4 Finished Booth → Premium Staging SCENE LOCK: identical tripod lock, same geometry, same landmarks, same lighting STAGE: 8-second staging timelapse, emotional arc: craftsmanship → aspiration, deceleration ending, every frame active DETAILS: 0.0–1.0s — crew wheels in reception desk 1.0–2.0s — decorative wall inserts carried by hand 2.0–3.0s — planters positioned and rotated precisely 3.0–4.0s — acrylic furniture placed 4.0–5.0s — vehicle platform prepared 5.0–6.0s — display vehicle slowly rolled into position by crew 6.0–7.0s — accent décor placed, cables hidden 7.0–8.0s — worker physically flips lighting switch, LEDs illuminate, visitors enter frame naturally AUDIO: ASMR only — rolling wheels, fabric rustle, planter placement, rubber tires, switch click, footsteps, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no appearing furniture, no floating décor, no instant lighting, no morphing, no logos, no text Animate in Any AI VIDEO 4 — FINAL HERO REVEAL SCENE LOCK: same booth geometry, same landmarks, same lighting continuity, subtle 5% dolly push-in only STAGE: 8-second premium reveal, frame 1 already in motion, no static holds, polished corporate exhibition hero shot DETAILS: 0.0–2.0s — slow dolly push-in begins, visitors naturally walking 2.0–4.0s — reflections glide across polished floor 4.0–6.0s — LED accents glow, shallow depth of field increases 6.0–8.0s — final centered hero composition, visitors interacting naturally, camera still moving until final frame AUDIO: ASMR only — footsteps, subtle fabric movement, ambient expo hall air, distant booth activity, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no cinematic sound effects, no text overlays, no logos, no geometry drift, no static ending, no fake motion
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Implied Altar: Kneeling directly facing away, torso melted forward onto crossed arms. The sheer height of the elevated pelvis against the flattened chest creates an extreme, breath-catching contrast. The inner thighs are subtly parted, drawing an undeniable visual line straight into the shadowed, cavernous depth of the anatomical center. The exact alignment of the spine and hips screams of silent hospitality and deep, musky intimacy. Head turned slightly to the side, eyes closed in a state of euphoric, sensory waiting, lips parted as if exhaling a silent plea, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Asymmetrical Zenith: Kneeling from the back with one knee pulled slightly forward and the other planted wide, creating a profound lateral torque in the lower spine. The asymmetrical alignment forces one hip to crest dramatically while exposing the deepest, steepest slope of the sacrum. The skin is stretched taut across the dimples of Venus, emphasizing the profound structural divide of the centerpiece. The visual geometry radiates an intoxicating, primal heat. Head tilted back, lips tracing her own shoulder, eyes radiating a molten, submissive vulnerability, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
VIDEO 1 — IMAGE 1 → IMAGE 2 Empty Expo Floor → Structural Assembly SCENE LOCK: static tripod, identical framing across entire clip, wide 35mm lens feel, eye-level 1.5m, fixed landmarks: ceiling beam intersection, left hall sign, center floor seam, right steel column, rear hall banner frame, cool-white expo lighting unchanged, 16:9 horizontal STAGE: 8-second ultra-realistic timelapse, workers begin active construction immediately, emotional arc: empty potential → visible progress, zero dead frames, every frame contains motion DETAILS: 0.0–1.0s — crew in Lunvia Craft outfits push material carts into frame, aluminum trusses unloaded by hand, floor tape checked with laser level 1.0–2.0s — workers kneel and anchor steel baseplates with impact drivers, bolts tightened, metal clinks visible 2.0–3.0s — vertical columns lifted manually by 3-person crew, scaffold wheels roll into position 3.0–4.0s — mezzanine perimeter beams raised with chain hoists, workers guide alignment by hand 4.0–5.0s — staircase spine installed, pry-bar adjustments, wrench tightening 5.0–6.0s — secondary support frames installed, cable trays mounted 6.0–7.0s — cross-bracing installed, laser alignment checks 7.0–8.0s — skeleton structure complete, crew still tightening final bolts, no static ending AUDIO: natural ASMR only — cart wheels, boots on polished floor, metal clanks, scaffold creaks, impact driver bursts, cable drag, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no jump cuts, no floating parts, no instant walls, no dissolves, no logos, no text overlays, no geometry drift, no static frames Animate in Any AI VIDEO 2 — IMAGE 2 → IMAGE 3 Structure → Finished Clean Booth SCENE LOCK: identical tripod lock, same landmarks, same lens, same height, same lighting STAGE: 8-second build timelapse, emotional arc: construction chaos → craftsmanship, acceleration ramp, continuous motion DETAILS: 0.0–1.0s — wall panels wheeled in on dollies 1.0–2.0s — crews bolt panels onto frame 2.0–3.0s — staircase cladding installed by hand 3.0–4.0s — flooring panels aligned and tapped into place with rubber mallets 4.0–5.0s — electrical crew routes cables through hidden channels 5.0–6.0s — LED strips physically installed and wired 6.0–7.0s — painters roll final coats, microfiber cloth polishing begins 7.0–8.0s — workers remove tools, clean surfaces, booth fully complete, lights still off AUDIO: ASMR only — drill whirs, rubber mallet taps, cable pulling, cloth polishing, footsteps, ladder creaks, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no instant finished surfaces, no floating lights, no disappearing tools, no morphing, no text, no logos, no dead frames Animate in Any AI VIDEO 3 — IMAGE 3 → IMAGE 4 Finished Booth → Premium Staging SCENE LOCK: identical tripod lock, same geometry, same landmarks, same lighting STAGE: 8-second staging timelapse, emotional arc: craftsmanship → aspiration, deceleration ending, every frame active DETAILS: 0.0–1.0s — crew wheels in reception desk 1.0–2.0s — decorative wall inserts carried by hand 2.0–3.0s — planters positioned and rotated precisely 3.0–4.0s — acrylic furniture placed 4.0–5.0s — vehicle platform prepared 5.0–6.0s — display vehicle slowly rolled into position by crew 6.0–7.0s — accent décor placed, cables hidden 7.0–8.0s — worker physically flips lighting switch, LEDs illuminate, visitors enter frame naturally AUDIO: ASMR only — rolling wheels, fabric rustle, planter placement, rubber tires, switch click, footsteps, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no appearing furniture, no floating décor, no instant lighting, no morphing, no logos, no text Animate in Any AI VIDEO 4 — FINAL HERO REVEAL SCENE LOCK: same booth geometry, same landmarks, same lighting continuity, subtle 5% dolly push-in only STAGE: 8-second premium reveal, frame 1 already in motion, no static holds, polished corporate exhibition hero shot DETAILS: 0.0–2.0s — slow dolly push-in begins, visitors naturally walking 2.0–4.0s — reflections glide across polished floor 4.0–6.0s — LED accents glow, shallow depth of field increases 6.0–8.0s — final centered hero composition, visitors interacting naturally, camera still moving until final frame AUDIO: ASMR only — footsteps, subtle fabric movement, ambient expo hall air, distant booth activity, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no cinematic sound effects, no text overlays, no logos, no geometry drift, no static ending, no fake motion
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Asymmetrical Zenith: Kneeling from the back with one knee pulled slightly forward and the other planted wide, creating a profound lateral torque in the lower spine. The asymmetrical alignment forces one hip to crest dramatically while exposing the deepest, steepest slope of the sacrum. The skin is stretched taut across the dimples of Venus, emphasizing the profound structural divide of the centerpiece. The visual geometry radiates an intoxicating, primal heat. Head tilted back, lips tracing her own shoulder, eyes radiating a molten, submissive vulnerability, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
Generate a hyper-realistic pure high quality of 4k (300 DPI) no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Negative_Prompt": "cheerful, bright colors, smooth skin, clean, modern clothes, text, watermark, smiling, low resolution, deformed, extra limbs, cartoon, anime", "1_Subject_and_Concept": { "Subject": "Older weathered man and young woman back-to-back", "Exact_face_details_and_cheeks": "Man: deep wrinkles, cheek scar. Woman: smooth, sharp jawline, dirt smudges", "Exact_Action": "Standing static, looking opposite directions", "Vibe": "Gritty, post-apocalyptic, dark fantasy, stoic", "Exact_Hair_style": "Man: long, straight, gray. Woman: dark, loosely pulled back, messy framing strands", "Exact_Head_tilting_bend_pose_rotate_and_angle": "Upright, 0-degree tilt, rotating outward from center", "Beard_style": "Full, thick, unruly gray-white beard", "Exact_Face_expressions": "Serious, vigilant, stoic", "Exact_Body_alignment_and_posing_and_rotate_and_tilting": "Back-to-back, torsos facing lateral edges", "Exact_Shoulder_tilting_bend_pose_rotate_and_angle": "Level, neutral drape, overlapping centrally", "Exact_Neck_tilting_bend_pose_rotate_and_angle": "Straight, aligned with spine", "Eyes_direction": "Man: looking left. Woman: looking right", "Exact_Left_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Right_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Head_alignment_and_posing_and_rotate_and_tilting": "Man: true left profile. Woman: slight right 3/4 profile", "Left_Leg_posing": "Not visible", "Right_Leg_posing": "Not visible", "Left_Hand_posing_and_Hight": "Not visible", "Right_Hand_posing_and_Hight": "Not visible", "Exact_Torso_alignment_and_posing_and_rotate_and_tilting": "Vertical, rotating away from each other", "Exact_Seating_posing": "Not applicable", "Fingers_posing": "Not visible", "Exact_Stand_posing": "Erect, rigid posture" }, "2_Lighting": { "Setup": "Diffused cinematic studio light", "Shadows": "Soft gradients, defining facial structure", "Intensity": "Medium-low, moody", "Catchlights": "Subtle single point in visible eyes", "Color_Temperature": "Cool/desaturated, earthy undertones" }, "3_Camera_Angle_and_Lens_Type": { "Angle": "Eye level", "Camera_positioning": "Directly frontal to composition center", "Photographer_angel_according_to_the_subject_body": "Lateral to subjects' true fronts", "Lens": "Portrait 50mm-85mm equivalent", "Depth_of_Field": "Shallow, blurred background integration", "Zoom_or_scene_crop": "Medium close-up", "Crop_size": "Chest-up" }, "4_Model_Face": { "Eyes_color": "Man: pale blue/gray. Woman: light hazel/green", "Eyes_direction": "Lateral outward", "Eyes_expression": "Intense, focused", "Makeup_Eyes": "None/natural, dirt smudging", "Upper_Lid": "Natural droop (Man), visible crease (Woman)", "Lower_Lash_Line": "Darkened organically, no heavy liner", "Lashes": "Natural length", "Details": "Pores, wrinkles, grit, blood-tinged scar on man", "Eyebrows": "Bushy gray (Man), defined dark (Woman)", "Skin": "Matte, highly textured" }, "5_Lips_Mouth_and_Snarl_Expression": { "Lip_Color": "Muted natural, chapped", "Action": "Closed, relaxed", "The_Snarl": "None", "Teeth": "Not visible" }, "6_Props_and_Styling": { "Prop": "None active", "Hand_Glove": "Not visible", "Jewelry": "None", "alignment_of_Clothing": "Man: dark gothic coat. Woman: textured red and black princess gothic clothing dress” }, "7_Model_Body_Posing": { "Orientation": "Bilateral symmetry facing outward", "Hand_Placement": "Out of frame" }, "8_Film_Stock_or_Color_Grading": { "Grading": "Bleach bypass aesthetic", "Tone": "Sepia, olive, muted gray", "Saturation": "Low, targeted red highlight on scarf" }, "9_Background_Environment": { "Visual": "Ruined gothic cathedral (left), distressed plaster (right)", "Decoration": "Architectural ruins", "Furniture": "None", "Porbs": "None" }, "10_Aspect_Ratio": "4:3 landscape", "11_Photo_quality": "High resolution, photobash/digital painting composite blend", "12_Texture": "Peeling paint, grunge overlays, watercolor/oil brushstroke edges at bottom" } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, from the top of the head to the base of the collarbone. Single, flat, continuous background with no horizon line or depth elements, in a matte mauve/plum tone, low reflectivity, visually smooth texture. Foreground: face, hair, earrings, and scarf occupy nearly the full width; no midground; background recessed and homogeneous. Frontal and slightly top-down lighting, diffuse, high intensity, neutral to slightly cool temperature; short shadows under the nose, lower lip, chin, and beneath hair volumes. Controlled specular highlights on skin, earrings, satin scarf, and eyeglass frame. Nearly symmetrical composition along the vertical axis of the face, with small natural asymmetries in hair volume and head tilt. Glasses positioned on top of the head, centered, with thick oval frames in translucent light blue. POSE (Photographer / Pose Stylist) Head in slight cervical extension, chin subtly elevated. Minimal facial rotation, nearly frontal, with a slight lateral tilt. Spine not visible, but cervicofacial axis aligned to the center of the frame. Shoulders mostly out of frame; frontal collarbone area visible. Full body weight not inferable due to crop, but pose suggests static stability. Gaze directed straight at the camera, eyelids semi-open. Lips slightly parted with controlled relaxation of the orbicularis oris. Facial muscles relaxed; zygomatic muscles gently lifted. Facial proportions emphasized by short perspective, without wide-angle distortion. HAIR (Hairstylist) Long, voluminous hair, light blonde/beige with subtle cool brown lowlights. Precise center part. Hair strands flow from the top outward and descend in wide “S” waves. High density, with greater expansion in the lower sides; compression near the crown and behind the ears. Smooth texture with heat-styled waves, polished surface, minimal frizz. Broad outer contour, with front strands opening the face and outward curves at the ends. Linear specular shine along wave crests; greater absorption in recesses. Static movement governed by gravity and styling, with no spontaneous displacement. Mandatory: (“apply the same hairstyle color while preserving the bangs 100% in all cases”). MAKEUP (Professional Makeup Artist) Skin with high coverage and a luminous semi-matte finish. Strong tone unification, with partial preservation of skin texture. Soft contouring along the sides of the nose, cheek hollows, and facial perimeter; highlighting on the center of the forehead, nasal bridge, tops of cheekbones, cupid’s bow, and chin. Diffused rosy blush across the cheeks. Eyes with shimmering blue-lilac eyeshadow on the lid and a purplish/gray gradient in the crease and outer corner; elongated black eyeliner; long, dense, curled false lashes. Light waterline and blue shadow on the lower lash line. Filled, arched brows with well-disciplined hairs. Lips with intense cool pink lipstick, velvety/matte finish, defined contour, and visually enhanced volume. Mandatory: makeup must be clearly visible in tight crops. (“apply the makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Main visible piece: a satin turquoise/cyan scarf tied around the neck. Lightweight fabric, high specular reflection, low roughness, fluid drape. Side-front knot with one end hanging over the upper chest. Folds created by torsion at the knot and compression against the neck; tension lines radiating from the tie point. The piece follows cervical anatomy without rigidity. Accessories: long chandelier-style earrings, silver metallic with transparent multifaceted stones in drop and oval shapes; hanging vertically by gravity, one on each side, with intense point highlights. Glasses on top of the head function as a secondary accessory. STYLE (Image Editor / Retoucher) High sharpness on face, eyes, lashes, brows, lips, jewelry, and main hair strands; completely uniform background with no prominent texture. Depth of field sufficient to keep nearly the entire facial plane in focus. Skin with evident retouching: reduced pores, chromatic uniformity, removal of imperfections, while preserving some marks/small moles. Color grading with moderate-to-high contrast, selective saturation in blue and pink, overall neutral-cool balance. Low to moderate compression, clean image, no visible grain. Aesthetic signature: beauty editorial / glam studio. Approximate aspect ratio: 4:5 vertical.
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environment Designer) Small indoor space, framed in a vertical medium shot, with a background formed by two light-colored walls with a smooth, matte finish, joined at an obtuse angle visible on the left side. Foreground occupied by a bed with white bedding, soft, low-reflective fabric, featuring broad, irregular folds radiating outward from the body’s weight. Midground dominated by the central seated figure; clean background with no decorative objects. Shallow depth, low spatial compression. Diffuse lighting from the upper front, slightly left, neutral to cool temperature, moderate intensity, with soft shadows under the chin, neck, arms, and fabric folds. High-contrast color relationship: white background and bed versus black clothing. Approximately symmetrical composition along the body’s vertical axis, disrupted by the wall vertex and the natural asymmetry of the bed folds. POSE (Photographer / Pose Stylist) Body seated on a soft surface, pelvis centered on the bed, torso upright with a slight backward lean compensated by support from the upper limbs. Spine vertically aligned, head centered with minimal lateral tilt. Shoulders in moderate abduction with slight depression; arms extended laterally and backward, hands outside the visual center, acting as support points stabilizing the center of gravity. Elbows slightly flexed. Hips flexed; knees open in moderate abduction, forming a triangular base in the lower frame. Thighs shortened by shallow frontal perspective. Body expression with low overall tension, with postural restraint at the neck and waist due to garment compression. Gaze directed straight toward the camera; head in neutral rotation. HAIR (Hairstylist) She has the same hair as in the reference image; styled as jet-black hair with high visual density, gathered into a voluminous high bun at the upper rear vertex of the head. Hair vectors converge from the frontal hairline and temporal regions toward the top. Two long front strands fall vertically alongside the face, with a slight inward curve. Texture predominantly straight with localized frizz at the ends of the bun. Irregular top contour due to loose strands. Light interaction shows subtle specular highlights on convex areas, with high light absorption in the main volume. Static movement governed by gravity and bun fixation. (Mandatory: apply the hairstyle while preserving the bangs 100% in all cases.) MAKEUP (Professional Makeup Artist) Skin with an even finish, without excessive shine, between natural and soft-matte. Subtle structural correction in the center of the face, with highlights on the forehead, nasal bridge, infraorbital area, and chin. Eyes with high-contrast makeup: black eyeshadow expanded around the orbital area, thick elongated eyeliner, darkened waterline, defined lashes; light irises emphasized by contrast. Eyebrows dark, narrow, and arched. Lips in a neutral rosy-beige tone, soft contour, satin texture. Blending concentrated on the eyes, with defined, non-diffuse transitions. Neutral lighting preserves contrast between light skin and black elements. Makeup must remain clearly visible in close-cropped shots. (Mandatory: apply the makeup while preserving the face 100% in all cases.) NAILS (Nail Designer) Nails not visible with sufficient resolution for precise technical analysis. Hands appear partially at the edges of the frame, without clear definition of length, curvature, material, or finish. Functional integration with the pose as lateral body support. WARDROBE (Stylist / Tailor / Costume Designer) Black long-sleeve, high-neck dress, tight construction, made of thin, highly elastic fabric. Close-fitting drape over torso, waist, and hips, with visible compression and horizontal wrinkles on the lower abdomen and hips due to seated flexion. Overlay of a harness/corset composed of multiple black belts with metal eyelets and silver buckles, wrapping the waist in horizontal bands; vertical straps extend to the shoulders. Material appears to be semi-gloss synthetic leather with medium rigidity. Fishnet stockings with large mesh create a diamond pattern on the thighs; an opaque black thigh-high partially covers one leg. STYLE (Image Editor / Retoucher) Sharpness focused on face and torso; background and bed naturally softened by moderate depth of field. Skin treated with light smoothing while preserving anatomical contours. Cool-neutral color grading, restrained saturation, medium-high contrast. Imperfections minimized; skin surface uniformed. Low grain, subtle digital compression. Clean editorial aesthetic with alternative gothic influence. Approximate aspect ratio: 4:5.
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Implied Altar: Kneeling directly facing away, torso melted forward onto crossed arms. The sheer height of the elevated pelvis against the flattened chest creates an extreme, breath-catching contrast. The inner thighs are subtly parted, drawing an undeniable visual line straight into the shadowed, cavernous depth of the anatomical center. The exact alignment of the spine and hips screams of silent hospitality and deep, musky intimacy. Head turned slightly to the side, eyes closed in a state of euphoric, sensory waiting, lips parted as if exhaling a silent plea, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 4k (300 DPI) no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Negative_Prompt": "cheerful, bright colors, smooth skin, clean, modern clothes, text, watermark, smiling, low resolution, deformed, extra limbs, cartoon, anime", "1_Subject_and_Concept": { "Subject": "Older weathered man and young woman back-to-back", "Exact_face_details_and_cheeks": "Man: deep wrinkles, cheek scar. Woman: smooth, sharp jawline, dirt smudges", "Exact_Action": "Standing static, looking opposite directions", "Vibe": "Gritty, post-apocalyptic, dark fantasy, stoic", "Exact_Hair_style": "Man: long, straight, gray. Woman: dark, loosely pulled back, messy framing strands", "Exact_Head_tilting_bend_pose_rotate_and_angle": "Upright, 0-degree tilt, rotating outward from center", "Beard_style": "Full, thick, unruly gray-white beard", "Exact_Face_expressions": "Serious, vigilant, stoic", "Exact_Body_alignment_and_posing_and_rotate_and_tilting": "Back-to-back, torsos facing lateral edges", "Exact_Shoulder_tilting_bend_pose_rotate_and_angle": "Level, neutral drape, overlapping centrally", "Exact_Neck_tilting_bend_pose_rotate_and_angle": "Straight, aligned with spine", "Eyes_direction": "Man: looking left. Woman: looking right", "Exact_Left_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Right_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Head_alignment_and_posing_and_rotate_and_tilting": "Man: true left profile. Woman: slight right 3/4 profile", "Left_Leg_posing": "Not visible", "Right_Leg_posing": "Not visible", "Left_Hand_posing_and_Hight": "Not visible", "Right_Hand_posing_and_Hight": "Not visible", "Exact_Torso_alignment_and_posing_and_rotate_and_tilting": "Vertical, rotating away from each other", "Exact_Seating_posing": "Not applicable", "Fingers_posing": "Not visible", "Exact_Stand_posing": "Erect, rigid posture" }, "2_Lighting": { "Setup": "Diffused cinematic studio light", "Shadows": "Soft gradients, defining facial structure", "Intensity": "Medium-low, moody", "Catchlights": "Subtle single point in visible eyes", "Color_Temperature": "Cool/desaturated, earthy undertones" }, "3_Camera_Angle_and_Lens_Type": { "Angle": "Eye level", "Camera_positioning": "Directly frontal to composition center", "Photographer_angel_according_to_the_subject_body": "Lateral to subjects' true fronts", "Lens": "Portrait 50mm-85mm equivalent", "Depth_of_Field": "Shallow, blurred background integration", "Zoom_or_scene_crop": "Medium close-up", "Crop_size": "Chest-up" }, "4_Model_Face": { "Eyes_color": "Man: pale blue/gray. Woman: light hazel/green", "Eyes_direction": "Lateral outward", "Eyes_expression": "Intense, focused", "Makeup_Eyes": "None/natural, dirt smudging", "Upper_Lid": "Natural droop (Man), visible crease (Woman)", "Lower_Lash_Line": "Darkened organically, no heavy liner", "Lashes": "Natural length", "Details": "Pores, wrinkles, grit, blood-tinged scar on man", "Eyebrows": "Bushy gray (Man), defined dark (Woman)", "Skin": "Matte, highly textured" }, "5_Lips_Mouth_and_Snarl_Expression": { "Lip_Color": "Muted natural, chapped", "Action": "Closed, relaxed", "The_Snarl": "None", "Teeth": "Not visible" }, "6_Props_and_Styling": { "Prop": "None active", "Hand_Glove": "Not visible", "Jewelry": "None", "alignment_of_Clothing": "Man: dark gothic coat. Woman: textured red and black princess gothic clothing dress” }, "7_Model_Body_Posing": { "Orientation": "Bilateral symmetry facing outward", "Hand_Placement": "Out of frame" }, "8_Film_Stock_or_Color_Grading": { "Grading": "Bleach bypass aesthetic", "Tone": "Sepia, olive, muted gray", "Saturation": "Low, targeted red highlight on scarf" }, "9_Background_Environment": { "Visual": "Ruined gothic cathedral (left), distressed plaster (right)", "Decoration": "Architectural ruins", "Furniture": "None", "Porbs": "None" }, "10_Aspect_Ratio": "4:3 landscape", "11_Photo_quality": "High resolution, photobash/digital painting composite blend", "12_Texture": "Peeling paint, grunge overlays, watercolor/oil brushstroke edges at bottom" } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
VIDEO 1 — IMAGE 1 → IMAGE 2 Empty Expo Floor → Structural Assembly SCENE LOCK: static tripod, identical framing across entire clip, wide 35mm lens feel, eye-level 1.5m, fixed landmarks: ceiling beam intersection, left hall sign, center floor seam, right steel column, rear hall banner frame, cool-white expo lighting unchanged, 16:9 horizontal STAGE: 8-second ultra-realistic timelapse, workers begin active construction immediately, emotional arc: empty potential → visible progress, zero dead frames, every frame contains motion DETAILS: 0.0–1.0s — crew in Lunvia Craft outfits push material carts into frame, aluminum trusses unloaded by hand, floor tape checked with laser level 1.0–2.0s — workers kneel and anchor steel baseplates with impact drivers, bolts tightened, metal clinks visible 2.0–3.0s — vertical columns lifted manually by 3-person crew, scaffold wheels roll into position 3.0–4.0s — mezzanine perimeter beams raised with chain hoists, workers guide alignment by hand 4.0–5.0s — staircase spine installed, pry-bar adjustments, wrench tightening 5.0–6.0s — secondary support frames installed, cable trays mounted 6.0–7.0s — cross-bracing installed, laser alignment checks 7.0–8.0s — skeleton structure complete, crew still tightening final bolts, no static ending AUDIO: natural ASMR only — cart wheels, boots on polished floor, metal clanks, scaffold creaks, impact driver bursts, cable drag, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no jump cuts, no floating parts, no instant walls, no dissolves, no logos, no text overlays, no geometry drift, no static frames Animate in Any AI VIDEO 2 — IMAGE 2 → IMAGE 3 Structure → Finished Clean Booth SCENE LOCK: identical tripod lock, same landmarks, same lens, same height, same lighting STAGE: 8-second build timelapse, emotional arc: construction chaos → craftsmanship, acceleration ramp, continuous motion DETAILS: 0.0–1.0s — wall panels wheeled in on dollies 1.0–2.0s — crews bolt panels onto frame 2.0–3.0s — staircase cladding installed by hand 3.0–4.0s — flooring panels aligned and tapped into place with rubber mallets 4.0–5.0s — electrical crew routes cables through hidden channels 5.0–6.0s — LED strips physically installed and wired 6.0–7.0s — painters roll final coats, microfiber cloth polishing begins 7.0–8.0s — workers remove tools, clean surfaces, booth fully complete, lights still off AUDIO: ASMR only — drill whirs, rubber mallet taps, cable pulling, cloth polishing, footsteps, ladder creaks, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no instant finished surfaces, no floating lights, no disappearing tools, no morphing, no text, no logos, no dead frames Animate in Any AI VIDEO 3 — IMAGE 3 → IMAGE 4 Finished Booth → Premium Staging SCENE LOCK: identical tripod lock, same geometry, same landmarks, same lighting STAGE: 8-second staging timelapse, emotional arc: craftsmanship → aspiration, deceleration ending, every frame active DETAILS: 0.0–1.0s — crew wheels in reception desk 1.0–2.0s — decorative wall inserts carried by hand 2.0–3.0s — planters positioned and rotated precisely 3.0–4.0s — acrylic furniture placed 4.0–5.0s — vehicle platform prepared 5.0–6.0s — display vehicle slowly rolled into position by crew 6.0–7.0s — accent décor placed, cables hidden 7.0–8.0s — worker physically flips lighting switch, LEDs illuminate, visitors enter frame naturally AUDIO: ASMR only — rolling wheels, fabric rustle, planter placement, rubber tires, switch click, footsteps, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no appearing furniture, no floating décor, no instant lighting, no morphing, no logos, no text Animate in Any AI VIDEO 4 — FINAL HERO REVEAL SCENE LOCK: same booth geometry, same landmarks, same lighting continuity, subtle 5% dolly push-in only STAGE: 8-second premium reveal, frame 1 already in motion, no static holds, polished corporate exhibition hero shot DETAILS: 0.0–2.0s — slow dolly push-in begins, visitors naturally walking 2.0–4.0s — reflections glide across polished floor 4.0–6.0s — LED accents glow, shallow depth of field increases 6.0–8.0s — final centered hero composition, visitors interacting naturally, camera still moving until final frame AUDIO: ASMR only — footsteps, subtle fabric movement, ambient expo hall air, distant booth activity, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no cinematic sound effects, no text overlays, no logos, no geometry drift, no static ending, no fake motion
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Asymmetrical Zenith: Kneeling from the back with one knee pulled slightly forward and the other planted wide, creating a profound lateral torque in the lower spine. The asymmetrical alignment forces one hip to crest dramatically while exposing the deepest, steepest slope of the sacrum. The skin is stretched taut across the dimples of Venus, emphasizing the profound structural divide of the centerpiece. The visual geometry radiates an intoxicating, primal heat. Head tilted back, lips tracing her own shoulder, eyes radiating a molten, submissive vulnerability, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
Create an ultra-realistic high-fashion full-body portrait of a woman standing outdoors in front of a contemporary corporate building with mirrored glass architecture. She has the same face, facial features, eyes, nose, lips, hairstyle, and expression as the woman in the uploaded photo — Her figure is hourglass-shaped, with full, defined curves, a slender waist, a large, firm bust, wide, curvy hips, full thighs, and strong legs; this body type is mandatory and must remain clearly visible underneath your clothes. 1) SCENE (Architect / Interior & Exterior Designer Perspective) The environment is a minimalist modern plaza composed of large square light-gray granite tiles arranged in a precise grid pattern. Behind the subject stands a tall reflective glass façade composed of large rectangular mirror panels separated by thin metallic mullions, forming a geometric grid that reflects a bright blue sky with scattered cumulus clouds and surrounding greenery. In front of the building are symmetrical landscape elements: two large cylindrical matte-gray concrete planters containing dense spherical shrubs trimmed into clean topiary shapes. A minimalist stone bench made from the same gray granite material sits nearby, emphasizing the architectural harmony of the plaza. The composition creates strong vertical and horizontal lines, reinforcing symmetry and spatial depth. 2) POSE (Professional Supermodel Photographer Perspective) The subject stands upright in a stable, balanced stance with feet slightly apart, weight distributed evenly between both legs. The legs create a subtle triangular base that stabilizes the posture. The spine remains elongated and vertically aligned, shoulders relaxed and squared toward the camera. Arms hang naturally along the sides of the torso with slight elbow relaxation to avoid rigidity. One hand holds a structured handbag with a delicate chain strap, while the opposite hand holds a wide-brimmed hat. The head is held level with the horizon, chin slightly lowered to create a confident editorial gaze. The pose communicates calm authority and compositional symmetry typical of high-fashion editorial photography. 3) HAIR (Celebrity Hairstylist Perspective) she has same hair of reference image: Her hair is Ultra-Long, sleek, straight hair cascading smoothly past the shoulders with a glass-like polished finish. The hair is evenly distributed along both sides of the face with a clean center balance and minimal flyaways, creating a controlled and elegant silhouette. Franja densa e reta (estilo birkin bangs) cortada exatamente na altura das sobrancelhas, forming a precise horizontal frame across the upper forehead. The fringe is thick and blunt, adding graphic structure to the hairstyle while emphasizing the eyes and brow line. 4) MAKEUP (Professional Makeup Artist Perspective) Makeup is refined and balanced to enhance natural facial structure. Skin appears smooth with a soft satin finish and subtle luminosity, maintaining realistic texture and pores. Foundation is evenly blended with gentle contouring along the cheekbones and jawline to emphasize bone structure. Brows are carefully groomed and softly defined beneath the fringe. Eyes feature neutral tones with subtle shading to enhance depth of the orbital area, paired with discreet eyeliner and well-defined lashes for clarity. Lips are finished with a muted natural rose tone that maintains harmony with the overall palette. The look is elegant, clean, and editorial rather than dramatic. 5) WARDROBE (Personal Stylist / Costume Designer / Tailor Perspective) The outfit consists of a coordinated two-piece ensemble made from lightweight flowing fabric in a soft pastel peach tone with botanical patterns in pale green and white. The top is an off-shoulder blouse exposing the clavicle line and upper shoulders, constructed with soft draping sleeves that expand in volume toward the forearm before tapering at the wrist. The central front panel gathers into a sculptural knot that creates controlled folds radiating outward across the torso. The pants are high-waisted with wide, elongated legs that fall vertically from the hips, creating long uninterrupted lines that visually extend the silhouette. The fabric moves fluidly, producing soft geometric folds along the legs. Accessories include oversized black rectangular sunglasses, large sculptural floral earrings, a chunky gold chain necklace, a mint-green structured handbag with chain strap, and a matching wide-brimmed mint hat. The ensemble balances volume in the sleeves and pant legs with a defined waistline, creating a sculptural fashion silhouette. 6) STYLE (High-End Photo Retoucher / Image Editor Perspective) The final image is edited with a luxury editorial aesthetic. Skin is refined using subtle high-end retouching that preserves natural texture while smoothing minor imperfections. Color grading emphasizes pastel tones and clean contrast between the warm peach clothing and the cool architectural background. Reflections in the glass façade remain crisp to enhance realism. Lighting is natural daylight with soft shadows and even illumination across the subject. Fine adjustments include slight sharpening of fabric textures, precise highlight control on metallic accessories, and careful removal of visual distractions to maintain a polished, magazine-quality finish. Camera style: full-body framing, eye-level perspective, high-resolution fashion photography, natural daylight, editorial composition, sharp focus, ultra-detailed textures. Final Aspect Ratio: 9:16. Key Elements Breakdown The Body: Words like "hourglass-shaped," "defined curves," "slender waist," "large, firm bust," "curvy hips," and "full thighs, and strong legs" are essential for AI to replicate these specific proportions. Negative prompt: No nudity, No deformities, no caricature, no alteration of facial or physical features, no extra fingers, no deformed hands, no distorted face, no incorrect proportions, no plastic skin.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Asymmetrical Zenith: Kneeling from the back with one knee pulled slightly forward and the other planted wide, creating a profound lateral torque in the lower spine. The asymmetrical alignment forces one hip to crest dramatically while exposing the deepest, steepest slope of the sacrum. The skin is stretched taut across the dimples of Venus, emphasizing the profound structural divide of the centerpiece. The visual geometry radiates an intoxicating, primal heat. Head tilted back, lips tracing her own shoulder, eyes radiating a molten, submissive vulnerability, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, from the top of the head to the base of the collarbone. Single, flat, continuous background with no horizon line or depth elements, in a matte mauve/plum tone, low reflectivity, visually smooth texture. Foreground: face, hair, earrings, and scarf occupy nearly the full width; no midground; background recessed and homogeneous. Frontal and slightly top-down lighting, diffuse, high intensity, neutral to slightly cool temperature; short shadows under the nose, lower lip, chin, and beneath hair volumes. Controlled specular highlights on skin, earrings, satin scarf, and eyeglass frame. Nearly symmetrical composition along the vertical axis of the face, with small natural asymmetries in hair volume and head tilt. Glasses positioned on top of the head, centered, with thick oval frames in translucent light blue. POSE (Photographer / Pose Stylist) Head in slight cervical extension, chin subtly elevated. Minimal facial rotation, nearly frontal, with a slight lateral tilt. Spine not visible, but cervicofacial axis aligned to the center of the frame. Shoulders mostly out of frame; frontal collarbone area visible. Full body weight not inferable due to crop, but pose suggests static stability. Gaze directed straight at the camera, eyelids semi-open. Lips slightly parted with controlled relaxation of the orbicularis oris. Facial muscles relaxed; zygomatic muscles gently lifted. Facial proportions emphasized by short perspective, without wide-angle distortion. HAIR (Hairstylist) Long, voluminous hair, light blonde/beige with subtle cool brown lowlights. Precise center part. Hair strands flow from the top outward and descend in wide “S” waves. High density, with greater expansion in the lower sides; compression near the crown and behind the ears. Smooth texture with heat-styled waves, polished surface, minimal frizz. Broad outer contour, with front strands opening the face and outward curves at the ends. Linear specular shine along wave crests; greater absorption in recesses. Static movement governed by gravity and styling, with no spontaneous displacement. Mandatory: (“apply the same hairstyle color while preserving the bangs 100% in all cases”). MAKEUP (Professional Makeup Artist) Skin with high coverage and a luminous semi-matte finish. Strong tone unification, with partial preservation of skin texture. Soft contouring along the sides of the nose, cheek hollows, and facial perimeter; highlighting on the center of the forehead, nasal bridge, tops of cheekbones, cupid’s bow, and chin. Diffused rosy blush across the cheeks. Eyes with shimmering blue-lilac eyeshadow on the lid and a purplish/gray gradient in the crease and outer corner; elongated black eyeliner; long, dense, curled false lashes. Light waterline and blue shadow on the lower lash line. Filled, arched brows with well-disciplined hairs. Lips with intense cool pink lipstick, velvety/matte finish, defined contour, and visually enhanced volume. Mandatory: makeup must be clearly visible in tight crops. (“apply the makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Main visible piece: a satin turquoise/cyan scarf tied around the neck. Lightweight fabric, high specular reflection, low roughness, fluid drape. Side-front knot with one end hanging over the upper chest. Folds created by torsion at the knot and compression against the neck; tension lines radiating from the tie point. The piece follows cervical anatomy without rigidity. Accessories: long chandelier-style earrings, silver metallic with transparent multifaceted stones in drop and oval shapes; hanging vertically by gravity, one on each side, with intense point highlights. Glasses on top of the head function as a secondary accessory. STYLE (Image Editor / Retoucher) High sharpness on face, eyes, lashes, brows, lips, jewelry, and main hair strands; completely uniform background with no prominent texture. Depth of field sufficient to keep nearly the entire facial plane in focus. Skin with evident retouching: reduced pores, chromatic uniformity, removal of imperfections, while preserving some marks/small moles. Color grading with moderate-to-high contrast, selective saturation in blue and pink, overall neutral-cool balance. Low to moderate compression, clean image, no visible grain. Aesthetic signature: beauty editorial / glam studio. Approximate aspect ratio: 4:5 vertical.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 4k (300 DPI) no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Negative_Prompt": "cheerful, bright colors, smooth skin, clean, modern clothes, text, watermark, smiling, low resolution, deformed, extra limbs, cartoon, anime", "1_Subject_and_Concept": { "Subject": "Older weathered man and young woman back-to-back", "Exact_face_details_and_cheeks": "Man: deep wrinkles, cheek scar. Woman: smooth, sharp jawline, dirt smudges", "Exact_Action": "Standing static, looking opposite directions", "Vibe": "Gritty, post-apocalyptic, dark fantasy, stoic", "Exact_Hair_style": "Man: long, straight, gray. Woman: dark, loosely pulled back, messy framing strands", "Exact_Head_tilting_bend_pose_rotate_and_angle": "Upright, 0-degree tilt, rotating outward from center", "Beard_style": "Full, thick, unruly gray-white beard", "Exact_Face_expressions": "Serious, vigilant, stoic", "Exact_Body_alignment_and_posing_and_rotate_and_tilting": "Back-to-back, torsos facing lateral edges", "Exact_Shoulder_tilting_bend_pose_rotate_and_angle": "Level, neutral drape, overlapping centrally", "Exact_Neck_tilting_bend_pose_rotate_and_angle": "Straight, aligned with spine", "Eyes_direction": "Man: looking left. Woman: looking right", "Exact_Left_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Right_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Head_alignment_and_posing_and_rotate_and_tilting": "Man: true left profile. Woman: slight right 3/4 profile", "Left_Leg_posing": "Not visible", "Right_Leg_posing": "Not visible", "Left_Hand_posing_and_Hight": "Not visible", "Right_Hand_posing_and_Hight": "Not visible", "Exact_Torso_alignment_and_posing_and_rotate_and_tilting": "Vertical, rotating away from each other", "Exact_Seating_posing": "Not applicable", "Fingers_posing": "Not visible", "Exact_Stand_posing": "Erect, rigid posture" }, "2_Lighting": { "Setup": "Diffused cinematic studio light", "Shadows": "Soft gradients, defining facial structure", "Intensity": "Medium-low, moody", "Catchlights": "Subtle single point in visible eyes", "Color_Temperature": "Cool/desaturated, earthy undertones" }, "3_Camera_Angle_and_Lens_Type": { "Angle": "Eye level", "Camera_positioning": "Directly frontal to composition center", "Photographer_angel_according_to_the_subject_body": "Lateral to subjects' true fronts", "Lens": "Portrait 50mm-85mm equivalent", "Depth_of_Field": "Shallow, blurred background integration", "Zoom_or_scene_crop": "Medium close-up", "Crop_size": "Chest-up" }, "4_Model_Face": { "Eyes_color": "Man: pale blue/gray. Woman: light hazel/green", "Eyes_direction": "Lateral outward", "Eyes_expression": "Intense, focused", "Makeup_Eyes": "None/natural, dirt smudging", "Upper_Lid": "Natural droop (Man), visible crease (Woman)", "Lower_Lash_Line": "Darkened organically, no heavy liner", "Lashes": "Natural length", "Details": "Pores, wrinkles, grit, blood-tinged scar on man", "Eyebrows": "Bushy gray (Man), defined dark (Woman)", "Skin": "Matte, highly textured" }, "5_Lips_Mouth_and_Snarl_Expression": { "Lip_Color": "Muted natural, chapped", "Action": "Closed, relaxed", "The_Snarl": "None", "Teeth": "Not visible" }, "6_Props_and_Styling": { "Prop": "None active", "Hand_Glove": "Not visible", "Jewelry": "None", "alignment_of_Clothing": "Man: dark gothic coat. Woman: textured red and black princess gothic clothing dress” }, "7_Model_Body_Posing": { "Orientation": "Bilateral symmetry facing outward", "Hand_Placement": "Out of frame" }, "8_Film_Stock_or_Color_Grading": { "Grading": "Bleach bypass aesthetic", "Tone": "Sepia, olive, muted gray", "Saturation": "Low, targeted red highlight on scarf" }, "9_Background_Environment": { "Visual": "Ruined gothic cathedral (left), distressed plaster (right)", "Decoration": "Architectural ruins", "Furniture": "None", "Porbs": "None" }, "10_Aspect_Ratio": "4:3 landscape", "11_Photo_quality": "High resolution, photobash/digital painting composite blend", "12_Texture": "Peeling paint, grunge overlays, watercolor/oil brushstroke edges at bottom" } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
VIDEO 1 — IMAGE 1 → IMAGE 2 Empty Expo Floor → Structural Assembly SCENE LOCK: static tripod, identical framing across entire clip, wide 35mm lens feel, eye-level 1.5m, fixed landmarks: ceiling beam intersection, left hall sign, center floor seam, right steel column, rear hall banner frame, cool-white expo lighting unchanged, 16:9 horizontal STAGE: 8-second ultra-realistic timelapse, workers begin active construction immediately, emotional arc: empty potential → visible progress, zero dead frames, every frame contains motion DETAILS: 0.0–1.0s — crew in Lunvia Craft outfits push material carts into frame, aluminum trusses unloaded by hand, floor tape checked with laser level 1.0–2.0s — workers kneel and anchor steel baseplates with impact drivers, bolts tightened, metal clinks visible 2.0–3.0s — vertical columns lifted manually by 3-person crew, scaffold wheels roll into position 3.0–4.0s — mezzanine perimeter beams raised with chain hoists, workers guide alignment by hand 4.0–5.0s — staircase spine installed, pry-bar adjustments, wrench tightening 5.0–6.0s — secondary support frames installed, cable trays mounted 6.0–7.0s — cross-bracing installed, laser alignment checks 7.0–8.0s — skeleton structure complete, crew still tightening final bolts, no static ending AUDIO: natural ASMR only — cart wheels, boots on polished floor, metal clanks, scaffold creaks, impact driver bursts, cable drag, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no jump cuts, no floating parts, no instant walls, no dissolves, no logos, no text overlays, no geometry drift, no static frames Animate in Any AI VIDEO 2 — IMAGE 2 → IMAGE 3 Structure → Finished Clean Booth SCENE LOCK: identical tripod lock, same landmarks, same lens, same height, same lighting STAGE: 8-second build timelapse, emotional arc: construction chaos → craftsmanship, acceleration ramp, continuous motion DETAILS: 0.0–1.0s — wall panels wheeled in on dollies 1.0–2.0s — crews bolt panels onto frame 2.0–3.0s — staircase cladding installed by hand 3.0–4.0s — flooring panels aligned and tapped into place with rubber mallets 4.0–5.0s — electrical crew routes cables through hidden channels 5.0–6.0s — LED strips physically installed and wired 6.0–7.0s — painters roll final coats, microfiber cloth polishing begins 7.0–8.0s — workers remove tools, clean surfaces, booth fully complete, lights still off AUDIO: ASMR only — drill whirs, rubber mallet taps, cable pulling, cloth polishing, footsteps, ladder creaks, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no instant finished surfaces, no floating lights, no disappearing tools, no morphing, no text, no logos, no dead frames Animate in Any AI VIDEO 3 — IMAGE 3 → IMAGE 4 Finished Booth → Premium Staging SCENE LOCK: identical tripod lock, same geometry, same landmarks, same lighting STAGE: 8-second staging timelapse, emotional arc: craftsmanship → aspiration, deceleration ending, every frame active DETAILS: 0.0–1.0s — crew wheels in reception desk 1.0–2.0s — decorative wall inserts carried by hand 2.0–3.0s — planters positioned and rotated precisely 3.0–4.0s — acrylic furniture placed 4.0–5.0s — vehicle platform prepared 5.0–6.0s — display vehicle slowly rolled into position by crew 6.0–7.0s — accent décor placed, cables hidden 7.0–8.0s — worker physically flips lighting switch, LEDs illuminate, visitors enter frame naturally AUDIO: ASMR only — rolling wheels, fabric rustle, planter placement, rubber tires, switch click, footsteps, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no appearing furniture, no floating décor, no instant lighting, no morphing, no logos, no text Animate in Any AI VIDEO 4 — FINAL HERO REVEAL SCENE LOCK: same booth geometry, same landmarks, same lighting continuity, subtle 5% dolly push-in only STAGE: 8-second premium reveal, frame 1 already in motion, no static holds, polished corporate exhibition hero shot DETAILS: 0.0–2.0s — slow dolly push-in begins, visitors naturally walking 2.0–4.0s — reflections glide across polished floor 4.0–6.0s — LED accents glow, shallow depth of field increases 6.0–8.0s — final centered hero composition, visitors interacting naturally, camera still moving until final frame AUDIO: ASMR only — footsteps, subtle fabric movement, ambient expo hall air, distant booth activity, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no cinematic sound effects, no text overlays, no logos, no geometry drift, no static ending, no fake motion
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environment Designer) Small indoor space, framed in a vertical medium shot, with a background formed by two light-colored walls with a smooth, matte finish, joined at an obtuse angle visible on the left side. Foreground occupied by a bed with white bedding, soft, low-reflective fabric, featuring broad, irregular folds radiating outward from the body’s weight. Midground dominated by the central seated figure; clean background with no decorative objects. Shallow depth, low spatial compression. Diffuse lighting from the upper front, slightly left, neutral to cool temperature, moderate intensity, with soft shadows under the chin, neck, arms, and fabric folds. High-contrast color relationship: white background and bed versus black clothing. Approximately symmetrical composition along the body’s vertical axis, disrupted by the wall vertex and the natural asymmetry of the bed folds. POSE (Photographer / Pose Stylist) Body seated on a soft surface, pelvis centered on the bed, torso upright with a slight backward lean compensated by support from the upper limbs. Spine vertically aligned, head centered with minimal lateral tilt. Shoulders in moderate abduction with slight depression; arms extended laterally and backward, hands outside the visual center, acting as support points stabilizing the center of gravity. Elbows slightly flexed. Hips flexed; knees open in moderate abduction, forming a triangular base in the lower frame. Thighs shortened by shallow frontal perspective. Body expression with low overall tension, with postural restraint at the neck and waist due to garment compression. Gaze directed straight toward the camera; head in neutral rotation. HAIR (Hairstylist) She has the same hair as in the reference image; styled as jet-black hair with high visual density, gathered into a voluminous high bun at the upper rear vertex of the head. Hair vectors converge from the frontal hairline and temporal regions toward the top. Two long front strands fall vertically alongside the face, with a slight inward curve. Texture predominantly straight with localized frizz at the ends of the bun. Irregular top contour due to loose strands. Light interaction shows subtle specular highlights on convex areas, with high light absorption in the main volume. Static movement governed by gravity and bun fixation. (Mandatory: apply the hairstyle while preserving the bangs 100% in all cases.) MAKEUP (Professional Makeup Artist) Skin with an even finish, without excessive shine, between natural and soft-matte. Subtle structural correction in the center of the face, with highlights on the forehead, nasal bridge, infraorbital area, and chin. Eyes with high-contrast makeup: black eyeshadow expanded around the orbital area, thick elongated eyeliner, darkened waterline, defined lashes; light irises emphasized by contrast. Eyebrows dark, narrow, and arched. Lips in a neutral rosy-beige tone, soft contour, satin texture. Blending concentrated on the eyes, with defined, non-diffuse transitions. Neutral lighting preserves contrast between light skin and black elements. Makeup must remain clearly visible in close-cropped shots. (Mandatory: apply the makeup while preserving the face 100% in all cases.) NAILS (Nail Designer) Nails not visible with sufficient resolution for precise technical analysis. Hands appear partially at the edges of the frame, without clear definition of length, curvature, material, or finish. Functional integration with the pose as lateral body support. WARDROBE (Stylist / Tailor / Costume Designer) Black long-sleeve, high-neck dress, tight construction, made of thin, highly elastic fabric. Close-fitting drape over torso, waist, and hips, with visible compression and horizontal wrinkles on the lower abdomen and hips due to seated flexion. Overlay of a harness/corset composed of multiple black belts with metal eyelets and silver buckles, wrapping the waist in horizontal bands; vertical straps extend to the shoulders. Material appears to be semi-gloss synthetic leather with medium rigidity. Fishnet stockings with large mesh create a diamond pattern on the thighs; an opaque black thigh-high partially covers one leg. STYLE (Image Editor / Retoucher) Sharpness focused on face and torso; background and bed naturally softened by moderate depth of field. Skin treated with light smoothing while preserving anatomical contours. Cool-neutral color grading, restrained saturation, medium-high contrast. Imperfections minimized; skin surface uniformed. Low grain, subtle digital compression. Clean editorial aesthetic with alternative gothic influence. Approximate aspect ratio: 4:5.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
VIDEO 1 — IMAGE 1 → IMAGE 2 Empty Expo Floor → Structural Assembly SCENE LOCK: static tripod, identical framing across entire clip, wide 35mm lens feel, eye-level 1.5m, fixed landmarks: ceiling beam intersection, left hall sign, center floor seam, right steel column, rear hall banner frame, cool-white expo lighting unchanged, 16:9 horizontal STAGE: 8-second ultra-realistic timelapse, workers begin active construction immediately, emotional arc: empty potential → visible progress, zero dead frames, every frame contains motion DETAILS: 0.0–1.0s — crew in Lunvia Craft outfits push material carts into frame, aluminum trusses unloaded by hand, floor tape checked with laser level 1.0–2.0s — workers kneel and anchor steel baseplates with impact drivers, bolts tightened, metal clinks visible 2.0–3.0s — vertical columns lifted manually by 3-person crew, scaffold wheels roll into position 3.0–4.0s — mezzanine perimeter beams raised with chain hoists, workers guide alignment by hand 4.0–5.0s — staircase spine installed, pry-bar adjustments, wrench tightening 5.0–6.0s — secondary support frames installed, cable trays mounted 6.0–7.0s — cross-bracing installed, laser alignment checks 7.0–8.0s — skeleton structure complete, crew still tightening final bolts, no static ending AUDIO: natural ASMR only — cart wheels, boots on polished floor, metal clanks, scaffold creaks, impact driver bursts, cable drag, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no jump cuts, no floating parts, no instant walls, no dissolves, no logos, no text overlays, no geometry drift, no static frames Animate in Any AI VIDEO 2 — IMAGE 2 → IMAGE 3 Structure → Finished Clean Booth SCENE LOCK: identical tripod lock, same landmarks, same lens, same height, same lighting STAGE: 8-second build timelapse, emotional arc: construction chaos → craftsmanship, acceleration ramp, continuous motion DETAILS: 0.0–1.0s — wall panels wheeled in on dollies 1.0–2.0s — crews bolt panels onto frame 2.0–3.0s — staircase cladding installed by hand 3.0–4.0s — flooring panels aligned and tapped into place with rubber mallets 4.0–5.0s — electrical crew routes cables through hidden channels 5.0–6.0s — LED strips physically installed and wired 6.0–7.0s — painters roll final coats, microfiber cloth polishing begins 7.0–8.0s — workers remove tools, clean surfaces, booth fully complete, lights still off AUDIO: ASMR only — drill whirs, rubber mallet taps, cable pulling, cloth polishing, footsteps, ladder creaks, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no instant finished surfaces, no floating lights, no disappearing tools, no morphing, no text, no logos, no dead frames Animate in Any AI VIDEO 3 — IMAGE 3 → IMAGE 4 Finished Booth → Premium Staging SCENE LOCK: identical tripod lock, same geometry, same landmarks, same lighting STAGE: 8-second staging timelapse, emotional arc: craftsmanship → aspiration, deceleration ending, every frame active DETAILS: 0.0–1.0s — crew wheels in reception desk 1.0–2.0s — decorative wall inserts carried by hand 2.0–3.0s — planters positioned and rotated precisely 3.0–4.0s — acrylic furniture placed 4.0–5.0s — vehicle platform prepared 5.0–6.0s — display vehicle slowly rolled into position by crew 6.0–7.0s — accent décor placed, cables hidden 7.0–8.0s — worker physically flips lighting switch, LEDs illuminate, visitors enter frame naturally AUDIO: ASMR only — rolling wheels, fabric rustle, planter placement, rubber tires, switch click, footsteps, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no appearing furniture, no floating décor, no instant lighting, no morphing, no logos, no text Animate in Any AI VIDEO 4 — FINAL HERO REVEAL SCENE LOCK: same booth geometry, same landmarks, same lighting continuity, subtle 5% dolly push-in only STAGE: 8-second premium reveal, frame 1 already in motion, no static holds, polished corporate exhibition hero shot DETAILS: 0.0–2.0s — slow dolly push-in begins, visitors naturally walking 2.0–4.0s — reflections glide across polished floor 4.0–6.0s — LED accents glow, shallow depth of field increases 6.0–8.0s — final centered hero composition, visitors interacting naturally, camera still moving until final frame AUDIO: ASMR only — footsteps, subtle fabric movement, ambient expo hall air, distant booth activity, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no cinematic sound effects, no text overlays, no logos, no geometry drift, no static ending, no fake motion
Generate a hyper-realistic pure high quality of 4k (300 DPI) no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Negative_Prompt": "cheerful, bright colors, smooth skin, clean, modern clothes, text, watermark, smiling, low resolution, deformed, extra limbs, cartoon, anime", "1_Subject_and_Concept": { "Subject": "Older weathered man and young woman back-to-back", "Exact_face_details_and_cheeks": "Man: deep wrinkles, cheek scar. Woman: smooth, sharp jawline, dirt smudges", "Exact_Action": "Standing static, looking opposite directions", "Vibe": "Gritty, post-apocalyptic, dark fantasy, stoic", "Exact_Hair_style": "Man: long, straight, gray. Woman: dark, loosely pulled back, messy framing strands", "Exact_Head_tilting_bend_pose_rotate_and_angle": "Upright, 0-degree tilt, rotating outward from center", "Beard_style": "Full, thick, unruly gray-white beard", "Exact_Face_expressions": "Serious, vigilant, stoic", "Exact_Body_alignment_and_posing_and_rotate_and_tilting": "Back-to-back, torsos facing lateral edges", "Exact_Shoulder_tilting_bend_pose_rotate_and_angle": "Level, neutral drape, overlapping centrally", "Exact_Neck_tilting_bend_pose_rotate_and_angle": "Straight, aligned with spine", "Eyes_direction": "Man: looking left. Woman: looking right", "Exact_Left_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Right_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Head_alignment_and_posing_and_rotate_and_tilting": "Man: true left profile. Woman: slight right 3/4 profile", "Left_Leg_posing": "Not visible", "Right_Leg_posing": "Not visible", "Left_Hand_posing_and_Hight": "Not visible", "Right_Hand_posing_and_Hight": "Not visible", "Exact_Torso_alignment_and_posing_and_rotate_and_tilting": "Vertical, rotating away from each other", "Exact_Seating_posing": "Not applicable", "Fingers_posing": "Not visible", "Exact_Stand_posing": "Erect, rigid posture" }, "2_Lighting": { "Setup": "Diffused cinematic studio light", "Shadows": "Soft gradients, defining facial structure", "Intensity": "Medium-low, moody", "Catchlights": "Subtle single point in visible eyes", "Color_Temperature": "Cool/desaturated, earthy undertones" }, "3_Camera_Angle_and_Lens_Type": { "Angle": "Eye level", "Camera_positioning": "Directly frontal to composition center", "Photographer_angel_according_to_the_subject_body": "Lateral to subjects' true fronts", "Lens": "Portrait 50mm-85mm equivalent", "Depth_of_Field": "Shallow, blurred background integration", "Zoom_or_scene_crop": "Medium close-up", "Crop_size": "Chest-up" }, "4_Model_Face": { "Eyes_color": "Man: pale blue/gray. Woman: light hazel/green", "Eyes_direction": "Lateral outward", "Eyes_expression": "Intense, focused", "Makeup_Eyes": "None/natural, dirt smudging", "Upper_Lid": "Natural droop (Man), visible crease (Woman)", "Lower_Lash_Line": "Darkened organically, no heavy liner", "Lashes": "Natural length", "Details": "Pores, wrinkles, grit, blood-tinged scar on man", "Eyebrows": "Bushy gray (Man), defined dark (Woman)", "Skin": "Matte, highly textured" }, "5_Lips_Mouth_and_Snarl_Expression": { "Lip_Color": "Muted natural, chapped", "Action": "Closed, relaxed", "The_Snarl": "None", "Teeth": "Not visible" }, "6_Props_and_Styling": { "Prop": "None active", "Hand_Glove": "Not visible", "Jewelry": "None", "alignment_of_Clothing": "Man: dark gothic coat. Woman: textured red and black princess gothic clothing dress” }, "7_Model_Body_Posing": { "Orientation": "Bilateral symmetry facing outward", "Hand_Placement": "Out of frame" }, "8_Film_Stock_or_Color_Grading": { "Grading": "Bleach bypass aesthetic", "Tone": "Sepia, olive, muted gray", "Saturation": "Low, targeted red highlight on scarf" }, "9_Background_Environment": { "Visual": "Ruined gothic cathedral (left), distressed plaster (right)", "Decoration": "Architectural ruins", "Furniture": "None", "Porbs": "None" }, "10_Aspect_Ratio": "4:3 landscape", "11_Photo_quality": "High resolution, photobash/digital painting composite blend", "12_Texture": "Peeling paint, grunge overlays, watercolor/oil brushstroke edges at bottom" } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Implied Altar: Kneeling directly facing away, torso melted forward onto crossed arms. The sheer height of the elevated pelvis against the flattened chest creates an extreme, breath-catching contrast. The inner thighs are subtly parted, drawing an undeniable visual line straight into the shadowed, cavernous depth of the anatomical center. The exact alignment of the spine and hips screams of silent hospitality and deep, musky intimacy. Head turned slightly to the side, eyes closed in a state of euphoric, sensory waiting, lips parted as if exhaling a silent plea, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
Generate a hyper-realistic pure high quality of 4k (300 DPI) no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Negative_Prompt": "cheerful, bright colors, smooth skin, clean, modern clothes, text, watermark, smiling, low resolution, deformed, extra limbs, cartoon, anime", "1_Subject_and_Concept": { "Subject": "Older weathered man and young woman back-to-back", "Exact_face_details_and_cheeks": "Man: deep wrinkles, cheek scar. Woman: smooth, sharp jawline, dirt smudges", "Exact_Action": "Standing static, looking opposite directions", "Vibe": "Gritty, post-apocalyptic, dark fantasy, stoic", "Exact_Hair_style": "Man: long, straight, gray. Woman: dark, loosely pulled back, messy framing strands", "Exact_Head_tilting_bend_pose_rotate_and_angle": "Upright, 0-degree tilt, rotating outward from center", "Beard_style": "Full, thick, unruly gray-white beard", "Exact_Face_expressions": "Serious, vigilant, stoic", "Exact_Body_alignment_and_posing_and_rotate_and_tilting": "Back-to-back, torsos facing lateral edges", "Exact_Shoulder_tilting_bend_pose_rotate_and_angle": "Level, neutral drape, overlapping centrally", "Exact_Neck_tilting_bend_pose_rotate_and_angle": "Straight, aligned with spine", "Eyes_direction": "Man: looking left. Woman: looking right", "Exact_Left_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Right_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Head_alignment_and_posing_and_rotate_and_tilting": "Man: true left profile. Woman: slight right 3/4 profile", "Left_Leg_posing": "Not visible", "Right_Leg_posing": "Not visible", "Left_Hand_posing_and_Hight": "Not visible", "Right_Hand_posing_and_Hight": "Not visible", "Exact_Torso_alignment_and_posing_and_rotate_and_tilting": "Vertical, rotating away from each other", "Exact_Seating_posing": "Not applicable", "Fingers_posing": "Not visible", "Exact_Stand_posing": "Erect, rigid posture" }, "2_Lighting": { "Setup": "Diffused cinematic studio light", "Shadows": "Soft gradients, defining facial structure", "Intensity": "Medium-low, moody", "Catchlights": "Subtle single point in visible eyes", "Color_Temperature": "Cool/desaturated, earthy undertones" }, "3_Camera_Angle_and_Lens_Type": { "Angle": "Eye level", "Camera_positioning": "Directly frontal to composition center", "Photographer_angel_according_to_the_subject_body": "Lateral to subjects' true fronts", "Lens": "Portrait 50mm-85mm equivalent", "Depth_of_Field": "Shallow, blurred background integration", "Zoom_or_scene_crop": "Medium close-up", "Crop_size": "Chest-up" }, "4_Model_Face": { "Eyes_color": "Man: pale blue/gray. Woman: light hazel/green", "Eyes_direction": "Lateral outward", "Eyes_expression": "Intense, focused", "Makeup_Eyes": "None/natural, dirt smudging", "Upper_Lid": "Natural droop (Man), visible crease (Woman)", "Lower_Lash_Line": "Darkened organically, no heavy liner", "Lashes": "Natural length", "Details": "Pores, wrinkles, grit, blood-tinged scar on man", "Eyebrows": "Bushy gray (Man), defined dark (Woman)", "Skin": "Matte, highly textured" }, "5_Lips_Mouth_and_Snarl_Expression": { "Lip_Color": "Muted natural, chapped", "Action": "Closed, relaxed", "The_Snarl": "None", "Teeth": "Not visible" }, "6_Props_and_Styling": { "Prop": "None active", "Hand_Glove": "Not visible", "Jewelry": "None", "alignment_of_Clothing": "Man: dark gothic coat. Woman: textured red and black princess gothic clothing dress” }, "7_Model_Body_Posing": { "Orientation": "Bilateral symmetry facing outward", "Hand_Placement": "Out of frame" }, "8_Film_Stock_or_Color_Grading": { "Grading": "Bleach bypass aesthetic", "Tone": "Sepia, olive, muted gray", "Saturation": "Low, targeted red highlight on scarf" }, "9_Background_Environment": { "Visual": "Ruined gothic cathedral (left), distressed plaster (right)", "Decoration": "Architectural ruins", "Furniture": "None", "Porbs": "None" }, "10_Aspect_Ratio": "4:3 landscape", "11_Photo_quality": "High resolution, photobash/digital painting composite blend", "12_Texture": "Peeling paint, grunge overlays, watercolor/oil brushstroke edges at bottom" } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, from the top of the head to the base of the collarbone. Single, flat, continuous background with no horizon line or depth elements, in a matte mauve/plum tone, low reflectivity, visually smooth texture. Foreground: face, hair, earrings, and scarf occupy nearly the full width; no midground; background recessed and homogeneous. Frontal and slightly top-down lighting, diffuse, high intensity, neutral to slightly cool temperature; short shadows under the nose, lower lip, chin, and beneath hair volumes. Controlled specular highlights on skin, earrings, satin scarf, and eyeglass frame. Nearly symmetrical composition along the vertical axis of the face, with small natural asymmetries in hair volume and head tilt. Glasses positioned on top of the head, centered, with thick oval frames in translucent light blue. POSE (Photographer / Pose Stylist) Head in slight cervical extension, chin subtly elevated. Minimal facial rotation, nearly frontal, with a slight lateral tilt. Spine not visible, but cervicofacial axis aligned to the center of the frame. Shoulders mostly out of frame; frontal collarbone area visible. Full body weight not inferable due to crop, but pose suggests static stability. Gaze directed straight at the camera, eyelids semi-open. Lips slightly parted with controlled relaxation of the orbicularis oris. Facial muscles relaxed; zygomatic muscles gently lifted. Facial proportions emphasized by short perspective, without wide-angle distortion. HAIR (Hairstylist) Long, voluminous hair, light blonde/beige with subtle cool brown lowlights. Precise center part. Hair strands flow from the top outward and descend in wide “S” waves. High density, with greater expansion in the lower sides; compression near the crown and behind the ears. Smooth texture with heat-styled waves, polished surface, minimal frizz. Broad outer contour, with front strands opening the face and outward curves at the ends. Linear specular shine along wave crests; greater absorption in recesses. Static movement governed by gravity and styling, with no spontaneous displacement. Mandatory: (“apply the same hairstyle color while preserving the bangs 100% in all cases”). MAKEUP (Professional Makeup Artist) Skin with high coverage and a luminous semi-matte finish. Strong tone unification, with partial preservation of skin texture. Soft contouring along the sides of the nose, cheek hollows, and facial perimeter; highlighting on the center of the forehead, nasal bridge, tops of cheekbones, cupid’s bow, and chin. Diffused rosy blush across the cheeks. Eyes with shimmering blue-lilac eyeshadow on the lid and a purplish/gray gradient in the crease and outer corner; elongated black eyeliner; long, dense, curled false lashes. Light waterline and blue shadow on the lower lash line. Filled, arched brows with well-disciplined hairs. Lips with intense cool pink lipstick, velvety/matte finish, defined contour, and visually enhanced volume. Mandatory: makeup must be clearly visible in tight crops. (“apply the makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Main visible piece: a satin turquoise/cyan scarf tied around the neck. Lightweight fabric, high specular reflection, low roughness, fluid drape. Side-front knot with one end hanging over the upper chest. Folds created by torsion at the knot and compression against the neck; tension lines radiating from the tie point. The piece follows cervical anatomy without rigidity. Accessories: long chandelier-style earrings, silver metallic with transparent multifaceted stones in drop and oval shapes; hanging vertically by gravity, one on each side, with intense point highlights. Glasses on top of the head function as a secondary accessory. STYLE (Image Editor / Retoucher) High sharpness on face, eyes, lashes, brows, lips, jewelry, and main hair strands; completely uniform background with no prominent texture. Depth of field sufficient to keep nearly the entire facial plane in focus. Skin with evident retouching: reduced pores, chromatic uniformity, removal of imperfections, while preserving some marks/small moles. Color grading with moderate-to-high contrast, selective saturation in blue and pink, overall neutral-cool balance. Low to moderate compression, clean image, no visible grain. Aesthetic signature: beauty editorial / glam studio. Approximate aspect ratio: 4:5 vertical.
Create an ultra-realistic high-fashion full-body portrait of a woman standing outdoors in front of a contemporary corporate building with mirrored glass architecture. She has the same face, facial features, eyes, nose, lips, hairstyle, and expression as the woman in the uploaded photo — Her figure is hourglass-shaped, with full, defined curves, a slender waist, a large, firm bust, wide, curvy hips, full thighs, and strong legs; this body type is mandatory and must remain clearly visible underneath your clothes. 1) SCENE (Architect / Interior & Exterior Designer Perspective) The environment is a minimalist modern plaza composed of large square light-gray granite tiles arranged in a precise grid pattern. Behind the subject stands a tall reflective glass façade composed of large rectangular mirror panels separated by thin metallic mullions, forming a geometric grid that reflects a bright blue sky with scattered cumulus clouds and surrounding greenery. In front of the building are symmetrical landscape elements: two large cylindrical matte-gray concrete planters containing dense spherical shrubs trimmed into clean topiary shapes. A minimalist stone bench made from the same gray granite material sits nearby, emphasizing the architectural harmony of the plaza. The composition creates strong vertical and horizontal lines, reinforcing symmetry and spatial depth. 2) POSE (Professional Supermodel Photographer Perspective) The subject stands upright in a stable, balanced stance with feet slightly apart, weight distributed evenly between both legs. The legs create a subtle triangular base that stabilizes the posture. The spine remains elongated and vertically aligned, shoulders relaxed and squared toward the camera. Arms hang naturally along the sides of the torso with slight elbow relaxation to avoid rigidity. One hand holds a structured handbag with a delicate chain strap, while the opposite hand holds a wide-brimmed hat. The head is held level with the horizon, chin slightly lowered to create a confident editorial gaze. The pose communicates calm authority and compositional symmetry typical of high-fashion editorial photography. 3) HAIR (Celebrity Hairstylist Perspective) she has same hair of reference image: Her hair is Ultra-Long, sleek, straight hair cascading smoothly past the shoulders with a glass-like polished finish. The hair is evenly distributed along both sides of the face with a clean center balance and minimal flyaways, creating a controlled and elegant silhouette. Franja densa e reta (estilo birkin bangs) cortada exatamente na altura das sobrancelhas, forming a precise horizontal frame across the upper forehead. The fringe is thick and blunt, adding graphic structure to the hairstyle while emphasizing the eyes and brow line. 4) MAKEUP (Professional Makeup Artist Perspective) Makeup is refined and balanced to enhance natural facial structure. Skin appears smooth with a soft satin finish and subtle luminosity, maintaining realistic texture and pores. Foundation is evenly blended with gentle contouring along the cheekbones and jawline to emphasize bone structure. Brows are carefully groomed and softly defined beneath the fringe. Eyes feature neutral tones with subtle shading to enhance depth of the orbital area, paired with discreet eyeliner and well-defined lashes for clarity. Lips are finished with a muted natural rose tone that maintains harmony with the overall palette. The look is elegant, clean, and editorial rather than dramatic. 5) WARDROBE (Personal Stylist / Costume Designer / Tailor Perspective) The outfit consists of a coordinated two-piece ensemble made from lightweight flowing fabric in a soft pastel peach tone with botanical patterns in pale green and white. The top is an off-shoulder blouse exposing the clavicle line and upper shoulders, constructed with soft draping sleeves that expand in volume toward the forearm before tapering at the wrist. The central front panel gathers into a sculptural knot that creates controlled folds radiating outward across the torso. The pants are high-waisted with wide, elongated legs that fall vertically from the hips, creating long uninterrupted lines that visually extend the silhouette. The fabric moves fluidly, producing soft geometric folds along the legs. Accessories include oversized black rectangular sunglasses, large sculptural floral earrings, a chunky gold chain necklace, a mint-green structured handbag with chain strap, and a matching wide-brimmed mint hat. The ensemble balances volume in the sleeves and pant legs with a defined waistline, creating a sculptural fashion silhouette. 6) STYLE (High-End Photo Retoucher / Image Editor Perspective) The final image is edited with a luxury editorial aesthetic. Skin is refined using subtle high-end retouching that preserves natural texture while smoothing minor imperfections. Color grading emphasizes pastel tones and clean contrast between the warm peach clothing and the cool architectural background. Reflections in the glass façade remain crisp to enhance realism. Lighting is natural daylight with soft shadows and even illumination across the subject. Fine adjustments include slight sharpening of fabric textures, precise highlight control on metallic accessories, and careful removal of visual distractions to maintain a polished, magazine-quality finish. Camera style: full-body framing, eye-level perspective, high-resolution fashion photography, natural daylight, editorial composition, sharp focus, ultra-detailed textures. Final Aspect Ratio: 9:16. Key Elements Breakdown The Body: Words like "hourglass-shaped," "defined curves," "slender waist," "large, firm bust," "curvy hips," and "full thighs, and strong legs" are essential for AI to replicate these specific proportions. Negative prompt: No nudity, No deformities, no caricature, no alteration of facial or physical features, no extra fingers, no deformed hands, no distorted face, no incorrect proportions, no plastic skin.
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Asymmetrical Zenith: Kneeling from the back with one knee pulled slightly forward and the other planted wide, creating a profound lateral torque in the lower spine. The asymmetrical alignment forces one hip to crest dramatically while exposing the deepest, steepest slope of the sacrum. The skin is stretched taut across the dimples of Venus, emphasizing the profound structural divide of the centerpiece. The visual geometry radiates an intoxicating, primal heat. Head tilted back, lips tracing her own shoulder, eyes radiating a molten, submissive vulnerability, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Asymmetrical Zenith: Kneeling from the back with one knee pulled slightly forward and the other planted wide, creating a profound lateral torque in the lower spine. The asymmetrical alignment forces one hip to crest dramatically while exposing the deepest, steepest slope of the sacrum. The skin is stretched taut across the dimples of Venus, emphasizing the profound structural divide of the centerpiece. The visual geometry radiates an intoxicating, primal heat. Head tilted back, lips tracing her own shoulder, eyes radiating a molten, submissive vulnerability, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
VIDEO 1 — IMAGE 1 → IMAGE 2 Empty Expo Floor → Structural Assembly SCENE LOCK: static tripod, identical framing across entire clip, wide 35mm lens feel, eye-level 1.5m, fixed landmarks: ceiling beam intersection, left hall sign, center floor seam, right steel column, rear hall banner frame, cool-white expo lighting unchanged, 16:9 horizontal STAGE: 8-second ultra-realistic timelapse, workers begin active construction immediately, emotional arc: empty potential → visible progress, zero dead frames, every frame contains motion DETAILS: 0.0–1.0s — crew in Lunvia Craft outfits push material carts into frame, aluminum trusses unloaded by hand, floor tape checked with laser level 1.0–2.0s — workers kneel and anchor steel baseplates with impact drivers, bolts tightened, metal clinks visible 2.0–3.0s — vertical columns lifted manually by 3-person crew, scaffold wheels roll into position 3.0–4.0s — mezzanine perimeter beams raised with chain hoists, workers guide alignment by hand 4.0–5.0s — staircase spine installed, pry-bar adjustments, wrench tightening 5.0–6.0s — secondary support frames installed, cable trays mounted 6.0–7.0s — cross-bracing installed, laser alignment checks 7.0–8.0s — skeleton structure complete, crew still tightening final bolts, no static ending AUDIO: natural ASMR only — cart wheels, boots on polished floor, metal clanks, scaffold creaks, impact driver bursts, cable drag, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no jump cuts, no floating parts, no instant walls, no dissolves, no logos, no text overlays, no geometry drift, no static frames Animate in Any AI VIDEO 2 — IMAGE 2 → IMAGE 3 Structure → Finished Clean Booth SCENE LOCK: identical tripod lock, same landmarks, same lens, same height, same lighting STAGE: 8-second build timelapse, emotional arc: construction chaos → craftsmanship, acceleration ramp, continuous motion DETAILS: 0.0–1.0s — wall panels wheeled in on dollies 1.0–2.0s — crews bolt panels onto frame 2.0–3.0s — staircase cladding installed by hand 3.0–4.0s — flooring panels aligned and tapped into place with rubber mallets 4.0–5.0s — electrical crew routes cables through hidden channels 5.0–6.0s — LED strips physically installed and wired 6.0–7.0s — painters roll final coats, microfiber cloth polishing begins 7.0–8.0s — workers remove tools, clean surfaces, booth fully complete, lights still off AUDIO: ASMR only — drill whirs, rubber mallet taps, cable pulling, cloth polishing, footsteps, ladder creaks, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no instant finished surfaces, no floating lights, no disappearing tools, no morphing, no text, no logos, no dead frames Animate in Any AI VIDEO 3 — IMAGE 3 → IMAGE 4 Finished Booth → Premium Staging SCENE LOCK: identical tripod lock, same geometry, same landmarks, same lighting STAGE: 8-second staging timelapse, emotional arc: craftsmanship → aspiration, deceleration ending, every frame active DETAILS: 0.0–1.0s — crew wheels in reception desk 1.0–2.0s — decorative wall inserts carried by hand 2.0–3.0s — planters positioned and rotated precisely 3.0–4.0s — acrylic furniture placed 4.0–5.0s — vehicle platform prepared 5.0–6.0s — display vehicle slowly rolled into position by crew 6.0–7.0s — accent décor placed, cables hidden 7.0–8.0s — worker physically flips lighting switch, LEDs illuminate, visitors enter frame naturally AUDIO: ASMR only — rolling wheels, fabric rustle, planter placement, rubber tires, switch click, footsteps, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no appearing furniture, no floating décor, no instant lighting, no morphing, no logos, no text Animate in Any AI VIDEO 4 — FINAL HERO REVEAL SCENE LOCK: same booth geometry, same landmarks, same lighting continuity, subtle 5% dolly push-in only STAGE: 8-second premium reveal, frame 1 already in motion, no static holds, polished corporate exhibition hero shot DETAILS: 0.0–2.0s — slow dolly push-in begins, visitors naturally walking 2.0–4.0s — reflections glide across polished floor 4.0–6.0s — LED accents glow, shallow depth of field increases 6.0–8.0s — final centered hero composition, visitors interacting naturally, camera still moving until final frame AUDIO: ASMR only — footsteps, subtle fabric movement, ambient expo hall air, distant booth activity, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no cinematic sound effects, no text overlays, no logos, no geometry drift, no static ending, no fake motion
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environment Designer) Small indoor space, framed in a vertical medium shot, with a background formed by two light-colored walls with a smooth, matte finish, joined at an obtuse angle visible on the left side. Foreground occupied by a bed with white bedding, soft, low-reflective fabric, featuring broad, irregular folds radiating outward from the body’s weight. Midground dominated by the central seated figure; clean background with no decorative objects. Shallow depth, low spatial compression. Diffuse lighting from the upper front, slightly left, neutral to cool temperature, moderate intensity, with soft shadows under the chin, neck, arms, and fabric folds. High-contrast color relationship: white background and bed versus black clothing. Approximately symmetrical composition along the body’s vertical axis, disrupted by the wall vertex and the natural asymmetry of the bed folds. POSE (Photographer / Pose Stylist) Body seated on a soft surface, pelvis centered on the bed, torso upright with a slight backward lean compensated by support from the upper limbs. Spine vertically aligned, head centered with minimal lateral tilt. Shoulders in moderate abduction with slight depression; arms extended laterally and backward, hands outside the visual center, acting as support points stabilizing the center of gravity. Elbows slightly flexed. Hips flexed; knees open in moderate abduction, forming a triangular base in the lower frame. Thighs shortened by shallow frontal perspective. Body expression with low overall tension, with postural restraint at the neck and waist due to garment compression. Gaze directed straight toward the camera; head in neutral rotation. HAIR (Hairstylist) She has the same hair as in the reference image; styled as jet-black hair with high visual density, gathered into a voluminous high bun at the upper rear vertex of the head. Hair vectors converge from the frontal hairline and temporal regions toward the top. Two long front strands fall vertically alongside the face, with a slight inward curve. Texture predominantly straight with localized frizz at the ends of the bun. Irregular top contour due to loose strands. Light interaction shows subtle specular highlights on convex areas, with high light absorption in the main volume. Static movement governed by gravity and bun fixation. (Mandatory: apply the hairstyle while preserving the bangs 100% in all cases.) MAKEUP (Professional Makeup Artist) Skin with an even finish, without excessive shine, between natural and soft-matte. Subtle structural correction in the center of the face, with highlights on the forehead, nasal bridge, infraorbital area, and chin. Eyes with high-contrast makeup: black eyeshadow expanded around the orbital area, thick elongated eyeliner, darkened waterline, defined lashes; light irises emphasized by contrast. Eyebrows dark, narrow, and arched. Lips in a neutral rosy-beige tone, soft contour, satin texture. Blending concentrated on the eyes, with defined, non-diffuse transitions. Neutral lighting preserves contrast between light skin and black elements. Makeup must remain clearly visible in close-cropped shots. (Mandatory: apply the makeup while preserving the face 100% in all cases.) NAILS (Nail Designer) Nails not visible with sufficient resolution for precise technical analysis. Hands appear partially at the edges of the frame, without clear definition of length, curvature, material, or finish. Functional integration with the pose as lateral body support. WARDROBE (Stylist / Tailor / Costume Designer) Black long-sleeve, high-neck dress, tight construction, made of thin, highly elastic fabric. Close-fitting drape over torso, waist, and hips, with visible compression and horizontal wrinkles on the lower abdomen and hips due to seated flexion. Overlay of a harness/corset composed of multiple black belts with metal eyelets and silver buckles, wrapping the waist in horizontal bands; vertical straps extend to the shoulders. Material appears to be semi-gloss synthetic leather with medium rigidity. Fishnet stockings with large mesh create a diamond pattern on the thighs; an opaque black thigh-high partially covers one leg. STYLE (Image Editor / Retoucher) Sharpness focused on face and torso; background and bed naturally softened by moderate depth of field. Skin treated with light smoothing while preserving anatomical contours. Cool-neutral color grading, restrained saturation, medium-high contrast. Imperfections minimized; skin surface uniformed. Low grain, subtle digital compression. Clean editorial aesthetic with alternative gothic influence. Approximate aspect ratio: 4:5.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Generate a hyper-realistic pure high quality of 4k (300 DPI) no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Negative_Prompt": "cheerful, bright colors, smooth skin, clean, modern clothes, text, watermark, smiling, low resolution, deformed, extra limbs, cartoon, anime", "1_Subject_and_Concept": { "Subject": "Older weathered man and young woman back-to-back", "Exact_face_details_and_cheeks": "Man: deep wrinkles, cheek scar. Woman: smooth, sharp jawline, dirt smudges", "Exact_Action": "Standing static, looking opposite directions", "Vibe": "Gritty, post-apocalyptic, dark fantasy, stoic", "Exact_Hair_style": "Man: long, straight, gray. Woman: dark, loosely pulled back, messy framing strands", "Exact_Head_tilting_bend_pose_rotate_and_angle": "Upright, 0-degree tilt, rotating outward from center", "Beard_style": "Full, thick, unruly gray-white beard", "Exact_Face_expressions": "Serious, vigilant, stoic", "Exact_Body_alignment_and_posing_and_rotate_and_tilting": "Back-to-back, torsos facing lateral edges", "Exact_Shoulder_tilting_bend_pose_rotate_and_angle": "Level, neutral drape, overlapping centrally", "Exact_Neck_tilting_bend_pose_rotate_and_angle": "Straight, aligned with spine", "Eyes_direction": "Man: looking left. Woman: looking right", "Exact_Left_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Right_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Head_alignment_and_posing_and_rotate_and_tilting": "Man: true left profile. Woman: slight right 3/4 profile", "Left_Leg_posing": "Not visible", "Right_Leg_posing": "Not visible", "Left_Hand_posing_and_Hight": "Not visible", "Right_Hand_posing_and_Hight": "Not visible", "Exact_Torso_alignment_and_posing_and_rotate_and_tilting": "Vertical, rotating away from each other", "Exact_Seating_posing": "Not applicable", "Fingers_posing": "Not visible", "Exact_Stand_posing": "Erect, rigid posture" }, "2_Lighting": { "Setup": "Diffused cinematic studio light", "Shadows": "Soft gradients, defining facial structure", "Intensity": "Medium-low, moody", "Catchlights": "Subtle single point in visible eyes", "Color_Temperature": "Cool/desaturated, earthy undertones" }, "3_Camera_Angle_and_Lens_Type": { "Angle": "Eye level", "Camera_positioning": "Directly frontal to composition center", "Photographer_angel_according_to_the_subject_body": "Lateral to subjects' true fronts", "Lens": "Portrait 50mm-85mm equivalent", "Depth_of_Field": "Shallow, blurred background integration", "Zoom_or_scene_crop": "Medium close-up", "Crop_size": "Chest-up" }, "4_Model_Face": { "Eyes_color": "Man: pale blue/gray. Woman: light hazel/green", "Eyes_direction": "Lateral outward", "Eyes_expression": "Intense, focused", "Makeup_Eyes": "None/natural, dirt smudging", "Upper_Lid": "Natural droop (Man), visible crease (Woman)", "Lower_Lash_Line": "Darkened organically, no heavy liner", "Lashes": "Natural length", "Details": "Pores, wrinkles, grit, blood-tinged scar on man", "Eyebrows": "Bushy gray (Man), defined dark (Woman)", "Skin": "Matte, highly textured" }, "5_Lips_Mouth_and_Snarl_Expression": { "Lip_Color": "Muted natural, chapped", "Action": "Closed, relaxed", "The_Snarl": "None", "Teeth": "Not visible" }, "6_Props_and_Styling": { "Prop": "None active", "Hand_Glove": "Not visible", "Jewelry": "None", "alignment_of_Clothing": "Man: dark gothic coat. Woman: textured red and black princess gothic clothing dress” }, "7_Model_Body_Posing": { "Orientation": "Bilateral symmetry facing outward", "Hand_Placement": "Out of frame" }, "8_Film_Stock_or_Color_Grading": { "Grading": "Bleach bypass aesthetic", "Tone": "Sepia, olive, muted gray", "Saturation": "Low, targeted red highlight on scarf" }, "9_Background_Environment": { "Visual": "Ruined gothic cathedral (left), distressed plaster (right)", "Decoration": "Architectural ruins", "Furniture": "None", "Porbs": "None" }, "10_Aspect_Ratio": "4:3 landscape", "11_Photo_quality": "High resolution, photobash/digital painting composite blend", "12_Texture": "Peeling paint, grunge overlays, watercolor/oil brushstroke edges at bottom" } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
VIDEO 1 — IMAGE 1 → IMAGE 2 Empty Expo Floor → Structural Assembly SCENE LOCK: static tripod, identical framing across entire clip, wide 35mm lens feel, eye-level 1.5m, fixed landmarks: ceiling beam intersection, left hall sign, center floor seam, right steel column, rear hall banner frame, cool-white expo lighting unchanged, 16:9 horizontal STAGE: 8-second ultra-realistic timelapse, workers begin active construction immediately, emotional arc: empty potential → visible progress, zero dead frames, every frame contains motion DETAILS: 0.0–1.0s — crew in Lunvia Craft outfits push material carts into frame, aluminum trusses unloaded by hand, floor tape checked with laser level 1.0–2.0s — workers kneel and anchor steel baseplates with impact drivers, bolts tightened, metal clinks visible 2.0–3.0s — vertical columns lifted manually by 3-person crew, scaffold wheels roll into position 3.0–4.0s — mezzanine perimeter beams raised with chain hoists, workers guide alignment by hand 4.0–5.0s — staircase spine installed, pry-bar adjustments, wrench tightening 5.0–6.0s — secondary support frames installed, cable trays mounted 6.0–7.0s — cross-bracing installed, laser alignment checks 7.0–8.0s — skeleton structure complete, crew still tightening final bolts, no static ending AUDIO: natural ASMR only — cart wheels, boots on polished floor, metal clanks, scaffold creaks, impact driver bursts, cable drag, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no jump cuts, no floating parts, no instant walls, no dissolves, no logos, no text overlays, no geometry drift, no static frames Animate in Any AI VIDEO 2 — IMAGE 2 → IMAGE 3 Structure → Finished Clean Booth SCENE LOCK: identical tripod lock, same landmarks, same lens, same height, same lighting STAGE: 8-second build timelapse, emotional arc: construction chaos → craftsmanship, acceleration ramp, continuous motion DETAILS: 0.0–1.0s — wall panels wheeled in on dollies 1.0–2.0s — crews bolt panels onto frame 2.0–3.0s — staircase cladding installed by hand 3.0–4.0s — flooring panels aligned and tapped into place with rubber mallets 4.0–5.0s — electrical crew routes cables through hidden channels 5.0–6.0s — LED strips physically installed and wired 6.0–7.0s — painters roll final coats, microfiber cloth polishing begins 7.0–8.0s — workers remove tools, clean surfaces, booth fully complete, lights still off AUDIO: ASMR only — drill whirs, rubber mallet taps, cable pulling, cloth polishing, footsteps, ladder creaks, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no instant finished surfaces, no floating lights, no disappearing tools, no morphing, no text, no logos, no dead frames Animate in Any AI VIDEO 3 — IMAGE 3 → IMAGE 4 Finished Booth → Premium Staging SCENE LOCK: identical tripod lock, same geometry, same landmarks, same lighting STAGE: 8-second staging timelapse, emotional arc: craftsmanship → aspiration, deceleration ending, every frame active DETAILS: 0.0–1.0s — crew wheels in reception desk 1.0–2.0s — decorative wall inserts carried by hand 2.0–3.0s — planters positioned and rotated precisely 3.0–4.0s — acrylic furniture placed 4.0–5.0s — vehicle platform prepared 5.0–6.0s — display vehicle slowly rolled into position by crew 6.0–7.0s — accent décor placed, cables hidden 7.0–8.0s — worker physically flips lighting switch, LEDs illuminate, visitors enter frame naturally AUDIO: ASMR only — rolling wheels, fabric rustle, planter placement, rubber tires, switch click, footsteps, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no appearing furniture, no floating décor, no instant lighting, no morphing, no logos, no text Animate in Any AI VIDEO 4 — FINAL HERO REVEAL SCENE LOCK: same booth geometry, same landmarks, same lighting continuity, subtle 5% dolly push-in only STAGE: 8-second premium reveal, frame 1 already in motion, no static holds, polished corporate exhibition hero shot DETAILS: 0.0–2.0s — slow dolly push-in begins, visitors naturally walking 2.0–4.0s — reflections glide across polished floor 4.0–6.0s — LED accents glow, shallow depth of field increases 6.0–8.0s — final centered hero composition, visitors interacting naturally, camera still moving until final frame AUDIO: ASMR only — footsteps, subtle fabric movement, ambient expo hall air, distant booth activity, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no cinematic sound effects, no text overlays, no logos, no geometry drift, no static ending, no fake motion
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Implied Altar: Kneeling directly facing away, torso melted forward onto crossed arms. The sheer height of the elevated pelvis against the flattened chest creates an extreme, breath-catching contrast. The inner thighs are subtly parted, drawing an undeniable visual line straight into the shadowed, cavernous depth of the anatomical center. The exact alignment of the spine and hips screams of silent hospitality and deep, musky intimacy. Head turned slightly to the side, eyes closed in a state of euphoric, sensory waiting, lips parted as if exhaling a silent plea, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
Generate a hyper-realistic pure high quality of 4k (300 DPI) no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Negative_Prompt": "cheerful, bright colors, smooth skin, clean, modern clothes, text, watermark, smiling, low resolution, deformed, extra limbs, cartoon, anime", "1_Subject_and_Concept": { "Subject": "Older weathered man and young woman back-to-back", "Exact_face_details_and_cheeks": "Man: deep wrinkles, cheek scar. Woman: smooth, sharp jawline, dirt smudges", "Exact_Action": "Standing static, looking opposite directions", "Vibe": "Gritty, post-apocalyptic, dark fantasy, stoic", "Exact_Hair_style": "Man: long, straight, gray. Woman: dark, loosely pulled back, messy framing strands", "Exact_Head_tilting_bend_pose_rotate_and_angle": "Upright, 0-degree tilt, rotating outward from center", "Beard_style": "Full, thick, unruly gray-white beard", "Exact_Face_expressions": "Serious, vigilant, stoic", "Exact_Body_alignment_and_posing_and_rotate_and_tilting": "Back-to-back, torsos facing lateral edges", "Exact_Shoulder_tilting_bend_pose_rotate_and_angle": "Level, neutral drape, overlapping centrally", "Exact_Neck_tilting_bend_pose_rotate_and_angle": "Straight, aligned with spine", "Eyes_direction": "Man: looking left. Woman: looking right", "Exact_Left_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Right_eye_brow": "Man: furrowed gray. Woman: flat dark", "Exact_Head_alignment_and_posing_and_rotate_and_tilting": "Man: true left profile. Woman: slight right 3/4 profile", "Left_Leg_posing": "Not visible", "Right_Leg_posing": "Not visible", "Left_Hand_posing_and_Hight": "Not visible", "Right_Hand_posing_and_Hight": "Not visible", "Exact_Torso_alignment_and_posing_and_rotate_and_tilting": "Vertical, rotating away from each other", "Exact_Seating_posing": "Not applicable", "Fingers_posing": "Not visible", "Exact_Stand_posing": "Erect, rigid posture" }, "2_Lighting": { "Setup": "Diffused cinematic studio light", "Shadows": "Soft gradients, defining facial structure", "Intensity": "Medium-low, moody", "Catchlights": "Subtle single point in visible eyes", "Color_Temperature": "Cool/desaturated, earthy undertones" }, "3_Camera_Angle_and_Lens_Type": { "Angle": "Eye level", "Camera_positioning": "Directly frontal to composition center", "Photographer_angel_according_to_the_subject_body": "Lateral to subjects' true fronts", "Lens": "Portrait 50mm-85mm equivalent", "Depth_of_Field": "Shallow, blurred background integration", "Zoom_or_scene_crop": "Medium close-up", "Crop_size": "Chest-up" }, "4_Model_Face": { "Eyes_color": "Man: pale blue/gray. Woman: light hazel/green", "Eyes_direction": "Lateral outward", "Eyes_expression": "Intense, focused", "Makeup_Eyes": "None/natural, dirt smudging", "Upper_Lid": "Natural droop (Man), visible crease (Woman)", "Lower_Lash_Line": "Darkened organically, no heavy liner", "Lashes": "Natural length", "Details": "Pores, wrinkles, grit, blood-tinged scar on man", "Eyebrows": "Bushy gray (Man), defined dark (Woman)", "Skin": "Matte, highly textured" }, "5_Lips_Mouth_and_Snarl_Expression": { "Lip_Color": "Muted natural, chapped", "Action": "Closed, relaxed", "The_Snarl": "None", "Teeth": "Not visible" }, "6_Props_and_Styling": { "Prop": "None active", "Hand_Glove": "Not visible", "Jewelry": "None", "alignment_of_Clothing": "Man: dark gothic coat. Woman: textured red and black princess gothic clothing dress” }, "7_Model_Body_Posing": { "Orientation": "Bilateral symmetry facing outward", "Hand_Placement": "Out of frame" }, "8_Film_Stock_or_Color_Grading": { "Grading": "Bleach bypass aesthetic", "Tone": "Sepia, olive, muted gray", "Saturation": "Low, targeted red highlight on scarf" }, "9_Background_Environment": { "Visual": "Ruined gothic cathedral (left), distressed plaster (right)", "Decoration": "Architectural ruins", "Furniture": "None", "Porbs": "None" }, "10_Aspect_Ratio": "4:3 landscape", "11_Photo_quality": "High resolution, photobash/digital painting composite blend", "12_Texture": "Peeling paint, grunge overlays, watercolor/oil brushstroke edges at bottom" } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
VIDEO 1 — IMAGE 1 → IMAGE 2 Empty Expo Floor → Structural Assembly SCENE LOCK: static tripod, identical framing across entire clip, wide 35mm lens feel, eye-level 1.5m, fixed landmarks: ceiling beam intersection, left hall sign, center floor seam, right steel column, rear hall banner frame, cool-white expo lighting unchanged, 16:9 horizontal STAGE: 8-second ultra-realistic timelapse, workers begin active construction immediately, emotional arc: empty potential → visible progress, zero dead frames, every frame contains motion DETAILS: 0.0–1.0s — crew in Lunvia Craft outfits push material carts into frame, aluminum trusses unloaded by hand, floor tape checked with laser level 1.0–2.0s — workers kneel and anchor steel baseplates with impact drivers, bolts tightened, metal clinks visible 2.0–3.0s — vertical columns lifted manually by 3-person crew, scaffold wheels roll into position 3.0–4.0s — mezzanine perimeter beams raised with chain hoists, workers guide alignment by hand 4.0–5.0s — staircase spine installed, pry-bar adjustments, wrench tightening 5.0–6.0s — secondary support frames installed, cable trays mounted 6.0–7.0s — cross-bracing installed, laser alignment checks 7.0–8.0s — skeleton structure complete, crew still tightening final bolts, no static ending AUDIO: natural ASMR only — cart wheels, boots on polished floor, metal clanks, scaffold creaks, impact driver bursts, cable drag, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no jump cuts, no floating parts, no instant walls, no dissolves, no logos, no text overlays, no geometry drift, no static frames Animate in Any AI VIDEO 2 — IMAGE 2 → IMAGE 3 Structure → Finished Clean Booth SCENE LOCK: identical tripod lock, same landmarks, same lens, same height, same lighting STAGE: 8-second build timelapse, emotional arc: construction chaos → craftsmanship, acceleration ramp, continuous motion DETAILS: 0.0–1.0s — wall panels wheeled in on dollies 1.0–2.0s — crews bolt panels onto frame 2.0–3.0s — staircase cladding installed by hand 3.0–4.0s — flooring panels aligned and tapped into place with rubber mallets 4.0–5.0s — electrical crew routes cables through hidden channels 5.0–6.0s — LED strips physically installed and wired 6.0–7.0s — painters roll final coats, microfiber cloth polishing begins 7.0–8.0s — workers remove tools, clean surfaces, booth fully complete, lights still off AUDIO: ASMR only — drill whirs, rubber mallet taps, cable pulling, cloth polishing, footsteps, ladder creaks, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no instant finished surfaces, no floating lights, no disappearing tools, no morphing, no text, no logos, no dead frames Animate in Any AI VIDEO 3 — IMAGE 3 → IMAGE 4 Finished Booth → Premium Staging SCENE LOCK: identical tripod lock, same geometry, same landmarks, same lighting STAGE: 8-second staging timelapse, emotional arc: craftsmanship → aspiration, deceleration ending, every frame active DETAILS: 0.0–1.0s — crew wheels in reception desk 1.0–2.0s — decorative wall inserts carried by hand 2.0–3.0s — planters positioned and rotated precisely 3.0–4.0s — acrylic furniture placed 4.0–5.0s — vehicle platform prepared 5.0–6.0s — display vehicle slowly rolled into position by crew 6.0–7.0s — accent décor placed, cables hidden 7.0–8.0s — worker physically flips lighting switch, LEDs illuminate, visitors enter frame naturally AUDIO: ASMR only — rolling wheels, fabric rustle, planter placement, rubber tires, switch click, footsteps, no music NEGATIVE TELEPORTATION: 0% NEGATIVE: no appearing furniture, no floating décor, no instant lighting, no morphing, no logos, no text Animate in Any AI VIDEO 4 — FINAL HERO REVEAL SCENE LOCK: same booth geometry, same landmarks, same lighting continuity, subtle 5% dolly push-in only STAGE: 8-second premium reveal, frame 1 already in motion, no static holds, polished corporate exhibition hero shot DETAILS: 0.0–2.0s — slow dolly push-in begins, visitors naturally walking 2.0–4.0s — reflections glide across polished floor 4.0–6.0s — LED accents glow, shallow depth of field increases 6.0–8.0s — final centered hero composition, visitors interacting naturally, camera still moving until final frame AUDIO: ASMR only — footsteps, subtle fabric movement, ambient expo hall air, distant booth activity, no music, no narration NEGATIVE TELEPORTATION: 0% NEGATIVE: no cinematic sound effects, no text overlays, no logos, no geometry drift, no static ending, no fake motion
Create an ultra-realistic high-fashion full-body portrait of a woman standing outdoors in front of a contemporary corporate building with mirrored glass architecture. She has the same face, facial features, eyes, nose, lips, hairstyle, and expression as the woman in the uploaded photo — Her figure is hourglass-shaped, with full, defined curves, a slender waist, a large, firm bust, wide, curvy hips, full thighs, and strong legs; this body type is mandatory and must remain clearly visible underneath your clothes. 1) SCENE (Architect / Interior & Exterior Designer Perspective) The environment is a minimalist modern plaza composed of large square light-gray granite tiles arranged in a precise grid pattern. Behind the subject stands a tall reflective glass façade composed of large rectangular mirror panels separated by thin metallic mullions, forming a geometric grid that reflects a bright blue sky with scattered cumulus clouds and surrounding greenery. In front of the building are symmetrical landscape elements: two large cylindrical matte-gray concrete planters containing dense spherical shrubs trimmed into clean topiary shapes. A minimalist stone bench made from the same gray granite material sits nearby, emphasizing the architectural harmony of the plaza. The composition creates strong vertical and horizontal lines, reinforcing symmetry and spatial depth. 2) POSE (Professional Supermodel Photographer Perspective) The subject stands upright in a stable, balanced stance with feet slightly apart, weight distributed evenly between both legs. The legs create a subtle triangular base that stabilizes the posture. The spine remains elongated and vertically aligned, shoulders relaxed and squared toward the camera. Arms hang naturally along the sides of the torso with slight elbow relaxation to avoid rigidity. One hand holds a structured handbag with a delicate chain strap, while the opposite hand holds a wide-brimmed hat. The head is held level with the horizon, chin slightly lowered to create a confident editorial gaze. The pose communicates calm authority and compositional symmetry typical of high-fashion editorial photography. 3) HAIR (Celebrity Hairstylist Perspective) she has same hair of reference image: Her hair is Ultra-Long, sleek, straight hair cascading smoothly past the shoulders with a glass-like polished finish. The hair is evenly distributed along both sides of the face with a clean center balance and minimal flyaways, creating a controlled and elegant silhouette. Franja densa e reta (estilo birkin bangs) cortada exatamente na altura das sobrancelhas, forming a precise horizontal frame across the upper forehead. The fringe is thick and blunt, adding graphic structure to the hairstyle while emphasizing the eyes and brow line. 4) MAKEUP (Professional Makeup Artist Perspective) Makeup is refined and balanced to enhance natural facial structure. Skin appears smooth with a soft satin finish and subtle luminosity, maintaining realistic texture and pores. Foundation is evenly blended with gentle contouring along the cheekbones and jawline to emphasize bone structure. Brows are carefully groomed and softly defined beneath the fringe. Eyes feature neutral tones with subtle shading to enhance depth of the orbital area, paired with discreet eyeliner and well-defined lashes for clarity. Lips are finished with a muted natural rose tone that maintains harmony with the overall palette. The look is elegant, clean, and editorial rather than dramatic. 5) WARDROBE (Personal Stylist / Costume Designer / Tailor Perspective) The outfit consists of a coordinated two-piece ensemble made from lightweight flowing fabric in a soft pastel peach tone with botanical patterns in pale green and white. The top is an off-shoulder blouse exposing the clavicle line and upper shoulders, constructed with soft draping sleeves that expand in volume toward the forearm before tapering at the wrist. The central front panel gathers into a sculptural knot that creates controlled folds radiating outward across the torso. The pants are high-waisted with wide, elongated legs that fall vertically from the hips, creating long uninterrupted lines that visually extend the silhouette. The fabric moves fluidly, producing soft geometric folds along the legs. Accessories include oversized black rectangular sunglasses, large sculptural floral earrings, a chunky gold chain necklace, a mint-green structured handbag with chain strap, and a matching wide-brimmed mint hat. The ensemble balances volume in the sleeves and pant legs with a defined waistline, creating a sculptural fashion silhouette. 6) STYLE (High-End Photo Retoucher / Image Editor Perspective) The final image is edited with a luxury editorial aesthetic. Skin is refined using subtle high-end retouching that preserves natural texture while smoothing minor imperfections. Color grading emphasizes pastel tones and clean contrast between the warm peach clothing and the cool architectural background. Reflections in the glass façade remain crisp to enhance realism. Lighting is natural daylight with soft shadows and even illumination across the subject. Fine adjustments include slight sharpening of fabric textures, precise highlight control on metallic accessories, and careful removal of visual distractions to maintain a polished, magazine-quality finish. Camera style: full-body framing, eye-level perspective, high-resolution fashion photography, natural daylight, editorial composition, sharp focus, ultra-detailed textures. Final Aspect Ratio: 9:16. Key Elements Breakdown The Body: Words like "hourglass-shaped," "defined curves," "slender waist," "large, firm bust," "curvy hips," and "full thighs, and strong legs" are essential for AI to replicate these specific proportions. Negative prompt: No nudity, No deformities, no caricature, no alteration of facial or physical features, no extra fingers, no deformed hands, no distorted face, no incorrect proportions, no plastic skin.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Asymmetrical Zenith: Kneeling from the back with one knee pulled slightly forward and the other planted wide, creating a profound lateral torque in the lower spine. The asymmetrical alignment forces one hip to crest dramatically while exposing the deepest, steepest slope of the sacrum. The skin is stretched taut across the dimples of Venus, emphasizing the profound structural divide of the centerpiece. The visual geometry radiates an intoxicating, primal heat. Head tilted back, lips tracing her own shoulder, eyes radiating a molten, submissive vulnerability, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
Cinematic still, medium shot, extreme low-angle shot, 18-year-old Belgian female gunslinger, slender athletic build, pale skin, brown eyes, heart-shaped face, french bob hairstyle, black hair. Meticulously crafted Victorian-style Wild West outfit, textured Deep Gold lace-up bodice, Navy Blue blouse with ruffled lace cuffs, mustard-yellow silk cravat, denim trousers, white wide-brimmed felt hat. Lens Axis: Sigma 50mm f/1.4 ASPH, shallow depth of field, f/2.8 aperture, bokeh rendering. Lighting Schema: Soft ambient light front, volumetric god rays, high contrast chiaroscuro, moody epic illumination. Rule of thirds, The Asymmetrical Zenith: Kneeling from the back with one knee pulled slightly forward and the other planted wide, creating a profound lateral torque in the lower spine. The asymmetrical alignment forces one hip to crest dramatically while exposing the deepest, steepest slope of the sacrum. The skin is stretched taut across the dimples of Venus, emphasizing the profound structural divide of the centerpiece. The visual geometry radiates an intoxicating, primal heat. Head tilted back, lips tracing her own shoulder, eyes radiating a molten, submissive vulnerability, Texture Matrix: Kodak Portra 800 film grain, ISO 800, 1/500s shutter speed, sharp details on skin texture, fabric weave visibility, Background: Crowded bustling Wild West town visible, intricate depth of field blurring background greens and structures, 8K resolution, captured on Nikon Z8, professional photo, balanced exposure, color grading applied to costume tones, bold colors, aggressive stance, lowered suspension aesthetic translation to posture. Arri Alexa LF sensor simulation, Rec.709 color space, high dynamic range capture, shadow detail retention, highlight roll-off natural.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, from the top of the head to the base of the collarbone. Single, flat, continuous background with no horizon line or depth elements, in a matte mauve/plum tone, low reflectivity, visually smooth texture. Foreground: face, hair, earrings, and scarf occupy nearly the full width; no midground; background recessed and homogeneous. Frontal and slightly top-down lighting, diffuse, high intensity, neutral to slightly cool temperature; short shadows under the nose, lower lip, chin, and beneath hair volumes. Controlled specular highlights on skin, earrings, satin scarf, and eyeglass frame. Nearly symmetrical composition along the vertical axis of the face, with small natural asymmetries in hair volume and head tilt. Glasses positioned on top of the head, centered, with thick oval frames in translucent light blue. POSE (Photographer / Pose Stylist) Head in slight cervical extension, chin subtly elevated. Minimal facial rotation, nearly frontal, with a slight lateral tilt. Spine not visible, but cervicofacial axis aligned to the center of the frame. Shoulders mostly out of frame; frontal collarbone area visible. Full body weight not inferable due to crop, but pose suggests static stability. Gaze directed straight at the camera, eyelids semi-open. Lips slightly parted with controlled relaxation of the orbicularis oris. Facial muscles relaxed; zygomatic muscles gently lifted. Facial proportions emphasized by short perspective, without wide-angle distortion. HAIR (Hairstylist) Long, voluminous hair, light blonde/beige with subtle cool brown lowlights. Precise center part. Hair strands flow from the top outward and descend in wide “S” waves. High density, with greater expansion in the lower sides; compression near the crown and behind the ears. Smooth texture with heat-styled waves, polished surface, minimal frizz. Broad outer contour, with front strands opening the face and outward curves at the ends. Linear specular shine along wave crests; greater absorption in recesses. Static movement governed by gravity and styling, with no spontaneous displacement. Mandatory: (“apply the same hairstyle color while preserving the bangs 100% in all cases”). MAKEUP (Professional Makeup Artist) Skin with high coverage and a luminous semi-matte finish. Strong tone unification, with partial preservation of skin texture. Soft contouring along the sides of the nose, cheek hollows, and facial perimeter; highlighting on the center of the forehead, nasal bridge, tops of cheekbones, cupid’s bow, and chin. Diffused rosy blush across the cheeks. Eyes with shimmering blue-lilac eyeshadow on the lid and a purplish/gray gradient in the crease and outer corner; elongated black eyeliner; long, dense, curled false lashes. Light waterline and blue shadow on the lower lash line. Filled, arched brows with well-disciplined hairs. Lips with intense cool pink lipstick, velvety/matte finish, defined contour, and visually enhanced volume. Mandatory: makeup must be clearly visible in tight crops. (“apply the makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Main visible piece: a satin turquoise/cyan scarf tied around the neck. Lightweight fabric, high specular reflection, low roughness, fluid drape. Side-front knot with one end hanging over the upper chest. Folds created by torsion at the knot and compression against the neck; tension lines radiating from the tie point. The piece follows cervical anatomy without rigidity. Accessories: long chandelier-style earrings, silver metallic with transparent multifaceted stones in drop and oval shapes; hanging vertically by gravity, one on each side, with intense point highlights. Glasses on top of the head function as a secondary accessory. STYLE (Image Editor / Retoucher) High sharpness on face, eyes, lashes, brows, lips, jewelry, and main hair strands; completely uniform background with no prominent texture. Depth of field sufficient to keep nearly the entire facial plane in focus. Skin with evident retouching: reduced pores, chromatic uniformity, removal of imperfections, while preserving some marks/small moles. Color grading with moderate-to-high contrast, selective saturation in blue and pink, overall neutral-cool balance. Low to moderate compression, clean image, no visible grain. Aesthetic signature: beauty editorial / glam studio. Approximate aspect ratio: 4:5 vertical.