A sample prompt of what you can find in this page
Prompt by 0cfd4e133d5

game asset prompts

very few results

8 months ago

**"A highly detailed 8K UHD ultra-realistic 3D model of four adorable animals— a Quokka, a Red Panda, an Axolotl, and a Cute Cat— dynamically running in a playful sequence, one behind the other, creating a sense of motion and energy. Each animal is sculpted with precise anatomical accuracy, featuring high-resolution fur, realistic skin textures, and expressive facial details. The Quokka, leading the run, has soft, fluffy fur with a joyful, open-mouthed smile, ears perked up, and small paws mid-motion. The Red Panda, closely following, has thick, ultra-detailed fur, a bushy tail flowing with the motion, and bright, playful eyes. The Axolotl, positioned lightly in the sequence, has smooth, slightly translucent skin with soft, glowing pink feathery gills and small bouncy limbs. The Cat, at the end, is an irresistibly fluffy kitten with detailed whiskers, perked ears, and big, curious eyes, creating a charming finishing touch. The model includes realistic physics-based materials, ensuring accurate reflections, subsurface scattering for natural skin tones, and dynamically posed limbs and tails to emphasize movement. The entire sequence is designed for animation compatibility, with a well-structured topology, optimized UV maps, and high-poly sculpted details. The background is neutral, allowing for seamless integration into different environments. Lighting is soft yet dynamic, casting natural shadows and highlights to enhance the ultra-realistic appearance of each character. Perfect for cinematic renders, animation projects, or high-end game assets."**

8 months ago

**"A highly detailed 8K UHD ultra-realistic 3D model of four adorable animals— a Quokka, a Red Panda, an Axolotl, and a Cute Cat— dynamically running in a playful sequence, one behind the other, creating a sense of motion and energy. Each animal is sculpted with precise anatomical accuracy, featuring high-resolution fur, realistic skin textures, and expressive facial details. The Quokka, leading the run, has soft, fluffy fur with a joyful, open-mouthed smile, ears perked up, and small paws mid-motion. The Red Panda, closely following, has thick, ultra-detailed fur, a bushy tail flowing with the motion, and bright, playful eyes. The Axolotl, positioned lightly in the sequence, has smooth, slightly translucent skin with soft, glowing pink feathery gills and small bouncy limbs. The Cat, at the end, is an irresistibly fluffy kitten with detailed whiskers, perked ears, and big, curious eyes, creating a charming finishing touch. The model includes realistic physics-based materials, ensuring accurate reflections, subsurface scattering for natural skin tones, and dynamically posed limbs and tails to emphasize movement. The entire sequence is designed for animation compatibility, with a well-structured topology, optimized UV maps, and high-poly sculpted details. The background is neutral, allowing for seamless integration into different environments. Lighting is soft yet dynamic, casting natural shadows and highlights to enhance the ultra-realistic appearance of each character. Perfect for cinematic renders, animation projects, or high-end game assets."**

8 months ago

**"A highly detailed 8K UHD ultra-realistic 3D model of four adorable animals— a Quokka, a Red Panda, an Axolotl, and a Cute Cat— dynamically running in a playful sequence, one behind the other, creating a sense of motion and energy. Each animal is sculpted with precise anatomical accuracy, featuring high-resolution fur, realistic skin textures, and expressive facial details. The Quokka, leading the run, has soft, fluffy fur with a joyful, open-mouthed smile, ears perked up, and small paws mid-motion. The Red Panda, closely following, has thick, ultra-detailed fur, a bushy tail flowing with the motion, and bright, playful eyes. The Axolotl, positioned lightly in the sequence, has smooth, slightly translucent skin with soft, glowing pink feathery gills and small bouncy limbs. The Cat, at the end, is an irresistibly fluffy kitten with detailed whiskers, perked ears, and big, curious eyes, creating a charming finishing touch. The model includes realistic physics-based materials, ensuring accurate reflections, subsurface scattering for natural skin tones, and dynamically posed limbs and tails to emphasize movement. The entire sequence is designed for animation compatibility, with a well-structured topology, optimized UV maps, and high-poly sculpted details. The background is neutral, allowing for seamless integration into different environments. Lighting is soft yet dynamic, casting natural shadows and highlights to enhance the ultra-realistic appearance of each character. Perfect for cinematic renders, animation projects, or high-end game assets."**

8 months ago

**"A highly detailed 8K UHD ultra-realistic image of four adorable animals— a Quokka, a Red Panda, an Axolotl, and a Cute Cat— dynamically running in a playful sequence, one behind the other, creating a sense of motion and energy. Each animal is sculpted with precise anatomical accuracy, featuring high-resolution fur, realistic skin textures, and expressive facial details. The Quokka, leading the run, has soft, fluffy fur with a joyful, open-mouthed smile, ears perked up, and small paws mid-motion. The Red Panda, closely following, has thick, ultra-detailed fur, a bushy tail flowing with the motion, and bright, playful eyes. The Axolotl, positioned lightly in the sequence, has smooth, slightly translucent skin with soft, glowing pink feathery gills and small bouncy limbs. The Cat, at the end, is an irresistibly fluffy kitten with detailed whiskers, perked ears, and big, curious eyes, creating a charming finishing touch. The model includes realistic physics-based materials, ensuring accurate reflections, subsurface scattering for natural skin tones, and dynamically posed limbs and tails to emphasize movement. The entire sequence is designed for animation compatibility, with a well-structured topology, optimized UV maps, and high-poly sculpted details. The background is neutral, allowing for seamless integration into different environments. Lighting is soft yet dynamic, casting natural shadows and highlights to enhance the ultra-realistic appearance of each character. Perfect for cinematic renders, animation projects, or high-end game assets."**

4 months ago

### **Dark Pulse Magic Skill: "Blight Surge" Animation Sequence** **4-frame sprite sheet** for cone-shaped knockback attack with transparent backgrounds. Painterly style matching Eyvengrad's aesthetic. --- ### **Frame 1: Energy Gathering** "**Concentrated blight orb** at character's palm, transparent background. Features: - Swirling void energy (`#1E1A23` core) with bruised purple tendrils (`#3A2E4A`) - Amber ignition point (`#D9A566`) at center with 20% opacity corona - Gravitational distortion effect bending light toward hand - 300px diameter, sharp focus on energy core **Prompt:** `Blight magic gathering, swirling dark energy orb, amber core ignition, hand-cast spell, painterly VFX, transparent background --no body figure --ar 1:1 --style raw` --- ### **Frame 2: Pulse Emission** "**Expanding dark energy cone** (45° arc), transparent background. Features: - Corrupted shockwave (`#4A235A` front) trailing void particles (`#1E1A23`) - Impact ripples with crystalline fracture patterns (`#3A2E4A`) - Knockback force lines radiating from apex (directional streaks) - Cone dimensions: 600px length × 300px base width **Prompt:** `Dark magic cone expansion, blight shockwave, crystalline fracture patterns, knockback force lines, transparent VFX sprite --no character --ar 1:1 --style raw` --- ### **Frame 3: Peak Impact** "**Maximum corruption discharge**, transparent background. Features: - Triple-layered cone: 1. Inner void core (`#1E1A23`) 2. Mid pulse layer (`#4A235A`) with amber lightning (`#D9A566`) 3. Outer distortion field (`#3A2E4A at 40% opacity`) - Environmental interaction: - Ground cracking beneath cone - Floating debris caught in blast - 800px length × 500px base width **Prompt:** `Blight magic peak discharge, triple-layer dark energy cone, void core with amber lightning, environmental cracking, transparent spell effect --ar 1:1 --style raw` --- ### **Frame 4: Resonance Collapse** "**Imploding energy field**, transparent background. Features: - Reverse gravitational pull effect (particles flowing backward) - Shattering crystalline fragments (`#4A235A → #3A2E4A`) - Residual amber embers (`#D9A566`) floating in vortex - Shockwave echo rings at 30% opacity **Prompt:** `Dark magic implosion, blight energy collapse, reverse particle flow, shattering crystals, residual amber embers, transparent VFX --ar 1:1 --style raw` --- ### **Technical Implementation Guide** ```markdown | Frame | Duration | Blend Mode | Sound Cue | Game Effect | |-------|----------|----------------|------------------------|--------------------------------| | 1 | 0.2s | Additive | Low hum buildup | Windup animation | | 2 | 0.1s | Screen | Sonic "crack" | Initial knockback (2m) | | 3 | 0.15s | Lighten | Glass shatter | Main damage + knockback (5m) | | 4 | 0.3s | Multiply | Distant echo | Lingering damage field | ``` ### **Shader Parameters** ```glsl void DarkPulseShader() { core_color = lerp(#1E1A23, #4A235A, pulse_progress); emissive = #D9A566 * intensity * sin(time * 20); // Pulsation distortion = UV_scroll(0.5 * direction); // Directional warping particle_spawn = sphere_mask(radius) * knockback_force; } ``` --- ### **Sprite Sheet Specifications** | Parameter | Value | |--------------------|-------------------| | Canvas Size | 2048x512px | (4x512px frames) | | Frame Rate | 24 fps | | Origin Point | Bottom-center | (Hand position) | | Hitbox Growth | 0% → 100% → 30% | (Frame 1→3→4) | --- ### **VFX Optimization Tips** 1. Use **GPU particles** for: - Void particles (500 count max) - Crystal fragments (instanced rendering) 2. Implement **LOD systems**: - High: Full shader + particles (<10m) - Mid: Simplified texture (10-30m) - Low: Single-color cone (>30m) 3. **Game Feel Enhancements**: - Screen shake on Frame 3 (0.3 intensity) - Enemy hit-stop freeze (0.1s) - Blight corruption buildup on victims > **Pro Tip:** Create **elemental variants** by swapping colors: > - **Necrotic Surge**: Replace amber with sickly green (`#55635C`) > - **Soulfire Wave**: Amber core + crimson edges (`#D9A566 → #5A2E35`) > - **Void Breach**: Pure void (`#1E1A23`) with starfield particles Would you like the character casting pose sprites or enemy hit reaction assets to complement this?