A sample prompt of what you can find in this page
Prompt by Morgue

Use a dark FLUX flux-kontext-pro prompts

very few results

2 months ago

Bustling Ancient Egypt city. A bride with long flowing dreadlock hair. She is wearing a gold dress made real, flowing gold flowers. Upon her head is a golden crown made of real gold flowers. 1. **Color Grading / Desaturation:** The image exhibits a heavily desaturated and muted color palette, primarily consisting of browns, grays, and dull greens. 2. **Contrast Enhancement (Localized/Regional):** foreground elements show good depth and texture due to contrast, while the background remains more flattened and obscured by haze. 3. **Haze/Fog Effect:** A significant atmospheric haze or fog is present, particularly in the midground and background. 4. **Vignetting (Subtle):** subtle darkening around the edges of the frame. 5. **Sharpening/Detail Enhancement:** The central figure, as well as the immediate foreground ground, show a good level of sharpness and detail. 6. **Depth of Field / Bokeh Effect:** The image uses a shallow depth of field. The main figure is in sharp focus, while the background (and all other figures or items) is significantly blurred (bokeh). 7. **Dynamic Range Compression / Shadow Enhancement:** compress of the dynamic range to enhance the moodiness and weight of the shadows. 8. **Texture Enhancement:** The textures of the clothing, hair, and personal effects are quite pronounced, employ texture clarity or enhancement filters to emphasize the overall quality of the image. 9. **Shadow Deepening:** The dark areas often appear slightly blurred or out of focus. Employ a shallow depth of field which emphasizes the well-lit subject. The darkness in the shadows is not a harsh, pure black, but rather a deep, desaturated blue-gray. 10. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. Increase specular highlights and potentially add small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. 11. **Clarity/Texture Enhancement (Skin, Subtle):** 12. **Gritty/Rough Overlay**: Apply a subtle, almost grainy or speckled overlay, particularly noticeable in the darker areas of the clothing and against the lighter background. This adds a sense of roughness and real-world grit. 13. **Weather Effects (Particles)**: The falling dust particles against the background contribute to the overall texture by introducing small, distinct elements that break up smooth areas and create a dynamic, atmospheric depth. These particles are sharp enough to be perceived individually, adding to the visual noise in a controlled way.

2 months ago

Bustling Ancient Roman city. An african bride with long flowing dreadlock hair. She is wearing a gold dress made real, flowing gold leaves. Upon her head is a golden crown made of real gold leaves. 1. **Color Grading / Desaturation:** The image exhibits a heavily desaturated and muted color palette, primarily consisting of browns, grays, and dull greens. 2. **Contrast Enhancement (Localized/Regional):** foreground elements show good depth and texture due to contrast, while the background remains more flattened and obscured by haze. 3. **Haze/Fog Effect:** A significant atmospheric haze or fog is present, particularly in the midground and background. 4. **Vignetting (Subtle):** subtle darkening around the edges of the frame. 5. **Sharpening/Detail Enhancement:** The central figure, as well as the immediate foreground ground, show a good level of sharpness and detail. 6. **Depth of Field / Bokeh Effect:** The image uses a shallow depth of field. The main figure is in sharp focus, while the background (and all other figures or items) is significantly blurred (bokeh). 7. **Dynamic Range Compression / Shadow Enhancement:** compress of the dynamic range to enhance the moodiness and weight of the shadows. 8. **Texture Enhancement:** The textures of the clothing, hair, and personal effects are quite pronounced, employ texture clarity or enhancement filters to emphasize the overall quality of the image. 9. **Shadow Deepening:** The dark areas often appear slightly blurred or out of focus. Employ a shallow depth of field which emphasizes the well-lit subject. The darkness in the shadows is not a harsh, pure black, but rather a deep, desaturated blue-gray. 10. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. Increase specular highlights and potentially add small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. 11. **Clarity/Texture Enhancement (Skin, Subtle):** 12. **Gritty/Rough Overlay**: Apply a subtle, almost grainy or speckled overlay, particularly noticeable in the darker areas of the clothing and against the lighter background. This adds a sense of roughness and real-world grit. 13. **Weather Effects (Particles)**: The falling dust particles against the background contribute to the overall texture by introducing small, distinct elements that break up smooth areas and create a dynamic, atmospheric depth. These particles are sharp enough to be perceived individually, adding to the visual noise in a controlled way.

1 month ago

Prompt principal (Stable Diffusion) “Realistic sports photography, 40-year-old male padel player, brunette buzz-cut (almost bald), five-day stubble, striking a powerful overhead smash above his shoulders on a professional blue padel court, using a dark pro padel paddle with holes (no tennis racket), distant full-body shot, dynamic pose frozen mid-air, dark blurred background to accentuate motion, natural side lighting creating dramatic highlights and realistic shadows, detailed clothing textures (technical T-shirt, shorts), visible ball trajectory blur, crisp depth of field, 85 mm lens look, f/2.8, ISO 400, 1/2000 s –‐ green eyes sharply in focus — sharp, photorealistic, high detail, RAW style” Variaciones Ángulo bajo + contraluz “Low-angle view, golden-hour backlighting, warm rim-light outlining the athlete, flare highlights, cinematic sports photo, ⌀85 mm, f/2.0, 1/4000 s, ISO 200” Plano lateral con motion blur de fondo “Side-view pan shot, background motion blur streaks, cool color grading, shutter 1/125 s, follows player, sense of speed, sports reportage style” Iluminación artificial nocturna “Night match under stadium LED floodlights, high-contrast lighting, cool white highlights, darker shadows, slight rain mist particles backlit, dramatic ambience” Prompt negativo (sugerencia) “tennis racket, extra limbs, extra balls, duplicate players, watermark, logo, text, cartoon, lowres, out of focus, deformed hands, bad anatomy, poorly rendered face, overexposed, underexposed” Parámetros recomendados Parámetro Valor sugerido Notas Modelo base SD 1.5 / SDXL (fotográfico) O usa tu checkpoint fotográfico favorito (por ej., Realistic Vision). Sampler DPM++ 2M Karras (ó Euler a) Karras suaviza luces; Euler a da contraste. Steps 30-40 (1.5) / 25-30 (SDXL) Menos ruido residual en caras. CFG Scale 6.5 – 7.5 Suficiente fidelidad sin over-constrain. Resolución 1344 × 768 px (16∶9) Escena panorámica con margen lateral. Aspect ratio --ar 16:9 (controlnet/resizable) Mantiene sensación de pista amplia. Seed Ajusta; prueba 123456 para reproducibilidad Cambia para variar composición. High-res fix / Upscale Latent → 2×, R-ESRGAN 4xSharp (0.33 denoise) Mejora texturas de pala y ropa. ControlNet (pose) Activado (weight 0.8) Introduce esqueletos de smash para consistencia corporal. LoRA / Embedding (opcional) “Sports-Photog-LoRA” @ 0.6 strength Refuerza estética fotográfica real. Explicación técnica Composición Partimos de un plano lejano (long shot) con fondo oscurecido mediante bokeh y sub-exposición selectiva; esto dirige la atención al smash y al contraste azul de la pista. El ángulo de 85 mm simula un tele corto común en fotografía deportiva. Iluminación Natural side lighting crea modelado en músculos y marca la barba. Para la variante nocturna, los LEDs ↑ contraste: compensa con rango dinámico (ISO 1600, pasos extra). Color & detalle La paleta fría (azul pista + verde ojos) contrasta con piel cálida; el prompt fija el paddle oscuro para evitar confusión con raqueta. Negativo & CFG El negative prompt elimina artefactos frecuentes (doble pala, tenis, textos). CFG ≈ 7 mantiene obediencia sin rigidez; sube a 8-9 si se desvían detalles clave (calvicie, ojos verdes). Flujo SDXL Genera base a 512 × 896 px (ratio 9:16 invertido si prefieres vertical), hi-res fix 2×, denoise ~ 0.25 con R-ESRGAN. Opcional: ControlNet Pose o OpenPose para clavar anatomía del smash.