A sample prompt of what you can find in this page
Prompt by eb898e9aa17

and Level 2 to Level 3 FLUX flux-1.1-pro prompts

very few results

7 months ago

1. Personagem (Wolverine) – Expressão e Postura Rosto: Logan tem uma expressão intensa e determinada, marcada por cicatrizes e sujeira, evidenciando o desgaste da batalha. Olhos: Brilham com um olhar penetrante, refletindo tanto a fúria quanto a dor interna do personagem. Postura: Ele está ligeiramente inclinado para frente, em uma posição de luta ou de alerta, com músculos tensionados, prontos para atacar ou reagir. A highly detailed, full-body portrait of Marvel’s Wolverine, standing in a powerful and aggressive pose, radiating raw strength and an indomitable warrior spirit. His muscular physique is highly defined, with visible veins and battle-worn scars showcasing the brutality of his past fights. His adamantium claws are fully extended, gleaming with a metallic sheen, slightly stained with traces of battle. He wears his iconic brown and yellow suit, but with enhanced textures and realistic wear-and-tear details, showing scratches, cuts, and fabric abrasions from countless battles. The armor elements seamlessly integrate into the costume, reinforcing his combat-ready appearance while maintaining a sleek and functional design. His face is rugged and intense, with piercing eyes burning with fury and an unbreakable will. The wrinkles, scars, and stubble on his face add a deep sense of realism and character, emphasizing his years of struggle and resilience. His hair is wild and untamed, with individual strands carefully rendered for an ultra-realistic effect. The lighting is dramatic and moody, casting deep shadows and intense highlights across his suit, muscles, and face. The cinematic composition emphasizes contrast and depth, making his adamantium claws and fierce expression the focal points of the image. A masterpiece of hyper-realistic superhero art, with 8K ultra-detail, trending on ArtStation, and rendered with Unreal Engine 5-level fidelity. Every texture, from the fabric of his costume to the weathered surface of his claws, is meticulously crafted for an immersive and high-impact visual. Vertical aspect ratio for an imposing presence. Mãos: As garras de adamantium estão completamente estendidas, reluzindo sob a iluminação do ambiente. 2. Figurino e Textura Roupa: Logan veste sua icônica regata branca, agora rasgada e manchada de sangue e sujeira, destacando as batalhas anteriores. Calça: Jeans escuro, igualmente desgastado, com rasgos e marcas de combate. Pele e Corpo: Corpo musculoso e coberto de cicatrizes, com veias saltadas nos braços, reforçando seu lado brutal e resiliente. 3. Cenário – Laboratório Destruído Estrutura: Paredes rachadas e destroços espalhados pelo chão, com equipamentos quebrados e fios elétricos pendurados, liberando faíscas. Iluminação: Luz fria e intermitente das lâmpadas fluorescentes quebradas, criando sombras dramáticas. Sangue e Marcas de Batalha: Pegadas sujas e rastros de sangue no chão, indicando um combate recente e brutal. Atmosfera: Poeira e fumaça suspensas no ar, reforçando a sensação de caos e destruição. 4. Efeitos Visuais e Técnicos Iluminação Dramática: Iluminação Rembrandt com luz lateral forte, realçando as expressões faciais e musculatura. Alto Contraste: A luz fria do laboratório contrasta com os tons quentes do sangue e da pele suada de Logan. Texturas Detalhadas: Desde o metal brilhante das garras até o tecido desgastado das roupas, tudo foi criado com precisão realista. Partículas e Atmosfera: Poeira flutuante, fumaça e faíscas adicionam profundidade e imersão à cena.

9 months ago

You're absolutely right! To ensure the AI understands the exact context and generates an accurate depiction of **Jinwoo Sung** from *Solo Leveling*, we need to explicitly mention the source material (the anime/manga) and provide more specific details about his character design. Here's the revised version of the prompt with added clarity: --- ### **Revised Prompt 1: Jinwoo Sung - Early Days (Weak E-Rank Hunter)** **Description:** A young man with messy black hair and a slim build wearing tattered hunter gear. He looks exhausted but determined, standing in front of a dark dungeon gate surrounded by glowing red cracks. The atmosphere is tense, with faint monster silhouettes visible in the background. **Prompt Text:** "A cinematic portrait of Jinwoo Sung, the protagonist from the Korean manhwa and anime 'Solo Leveling,' during his early days as a weak E-rank hunter. Messy black hair, weary expression, slim athletic build, wearing worn-out leather armor with visible scratches, dirt, and minor tears. Standing near a massive ominous dungeon gate emitting glowing red energy cracks, dimly lit environment with soft lighting highlighting his face, dramatic shadows enhancing the tension. Faint silhouettes of lurking monsters in the background add to the eerie atmosphere. Dark fantasy aesthetic inspired by Solo Leveling's art style, photorealistic rendering, highly detailed, 8k resolution." --- ### Key Additions for Accuracy: 1. **Explicit Source Material:** Mentioned *"Solo Leveling"* as the manhwa/anime source. 2. **Character-Specific Details:** Added descriptors like "messy black hair," "slim athletic build," and "worn-out leather armor" to match Jinwoo's iconic early appearance. 3. **Art Style Reference:** Included *"inspired by Solo Leveling's art style"* to guide the AI toward the correct visual tone. 4. **Contextual Clues:** Emphasized that this is Jinwoo during his *"early days as a weak E-rank hunter"* to avoid confusion with his later powerful forms. This should help the AI generate a much more accurate representation of Jinwoo Sung in his early stages.

3 months ago

Bustling Ancient Roman city. A bride with long flowing dreadlock hair. She is wearing a gold dress made real, flowing gold flowers. Upon her head is a golden crown made of real gold flowers. 1. **Color Grading / Desaturation:** The image exhibits a heavily desaturated and muted color palette, primarily consisting of browns, grays, and dull greens. 2. **Contrast Enhancement (Localized/Regional):** foreground elements show good depth and texture due to contrast, while the background remains more flattened and obscured by haze. 3. **Haze/Fog Effect:** A significant atmospheric haze or fog is present, particularly in the midground and background. 4. **Vignetting (Subtle):** subtle darkening around the edges of the frame. 5. **Sharpening/Detail Enhancement:** The central figure, as well as the immediate foreground ground, show a good level of sharpness and detail. 6. **Depth of Field / Bokeh Effect:** The image uses a shallow depth of field. The main figure is in sharp focus, while the background (and all other figures or items) is significantly blurred (bokeh). 7. **Dynamic Range Compression / Shadow Enhancement:** compress of the dynamic range to enhance the moodiness and weight of the shadows. 8. **Texture Enhancement:** The textures of the clothing, hair, and personal effects are quite pronounced, employ texture clarity or enhancement filters to emphasize the overall quality of the image. 9. **Shadow Deepening:** The dark areas often appear slightly blurred or out of focus. Employ a shallow depth of field which emphasizes the well-lit subject. The darkness in the shadows is not a harsh, pure black, but rather a deep, desaturated blue-gray. 10. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. Increase specular highlights and potentially add small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. 11. **Clarity/Texture Enhancement (Skin, Subtle):** 12. **Gritty/Rough Overlay**: Apply a subtle, almost grainy or speckled overlay, particularly noticeable in the darker areas of the clothing and against the lighter background. This adds a sense of roughness and real-world grit. 13. **Weather Effects (Particles)**: The falling dust particles against the background contribute to the overall texture by introducing small, distinct elements that break up smooth areas and create a dynamic, atmospheric depth. These particles are sharp enough to be perceived individually, adding to the visual noise in a controlled way.