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Prompt by 91e1b4b2a90

creating an expansive FLUX flux-kontext-pro prompts

very few results

4 months ago

FANTASY MAP :Continental Layout of Veylis Central Region – Arcane Bastion (Vaedrith) Position: Located at the heart of Veylis, ensuring access to major leyline convergences. Surroundings: Bordered by mountain ranges (west) leading to Forgeborn lands. To the east, mist-laden valleys transition into Nytheris territories. The south opens to plains, gradually shifting toward Varanthor-controlled lands. Geopolitical Standing: Acts as an arcane hub, influencing civilizations that rely on magic. Strong connections with Forgeborn, but wary of Nytheris' unpredictable dream-magic. Western Highlands – Industrious Stronghold (Forgeborn) Position: Nestled in volcanic mountains west of Vaedrith, rich with arcane ore deposits. Surroundings: To the north, rocky outcroppings shield them from Aseron incursions. The south holds trade routes leading into Varanthor territory, where elementalists seek their weapons. Geopolitical Standing: Acts as a major supplier of enchanted weaponry and technology. Maintains neutral trade with Aseron but avoids deeper alliances due to ideological differences. Eastern Mistlands – Mystical Expanse (Nytheris) Position: Located east of Vaedrith, deep within mist-laden valleys and fragmented terrain. Surroundings: Borders Vaedrith in the west, creating uneasy tension over arcane philosophy. To the north, dense forests lead to Thalorran domain, intertwining nature magic and subconscious forces. To the south, open plains provide pathways toward neutral trade hubs. Geopolitical Standing: Remains an enigmatic civilization, interacting with many but avoiding full allegiance. Their visions and cryptic warnings influence how other civilizations prepare for unseen threats. Southern Stormlands – Elemental Front (Varanthor) Position: Occupies the storm-plains south of Vaedrith, where elemental forces surge unpredictably. Surroundings: To the north, magical leyline fields provide partial access to Vaedrith’s arcane knowledge. Bordering the Forgeborn in the west, relying on their enchanted metals for weaponcraft. To the east, open battlefields transition into neutral territories, where conflicts with rogue sorcerers occur. Geopolitical Standing: Maintains martial dominance, ensuring balance between controlled elemental magic and raw destructive forces. Opposes Nytheris and rogue factions, fearing their unpredictable magical shifts. Northern Everwild – Verdant Realms (Thalorran) Position: Spread across the northern reaches, occupying vast enchanted forests infused with leyline energy. Surroundings: To the south, mist-shrouded valleys mark Nytheris’ influence, leading to shared mystical research. The west holds wild borders, where nomadic and neutral civilizations flourish. To the east, magical forests give way to shifting leyline anomalies, unpredictable yet rich in energy. Geopolitical Standing: Stands as a stabilizer, ensuring magic flows naturally rather than being artificially controlled. Keeps diplomatic ties with Vaedrith but remains wary of their structured approach to magic regulation. Northwestern Ironbound Range – Anti-Magic Dominion (Aseron) Position: Occupies the mountain strongholds of the northwest, deliberately built far from magical influence. Surroundings: Borders Forgeborn territory in the east, maintaining uneasy trade for strategic materials. To the south, battle lines form near Varanthor, ensuring magical warriors never breach their defenses. The north opens into desolate landscapes, leading to uncharted lands where magical anomalies are feared. Geopolitical Standing: Acts as the strongest anti-magic force, using strategy and engineering to counter all arcane threats. Holds deep rivalries with Vaedrith and Thalorran, rejecting their mystical philosophies outright. Neutral & Unexplored Territories Beyond the six core civilizations, the wild zones of Veylis add complexity: The Rifted Wastes (Southwest) – A land of unstable magic, attracting rogue mages and reckless experiments. Merchant Cities (Central Plains) – Neutral trade hubs allowing diplomacy, despite rivalries. The Voidcliffs (Far East) – A region feared by all, where unknown forces have begun distorting leyline energy.

2 months ago

Create a cinematic video from the input image of a character in a train station: The scene opens with the character standing centered in a bustling vintage train station featuring grand arched ceilings, crowded platforms, gleaming tracks, and arriving steam locomotives in the background, under warm golden lighting from overhead lamps. The character begins walking slowly and deliberately forward through the station, their steps measured and contemplative, weaving gently past blurred crowds of passengers in period attire, with rising steam from trains and dynamic shadows playing across the floor. Midway through, the character approaches a wooden bench on the platform, pauses briefly, then smoothly sits down, crossing their legs and gazing thoughtfully into the distance as if waiting for a train. Employ a fluid tracking shot camera movement that starts from behind and slightly to the side, following the character's slow gait like in a classic film noir movie, gradually panning to reveal more of the expansive environment, with subtle depth of field adjustments keeping sharp focus on the character while softly blurring the bustling background for dramatic emphasis. Incorporate atmospheric audio elements such as distant train whistles, echoing footsteps fading into softer sounds upon sitting, ambient crowd murmurs, and a swelling dramatic orchestral score that builds tension before resolving calmly. Style: Photorealistic, ultra-high resolution, 4K, 16:9 aspect ratio, 15 seconds duration for a natural pace, seamless fluid motion without any artifacts, ensuring perfect consistency in character appearance, lighting, shadows, and perspective throughout the sequence.