A sample prompt of what you can find in this page
Prompt by popoartai

textured wall or building prompts

very few results

4 months ago

[Image Type: Ultra-realistic color photograph / Highly detailed realistic oil painting / High-resolution digital portrait] of Marie Curie. Facial Details: Face Shape: Oval-shaped, with slightly prominent cheekbones and a soft jawline. Skin Tone: Fair complexion with a subtle rosy undertone, showing natural skin texture and pores. Fine expressive lines are visible around the eyes and mouth, and subtle horizontal lines on the forehead (especially in older depictions). Hair: Color: A blend of light grey, silver, and pale blonde, with remnants of subtle underlying light brown strands. In younger depictions, the hair would be light brown or dark blonde. Style: Neatly gathered into a loose bun, chignon, or "messy updo" at the back of the head, with soft, wispy strands framing the forehead and temples. In younger images, the hair might be fuller around the head or styled upwards. Eyes: Color: Pale light blue or blue-grey, with a calm, discerning, and deep gaze, reflecting intelligence and seriousness. Shape: Almond to slightly round, with slightly prominent upper eyelids. Eyelashes and Eyebrows: Sparse eyelashes; eyebrows are thin to medium, naturally arched, and light-colored (tending towards grey/blonde), neatly groomed. Nose: Straight, medium-sized, with a slightly rounded tip, defined by soft shadow lines. Mouth and Lips: Medium-full lips, natural rosy-pink color, often closed with a calm or serious expression. Fine lines may appear around the mouth (especially in older depictions). Chin: Rounded and soft, proportionate to the face shape. Distinguishing Features: A subtle dimple on the chin may be present. Her facial expression conveys focus and deep thought. Body and Clothing Details (if more than the face is included): Body Build: Neck, shoulders, and upper chest are visible. Clothing: Often depicted in simple, practical attire typical of her era, such as: A dark-colored (black, navy, or dark brown) dress or jacket made of a dense fabric. Details like a high white collar, a decorative collar (as in younger photos), or simple lace embellishments on the shoulders or sleeves may be present. A simple, thin necklace with a small pendant (could be a locket or a bar-shaped pendant). Background and Lighting: Background: Simple, often a plain neutral-colored wall (grey, beige, light brown) or a softly blurred, indistinct background, with gentle color gradients providing depth without distraction. Lighting: Soft, even lighting illuminating the face, with very subtle shadows highlighting features without being harsh. The light source might be from the front or slightly to one side. Overall Mood/Feeling: Calm, serious, contemplative, and confident expression, reflecting her intelligence and profound thinking. ```

4 months ago

[Image Type: Ultra-realistic color photograph / Highly detailed realistic oil painting / High-resolution digital portrait] of a young Marie Curie. Facial Details: Face Shape: Oval-shaped, with slightly prominent cheekbones and a soft jawline. Skin Tone: Fair complexion with a subtle rosy undertone, showing natural skin texture and pores. The skin should appear very smooth and youthful, with minimal to no visible lines or wrinkles. Hair: Color: Light to medium brown, possibly with hints of auburn or golden tones. Style: Often styled in an updo, with soft curls or waves framing the face. The hair may be fuller and more voluminous than in older depictions. Eyes: Color: Light blue or blue-grey, with a bright and intelligent gaze. Shape: Almond to slightly round, with a youthful openness. Eyelashes and Eyebrows: Eyelashes are present but not heavily emphasized. Eyebrows are thin to medium, naturally arched, and light brown in color. Nose: Straight, medium-sized, and well-defined, with a slightly rounded tip. Mouth and Lips: Medium-full lips, natural rosy-pink color, often closed with a calm or slightly serious expression. Chin: Rounded and soft, proportionate to the face shape. Body and Clothing Details (if more than the face is included): Body Build: Slender and youthful. Clothing: Often depicted in the fashion of the late 19th and early 20th centuries, such as: High-necked dresses or blouses, often with lace or decorative collars. Dark colors are common, but lighter tones may also be present. Background and Lighting: Background: Simple, often a plain neutral-colored wall or a softly blurred, indistinct background. Lighting: Soft, even lighting that highlights the youthful features. Overall Mood/Feeling: Intelligent, determined, and with a hint of youthful enthusiasm.

2 months ago

Create an abstract painting where the cybernetic figure emerges from and decays into pure urban filth. The 3/4 pose should barely hold together, disintegrating into a maelstrom of caustic paint effects, chemical burns, and toxic waste. The pink hair should look like it's been dragged through hell - rendered as violent, contaminated streaks that appear to be actively decomposing, with areas where the paint bubbles and splits like festering wounds. Treat the canvas like an abandoned city wall - build up thick, crusty layers of media only to deliberately destroy them. The metallic bra and leather jacket should be buried under decades of grime, suggested only through traces of corroded metal and rotting leather visible beneath layers of industrial sludge. Add thick impasto areas that crack like dried mud, revealing diseased colors beneath. Create regions where multiple paint layers interact violently - separating, bleeding, and creating chemical reactions that eat through the surface. The cybernetic elements should look like they're actively decomposing - use techniques like acid etching, rust transfers, and actual material deterioration. Let paint thinner create unpredictable decay patterns. Include areas where metallic paint oxidizes into toxic blooms and where different media repel each other like oil and water, creating leprous textures. The background should feel like a toxic waste dump - incorporate actual dirt, rust, and urban debris into the paint. Use techniques that deliberately destroy the medium: oversaturate areas until the canvas rots, allow metallic elements to oxidize naturally, encourage paint to crack and flake. Add layers of grime using dry brushing with actual ash and dirt. Create effects that suggest chemical spills, acid rain damage, and industrial accidents through caustic color interactions and material decay. The color palette should feel diseased - contaminated pinks that turn gangrenous, metals oxidized to poisonous greens, blacks that break down into putrid browns. Every color should look like it's been soaked in toxic waste and left to rot. Build up texture with actual organic matter - coffee grounds, sand, rust - anything that adds real physical decay to the surface. The entire piece should look like it was created in a contaminated zone - intentionally damaged, corroded, and infected. The paint application should appear desperate and uncontrolled, as if the artist's tools were found in a junkyard. Let accidents and material failures become part of the piece - runs, drips, chemical reactions, and decomposition should all contribute to its apocalyptic aesthetic.

5 hours ago

Album Cover for: “Trône sur les Ruines” Format: Wide shot, full body, cinematic environment, poster-quality Ultra-realistic cinematic concept art of a Moroccan man in his late 20s — light brown skin, clean-shaven, with a short buzz cut and medium taper fade — sitting proudly and powerfully on a massive brutalist throne. His body language is heavy and dominant: legs planted wide, elbows on knees, hands gripping the throne armrests. His eyes lock directly onto the viewer — serious, furious, proud. His expression carries the weight of survival and leadership born through chaos. He looks like a street king forged in war, not luxury. The throne is enormous, crafted from cracked concrete, twisted rebar, scorched books, shattered electronics, rusted weapons, and destroyed satellite parts — a symbolic fusion of revolution and ruin. It sits atop rubble and ash. Behind him, the destroyed skyline of a Moroccan city: burned buildings, collapsed domes, broken antennas, crumbling high-rises, graffiti-scarred walls. A torn Moroccan flag flutters in the distance, hanging from a bent metal pole. The man wears a modern warrior-royalty outfit: a long dark trench coat made from military fabric, lined with faded golden Moroccan embroidery (zellige patterns), a worn bulletproof vest underneath, armored combat pants with tactical straps, and black scratched leather boots. A tattered deep red cloak is thrown over one shoulder. On his chest, a bent metal star medal — not shiny, but earned. His crown is raw and symbolic: cracked gold fused with rusted iron, dented like it survived fire — resting slightly tilted on his head. The sky is cinematic: thick storm clouds rolling in, deep greys and purples, with one sharp beam of golden-orange light breaking through — hope after destruction. Ash and dust drift in the air, adding texture and motion. Typography: “Trône sur les Ruines” in cracked gold serif font, minimalist, sharp, placed bottom right or top left. Color palette: Ash grey, Moroccan red, coal black, bronze gold, burnt orange, storm blue. Mood: Powerful, apocalyptic, victorious. A portrait of survival and reclaimed legacy. Style: Cinematic, ultra-detailed, wide angle, poster-quality realism. Inspired by Yeezus, French war photojournalism, LiveLoveA$AP, and dystopian street rebellion aesthetics. — full body shot, wide angle, cinematic composition, Moroccan ruins in full view, background visible, throne fully visible, urban destruction, ash particles, crown visible, golden light from clouds, no blur, no fantasy, hyper-detailed, realistic lighting, gritty textures

4 months ago

**TARTARIAN JUSTICE - ULTIMATE AI ART PROMPT (Optimized for MidJourney v6.1/DALL·E 3)** **:: ESSENTIAL PROMPT STRUCTURE ::** **"A cinematic masterpiece still from the sci-fi blockbuster 'Tartarian Justice', showcasing cyber-enforcer EN-6 standing at attention in the Neo-Tartarian Transolar Terminus during golden hour OF SUNRISE. The biomechanical warrior's design blends organic and synthetic elements - on face which shows perfect porcelain synthetic skin, while the other reveals glowing orange-ochre neural webs beneath exposed endoskeleton into warrior robotic body combined with his chrome-plated torso features Kintsugi-style energy cracks pulsing with power, with a visible Aether Core implant in his chest. Behind him stretches the breathtaking Neo-Tartarian ancient megacity: towering bioluminescent chrome spires wrapped in lush jungle vines, floating inverted pyramids cascading data-waterfalls into anti-gravity pools, and sky monasteries where AI monks meditate. A massive obsidian-black starship named 'The Judgment' docks at the platform, its fractal-patterned hull humming with energy and prisoner containment pods glowing ominously. The scene combines hyper-realistic Unreal Engine 5 textures with painterly composition reminiscent of Syd Mead and Simon Stålenhag. Key details include: - EN-6's heterochromatic eyes - Holographic immigration gates projecting 'Ω-9 CLEARANCE' in floating glyphs - Morning mist swirling with floating data-particles - Volumetric godrays piercing through the city canyons - Retractable plasma blades humming on EN-6's right arm - Jungle canopy with bioluminescent flora casting teal accents Cinematic lighting features: 1. Warm golden sunrise (5600K) 2. Cold neon teal/purple from city lights 3. Pulsing orange glow from EN-6's systems Technical specifications: --ar 16:9 --style raw --v 6.1 --chaos 30" **:: ENHANCEMENT PACKAGES ::** **1. CHARACTER EXPANSION** *Add to prompt:* "Character turnaround sheet showing EN-6's design evolution: **2. VEHICLE DETAILS** *Add to prompt:* "Cross-section technical schematic of 'The Judgment' starship revealing: - containment pods with holographic displays - Reverse-engineered Tartarian warp core (glowing orange fractal patterns) - Boarding ramp with security drones scanning arrivals" **3. WORLD-BUILDING LORE** *Add to prompt:* "Background elements hinting at deeper lore: - Holographic news ticker: 'AETHER CORE DECREES: PHASE 3 PURIFICATION' - Graffiti on walls: 'THEY ERASED OUR PAST' in ancient Tartarian script - Maintenance drones repairing a statue" **:: STYLE MODIFIERS ::** For **photorealistic** version: "Ultra HD, 32k resolution, photorealistic textures, Canon EOS R5 Mark II with 85mm lens, f/1.2 aperture" For **painterly** version: "Digital matte painting style, reminiscent of Ralph McQuarrie and Moebius, visible brush strokes in energy effects" For **cyberpunk** version: "Neon-noir lighting, heavy film grain, chromatic aberration, Blade Runner 2049 inspired color grading" **:: TROUBLESHOOTING TIPS ::** - Add "--stylize 600" to simplify compositions - Specify "focus on EN-6 with shallow depth of field" If colors clash: - Add "triadic color scheme: orange/teal/silver" - Specify "muted tones with vibrant energy accents" **Final Pro Tip:** For consistent character generation, add: "EN-6 character design ID: CYB-EN6-V2 (consistent across generations)" Would you like me to provide: 1. Alternative character poses? 2. Different times of day variants? 3. Close-up detail prompts for specific elements?

4 months ago

**TARTARIAN JUSTICE - ULTIMATE AI ART PROMPT (Optimized for MidJourney v6.1/DALL·E 3)** **:: ESSENTIAL PROMPT STRUCTURE ::** **"A cinematic masterpiece still from the sci-fi blockbuster 'Tartarian Justice', showcasing cyber-enforcer EN-6 standing at attention in the Neo-Tartarian Transolar Terminus during golden hour OF SUNRISE. The biomechanical warrior's design blends organic and synthetic elements which are perfectly balanced, while the other biomechanical futuristic designs reveals glowing orange-ochre neural webs beneath exposed endoskeleton into warrior robotic body combined with his chrome-plated torso features Kintsugi-style energy cracks pulsing with power, with a visible Aether Core implant in his chest. Behind him stretches the breathtaking Neo-Tartarian ancient megacity: towering bioluminescent chrome spires wrapped in lush jungle vines, floating inverted pyramids cascading data-waterfalls into anti-gravity pools, and sky monasteries where AI monks meditate. A massive obsidian-black starship named 'The Judgment' docks at the platform, its fractal-patterned hull humming with energy and prisoner containment pods glowing ominously. The scene combines hyper-realistic Unreal Engine 5 textures with painterly composition reminiscent of Syd Mead and Simon Stålenhag. Key details include: - EN-6's heterochromatic eyes - Holographic immigration gates projecting 'Ω-9 CLEARANCE' in floating glyphs - Morning mist swirling with floating data-particles - Volumetric godrays piercing through the city canyons - Retractable plasma blades humming on EN-6's right arm - Jungle canopy with bioluminescent flora casting teal accents Cinematic lighting features: 1. Warm golden sunrise (5600K) 2. Cold neon teal/purple from city lights 3. Pulsing orange glow from EN-6's systems Technical specifications: --ar 16:9 --style raw --v 6.1 --chaos 30" **:: ENHANCEMENT PACKAGES ::** **1. CHARACTER EXPANSION** *Add to prompt:* "Character turnaround sheet showing EN-6's design evolution: **2. VEHICLE DETAILS** *Add to prompt:* "Cross-section technical schematic of 'The Judgment' starship revealing: - containment pods with holographic displays - Reverse-engineered Tartarian warp core (glowing orange fractal patterns) - Boarding ramp with security drones scanning arrivals" **3. WORLD-BUILDING LORE** *Add to prompt:* "Background elements hinting at deeper lore: - Holographic news ticker: 'AETHER CORE DECREES: PHASE 3 PURIFICATION' - Graffiti on walls: 'THEY ERASED OUR PAST' in ancient Tartarian script - Maintenance drones repairing a statue" **:: STYLE MODIFIERS ::** For **photorealistic** version: "Ultra HD, 32k resolution, photorealistic textures, Canon EOS R5 Mark II with 85mm lens, f/1.2 aperture" For **painterly** version: "Digital matte painting style, reminiscent of Ralph McQuarrie and Moebius, visible brush strokes in energy effects" For **cyberpunk** version: "Neon-noir lighting, heavy film grain, chromatic aberration, Blade Runner 2049 inspired color grading" **:: TROUBLESHOOTING TIPS ::** - Add "--stylize 600" to simplify compositions - Specify "focus on EN-6 with shallow depth of field" If colors clash: - Add "triadic color scheme: orange/teal/silver" - Specify "muted tones with vibrant energy accents" **Final Pro Tip:** For consistent character generation, add: "EN-6 character design ID: CYB-EN6-V2 (consistent across generations)" Would you like me to provide: 1. Alternative character poses? 2. Different times of day variants? 3. Close-up detail prompts for specific elements?

4 months ago

**TARTARIAN JUSTICE - ULTIMATE AI ART PROMPT (Optimized for MidJourney v6.1/DALL·E 3)** **:: ESSENTIAL PROMPT STRUCTURE ::** **"A cinematic masterpiece still from the sci-fi blockbuster 'Tartarian Justice', showcasing cyber-enforcer EN-6 standing at attention in the Neo-Tartarian Transolar Terminus during golden hour OF SUNRISE. The biomechanical warrior's design blends organic and synthetic elements which are perfectly balanced, while the other biomechanical futuristic designs reveals glowing orange-ochre neural webs beneath exposed endoskeleton into warrior robotic body combined with his chrome-plated torso features Kintsugi-style energy cracks pulsing with power, with a visible Aether Core implant in his chest. Behind him stretches the breathtaking Neo-Tartarian ancient megacity: towering bioluminescent chrome spires wrapped in lush jungle vines, floating inverted pyramids cascading data-waterfalls into anti-gravity pools, and sky monasteries where AI monks meditate. A massive obsidian-black starship named 'The Judgment' docks at the platform, its fractal-patterned hull humming with energy and prisoner containment pods glowing ominously. The scene combines hyper-realistic Unreal Engine 5 textures with painterly composition reminiscent of Syd Mead and Simon Stålenhag. Key details include: - EN-6's heterochromatic eyes - Holographic immigration gates projecting 'Ω-9 CLEARANCE' in floating glyphs - Morning mist swirling with floating data-particles - Volumetric godrays piercing through the city canyons - Retractable plasma blades humming on EN-6's right arm - Jungle canopy with bioluminescent flora casting teal accents Cinematic lighting features: 1. Warm golden sunrise (5600K) 2. Cold neon teal/purple from city lights 3. Pulsing orange glow from EN-6's systems Technical specifications: --ar 16:9 --style raw --v 6.1 --chaos 30" **:: ENHANCEMENT PACKAGES ::** **1. CHARACTER EXPANSION** *Add to prompt:* "Character turnaround sheet showing EN-6's design evolution: **2. VEHICLE DETAILS** *Add to prompt:* "Cross-section technical schematic of 'The Judgment' starship revealing: - containment pods with holographic displays - Reverse-engineered Tartarian warp core (glowing orange fractal patterns) - Boarding ramp with security drones scanning arrivals" **3. WORLD-BUILDING LORE** *Add to prompt:* "Background elements hinting at deeper lore: - Holographic news ticker: 'AETHER CORE DECREES: PHASE 3 PURIFICATION' - Graffiti on walls: 'THEY ERASED OUR PAST' in ancient Tartarian script - Maintenance drones repairing a statue" **:: STYLE MODIFIERS ::** For **photorealistic** version: "Ultra HD, 32k resolution, photorealistic textures, Canon EOS R5 Mark II with 85mm lens, f/1.2 aperture" For **painterly** version: "Digital matte painting style, reminiscent of Ralph McQuarrie and Moebius, visible brush strokes in energy effects" For **cyberpunk** version: "Neon-noir lighting, heavy film grain, chromatic aberration, Blade Runner 2049 inspired color grading" **:: TROUBLESHOOTING TIPS ::** - Add "--stylize 600" to simplify compositions - Specify "focus on EN-6 with shallow depth of field" If colors clash: - Add "triadic color scheme: orange/teal/silver" - Specify "muted tones with vibrant energy accents" **Final Pro Tip:** For consistent character generation, add: "EN-6 character design ID: CYB-EN6-V2 (consistent across generations)" Would you like me to provide: 1. Alternative character poses? 2. Different times of day variants? 3. Close-up detail prompts for specific elements?