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Prompt by SupremeMaster

they create a vision of raw prompts

very few results

3 months ago

FANTASY MAP :Continental Layout of Veylis Central Region – Arcane Bastion (Vaedrith) Position: Located at the heart of Veylis, ensuring access to major leyline convergences. Surroundings: Bordered by mountain ranges (west) leading to Forgeborn lands. To the east, mist-laden valleys transition into Nytheris territories. The south opens to plains, gradually shifting toward Varanthor-controlled lands. Geopolitical Standing: Acts as an arcane hub, influencing civilizations that rely on magic. Strong connections with Forgeborn, but wary of Nytheris' unpredictable dream-magic. Western Highlands – Industrious Stronghold (Forgeborn) Position: Nestled in volcanic mountains west of Vaedrith, rich with arcane ore deposits. Surroundings: To the north, rocky outcroppings shield them from Aseron incursions. The south holds trade routes leading into Varanthor territory, where elementalists seek their weapons. Geopolitical Standing: Acts as a major supplier of enchanted weaponry and technology. Maintains neutral trade with Aseron but avoids deeper alliances due to ideological differences. Eastern Mistlands – Mystical Expanse (Nytheris) Position: Located east of Vaedrith, deep within mist-laden valleys and fragmented terrain. Surroundings: Borders Vaedrith in the west, creating uneasy tension over arcane philosophy. To the north, dense forests lead to Thalorran domain, intertwining nature magic and subconscious forces. To the south, open plains provide pathways toward neutral trade hubs. Geopolitical Standing: Remains an enigmatic civilization, interacting with many but avoiding full allegiance. Their visions and cryptic warnings influence how other civilizations prepare for unseen threats. Southern Stormlands – Elemental Front (Varanthor) Position: Occupies the storm-plains south of Vaedrith, where elemental forces surge unpredictably. Surroundings: To the north, magical leyline fields provide partial access to Vaedrith’s arcane knowledge. Bordering the Forgeborn in the west, relying on their enchanted metals for weaponcraft. To the east, open battlefields transition into neutral territories, where conflicts with rogue sorcerers occur. Geopolitical Standing: Maintains martial dominance, ensuring balance between controlled elemental magic and raw destructive forces. Opposes Nytheris and rogue factions, fearing their unpredictable magical shifts. Northern Everwild – Verdant Realms (Thalorran) Position: Spread across the northern reaches, occupying vast enchanted forests infused with leyline energy. Surroundings: To the south, mist-shrouded valleys mark Nytheris’ influence, leading to shared mystical research. The west holds wild borders, where nomadic and neutral civilizations flourish. To the east, magical forests give way to shifting leyline anomalies, unpredictable yet rich in energy. Geopolitical Standing: Stands as a stabilizer, ensuring magic flows naturally rather than being artificially controlled. Keeps diplomatic ties with Vaedrith but remains wary of their structured approach to magic regulation. Northwestern Ironbound Range – Anti-Magic Dominion (Aseron) Position: Occupies the mountain strongholds of the northwest, deliberately built far from magical influence. Surroundings: Borders Forgeborn territory in the east, maintaining uneasy trade for strategic materials. To the south, battle lines form near Varanthor, ensuring magical warriors never breach their defenses. The north opens into desolate landscapes, leading to uncharted lands where magical anomalies are feared. Geopolitical Standing: Acts as the strongest anti-magic force, using strategy and engineering to counter all arcane threats. Holds deep rivalries with Vaedrith and Thalorran, rejecting their mystical philosophies outright. Neutral & Unexplored Territories Beyond the six core civilizations, the wild zones of Veylis add complexity: The Rifted Wastes (Southwest) – A land of unstable magic, attracting rogue mages and reckless experiments. Merchant Cities (Central Plains) – Neutral trade hubs allowing diplomacy, despite rivalries. The Voidcliffs (Far East) – A region feared by all, where unknown forces have begun distorting leyline energy.

1 month ago

Prompt principal (Stable Diffusion) “Realistic sports photography, 40-year-old male padel player, brunette buzz-cut (almost bald), five-day stubble, striking a powerful overhead smash above his shoulders on a professional blue padel court, using a dark pro padel paddle with holes (no tennis racket), distant full-body shot, dynamic pose frozen mid-air, dark blurred background to accentuate motion, natural side lighting creating dramatic highlights and realistic shadows, detailed clothing textures (technical T-shirt, shorts), visible ball trajectory blur, crisp depth of field, 85 mm lens look, f/2.8, ISO 400, 1/2000 s –‐ green eyes sharply in focus — sharp, photorealistic, high detail, RAW style” Variaciones Ángulo bajo + contraluz “Low-angle view, golden-hour backlighting, warm rim-light outlining the athlete, flare highlights, cinematic sports photo, ⌀85 mm, f/2.0, 1/4000 s, ISO 200” Plano lateral con motion blur de fondo “Side-view pan shot, background motion blur streaks, cool color grading, shutter 1/125 s, follows player, sense of speed, sports reportage style” Iluminación artificial nocturna “Night match under stadium LED floodlights, high-contrast lighting, cool white highlights, darker shadows, slight rain mist particles backlit, dramatic ambience” Prompt negativo (sugerencia) “tennis racket, extra limbs, extra balls, duplicate players, watermark, logo, text, cartoon, lowres, out of focus, deformed hands, bad anatomy, poorly rendered face, overexposed, underexposed” Parámetros recomendados Parámetro Valor sugerido Notas Modelo base SD 1.5 / SDXL (fotográfico) O usa tu checkpoint fotográfico favorito (por ej., Realistic Vision). Sampler DPM++ 2M Karras (ó Euler a) Karras suaviza luces; Euler a da contraste. Steps 30-40 (1.5) / 25-30 (SDXL) Menos ruido residual en caras. CFG Scale 6.5 – 7.5 Suficiente fidelidad sin over-constrain. Resolución 1344 × 768 px (16∶9) Escena panorámica con margen lateral. Aspect ratio --ar 16:9 (controlnet/resizable) Mantiene sensación de pista amplia. Seed Ajusta; prueba 123456 para reproducibilidad Cambia para variar composición. High-res fix / Upscale Latent → 2×, R-ESRGAN 4xSharp (0.33 denoise) Mejora texturas de pala y ropa. ControlNet (pose) Activado (weight 0.8) Introduce esqueletos de smash para consistencia corporal. LoRA / Embedding (opcional) “Sports-Photog-LoRA” @ 0.6 strength Refuerza estética fotográfica real. Explicación técnica Composición Partimos de un plano lejano (long shot) con fondo oscurecido mediante bokeh y sub-exposición selectiva; esto dirige la atención al smash y al contraste azul de la pista. El ángulo de 85 mm simula un tele corto común en fotografía deportiva. Iluminación Natural side lighting crea modelado en músculos y marca la barba. Para la variante nocturna, los LEDs ↑ contraste: compensa con rango dinámico (ISO 1600, pasos extra). Color & detalle La paleta fría (azul pista + verde ojos) contrasta con piel cálida; el prompt fija el paddle oscuro para evitar confusión con raqueta. Negativo & CFG El negative prompt elimina artefactos frecuentes (doble pala, tenis, textos). CFG ≈ 7 mantiene obediencia sin rigidez; sube a 8-9 si se desvían detalles clave (calvicie, ojos verdes). Flujo SDXL Genera base a 512 × 896 px (ratio 9:16 invertido si prefieres vertical), hi-res fix 2×, denoise ~ 0.25 con R-ESRGAN. Opcional: ControlNet Pose o OpenPose para clavar anatomía del smash.