4 months ago
Create a futuristic PS4-style rap battle sequence featuring 'Data Flow' and 'Chrome Empress' competing in a circular arena composed of holograms and neon lights in a cyberpunk city, with the following specifications: VISUAL ELEMENTS: Time and Lighting: Perpetual cyberpunk night. Dynamic lighting from the holographic arena itself, giant neon signs on surrounding buildings, and lights from flying drones. Camera Movement: Rapid drone flight descending from the top of a skyscraper into the arena. Initial coordinates (X: 50, Y: 200, Z: -100), descent speed 30 m/s. Transition to virtual Steadicam hovering around the rappers inside the arena. Extreme close-up of Data Flow with a holographic interface overlaid near his eye. Whip pan toward Chrome Empress as the arena changes its holographic pattern. Wide shot showing the interactive arena reacting to the battle and the virtual/holographic audience. Composition: Symmetry and geometric patterns of the arena. Contrast between detailed characters and abstract/holographic environment. Use of depth of field to isolate characters. Color and Atmosphere: Classic cyberpunk palette: electric blues, vibrant purples, neon pinks, touches of yellow and acid green. Technological, rainy atmosphere (digital or real rain), full of visual information. Duration: 30 seconds. Key Elements: Data Flow (cybernetic implants, tech clothing), Chrome Empress (chrome light armor, neon hair), integrated stats HUD as a personal holographic interface, arena with changing light floor and walls, holographic audience, skyscrapers with animated advertisements, flying vehicles. TECHNICAL REQUIREMENTS: Resolution: 4K / 8K preferred for cyberpunk details. Aspect Ratio: 2.00:1. Frame Rate: 60 FPS minimum. Render Quality: Ultra High, with emphasis on emission effects, blooming, and complex reflections on chrome and wet surfaces. Motion Blur: Stylized, especially during the whip. Color Grading: 'Cyberpunk Night' LUT. High saturation, intense brightness in lights, strong contrast, blue/purple highlights. SCENE DYNAMICS: Main Action: Fast-paced, technical rap battle ('Double Tempo', 'Tongue Twisters' visible in stats). Precise and stylized movements. The arena visually reacts to the rhymes (light shockwaves, pattern changes). Environment: Futuristic city sounds (flying vehicle sirens, announcements), constant rain, the hum of holographic technology, cheers from the virtual audience. Focal Points: Holographic interfaces, character eyes/implants, arena VFX. Effects: Holograms, intentional visual glitches, light trails, floating data particles, volumetric reflections of advertisements in rain/fog. Audio cues: Electronic hip-hop/synthwave beat, clear and processed rap (subtle vocoder?), sci-fi sound effects (holograms, servos), rainy futuristic city atmosphere. Emotional Impact: Futuristic, dazzling, high-tech, energetic, and slightly dystopian. [HH:MM:SS] Motion Markers: Steadicam transition, Data Flow Close-up, Whip Pan, Reactive Arena Wide Shot. Post-processing: Add post effects such as chromatic aberration, vignetting, and stylized lens flares. Ensure the holographic HUD is legible and aesthetically integrated. Output format: MP4 (H.265), Very High Bitrate.