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Prompt by 1b59fed496b

The lighting is soft but directional Ideogram prompts

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3 months ago

Create a photorealistic 3D render of a floating black "A" letter geometric sculpture. The sculpture is made from a heavy, matte, porous material, resembling rough volcanic rock or textured cast iron, with clearly visible natural irregularities, pits, and a sandpaper-like surface quality. The material has no gloss—fully matte—but catches soft light at high angles, enhancing bumpiness. The object is an asymmetrical, visually confusing interlocked structure composed of thick angular slabs and sharp planes intersecting in impossible Escher-like ways. Key geometric features include: There’s a subtle engraving of the number “1” on the upper right side, flush with the surface, not colored or contrasted—just a soft indent visible under light. The background is a clean, flat light cream-beige gradient, completely smooth, noise-free. The sculpture is floating in mid-air, without a stand or platform. A soft, diffuse shadow below it on the ground plane reinforces the illusion of levitation. The lighting setup is studio-style, soft and non-directional, coming from above and slightly front-left. It’s evenly illuminating the form, revealing surface imperfections without harsh shadows. Lighting should feel realistic and neutral—no dramatic rim lights, no bloom or glare. The camera angle is slightly above and rotated about 20–30 degrees to the left, creating a dynamic diagonal composition. Depth of field should be very shallow or none at all—entire object in sharp focus. Avoid clean CAD-like shading or polygonal smoothness—preserve roughness, uneven light dispersion, and edge imperfections. The final aesthetic should feel like a real-world, modernist stone sculpture photographed in a minimal studio.

1 month ago

A lone diver hovers in the crushing depths of the deep ocean abyss, surrounded by an infinite void where no light from above can penetrate. The environment is a suffocating expanse of blackness, silent and immense. The diver’s powerful headlamp is the only source of light, cutting through the darkness in a sharp, focused beam. The beam falls directly on the shadowy silhouette of a colossal sea monster, looming in the void just beyond the diver’s reach. The light reveals fragments of its immense body: a glowing, unblinking eye (1.3), jagged fins, and sections of armored scales that reflect the light faintly. The monster’s vast size is implied by its curved outline, which stretches into the darkness beyond the illuminated area. The diver’s headlamp catches part of the monster’s face, revealing rough, textured scales and the faint gleam of its eye. The rest of the creature remains hidden, its sheer scale hinted at by subtle shadows and faint contours. The diver is motionless, dwarfed by the massive form before them. Beneath the monster’s looming shadow, the wreck of a sunken ship lies broken and rusted, tangled in cables and encrusted with marine life. Fine sediment particles drift lazily in the headlamp beam, glowing softly and creating smooth, seamless transitions between light and shadow. Flickering bioluminescent marine life—electric blue, neon green, and violet—dart briefly through the scene, adding a touch of eerie vibrancy to the alien setting. The deep ocean is an infinite void, devoid of surface light or ambient glow. Only the diver’s headlamp illuminates the scene, carving out a narrow sanctuary in the crushing darkness. The composition is cinematic and tense, with the monster’s fragmented presence creating an atmosphere of awe and dread, balanced against the haunting stillness of the wrecked ship