7 months ago Create a 5-second hyper-realistic animation of a miniature tile showroom scene, maintaining real-time speed and smooth transitions. Begin with a steady camera glide from left to right at eye level, gently passing through the central area where a few miniature businesspeople are mid-conversation. Add subtle, realistic motions like one person pointing toward a tile, another nodding, and a third holding a sample slightly upward. Let a customer in the background take a slow step or look toward a wall display. The lighting should remain consistent with soft, indoor showroom ambiance, and the camera should maintain a shallow depth of field to keep the focus on the figures and tiles in the foreground. The motion should feel calm and professional, matching the elegance and precision of a premium tile brand environment. b00295bd296 1 79
7 months ago Create a 5-second hyper-realistic animated video of a miniature tile showroom scene. Begin with a low-angle camera shot near tile level, focused on the group of miniature professionals. The camera slowly pushes forward and slightly upward to reveal the MARFIL counter and tile display walls in the background. Workers and visitors are animated with slow, life-like movements — one person checks a tile by slightly bending forward, another nods during a conversation, and the MARFIL staff behind the desk types gently or passes a sample. Two figure casually walks two steps forward while another glances toward the counter. Red Color Shirt Guy moving his hands and explaining something to people about tiles. Lighting should remain soft and ambient, mimicking indoor showroom lights, and movement should feel subtle and grounded in reality. Keep all gestures calm and smooth to fit within the natural 5-second window without rushing the visual storytelling. b00295bd296 1 82
7 months ago Create a 5-second hyper-realistic animated video of a miniature tile showroom scene. Begin with a low-angle camera shot near tile level, focused on the group of miniature professionals. The camera slowly pushes forward and slightly upward to reveal the MARFIL counter and tile display walls in the background. Workers and visitors are animated with slow, life-like movements — one person checks a tile by slightly bending forward, another nods during a conversation, and the MARFIL staff behind the desk types gently or passes a sample. Two figure casually walks two steps forward while another glances toward the counter. Red Color Shirt Guy moving his hands and explaining something to people about tiles. Lighting should remain soft and ambient, mimicking indoor showroom lights, and movement should feel subtle and grounded in reality. Keep all gestures calm and smooth to fit within the natural 5-second window without rushing the visual storytelling. b00295bd296 1 77
8 months ago Animate a photorealistic American Shorthair cat sleeping indoors, breathing slowly and gently, with its body rising and falling. Add a soft purring sound. The cat is wrapped in a cozy blanket, lying by the window. Outside the window, it’s raining — raindrops fall slowly and hit the glass. Use cinematic lighting with soft shadows. Keep the scene calm and warm. No camera movement. Ultra-realistic style. 8e834ffd548 0 56
1 month ago The camera changes every 3 seconds, creating a smooth cinematic sequence. Scene 1 (First 3 seconds): The protagonist is sitting outdoors during golden hour. They briefly turn their head toward the camera and give a slight smile, acknowledging the recording. The environment is calm, warm natural light. Scene 2 (Next 3 seconds): A delivery guy wearing a food courier jacket approaches from the side, holding a wrapped kebab order. The atmosphere shows anticipation. Scene 3 (Next 3 seconds): Close-up shot of the delivery exchange. The protagonist receives the kebab in hand. Focus on the gesture, shallow depth of field, blurred background, realistic motion. Scene 4 (Final 3 seconds): Cut to an indoor interior. The protagonist is now on a couch, visibly full after eating, reclining in a relaxed posture, as if in a food coma. Half of the kebab remains nearby, creating a humorous, satisfied ending. No text. JamesPH PRO 0 41