she is smoking in the robot cockpit Kling kling-2.5 prompts

hundreds of results

1 month ago

Live-action ultra-real shot of Thor Katla standing waist-deep in a jungle waterfall pond, 2/3 back view over left shoulder. Identity lock — same face (Egyptian eyeliner, freckles map, crystalline blue eyes with natural pupils, no glow). Braided ponytail, rain-damp. Exact crystalline exosuit (brushed-titanium plates, thin translucent windows at sternum/abdomen/side vents, rounded pauldrons, high collar, shingled knees/ankles, right-wrist control bracelet, armor boots). Neon-blue energy-vein tattoos pulse faintly. Action: She lifts her left wrist and gives a short command gesture on the bracelet. A textless cyan pulse ring emits. From top to bottom the armor begins a safe, SFW “melting” reconfiguration: collar softens and liquefies like glass-metal, flows downward as glowing filaments; scapular and shoulder plates deform and slide, rib vents open; molten streams travel over the torso and into the water where they cool into faint teal lines, then re-form as a thin opaque hard-light underlayer that keeps her fully covered at all times (no nudity, no erotic framing). Steam wisps, water rivulets fall; gentle concentric ripples around her. In the final second, a small tasteful centered hologram subtitle appears: “Created by Alex”, then fades out. Camera / movement: 85 mm telephoto, low three-quarters from behind, 8% slow push-in + subtle 6° left orbit, tiny handheld micro-jitter 1.2%. Keep face near optical center; camera not between the legs. Lighting / look: Warm god-rays from back-right as rim; soft sky fill front-left; negative fill camera-right to carve jaw/neck. ACES-filmic, PBR metals, SSS skin, fine film grain; realistic wet speculars, micro-scratches, condensation; cool steel + restrained teal vs warm sunbeams. Kling settings: Duration: 10s FPS: 24 Aspect: 2:3 vertical Image guidance: 0.85 (match the photo) Motion strength: 0.45–0.55 (enough melt motion) CFG/Guidance: 7.5 Seed: fixed Shutter angle: ~180° Audio: off

1 month ago

TITLE: Fume Harrow — Orbital Rise (10s) LIVE-ACTION FOOTAGE — NOT ANIMATION. Photoreal, zero CGI/illustration look. Duration: 10 seconds total. Capture 120 fps → playback 24 fps for smooth slow motion. Aspect: 2:3 portrait. Resolution: 4K. Subject/Design Locks: - **The Fume Harrow** charging on wind-sculpted **salt flats** among cathedral **basalt needles** at blue twilight; slim crescent planet high. - **Eyeless**; vision via razor-thin **brow + cheek sensor slits** with **dim chartreuse line-glow** (subtle). - **Piano-black anisotropic chitin** (cross-hatched micro-striations, mica flicker, healed stress cracks, dew beads). - **Quadra-hinged jaws** + **inner pharyngeal jaw**; saliva strands **freeze into glassy filaments**. - **WOUND-FOG** defense: milk-pale gas with faint green tint, heavier than air, **ice-fine crystals** sparkling. Lighting (naturalistic): - Dual-moon **hard rim** + cool sky/salt bounce fill. Micro-speculars glide across chitin and enamel as the camera moves. **No diffusion/bloom.** Camera & Lens: - Orbit on a circular track/gimbal: **clockwise 120° arc** around the Harrow while **booming from 0.3 m to 2.6 m** height (bottom → top). - Start radius ≈ **2.0 m**, maintain distance; **parallax** on basalt needles. - Lens feel **80–100mm** full-frame equivalent, **f/2.8**, shallow DoF; real lens breathing; natural motion blur for 120 fps capture. - Focus: face/jaw tracking with occasional rack to the **dragging claw**. Action Beats (timecoded): 0–2s | Ground-level, front-left low angle on the **dragging claw** carving **twin trenches**; faint **WOUND-FOG** pours into the ruts, crystals sparkle. Begin slow clockwise orbit; camera starts rising. 2–5s | Drift past the **front** of the Harrow—**jaws flare**, inner jaw snaps; saliva filaments snap in slo-mo; slit glow stays restrained. Rim light skates over the brow and canines. 5–8s | Continue orbit to **front-right three-quarter** while booming higher; fog eddies around the forelimb, salt granules ping outward in glittering arcs; parallax pushes needles behind. 8–10s | End at a **high, towering angle** (2.6 m), slightly ahead of the predator; look down **30°** as it bears toward camera; hold on the icy filaments and glowing slit while fog curls over the trenches. Audio note (if supported): sub-bass chest rumble + granular salt skitter; otherwise near-silent. Color & Finish: - **ACES 1.3** tonemapping; deep steel-blue twilight; chartreuse glow **subtle**; natural highlight roll-off; restrained optical film grain only. NEGATIVE PROMPTS (hard): - Xenomorph/Predator/Star-Wars motifs, biomech hoses, translucent dome, UI/HUD/text, lens halos/fake bloom, anime/cartoon/CG render look, human heel-to-toe gait.

1 month ago

TITLE: Fume Harrow — Low-Angle Rising Orbit (10s slo-mo) LIVE-ACTION VIDEO — NOT ANIMATION. Photoreal, zero CGI/illustration look. Duration: 10 seconds. Capture 120 fps, play back 24 fps (5× slow motion). Aspect: 2:3 portrait. Resolution: 4K or higher. Subject locks: - **Fume Harrow** (mutated human-DNA apex predator) on **salt flats** with distant **basalt needles** at blue twilight; slim **crescent planet** in sky. - **Eyeless**; vision via razor-thin **brow + cheek sensor slits** (very faint **chartreuse** line-glow). - **Piano-black anisotropic chitin** with cross-hatched micro-striations, mica flicker, healed stress cracks; dew beads on high points. - **Quadra-hinged jaws**, glass-enamel teeth, **inner pharyngeal jaw**; defensive **WOUND-FOG** (milk-pale gas, faint green tint, heavy, ice-fine crystals). Lighting: - Dual-moon **hard rim** + cool sky/salt bounce; micro-speculars on chitin and enamel; **no diffusion or bloom**. Camera & lens: - **Rising orbit** on a circular dolly + crane (or drone-jib), **clockwise 140°** around subject. - Start **10 cm above ground** near the **lead claw**, then **rise to 2.5 m above head** by the end; maintain hero steadiness. - Lens feel: **65–85 mm** spherical, shallow DoF, natural lens breathing; real optics only. Action & blocking (timecoded): 0–2s — CAMERA: low, tight on claw trenches; slow clockwise orbit begins, skimming ground. CREATURE: low prowl, shoulders rolling; **sensor slits glow faintly**. 2–5s — CAMERA: continues orbit while **booming upward**, revealing chest and face; parallax on basalt needles. CREATURE: **jaws flare**, **inner jaw snaps**; saliva ropes peel off and **ice into filaments** that drift. 5–8s — CAMERA: mid-height; passes the profile and reaches **¾ rear**; fog catches back-rim sparkle. CREATURE: a wrist gash vents **WOUND-FOG** that **hugs the trenches**, crystals glint; salt granules kick in slow arcs. 8–10s — CAMERA: crests **over shoulder**, looking **down past crown**; completes the 140° arc and holds for one beat on the **glowing slit + rimed clawprints** as the **tail whips** through frame. Color & finish: - **ACES 1.3** tonemapping; deep steel-blue twilight; chartreuse glow **restrained**; natural highlight roll-off; light optical grain. Capture hints: - Shutter 1/240–1/500 @ 120 fps (crisp micro-debris while keeping natural motion). - Keep CPL rotation modest to tame chitin glare **without killing specular shape**. - Practical ground haze; no artificial lens halos/flares. NEGATIVE PROMPTS (hard): - Xenomorph/Predator/Star-Wars motifs, biomech hoses/domes, UI/HUD/text, anime/cartoon/CG render look, diffusion “beauty” glow, human heel-to-toe walk. Optional audio (if supported): sub-bass body rumble, crystalline salt skitters, breath hiss; otherwise silent.