huge cleavage Veo prompts

hundreds of results

3 months ago

### Positive Prompt(正向提示) a gothic female silhouette in monochrome, black-and-white, grayscale, wearing an avant-garde opaque black short-sleeve top with sculptural asymmetric seams, high neckline, fully covered chest, no cleavage, subtle white glow at the sternum, wide-brim felt hat partly shading the eyes, high-contrast rim light outlining shoulders and neck, soft volumetric fog, slow-shutter motion-blur trails, cinematic portrait, ultra-noir, photorealistic, 4K, 35 mm, f/1.4, masterpiece, highly detailed ### Negative Prompt(反向提示) nipples, nipple, bare chest, bare torso, exposed breast, underboob, sideboob, cleavage, deep cleavage, see-through, sheer, transparent fabric, mesh, lingerie, corset, swimsuit, color, chromatic, vivid, saturated, red, blue, green, yellow, pink, bulky coat, overcoat, trench coat, cape, hoodie, (lowres:1.2), (bad anatomy:1.1), (extra limbs), (multiple faces), (deformed), (blurry), (text), (watermark), (logo), (nsfw), (cartoon), (jpeg artifacts), (poorly drawn hands), (bad proportions) ### Sampling & Model Settings • Model : Stable Diffusion XL 1.0 • Resolution : 1080 × 1920(9∶16 直式) • Sampler : DPM++ 2M Karras • Steps : 30 • CFG Scale : 7.5 • Seed : -1(先隨機,挑到喜歡的 Seed 再鎖定) • Clip Skip : 2 • VAE : 官方 SDXL VAE • Hires Fix : Off ### 可選強化 • LoRA : `gothic_fashion_v1` 權重 0.6(增加服裝藝術感) • ControlNet : OpenPose / Canny(若想鎖定姿勢或剪影)

25 days ago

{ "prompt": "Create a high-quality, isometric hack-and-slash ARPG encounter (Diablo II style). The player is a sentient Knife cutting through crystalline glass monsters on a shattered, rain-slick Formula 1 circuit. Wet asphalt reflects flickering pit-lights; broken grandstands and LED banners loom while shard explosions and sparks punctuate each slash.", "duration_seconds": 480, "aspect_ratio": "16:9", "style": "dark-fantasy, shard-gothic, high-contrast", "camera_motion": "isometric follow with subtle shake on dashes and radial motion-blur bursts on critical hits", "key_elements": { "scale_ratios": { "knife_hero": "human-sized sentient blade", "glasslings": "waist-high shard creatures", "carbon_phantoms": "slender mirror assassins slightly taller than hero", "sector_titan": "full-scale glass F1 car boss", "track_structures": "life-sized curbs, pit walls, barriers" }, "environment": "post-rain international Formula 1 circuit dungeon; reflective wet asphalt, splintered grandstands, broken LED panels, forge shrines in pit garages", "dynamics": "high-speed dash-slash combat, shard loot crafting, traction penalties on slick zones, speed buffs on straights, slow-motion glass-shatter effects on crits", "plot_timeline": [ { "time": "0-120s", "description": "Pit-Lane Breach — spawn, cleave through Glasslings, collect edge mods." }, { "time": "120-300s", "description": "Chicane Chaos — tight corners amplify knock-backs; Carbon Phantoms ambush; dodge shard waves." }, { "time": "300-480s", "description": "Final Straight — speed buff engages; Sector Titan boss charges; multi-phase battle ends in track-wide shatter." } ] } }

25 days ago

{ "prompt": "Produce a high-quality, isometric hack-and-slash gameplay sequence where the player is a gigantic sentient Knife cleaving through crystalline glass enemies in fast, Diablo II–style combat. Showcase rapid dash-slashes, explosive shard effects, and a rain-slick, torch-lit arena.", "duration_seconds": 90, "aspect_ratio": "16:9", "style": "dark-fantasy, shard-punk, high-contrast", "camera_motion": "isometric follow with subtle shake on heavy attacks and radial blur on speed bursts", "key_elements": { "scale_ratios": { "knife_hero": "twice human height blade-wielder", "glasslings": "knee-high shard minions", "mirror_assassins": "human-sized crystalline stalkers", "fracture_colossus": "triple-scale shard boss", "arena_structures": "life-scale ruined pillars and rune obelisks" }, "environment": "storm-drenched courtyard strewn with glass debris; slick stone tiles reflect flickering spellfire; jagged crystal outcrops along edges", "dynamics": "rapid dash-slash combos, ricochet shards on enemy death, reduced traction on wet surfaces, speed aura pickups, slow-motion shatter on critical strikes", "plot_timeline": [ { "time": "0-30s", "description": "Hero storms the arena, slicing through waves of Glasslings and gathering shard power-ups." }, { "time": "30-60s", "description": "Mirror Assassins leap from shadows; player chains dashes to build combo meter and avoid counter-slashes." }, { "time": "60-90s", "description": "Fracture Colossus smashes in; multi-phase boss fight culminates in an arena-wide shatter and triumphant finish." } ] } }

3 months ago

Photorealistic woman-butterfly hybrid, 1920s idealized feminine beauty, flowing green silk dress (modest neckline, knee-length), intricate geometric Art Nouveau patterns, small sparkling emerald gems catching light, realistic monarch butterfly wings (orange-gold with black veining, translucent iridescent edges), delicate antennae headpiece, high heels, desperate expression. Woman struggles gracefully against ankle shackle, spreads wings attempting flight, lifts 2-3 feet above ornate sandstone pedestal, chain pulls her back down, repeated escape attempts, elegant desperation, arms/wings moving naturally, looking upward longingly. Grand Art Nouveau hall, soaring central dome with circular opening, colorful stained glass windows, ornate restaurant below, wealthy 1920s patrons dining obliviously, golden lighting streaming through dome hole. Spider element: Human-headed black spider (male face, top hat) lurking corner shadows, subtle web strands around dome opening, barely visible first glance. Fluid cinematic movement, starts medium shot pedestal, slow zoom revealing full hall grandeur, dramatic lighting interplay on wings, golden hour ambiance, silent film aesthetic. Delicate chain rattling, soft feminine sighs, distant jazz music, muffled dining conversations, champagne glasses clinking, ethereal wing flutter sounds. 1920s Art Nouveau, photorealistic, cinematic color grading, dramatic chiaroscuro lighting, silent film overacting, roaring twenties elegance.

25 days ago

"Vytvor dynamické, realistické video v štýle hollywoodskeho akčného filmu: Obrovská, desivá chobotnica s lesklými, slizkými chápadlami sa vynára z búrlivého mora za veľkou zaoceánskou loďou (podobnou legendárnej 'Love Boat' alebo Titanic). Scéna sa odohráva za súmraku, s dramatickým oranžovým slnkom zapadajúcim za horizontom, vlnami bičujúcimi loď a búrkovými mrakmi na oblohe. Chobotnica najprv vystrelí jedno chápadlo z vody, ktoré sa obtočí okolo zadnej časti lode, potom ďalšie chápadlá zovrú trup lode a s hlasným praskotom ju rozpolia na tri veľké kusy – prednú časť, stred a zadnú, pričom úlomky padajú do mora s tryskajúcou vodou a panikujúcimi pasažiermi na palube. Celú akciu sledujeme z pohľadu pilota helikoptéry v prvom pohľade (first-person view): Vidíme časť kokpitu helikoptéry – prístrojovú dosku s blikajúcimi svetlami, volant a okno s dažďovými kvapkami. Helikoptéra krúži okolo scény, kamera sa mierne trasie pre realistický efekt letu, a postupne sa približuje k chobotnici, aby sme videli detaily jej očí a chápadiel. Video trvá 30 sekúnd: Začína pomalým vynáraním chobotnice (0-10s), pokračuje útokom a rozpolením lode (10-20s) a končí útekom helikoptéry preč od chaosu (20-30s). Pridaj dramatickú hudbu s hlbokými basmi a zvukmi vĺn, praskania kovu a vzdialených výkrikov. Štýl: vysoko detailný, CGI-realistický, s vodnými efektmi a časticami (pena, úlomky)."

3 months ago

The scene opens with a top-down or wide-angle shot showcasing a vast, perfectly flat, neutral-colored surface – perhaps the polished concrete floor of an enormous, empty aircraft hangar, or a giant, minimalist tabletop stretching beyond the frame, under bright, even, shadowless studio lighting. This surface is meticulously covered with thousands upon thousands of small, identical, brightly colored paper squares, arranged in a simple, orderly grid. Each square is a single, vibrant, uncreased sheet – a sea of reds, blues, yellows, greens, oranges, creating a stunning, static mosaic of pure potential. The atmosphere is one of quiet anticipation, a sense of immense latent energy waiting to be unleashed. There is no visible mechanism, no hint of how these papers might be manipulated. Within an 8-second sequence, initiated by an unseen cue – perhaps a subtle, almost inaudible, low-frequency hum that ripples almost invisibly across the surface, or a sudden, soft flash of diffused light – all the thousands of paper squares simultaneously, and with breathtaking precision, leap a few inches into the air as if startled into life. Then, in a mesmerizing, perfectly synchronized, and incredibly high-speed aerial ballet, they begin to fold themselves in mid-air. With impossible, almost magical celerity and accuracy, unseen forces guide each individual square through a complex series of sharp creases, neat tucks, and intricate folds. The swarm of fluttering, self-constructing papers is a blur of color and motion, a chaotic yet utterly controlled explosion of activity. Within a mere five to six seconds, this frenetic process of airborne origami completes. Each of the thousands of squares has transformed into an identical, perfectly formed, complex origami figure – perhaps graceful cranes with outstretched wings, delicate multi-petaled lotus flowers, or miniature, intricately detailed dragons. In the final two to three seconds of the sequence, these newly formed origami figures, still hovering in mid-air, then smoothly and rapidly arrange themselves, like a flock of perfectly trained birds or a sophisticated, self-organizing swarm of nanobots, into a stunning, larger, three-dimensional collective pattern or a recognizable mosaic image – perhaps a giant, hovering sphere composed of countless tiny birds, or a complex, flowing wave of flowers, or even a pixel-perfect, three-dimensional representation of a face or symbol. This collective sculpture holds its form for a beat before the individual origami figures begin to gently, gracefully, and silently settle back down onto the surface, now arranged in their magnificent new configuration. This entire rapid, impossible, and beautiful transformation – from simple squares to a synchronized swarm of self-folding forms creating a complex collective artwork – is the core, eye-popping, and meticulously detailed VFX spectacle of the 8-second sequence. The visual is one of magical precision, emergent complexity, and the beauty of mass synchronized action.

1 month ago

""An abstract Wet-on-wet paint strokes create a luscious texture of watercolor and ink flow painting depicting a fearless woman stands, shrouded in windswept, rustic linen that partially covers her mouth, her strong gaze projecting a profound sense of determination and solace. Fine grains of sand softly blowing over her. She embodies resilience, ready to confront the ravages of time. Textured, weathered fabrics envelop her head and shoulders, forming an intricate composition that blends traditional and contemporary elements in a surreal, deconstructed oil painting. Rendered in the chiaroscuro style, with inspiration from the works of Nicola Samori and Henrik Aarrestad Uldalen, this piece captures a maximalist aesthetic in 32k quality, with ultra hyper-detailed textures at 8k resolution. Strong contrasts of light and shadow give depth to this meticulously crafted, surreal concept art, forming a beautiful composition that balances intensity with elegance, the piece blends realistic imagery with painterly textures, evoking an interplay of motion, resulting in a fine art masterpiece. " Modifiers: trending on Artstation crisp quality Unreal Engine cinematic composition Surrealism crisp realism 8 K rich textures High Octane Render 64K, UHD, HDR, HQ realistic rendering Award winning photography intricate wallpaper aquarell alcohol ink 4k 4K 3D detail high definition cinematic postprocessing beautiful award winning hyperrealistic ultra detailed hyper realistic metal textures crisp contrasts Highly textured old maters painting oil on canvas old Masters *Sylverdali* Finely rendered Richly layered Complex and Elaborate Complexly detailed Imaginative Absurdist SG*