A sample prompt of what you can find in this page
Prompt by cae81795388

0 - Image prompts

very few results

6 months ago

A monumental 6-meter-tall sculpture stands in a pristine, white-walled exhibition space. Its form is ambiguous yet resonant — suggesting a toy-like humanoid figure made of a single, inflated continuous surface. The geometry is mathematically generated and defined by the following parametric equation: x(u, v) = (1.5 + 0.3 \cdot \sin(5v)) \cdot \cos(v) + 0.2 \cdot \cos(2u) y(u, v) = (1.5 + 0.3 \cdot \sin(5v)) \cdot \sin(v) + 0.2 \cdot \sin(2u) z(u, v) = 0.6 \cdot u + 0.5 \cdot \sin(3v + \frac{\pi}{4}) for u \in [0, 3\pi] and v \in [0, 2\pi]. The resulting form undulates gently, swelling and contracting with bulbous, limb-like protrusions. It evokes the figure of a soft, abstract humanoid — one whose “head” is slightly larger than the lower forms, suggesting animation or presence without literal anatomy. Its skin is chrome-polished, with a translucent lavender glaze that reflects and distorts its surroundings. Subtle ridges on the upper surface imply crossed eyes without carving them, integrating symbolism through topological features. The figure leans forward slightly, balanced, as if breathing or listening. The feet-like base is wide and pressing softly into a terrazzo floor. The sculpture feels both digital and intimate — a monumental ballooned body born from mathematics, standing alone in a room filled with diffused white light and long, warped shadows. The face has two deep oval hollows, symmetrically set wide apart — not literal eyes, but alien symbols. Below them, a shallow, arc-shaped crease bends gently across the lower face, like a ghost of a smile. The geometry is playful but still and quiet — mixing a graphic clarity with an alien like face. The head is slightly oversized in proportion, giving the figure an animated presence. Reflections warp and flow across its curved face, refracting the viewer’s image within a facial field that feels curious but unknowable.

1 month ago

# Keeps 589 bright, boosts jewelry shine, replaces background, and maps to Casinofi duotone. import cv2, numpy as np from google.colab import files from PIL import Image # Upload your image when prompted up = files.upload() fn = list(up.keys())[0] img_bgr = cv2.imdecode(np.frombuffer(up[fn], np.uint8), cv2.IMREAD_COLOR) # --- Palette (BGR) --- HEX = lambda h: (int(h[5:7],16), int(h[3:5],16), int(h[1:3],16)) SHADOW = np.array(HEX("#0F1011"), np.float32) MID = np.array(HEX("#8E7A55"), np.float32) HILITE = np.array(HEX("#E6D2A1"), np.float32) HILITE_PLUS = np.array(HEX("#EBDDB7"), np.float32) # extra-bright cream for 589 # --- Helper: gradient map (shadow -> mid -> highlight) --- def gradient_map(gray01): g = gray01[...,None] t1 = np.clip(g/0.5, 0, 1) t2 = np.clip((g-0.5)/0.5, 0, 1) low = SHADOW*(1-t1) + MID*t1 high = MID*(1-t2) + HILITE*t2 return np.where(g<=0.5, low, high) hsv = cv2.cvtColor(img_bgr, cv2.COLOR_BGR2HSV) # --- Masks --- # Background (yellow) range bg_mask = cv2.inRange(hsv, (15, 120, 120), (40, 255, 255)) # tune if needed # Shirt (blue) range – helpful for separate contrast if you want shirt_mask = cv2.inRange(hsv, (95, 80, 40), (130, 255, 255)) # Numbers “589” (white-ish areas on shirt) gray = cv2.cvtColor(img_bgr, cv2.COLOR_BGR2GRAY) num_mask = cv2.threshold(gray, 210, 255, cv2.THRESH_BINARY)[1] # bright white # Jewelry (gold/yellow highlights) jew_mask = cv2.inRange(hsv, (12, 60, 120), (30, 255, 255)) # gold tones # Clean masks a bit def clean(m, k=3): kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (k,k)) m = cv2.morphologyEx(m, cv2.MORPH_OPEN, kernel, iterations=1) m = cv2.morphologyEx(m, cv2.MORPH_CLOSE, kernel, iterations=1) return m bg_mask = clean(bg_mask, 5) shirt_mask= clean(shirt_mask, 5) num_mask = clean(num_mask, 3) jew_mask = clean(jew_mask, 3) # --- Step 1: Replace background with deep charcoal --- out = img_bgr.copy() out[bg_mask>0] = SHADOW # --- Step 2: Convert subject to Casinofi duotone --- # Work on non-background regions subj = out.copy() subj_mask = (bg_mask==0).astype(np.uint8)*255 subj_gray = cv2.cvtColor(subj, cv2.COLOR_BGR2GRAY).astype(np.float32)/255.0 mapped = gradient_map(subj_gray).astype(np.uint8) mapped = cv2.bitwise_and(mapped, mapped, mask=subj_mask) bg_area = cv2.bitwise_and(out, out, mask=bg_mask) out = cv2.add(mapped, bg_area) # --- Step 3: Boost numbers “589” to brighter cream and keep edges crisp --- num_rgb = np.zeros_like(out, dtype=np.uint8) num_rgb[:] = HILITE_PLUS num_layer = cv2.bitwise_and(num_rgb, num_rgb, mask=num_mask) out = cv2.bitwise_and(out, out, mask=cv2.bitwise_not(num_mask)) out = cv2.add(out, num_layer) # Optional: thin dark stroke around numbers edges = cv2.Canny(num_mask, 50, 150) stroke = cv2.dilate(edges, np.ones((2,2), np.uint8), iterations=1) out[stroke>0] = (out[stroke>0]*0 + SHADOW*0.9).astype(np.uint8) # --- Step 4: Jewelry shine (Screen-like brighten in cream) --- # Create a cream layer and blend additively where jewelry mask is j_layer = np.zeros_like(out, dtype=np.float32) j_layer[:] = HILITE j_mask_f = (jew_mask.astype(np.float32)/255.0)[...,None] out_f = out.astype(np.float32) out = np.clip(out_f + j_layer*0.35*j_mask_f, 0, 255).astype(np.uint8) # --- Step 5: Gentle contrast pop on subject only --- subj_mask3 = cv2.merge([subj_mask, subj_mask, subj_mask]) subj_pix = np.where(subj_mask3>0) sub = out.astype(np.float32) sub[subj_pix] = np.clip((sub[subj_pix]-20)*1.08 + 20, 0, 255) out = sub.astype(np.uint8) # Save cv2.imwrite("output_casinofi.png", out) files.download("output_casinofi.png") print("Done. Download output_casinofi.png")

3 months ago

<lora:2941998:1.0> ohwx man A rugged built man slick back black hair and a short trimmed black beard, golden rims black sunglasses [EXT. RUINED STREET - NIGHT] - Cinematic, gritty, rain-slicked concrete. Flickering emergency lights cast long, distorted shadows. JOHN CONNOR (16) stands powerfully amidst the decay. He's wearing a dark grey, scuffed, athletic sneaker. He's also wearing dark blue jeans – faded and ripped, the denim worn thin in places. He's wearing a dark grey, slightly worn, multi-pocketed military-style jacket. Beneath it, a dark grey, long-sleeved t-shirt, slightly faded and worn. The sleeves are rolled up to his elbows. His hair is short, choppy, and dark brown – deliberately messy and uneven. His expression is a mixture of grim determination and cold, simmering anger. Rain plasters his dark hair to his forehead. The background is filled with the skeletal remains of machinery and shattered windows. Focus: John Connor's intense gaze, the texture of his clothing, the palpable atmosphere of urban decay and suppressed rebellion. [SLOW ZOOM] - Dramatic lighting, volumetric lighting, hyperrealistic, 8k, cinematic, photorealistic, highly detailed, moody, apocalyptic, dystopian, rebellious, defiant. Style: Greg Rutkowski, Simon Stålenhag, Blade Runner. Negative prompt: happy, smiling, clean, bright, sterile, idealized, romantic, cartoon, anime. num_images=4 negative_prompt= seed=344362715 steps= cfg_scale= controlnet= input_image_url= mask_image_url= denoising_strength= controlnet_conditioning_scale= controlnet_txt2img=false super_resolution=true inpaint_faces=true face_correct=false film_grain=false face_swap=false hires_fix=false backend_version=0 ar=1:1 scheduler=euler_a color_grading= use_lpw=false w=896 h=1152 style=Cinematic tune_id=1504944