A sample prompt of what you can find in this page
Prompt by f16ca2ca72d

2D anime prompts

very few results

6 months ago

### **Core Instructions** "Generate a **strict top-down 2D site plan** with **no perspective**, divided into **three distinct zones** (GREENS, HOME, AGRICULTURE) as follows: --- ### **1. GREENS (Left Half of Image)** - **Flower Area**: Irregular triangle labeled *FLOWERS* in the **southwest corner**, filled with clustered flowers. - **Small Lake**: Circular water body labeled *LAKE* in the **northeast corner**, touching the gazebo. - **Grass**: Solid green fill covering all remaining space on the left half. --- ### **2. HOME (Vertical Center-Right Strip)** - **Villa**: Rectangular *R+1 villa* labeled *HOME*, centered vertically. Attach a smaller rectangle (*GARAGE*) to its **immediate right**. - **Gray Car Path**: Straight horizontal road labeled *LANE* running from the **south edge (MAIN ENTRANCE)** to the villa’s front door. Add a **blue circle (FOUNTAIN)** at the path’s midpoint. - **Connections**: - From the villa’s **north side**, draw two dotted paths: 1. **Westward** to an unlabeled oval (*POOL*). 2. **Northeast** to a pentagon labeled *GAZEBO*, crossing the lake’s edge. --- ### **3. AGRICULTURE (Right Half of Image)** - **Agricultural Field**: Large rectangle labeled *AGRICULTURAL FIELD* covering the entire right half. - **Animal Enclosures**: Two orange rectangles labeled *ANIMAL ENCLOSURES* in the **northwest corner of the Agriculture zone**. - **Vegetable Garden**: Green rectangle labeled *VEGETABLE GARDEN* centered **directly north of the villa**. --- ### **Critical Details** - **Trees**: Line both sides of the gray road from entrance to villa. Add a row of trees separating the villa from the Agriculture zone. - **Labels**: Use exact text from the user’s screenshot (e.g., *MAIN ENTRANCE*, *LANE*). - **No Overlaps**: Keep zones strictly separate (GREENS left, HOME center-right, AGRICULTURE right). - **Style**: Clean 2D schematic with flat colors, no shadows or depth. Mimic a technical blueprint.

8 months ago

A full-body dynamic shot of a Bloother, a fierce warrior from the volcanic Llanuras de Cendra, standing atop jagged black rocks with a stance of raw power. His muscular, battle-worn body is clad in lava-forged armor, featuring dark metal plates adorned with glowing red runes and reinforced leather straps. His flaming sword, dripping molten embers, is held firmly in one hand, while the other wields a jagged obsidian claw weapon. His amber eyes burn with warrior spirit, and his face, partially shadowed by the crimson glow of the molten battlefield, holds a smirk of fearless confidence. His wild black hair, streaked with glowing embers, flows behind him, partially tied with obsidian rings and dragon teeth adornments. His armor is complemented by a tattered battle-worn cape of red and orange hues, fluttering with the winds of destruction. The environment is a volcanic wasteland, with cracks of molten lava pulsing beneath his feet, and a sky painted in smog and crimson light. In the background, a crumbling statue of Thornar the Insatiable, legendary Bloother warrior, watches over the scene, partially buried in ash. Giant plumes of smoke rise, as flaming debris drifts through the air like fiery embers caught in the wind. Rendered in a 2D anime-inspired style, heavily influenced by Dofus and Wakfu, with bold linework, expressive shading, and vibrant color contrast between fire and shadows. The color palette is dominated by reds, oranges, and deep blacks, with subtle golden highlights. The character design is sharp and dynamic, with an emphasis on exaggerated, heroic proportions and intricate details on armor and weapons. The pose exudes movement and tension, with one foot braced forward, his torso slightly twisted, prepared to strike with relentless force. His expression radiates both ferocity and control, embodying the spirit of an untamed warrior of fire.