A sample prompt of what you can find in this page
Prompt by Bugmesh91

Blueprint prompts

very few results

6 months ago

### **Core Instructions** "Generate a **strict top-down 2D site plan** with **no perspective**, divided into **three distinct zones** (GREENS, HOME, AGRICULTURE) as follows: --- ### **1. GREENS (Left Half of Image)** - **Flower Area**: Irregular triangle labeled *FLOWERS* in the **southwest corner**, filled with clustered flowers. - **Small Lake**: Circular water body labeled *LAKE* in the **northeast corner**, touching the gazebo. - **Grass**: Solid green fill covering all remaining space on the left half. --- ### **2. HOME (Vertical Center-Right Strip)** - **Villa**: Rectangular *R+1 villa* labeled *HOME*, centered vertically. Attach a smaller rectangle (*GARAGE*) to its **immediate right**. - **Gray Car Path**: Straight horizontal road labeled *LANE* running from the **south edge (MAIN ENTRANCE)** to the villa’s front door. Add a **blue circle (FOUNTAIN)** at the path’s midpoint. - **Connections**: - From the villa’s **north side**, draw two dotted paths: 1. **Westward** to an unlabeled oval (*POOL*). 2. **Northeast** to a pentagon labeled *GAZEBO*, crossing the lake’s edge. --- ### **3. AGRICULTURE (Right Half of Image)** - **Agricultural Field**: Large rectangle labeled *AGRICULTURAL FIELD* covering the entire right half. - **Animal Enclosures**: Two orange rectangles labeled *ANIMAL ENCLOSURES* in the **northwest corner of the Agriculture zone**. - **Vegetable Garden**: Green rectangle labeled *VEGETABLE GARDEN* centered **directly north of the villa**. --- ### **Critical Details** - **Trees**: Line both sides of the gray road from entrance to villa. Add a row of trees separating the villa from the Agriculture zone. - **Labels**: Use exact text from the user’s screenshot (e.g., *MAIN ENTRANCE*, *LANE*). - **No Overlaps**: Keep zones strictly separate (GREENS left, HOME center-right, AGRICULTURE right). - **Style**: Clean 2D schematic with flat colors, no shadows or depth. Mimic a technical blueprint.

6 months ago

Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!

7 months ago

A colossal crystalline tower, woven from liquid gold and neon threads of fate, fractures into infinite fragments, spiraling through a storm of cosmic fire and celestial lightning. The sky is a swirling chaos of burning stars and silver holographic tears, as reality itself is shattered in an instant of divine destruction. From the ruins, two ethereal figures tumble through the void, their forms flickering between past and future selves, symbolizing the inescapable transformation that follows upheaval. Their expressions are not of fear, but of awakening, as though falling is the first step toward true liberation. Floating above, an all-seeing celestial eye emerges from the rift, its gaze dispassionate and unyielding, watching as the old is destroyed to make way for the new. Around it, cosmic blueprints of fate unravel and rewrite themselves, shaping the next iteration of reality. Below, golden staircases spiral into nothingness, remnants of paths no longer meant to be walked. The very fabric of existence melts and drips like wax, a reminder that structures built on falsehood must eventually collapse. Salvador Dalí surrealism, hyper-detailed, dynamic destruction, cosmic rebirth, neon fire and celestial storms, cinematic 4K transcendence, high-energy lighting, photorealistic apocalyptic vision, surreal architecture collapse. --avoid: blurry, pixelated, distorted proportions, extra limbs, unrealistic physics, oversaturated, stretched features, random artifacts, cartoonish, low-poly, poor lighting, generic fantasy elements, missing details, poor perspective, disconnected objects, floating elements without structure.