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Prompt by c03ed49b4ff

blue LED eyes prompts

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4 months ago

. Spread out before her was a tableau like none she had ever seen. Warm, golden light and sapphire sky presided over a bustling scene on a scale that defied her imagination. They stood in a broad entryway of colored stone. Behind them, the double doors led into a surprisingly small building of green and white. Another statue of an overturned jug, pouring water into a basin, stood to their right, gleaming wetly in gold and hanging over turquoise water. A pathway led down a small hill to what Ariadne could only describe as a boulevard of dreams. A wide street paved in iridescent stone bustled with pedestrians and conveyances of strange and crazy types. They flew, floated, swam and rolled, walking and hopping along, on business of some sort. Buildings of every imaginable architecture lined the streets: squat and low, tall and sinuous, sprawling and ancient, gleaming and modern. The effect dizzied her. From their vantage point, Ariadne could see streets like this extending as far as her eyes could see, becoming indistinct and hazy in the distance. But that’s not what got her. What got her was the sky. The sky was full and empty at the same time. Out of the corner of her eye, she could see nothing but blue sky and emptiness. But when she looked up and focused a bit, suddenly, buildings and islands floated before her, hanging defiantly in the air, daring her to make something of their blithe disregard of gravity. When she looked away, the buildings would fade, and new ones would appear. As she scanned the sky, rows of buildings and islands and castles appeared and disappeared, giving the effect of a giant flip book turning across the sky. The structures appeared everywhere she looked if she squinted just right. If she let her gaze relax a bit, the buildings disappeared again. Where the buildings were visible, she swore she could see people walking in midair in front of them, strolling along as if unaware they hung hundreds of feet in the air. Gentle music tickled her ears, something orchestral, soft enough to be soothing, vague enough to avoid being cloying and annoying.

4 months ago

. Spread out before her was a tableau like none she had ever seen. Warm, golden light and sapphire sky presided over a bustling scene on a scale that defied her imagination. They stood in a broad entryway of colored stone. Behind them, the double doors led into a surprisingly small building of green and white. Another statue of an overturned jug, pouring water into a basin, stood to their right, gleaming wetly in gold and hanging over turquoise water. A pathway led down a small hill to what Ariadne could only describe as a boulevard of dreams. A wide street paved in iridescent stone bustled with pedestrians and conveyances of strange and crazy types. They flew, floated, swam and rolled, walking and hopping along, on business of some sort. Buildings of every imaginable architecture lined the streets: squat and low, tall and sinuous, sprawling and ancient, gleaming and modern. The effect dizzied her. From their vantage point, Ariadne could see streets like this extending as far as her eyes could see, becoming indistinct and hazy in the distance. But that’s not what got her. What got her was the sky. The sky was full and empty at the same time. Out of the corner of her eye, she could see nothing but blue sky and emptiness. But when she looked up and focused a bit, suddenly, buildings and islands floated before her, hanging defiantly in the air, daring her to make something of their blithe disregard of gravity. When she looked away, the buildings would fade, and new ones would appear. As she scanned the sky, rows of buildings and islands and castles appeared and disappeared, giving the effect of a giant flip book turning across the sky. The structures appeared everywhere she looked if she squinted just right. If she let her gaze relax a bit, the buildings disappeared again. Where the buildings were visible, she swore she could see people walking in midair in front of them, strolling along as if unaware they hung hundreds of feet in the air. Gentle music tickled her ears, something orchestral, soft enough to be soothing, vague enough to avoid being cloying and annoying.

4 months ago

Prompt principal (Stable Diffusion) “Realistic sports photography, 40-year-old male padel player, brunette buzz-cut (almost bald), five-day stubble, striking a powerful overhead smash above his shoulders on a professional blue padel court, using a dark pro padel paddle with holes (no tennis racket), distant full-body shot, dynamic pose frozen mid-air, dark blurred background to accentuate motion, natural side lighting creating dramatic highlights and realistic shadows, detailed clothing textures (technical T-shirt, shorts), visible ball trajectory blur, crisp depth of field, 85 mm lens look, f/2.8, ISO 400, 1/2000 s –‐ green eyes sharply in focus — sharp, photorealistic, high detail, RAW style” Variaciones Ángulo bajo + contraluz “Low-angle view, golden-hour backlighting, warm rim-light outlining the athlete, flare highlights, cinematic sports photo, ⌀85 mm, f/2.0, 1/4000 s, ISO 200” Plano lateral con motion blur de fondo “Side-view pan shot, background motion blur streaks, cool color grading, shutter 1/125 s, follows player, sense of speed, sports reportage style” Iluminación artificial nocturna “Night match under stadium LED floodlights, high-contrast lighting, cool white highlights, darker shadows, slight rain mist particles backlit, dramatic ambience” Prompt negativo (sugerencia) “tennis racket, extra limbs, extra balls, duplicate players, watermark, logo, text, cartoon, lowres, out of focus, deformed hands, bad anatomy, poorly rendered face, overexposed, underexposed” Parámetros recomendados Parámetro Valor sugerido Notas Modelo base SD 1.5 / SDXL (fotográfico) O usa tu checkpoint fotográfico favorito (por ej., Realistic Vision). Sampler DPM++ 2M Karras (ó Euler a) Karras suaviza luces; Euler a da contraste. Steps 30-40 (1.5) / 25-30 (SDXL) Menos ruido residual en caras. CFG Scale 6.5 – 7.5 Suficiente fidelidad sin over-constrain. Resolución 1344 × 768 px (16∶9) Escena panorámica con margen lateral. Aspect ratio --ar 16:9 (controlnet/resizable) Mantiene sensación de pista amplia. Seed Ajusta; prueba 123456 para reproducibilidad Cambia para variar composición. High-res fix / Upscale Latent → 2×, R-ESRGAN 4xSharp (0.33 denoise) Mejora texturas de pala y ropa. ControlNet (pose) Activado (weight 0.8) Introduce esqueletos de smash para consistencia corporal. LoRA / Embedding (opcional) “Sports-Photog-LoRA” @ 0.6 strength Refuerza estética fotográfica real. Explicación técnica Composición Partimos de un plano lejano (long shot) con fondo oscurecido mediante bokeh y sub-exposición selectiva; esto dirige la atención al smash y al contraste azul de la pista. El ángulo de 85 mm simula un tele corto común en fotografía deportiva. Iluminación Natural side lighting crea modelado en músculos y marca la barba. Para la variante nocturna, los LEDs ↑ contraste: compensa con rango dinámico (ISO 1600, pasos extra). Color & detalle La paleta fría (azul pista + verde ojos) contrasta con piel cálida; el prompt fija el paddle oscuro para evitar confusión con raqueta. Negativo & CFG El negative prompt elimina artefactos frecuentes (doble pala, tenis, textos). CFG ≈ 7 mantiene obediencia sin rigidez; sube a 8-9 si se desvían detalles clave (calvicie, ojos verdes). Flujo SDXL Genera base a 512 × 896 px (ratio 9:16 invertido si prefieres vertical), hi-res fix 2×, denoise ~ 0.25 con R-ESRGAN. Opcional: ControlNet Pose o OpenPose para clavar anatomía del smash.