A sample prompt of what you can find in this page
Prompt by thomkolb

casting eerie light that shifts and flickers prompts

very few results

8 months ago

Ultra-photorealistic cinematic film still of Alicia Vikander reimagined as the Grim Reaper, blending her natural beauty with an aura of haunting power and timeless authority. Her face is ethereal and striking, her sharp cheekbones and soft jawline accentuated by the cold, spectral glow of the surrounding light. Her skin is an ashen, porcelain hue, smooth yet unnervingly flawless, with faint, silvery veins visible just beneath the surface. Her deep brown eyes glow faintly with an otherworldly silver light, exuding both wisdom and an unrelenting inevitability. Her lips, slightly parted, are a dark, muted plum, adding to her haunting yet elegant appearance. Her hair is raven black, cascading in long, flowing waves that shimmer faintly as if touched by a supernatural breeze. Wisps of silvery mist weave through the strands, catching the dim light and creating an almost halo-like effect. Around her head hovers a faint, incorporeal crown of glowing runes, shifting and flickering like dying embers, signifying her dominion over life and death. She is dressed in an avant-garde interpretation of the Reaper’s cloak: a sleek, black, floor-length robe with intricate textures resembling flowing smoke and shadows. The fabric seems almost alive, shifting subtly as though it’s a part of the darkness itself. The edges of the cloak are frayed and dissolve into ethereal mist, giving her an otherworldly, intangible quality. Beneath the robe, glimpses of silvery armor etched with ancient, cryptic symbols are visible, hinting at her role as a celestial enforcer. Her hood is drawn back, revealing her face, but the shadows of the hood frame her features in a dramatic, gothic contrast. In her right hand, she wields a scythe unlike any other: its massive blade is forged from a gleaming black metal that reflects faint, ghostly images of souls. The staff is carved from a dark, polished wood entwined with glowing silver runes that pulse faintly, as though alive. Her left hand hovers slightly, trailing a faint mist of spectral energy that curls and dissipates into the surrounding air. The background is a surreal, otherworldly landscape: a vast, barren expanse shrouded in mist, with jagged, obsidian-like rock formations rising into the sky. The horizon glows faintly with an eerie, greenish-blue light, as if it’s the border between the world of the living and the dead. Shadowy silhouettes of wandering souls drift aimlessly in the distance, their faint whispers almost audible in the stillness. Above, the sky is a chaotic swirl of dark clouds, pierced by occasional streaks of ethereal light that illuminate the scene in fleeting bursts. The lighting is dramatic, with cold, pale blue and green tones dominating the scene, casting Alicia’s figure in sharp relief. The glowing runes on her armor and scythe cast subtle, shifting light patterns on her robes and the ground. Her face is illuminated by a soft, ghostly glow, emphasizing her beauty while adding an unnerving edge to her expression. Shadows play dynamically across her figure, enhancing the ethereal, otherworldly atmosphere. Her expression is calm and resolute, with a faint, enigmatic smile that suggests she understands the inevitability of her role. Her eyes convey both compassion and an uncompromising sense of duty, embodying the dual nature of the Grim Reaper as both a harbinger of death and a guide for lost souls. There’s a sense of timeless authority in her posture, as though she has walked the boundary between life and death for eternity. This ultra-photorealistic image is indistinguishable from a professional cinematic film still, with every detail—from the textures of her cloak and scythe to the eerie, atmospheric backdrop—rendered in breathtaking precision. The mood is chilling, majestic, and steeped in gothic gravitas.

6 months ago

A **dark and twisted Wonderland** unfurls, transformed into a **haunting nightmare** where every corner pulses with malevolent energy. The once whimsical landscape is now warped, twisted, and drenched in an unsettling, nightmarish atmosphere. The ground beneath your feet is cracked, like the skin of some ancient beast, with dark roots curling through the earth like sinister veins, pulsating with an eerie life force. The air is thick with a palpable tension, a heavy weight that presses against your chest. Above, the sky churns in a swirling maelstrom of deep **purple** and **blood-red** hues, the colors constantly shifting, as though the heavens themselves are in torment. These ominous clouds swirl with an unnatural force, casting shifting shadows and strange, ghostly lights that dance across the land below. The air crackles with the whispers of long-forgotten creatures, their voices an unsettling mix of laughter and cries of anguish. The trees, once delicate and enchanting, now writhe in grotesque forms, their gnarled branches twisted into horrific shapes, reaching like skeletal fingers towards the sky. Their leaves are dark, almost black, with sharp edges, resembling jagged claws. Strange, glowing eyes peer out from the darkness between the trees, watching, waiting. The familiar figures of Wonderland are no longer innocent and playful. The **Mad Hatter's** hat is tattered, his grin more menacing than ever, his eyes glowing with madness. The **White Rabbit** scurries past with a twisted, skeletal form, its fur matted and stained, leaving a trail of blood behind it as it vanishes into the shadows. The **Cheshire Cat** grins wider, its smile stretching unnaturally across its face, revealing sharp, jagged teeth, its body flickering in and out of existence like a ghost in the fog. A crooked, decaying mansion looms in the distance, its windows shattered, leaking an eerie greenish light that pulses with each beat of the land's dark heart. The walls of the mansion seem to breathe, expanding and contracting, as if it is alive with some ancient malevolent force. The sound of dripping water echoes through the air, but it’s not water—it's blood, flowing in a slow, rhythmic stream that stains the cracked ground red. In the distance, the sound of distant bells tolls—deep, mournful chimes that reverberate through the land, signifying the passage of time in this nightmarish realm. The landscape seems to pulse and shift, an ever-changing labyrinth of fear, madness, and decay, drawing you deeper into its twisted heart. The entire scene is bathed in an unnatural light, as if the moon itself has been swallowed by the madness of Wonderland, leaving only an unsettling, shifting glow that amplifies the nightmarish nature of this once-innocent world. This is no longer Wonderland. It is a place of horror, a **haunting nightmare** under the oppressive weight of a **swirling purple and blood-red sky**, where the laws of reality have been bent and broken, and only darkness and fear reign.; 8k, intricate detail, photorealistic, realistic light, wide angle

8 months ago

High resolution photography interInner Sanctum Description The Inner Sanctum is a vast, circular chamber, radiating both arcane power and oppressive dread. Dimensions: Diameter: 80 feet, with enough space for tactical combat and exploration. Height: 50 feet, culminating in a domed ceiling carved from jagged obsidian. Entry and Exit: Southern Entrance: The party enters through a heavy, rune-etched door that groans as it opens, releasing a wave of cold air and faint whispers. The ground beneath their feet transitions from rough stone to a perfectly smooth, almost reflective surface. Key Features: Central Focus Area: At the center of the room, suspended 10 feet above the ground, floats a jagged shard of the Kaleidoscope Crystal Pool, pulsing with chaotic energy. The shard radiates a blend of brilliant prismatic hues, corrupted by deep shadows swirling within. Beneath it, a glowing arcane glyph is embedded into the floor, casting eerie light that shifts and flickers. Obsidian Columns: Twelve towering columns line the perimeter of the room, spaced evenly. Each column is veined with faintly glowing green fissures, crackling softly with residual energy. Alcoves: Four alcoves are recessed into the walls at cardinal points (northwest, northeast, southwest, southeast). These small chambers hum with magic, each containing an object or feature tied to the sanctum’s defenses: Fire Node Alcove: A brazier emitting eternal flames. Ice Node Alcove: A frozen pedestal covered in frost. Lightning Node Alcove: A pulsating crystal orb crackling with electricity. Force Node Alcove: A set of levitating, spinning runic discs. Atmosphere: The sanctum is eerily silent, save for the hum of magical energy and faint whispers emanating from the shard. The air is heavy, charged with magical tension, and a faint mist clings to the floor, swirling around the party’s feet. Ghostly faces occasionally flicker within the mist, their expressions twisted in silent torment. ior design, dreamy sunken living room conversation pit, wooden floor, small windows opening onto the garden, bauhaus furniture and decoration, high ceiling, beige blue salmon pastel palette, interior design magazine, cozy atmosphere; 8k, intricate detail, photorealistic, realistic light, wide angle, kinkfolk photography, A+D architecture

8 months ago

create a 2D map of the interInner Sanctum. Description: The Inner Sanctum is a vast, circular chamber, radiating both arcane power and oppressive dread. Dimensions: Diameter: 80 feet, with enough space for tactical combat and exploration. Height: 50 feet, culminating in a domed ceiling carved from jagged obsidian. Entry and Exit: Southern Entrance: The party enters through a heavy, rune-etched door that groans as it opens, releasing a wave of cold air and faint whispers. The ground beneath their feet transitions from rough stone to a perfectly smooth, almost reflective surface. Key Features: Central Focus Area: At the center of the room, suspended 10 feet above the ground, floats a jagged shard of the Kaleidoscope Crystal Pool, pulsing with chaotic energy. The shard radiates a blend of brilliant prismatic hues, corrupted by deep shadows swirling within. Beneath it, a glowing arcane glyph is embedded into the floor, casting eerie light that shifts and flickers. Obsidian Columns: Twelve towering columns line the perimeter of the room, spaced evenly. Each column is veined with faintly glowing green fissures, crackling softly with residual energy. Alcoves: Four alcoves are recessed into the walls at cardinal points (northwest, northeast, southwest, southeast). These small chambers hum with magic, each containing an object or feature tied to the sanctum’s defenses: Fire Node Alcove: A brazier emitting eternal flames. Ice Node Alcove: A frozen pedestal covered in frost. Lightning Node Alcove: A pulsating crystal orb crackling with electricity. Force Node Alcove: A set of levitating, spinning runic discs. Atmosphere: The sanctum is eerily silent, save for the hum of magical energy and faint whispers emanating from the shard. The air is heavy, charged with magical tension, and a faint mist clings to the floor, swirling around the party’s feet. Ghostly faces occasionally flicker within the mist, their expressions twisted in silent torment. ior design, dreamy sunken living room conversation pit, wooden floor, small windows opening onto the garden, bauhaus furniture and decoration, high ceiling, beige blue salmon pastel palette, interior design magazine, cozy atmosphere; 8k, intricate detail, photorealistic, realistic light, wide angle, kinkfolk photography, A+D architecture

6 months ago

Imagine a hyper-realistic, 3D depiction of a Pokémon, brought to life with every detail meticulously crafted to look as real as possible. Picture **Charizard**, the Fire/Flying-type, in all of its majestic and intimidating glory. Charizard’s body is covered in rough, textured scales, each one reflecting light in different ways, creating a lifelike, almost tactile feel. The scales on its back are a deep orange, with darker tones near the spine, while its underbelly is a pale cream. The intricacy of each scale is visible—some larger and more prominent on the back, smaller and smoother on the belly—showing signs of wear and age, adding realism. The texture resembles that of reptilian skin, slightly rough but with subtle glistens of moisture that show off its movement in the air. Charizard’s wings are massive and powerful, with leathery, semi-transparent membranes stretched across them. The wings themselves look almost like they’re made from a mix of tough hide and delicate, spiny veins. Each membrane shows intricate veins of light, red-tinged near the base and fading to a deep purple as they extend toward the edges. The edges of the wings have a jagged appearance, as though they’ve seen battle. The thin, tough membrane stretches between bone-like structures, creating a feeling of movement as if the wings are ready to take flight. Its head is a blend of fierce and majestic, with sharp, piercing yellow eyes that seem alive and full of intelligence. The eyes have a glossy, wet look to them, with intricate details in the iris and pupils, giving them a lifelike appearance. The outline of its jaw is strong and angular, with teeth that are gleaming, sharp, and slightly worn from countless battles. Its snout is sleek and covered with fine, short scales that transition into longer, more robust ones near the back of the head. Two horns curve out from the top of its head, sleek and smooth, with a slight iridescent gleam, giving the Pokémon an even more fearsome look. The tail flame is vivid and intense, flickering with lifelike detail. The flame dances in dynamic motion, casting flickering shadows and illuminating the surrounding area with a warm, orange glow. The fire is rendered with incredible realism, showing variations in the flame’s intensity and movement, with the glowing embers and wisps of smoke curling upward. Each flicker and change in the flame's shape is captured in a way that makes it feel like it’s alive, flickering naturally in the air. Every muscle in Charizard’s body is well-defined, with visible tension in its legs and arms, reflecting the raw power of a true beast. The claws on its feet and hands are like sharp obsidian, reflecting the light with an eerie, glass-like shine. You can almost feel the pressure it would apply with each step or swipe, thanks to the muscle definition that’s subtly visible beneath its skin. The surroundings match this level of realism, with the natural environment reflecting Charizard’s power. If it's standing in a rocky terrain, the texture of each stone is clear—rough, jagged, and varied. If it's flying through the air, the lighting on its body shifts dynamically to match the environment, whether it’s the glow of a sunset, the harsh brightness of daylight, or the cool, shadowy hues of night. Overall, this hyper-realistic, 3D rendering of Charizard looks like it could step out of the screen and into reality, its features and movements so lifelike that it’s impossible to look away. It’s a stunning fusion of fantasy and realism, capturing every detail of this iconic Pokémon with breathtaking precision.

6 months ago

A **dimly lit bedroom at night**, shrouded in an **eerie, unsettling glow** as **moonlight filters through the window**, casting **elongated, warped shadows** across the walls. A **small nightlight flickers weakly**, its feeble glow unable to banish the **darkness that seeps into every corner**, thick with an **unnatural, suffocating dread**. From the **half-open closet**, a pair of **glowing, predatory eyes peer out**, their **unblinking stare filled with malice**. **Elongated, clawed fingers**, impossibly thin and grotesque, **curl around the doorframe**, the very fabric of reality seeming to **twist and distort where they touch**. Beneath the bed, **something slithers**—a presence barely visible **except for its impossibly wide, sharp-toothed grin**, stretching far beyond what should be humanly possible. Its form is **fluid yet unnatural**, shifting with **shadowy tendrils that coil and retract** in the gloom. A **young adult lies frozen in terror**, gripping their **blanket like a lifeline**, their **wide, paralyzed eyes locked on the horrors surrounding them**. Their body is bathed in the **cold, blue-tinted moonlight**, which **flickers unnaturally as though the nightmare itself distorts reality**. The **room appears slightly warped**, as if the very air is **bending under the weight of the nightmare**. The furniture tilts at subtle, impossible angles, and the shadows **move with an unsettling sentience**, creeping ever closer. The **monsters are grotesque yet amorphous**, shifting between **skeletal, insectoid, and abyssal forms**, an **amalgamation of fear given shape**. Their **bodies ripple with an eerie, liquid darkness**, their **faces obscured by shifting voids or twisted, elongated grins**. The **color palette is dominated by deep, muted blues, sickly purples, and spectral grays**, punctuated by the **faint, malevolent glow of spectral eyes and unholy grins**. The **cinematic, atmospheric lighting** enhances the **balance between horror and surrealism**, evoking the **primal fear of what lurks unseen in the night**. Rendered in **ultra-high-definition, hyper-detailed dark fantasy realism**, the composition immerses the viewer in a **waking nightmare**, a place where **fear takes physical form, and the boundary between dream and reality is terrifyingly thin**.