A sample prompt of what you can find in this page
Prompt by Kiefels_III

empty hands prompts

very few results

7 months ago

(Primary Subject: Woman, 3D-Printed in Realistic Modern Printer, 1.7 weight) — inside a dim, cluttered bedroom illuminated by the soft, flickering glow of LED strip lights and the rhythmic hum of a modern consumer-grade 3D printer, a surreal scene unfolds. A half-assembled woman is being slowly 3D-printed, layer by layer, inside the printer’s transparent enclosure—her form emerging from glowing PLA-like filament in smooth, hyper-detailed strokes (hyper-realistic printing detail, smooth skin texture, 1.6 weight). Her upper body—torso, arms, and part of her face—is almost complete, formed from semi-translucent material that glows faintly in the ambient light. Thin wisps of support scaffolding cling to her like cyber-organic scaffolds. Her lower half remains unformed, an unfinished spiral of molten filament still being printed as the nozzle moves with quiet precision (realistic filament printing, printer detail, suspended form, 1.5 weight). Seated nearby, a man in casual clothes sits cross-legged on the floor, bathed in warm, ambient screen light. He holds a crumpled instruction manual in one hand—clearly pulled from the open cardboard box lying beside him on the floor, its packaging marked with surreal branding: “SYNTH-CRAFT V2 | HOMEBODY EDITION” (instructional design realism, subtle surreal packaging, 1.4 weight). Loose tools, empty filament spools, soda cans, and old PC parts are scattered around the room, grounding the scene in everyday reality. Behind him, the room glows with scattered LED lighting in hues of electric blue, soft magenta, and warm amber, reflecting off his glasses and casting moody highlights onto the surrounding walls. Dust particles drift in the air, caught in the glow of the printer’s chamber, creating an eerie yet beautiful halo around the forming woman (cinematic atmosphere, volumetric light, dusty haze, 1.4 weight). Rendered with cinematic realism: soft film grain, subtle lens blur, realistic plastic sheen, and dramatic shallow depth-of-field—captured as if shot with a Leica Summilux lens. The entire image is grounded in the plausible, but steeped in a surreal undertone that suggests something far stranger is unfolding (photographic detail, cinematic framing, narrative tension, 1.3 weight). This is not just a print job—it’s manufactured intimacy, wrapped in plastic and instruction sheets.

6 months ago

Inside a vast, empty gallery with smooth black walls and polished floors, a single white canvas hangs isolated on a jet-black wall. From afar, it appears blank—but up close, an impossibly intricate hand-drawn maze in faint charcoal lines covers its surface, barely visible. A lone figure, dressed in black, stands before the canvas. Their elongated shadow merges seamlessly into the floor, dissolving into the void. Above, a narrow skylight slices the space with a focused beam of pure white light, dividing the gallery into two stark halves—light and darkness. Dust floats gently in the air, catching the light like falling snowflakes. The only visible objects—crumpled paper near the figure’s feet, subtle breath vapor—exist solely in black and white, with no color, only contrast. There are no grays, only presence or absence. Everything in this world is shaped by what is not there: silence between thoughts, space between shapes, light’s gravity on emptiness. Meaning is found in the void between visible and invisible. Style: minimalist surrealism, conceptual abstraction Palette: pure black & white, soft shading gradients only from lightfall Lighting: high-contrast key light from skylight, deep ambient void Mood: meditative, existential, soft melancholy Composition: rule of thirds, empty center frame, high symmetry with void offset Visual Elements: lone canvas with hidden charcoal maze, black-clad figure, merging shadow, floating dust, quiet gallery architecture Themes: memory, perception, void, silence, duality of presence/absence Rendering style: ultra-high-resolution ink-detailed rendering, soft monochrome cinematic photography, Unreal Engine grayscale setup, volumetric dust with ray-traced lighting

7 months ago

Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!

5 months ago

Wide cinematic shot, taken from behind, in a vast, sun-scorched desert. A dilapidated, rusted bus stop bench is positioned facing the horizon, with the camera directly behind the bench and the seated characters, creating a full rear-view composition. Seated on the bench are seven characters — ALL WITH THEIR BACKS TO THE CAMERA, facing forward, looking into the distance. NO FACES VISIBLE. NO EYE CONTACT. – A Muslim in traditional attire – An Orthodox Jew with a black coat and hat – A Catholic nun in full habit – A Sikh man with turban and beard – A Buddhist monk in saffron robes – A morbidly obese Superman, cape tattered, dragging in the dust – A tired executive in a suit, holding a briefcase loosely by his side All appear weary, slouched, fatigued, in a state of silent resignation. Above the bench is a weathered, cracked metal sign, rusted and peeling. The text on the sign clearly reads in faded, hand-painted letters: "Nobody has made it out alive." The desert around them is vast and empty, the ground cracked, sun-bleached, with long shadows stretching behind the figures. The mood is still, surreal, symbolic, and filled with existential weight. BACK VIEW ONLY. FULLY REAR-FACING COMPOSITION. CAMERA BEHIND BENCH AND ALL CHARACTERS. Shot with Cooke lenses, ARRI Alexa sensor, in 8K ultra-detailed resolution, high dynamic range, golden hour lighting, with dramatic shadows, subtle film grain. Color grading inspired by Denis Villeneuve and Roger Deakins, evoking themes of loneliness, time, and quiet endurance.