A sample prompt of what you can find in this page
Prompt by Wizfield

gleaming buildings prompts

very few results

4 months ago

In the heart of the enchanting city of Agrabah, Princess Jasmine stands as a beacon of strength and determination. Her long, flowing black hair cascades down her back, adorned with delicate braids and golden hair accessories that glint in the sunlight, making her instantly recognizable. She is engaged in a fierce battle alongside her majestic and enchanted tiger companion, who fights with a protective and loyal stance by her side. Jasmine wields a gleaming scimitar with expert precision, reflecting her warrior spirit and agility. Her attire consists of a striking turquoise battle armor that is both functional and elegant, designed to allow maximum mobility while offering protection. The armor features intricate golden embroidery that highlights her royal heritage, with a fitted top that accentuates her strength and a flowing, lightweight skirt that moves gracefully with her every step. Her outfit is complemented by sturdy yet stylish battle boots and arm guards, ensuring she is prepared for any challenge that comes her way. The backdrop of this dynamic scene is the breathtaking and mystical landscape of Agrabah. The sandy streets are lined with ancient, ornate buildings that showcase the rich architectural heritage of the city. In the distance, the golden domes and minarets of the palace rise majestically against the clear blue sky, adding to the grandeur of the setting. The vibrant marketplace stalls, filled with colorful fabrics and exotic goods, create a lively atmosphere, while the warm, golden hues of the desert sands stretch out endlessly, capturing the essence of this magical and timeless place.

2 months ago

Create a cinematic video from the input image of a character in a train station: The scene opens with the character standing centered in a bustling vintage train station featuring grand arched ceilings, crowded platforms, gleaming tracks, and arriving steam locomotives in the background, under warm golden lighting from overhead lamps. The character begins walking slowly and deliberately forward through the station, their steps measured and contemplative, weaving gently past blurred crowds of passengers in period attire, with rising steam from trains and dynamic shadows playing across the floor. Midway through, the character approaches a wooden bench on the platform, pauses briefly, then smoothly sits down, crossing their legs and gazing thoughtfully into the distance as if waiting for a train. Employ a fluid tracking shot camera movement that starts from behind and slightly to the side, following the character's slow gait like in a classic film noir movie, gradually panning to reveal more of the expansive environment, with subtle depth of field adjustments keeping sharp focus on the character while softly blurring the bustling background for dramatic emphasis. Incorporate atmospheric audio elements such as distant train whistles, echoing footsteps fading into softer sounds upon sitting, ambient crowd murmurs, and a swelling dramatic orchestral score that builds tension before resolving calmly. Style: Photorealistic, ultra-high resolution, 4K, 16:9 aspect ratio, 15 seconds duration for a natural pace, seamless fluid motion without any artifacts, ensuring perfect consistency in character appearance, lighting, shadows, and perspective throughout the sequence.

3 months ago

. Spread out before her was a tableau like none she had ever seen. Warm, golden light and sapphire sky presided over a bustling scene on a scale that defied her imagination. They stood in a broad entryway of colored stone. Behind them, the double doors led into a surprisingly small building of green and white. Another statue of an overturned jug, pouring water into a basin, stood to their right, gleaming wetly in gold and hanging over turquoise water. A pathway led down a small hill to what Ariadne could only describe as a boulevard of dreams. A wide street paved in iridescent stone bustled with pedestrians and conveyances of strange and crazy types. They flew, floated, swam and rolled, walking and hopping along, on business of some sort. Buildings of every imaginable architecture lined the streets: squat and low, tall and sinuous, sprawling and ancient, gleaming and modern. The effect dizzied her. From their vantage point, Ariadne could see streets like this extending as far as her eyes could see, becoming indistinct and hazy in the distance. But that’s not what got her. What got her was the sky. The sky was full and empty at the same time. Out of the corner of her eye, she could see nothing but blue sky and emptiness. But when she looked up and focused a bit, suddenly, buildings and islands floated before her, hanging defiantly in the air, daring her to make something of their blithe disregard of gravity. When she looked away, the buildings would fade, and new ones would appear. As she scanned the sky, rows of buildings and islands and castles appeared and disappeared, giving the effect of a giant flip book turning across the sky. The structures appeared everywhere she looked if she squinted just right. If she let her gaze relax a bit, the buildings disappeared again. Where the buildings were visible, she swore she could see people walking in midair in front of them, strolling along as if unaware they hung hundreds of feet in the air. Gentle music tickled her ears, something orchestral, soft enough to be soothing, vague enough to avoid being cloying and annoying.

3 months ago

. Spread out before her was a tableau like none she had ever seen. Warm, golden light and sapphire sky presided over a bustling scene on a scale that defied her imagination. They stood in a broad entryway of colored stone. Behind them, the double doors led into a surprisingly small building of green and white. Another statue of an overturned jug, pouring water into a basin, stood to their right, gleaming wetly in gold and hanging over turquoise water. A pathway led down a small hill to what Ariadne could only describe as a boulevard of dreams. A wide street paved in iridescent stone bustled with pedestrians and conveyances of strange and crazy types. They flew, floated, swam and rolled, walking and hopping along, on business of some sort. Buildings of every imaginable architecture lined the streets: squat and low, tall and sinuous, sprawling and ancient, gleaming and modern. The effect dizzied her. From their vantage point, Ariadne could see streets like this extending as far as her eyes could see, becoming indistinct and hazy in the distance. But that’s not what got her. What got her was the sky. The sky was full and empty at the same time. Out of the corner of her eye, she could see nothing but blue sky and emptiness. But when she looked up and focused a bit, suddenly, buildings and islands floated before her, hanging defiantly in the air, daring her to make something of their blithe disregard of gravity. When she looked away, the buildings would fade, and new ones would appear. As she scanned the sky, rows of buildings and islands and castles appeared and disappeared, giving the effect of a giant flip book turning across the sky. The structures appeared everywhere she looked if she squinted just right. If she let her gaze relax a bit, the buildings disappeared again. Where the buildings were visible, she swore she could see people walking in midair in front of them, strolling along as if unaware they hung hundreds of feet in the air. Gentle music tickled her ears, something orchestral, soft enough to be soothing, vague enough to avoid being cloying and annoying.

5 months ago

In the desolate expanse of a post-apocalyptic wasteland, Zurline stands as a formidable warrior woman, embodying both strength and allure. Her rugged leather armor, though designed for battle, is crafted to accentuate her form, revealing just enough to hint at her fearless nature. The armor is weathered, bearing the marks of countless skirmishes, with intricate patterns etched into the leather, telling tales of her many victories and survival against the harsh environment. Straps and buckles secure the armor in place, allowing her the flexibility and agility needed for combat. Zurline's most recognizable feature is her striking hair, a wild mane of fiery red locks that cascade down her back, untamed and free, much like her spirit. It is streaked with hues of deep crimson and gold, catching the light of the setting sun and making her a beacon of defiance amidst the desolation. Her hair is adorned with small braids and beads, each intricately woven, symbolizing her heritage and the battles she has endured. In her firm grip, she wields a weapon, a testament to her prowess and readiness to face any threat that emerges from the ruins. The weapon, a blend of raw metal and makeshift parts, gleams with an edge honed through relentless use. The backdrop to this scene is a hauntingly beautiful yet grim landscape of ruined buildings, their skeletal remains reaching towards the sky, remnants of a once-thriving civilization now lost to time. The setting sun casts a golden hue over the scene, its light filtering through the broken structures and highlighting the dust and debris that swirl in the air. The horizon is painted with shades of orange and purple, a stark contrast to the desolation below, creating an atmosphere of both melancholy and hope. This is Zurline's domain, a world where only the strongest survive, and she stands as a beacon of resilience and determination.