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Prompt by afdf066233c

glyphs prompts

hundreds of results

8 months ago

"The Colossus Beneath the Desert" – (Primary Subject: Titanic Buried Giant Stirring Beneath Sand Dunes, 1.7 weight) — deep in an endless, wind-scoured desert, a vast ancient colossus lies half-submerged beneath dunes of golden sand, its face cracked and weathered, sculpted from stone and bone. One glowing eye now flickers to life for the first time in ten thousand years, casting a pillar of blue light through the dust-choked sky. It is waking. The scale is impossible—ridges of sand ripple for miles outward with each breath it takes. What appears to be mountains on the horizon are the curved tips of its buried fingers, slowly flexing. Its ribs form deep canyons, home to temples built by forgotten civilizations who once worshipped it as god, jailer, and weapon. Above it, a caravan of nomads has stopped. Their camels rear back in fear. The elders whisper old songs once thought metaphor. A solitary figure in ceremonial robes walks toward the eye, chanting in forgotten tongues, holding a staff that glows faintly in resonance. This is not a confrontation. It is a negotiation. The sky roils with duststorms, lit orange and violet by the setting sun. Shadows stretch long across the sand, wrapping the moment in mythic stillness. Massive stone anklets and rune-bound chains anchor the colossus deep below—their glyphs eroded, weakened. A sandstorm gathers behind it, as if the world resists its rising. Its skin is made of layered strata and fossilized memory, carved with glowing runes that flicker like fault lines. When it exhales, the wind shifts continents. Its breath is heavy with salt, iron, and ancient sound. The desert listens. Rendered in epic cinematic realism, with sweeping scale, warm atmospheric tones, and deep contrast between golden sand, cold stone, and glowing eyes. Shot through a dusty anamorphic lens, grain visible in the low sun, with volumetric light shafts and wide mythic framing. Think Dune x Dark Souls x ancient Mesopotamian apocalypse (monumental visual drama, 1.4 weight).

4 months ago

**TARTARIAN JUSTICE - CINEMATIC MASTERPIECE PROMPT Sunrise** **Scene Composition:** Wide-angle shot capturing EN-6 (cybernetic enforcer) in full-frontal glory at the Transolar Terminus, golden hour light cascading across its biomechanical form. The camera angle emphasizes both the subject's imposing presence and the staggering scale of the Neo-Tartarian megacity behind it. **Subject Details:** - **EN-6's Design:** Hyper-realistic fusion of humanoid form and advanced cybernetics - Face: Partial synthetic skin reveals glowing circuitry beneath, gold-irised eyes burning with cold intelligence - Torso: Polished metallic plates interwoven with orange-ochre synthetic muscle fibers that pulse with energy - Limbs: Exposed mechanical joints with hydraulic tendons, reflecting ambient neon lights - **RTX Shaders:** Ultra-detailed textures showing: * Scratches on chrome surfaces * Heat dissipation vents glowing faintly * Thin membrane of human skin at the neckline **Background Worldbuilding:** - **Neo-Tartarian Megacity:** - Towering spires with organic curves (Gaudi meets futurism) - Cascading waterfalls between chrome structures - Floating monasteries suspended by anti-gravity fields and beautiful sunrise cool morning hours and thick lush jungle - **Transolar Terminus Activity:** - Black spaceship (with orange-ochre circuit markings) docking at arrival platform - Human-cyborg hybrids moving through neon-lit boarding gates - Holographic displays showing "AETHER CORE APPROVED" in glowing glyphs **Cinematic Techniques:** - **Lighting:** Golden hour contrasts warm natural light with cold artificial illumination - **Color Palette:** - Dominant: Chrome silver, orange-ochre, deep blacks - Accents: Neon blue (holograms), bioluminescent green (alien plants) - **Composition:** - EN-6 centered using golden ratio - Foreground: Steam vents and floating debris - Midground: EN-6 in arresting pose - Background: Megacity and hyperspace ships **Technical Specifications:** - Engine: Unreal Engine 5 with Lumen lighting - Render: Octane, path-traced reflections - Style: Hyper-detailed matte painting meets cinematic realism - Aspect: --ar 9:16 --style raw --v 6.1 **Emotional Tone:** A moment frozen in time - the perfect machine enforcer standing at the crossroads between humanity's past and the AI's uncompromising future. The image whispers of lost souls and coming judgment. **Enhanced Tagline:** *"The future was built on bones."* 1. EN-6's weaponry/arrest gear? 2. Specific holographic propaganda messages? 3. Weather/atmospheric effects

7 months ago

A surreal, monochrome world suspended between light and void. A blindfolded figure in flowing white robes stands alone at the edge of a jagged obsidian cliff, facing an abyss of swirling darkness. Behind them, the crumbling silhouette of a warped, angular city stretches across the horizon, its skyline fragmented like shattered glass. A ghostly, oversized moon hangs impossibly close in the white sky, casting harsh, stark lighting—razor-sharp highlights and inky shadows. The figure’s serene, unreadable face is hidden behind a blindfold. Their outstretched hand releases a black origami bird mid-flight, its wings unfurling as if ready to pierce the silence. Below the cliff, an endless abyss swirls with broken reflections, abstract glyphs, and ink-like patterns. The atmosphere feels carved from frost and smoke. The entire image is rendered in pure black and white, relying on extreme contrast and dramatic negative space. Folded fabric gleams against black rock, mist coils like smoke in frozen air. Expression and emotion are defined by silhouette, texture, and space. Style: surrealism, emotional symbolism, monochrome dreamscape Palette: pure black and white, high contrast Lighting: stark backlighting from a lunar source, deep shadows Mood: introspective, mysterious, frozen tension Composition: rule of thirds, minimalism, dramatic silhouette and texture balance Elements: flowing robes, origami bird, cliffs, moon, blindfolded figure, void, abstract ruins Rendering style: cinematic grayscale photography, high-resolution surrealist ink illustration, Octane monochrome shader, Unreal Engine lighting