A sample prompt of what you can find in this page
Prompt by ElectricL

godrays prompts

very few results

9 months ago

A dark, decayed factory steeped in dampness and neglect. Rows of broken, lifeless androids hang from chains and diagnostic cables, their battered forms suspended like relics of a forgotten era. Each android faces forward, their heads slumped and limbs dangling limply, as if gravity alone holds them in place. The androids are diverse—some humanoid with slender frames and fragmented synthetic skin, others industrial with exposed hydraulics, rusted plating, and shattered components. Many are missing limbs, their wires and cables hanging loosely, sparking faintly in the oppressive gloom. Among the rows, two androids stand out—their hands intertwined in a final act of connection before their power cells died. One is humanoid, its delicate features cracked and weathered, its synthetic skin peeling to reveal intricate, rusting frameworks. The other is industrial, bulkier, with heavier plating and exposed joints, its arm barely holding on by a tangle of wires. Their clasped hands emit a faint glow, flickering like dying embers, the last remnant of their shared existence. The factory is drenched in atmosphere. Thick haze and mist cling to every surface, illuminated by the weak, flickering glow of malfunctioning CRT screens and sparking cables. Dim red light spills from a cracked overhead lamp, casting diffuse shadows across the room. A faint, rhythmic drip echoes through the cavernous space, the sound amplified by the oppressive silence. A flickering sign above the rows reads: “ANDROID MULTI-PURPOSE FOUNDRY.” The foundry walls are lined with rusted, obsolete machinery and control panels. Pools of stagnant water collect on the floor, reflecting the faint, scattered light in jagged, broken patterns. Dust and smoke swirl in the air, cutting through the faint godrays that streak through shattered skylights, further obscured by the thick haze. The shadows of dangling chains and lifeless androids create eerie silhouettes on the mist-covered walls. The atmosphere is suffocatingly gritty, a testament to the decay of innovation. The androids stand as silent witnesses to a bygone era, their shattered forms a chilling reflection of the hubris and failure of their creators. The two holding hands, surrounded by rows of decaying machines, remain a quiet, haunting symbol of connection amidst the ruin.

9 months ago

A dark, decayed factory filled with the broken remains of androids, their lifeless forms piled haphazardly on the damp, corroded floor. The heap stretches across the room, a chaotic mass of torn synthetic skin, shattered faces, and rusted mechanical limbs. Exposed cables and wires snake through the pile, some sparking faintly, adding to the eerie atmosphere. The androids vary in design—humanoid models with delicate, human-like features, and industrial machines with heavy plating and exposed hydraulics—all discarded and forgotten. Amidst the heap, two androids stand out. They lie side by side, their bodies lifeless but their hands intertwined, a poignant gesture of connection in a world that abandoned them. One is humanoid, its cracked synthetic skin peeling away to reveal intricate metallic frameworks, its head tilted slightly toward the other. The second is industrial, bulkier and more rugged, its exposed wiring glowing faintly, with one arm barely attached, yet its hand still holds on tightly. Their clasped hands emit a faint, flickering glow—the last remnants of their power, a quiet testament to their bond. The atmosphere is suffocating and damp. Thick haze and mist hang in the air, illuminated by faint, flickering red lights from a malfunctioning sign overhead, reading: “ANDROID MULTI-PURPOSE FOUNDRY.” The sign’s glow casts uneven shadows across the room, reflecting dimly off pools of stagnant water that have collected on the rusted floor. The factory is filled with the remnants of a once-thriving technological hub—rusted machinery, flickering CRT screens, and analog consoles, all coated in a fine layer of grime. The faint sound of dripping water echoes through the cavernous space, amplifying the silence. Dust swirls in faint godrays streaming through shattered skylights, cutting through the thick haze and adding depth to the scene. The pile of androids stretches endlessly, their forms twisted and broken, a graveyard of forgotten innovation. The two holding hands stand out amidst the chaos, their small act of connection hauntingly beautiful in the midst of ruin.

6 months ago

An abstract, mystical painting of a man standing on a mossy rock in the center of a dark, luminescent lake within an abandoned mine. He wears ancient druidic robes adorned with intricate symbols, his figure tall and shrouded in mystery. Hovering above his head is a glowing orb in a radiant orange hue, casting flickering, magical light across his face and robes, blending with the glowing particles in the water. The lake is filled with luminescent particles that glow in varying shades of orange, swirling around the rock and creating a hypnotic, ethereal effect. Ghostly spirits rise from the water, their translucent forms stretching upwards, painted with soft, flowing brushstrokes. These spirits, some with faint, sorrowful faces, add a haunting beauty to the scene, as though the lake itself is alive with ancient souls. The background is textured with deep, shadowy greens and grays, depicting the overgrown edges of the mine and the distant forest beyond. Hazy godrays break through a chilling mist, softly illuminating parts of the lake and adding depth to the composition. The atmosphere is surreal and eerie, with bold colors and contrasting textures capturing the mystical energy surrounding the man and the spirits. The glowing orb, luminescent particles, and ghostly figures create a sense of timeless magic, as if witnessing an ancient ritual in a forgotten, haunted place." Key Elements with Weights: (Abstract mystical painting style:1.5) (Ancient druidic robes, intricate and textured:1.5) (Glowing orb above his head, orange hue matching water particles:1.6) (Etherial spirits rising from the water, ghostly forms:1.4) (Luminescent particles in the lake, vibrant orange colors:1.5) (Textured, dark background with abandoned mine and forest:1.3) (Chilling mist and volumetric godrays:1.4)

14 days ago

Craft an Old Master painting- An abstract, mystical painting of a man standing on a mossy rock in the center of a dark, luminescent lake within an abandoned mine. He wears ancient druidic robes adorned with intricate symbols, his figure tall and shrouded in mystery. Hovering above his head is a glowing orb in a radiant orange hue, casting flickering, magical light across his face and robes, blending with the glowing particles in the water. The lake is filled with luminescent particles that glow in varying shades of orange, swirling around the rock and creating a hypnotic, ethereal effect. Ghostly spirits rise from the water, their translucent forms stretching upwards, painted with soft, flowing brushstrokes. These spirits, some with faint, sorrowful faces, add a haunting beauty to the scene, as though the lake itself is alive with ancient souls. The background is textured with deep, shadowy greens and grays, depicting the overgrown edges of the mine and the distant forest beyond. Hazy godrays break through a chilling mist, softly illuminating parts of the lake and adding depth to the composition. The atmosphere is surreal and eerie, with bold colors and contrasting textures capturing the mystical energy surrounding the man and the spirits. The glowing orb, luminescent particles, and ghostly figures create a sense of timeless magic, as if witnessing an ancient ritual in a forgotten, haunted place." Key Elements with Weights: (Abstract mystical painting style:1.5) (Ancient druidic robes, intricate and textured:1.5) (Glowing orb above his head, orange hue matching water particles:1.6) (Etherial spirits rising from the water, ghostly forms:1.4) (Luminescent particles in the lake, vibrant orange colors:1.5) (Textured, dark background with abandoned mine and forest:1.3) (Chilling mist and volumetric godrays:1.4)

9 months ago

An abstract, surreal painting of King Arthur, his arm outstretched toward the sky as he triumphantly holds Excalibur high. The sword gleams with ethereal light, its intricate, otherworldly design matching the Excalibur from the 1980s film, with a hilt encrusted in aged, emerald stones and wrapped in intricate golden details. Arthur gazes upward at the sword, his face filled with awe, reverence, and destiny. Around him, the dense, greenish mist of a dragon’s breath swirls like smoke, filling the scene with a sense of ancient power. The mist creates spiraling patterns, blending into the surrounding atmosphere with fiery orange and soft green hues that give the impression of the forest’s mythical presence and the dragon’s looming shadow. The mist interacts with the light from Excalibur, creating volumetric godrays that pierce through the fog in streaks, as if the light is struggling to break through the ancient, enchanted haze. Arthur stands on a rugged stone pedestal, his figure only partially detailed, with loose, painterly brushstrokes emphasizing his powerful stance and the mystical surroundings rather than sharp details. His robes flow in soft, abstract shapes, blending into the mist. Ethereal embers and floating particles fill the air, adding a tangible, magical energy to the scene, with every particle glowing faintly as they float around him, as though touched by Excalibur’s light. The sword’s blade extends high, creating a striking, vertical focal point that contrasts with the swirling, horizontal patterns of mist and energy surrounding him. The whole image feels like a scene from a legend, with abstract shapes and textures forming the background—a mix of muted greens, teal, and hints of gold—capturing the ancient forest around him in a hazy, indistinct way. The composition blends reality with myth, emphasizing motion, light, and surreal energy, creating a sense of awe as Arthur finally holds Excalibur." Key Elements with Weights (Abstract, surreal painting style:1.5) (Arthur holding Excalibur high with arm outstretched:1.6) (Greenish dragon’s breath mist swirling around:1.4) (Volumetric godrays through the mist:1.5) (Excalibur with detailed hilt and ancient design from 1980s film:1.7) (Mystical embers and floating particles in the air:1.3) (Soft, painterly brushstrokes for Arthur’s figure and robes:1.3) (Background with muted green, teal, and gold abstract shapes:1.4)

26 days ago

A dark, decayed factory steeped in dampness and neglect. Rows of broken, lifeless androids hang from chains and diagnostic cables, their battered forms suspended like relics of a forgotten era. Each android faces forward, their heads slumped and limbs dangling limply, as if gravity alone holds them in place. The androids are diverse—some humanoid with slender frames and fragmented synthetic skin, others industrial with exposed hydraulics, rusted plating, and shattered components. Many are missing limbs, their wires and cables hanging loosely, sparking faintly in the oppressive gloom. Among the rows, two androids stand out—their hands intertwined in a final act of connection before their power cells died. One is humanoid, its delicate features cracked and weathered, its synthetic skin peeling to reveal intricate, rusting frameworks. The other is industrial, bulkier, with heavier plating and exposed joints, its arm barely holding on by a tangle of wires. Their clasped hands emit a faint glow, flickering like dying embers, the last remnant of their shared existence. The factory is drenched in atmosphere. Thick haze and mist cling to every surface, illuminated by the weak, flickering glow of malfunctioning CRT screens and sparking cables. Dim red light spills from a cracked overhead lamp, casting diffuse shadows across the room. A faint, rhythmic drip echoes through the cavernous space, the sound amplified by the oppressive silence. A flickering sign above the rows reads: “ANDROID MULTI-PURPOSE FOUNDRY.” The foundry walls are lined with rusted, obsolete machinery and control panels. Pools of stagnant water collect on the floor, reflecting the faint, scattered light in jagged, broken patterns. Dust and smoke swirl in the air, cutting through the faint godrays that streak through shattered skylights, further obscured by the thick haze. The shadows of dangling chains and lifeless androids create eerie silhouettes on the mist-covered walls. The atmosphere is suffocatingly gritty, a testament to the decay of innovation. The androids stand as silent witnesses to a bygone era, their shattered forms a chilling reflection of the hubris and failure of their creators. The two holding hands, surrounded by rows of decaying machines, remain a quiet, haunting symbol of connection amidst the ruin.

8 months ago

man standing on a mossy rock in the center of a dark, luminescent lake within an abandoned mine. He wears ancient druidic robes adorned with intricate symbols, his figure tall and shrouded in mystery. Hovering above his head is a glowing orb in a radiant orange hue, casting flickering, magical light across his face and robes, blending with the glowing particles in the water. The lake is filled with luminescent particles that glow in varying shades of orange, swirling around the rock and creating a hypnotic, ethereal effect. Ghostly spirits rise from the water, their translucent forms stretching upwards, painted with soft, flowing brushstrokes. These spirits, some with faint, sorrowful faces, add a haunting beauty to the scene, as though the lake itself is alive with ancient souls. The background is textured with deep, shadowy greens and grays, depicting the overgrown edges of the mine and the distant forest beyond. Hazy godrays break through a chilling mist, softly illuminating parts of the lake and adding depth to the composition. The atmosphere is surreal and eerie, with bold colors and contrasting textures capturing the mystical energy surrounding the man and the spirits. The glowing orb, luminescent particles, and ghostly figures create a sense of timeless magic, as if witnessing an ancient ritual in a forgotten, haunted place." Key Elements with Weights: (Abstract mystical painting style:1.5) (Ancient druidic robes, intricate and textured:1.5) (Glowing orb above his head, orange hue matching water particles:1.6) (Etherial spirits rising from the water, ghostly forms:1.4) (Luminescent particles in the lake, vibrant orange colors:1.5) (Textured, dark background with abandoned mine and forest:1.3) (Chilling mist and volumetric godrays:1.4)

12 days ago

Craft an Old Master painting- An abstract, mystical painting of a man standing on a mossy rock in the center of a dark, luminescent lake within an abandoned mine. He wears ancient druidic robes adorned with intricate symbols, his figure tall and shrouded in mystery. Hovering above his head is a glowing orb in a radiant orange hue, casting flickering, magical light across his face and robes, blending with the glowing particles in the water. The lake is filled with luminescent particles that glow in varying shades of orange, swirling around the rock and creating a hypnotic, ethereal effect. Ghostly spirits rise from the water, their translucent forms stretching upwards, painted with soft, flowing brushstrokes. These spirits, some with faint, sorrowful faces, add a haunting beauty to the scene, as though the lake itself is alive with ancient souls. The background is textured with deep, shadowy greens and grays, depicting the overgrown edges of the mine and the distant forest beyond. Hazy godrays break through a chilling mist, softly illuminating parts of the lake and adding depth to the composition. The atmosphere is surreal and eerie, with bold colors and contrasting textures capturing the mystical energy surrounding the man and the spirits. The glowing orb, luminescent particles, and ghostly figures create a sense of timeless magic, as if witnessing an ancient ritual in a forgotten, haunted place." Key Elements with Weights: (Abstract mystical painting style:1.5) (Ancient druidic robes, intricate and textured:1.5) (Glowing orb above his head, orange hue matching water particles:1.6) (Etherial spirits rising from the water, ghostly forms:1.4) (Luminescent particles in the lake, vibrant orange colors:1.5) (Textured, dark background with abandoned mine and forest:1.3) (Chilling mist and volumetric godrays:1.4)

8 months ago

Image of a man standing on a mossy rock in the center of a dark, luminescent lake within an abandoned mine. He wears ancient druidic robes adorned with intricate symbols, his figure tall and shrouded in mystery. Hovering above his head is a glowing orb in a radiant orange hue, casting flickering, magical light across his face and robes, blending with the glowing particles in the water. The lake is filled with luminescent particles that glow in varying shades of orange, swirling around the rock and creating a hypnotic, ethereal effect. Ghostly spirits rise from the water, their translucent forms stretching upwards, painted with soft, flowing brushstrokes. These spirits, some with faint, sorrowful faces, add a haunting beauty to the scene, as though the lake itself is alive with ancient souls. The background is textured with deep, shadowy greens and grays, depicting the overgrown edges of the mine and the distant forest beyond. Hazy godrays break through a chilling mist, softly illuminating parts of the lake and adding depth to the composition. The atmosphere is surreal and eerie, with bold colors and contrasting textures capturing the mystical energy surrounding the man and the spirits. The glowing orb, luminescent particles, and ghostly figures create a sense of timeless magic, as if witnessing an ancient ritual in a forgotten, haunted place." Key Elements with Weights: (Abstract mystical photograph style:1.5) (Ancient druidic robes, intricate and textured:1.5) (Glowing orb above his head, orange hue matching water particles:1.6) (Etherial spirits rising from the water, ghostly forms:1.4) (Luminescent particles in the lake, vibrant orange colors:1.5) (Textured, dark background with abandoned mine and forest:1.3) (Chilling mist and volumetric godrays:1.4)

3 months ago

**TARTARIAN JUSTICE - ULTIMATE AI ART PROMPT (Optimized for MidJourney v6.1/DALL·E 3)** **:: ESSENTIAL PROMPT STRUCTURE ::** **"A cinematic masterpiece still from the sci-fi blockbuster 'Tartarian Justice', showcasing cyber-enforcer EN-6 standing at attention in the Neo-Tartarian Transolar Terminus during golden hour OF SUNRISE. The biomechanical warrior's design blends organic and synthetic elements - on face which shows perfect porcelain synthetic skin, while the other reveals glowing orange-ochre neural webs beneath exposed endoskeleton into warrior robotic body combined with his chrome-plated torso features Kintsugi-style energy cracks pulsing with power, with a visible Aether Core implant in his chest. Behind him stretches the breathtaking Neo-Tartarian ancient megacity: towering bioluminescent chrome spires wrapped in lush jungle vines, floating inverted pyramids cascading data-waterfalls into anti-gravity pools, and sky monasteries where AI monks meditate. A massive obsidian-black starship named 'The Judgment' docks at the platform, its fractal-patterned hull humming with energy and prisoner containment pods glowing ominously. The scene combines hyper-realistic Unreal Engine 5 textures with painterly composition reminiscent of Syd Mead and Simon Stålenhag. Key details include: - EN-6's heterochromatic eyes - Holographic immigration gates projecting 'Ω-9 CLEARANCE' in floating glyphs - Morning mist swirling with floating data-particles - Volumetric godrays piercing through the city canyons - Retractable plasma blades humming on EN-6's right arm - Jungle canopy with bioluminescent flora casting teal accents Cinematic lighting features: 1. Warm golden sunrise (5600K) 2. Cold neon teal/purple from city lights 3. Pulsing orange glow from EN-6's systems Technical specifications: --ar 16:9 --style raw --v 6.1 --chaos 30" **:: ENHANCEMENT PACKAGES ::** **1. CHARACTER EXPANSION** *Add to prompt:* "Character turnaround sheet showing EN-6's design evolution: **2. VEHICLE DETAILS** *Add to prompt:* "Cross-section technical schematic of 'The Judgment' starship revealing: - containment pods with holographic displays - Reverse-engineered Tartarian warp core (glowing orange fractal patterns) - Boarding ramp with security drones scanning arrivals" **3. WORLD-BUILDING LORE** *Add to prompt:* "Background elements hinting at deeper lore: - Holographic news ticker: 'AETHER CORE DECREES: PHASE 3 PURIFICATION' - Graffiti on walls: 'THEY ERASED OUR PAST' in ancient Tartarian script - Maintenance drones repairing a statue" **:: STYLE MODIFIERS ::** For **photorealistic** version: "Ultra HD, 32k resolution, photorealistic textures, Canon EOS R5 Mark II with 85mm lens, f/1.2 aperture" For **painterly** version: "Digital matte painting style, reminiscent of Ralph McQuarrie and Moebius, visible brush strokes in energy effects" For **cyberpunk** version: "Neon-noir lighting, heavy film grain, chromatic aberration, Blade Runner 2049 inspired color grading" **:: TROUBLESHOOTING TIPS ::** - Add "--stylize 600" to simplify compositions - Specify "focus on EN-6 with shallow depth of field" If colors clash: - Add "triadic color scheme: orange/teal/silver" - Specify "muted tones with vibrant energy accents" **Final Pro Tip:** For consistent character generation, add: "EN-6 character design ID: CYB-EN6-V2 (consistent across generations)" Would you like me to provide: 1. Alternative character poses? 2. Different times of day variants? 3. Close-up detail prompts for specific elements?

3 months ago

**TARTARIAN JUSTICE - ULTIMATE AI ART PROMPT (Optimized for MidJourney v6.1/DALL·E 3)** **:: ESSENTIAL PROMPT STRUCTURE ::** **"A cinematic masterpiece still from the sci-fi blockbuster 'Tartarian Justice', showcasing cyber-enforcer EN-6 standing at attention in the Neo-Tartarian Transolar Terminus during golden hour. The biomechanical warrior's design blends organic and synthetic elements - one side of his face shows perfect porcelain synthetic skin, while the other reveals glowing orange-ochre neural webs beneath exposed endoskeleton. His chrome-plated torso features Kintsugi-style energy cracks pulsing with power, with a visible Aether Core implant in his chest. Behind him stretches the breathtaking Neo-Tartarian ancient megacity: towering bioluminescent chrome spires wrapped in lush jungle vines, floating inverted pyramids cascading data-waterfalls into anti-gravity pools, and sky monasteries where AI monks meditate. A massive obsidian-black starship named 'The Judgment' docks at the platform, its fractal-patterned hull humming with energy and prisoner containment pods glowing ominously. The scene combines hyper-realistic Unreal Engine 5 textures with painterly composition reminiscent of Syd Mead and Simon Stålenhag. Key details include: - EN-6's heterochromatic eyes - Holographic immigration gates projecting 'Ω-9 CLEARANCE' in floating glyphs - Morning mist swirling with floating data-particles - Volumetric godrays piercing through the city canyons - Retractable plasma blades humming on EN-6's right arm - Jungle canopy with bioluminescent flora casting teal accents Cinematic lighting features: 1. Warm golden sunrise (5600K) 2. Cold neon teal/purple from city lights 3. Pulsing orange glow from EN-6's systems Technical specifications: --ar 16:9 --style raw --v 6.1 --chaos 30" **:: ENHANCEMENT PACKAGES ::** **1. CHARACTER EXPANSION** *Add to prompt:* "Character turnaround sheet showing EN-6's design evolution: **2. VEHICLE DETAILS** *Add to prompt:* "Cross-section technical schematic of 'The Judgment' starship revealing: - containment pods with holographic displays - Reverse-engineered Tartarian warp core (glowing orange fractal patterns) - Boarding ramp with security drones scanning arrivals" **3. WORLD-BUILDING LORE** *Add to prompt:* "Background elements hinting at deeper lore: - Holographic news ticker: 'AETHER CORE DECREES: PHASE 3 PURIFICATION' - Graffiti on walls: 'THEY ERASED OUR PAST' in ancient Tartarian script - Maintenance drones repairing a statue with a melting human face" **:: STYLE MODIFIERS ::** For **photorealistic** version: "Ultra HD, 32k resolution, photorealistic textures, Canon EOS R5 Mark II with 85mm lens, f/1.2 aperture" For **painterly** version: "Digital matte painting style, reminiscent of Ralph McQuarrie and Moebius, visible brush strokes in energy effects" For **cyberpunk** version: "Neon-noir lighting, heavy film grain, chromatic aberration, Blade Runner 2049 inspired color grading" **:: TROUBLESHOOTING TIPS ::** If results are too busy: - Add "--stylize 600" to simplify compositions - Specify "focus on EN-6 with shallow depth of field" If colors clash: - Add "triadic color scheme: orange/teal/silver" - Specify "muted tones with vibrant energy accents" **Final Pro Tip:** For consistent character generation, add: "EN-6 character design ID: CYB-EN6-V2 (consistent across generations)" Would you like me to provide: 1. Alternative character poses? 2. Different times of day variants? 3. Close-up detail prompts for specific elements?

3 months ago

**TARTARIAN JUSTICE - ULTIMATE AI ART PROMPT (Optimized for MidJourney v6.1/DALL·E 3)** **:: ESSENTIAL PROMPT STRUCTURE ::** **"A cinematic masterpiece still from the sci-fi blockbuster 'Tartarian Justice', showcasing cyber-enforcer EN-6 standing at attention in the Neo-Tartarian Transolar Terminus during golden hour OF SUNRISE. The biomechanical warrior's design blends organic and synthetic elements which are perfectly balanced, while the other biomechanical futuristic designs reveals glowing orange-ochre neural webs beneath exposed endoskeleton into warrior robotic body combined with his chrome-plated torso features Kintsugi-style energy cracks pulsing with power, with a visible Aether Core implant in his chest. Behind him stretches the breathtaking Neo-Tartarian ancient megacity: towering bioluminescent chrome spires wrapped in lush jungle vines, floating inverted pyramids cascading data-waterfalls into anti-gravity pools, and sky monasteries where AI monks meditate. A massive obsidian-black starship named 'The Judgment' docks at the platform, its fractal-patterned hull humming with energy and prisoner containment pods glowing ominously. The scene combines hyper-realistic Unreal Engine 5 textures with painterly composition reminiscent of Syd Mead and Simon Stålenhag. Key details include: - EN-6's heterochromatic eyes - Holographic immigration gates projecting 'Ω-9 CLEARANCE' in floating glyphs - Morning mist swirling with floating data-particles - Volumetric godrays piercing through the city canyons - Retractable plasma blades humming on EN-6's right arm - Jungle canopy with bioluminescent flora casting teal accents Cinematic lighting features: 1. Warm golden sunrise (5600K) 2. Cold neon teal/purple from city lights 3. Pulsing orange glow from EN-6's systems Technical specifications: --ar 16:9 --style raw --v 6.1 --chaos 30" **:: ENHANCEMENT PACKAGES ::** **1. CHARACTER EXPANSION** *Add to prompt:* "Character turnaround sheet showing EN-6's design evolution: **2. VEHICLE DETAILS** *Add to prompt:* "Cross-section technical schematic of 'The Judgment' starship revealing: - containment pods with holographic displays - Reverse-engineered Tartarian warp core (glowing orange fractal patterns) - Boarding ramp with security drones scanning arrivals" **3. WORLD-BUILDING LORE** *Add to prompt:* "Background elements hinting at deeper lore: - Holographic news ticker: 'AETHER CORE DECREES: PHASE 3 PURIFICATION' - Graffiti on walls: 'THEY ERASED OUR PAST' in ancient Tartarian script - Maintenance drones repairing a statue" **:: STYLE MODIFIERS ::** For **photorealistic** version: "Ultra HD, 32k resolution, photorealistic textures, Canon EOS R5 Mark II with 85mm lens, f/1.2 aperture" For **painterly** version: "Digital matte painting style, reminiscent of Ralph McQuarrie and Moebius, visible brush strokes in energy effects" For **cyberpunk** version: "Neon-noir lighting, heavy film grain, chromatic aberration, Blade Runner 2049 inspired color grading" **:: TROUBLESHOOTING TIPS ::** - Add "--stylize 600" to simplify compositions - Specify "focus on EN-6 with shallow depth of field" If colors clash: - Add "triadic color scheme: orange/teal/silver" - Specify "muted tones with vibrant energy accents" **Final Pro Tip:** For consistent character generation, add: "EN-6 character design ID: CYB-EN6-V2 (consistent across generations)" Would you like me to provide: 1. Alternative character poses? 2. Different times of day variants? 3. Close-up detail prompts for specific elements?