A sample prompt of what you can find in this page
Prompt by Selfishreasons

gray areas prompts

very few results

3 months ago

Bustling Ancient Roman city. A bride with long flowing dreadlock hair. She is wearing a gold dress made real, flowing gold flowers. Upon her head is a golden crown made of real gold flowers. 1. **Color Grading / Desaturation:** The image exhibits a heavily desaturated and muted color palette, primarily consisting of browns, grays, and dull greens. 2. **Contrast Enhancement (Localized/Regional):** foreground elements show good depth and texture due to contrast, while the background remains more flattened and obscured by haze. 3. **Haze/Fog Effect:** A significant atmospheric haze or fog is present, particularly in the midground and background. 4. **Vignetting (Subtle):** subtle darkening around the edges of the frame. 5. **Sharpening/Detail Enhancement:** The central figure, as well as the immediate foreground ground, show a good level of sharpness and detail. 6. **Depth of Field / Bokeh Effect:** The image uses a shallow depth of field. The main figure is in sharp focus, while the background (and all other figures or items) is significantly blurred (bokeh). 7. **Dynamic Range Compression / Shadow Enhancement:** compress of the dynamic range to enhance the moodiness and weight of the shadows. 8. **Texture Enhancement:** The textures of the clothing, hair, and personal effects are quite pronounced, employ texture clarity or enhancement filters to emphasize the overall quality of the image. 9. **Shadow Deepening:** The dark areas often appear slightly blurred or out of focus. Employ a shallow depth of field which emphasizes the well-lit subject. The darkness in the shadows is not a harsh, pure black, but rather a deep, desaturated blue-gray. 10. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. Increase specular highlights and potentially add small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. 11. **Clarity/Texture Enhancement (Skin, Subtle):** 12. **Gritty/Rough Overlay**: Apply a subtle, almost grainy or speckled overlay, particularly noticeable in the darker areas of the clothing and against the lighter background. This adds a sense of roughness and real-world grit. 13. **Weather Effects (Particles)**: The falling dust particles against the background contribute to the overall texture by introducing small, distinct elements that break up smooth areas and create a dynamic, atmospheric depth. These particles are sharp enough to be perceived individually, adding to the visual noise in a controlled way.

3 months ago

Bustling Ancient Roman city. A bride with long flowing dreadlock hair. She is wearing a gold dress made real, flowing gold flowers. Upon her head is a golden crown made of real gold flowers. 1. **Color Grading / Desaturation:** The image exhibits a heavily desaturated and muted color palette, primarily consisting of browns, grays, and dull greens. 2. **Contrast Enhancement (Localized/Regional):** foreground elements show good depth and texture due to contrast, while the background remains more flattened and obscured by haze. 3. **Haze/Fog Effect:** A significant atmospheric haze or fog is present, particularly in the midground and background. 4. **Vignetting (Subtle):** subtle darkening around the edges of the frame. 5. **Sharpening/Detail Enhancement:** The central figure, as well as the immediate foreground ground, show a good level of sharpness and detail. 6. **Depth of Field / Bokeh Effect:** The image uses a shallow depth of field. The main figure is in sharp focus, while the background (and all other figures or items) is significantly blurred (bokeh). 7. **Dynamic Range Compression / Shadow Enhancement:** compress of the dynamic range to enhance the moodiness and weight of the shadows. 8. **Texture Enhancement:** The textures of the clothing, hair, and personal effects are quite pronounced, employ texture clarity or enhancement filters to emphasize the overall quality of the image. 9. **Shadow Deepening:** The dark areas often appear slightly blurred or out of focus. Employ a shallow depth of field which emphasizes the well-lit subject. The darkness in the shadows is not a harsh, pure black, but rather a deep, desaturated blue-gray. 10. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. Increase specular highlights and potentially add small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. 11. **Clarity/Texture Enhancement (Skin, Subtle):** 12. **Gritty/Rough Overlay**: Apply a subtle, almost grainy or speckled overlay, particularly noticeable in the darker areas of the clothing and against the lighter background. This adds a sense of roughness and real-world grit. 13. **Weather Effects (Particles)**: The falling dust particles against the background contribute to the overall texture by introducing small, distinct elements that break up smooth areas and create a dynamic, atmospheric depth. These particles are sharp enough to be perceived individually, adding to the visual noise in a controlled way.

8 months ago

A terrifying **shadowy humanoid creature**, towering ominously behind a **chain-link fence**, silhouetted against a dark, overcast sky. Its elongated limbs, hunched posture, and grotesquely distorted facial features create an unsettling, monstrous presence. The creature's **skin appears rough and decayed**, with patches of **thin, matted fur** covering its skeletal frame. Its mouth is slightly open, revealing sharp, jagged teeth, and its **hollow, sunken eyes** radiate an eerie, predatory menace. The **chain-link fence** in the foreground adds a layer of depth and realism, emphasizing the idea of a **forbidden or restricted area**, as if the creature has been **trapped or recently escaped**. The perspective is from the viewpoint of an observer standing behind the fence, adding an element of suspense and fear, as though witnessing something out of a **dark horror film or nightmare**. The **background is a desolate landscape**, featuring twisted, barren trees reaching toward the sky, their **gnarled branches devoid of leaves**, enhancing the **apocalyptic, eerie atmosphere**. The **sky is filled with thick, heavy clouds**, casting an ominous, bluish-gray hue over the entire scene. The air appears **cold and misty**, with subtle fog rolling over the distant ground. Rendered in a **cinematic horror style**, this image captures **ultra-realistic textures, dramatic lighting, and deep shadows**, intensifying the **nightmarish, otherworldly** ambiance. The composition evokes feelings of **dread, isolation, and impending doom**, making the viewer feel like they’ve stumbled upon something they were never meant to see.

9 months ago

The image shows a woman in an unusual and contrasting scene: she is sitting in the cab of a garbage truck, but the situation is not what one would expect. Key Elements: The Woman: She is an adult woman, probably in her 30s or 40s, although her exact age is unclear. Her expression is serene and contemplative. She is not dressed in the typical uniform of a garbage worker; she is wearing casual clothing, such as a neutral-colored long-sleeved shirt and jeans. Her hair is pulled back into a ponytail or a relaxed bun, suggesting that she is not in the process of working. The Coffee Cup: In her hands she holds a simple, unadorned ceramic cup. The slightly rising steam indicates that the coffee is fresh and hot. The dark color of black American coffee, without milk or sugar, is visible. She drinks it with both hands, perhaps seeking some warmth. The Garbage Truck: The woman is sitting in the driver's seat of a garbage truck. The interior of the cab, while functional, is not luxurious. The vehicle's controls and a few personal items are visible, such as a folded jacket on a nearby seat or a pair of work gloves in the glove compartment. The predominant colors are shades of gray and black, typical of a utility vehicle. The Context: The truck could be parked in an industrial area, an alley, or a service area. There are no other characters visible in the image, which focuses attention on the woman and her moment of tranquility. The sky, visible through the windshield, could be gray or a subdued color, such as at dawn or dusk. The Atmosphere: The image evokes a sense of calm amidst a rough and unconventional environment. The contrast between the delicacy of the action (drinking hot coffee) and the context (a garbage truck) is striking. A touch of melancholy or introspection can be perceived in the scene. The woman seems to be enjoying a personal moment in her daily routine.

3 months ago

Bustling Ancient Egypt city. A bride with long flowing dreadlock hair. She is wearing a gold dress made real, flowing gold flowers. Upon her head is a golden crown made of real gold flowers. 1. **Color Grading / Desaturation:** The image exhibits a heavily desaturated and muted color palette, primarily consisting of browns, grays, and dull greens. 2. **Contrast Enhancement (Localized/Regional):** foreground elements show good depth and texture due to contrast, while the background remains more flattened and obscured by haze. 3. **Haze/Fog Effect:** A significant atmospheric haze or fog is present, particularly in the midground and background. 4. **Vignetting (Subtle):** subtle darkening around the edges of the frame. 5. **Sharpening/Detail Enhancement:** The central figure, as well as the immediate foreground ground, show a good level of sharpness and detail. 6. **Depth of Field / Bokeh Effect:** The image uses a shallow depth of field. The main figure is in sharp focus, while the background (and all other figures or items) is significantly blurred (bokeh). 7. **Dynamic Range Compression / Shadow Enhancement:** compress of the dynamic range to enhance the moodiness and weight of the shadows. 8. **Texture Enhancement:** The textures of the clothing, hair, and personal effects are quite pronounced, employ texture clarity or enhancement filters to emphasize the overall quality of the image. 9. **Shadow Deepening:** The dark areas often appear slightly blurred or out of focus. Employ a shallow depth of field which emphasizes the well-lit subject. The darkness in the shadows is not a harsh, pure black, but rather a deep, desaturated blue-gray. 10. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. Increase specular highlights and potentially add small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. 11. **Clarity/Texture Enhancement (Skin, Subtle):** 12. **Gritty/Rough Overlay**: Apply a subtle, almost grainy or speckled overlay, particularly noticeable in the darker areas of the clothing and against the lighter background. This adds a sense of roughness and real-world grit. 13. **Weather Effects (Particles)**: The falling dust particles against the background contribute to the overall texture by introducing small, distinct elements that break up smooth areas and create a dynamic, atmospheric depth. These particles are sharp enough to be perceived individually, adding to the visual noise in a controlled way.

3 months ago

Bustling Ancient Roman city. An african bride with long flowing dreadlock hair. She is wearing a gold dress made real, flowing gold leaves. Upon her head is a golden crown made of real gold leaves. 1. **Color Grading / Desaturation:** The image exhibits a heavily desaturated and muted color palette, primarily consisting of browns, grays, and dull greens. 2. **Contrast Enhancement (Localized/Regional):** foreground elements show good depth and texture due to contrast, while the background remains more flattened and obscured by haze. 3. **Haze/Fog Effect:** A significant atmospheric haze or fog is present, particularly in the midground and background. 4. **Vignetting (Subtle):** subtle darkening around the edges of the frame. 5. **Sharpening/Detail Enhancement:** The central figure, as well as the immediate foreground ground, show a good level of sharpness and detail. 6. **Depth of Field / Bokeh Effect:** The image uses a shallow depth of field. The main figure is in sharp focus, while the background (and all other figures or items) is significantly blurred (bokeh). 7. **Dynamic Range Compression / Shadow Enhancement:** compress of the dynamic range to enhance the moodiness and weight of the shadows. 8. **Texture Enhancement:** The textures of the clothing, hair, and personal effects are quite pronounced, employ texture clarity or enhancement filters to emphasize the overall quality of the image. 9. **Shadow Deepening:** The dark areas often appear slightly blurred or out of focus. Employ a shallow depth of field which emphasizes the well-lit subject. The darkness in the shadows is not a harsh, pure black, but rather a deep, desaturated blue-gray. 10. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. Increase specular highlights and potentially add small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. 11. **Clarity/Texture Enhancement (Skin, Subtle):** 12. **Gritty/Rough Overlay**: Apply a subtle, almost grainy or speckled overlay, particularly noticeable in the darker areas of the clothing and against the lighter background. This adds a sense of roughness and real-world grit. 13. **Weather Effects (Particles)**: The falling dust particles against the background contribute to the overall texture by introducing small, distinct elements that break up smooth areas and create a dynamic, atmospheric depth. These particles are sharp enough to be perceived individually, adding to the visual noise in a controlled way.

8 months ago

### **Image Generation Prompt for "Memory Me Objects Ka Behavior Kya Hoga?"** **Prompt:** Create a detailed and visually intuitive diagram to explain the behavior of objects in memory during a `while` loop that iterates over a database `ResultSet`. The diagram should include the following elements: 1. **Heap Memory Section:** - Show how new `User` objects are created in the heap memory during each iteration of the loop. - Highlight that each object corresponds to a row from the `ResultSet`. 2. **Garbage Collection:** - Illustrate how objects lose their reference after the loop ends and become eligible for garbage collection. - Use an arrow or icon to represent the Java Garbage Collector cleaning up unused objects. 3. **Permanent Storage (Optional):** - Show a scenario where objects are stored in a `List<User>` for permanent use. - Highlight the difference between temporary objects (eligible for garbage collection) and permanently stored objects. 4. **Flow of Execution:** - Include a flowchart-like representation of the `while` loop: - Start with `rs.next()` moving the cursor to the next row. - Show the creation of a new `User` object for each row. - End with either garbage collection or storage in a `List`. 5. **Annotations:** - Add labels and arrows to explain each step clearly. - Use Hindi/Hinglish annotations like: - "Har row ke liye naya object banega." - "Object ka reference lost ho jayega, to Garbage Collector clean kar dega." - "Agar List mei store kiya, to object permanent rehta hai." 6. **Color Coding:** - Use different colors for: - Heap memory (e.g., light blue). - Garbage-collected objects (e.g., grayed out). - Permanently stored objects (e.g., green). 7. **Database Table Example:** - Include a small table representation (e.g., `users` table with columns `id` and `name`) to show the source of data. --- ### **Expected Output:** The image should look like this: 1. **Top Section:** - A small database table (`users`) with rows and columns. 2. **Middle Section:** - A heap memory area showing multiple `User` objects being created during each iteration of the loop. - Arrows pointing from the `ResultSet` rows to the corresponding `User` objects in heap memory. 3. **Bottom Section:** - Two paths: - Path 1: Objects losing reference and being garbage collected (grayed out). - Path 2: Objects being stored in a `List<User>` for permanent use (highlighted in green). 4. **Annotations:** - Clear Hindi/Hinglish explanations for each step. --- This prompt will help generate a visually rich and easy-to-understand diagram for explaining the behavior of objects in memory! 😊

6 months ago

### **Core Instructions** "Generate a **strict top-down 2D site plan** with **no perspective**, divided into **three distinct zones** (GREENS, HOME, AGRICULTURE) as follows: --- ### **1. GREENS (Left Half of Image)** - **Flower Area**: Irregular triangle labeled *FLOWERS* in the **southwest corner**, filled with clustered flowers. - **Small Lake**: Circular water body labeled *LAKE* in the **northeast corner**, touching the gazebo. - **Grass**: Solid green fill covering all remaining space on the left half. --- ### **2. HOME (Vertical Center-Right Strip)** - **Villa**: Rectangular *R+1 villa* labeled *HOME*, centered vertically. Attach a smaller rectangle (*GARAGE*) to its **immediate right**. - **Gray Car Path**: Straight horizontal road labeled *LANE* running from the **south edge (MAIN ENTRANCE)** to the villa’s front door. Add a **blue circle (FOUNTAIN)** at the path’s midpoint. - **Connections**: - From the villa’s **north side**, draw two dotted paths: 1. **Westward** to an unlabeled oval (*POOL*). 2. **Northeast** to a pentagon labeled *GAZEBO*, crossing the lake’s edge. --- ### **3. AGRICULTURE (Right Half of Image)** - **Agricultural Field**: Large rectangle labeled *AGRICULTURAL FIELD* covering the entire right half. - **Animal Enclosures**: Two orange rectangles labeled *ANIMAL ENCLOSURES* in the **northwest corner of the Agriculture zone**. - **Vegetable Garden**: Green rectangle labeled *VEGETABLE GARDEN* centered **directly north of the villa**. --- ### **Critical Details** - **Trees**: Line both sides of the gray road from entrance to villa. Add a row of trees separating the villa from the Agriculture zone. - **Labels**: Use exact text from the user’s screenshot (e.g., *MAIN ENTRANCE*, *LANE*). - **No Overlaps**: Keep zones strictly separate (GREENS left, HOME center-right, AGRICULTURE right). - **Style**: Clean 2D schematic with flat colors, no shadows or depth. Mimic a technical blueprint.

6 months ago

A towering, ornate figure resembling an ancient Egyptian pharaoh dominates the center of the image, set against a dramatic, fiery background. The figure wears a golden headdress with blue and black horizontal stripes, and a stylized face mask with intricate details around the eyes and mouth. The figure's body is clad in elaborate, dark metallic armor with golden accents and intricate carvings. Large, decorative shoulder pieces extend outward, and the chest area features a prominent, circular golden emblem. The figure's hands are large and appear armored, with sharp, claw-like extensions. Behind the central figure is a large, glowing orange circle with hieroglyphic-like symbols etched onto its surface. The light from this circle illuminates the figure from behind, creating a strong backlight and rim lighting effect. The background features swirling clouds and fiery textures in shades of orange, yellow, and dark grey, suggesting a dramatic or supernatural setting. Ultra-realistic cinematic scene captured with a full-frame DSLR, low-angle wide lens. A towering humanoid figure stands in front of the Great Pyramid of Giza under a stormy night sky. The figure resembles a youthful male pharaoh with light blue skin and glowing blue eyes, blending realism with subtle sci-fi influence. He wears a detailed golden pharaonic mask and a nemes headdress with cobra and vulture symbols. His body is adorned in dark royal robes with authentic gold and turquoise inlays, and a glowing ankh pendant rests on his chest. Faint blue electricity subtly dances around his arms and chest — realistic and restrained, not cartoonish. His expression is powerful yet serene. The Great Pyramid behind him appears weathered, massive, and grounded on dark, uneven desert terrain. Low fog rolls in at the base, partially covering his legs. The sky is filled with dense, gray-blue storm clouds and faint moonlight breaking through, casting dramatic highlights on the stone and his garment. Shot in hyper-realism, resembling a scene from a high-budget historical sci-fi film like Dune or Prometheus, with advanced lighting, shadow depth, and photorealistic textures

11 days ago

# Keeps 589 bright, boosts jewelry shine, replaces background, and maps to Casinofi duotone. import cv2, numpy as np from google.colab import files from PIL import Image # Upload your image when prompted up = files.upload() fn = list(up.keys())[0] img_bgr = cv2.imdecode(np.frombuffer(up[fn], np.uint8), cv2.IMREAD_COLOR) # --- Palette (BGR) --- HEX = lambda h: (int(h[5:7],16), int(h[3:5],16), int(h[1:3],16)) SHADOW = np.array(HEX("#0F1011"), np.float32) MID = np.array(HEX("#8E7A55"), np.float32) HILITE = np.array(HEX("#E6D2A1"), np.float32) HILITE_PLUS = np.array(HEX("#EBDDB7"), np.float32) # extra-bright cream for 589 # --- Helper: gradient map (shadow -> mid -> highlight) --- def gradient_map(gray01): g = gray01[...,None] t1 = np.clip(g/0.5, 0, 1) t2 = np.clip((g-0.5)/0.5, 0, 1) low = SHADOW*(1-t1) + MID*t1 high = MID*(1-t2) + HILITE*t2 return np.where(g<=0.5, low, high) hsv = cv2.cvtColor(img_bgr, cv2.COLOR_BGR2HSV) # --- Masks --- # Background (yellow) range bg_mask = cv2.inRange(hsv, (15, 120, 120), (40, 255, 255)) # tune if needed # Shirt (blue) range – helpful for separate contrast if you want shirt_mask = cv2.inRange(hsv, (95, 80, 40), (130, 255, 255)) # Numbers “589” (white-ish areas on shirt) gray = cv2.cvtColor(img_bgr, cv2.COLOR_BGR2GRAY) num_mask = cv2.threshold(gray, 210, 255, cv2.THRESH_BINARY)[1] # bright white # Jewelry (gold/yellow highlights) jew_mask = cv2.inRange(hsv, (12, 60, 120), (30, 255, 255)) # gold tones # Clean masks a bit def clean(m, k=3): kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (k,k)) m = cv2.morphologyEx(m, cv2.MORPH_OPEN, kernel, iterations=1) m = cv2.morphologyEx(m, cv2.MORPH_CLOSE, kernel, iterations=1) return m bg_mask = clean(bg_mask, 5) shirt_mask= clean(shirt_mask, 5) num_mask = clean(num_mask, 3) jew_mask = clean(jew_mask, 3) # --- Step 1: Replace background with deep charcoal --- out = img_bgr.copy() out[bg_mask>0] = SHADOW # --- Step 2: Convert subject to Casinofi duotone --- # Work on non-background regions subj = out.copy() subj_mask = (bg_mask==0).astype(np.uint8)*255 subj_gray = cv2.cvtColor(subj, cv2.COLOR_BGR2GRAY).astype(np.float32)/255.0 mapped = gradient_map(subj_gray).astype(np.uint8) mapped = cv2.bitwise_and(mapped, mapped, mask=subj_mask) bg_area = cv2.bitwise_and(out, out, mask=bg_mask) out = cv2.add(mapped, bg_area) # --- Step 3: Boost numbers “589” to brighter cream and keep edges crisp --- num_rgb = np.zeros_like(out, dtype=np.uint8) num_rgb[:] = HILITE_PLUS num_layer = cv2.bitwise_and(num_rgb, num_rgb, mask=num_mask) out = cv2.bitwise_and(out, out, mask=cv2.bitwise_not(num_mask)) out = cv2.add(out, num_layer) # Optional: thin dark stroke around numbers edges = cv2.Canny(num_mask, 50, 150) stroke = cv2.dilate(edges, np.ones((2,2), np.uint8), iterations=1) out[stroke>0] = (out[stroke>0]*0 + SHADOW*0.9).astype(np.uint8) # --- Step 4: Jewelry shine (Screen-like brighten in cream) --- # Create a cream layer and blend additively where jewelry mask is j_layer = np.zeros_like(out, dtype=np.float32) j_layer[:] = HILITE j_mask_f = (jew_mask.astype(np.float32)/255.0)[...,None] out_f = out.astype(np.float32) out = np.clip(out_f + j_layer*0.35*j_mask_f, 0, 255).astype(np.uint8) # --- Step 5: Gentle contrast pop on subject only --- subj_mask3 = cv2.merge([subj_mask, subj_mask, subj_mask]) subj_pix = np.where(subj_mask3>0) sub = out.astype(np.float32) sub[subj_pix] = np.clip((sub[subj_pix]-20)*1.08 + 20, 0, 255) out = sub.astype(np.uint8) # Save cv2.imwrite("output_casinofi.png", out) files.download("output_casinofi.png") print("Done. Download output_casinofi.png")