A sample prompt of what you can find in this page
Prompt by Pulsar212121

grime prompts

very few results

8 months ago

(Cyberpunk, futuristic, dystopian underworld, high detail, cinematic lighting, dark and moody atmosphere) A wiry and gaunt man with sunken, exhausted eyes that have a manic glint, framed by dark circles from years of working in dimly lit back-alley clinics. His pale skin looks sickly under the flickering neon light, and his thin face is lined with tension, his lips slightly parted as if muttering to himself. His hair is unkempt, streaked with oil and grime, further emphasizing his haggard, overworked look. He wears a dingy off-white lab coat, once pristine but now stained with grease, blood, and years of unwashed grime. The fabric is frayed at the edges, hanging loosely over his thin frame. His cybernetic enhancements are crude and patched-together, a collection of exposed wiring and rusted plating barely held together. His left shoulder has a mechanical plating rig, jagged and uneven, with loose bolts and sparking neon-blue wiring protruding in places. His chipped tooth shows when he speaks, adding to his rough, jittery appearance. The background is a dark, cluttered ripperdoc lab, filled with outdated cybernetic parts, flickering monitors, and half-functioning medical equipment. The air is thick with smoke from a nearby vent, and a dull, flickering green med-lab light casts eerie shadows across the scene. A neon-red light from the alley outside spills through a cracked window, contrasting with the cold surgical glow of malfunctioning overhead lamps. The atmosphere is gritty, chaotic, and oppressive, embodying the tension of a street-level surgeon who exists between life and death, law and crime. Rendered in ultra-detailed, cinematic composition, sharp focus, 8K resolution, ray tracing, cyberpunk noir aesthetics, high contrast lighting, depth of field, volumetric lighting, intricate detailing, realistic skin texture, futuristic urban decay, science fiction concept art, hyper-realistic digital painting, dramatic chiaroscuro lighting, neon reflections, moody atmosphere, cybernetic enhancements, grunge aesthetic. Negative Prompt: (bad composition, low detail, low resolution, deformed anatomy, distorted features, asymmetrical face, extra limbs, missing fingers, unrealistic eyes, unnatural skin texture, overly stylized, washed-out colors, blurry, poorly rendered cybernetics, uncanny valley, cartoonish, low-quality render, watermark, text, overexposed lighting, excessive glow, lack of contrast, amateurish design, low effort, duplicate elements, broken limbs, unbalanced composition, generic design, bad perspective, flat shading, soft focus, dull colors, clean or polished cybernetics, generic futuristic doctor, overly heroic pose, pristine environment)

6 months ago

((gritty, hyperrealistic painting:1.5)), ((Hulk and Superman locked in a brutal power struggle:1.5)), both hands clasped, fingers interlocked in a violent test of strength, muscles straining, tendons stretched to the limit. Superman, bruised, grounded, is down on one knee, his body twisting with resistance, arms trembling as he holds back the massive force bearing down on him. His blue suit is torn, his face bloodied, hair matted with sweat and soot, but his gaze is clear and defiant—no glowing eyes, only human resolve. The Hulk towers over him, full height—3 meters tall, 500 kilograms of brute muscle, drenched in sweat, skin streaked with grime and ash. His monstrous body looms with dominance, feet planted wide, both arms pressing down, veins bulging, face twisted in a roar of exertion. His skin cracks around his fists from the sheer pressure, saliva flying from his mouth as he snarls through clenched teeth. The ground beneath Superman’s knee is shattered, pressed inward by the weight. Shockwaves ripple through the dust, small stones hover in midair. The scene is dense with smoke, ash, and heat distortion, the ambient firelight casting flickering shadows over their bodies. Style: painted like an epic oil tableau—Caravaggio-like lighting, Repin’s anatomical drama, Beksiński’s apocalyptic ambiance. Every detail captured: grit on skin, blood at the lip, wrinkles in fabric, cracked stone, drifting embers, clenched fingers locked in struggle. Lighting: heavy chiaroscuro—low directional light from fires around them, long shadows falling across Superman’s face, rim lighting highlighting Hulk’s upper body, emphasizing the scale difference without diminishing the tension. Camera angle: low and close, from Superman’s left side, showing his knee pressed into shattered ground, arms lifted to hold off Hulk’s crushing weight. Hulk fills the vertical space, Superman dominates the emotional weight—a visual of pressure and refusal to yield. Art direction for Flux: – Hulk is 3m tall, 500kg, physically overwhelming, rendered with full weight and scale – Superman is human-scale, on one knee, but braced and locked in—the underdog with unbreakable resolve – Style: dark painterly realism, anatomical accuracy, no stylization, no superpowers shown – Textures: bruised flesh, torn cloth, cracked stone, sweat, grit, tension in the hands and faces – Environment: scorched battlefield, ambient smoke, sparks, fractured terrain, faint firelight – Theme: mythic struggle, physical scale vs inner will—no victor yet, only raw contest

8 months ago

(Cyberpunk, futuristic, dystopian underworld, high detail, cinematic lighting, dark and moody atmosphere) A wiry and gaunt man with sunken, exhausted eyes that have a manic glint, framed by dark circles from years of working in dimly lit back-alley clinics. His pale skin looks sickly under the flickering neon light, and his thin face is lined with tension, his lips slightly parted as if muttering to himself. His hair is unkempt, streaked with oil and grime, further emphasizing his haggard, overworked look. He wears a dingy off-white lab coat, once pristine but now stained with grease, blood, and years of unwashed grime. The fabric is frayed at the edges, hanging loosely over his thin frame. His cybernetic enhancements are crude and patched-together, a collection of exposed wiring and rusted plating barely held together. His left shoulder has a mechanical plating rig, jagged and uneven, with loose bolts and sparking neon-blue wiring protruding in places. His chipped tooth shows when he speaks, adding to his rough, jittery appearance. The background is a dark, cluttered ripperdoc lab, filled with outdated cybernetic parts, flickering monitors, and half-functioning medical equipment. The air is thick with smoke from a nearby vent, and a dull, flickering green med-lab light casts eerie shadows across the scene. A neon-red light from the alley outside spills through a cracked window, contrasting with the cold surgical glow of malfunctioning overhead lamps. The atmosphere is gritty, chaotic, and oppressive, embodying the tension of a street-level surgeon who exists between life and death, law and crime. Rendered in ultra-detailed, cinematic composition, sharp focus, 8K resolution, ray tracing, cyberpunk noir aesthetics, high contrast lighting, depth of field, volumetric lighting, intricate detailing, realistic skin texture, futuristic urban decay, science fiction concept art, hyper-realistic digital painting, dramatic chiaroscuro lighting, neon reflections, moody atmosphere, cybernetic enhancements, grunge aesthetic. Negative Prompt: (bad composition, low detail, low resolution, deformed anatomy, distorted features, asymmetrical face, extra limbs, missing fingers, unrealistic eyes, unnatural skin texture, overly stylized, washed-out colors, blurry, poorly rendered cybernetics, uncanny valley, cartoonish, low-quality render, watermark, text, overexposed lighting, excessive glow, lack of contrast, amateurish design, low effort, duplicate elements, broken limbs, unbalanced composition, generic design, bad perspective, flat shading, soft focus, dull colors, clean or polished cybernetics, generic futuristic doctor, overly heroic pose, pristine environment)

8 months ago

(Cyberpunk, futuristic, dystopian underworld, high detail, cinematic lighting, dark and moody atmosphere) A wiry and gaunt man with sunken, exhausted eyes that have a manic glint, framed by dark circles from years of working in dimly lit back-alley clinics. His pale skin looks sickly under the flickering neon light, and his thin face is lined with tension, his lips slightly parted as if muttering to himself. His hair is unkempt, streaked with oil and grime, further emphasizing his haggard, overworked look. He wears a dingy off-white lab coat, once pristine but now stained with grease, blood, and years of unwashed grime. The fabric is frayed at the edges, hanging loosely over his thin frame. His cybernetic enhancements are crude and patched-together, a collection of exposed wiring and rusted plating barely held together. His left shoulder has a mechanical plating rig, jagged and uneven, with loose bolts and sparking neon-blue wiring protruding in places. His chipped tooth shows when he speaks, adding to his rough, jittery appearance. The background is a dark, cluttered ripperdoc lab, filled with outdated cybernetic parts, flickering monitors, and half-functioning medical equipment. The air is thick with smoke from a nearby vent, and a dull, flickering green med-lab light casts eerie shadows across the scene. A neon-red light from the alley outside spills through a cracked window, contrasting with the cold surgical glow of malfunctioning overhead lamps. The atmosphere is gritty, chaotic, and oppressive, embodying the tension of a street-level surgeon who exists between life and death, law and crime. Rendered in ultra-detailed, cinematic composition, sharp focus, 8K resolution, ray tracing, cyberpunk noir aesthetics, high contrast lighting, depth of field, volumetric lighting, intricate detailing, realistic skin texture, futuristic urban decay, science fiction concept art, hyper-realistic digital painting, dramatic chiaroscuro lighting, neon reflections, moody atmosphere, cybernetic enhancements, grunge aesthetic. Negative Prompt: (bad composition, low detail, low resolution, deformed anatomy, distorted features, asymmetrical face, extra limbs, missing fingers, unrealistic eyes, unnatural skin texture, overly stylized, washed-out colors, blurry, poorly rendered cybernetics, uncanny valley, cartoonish, low-quality render, watermark, text, overexposed lighting, excessive glow, lack of contrast, amateurish design, low effort, duplicate elements, broken limbs, unbalanced composition, generic design, bad perspective, flat shading, soft focus, dull colors, clean or polished cybernetics, generic futuristic doctor, overly heroic pose, pristine environment)

7 months ago

An award-winning oil painting masterpiece of gothic horror, drenched in dread and decay, depicting a deeply disturbing, broken antique doll abandoned in the rotting attic of a long-forgotten house. The doll sits slumped against a crumbling wooden beam, its body shattered in places—one arm missing, porcelain skull cracked wide open to reveal the hollow black within. Jagged fractures run down its face like veins, and from its single remaining eye, a glassy stare glints with unnatural awareness. Its dress, once delicate lace, hangs in tatters—stained with water damage, soot, and something darker. Mold creeps across the fabric in blotches of sickly green and grey. Strands of coarse hair cling to its scalp, damp and matted. A faint trail of something red and dry streaks down its chin, and its grin—half-formed, half-split—is too wide, too human. The room around it is soaked in dampness and decay. The wallpaper peels in curled sheets, revealing blackened, mold-covered boards beneath. The ceiling sags with rot, and rainwater drips slowly from a rusted pipe in the corner, pooling into a warped floorboard that has split open like a wound. The light is minimal—just a faint, sickly greenish glow leaking through a broken window veiled with grime, casting long shadows that twist unnaturally. The palette is dank and heavy—deep, desaturated hues of mildew green, rotting wood brown, ashen grey, and blood-maroon. The brushwork is thick, expressive, and moody, every stroke enhancing the feeling of moist air, silence, and a presence just beyond the frame. The overall effect is suffocating and magnetic—a visual whisper from the darker corners of memory and imagination. A chilling, unforgettable oil masterpiece—where the doll doesn’t just sit, but lingers

8 months ago

The warrior's face is a portrait of exhaustion and determination. His features, once youthful, are now carved with the deep lines of hardship—furrowed brows, a set jaw, and eyes that burn with a quiet, unyielding fire. His dark hair, once meticulously combed, now falls in tangled strands, matted with the dirt and grime of the long journey. Strands of gray have begun to appear at his temples, silent reminders of the toll that war and wandering have taken. His eyes, though bloodshot and weary, still hold the same resolute flame, the fire of a man who has seen the darkness and refuses to let it consume him. His boots, worn and scuffed from countless miles, leave deep impressions in the soft earth with each step. The mud clings to their soles, a constant reminder of the many obstacles he has overcome—rivers crossed, mountains scaled, forests braved, and endless stretches of barren land traversed. With each movement, his pace is slow but purposeful, the ache in his body from weeks—maybe months—of travel almost unbearable, yet he presses on. The landscape shifts as he continues, rolling hills giving way to thick forests, the trees towering overhead, their skeletal branches bare and reaching into the cold sky. The air smells of damp earth, and the wind stirs the leaves, creating a soft rustle that blends with the occasional call of a bird or the distant movement of unseen creatures. These sounds are but a distant hum to him, his mind focused solely on the path ahead, on the kingdom he once called home, and the family and people he must return to, captured in stunning hyper-realistic detail, cinematic, hyper realism, high detail, octane render, 8k

3 months ago

Create an abstract painting where the cybernetic figure emerges from and decays into pure urban filth. The 3/4 pose should barely hold together, disintegrating into a maelstrom of caustic paint effects, chemical burns, and toxic waste. The pink hair should look like it's been dragged through hell - rendered as violent, contaminated streaks that appear to be actively decomposing, with areas where the paint bubbles and splits like festering wounds. Treat the canvas like an abandoned city wall - build up thick, crusty layers of media only to deliberately destroy them. The metallic bra and leather jacket should be buried under decades of grime, suggested only through traces of corroded metal and rotting leather visible beneath layers of industrial sludge. Add thick impasto areas that crack like dried mud, revealing diseased colors beneath. Create regions where multiple paint layers interact violently - separating, bleeding, and creating chemical reactions that eat through the surface. The cybernetic elements should look like they're actively decomposing - use techniques like acid etching, rust transfers, and actual material deterioration. Let paint thinner create unpredictable decay patterns. Include areas where metallic paint oxidizes into toxic blooms and where different media repel each other like oil and water, creating leprous textures. The background should feel like a toxic waste dump - incorporate actual dirt, rust, and urban debris into the paint. Use techniques that deliberately destroy the medium: oversaturate areas until the canvas rots, allow metallic elements to oxidize naturally, encourage paint to crack and flake. Add layers of grime using dry brushing with actual ash and dirt. Create effects that suggest chemical spills, acid rain damage, and industrial accidents through caustic color interactions and material decay. The color palette should feel diseased - contaminated pinks that turn gangrenous, metals oxidized to poisonous greens, blacks that break down into putrid browns. Every color should look like it's been soaked in toxic waste and left to rot. Build up texture with actual organic matter - coffee grounds, sand, rust - anything that adds real physical decay to the surface. The entire piece should look like it was created in a contaminated zone - intentionally damaged, corroded, and infected. The paint application should appear desperate and uncontrolled, as if the artist's tools were found in a junkyard. Let accidents and material failures become part of the piece - runs, drips, chemical reactions, and decomposition should all contribute to its apocalyptic aesthetic.