
very few results
5 months ago
A princess in a long floral dress, crowned with flowers, in front of an ancient stone castle, holding hands with a knight in silver armor. Soft scene, golden light, flowers around, in the style of an oil painting from the Renaissance.
7 months ago
An ultra-realistic, wide angle, front facing, full-body portrait of a formidable German Rune Knight strides forward, clad in dark steel armor adorned with glowing runic engravings. His long, fur-lined cloak flutters in the cold mountain wind, and his gauntleted hand holds a large runic Zweihander, its blade pulsating with ancient power. Behind him, Bahamut the dragon god descends from the tempestuous heavens, his obsidian scales gleaming like polished stone. His golden wings stretch wide over the mist-shrouded ruined castles of German architecture and dense black forests, as his piercing eyes radiate divine judgment. Character design with a final boss concept feel. The image combines advanced digital artistry techniques, including V-ray tracing and ZBrush sculpting, Unreal Engine 5 rendering, and Substance Painter detailing with mixed-media digital painting. Every element is brought to life in UHD resolution detail, photorealistic, realistic light, 8k, masterpiece, wide angle.
7 months ago
An ultra-realistic, wide angle, front facing, full-body portrait of a formidable German Rune Knight strides forward, clad in dark steel armor adorned with glowing runic engravings. His long, fur-lined cloak flutters in the cold mountain wind, and his gauntleted hand holds a large runic Zweihander, its blade pulsating with ancient power. Behind him, Bahamut the dragon god descends from the tempestuous heavens, his obsidian scales gleaming like polished stone. His golden wings stretch wide over the mist-shrouded ruined castles of German architecture and dense black forests, as his piercing eyes radiate divine judgment. Character design with a final boss concept feel. The image combines advanced digital artistry techniques, including V-ray tracing and ZBrush sculpting, Unreal Engine 5 rendering, and Substance Painter detailing with mixed-media digital painting. Every element is brought to life in UHD resolution detail, photorealistic, realistic light, 8k, masterpiece, wide angle.
7 months ago
An ultra-realistic, wide angle, front facing, full-body portrait of a formidable German Rune Knight strides forward, clad in dark steel armor adorned with glowing runic engravings. His long, fur-lined cloak flutters in the desolate mountain wind, and his gauntleted hand holds a large runic Zweihander, its blade pulsating with ancient power. Behind him, the full body of Bahamut the dragon god descends from the tempestuous heavens, his obsidian scales gleaming like polished stone. His golden wings stretch wide over the mist-shrouded ruined castles of German architecture and dense black forests, as his piercing eyes radiate divine judgment. Character design with a final boss concept feel. The image combines advanced digital artistry techniques, including V-ray tracing and ZBrush sculpting, Unreal Engine 5 rendering, and Substance Painter detailing with mixed-media digital painting. Every element is brought to life in UHD resolution detail, photorealistic, realistic light, 8k, masterpiece, wide angle.
7 months ago
An ultra-realistic, wide angle, front facing, full-body portrait of a formidable German Rune Knight strides forward menacingly, clad in dark steel armor adorned with glowing runic engravings. His long, fur-lined cloak flutters in the desolate mountain wind. His stoic German features and piercing glowing blue eyes looks intensely forward, his long silver hair flowing. His gauntleted hand holding a large runic Zweihander, it's blade etched with runes pulsating blue with ancient power. Behind him, the full body of Bahamut the dragon god towers behind beneath the tempestuous heavens, his obsidian scales gleaming like polished stone. His golden wings stretch wide over the mist-shrouded ruined gothic castles of and dense black forests, as his piercing eyes radiate blue divine judgment. It's mouth glowing and crackling blue with divine wrath. Character design with a final boss concept feel. The image combines advanced digital artistry techniques, including V-ray tracing and ZBrush sculpting, Unreal Engine 5 rendering, and Substance Painter detailing with mixed-media digital painting. Every element is brought to life in UHD resolution detail, photorealistic, realistic light, 8k, masterpiece, wide angle.
7 months ago
An ultra-realistic, wide angle, front facing, full-body portrait of a formidable German Rune Knight strides forward menacingly, clad in dark steel armor adorned with glowing runic engravings. His long, fur-lined cloak flutters in the desolate mountain wind. His stoic German features and piercing glowing blue eyes looks intensely forward, his long silver hair flowing. His gauntleted hand holds a large runic Zweihander, it's blade etched with runes pulsating with ancient power. Behind him, the full body of Bahamut the dragon god towers behind beneath the tempestuous heavens, his obsidian scales gleaming like polished stone. His golden wings stretch wide over the mist-shrouded ruined gothic castles of and dense black forests, as his piercing eyes radiate blue divine judgment. Character design with a final boss concept feel. The image combines advanced digital artistry techniques, including V-ray tracing and ZBrush sculpting, Unreal Engine 5 rendering, and Substance Painter detailing with mixed-media digital painting. Every element is brought to life in UHD resolution detail, photorealistic, realistic light, 8k, masterpiece, wide angle.
7 months ago
An ultra-realistic, wide angle, front facing, full-body portrait of a formidable German Rune Knight strides forward menacingly, clad in dark steel armor adorned with glowing runic engravings. His long, fur-lined cloak flutters in the desolate mountain wind. His stoic German features and piercing glowing blue eyes looks intensely forward, his long silver hair flowing. His gauntleted hand holding a large runic Zweihander, it's blade etched with runes pulsating blue with ancient power. Behind him, the full body of Bahamut the dragon god towers behind beneath the tempestuous heavens, his obsidian scales gleaming like polished stone. His golden wings stretch wide over the mist-shrouded ruined gothic castles of and dense black forests, as his piercing eyes radiate blue divine judgment. It's mouth glowing and crackling blue with divine wrath. Character design with a final boss concept feel. The image combines advanced digital artistry techniques, including V-ray tracing and ZBrush sculpting, Unreal Engine 5 rendering, and Substance Painter detailing with mixed-media digital painting. Every element is brought to life in UHD resolution detail, photorealistic, realistic light, 8k, masterpiece, wide angle.
5 months ago
A princess in a long floral dress, crowned with flowers, in front of an ancient stone castle, holding hands with a knight in silver armor. Soft scene, golden light, flowers around, in the style of an oil painting from the Renaissance.
7 months ago
An ultra-realistic, wide angle, front facing, full-body portrait of a formidable German Rune Knight strides forward, clad in dark steel armor adorned with glowing runic engravings. His long, fur-lined cloak flutters in the cold mountain wind, and his gauntleted hand holds a large runic Zweihander, its blade pulsating with ancient power. Behind him, Bahamut the dragon god descends from the tempestuous heavens, his obsidian scales gleaming like polished stone. His golden wings stretch wide over the mist-shrouded ruined castles of German architecture and dense black forests, as his piercing eyes radiate divine judgment. Character design with a final boss concept feel. The image combines advanced digital artistry techniques, including V-ray tracing and ZBrush sculpting, Unreal Engine 5 rendering, and Substance Painter detailing with mixed-media digital painting. Every element is brought to life in UHD resolution detail, photorealistic, realistic light, 8k, masterpiece, wide angle.
7 months ago
An ultra-realistic, wide angle, front facing, full-body portrait of a formidable German Rune Knight strides forward, clad in dark steel armor adorned with glowing runic engravings. His long, fur-lined cloak flutters in the desolate mountain wind, and his gauntleted hand holds a large runic Zweihander, its blade pulsating with ancient power. Behind him, the full body of Bahamut the dragon god towers behind beneath the tempestuous heavens, his obsidian scales gleaming like polished stone. His golden wings stretch wide over the mist-shrouded ruined castles of German architecture and dense black forests, as his piercing eyes radiate divine judgment. Character design with a final boss concept feel. The image combines advanced digital artistry techniques, including V-ray tracing and ZBrush sculpting, Unreal Engine 5 rendering, and Substance Painter detailing with mixed-media digital painting. Every element is brought to life in UHD resolution detail, photorealistic, realistic light, 8k, masterpiece, wide angle.
7 months ago
An ultra-realistic, wide angle, front facing, full-body portrait of a formidable German Rune Knight strides forward menacingly, clad in dark steel armor adorned with glowing runic engravings. His long, fur-lined cloak flutters in the desolate mountain wind, and his gauntleted hand holds a large runic Zweihander, its blade pulsating with ancient power. Behind him, the full body of Bahamut the dragon god towers behind beneath the tempestuous heavens, his obsidian scales gleaming like polished stone. His golden wings stretch wide over the mist-shrouded ruined gothic castles of and dense black forests, as his piercing eyes radiate divine judgment. Character design with a final boss concept feel. The image combines advanced digital artistry techniques, including V-ray tracing and ZBrush sculpting, Unreal Engine 5 rendering, and Substance Painter detailing with mixed-media digital painting. Every element is brought to life in UHD resolution detail, photorealistic, realistic light, 8k, masterpiece, wide angle.
7 months ago
An ultra-realistic, wide angle, front facing, full-body portrait of a formidable German Rune Knight strides forward menacingly, clad in dark steel armor adorned with glowing runic engravings. His long, fur-lined cloak flutters in the desolate mountain wind, and his gauntleted hand holds a large runic Zweihander, its blade pulsating with ancient power. Behind him, the full body of Bahamut the dragon god towers behind beneath the tempestuous heavens, his obsidian scales gleaming like polished stone. His golden wings stretch wide over the mist-shrouded ruined gothic castles of and dense black forests, as his piercing eyes radiate divine judgment. Character design with a final boss concept feel. The image combines advanced digital artistry techniques, including V-ray tracing and ZBrush sculpting, Unreal Engine 5 rendering, and Substance Painter detailing with mixed-media digital painting. Every element is brought to life in UHD resolution detail, photorealistic, realistic light, 8k, masterpiece, wide angle.
7 months ago
An ultra-realistic, wide angle, front facing, full-body portrait of a formidable German Rune Knight strides forward menacingly, clad in dark steel armor adorned with glowing runic engravings. His long, fur-lined cloak flutters in the desolate mountain wind. His stoic German features and piercing blue eyes looks intensely forward, his long silver hair flowing. His gauntleted hand holds a large runic Zweihander, it's blade etched with runes pulsating with ancient power. Behind him, the full body of Bahamut the dragon god towers behind beneath the tempestuous heavens, his obsidian scales gleaming like polished stone. His golden wings stretch wide over the mist-shrouded ruined gothic castles of and dense black forests, as his piercing eyes radiate blue divine judgment. Character design with a final boss concept feel. The image combines advanced digital artistry techniques, including V-ray tracing and ZBrush sculpting, Unreal Engine 5 rendering, and Substance Painter detailing with mixed-media digital painting. Every element is brought to life in UHD resolution detail, photorealistic, realistic light, 8k, masterpiece, wide angle.
7 months ago
An ultra-realistic, zoomed out, front facing, full-body portrait of a noble Paladin in gleaming silver armor, full-faced plate helmet with long flowing golden plume, a flowing white and red cape, strides forward across an ancient battlefield towards the camera. He is holding a sword that shines under the overcast sky, and his shield bears the emblem of a lion. Behind him, the colossal castle figure of Alexander from Final fantasy, towers with an aura of divine judgment. Its massive stone arms with multiple gun barrels replacing the hands glow with radiant light, gears turning as golden energy surges through its core. The Paladin walks unwavering, embodying the ideals of chivalry and duty. Character design with a final boss concept feel. The image combines advanced digital artistry techniques, including ray tracing and ZBrush sculpting, with mixed-media digital painting. The image combines advanced digital artistry techniques, including V-ray tracing and ZBrush sculpting, Unreal Engine 5 rendering, and Substance Painter detailing with mixed-media digital painting. Every element is brought to life in UHD resolution detail, photorealistic, realistic light, wide angle, kinkfolk photography.
3 months ago
. Spread out before her was a tableau like none she had ever seen. Warm, golden light and sapphire sky presided over a bustling scene on a scale that defied her imagination. They stood in a broad entryway of colored stone. Behind them, the double doors led into a surprisingly small building of green and white. Another statue of an overturned jug, pouring water into a basin, stood to their right, gleaming wetly in gold and hanging over turquoise water. A pathway led down a small hill to what Ariadne could only describe as a boulevard of dreams. A wide street paved in iridescent stone bustled with pedestrians and conveyances of strange and crazy types. They flew, floated, swam and rolled, walking and hopping along, on business of some sort. Buildings of every imaginable architecture lined the streets: squat and low, tall and sinuous, sprawling and ancient, gleaming and modern. The effect dizzied her. From their vantage point, Ariadne could see streets like this extending as far as her eyes could see, becoming indistinct and hazy in the distance. But that’s not what got her. What got her was the sky. The sky was full and empty at the same time. Out of the corner of her eye, she could see nothing but blue sky and emptiness. But when she looked up and focused a bit, suddenly, buildings and islands floated before her, hanging defiantly in the air, daring her to make something of their blithe disregard of gravity. When she looked away, the buildings would fade, and new ones would appear. As she scanned the sky, rows of buildings and islands and castles appeared and disappeared, giving the effect of a giant flip book turning across the sky. The structures appeared everywhere she looked if she squinted just right. If she let her gaze relax a bit, the buildings disappeared again. Where the buildings were visible, she swore she could see people walking in midair in front of them, strolling along as if unaware they hung hundreds of feet in the air. Gentle music tickled her ears, something orchestral, soft enough to be soothing, vague enough to avoid being cloying and annoying.
3 months ago
. Spread out before her was a tableau like none she had ever seen. Warm, golden light and sapphire sky presided over a bustling scene on a scale that defied her imagination. They stood in a broad entryway of colored stone. Behind them, the double doors led into a surprisingly small building of green and white. Another statue of an overturned jug, pouring water into a basin, stood to their right, gleaming wetly in gold and hanging over turquoise water. A pathway led down a small hill to what Ariadne could only describe as a boulevard of dreams. A wide street paved in iridescent stone bustled with pedestrians and conveyances of strange and crazy types. They flew, floated, swam and rolled, walking and hopping along, on business of some sort. Buildings of every imaginable architecture lined the streets: squat and low, tall and sinuous, sprawling and ancient, gleaming and modern. The effect dizzied her. From their vantage point, Ariadne could see streets like this extending as far as her eyes could see, becoming indistinct and hazy in the distance. But that’s not what got her. What got her was the sky. The sky was full and empty at the same time. Out of the corner of her eye, she could see nothing but blue sky and emptiness. But when she looked up and focused a bit, suddenly, buildings and islands floated before her, hanging defiantly in the air, daring her to make something of their blithe disregard of gravity. When she looked away, the buildings would fade, and new ones would appear. As she scanned the sky, rows of buildings and islands and castles appeared and disappeared, giving the effect of a giant flip book turning across the sky. The structures appeared everywhere she looked if she squinted just right. If she let her gaze relax a bit, the buildings disappeared again. Where the buildings were visible, she swore she could see people walking in midair in front of them, strolling along as if unaware they hung hundreds of feet in the air. Gentle music tickled her ears, something orchestral, soft enough to be soothing, vague enough to avoid being cloying and annoying.
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