A sample prompt of what you can find in this page
Prompt by f6eb58816ab

including subsurface scattering and volumetric rendering prompts

very few results

1 day ago

A highly detailed black and white photographic collage of a voluptuous, muscular Latina fitness model in her mid-20s, posing confidently in a rugged desert landscape with rocky cliffs, sparse vegetation, and a vintage classic muscle car (like a 1960s Ford Mustang) in the background under harsh midday sunlight casting long dramatic shadows and high-contrast highlights. She has long straight dark hair flowing slightly in the wind, sharp angular features with high cheekbones, full pouty lips with subtle gloss, and piercing intense eyes behind oversized cat-eye sunglasses with reflective lenses. Her athletic build features ripped toned abs, broad muscular shoulders, defined biceps, and extraordinarily large, firm breasts (cup size KK) that are prominently displayed in sheer latex or transparent mesh bikini tops with glossy textures, some with zipper fronts partially unzipped, revealing exposed perky nipples, subtle vein details, and realistic skin textures with a light sheen from sweat and desert dust. Poses include: side profile leaning against the car with arms crossed pushing up cleavage; front-facing with a black leather jacket draped open over shoulders; extreme close-up of face, lips, and deep cleavage with bokeh background; three-quarter view showcasing muscular arms flexed and chiseled abs; low-angle worm's-eye shot from below emphasizing exaggerated curves, confidence, and dominance. High contrast black and white cinematography with deep blacks and bright whites, dramatic chiaroscuro lighting from overhead sun creating stark shadows under breasts and jawline, subtle rim lighting outlining her silhouette against the sky, inspired by high-fashion editorial photography like Helmut Newton and Mario Testino, intricate details on clothing textures like latex shine and mesh weave, skin pores, hair strands, sweat droplets, and environmental elements like sand particles and cliff cracks. Camera settings: shot on Canon EOS 5D Mark IV with 85mm f/1.2 prime lens for shallow depth of field, aperture f/2.8 for soft focus on backgrounds, shutter speed 1/1000s to freeze motion in bright light, ISO 100 for low noise, RAW format for post-processing. Lighting setup: natural harsh desert sunlight at golden hour transition with warm undertones despite B&W, no artificial lights but implied reflector for fill on face, high dynamic range (HDR) to capture details in shadows and highlights, volumetric god rays filtering through distant haze. Erotic glamour vibe with a touch of fetish elements, fitness model aesthetic blending power and sensuality, hyper-realistic rendering with photorealistic skin rendering, subsurface scattering on flesh, ray-traced reflections on sunglasses and car chrome, 8K resolution, ultra-sharp focus on key areas, masterpiece quality, award-winning composition with rule of thirds and leading lines from landscape to subject.

3 months ago

(masterpiece, best quality, ultra detailed) A stunning full-body portrait of an Indian girl with Punjabi influence. She has fair skin tone and is wearing traditional Punjabi attire that includes intricate embroidery and vibrant colors. Her hair is waist-long and curly, flowing gracefully down her back. The color of her hair can be either brown or black, giving a rich and natural look. She is wearing a black dominatrix corset adorned with intricate gold detailing and a prominent crucifix pendant. Her chest is large and prominently displayed, with detailed fishnet body stockings that cover the lower part of her torso. The texture of the fishnet is highly realistic, showing individual threads. The woman's arms are bent at the elbows, with her hands resting on her hips in a confident pose. She wears black gloves that match the corset, adding to the dominatrix aesthetic. Her skin tone is smooth and flawless, with a natural glow from soft lighting. The background features an elegant interior setting with warm, ambient lighting. The room has rich, deep red curtains and ornate gold accents on the furniture, creating a luxurious and intimate atmosphere. The lighting highlights her figure, casting subtle shadows that enhance the three-dimensional quality of the image. (vibrant Punjabi attire with intricate embroidery) (waist-long curly hair in brown or black) (fair skin tone) (black dominatrix corset with intricate gold detailing) (prominent crucifix pendant on corset) (intricate fishnet body stockings covering lower torso) (smooth and flawless skin tone) (natural glow from soft lighting) (elegant interior setting, warm ambient lighting) (deep red curtains, ornate gold accents on furniture) (volumetric lighting, subsurface scattering) (shallow depth of field, bokeh effect) (photorealistic rendering, macro photography) (8k resolution, octane render, unreal engine 5, global illumination, ray tracing)

7 months ago

"Ultra-realistic cinematic portrayal of a celestial forest elf queen in a tense confrontation, standing barefoot on cracked stone ruins engulfed in swirling mist, her pristine white silk robes adorned with intricate silver embroidery and intertwined living vines fluttering in arcane winds. Massive feathered wings of semi-transparent crystalline structure unfold dramatically behind her, each feather-like filament radiating prismatic moonlight. Dynamic defensive stance with hands raised summoning swirling cherry blossom petals charged with golden energy, facing a colossal obsidian-scaled dragon whose molten lava veins pulse menacingly. Hyper-detailed 8K rendering showcases the elf's flawless alabaster complexion with faint celestial constellations moving beneath her skin, piercing amber eyes containing swirling galaxy patterns, and platinum hair flowing like liquid mercury. Background features shattered ancient pillars overgrown with bioluminescent azure fungi, the dragon's fiery breath illuminating swirling spore clouds in the air, volumetric twilight rays piercing through colossal sequoias while ghostly auroras shimmer in the stormy sky above. Art by Ilya Kuvshinov and Raymond Swanland, Unreal Engine 5 path tracing with photorealistic subsurface scattering on wings, ultra-fine details including individual scale textures on the dragon and dewdrops on glowing moss, dramatic low-angle composition trending on ArtStation, depth of field with f/1.4 bokeh highlighting floating crystalline dust particles --ar 21:9 --v 5.2"

7 months ago

"Ultra-realistic cinematic portrayal of a celestial forest elf queen in a tense confrontation, standing barefoot on cracked stone ruins engulfed in swirling mist, her pristine white silk robes adorned with intricate silver embroidery and intertwined living vines fluttering in arcane winds. Massive feathered wings of semi-transparent crystalline structure unfold dramatically behind her, each feather-like filament radiating prismatic moonlight. Dynamic defensive stance with hands raised summoning swirling cherry blossom petals charged with golden energy, facing a colossal obsidian-scaled dragon whose molten lava veins pulse menacingly. Hyper-detailed 8K rendering showcases the elf's flawless alabaster complexion with faint celestial constellations moving beneath her skin, piercing amber eyes containing swirling galaxy patterns, and platinum hair flowing like liquid mercury. Background features shattered ancient pillars overgrown with bioluminescent azure fungi, the dragon's fiery breath illuminating swirling spore clouds in the air, volumetric twilight rays piercing through colossal sequoias while ghostly auroras shimmer in the stormy sky above. Art by Ilya Kuvshinov and Raymond Swanland, Unreal Engine 5 path tracing with photorealistic subsurface scattering on wings, ultra-fine details including individual scale textures on the dragon and dewdrops on glowing moss, dramatic low-angle composition trending on ArtStation, depth of field with f/1.4 bokeh highlighting floating crystalline dust particles --ar 21:9 --v 5.2"巨龙将头靠近精灵

2 months ago

Create a highly detailed, realistic 3D-rendered image in 8K resolution of Chucky, the killer doll from the Child's Play films, reimagined as the host of a horror-themed talk show. Chucky has a hyper-realistic face exactly like in the movies—pale, scarred skin with visible stitches and seams sewn across his cheeks, forehead, and mouth, giving him a creepy, lifelike doll appearance. He wears his traditional outfit: a striped Good Guys overalls with a colorful shirt underneath, complete with scuffs, tears, and bloodstains for authenticity. Chucky is seated behind a centered, polished wooden desk on a dimly lit talk show set, facing directly toward the main camera in a close-up shot that focuses tightly on his upper torso, face, and expressive eyes. His mouth is open mid-sentence with a sinister grin, as if engaging the audience in conversation, with subtle animations in his eyes conveying malice and charisma. Next to Chucky's desk on the right side is a black leather sofa for guests, where Jason Voorhees from the Friday the 13th films is seated as the interviewee. Jason is positioned slightly to the side of the desk, wearing his iconic hockey mask covering his deformed face, a tattered jacket, and weathered pants, sitting rigidly with his machete propped nearby for added tension. The camera angle is straight-on from the front, at eye level with Chucky, capturing both characters in a dynamic composition that emphasizes their interaction. The environment is a eerie talk show studio with a horror atmosphere: dark, foggy stage with flickering red and blue spotlights casting long shadows, cracked concrete floors, cobwebs in the corners, and subtle blood splatters on the walls. In the background, include dimly lit audience seats shrouded in mist, a large "Chucky's Nightmare Hour" neon sign glowing ominously overhead, and scattered props like chainsaws and doll parts for thematic consistency. Pay meticulous attention to lighting—harsh key lights on Chucky's face highlighting the stitches and textures, soft volumetric fog for depth, rim lighting on Jason's mask to create a menacing silhouette, and overall low-key illumination with high contrast to evoke terror. Ensure ultra-detailed textures: realistic fabric folds on clothing, glossy reflections on the desk, matte skin on Chucky with pore-level details, and metallic sheen on Jason's mask. Use photorealistic rendering with ray-tracing for lifelike shadows, subsurface scattering on skin, and high-fidelity materials to make all elements identical across future image generations. 16:9

2 months ago

Create a highly detailed, realistic 3D-rendered image in 8K resolution of Chucky, the killer doll from the Child's Play films, reimagined as the host of a horror-themed talk show. Chucky has a hyper-realistic face exactly like in the movies—pale, scarred skin with visible stitches and seams sewn across his cheeks, forehead, and mouth, giving him a creepy, lifelike doll appearance. He wears his traditional outfit: a striped Good Guys overalls with a colorful shirt underneath, complete with scuffs, tears, and bloodstains for authenticity. Chucky is seated behind a centered, polished wooden desk on a dimly lit talk show set, facing directly toward the main camera in a close-up shot that focuses tightly on his upper torso, face, and expressive eyes. His mouth is open mid-sentence with a sinister grin, as if engaging the audience in conversation, with subtle animations in his eyes conveying malice and charisma. Next to Chucky's desk on the right side is a black leather sofa for guests, where Jason Voorhees from the Friday the 13th films is seated as the interviewee. Jason is positioned slightly to the side of the desk, wearing his iconic hockey mask covering his deformed face, a tattered jacket, and weathered pants, sitting rigidly with his machete propped nearby for added tension. The camera angle is straight-on from the front, at eye level with Chucky, capturing both characters in a dynamic composition that emphasizes their interaction. The environment is a eerie talk show studio with a horror atmosphere: dark, foggy stage with flickering red and blue spotlights casting long shadows, cracked concrete floors, cobwebs in the corners, and subtle blood splatters on the walls. In the background, include dimly lit audience seats shrouded in mist, a large "Chucky's Nightmare Hour" neon sign glowing ominously overhead, and scattered props like chainsaws and doll parts for thematic consistency. Pay meticulous attention to lighting—harsh key lights on Chucky's face highlighting the stitches and textures, soft volumetric fog for depth, rim lighting on Jason's mask to create a menacing silhouette, and overall low-key illumination with high contrast to evoke terror. Ensure ultra-detailed textures: realistic fabric folds on clothing, glossy reflections on the desk, matte skin on Chucky with pore-level details, and metallic sheen on Jason's mask. Use photorealistic rendering with ray-tracing for lifelike shadows, subsurface scattering on skin, and high-fidelity materials to make all elements identical across future image generations.

2 months ago

Create a highly detailed, realistic 3D-rendered image in 8K resolution of Chucky, the killer doll from the Child's Play films, reimagined as the host of a horror-themed talk show. Chucky has a hyper-realistic face exactly like in the movies—pale, scarred skin with visible stitches and seams sewn across his cheeks, forehead, and mouth, giving him a creepy, lifelike doll appearance. He wears his traditional outfit: a striped Good Guys overalls with a colorful shirt underneath, complete with scuffs, tears, and bloodstains for authenticity. Chucky is seated behind a centered, polished wooden desk on a dimly lit talk show set, facing directly toward the main camera in a close-up shot that focuses tightly on his upper torso, face, and expressive eyes. His mouth is open mid-sentence with a sinister grin, as if engaging the audience in conversation, with subtle animations in his eyes conveying malice and charisma. Next to Chucky's desk on the right side is a black leather sofa for guests, where Jason Voorhees from the Friday the 13th films is seated as the interviewee. Jason is positioned slightly to the side of the desk, wearing his iconic hockey mask covering his deformed face, a tattered jacket, and weathered pants, sitting rigidly with his machete propped nearby for added tension. The camera angle is straight-on from the front, at eye level with Chucky, capturing both characters in a dynamic composition that emphasizes their interaction. The environment is a eerie talk show studio with a horror atmosphere: dark, foggy stage with flickering red and blue spotlights casting long shadows, cracked concrete floors, cobwebs in the corners, and subtle blood splatters on the walls. In the background, include dimly lit audience seats shrouded in mist, a large "Chucky's Nightmare Hour" neon sign glowing ominously overhead, and scattered props like chainsaws and doll parts for thematic consistency. Pay meticulous attention to lighting—harsh key lights on Chucky's face highlighting the stitches and textures, soft volumetric fog for depth, rim lighting on Jason's mask to create a menacing silhouette, and overall low-key illumination with high contrast to evoke terror. Ensure ultra-detailed textures: realistic fabric folds on clothing, glossy reflections on the desk, matte skin on Chucky with pore-level details, and metallic sheen on Jason's mask. Use photorealistic rendering with ray-tracing for lifelike shadows, subsurface scattering on skin, and high-fidelity materials to make all elements identical across future image generations. 16:9