A sample prompt of what you can find in this page
Prompt by f6eb58816ab

including subsurface scattering and volumetric rendering prompts

very few results

3 months ago

(masterpiece, best quality, ultra detailed) A stunning full-body portrait of an Indian girl with Punjabi influence. She has fair skin tone and is wearing traditional Punjabi attire that includes intricate embroidery and vibrant colors. Her hair is waist-long and curly, flowing gracefully down her back. The color of her hair can be either brown or black, giving a rich and natural look. She is wearing a black dominatrix corset adorned with intricate gold detailing and a prominent crucifix pendant. Her chest is large and prominently displayed, with detailed fishnet body stockings that cover the lower part of her torso. The texture of the fishnet is highly realistic, showing individual threads. The woman's arms are bent at the elbows, with her hands resting on her hips in a confident pose. She wears black gloves that match the corset, adding to the dominatrix aesthetic. Her skin tone is smooth and flawless, with a natural glow from soft lighting. The background features an elegant interior setting with warm, ambient lighting. The room has rich, deep red curtains and ornate gold accents on the furniture, creating a luxurious and intimate atmosphere. The lighting highlights her figure, casting subtle shadows that enhance the three-dimensional quality of the image. (vibrant Punjabi attire with intricate embroidery) (waist-long curly hair in brown or black) (fair skin tone) (black dominatrix corset with intricate gold detailing) (prominent crucifix pendant on corset) (intricate fishnet body stockings covering lower torso) (smooth and flawless skin tone) (natural glow from soft lighting) (elegant interior setting, warm ambient lighting) (deep red curtains, ornate gold accents on furniture) (volumetric lighting, subsurface scattering) (shallow depth of field, bokeh effect) (photorealistic rendering, macro photography) (8k resolution, octane render, unreal engine 5, global illumination, ray tracing)

7 months ago

"Ultra-realistic cinematic portrayal of a celestial forest elf queen in a tense confrontation, standing barefoot on cracked stone ruins engulfed in swirling mist, her pristine white silk robes adorned with intricate silver embroidery and intertwined living vines fluttering in arcane winds. Massive feathered wings of semi-transparent crystalline structure unfold dramatically behind her, each feather-like filament radiating prismatic moonlight. Dynamic defensive stance with hands raised summoning swirling cherry blossom petals charged with golden energy, facing a colossal obsidian-scaled dragon whose molten lava veins pulse menacingly. Hyper-detailed 8K rendering showcases the elf's flawless alabaster complexion with faint celestial constellations moving beneath her skin, piercing amber eyes containing swirling galaxy patterns, and platinum hair flowing like liquid mercury. Background features shattered ancient pillars overgrown with bioluminescent azure fungi, the dragon's fiery breath illuminating swirling spore clouds in the air, volumetric twilight rays piercing through colossal sequoias while ghostly auroras shimmer in the stormy sky above. Art by Ilya Kuvshinov and Raymond Swanland, Unreal Engine 5 path tracing with photorealistic subsurface scattering on wings, ultra-fine details including individual scale textures on the dragon and dewdrops on glowing moss, dramatic low-angle composition trending on ArtStation, depth of field with f/1.4 bokeh highlighting floating crystalline dust particles --ar 21:9 --v 5.2"

7 months ago

"Ultra-realistic cinematic portrayal of a celestial forest elf queen in a tense confrontation, standing barefoot on cracked stone ruins engulfed in swirling mist, her pristine white silk robes adorned with intricate silver embroidery and intertwined living vines fluttering in arcane winds. Massive feathered wings of semi-transparent crystalline structure unfold dramatically behind her, each feather-like filament radiating prismatic moonlight. Dynamic defensive stance with hands raised summoning swirling cherry blossom petals charged with golden energy, facing a colossal obsidian-scaled dragon whose molten lava veins pulse menacingly. Hyper-detailed 8K rendering showcases the elf's flawless alabaster complexion with faint celestial constellations moving beneath her skin, piercing amber eyes containing swirling galaxy patterns, and platinum hair flowing like liquid mercury. Background features shattered ancient pillars overgrown with bioluminescent azure fungi, the dragon's fiery breath illuminating swirling spore clouds in the air, volumetric twilight rays piercing through colossal sequoias while ghostly auroras shimmer in the stormy sky above. Art by Ilya Kuvshinov and Raymond Swanland, Unreal Engine 5 path tracing with photorealistic subsurface scattering on wings, ultra-fine details including individual scale textures on the dragon and dewdrops on glowing moss, dramatic low-angle composition trending on ArtStation, depth of field with f/1.4 bokeh highlighting floating crystalline dust particles --ar 21:9 --v 5.2"巨龙将头靠近精灵

2 months ago

Create a highly detailed, realistic 3D-rendered image in 8K resolution of Chucky, the killer doll from the Child's Play films, reimagined as the host of a horror-themed talk show. Chucky has a hyper-realistic face exactly like in the movies—pale, scarred skin with visible stitches and seams sewn across his cheeks, forehead, and mouth, giving him a creepy, lifelike doll appearance. He wears his traditional outfit: a striped Good Guys overalls with a colorful shirt underneath, complete with scuffs, tears, and bloodstains for authenticity. Chucky is seated behind a centered, polished wooden desk on a dimly lit talk show set, facing directly toward the main camera in a close-up shot that focuses tightly on his upper torso, face, and expressive eyes. His mouth is open mid-sentence with a sinister grin, as if engaging the audience in conversation, with subtle animations in his eyes conveying malice and charisma. Next to Chucky's desk on the right side is a black leather sofa for guests, where Jason Voorhees from the Friday the 13th films is seated as the interviewee. Jason is positioned slightly to the side of the desk, wearing his iconic hockey mask covering his deformed face, a tattered jacket, and weathered pants, sitting rigidly with his machete propped nearby for added tension. The camera angle is straight-on from the front, at eye level with Chucky, capturing both characters in a dynamic composition that emphasizes their interaction. The environment is a eerie talk show studio with a horror atmosphere: dark, foggy stage with flickering red and blue spotlights casting long shadows, cracked concrete floors, cobwebs in the corners, and subtle blood splatters on the walls. In the background, include dimly lit audience seats shrouded in mist, a large "Chucky's Nightmare Hour" neon sign glowing ominously overhead, and scattered props like chainsaws and doll parts for thematic consistency. Pay meticulous attention to lighting—harsh key lights on Chucky's face highlighting the stitches and textures, soft volumetric fog for depth, rim lighting on Jason's mask to create a menacing silhouette, and overall low-key illumination with high contrast to evoke terror. Ensure ultra-detailed textures: realistic fabric folds on clothing, glossy reflections on the desk, matte skin on Chucky with pore-level details, and metallic sheen on Jason's mask. Use photorealistic rendering with ray-tracing for lifelike shadows, subsurface scattering on skin, and high-fidelity materials to make all elements identical across future image generations. 16:9

2 months ago

Create a highly detailed, realistic 3D-rendered image in 8K resolution of Chucky, the killer doll from the Child's Play films, reimagined as the host of a horror-themed talk show. Chucky has a hyper-realistic face exactly like in the movies—pale, scarred skin with visible stitches and seams sewn across his cheeks, forehead, and mouth, giving him a creepy, lifelike doll appearance. He wears his traditional outfit: a striped Good Guys overalls with a colorful shirt underneath, complete with scuffs, tears, and bloodstains for authenticity. Chucky is seated behind a centered, polished wooden desk on a dimly lit talk show set, facing directly toward the main camera in a close-up shot that focuses tightly on his upper torso, face, and expressive eyes. His mouth is open mid-sentence with a sinister grin, as if engaging the audience in conversation, with subtle animations in his eyes conveying malice and charisma. Next to Chucky's desk on the right side is a black leather sofa for guests, where Jason Voorhees from the Friday the 13th films is seated as the interviewee. Jason is positioned slightly to the side of the desk, wearing his iconic hockey mask covering his deformed face, a tattered jacket, and weathered pants, sitting rigidly with his machete propped nearby for added tension. The camera angle is straight-on from the front, at eye level with Chucky, capturing both characters in a dynamic composition that emphasizes their interaction. The environment is a eerie talk show studio with a horror atmosphere: dark, foggy stage with flickering red and blue spotlights casting long shadows, cracked concrete floors, cobwebs in the corners, and subtle blood splatters on the walls. In the background, include dimly lit audience seats shrouded in mist, a large "Chucky's Nightmare Hour" neon sign glowing ominously overhead, and scattered props like chainsaws and doll parts for thematic consistency. Pay meticulous attention to lighting—harsh key lights on Chucky's face highlighting the stitches and textures, soft volumetric fog for depth, rim lighting on Jason's mask to create a menacing silhouette, and overall low-key illumination with high contrast to evoke terror. Ensure ultra-detailed textures: realistic fabric folds on clothing, glossy reflections on the desk, matte skin on Chucky with pore-level details, and metallic sheen on Jason's mask. Use photorealistic rendering with ray-tracing for lifelike shadows, subsurface scattering on skin, and high-fidelity materials to make all elements identical across future image generations.

2 months ago

Create a highly detailed, realistic 3D-rendered image in 8K resolution of Chucky, the killer doll from the Child's Play films, reimagined as the host of a horror-themed talk show. Chucky has a hyper-realistic face exactly like in the movies—pale, scarred skin with visible stitches and seams sewn across his cheeks, forehead, and mouth, giving him a creepy, lifelike doll appearance. He wears his traditional outfit: a striped Good Guys overalls with a colorful shirt underneath, complete with scuffs, tears, and bloodstains for authenticity. Chucky is seated behind a centered, polished wooden desk on a dimly lit talk show set, facing directly toward the main camera in a close-up shot that focuses tightly on his upper torso, face, and expressive eyes. His mouth is open mid-sentence with a sinister grin, as if engaging the audience in conversation, with subtle animations in his eyes conveying malice and charisma. Next to Chucky's desk on the right side is a black leather sofa for guests, where Jason Voorhees from the Friday the 13th films is seated as the interviewee. Jason is positioned slightly to the side of the desk, wearing his iconic hockey mask covering his deformed face, a tattered jacket, and weathered pants, sitting rigidly with his machete propped nearby for added tension. The camera angle is straight-on from the front, at eye level with Chucky, capturing both characters in a dynamic composition that emphasizes their interaction. The environment is a eerie talk show studio with a horror atmosphere: dark, foggy stage with flickering red and blue spotlights casting long shadows, cracked concrete floors, cobwebs in the corners, and subtle blood splatters on the walls. In the background, include dimly lit audience seats shrouded in mist, a large "Chucky's Nightmare Hour" neon sign glowing ominously overhead, and scattered props like chainsaws and doll parts for thematic consistency. Pay meticulous attention to lighting—harsh key lights on Chucky's face highlighting the stitches and textures, soft volumetric fog for depth, rim lighting on Jason's mask to create a menacing silhouette, and overall low-key illumination with high contrast to evoke terror. Ensure ultra-detailed textures: realistic fabric folds on clothing, glossy reflections on the desk, matte skin on Chucky with pore-level details, and metallic sheen on Jason's mask. Use photorealistic rendering with ray-tracing for lifelike shadows, subsurface scattering on skin, and high-fidelity materials to make all elements identical across future image generations. 16:9