A sample prompt of what you can find in this page
Prompt by AkiraS

industrial forms prompts

very few results

9 months ago

A dark, decayed factory steeped in dampness and neglect. Rows of broken, lifeless androids hang from chains and diagnostic cables, their battered forms suspended like relics of a forgotten era. Each android faces forward, their heads slumped and limbs dangling limply, as if gravity alone holds them in place. The androids are diverse—some humanoid with slender frames and fragmented synthetic skin, others industrial with exposed hydraulics, rusted plating, and shattered components. Many are missing limbs, their wires and cables hanging loosely, sparking faintly in the oppressive gloom. Among the rows, two androids stand out—their hands intertwined in a final act of connection before their power cells died. One is humanoid, its delicate features cracked and weathered, its synthetic skin peeling to reveal intricate, rusting frameworks. The other is industrial, bulkier, with heavier plating and exposed joints, its arm barely holding on by a tangle of wires. Their clasped hands emit a faint glow, flickering like dying embers, the last remnant of their shared existence. The factory is drenched in atmosphere. Thick haze and mist cling to every surface, illuminated by the weak, flickering glow of malfunctioning CRT screens and sparking cables. Dim red light spills from a cracked overhead lamp, casting diffuse shadows across the room. A faint, rhythmic drip echoes through the cavernous space, the sound amplified by the oppressive silence. A flickering sign above the rows reads: “ANDROID MULTI-PURPOSE FOUNDRY.” The foundry walls are lined with rusted, obsolete machinery and control panels. Pools of stagnant water collect on the floor, reflecting the faint, scattered light in jagged, broken patterns. Dust and smoke swirl in the air, cutting through the faint godrays that streak through shattered skylights, further obscured by the thick haze. The shadows of dangling chains and lifeless androids create eerie silhouettes on the mist-covered walls. The atmosphere is suffocatingly gritty, a testament to the decay of innovation. The androids stand as silent witnesses to a bygone era, their shattered forms a chilling reflection of the hubris and failure of their creators. The two holding hands, surrounded by rows of decaying machines, remain a quiet, haunting symbol of connection amidst the ruin.

9 months ago

A dark, decayed factory filled with the broken remains of androids, their lifeless forms piled haphazardly on the damp, corroded floor. The heap stretches across the room, a chaotic mass of torn synthetic skin, shattered faces, and rusted mechanical limbs. Exposed cables and wires snake through the pile, some sparking faintly, adding to the eerie atmosphere. The androids vary in design—humanoid models with delicate, human-like features, and industrial machines with heavy plating and exposed hydraulics—all discarded and forgotten. Amidst the heap, two androids stand out. They lie side by side, their bodies lifeless but their hands intertwined, a poignant gesture of connection in a world that abandoned them. One is humanoid, its cracked synthetic skin peeling away to reveal intricate metallic frameworks, its head tilted slightly toward the other. The second is industrial, bulkier and more rugged, its exposed wiring glowing faintly, with one arm barely attached, yet its hand still holds on tightly. Their clasped hands emit a faint, flickering glow—the last remnants of their power, a quiet testament to their bond. The atmosphere is suffocating and damp. Thick haze and mist hang in the air, illuminated by faint, flickering red lights from a malfunctioning sign overhead, reading: “ANDROID MULTI-PURPOSE FOUNDRY.” The sign’s glow casts uneven shadows across the room, reflecting dimly off pools of stagnant water that have collected on the rusted floor. The factory is filled with the remnants of a once-thriving technological hub—rusted machinery, flickering CRT screens, and analog consoles, all coated in a fine layer of grime. The faint sound of dripping water echoes through the cavernous space, amplifying the silence. Dust swirls in faint godrays streaming through shattered skylights, cutting through the thick haze and adding depth to the scene. The pile of androids stretches endlessly, their forms twisted and broken, a graveyard of forgotten innovation. The two holding hands stand out amidst the chaos, their small act of connection hauntingly beautiful in the midst of ruin.

28 days ago

A dark, decayed factory steeped in dampness and neglect. Rows of broken, lifeless androids hang from chains and diagnostic cables, their battered forms suspended like relics of a forgotten era. Each android faces forward, their heads slumped and limbs dangling limply, as if gravity alone holds them in place. The androids are diverse—some humanoid with slender frames and fragmented synthetic skin, others industrial with exposed hydraulics, rusted plating, and shattered components. Many are missing limbs, their wires and cables hanging loosely, sparking faintly in the oppressive gloom. Among the rows, two androids stand out—their hands intertwined in a final act of connection before their power cells died. One is humanoid, its delicate features cracked and weathered, its synthetic skin peeling to reveal intricate, rusting frameworks. The other is industrial, bulkier, with heavier plating and exposed joints, its arm barely holding on by a tangle of wires. Their clasped hands emit a faint glow, flickering like dying embers, the last remnant of their shared existence. The factory is drenched in atmosphere. Thick haze and mist cling to every surface, illuminated by the weak, flickering glow of malfunctioning CRT screens and sparking cables. Dim red light spills from a cracked overhead lamp, casting diffuse shadows across the room. A faint, rhythmic drip echoes through the cavernous space, the sound amplified by the oppressive silence. A flickering sign above the rows reads: “ANDROID MULTI-PURPOSE FOUNDRY.” The foundry walls are lined with rusted, obsolete machinery and control panels. Pools of stagnant water collect on the floor, reflecting the faint, scattered light in jagged, broken patterns. Dust and smoke swirl in the air, cutting through the faint godrays that streak through shattered skylights, further obscured by the thick haze. The shadows of dangling chains and lifeless androids create eerie silhouettes on the mist-covered walls. The atmosphere is suffocatingly gritty, a testament to the decay of innovation. The androids stand as silent witnesses to a bygone era, their shattered forms a chilling reflection of the hubris and failure of their creators. The two holding hands, surrounded by rows of decaying machines, remain a quiet, haunting symbol of connection amidst the ruin.

2 months ago

A high-intensity depiction of the Battle for Zion from *The Matrix*. The vast subterranean dock of Zion is under siege: dark, industrial architecture looms with towering pillars and steel catwalks illuminated by red emergency lights and the strobing muzzle flashes of gunfire. Swarms of relentless Sentinels--metallic, squid-like machines with whirling tentacles and glowing red sensor eyes--fill the air in chaotic waves. At the center of the scene is Kirby, rendered with realistic textures while maintaining his iconic round pink form. He is inside an APU mech: a battered, humanoid exosuit of hydraulic pistons, armor plating, and massive twin arm-mounted rotary machine guns. The APU’s guns are aimed high, firing streams of bright tracer rounds upward into the dense swarm of Sentinels above. Sparks, smoke, and a cascade of large shell casings eject from the guns, tumbling through the air in a golden arc. Kirby’s expression is uncharacteristically fierce--his large eyes narrowed with burning determination, mouth wide open in a scream of defiance. The lighting is harsh and dramatic, with contrasting cool blue and red hues from the emergency lights and the Sentinels’ glow, accented by the warm flashes of gunfire. Depth of field focuses tightly on Kirby’s APU and the nearest Sentinels, while the background blurs into a maelstrom of mechanical carnage. Cinematic composition, widescreen aspect ratio, dynamic motion blur on the guns, shell casings, and tentacles, no logos or extraneous text.

3 months ago

FANTASY MAP :Continental Layout of Veylis Central Region – Arcane Bastion (Vaedrith) Position: Located at the heart of Veylis, ensuring access to major leyline convergences. Surroundings: Bordered by mountain ranges (west) leading to Forgeborn lands. To the east, mist-laden valleys transition into Nytheris territories. The south opens to plains, gradually shifting toward Varanthor-controlled lands. Geopolitical Standing: Acts as an arcane hub, influencing civilizations that rely on magic. Strong connections with Forgeborn, but wary of Nytheris' unpredictable dream-magic. Western Highlands – Industrious Stronghold (Forgeborn) Position: Nestled in volcanic mountains west of Vaedrith, rich with arcane ore deposits. Surroundings: To the north, rocky outcroppings shield them from Aseron incursions. The south holds trade routes leading into Varanthor territory, where elementalists seek their weapons. Geopolitical Standing: Acts as a major supplier of enchanted weaponry and technology. Maintains neutral trade with Aseron but avoids deeper alliances due to ideological differences. Eastern Mistlands – Mystical Expanse (Nytheris) Position: Located east of Vaedrith, deep within mist-laden valleys and fragmented terrain. Surroundings: Borders Vaedrith in the west, creating uneasy tension over arcane philosophy. To the north, dense forests lead to Thalorran domain, intertwining nature magic and subconscious forces. To the south, open plains provide pathways toward neutral trade hubs. Geopolitical Standing: Remains an enigmatic civilization, interacting with many but avoiding full allegiance. Their visions and cryptic warnings influence how other civilizations prepare for unseen threats. Southern Stormlands – Elemental Front (Varanthor) Position: Occupies the storm-plains south of Vaedrith, where elemental forces surge unpredictably. Surroundings: To the north, magical leyline fields provide partial access to Vaedrith’s arcane knowledge. Bordering the Forgeborn in the west, relying on their enchanted metals for weaponcraft. To the east, open battlefields transition into neutral territories, where conflicts with rogue sorcerers occur. Geopolitical Standing: Maintains martial dominance, ensuring balance between controlled elemental magic and raw destructive forces. Opposes Nytheris and rogue factions, fearing their unpredictable magical shifts. Northern Everwild – Verdant Realms (Thalorran) Position: Spread across the northern reaches, occupying vast enchanted forests infused with leyline energy. Surroundings: To the south, mist-shrouded valleys mark Nytheris’ influence, leading to shared mystical research. The west holds wild borders, where nomadic and neutral civilizations flourish. To the east, magical forests give way to shifting leyline anomalies, unpredictable yet rich in energy. Geopolitical Standing: Stands as a stabilizer, ensuring magic flows naturally rather than being artificially controlled. Keeps diplomatic ties with Vaedrith but remains wary of their structured approach to magic regulation. Northwestern Ironbound Range – Anti-Magic Dominion (Aseron) Position: Occupies the mountain strongholds of the northwest, deliberately built far from magical influence. Surroundings: Borders Forgeborn territory in the east, maintaining uneasy trade for strategic materials. To the south, battle lines form near Varanthor, ensuring magical warriors never breach their defenses. The north opens into desolate landscapes, leading to uncharted lands where magical anomalies are feared. Geopolitical Standing: Acts as the strongest anti-magic force, using strategy and engineering to counter all arcane threats. Holds deep rivalries with Vaedrith and Thalorran, rejecting their mystical philosophies outright. Neutral & Unexplored Territories Beyond the six core civilizations, the wild zones of Veylis add complexity: The Rifted Wastes (Southwest) – A land of unstable magic, attracting rogue mages and reckless experiments. Merchant Cities (Central Plains) – Neutral trade hubs allowing diplomacy, despite rivalries. The Voidcliffs (Far East) – A region feared by all, where unknown forces have begun distorting leyline energy.