A sample prompt of what you can find in this page
Prompt by AkiraS

metal and rusted materials prompts

very few results

7 months ago

Ultra-detailed half body portrait of a desert-hardened woman in her mid 20s, sun-weathered skin with natural freckles across her cheeks and blemishes over her body, keen hazel eyes adapted to scanning distant horizons, dark hair wrapped in a practical sand-colored shemagh that protects her neck and lower face, wearing layered desert survival gear - a loose fitting crop top underneath a weathered open tactical vest, revealing a flat, toned belly with defed abs, outie belly button. She wears loose low rise pants and a belt with multiple water container attachments, UV-protective goggles pushed up on her forehead, standing amid the ruins of a massive oil refinery complex half-buried by endless dunes of golden sand, towering rusted distillation columns rising like ancient monoliths from the desert floor, heat waves visibly distorting the air around corroded pipeline networks that snake through the dunes, scattered remnants of industrial machinery emerging from shifting sands - partially buried pressure vessels, sand-scoured storage tanks, and wind-polished metal structures, intense sunlight casting harsh shadows across her face through gaps in the deteriorating industrial framework, sand particles catching the light as they drift through the air, multiple layers of desert-industrial decay visible in the background - collapsed cooling towers creating artificial canyons, sand-filled processing units, and sun-bleached warning signs barely visible under layers of dust, abandoned vehicles half-submerged in sand drifts, occasional glints of metal where the wind has exposed buried equipment, photorealistic rendering with attention to material interactions between sand and metal - wind-polished surfaces, sand-carved patterns in steel, and sun-damaged materials, 8k resolution emphasizing the texture of each weather-beaten surface, technical perspective showing the massive scale of the industrial remains against the endless desert horizon, visible heat distortion in the distance where sky meets sand, subtle color variations in the sand showing mineral content and age of dune

3 months ago

Create a meticulously staged cinematic scene with rigid symmetry and frontal, low-angle framing, emphasizing a diagonal composition (45-degree tilt) where all elements align along a single dynamic axis. Color Grading: 60% Dominant: Soft, powdery pastel pinks (Pantone 12-1109 TPX "Marshmallow") saturating the sky, snow, and TV casing. 30% Secondary: Frosted teal blues (HEX #6ECEDA) in the glacial lake, aurora, and TV screen static. 10% Accent: Mustard-yellow (Pantone 15-0950 TPX "Golden Glow") in the aurora streaks, wool tufts, and corroded metal knobs. TV Design: A 1950s Bakelite TV (matte eggshell plastic with hairline cracks) tilted diagonally (top-left corner at 10 o’clock, bottom-right submerged at 4 o’clock). Crack: A jagged diagonal fissure (2cm wide) splits the screen from top-left to bottom-right, leaking viscous, neon-bright color bar pigment (RGB values: pink #FF9EB5, teal #5FDAC3, gold #FFD700) that pools into the water below. Materials: Body: Faux-weathered plastic with chipped edges revealing rusted steel underlayers. Details: Three rotary knobs (tarnished brass, 4cm diameter) labeled "VOL," "TUNE," "POWER." Cables: Braided wool cords (undyed cream yarn, 3cm thickness) coiled around the TV’s base, fraying at the ends. Screen Imagery: Static Overlay: A 1953 RCA-style color bar test pattern (8 vertical bands) glitching every 2 seconds, causing the teal and pink bars to "melt" downward into liquid the word "Imagen-4" glitches on the screen Underlying Image: A faint, glowing topographical map (golden-yellow lines on indigo) dissolves into water that cascades from the screen’s crack, merging with the glacial lake. Environment: Glacial Lake: Semi-frozen water (translucent teal, 70% opacity) with jagged ice shards (20cm height) encircling the TV. Snowfall: Heavy, dense snowflakes (1cm diameter) falling at 45 degrees, accumulating on the TV’s top-left corner. Aurora Borealis: Three parallel bands (pink #FFB3D1, teal #7FE5E5, gold #FFE44D) in smooth sine waves, 15° tilt, 80% opacity. Sky: Ultra-high-contrast starfield (ISO 51200 noise pattern) with 2,000 visible stars (randomized 2-4px white dots). Lighting & Effects: Key Light: A frontal, low-orange sodium vapor lamp (3200K) casting sharp diagonal shadows (20° angle) from the TV onto the ice. Bloom: Halation around the aurora and screen, radius 15px, intensity 70%. Textures: Film Grain: 35mm Kodak Vision3 250D overlay (gritty, high-detail). Lens Defects: Two hairline scratches (1px width) at 15° and 75° angles, plus hexagonal lens flare (60% opacity) from the aurora. Physics & Motion: Water: Viscous fluid dynamics—the leaking color bars swirl in 5cm eddies, blending with the glacial lake. Wool: Submerged yarn floats upward in 10cm tufts, swaying at 0.5Hz frequency. Result: A hyper-detailed, reference-free scene that implicitly channels Wes Anderson’s aesthetic through obsessive symmetry, retro-kitsch materials, and a strict 60/30/10 pastel hierarchy—no director named, all style embedded in granular technical specs.

3 months ago

"Create a meticulously staged cinematic scene with rigid symmetry and frontal, low-angle framing, emphasizing a diagonal composition (45-degree tilt) where all elements align along a single dynamic axis. Color Grading: 60% Dominant: Soft, powdery pastel pinks (Pantone 12-1109 TPX "Marshmallow") saturating the sky, snow, and TV casing. 30% Secondary: Frosted teal blues (HEX #6ECEDA) in the glacial lake, aurora, and TV screen static. 10% Accent: Mustard-yellow (Pantone 15-0950 TPX "Golden Glow") in the aurora streaks, wool tufts, and corroded metal knobs. TV Design: A 1950s Bakelite TV (matte eggshell plastic with hairline cracks) tilted diagonally (top-left corner at 10 o’clock, bottom-right submerged at 4 o’clock). Crack: A jagged diagonal fissure (2cm wide) splits the screen from top-left to bottom-right, leaking viscous, neon-bright color bar pigment (RGB values: pink #FF9EB5, teal #5FDAC3, gold #FFD700) that pools into the water below. Materials: Body: Faux-weathered plastic with chipped edges revealing rusted steel underlayers. Details: Three rotary knobs (tarnished brass, 4cm diameter) labeled "VOL," "TUNE," "POWER." Cables: Braided wool cords (undyed cream yarn, 3cm thickness) coiled around the TV’s base, fraying at the ends. Screen Imagery: Static Overlay: A 1953 RCA-style color bar test pattern (8 vertical bands) glitching every 2 seconds, causing the teal and pink bars to "melt" downward into liquid with the word "Prompthero" barely visible on it. Underlying Image: A faint, glowing topographical map (golden-yellow lines on indigo) dissolves into water that cascades from the screen’s crack, merging with the glacial lake. Environment: Glacial Lake: Semi-frozen water (translucent teal, 70% opacity) with jagged ice shards (20cm height) encircling the TV. Snowfall: Heavy, dense snowflakes (1cm diameter) falling at 45 degrees, accumulating on the TV’s top-left corner. Aurora Borealis: Three parallel bands (pink #FFB3D1, teal #7FE5E5, gold #FFE44D) in smooth sine waves, 15° tilt, 80% opacity. Sky: Ultra-high-contrast starfield (ISO 51200 noise pattern) with 2,000 visible stars (randomized 2-4px white dots). Lighting & Effects: Key Light: A frontal, low-orange sodium vapor lamp (3200K) casting sharp diagonal shadows (20° angle) from the TV onto the ice. Bloom: Halation around the aurora and screen, radius 15px, intensity 70%. Textures: Film Grain: 35mm Kodak Vision3 250D overlay (gritty, high-detail). Lens Defects: Two hairline scratches (1px width) at 15° and 75° angles, plus hexagonal lens flare (60% opacity) from the aurora. Physics & Motion: Water: Viscous fluid dynamics—the leaking color bars swirl in 5cm eddies, blending with the glacial lake. Wool: Submerged yarn floats upward in 10cm tufts, swaying at 0.5Hz frequency. Result: A hyper-detailed, reference-free scene that implicitly channels Wes Anderson’s aesthetic through obsessive symmetry, retro-kitsch materials, and a strict 60/30/10 pastel hierarchy—no director named, all style embedded in granular technical specs.

3 months ago

Using the uploaded generator image as a precise reference, generate a realistic scene of a ground-based silver iodide (AgI) cloud-seeding operation in a mountainous region. The device (matching the uploaded design) burns cloud-seeding materials, emitting a thin, wispy plume of white smoke that disperses into the overcast sky. Rain falls lightly, creating a misty atmosphere. The rugged terrain features rocky slopes and sparse vegetation under a moody, rain-heavy sky. Ensure the generator’s design, proportions, and smoke emission style closely follow the uploaded reference while blending naturally into the rainy environment." Key Enhancements: Reference-Based Accuracy: "The generator’s structure, flame/smoke exit points, and mounting details must mirror the uploaded image precisely." "Maintain identical materials (e.g., metallic textures, rust, or industrial paint) from the reference." Atmospheric Integration: "Smoke should appear semi-transparent and windswept, merging with rain and low-hanging clouds." "Raindrops and mist should interact realistically with the smoke (e.g., slight dissipation)." Style & Composition: "Photorealistic style with hyper-detailed textures (wet rocks, generator’s mechanical parts)." "Dramatic, diffused lighting as in stormy weather, with volumetric fog for depth." Optional Add-Ons (if needed): "Add a faint scientific overlay (e.g., airflow arrows, particle dispersion diagrams) for educational context." "Include a distant view of valleys or reservoirs to emphasize the purpose of cloud seeding."

21 days ago

Create an abstract painting where the cybernetic figure emerges from and decays into pure urban filth. The 3/4 pose should barely hold together, disintegrating into a maelstrom of caustic paint effects, chemical burns, and toxic waste. The pink hair should look like it's been dragged through hell - rendered as violent, contaminated streaks that appear to be actively decomposing, with areas where the paint bubbles and splits like festering wounds. Treat the canvas like an abandoned city wall - build up thick, crusty layers of media only to deliberately destroy them. The metallic bra and leather jacket should be buried under decades of grime, suggested only through traces of corroded metal and rotting leather visible beneath layers of industrial sludge. Add thick impasto areas that crack like dried mud, revealing diseased colors beneath. Create regions where multiple paint layers interact violently - separating, bleeding, and creating chemical reactions that eat through the surface. The cybernetic elements should look like they're actively decomposing - use techniques like acid etching, rust transfers, and actual material deterioration. Let paint thinner create unpredictable decay patterns. Include areas where metallic paint oxidizes into toxic blooms and where different media repel each other like oil and water, creating leprous textures. The background should feel like a toxic waste dump - incorporate actual dirt, rust, and urban debris into the paint. Use techniques that deliberately destroy the medium: oversaturate areas until the canvas rots, allow metallic elements to oxidize naturally, encourage paint to crack and flake. Add layers of grime using dry brushing with actual ash and dirt. Create effects that suggest chemical spills, acid rain damage, and industrial accidents through caustic color interactions and material decay. The color palette should feel diseased - contaminated pinks that turn gangrenous, metals oxidized to poisonous greens, blacks that break down into putrid browns. Every color should look like it's been soaked in toxic waste and left to rot. Build up texture with actual organic matter - coffee grounds, sand, rust - anything that adds real physical decay to the surface. The entire piece should look like it was created in a contaminated zone - intentionally damaged, corroded, and infected. The paint application should appear desperate and uncontrolled, as if the artist's tools were found in a junkyard. Let accidents and material failures become part of the piece - runs, drips, chemical reactions, and decomposition should all contribute to its apocalyptic aesthetic.