A sample prompt of what you can find in this page
Prompt by AkiraS

rust pattern prompts

very few results

9 months ago

Ultra-detailed half body portrait of a desert-hardened woman in her mid 20s, sun-weathered skin with natural freckles across her cheeks and blemishes over her body, keen hazel eyes adapted to scanning distant horizons, dark hair wrapped in a practical sand-colored shemagh that protects her neck and lower face, wearing layered desert survival gear - a loose fitting crop top underneath a weathered open tactical vest, revealing a flat, toned belly with defed abs, outie belly button. She wears loose low rise pants and a belt with multiple water container attachments, UV-protective goggles pushed up on her forehead, standing amid the ruins of a massive oil refinery complex half-buried by endless dunes of golden sand, towering rusted distillation columns rising like ancient monoliths from the desert floor, heat waves visibly distorting the air around corroded pipeline networks that snake through the dunes, scattered remnants of industrial machinery emerging from shifting sands - partially buried pressure vessels, sand-scoured storage tanks, and wind-polished metal structures, intense sunlight casting harsh shadows across her face through gaps in the deteriorating industrial framework, sand particles catching the light as they drift through the air, multiple layers of desert-industrial decay visible in the background - collapsed cooling towers creating artificial canyons, sand-filled processing units, and sun-bleached warning signs barely visible under layers of dust, abandoned vehicles half-submerged in sand drifts, occasional glints of metal where the wind has exposed buried equipment, photorealistic rendering with attention to material interactions between sand and metal - wind-polished surfaces, sand-carved patterns in steel, and sun-damaged materials, 8k resolution emphasizing the texture of each weather-beaten surface, technical perspective showing the massive scale of the industrial remains against the endless desert horizon, visible heat distortion in the distance where sky meets sand, subtle color variations in the sand showing mineral content and age of dune

6 months ago

Create a meticulously staged cinematic scene with rigid symmetry and frontal, low-angle framing, emphasizing a diagonal composition (45-degree tilt) where all elements align along a single dynamic axis. Color Grading: 60% Dominant: Soft, powdery pastel pinks (Pantone 12-1109 TPX "Marshmallow") saturating the sky, snow, and TV casing. 30% Secondary: Frosted teal blues (HEX #6ECEDA) in the glacial lake, aurora, and TV screen static. 10% Accent: Mustard-yellow (Pantone 15-0950 TPX "Golden Glow") in the aurora streaks, wool tufts, and corroded metal knobs. TV Design: A 1950s Bakelite TV (matte eggshell plastic with hairline cracks) tilted diagonally (top-left corner at 10 o’clock, bottom-right submerged at 4 o’clock). Crack: A jagged diagonal fissure (2cm wide) splits the screen from top-left to bottom-right, leaking viscous, neon-bright color bar pigment (RGB values: pink #FF9EB5, teal #5FDAC3, gold #FFD700) that pools into the water below. Materials: Body: Faux-weathered plastic with chipped edges revealing rusted steel underlayers. Details: Three rotary knobs (tarnished brass, 4cm diameter) labeled "VOL," "TUNE," "POWER." Cables: Braided wool cords (undyed cream yarn, 3cm thickness) coiled around the TV’s base, fraying at the ends. Screen Imagery: Static Overlay: A 1953 RCA-style color bar test pattern (8 vertical bands) glitching every 2 seconds, causing the teal and pink bars to "melt" downward into liquid the word "Imagen-4" glitches on the screen Underlying Image: A faint, glowing topographical map (golden-yellow lines on indigo) dissolves into water that cascades from the screen’s crack, merging with the glacial lake. Environment: Glacial Lake: Semi-frozen water (translucent teal, 70% opacity) with jagged ice shards (20cm height) encircling the TV. Snowfall: Heavy, dense snowflakes (1cm diameter) falling at 45 degrees, accumulating on the TV’s top-left corner. Aurora Borealis: Three parallel bands (pink #FFB3D1, teal #7FE5E5, gold #FFE44D) in smooth sine waves, 15° tilt, 80% opacity. Sky: Ultra-high-contrast starfield (ISO 51200 noise pattern) with 2,000 visible stars (randomized 2-4px white dots). Lighting & Effects: Key Light: A frontal, low-orange sodium vapor lamp (3200K) casting sharp diagonal shadows (20° angle) from the TV onto the ice. Bloom: Halation around the aurora and screen, radius 15px, intensity 70%. Textures: Film Grain: 35mm Kodak Vision3 250D overlay (gritty, high-detail). Lens Defects: Two hairline scratches (1px width) at 15° and 75° angles, plus hexagonal lens flare (60% opacity) from the aurora. Physics & Motion: Water: Viscous fluid dynamics—the leaking color bars swirl in 5cm eddies, blending with the glacial lake. Wool: Submerged yarn floats upward in 10cm tufts, swaying at 0.5Hz frequency. Result: A hyper-detailed, reference-free scene that implicitly channels Wes Anderson’s aesthetic through obsessive symmetry, retro-kitsch materials, and a strict 60/30/10 pastel hierarchy—no director named, all style embedded in granular technical specs.

6 months ago

"Create a meticulously staged cinematic scene with rigid symmetry and frontal, low-angle framing, emphasizing a diagonal composition (45-degree tilt) where all elements align along a single dynamic axis. Color Grading: 60% Dominant: Soft, powdery pastel pinks (Pantone 12-1109 TPX "Marshmallow") saturating the sky, snow, and TV casing. 30% Secondary: Frosted teal blues (HEX #6ECEDA) in the glacial lake, aurora, and TV screen static. 10% Accent: Mustard-yellow (Pantone 15-0950 TPX "Golden Glow") in the aurora streaks, wool tufts, and corroded metal knobs. TV Design: A 1950s Bakelite TV (matte eggshell plastic with hairline cracks) tilted diagonally (top-left corner at 10 o’clock, bottom-right submerged at 4 o’clock). Crack: A jagged diagonal fissure (2cm wide) splits the screen from top-left to bottom-right, leaking viscous, neon-bright color bar pigment (RGB values: pink #FF9EB5, teal #5FDAC3, gold #FFD700) that pools into the water below. Materials: Body: Faux-weathered plastic with chipped edges revealing rusted steel underlayers. Details: Three rotary knobs (tarnished brass, 4cm diameter) labeled "VOL," "TUNE," "POWER." Cables: Braided wool cords (undyed cream yarn, 3cm thickness) coiled around the TV’s base, fraying at the ends. Screen Imagery: Static Overlay: A 1953 RCA-style color bar test pattern (8 vertical bands) glitching every 2 seconds, causing the teal and pink bars to "melt" downward into liquid with the word "Prompthero" barely visible on it. Underlying Image: A faint, glowing topographical map (golden-yellow lines on indigo) dissolves into water that cascades from the screen’s crack, merging with the glacial lake. Environment: Glacial Lake: Semi-frozen water (translucent teal, 70% opacity) with jagged ice shards (20cm height) encircling the TV. Snowfall: Heavy, dense snowflakes (1cm diameter) falling at 45 degrees, accumulating on the TV’s top-left corner. Aurora Borealis: Three parallel bands (pink #FFB3D1, teal #7FE5E5, gold #FFE44D) in smooth sine waves, 15° tilt, 80% opacity. Sky: Ultra-high-contrast starfield (ISO 51200 noise pattern) with 2,000 visible stars (randomized 2-4px white dots). Lighting & Effects: Key Light: A frontal, low-orange sodium vapor lamp (3200K) casting sharp diagonal shadows (20° angle) from the TV onto the ice. Bloom: Halation around the aurora and screen, radius 15px, intensity 70%. Textures: Film Grain: 35mm Kodak Vision3 250D overlay (gritty, high-detail). Lens Defects: Two hairline scratches (1px width) at 15° and 75° angles, plus hexagonal lens flare (60% opacity) from the aurora. Physics & Motion: Water: Viscous fluid dynamics—the leaking color bars swirl in 5cm eddies, blending with the glacial lake. Wool: Submerged yarn floats upward in 10cm tufts, swaying at 0.5Hz frequency. Result: A hyper-detailed, reference-free scene that implicitly channels Wes Anderson’s aesthetic through obsessive symmetry, retro-kitsch materials, and a strict 60/30/10 pastel hierarchy—no director named, all style embedded in granular technical specs.

3 months ago

A dark, decayed factory steeped in dampness and neglect. Rows of broken, lifeless androids hang from chains and diagnostic cables, their battered forms suspended like relics of a forgotten era. Each android faces forward, their heads slumped and limbs dangling limply, as if gravity alone holds them in place. The androids are diverse—some humanoid with slender frames and fragmented synthetic skin, others industrial with exposed hydraulics, rusted plating, and shattered components. Many are missing limbs, their wires and cables hanging loosely, sparking faintly in the oppressive gloom. Among the rows, two androids stand out—their hands intertwined in a final act of connection before their power cells died. One is humanoid, its delicate features cracked and weathered, its synthetic skin peeling to reveal intricate, rusting frameworks. The other is industrial, bulkier, with heavier plating and exposed joints, its arm barely holding on by a tangle of wires. Their clasped hands emit a faint glow, flickering like dying embers, the last remnant of their shared existence. The factory is drenched in atmosphere. Thick haze and mist cling to every surface, illuminated by the weak, flickering glow of malfunctioning CRT screens and sparking cables. Dim red light spills from a cracked overhead lamp, casting diffuse shadows across the room. A faint, rhythmic drip echoes through the cavernous space, the sound amplified by the oppressive silence. A flickering sign above the rows reads: “ANDROID MULTI-PURPOSE FOUNDRY.” The foundry walls are lined with rusted, obsolete machinery and control panels. Pools of stagnant water collect on the floor, reflecting the faint, scattered light in jagged, broken patterns. Dust and smoke swirl in the air, cutting through the faint godrays that streak through shattered skylights, further obscured by the thick haze. The shadows of dangling chains and lifeless androids create eerie silhouettes on the mist-covered walls. The atmosphere is suffocatingly gritty, a testament to the decay of innovation. The androids stand as silent witnesses to a bygone era, their shattered forms a chilling reflection of the hubris and failure of their creators. The two holding hands, surrounded by rows of decaying machines, remain a quiet, haunting symbol of connection amidst the ruin.

7 months ago

Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!

3 months ago

Create an abstract painting where the cybernetic figure emerges from and decays into pure urban filth. The 3/4 pose should barely hold together, disintegrating into a maelstrom of caustic paint effects, chemical burns, and toxic waste. The pink hair should look like it's been dragged through hell - rendered as violent, contaminated streaks that appear to be actively decomposing, with areas where the paint bubbles and splits like festering wounds. Treat the canvas like an abandoned city wall - build up thick, crusty layers of media only to deliberately destroy them. The metallic bra and leather jacket should be buried under decades of grime, suggested only through traces of corroded metal and rotting leather visible beneath layers of industrial sludge. Add thick impasto areas that crack like dried mud, revealing diseased colors beneath. Create regions where multiple paint layers interact violently - separating, bleeding, and creating chemical reactions that eat through the surface. The cybernetic elements should look like they're actively decomposing - use techniques like acid etching, rust transfers, and actual material deterioration. Let paint thinner create unpredictable decay patterns. Include areas where metallic paint oxidizes into toxic blooms and where different media repel each other like oil and water, creating leprous textures. The background should feel like a toxic waste dump - incorporate actual dirt, rust, and urban debris into the paint. Use techniques that deliberately destroy the medium: oversaturate areas until the canvas rots, allow metallic elements to oxidize naturally, encourage paint to crack and flake. Add layers of grime using dry brushing with actual ash and dirt. Create effects that suggest chemical spills, acid rain damage, and industrial accidents through caustic color interactions and material decay. The color palette should feel diseased - contaminated pinks that turn gangrenous, metals oxidized to poisonous greens, blacks that break down into putrid browns. Every color should look like it's been soaked in toxic waste and left to rot. Build up texture with actual organic matter - coffee grounds, sand, rust - anything that adds real physical decay to the surface. The entire piece should look like it was created in a contaminated zone - intentionally damaged, corroded, and infected. The paint application should appear desperate and uncontrolled, as if the artist's tools were found in a junkyard. Let accidents and material failures become part of the piece - runs, drips, chemical reactions, and decomposition should all contribute to its apocalyptic aesthetic.

12 days ago

Album Cover for: “Trône sur les Ruines” Format: Wide shot, full body, cinematic environment, poster-quality Ultra-realistic cinematic concept art of a Moroccan man in his late 20s — light brown skin, clean-shaven, with a short buzz cut and medium taper fade — sitting proudly and powerfully on a massive brutalist throne. His body language is heavy and dominant: legs planted wide, elbows on knees, hands gripping the throne armrests. His eyes lock directly onto the viewer — serious, furious, proud. His expression carries the weight of survival and leadership born through chaos. He looks like a street king forged in war, not luxury. The throne is enormous, crafted from cracked concrete, twisted rebar, scorched books, shattered electronics, rusted weapons, and destroyed satellite parts — a symbolic fusion of revolution and ruin. It sits atop rubble and ash. Behind him, the destroyed skyline of a Moroccan city: burned buildings, collapsed domes, broken antennas, crumbling high-rises, graffiti-scarred walls. A torn Moroccan flag flutters in the distance, hanging from a bent metal pole. The man wears a modern warrior-royalty outfit: a long dark trench coat made from military fabric, lined with faded golden Moroccan embroidery (zellige patterns), a worn bulletproof vest underneath, armored combat pants with tactical straps, and black scratched leather boots. A tattered deep red cloak is thrown over one shoulder. On his chest, a bent metal star medal — not shiny, but earned. His crown is raw and symbolic: cracked gold fused with rusted iron, dented like it survived fire — resting slightly tilted on his head. The sky is cinematic: thick storm clouds rolling in, deep greys and purples, with one sharp beam of golden-orange light breaking through — hope after destruction. Ash and dust drift in the air, adding texture and motion. Typography: “Trône sur les Ruines” in cracked gold serif font, minimalist, sharp, placed bottom right or top left. Color palette: Ash grey, Moroccan red, coal black, bronze gold, burnt orange, storm blue. Mood: Powerful, apocalyptic, victorious. A portrait of survival and reclaimed legacy. Style: Cinematic, ultra-detailed, wide angle, poster-quality realism. Inspired by Yeezus, French war photojournalism, LiveLoveA$AP, and dystopian street rebellion aesthetics. — full body shot, wide angle, cinematic composition, Moroccan ruins in full view, background visible, throne fully visible, urban destruction, ash particles, crown visible, golden light from clouds, no blur, no fantasy, hyper-detailed, realistic lighting, gritty textures