A sample prompt of what you can find in this page
Prompt by The_Promptonaut

screen print prompts

very few results

7 months ago

(Primary Subject: Woman, 3D-Printed in Realistic Modern Printer, 1.7 weight) — inside a dim, cluttered bedroom illuminated by the soft, flickering glow of LED strip lights and the rhythmic hum of a modern consumer-grade 3D printer, a surreal scene unfolds. A half-assembled woman is being slowly 3D-printed, layer by layer, inside the printer’s transparent enclosure—her form emerging from glowing PLA-like filament in smooth, hyper-detailed strokes (hyper-realistic printing detail, smooth skin texture, 1.6 weight). Her upper body—torso, arms, and part of her face—is almost complete, formed from semi-translucent material that glows faintly in the ambient light. Thin wisps of support scaffolding cling to her like cyber-organic scaffolds. Her lower half remains unformed, an unfinished spiral of molten filament still being printed as the nozzle moves with quiet precision (realistic filament printing, printer detail, suspended form, 1.5 weight). Seated nearby, a man in casual clothes sits cross-legged on the floor, bathed in warm, ambient screen light. He holds a crumpled instruction manual in one hand—clearly pulled from the open cardboard box lying beside him on the floor, its packaging marked with surreal branding: “SYNTH-CRAFT V2 | HOMEBODY EDITION” (instructional design realism, subtle surreal packaging, 1.4 weight). Loose tools, empty filament spools, soda cans, and old PC parts are scattered around the room, grounding the scene in everyday reality. Behind him, the room glows with scattered LED lighting in hues of electric blue, soft magenta, and warm amber, reflecting off his glasses and casting moody highlights onto the surrounding walls. Dust particles drift in the air, caught in the glow of the printer’s chamber, creating an eerie yet beautiful halo around the forming woman (cinematic atmosphere, volumetric light, dusty haze, 1.4 weight). Rendered with cinematic realism: soft film grain, subtle lens blur, realistic plastic sheen, and dramatic shallow depth-of-field—captured as if shot with a Leica Summilux lens. The entire image is grounded in the plausible, but steeped in a surreal undertone that suggests something far stranger is unfolding (photographic detail, cinematic framing, narrative tension, 1.3 weight). This is not just a print job—it’s manufactured intimacy, wrapped in plastic and instruction sheets.

1 month ago

# Keeps 589 bright, boosts jewelry shine, replaces background, and maps to Casinofi duotone. import cv2, numpy as np from google.colab import files from PIL import Image # Upload your image when prompted up = files.upload() fn = list(up.keys())[0] img_bgr = cv2.imdecode(np.frombuffer(up[fn], np.uint8), cv2.IMREAD_COLOR) # --- Palette (BGR) --- HEX = lambda h: (int(h[5:7],16), int(h[3:5],16), int(h[1:3],16)) SHADOW = np.array(HEX("#0F1011"), np.float32) MID = np.array(HEX("#8E7A55"), np.float32) HILITE = np.array(HEX("#E6D2A1"), np.float32) HILITE_PLUS = np.array(HEX("#EBDDB7"), np.float32) # extra-bright cream for 589 # --- Helper: gradient map (shadow -> mid -> highlight) --- def gradient_map(gray01): g = gray01[...,None] t1 = np.clip(g/0.5, 0, 1) t2 = np.clip((g-0.5)/0.5, 0, 1) low = SHADOW*(1-t1) + MID*t1 high = MID*(1-t2) + HILITE*t2 return np.where(g<=0.5, low, high) hsv = cv2.cvtColor(img_bgr, cv2.COLOR_BGR2HSV) # --- Masks --- # Background (yellow) range bg_mask = cv2.inRange(hsv, (15, 120, 120), (40, 255, 255)) # tune if needed # Shirt (blue) range – helpful for separate contrast if you want shirt_mask = cv2.inRange(hsv, (95, 80, 40), (130, 255, 255)) # Numbers “589” (white-ish areas on shirt) gray = cv2.cvtColor(img_bgr, cv2.COLOR_BGR2GRAY) num_mask = cv2.threshold(gray, 210, 255, cv2.THRESH_BINARY)[1] # bright white # Jewelry (gold/yellow highlights) jew_mask = cv2.inRange(hsv, (12, 60, 120), (30, 255, 255)) # gold tones # Clean masks a bit def clean(m, k=3): kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (k,k)) m = cv2.morphologyEx(m, cv2.MORPH_OPEN, kernel, iterations=1) m = cv2.morphologyEx(m, cv2.MORPH_CLOSE, kernel, iterations=1) return m bg_mask = clean(bg_mask, 5) shirt_mask= clean(shirt_mask, 5) num_mask = clean(num_mask, 3) jew_mask = clean(jew_mask, 3) # --- Step 1: Replace background with deep charcoal --- out = img_bgr.copy() out[bg_mask>0] = SHADOW # --- Step 2: Convert subject to Casinofi duotone --- # Work on non-background regions subj = out.copy() subj_mask = (bg_mask==0).astype(np.uint8)*255 subj_gray = cv2.cvtColor(subj, cv2.COLOR_BGR2GRAY).astype(np.float32)/255.0 mapped = gradient_map(subj_gray).astype(np.uint8) mapped = cv2.bitwise_and(mapped, mapped, mask=subj_mask) bg_area = cv2.bitwise_and(out, out, mask=bg_mask) out = cv2.add(mapped, bg_area) # --- Step 3: Boost numbers “589” to brighter cream and keep edges crisp --- num_rgb = np.zeros_like(out, dtype=np.uint8) num_rgb[:] = HILITE_PLUS num_layer = cv2.bitwise_and(num_rgb, num_rgb, mask=num_mask) out = cv2.bitwise_and(out, out, mask=cv2.bitwise_not(num_mask)) out = cv2.add(out, num_layer) # Optional: thin dark stroke around numbers edges = cv2.Canny(num_mask, 50, 150) stroke = cv2.dilate(edges, np.ones((2,2), np.uint8), iterations=1) out[stroke>0] = (out[stroke>0]*0 + SHADOW*0.9).astype(np.uint8) # --- Step 4: Jewelry shine (Screen-like brighten in cream) --- # Create a cream layer and blend additively where jewelry mask is j_layer = np.zeros_like(out, dtype=np.float32) j_layer[:] = HILITE j_mask_f = (jew_mask.astype(np.float32)/255.0)[...,None] out_f = out.astype(np.float32) out = np.clip(out_f + j_layer*0.35*j_mask_f, 0, 255).astype(np.uint8) # --- Step 5: Gentle contrast pop on subject only --- subj_mask3 = cv2.merge([subj_mask, subj_mask, subj_mask]) subj_pix = np.where(subj_mask3>0) sub = out.astype(np.float32) sub[subj_pix] = np.clip((sub[subj_pix]-20)*1.08 + 20, 0, 255) out = sub.astype(np.uint8) # Save cv2.imwrite("output_casinofi.png", out) files.download("output_casinofi.png") print("Done. Download output_casinofi.png")