A sample prompt of what you can find in this page
Prompt by solomonbutler

stable pose prompts

very few results

6 months ago

Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!

2 months ago

Prompt principal (Stable Diffusion) “Realistic sports photography, 40-year-old male padel player, brunette buzz-cut (almost bald), five-day stubble, striking a powerful overhead smash above his shoulders on a professional blue padel court, using a dark pro padel paddle with holes (no tennis racket), distant full-body shot, dynamic pose frozen mid-air, dark blurred background to accentuate motion, natural side lighting creating dramatic highlights and realistic shadows, detailed clothing textures (technical T-shirt, shorts), visible ball trajectory blur, crisp depth of field, 85 mm lens look, f/2.8, ISO 400, 1/2000 s –‐ green eyes sharply in focus — sharp, photorealistic, high detail, RAW style” Variaciones Ángulo bajo + contraluz “Low-angle view, golden-hour backlighting, warm rim-light outlining the athlete, flare highlights, cinematic sports photo, ⌀85 mm, f/2.0, 1/4000 s, ISO 200” Plano lateral con motion blur de fondo “Side-view pan shot, background motion blur streaks, cool color grading, shutter 1/125 s, follows player, sense of speed, sports reportage style” Iluminación artificial nocturna “Night match under stadium LED floodlights, high-contrast lighting, cool white highlights, darker shadows, slight rain mist particles backlit, dramatic ambience” Prompt negativo (sugerencia) “tennis racket, extra limbs, extra balls, duplicate players, watermark, logo, text, cartoon, lowres, out of focus, deformed hands, bad anatomy, poorly rendered face, overexposed, underexposed” Parámetros recomendados Parámetro Valor sugerido Notas Modelo base SD 1.5 / SDXL (fotográfico) O usa tu checkpoint fotográfico favorito (por ej., Realistic Vision). Sampler DPM++ 2M Karras (ó Euler a) Karras suaviza luces; Euler a da contraste. Steps 30-40 (1.5) / 25-30 (SDXL) Menos ruido residual en caras. CFG Scale 6.5 – 7.5 Suficiente fidelidad sin over-constrain. Resolución 1344 × 768 px (16∶9) Escena panorámica con margen lateral. Aspect ratio --ar 16:9 (controlnet/resizable) Mantiene sensación de pista amplia. Seed Ajusta; prueba 123456 para reproducibilidad Cambia para variar composición. High-res fix / Upscale Latent → 2×, R-ESRGAN 4xSharp (0.33 denoise) Mejora texturas de pala y ropa. ControlNet (pose) Activado (weight 0.8) Introduce esqueletos de smash para consistencia corporal. LoRA / Embedding (opcional) “Sports-Photog-LoRA” @ 0.6 strength Refuerza estética fotográfica real. Explicación técnica Composición Partimos de un plano lejano (long shot) con fondo oscurecido mediante bokeh y sub-exposición selectiva; esto dirige la atención al smash y al contraste azul de la pista. El ángulo de 85 mm simula un tele corto común en fotografía deportiva. Iluminación Natural side lighting crea modelado en músculos y marca la barba. Para la variante nocturna, los LEDs ↑ contraste: compensa con rango dinámico (ISO 1600, pasos extra). Color & detalle La paleta fría (azul pista + verde ojos) contrasta con piel cálida; el prompt fija el paddle oscuro para evitar confusión con raqueta. Negativo & CFG El negative prompt elimina artefactos frecuentes (doble pala, tenis, textos). CFG ≈ 7 mantiene obediencia sin rigidez; sube a 8-9 si se desvían detalles clave (calvicie, ojos verdes). Flujo SDXL Genera base a 512 × 896 px (ratio 9:16 invertido si prefieres vertical), hi-res fix 2×, denoise ~ 0.25 con R-ESRGAN. Opcional: ControlNet Pose o OpenPose para clavar anatomía del smash.